Chess.com Cheat Engine (The Best Script You Will Ever Use)

Chess.com cheat engine — v16.1 (ACPL governor + rating-drift fixes)

You will need to install an extension such as Tampermonkey, Greasemonkey or Violentmonkey to install this script.

You will need to install an extension such as Tampermonkey to install this script.

You will need to install an extension such as Tampermonkey or Violentmonkey to install this script.

You will need to install an extension such as Tampermonkey or Userscripts to install this script.

You will need to install an extension such as Tampermonkey to install this script.

You will need to install a user script manager extension to install this script.

(I already have a user script manager, let me install it!)

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

(I already have a user style manager, let me install it!)

Penulis
rex editz
Pemasangan harian
12
Total pemasangan
771
Nilai
1 0 0
Versi
16.1
Dibuat
14 Februari 2026
Diperbarui
10 Mei 2026
ukuran
360 KB
Lisensi
MIT
Berlaku untuk

REXXX.MENU v16 — Chess.com analysis + auto-play userscript

Big update. v16 is mostly about behavioral realism — making the script play less like an engine and more like a tilted 1800. UI got a real polish pass too.

What's new in v16

Critical-position bias — errors no longer fire uniformly across all moves. Quiet positions get played near-perfectly, tactical/critical positions get the human treatment (occasional misses).

Shallow-depth picks — sometimes prefers a shorter-PV alternative when the engine's best move requires 8+ ply of forcing calculation that no 1800 would actually find.

Tactical motif blindness — specifically misses zwischenzug, deflection sacrifices, backwards knight moves, and long-diagonal threats more often. These are the patterns humans drop the most.

Endgame slips — elevated error rate in technical endgames. K+P endings get +45% errors, R+P +30%, simple endings +20%. Mirrors how 1800s actually botch winning positions.

Book-exit pause — first move after leaving prep takes ~2.4x normal think time. Real players stop and think when they're out of memorized lines.

Time-bank curve — bell-shaped think-time distribution peaking around move 22 (the critical middlegame), tapering off in the opening and endgame. No more uniform timing.

Forced-move recognition — when there's only one good move (others losing 80+cp), plays it in 220-750ms like a human would.

King-safety asymmetry — thinks ~45% longer when our eval drops (defending) versus when we're attacking. Human defense > human offense.

Idle mouse behavior — during long thinks, the cursor produces tiny gaussian drifts and occasional piece hovers instead of sitting perfectly still. No more dead cursor between moves.

Right-click annotations — ~6% chance per long think to draw a red circle or arrow on the board, like real players do when they're calculating.

Post-game review — after a game ends, ~18% chance to linger on the board "reviewing" before re-queueing. Sometimes peeks at the opponent's profile.

Engine eval cache — caches FEN evaluations for 10 minutes so we don't ping the API for repeated positions (transpositions, takebacks, etc.). Cuts network fingerprint significantly.

Stealth mode — opt-in console-log silencing for users worried about console monitoring.

UI overhaul

Panel widened to 360px so the tab bar doesn't wrap anymore.

Pill-style sliding toggles instead of tiny checkboxes. The whole row is now the click target — you don't have to aim at the pill.

Collapsible sections in the SAFETY tab. The v15.1 Account section folds up by default so the v16 toggles are immediately visible.

Active-features badge in the header showing something like 28/33 — at-a-glance read on how much humanization you currently have enabled. Tints red below 50%, yellow below 80%, green above.

Eval bar in the MAIN status box. Gradient strip with an animated marker showing position eval mapped to ±5 pawns.

Bigger fonts, stronger section dividers, custom scrollbar, cleaner reset button.

Full feature list (everything the script does)

Engine chess-api.com (Stockfish 18.1) primary, stockfish.online (SF16) fallback, local SF10 as last resort. Per-game engine rotation so the tactical fingerprint varies. Adjustable depth with dynamic depth based on position complexity.

Move sources Lichess opening book, Syzygy tablebase for ≤7-piece endgames, Lichess explorer for human-played moves in given positions.

Auto-play Auto-move execution with human mouse physics (bezier curves, gaussian jitter, hardware-persona-aware drag speed). Auto-queue between games with configurable break delay and session caps. Auto-resign and auto-lose for safety.

Humanization (v15 base) Streak limiter, accuracy clustering, weakness profile (per-account), player-move database, timing-accuracy coupling, anti-correlation cap on top-move rate, change-of-mind hesitation, telemetry noise (fake hovers, canceled premoves, UI clicks during opponent's turn), random AFK pauses, time-pressure accuracy drop, opponent rating adaptation.

Account-level (v15.1) Warmup mode (-350 ELO for first 20 games, ramps up). Lifetime winrate targeting (default 52%) across sessions. Hard repertoire (each account picks 1-2 openings per color and sticks to them). Tilt after loss (worse play + slower timing for 2-4 games following a defeat). Smart premove gating (only premoves on forced replies or obvious recaptures). Time-control lock (refuses to auto-queue a different TC mid-session). Messy resignation (hesitates, sometimes blunders first, sometimes holds lost positions). Hardware persona (per-account mouse/trackpad/tablet personality).

Behavioral realism (v16) All 13 features listed above.

Visuals Best-move arrows with configurable opacity, threat highlighting, eval bar, real-time engine badge.

Recommended setup

Use an alt account. Always. No script is undetectable, this one included.

Target rating ≤ 1800. Higher ratings invite review faster.

Cap at 4 games/hour, 5 games/session.

Leave all v15.1 + v16 toggles ON. They're the reason this lasts longer than scripts that just send best-move.

When you switch Chess.com accounts, click RESET in the SAFETY tab to clear stored repertoire/hardware/win-history.

Vary play across days. Don't grind 50 games in one sitting.

Hotkeys

A — toggle auto-play X — toggle stealth (hide panel) R — reset to defaults

Known caveats

Chess.com's fair-play system runs offline analysis after games. With aggressive use (high rating target, max games/hour, all toggles off) accounts get flagged in days. With conservative defaults, weeks. There is no "safe forever" — only "less suspicious."

Bug reports welcome. Feature suggestions also welcome but I won't add anything that increases detectability for the sake of convenience.