checkReady

draw a ring around planets and ships that are not marked ready

Pada tanggal 12 April 2016. Lihat %(latest_version_link).

You will need to install an extension such as Tampermonkey, Greasemonkey or Violentmonkey to install this script.

You will need to install an extension such as Tampermonkey or Violentmonkey to install this script.

You will need to install an extension such as Tampermonkey or Violentmonkey to install this script.

You will need to install an extension such as Tampermonkey or Userscripts to install this script.

You will need to install an extension such as Tampermonkey to install this script.

You will need to install a user script manager extension to install this script.

(I already have a user script manager, let me install it!)

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

(I already have a user style manager, let me install it!)

// ==UserScript==
// @name          checkReady
// @description   draw a ring around planets and ships that are not marked ready 
// 				  can't move ships marked ready
//
// @include       http://play.planets.nu/*
// @include 	  http://test.planets.nu/*
// @include 	  http://planets.nu/*
// @version       3.0.0
// @homepage      https://greasyfork.org/en/users/32642-stephen-piper
// @namespace https://greasyfork.org/en/users/32642-stephen-piper
// ==/UserScript==

function wrapper() {
  var showReady = false;

  function checkReady() {
  }
  checkReady.prototype = {

    loadControls : function() {

      this.clearData();

      if (vgapMap.prototype.spMenuItem != undefined) {
	vgapMap.prototype.spMenuItem("Check Ready", "checkReady", function() {
	  showReady = !showReady;
	  vgap.map.draw();
	});

	vgapMap.prototype.spMenuItem("Clear", "_massClear", function() {
	  checkReady.prototype.clearData();
	});
      }
    },

    clearData : function() {
      showReady = false;
    },

  };

  var oldDraw = vgapMap.prototype.draw;
  vgapMap.prototype.draw = function(fast, ctx, skipUserContent, secondCanvas) {
    oldDraw.apply(this, arguments);

    if (!ctx)
      ctx = this.ctx;

    // have to redraw ships because normal draw
    // copies the planets over the ships
    // draw ships not ready
    for (var n = 0; n < vgap.myships.length; n++) {
      var E = vgap.myships[n];
      this.drawShip(E, ctx)
    }

  };

  var oldDrawPlanet = vgapMap.prototype.drawPlanet;
  vgapMap.prototype.drawPlanet = function(planet, ctx, fullrender) {
    oldDrawPlanet.apply(this, arguments);

    var x = this.screenX(planet.x);
    var y = this.screenY(planet.y);

    // draw planets not ready
    if (planet.infoturn > 0) {
      if (showReady) {
	if (planet.readystatus == 0 && vgap.player.id == planet.ownerid) {
	  this.drawCircle(ctx, x, y, 13 * this.zoom, "orange", 2);
	}
	if (planet.isbase) {
	  for (var i = 0; i < vgap.mystarbases.length; ++i) {
	    if (vgap.mystarbases[i].planetid == planet.id && vgap.mystarbases[i].readystatus == 0) {
	      this.drawCircle(ctx, x, y, 11 * this.zoom, "red", 2);
	      break;
	    }
	  }
	}
      }
    }
  };

  var oldDrawShip = vgapMap.prototype.drawShip;
  vgapMap.prototype.drawShip = function(ship, ctx) {
    oldDrawShip.apply(this, arguments);

    // draw ships not ready had to redraw in draw()
    // because drawplanet() wrote over them
    if (showReady && ship.readystatus == 0 && vgap.player.id == ship.ownerid) {
      this.drawCircle(ctx, this.screenX(ship.x), this.screenY(ship.y), 16 * this.zoom, "yellow", 2);
    }
    // if (warnings && ship.ownerid) {
    // if (ship.dist > Math.pow(ship.warp, 2)) {
    // this.drawCircle(ctx, this.screenX(ship.x), this.screenY(ship.y), 14 *
    // this.zoom, "red", 2);
    // }
    // // < required neutronium
    // }
  };

  var oldShipSelectorClick = vgapMap.prototype.shipSelectorClick;
  vgapMap.prototype.shipSelectorClick = function(event) {

    var e = this.activeShip;
    if (e.readystatus > 0) // can't move ships marked ready
      return;

    oldShipSelectorClick.apply(this, arguments);
  };

  var oldLoadControls = vgapMap.prototype.loadControls;
  vgapMap.prototype.loadControls = function() {
    oldLoadControls.apply(this, arguments);

    checkReady.prototype.loadControls();
  };
}

var script = document.createElement("script");
script.type = "application/javascript";
script.textContent = "(" + wrapper + ")();";

document.body.appendChild(script);