Viktory Script

Komputer - an AI for Viktory II

Ezek a szkript azon változatai, ahol a kód módosítva lett. Minden verzió mutatása

  • v2024-07-13 2024.07.13.

    See all updates here:

    https://github.com/Stephen-Montague/ViktoryII-AI

  • v2024-07-07 2024.07.07.

    Added unit maneuvering to gain attack vectors, miscellaneous fixes & improvements.

  • v2024-07-05 2024.07.05.

    Changed move scoring functions to get better control of frigates.
    Added a cancel button to stop play anytime, as soon as possible.
    Miscellaneous improvements.
    Added general error handling, just in case, to recover gracefully.
    [Code should be error free, but past experience with a total codebase of 25k lines (11k game and foundation core from GamesByEmail, 1.6k for this plugin) shows it's good to have a backup plan.]

  • v2024-07-02 2024.07.02.

    Upgraded from a Random AI to a Utility AI, where each possible move gets a score estimate.

  • v2024-05-05 2024.05.04.

    Protect the button that runs the AI from accidental double-clicks; update the placement of capital units to favor opposite sides, with some randomization; make this script public.

  • v2024-05-04 2024.05.04.

    Adjust the timing on unit moves and bombardment.

  • v2024-05-03 2024.05.02.

    Significant refactoring done - appears to run faster, more smoothly, and without errors.

  • v2024-05-1 2024.05.01.

    Major refactoring ongoing, just a progress update.

  • v2024-04-25 2024.04.24.

    Fixed bug preventing movement. Battle code next.

  • v2024-04-24 2024.04.24.