// ==UserScript==
// @name Drawaria Epic Autodraw bot V2
// @namespace http://tampermonkey.net/
// @version 2025-05-11
// @description Autodraw bot with dots.
// @author YouTubeDrawaria
// @license MIT
// @include https://drawaria.online*
// @icon https://www.google.com/s2/favicons?sz=64&domain=drawaria.online
// @grant none
// ==/UserScript==
(function() {
'use strict';
const EL = (sel) => document.querySelector(sel);
const ELL = (sel) => document.querySelectorAll(sel);
// Drawing Tools
let drawing_active = false;
let previewCanvas = document.createElement('canvas');
let originalCanvas = document.getElementById('canvas');
var data;
let cw = previewCanvas.width;
let ch = previewCanvas.height;
let executionLine = [];
let rainMode = true; // Режим "дождика" включен по умолчанию
let rainColumns = []; // Массив для хранения колонок
// Room & Socket Control
window.myRoom = {};
window.sockets = [];
const originalSend = WebSocket.prototype.send;
WebSocket.prototype.send = function (...args) {
if (window.sockets.indexOf(this) === -1) {
window.sockets.push(this);
if (window.sockets.indexOf(this) === 0) {
this.addEventListener('message', (event) => {
let message = String(event.data);
if (message.startsWith('42')) {
let payload = JSON.parse(message.slice(2));
if (payload[0] == 'bc_uc_freedrawsession_changedroom') {
window.myRoom.players = payload[3];
}
if (payload[0] == 'mc_roomplayerschange') {
window.myRoom.players = payload[3];
}
} else if (message.startsWith('41')) {
// this.send(40)
} else if (message.startsWith('430')) {
let configs = JSON.parse(message.slice(3))[0];
window.myRoom.players = configs.players;
window.myRoom.id = configs.roomid;
// Автоматически начинаем рисование при подключении
if (rainMode) {
setTimeout(() => {
let size = document.getElementById('engine_imagesize').value;
let modifier = document.getElementById('engine_pixelsize').value;
let thickness = document.getElementById('engine_brushsize').value;
let offset = {
x: document.getElementById('engine_offset_x').value,
y: document.getElementById('engine_offset_y').value,
};
drawImage(size, modifier, thickness, offset);
execute(window['___BOT'].conn.socket);
}, 3000);
}
}
});
}
}
return originalSend.call(this, ...args);
};
// Добавляем стили и интерфейс
function addBoxIcons() {
let boxicons = document.createElement('link');
boxicons.href = 'https://unpkg.com/[email protected]/css/boxicons.min.css';
boxicons.rel = 'stylesheet';
document.head.appendChild(boxicons);
}
function CreateStylesheet() {
let container = document.createElement('style');
container.innerHTML =
'input[type="number"] { text-align: center; -webkit-appearance: none; -moz-appearance: textfield; } ' +
'.hidden { display: none; } ' +
'.cheat-row { display:flex; width:100%; } ' +
'.cheat-row > * { width:100%; } ' +
'.cheat-border { width: 100%; text-align: center; line-height: inherit; margin: 1px; border: 1px solid coral; } ' +
'.rain-toggle { background-color: #4CAF50; color: white; }';
document.head.appendChild(container);
}
function Engine() {
let CheatContainer = document.createElement('div');
CheatContainer.id = 'Engine-Cheatcontainer';
CheatContainer.classList.toggle('hidden');
document.getElementById('chatbox_messages').after(CheatContainer);
function CreateToggleButton(Cheatcontainer) {
let target = document.getElementById('chatbox_textinput');
let btncontainer = document.createElement('div');
btncontainer.id = 'togglecheats';
btncontainer.className = 'input-group-append';
let togglebtn = document.createElement('button');
togglebtn.className = 'btn btn-outline-secondary';
togglebtn.innerHTML = '<i class="bx bx-bot"></i>';
togglebtn.addEventListener('click', (e) => {
e.preventDefault();
togglebtn.classList.toggle('active');
Cheatcontainer.classList.toggle('hidden', !togglebtn.classList.contains('active'));
});
btncontainer.appendChild(togglebtn);
target.after(btncontainer);
}
CreateToggleButton(CheatContainer);
function ImageLoader(CheatContainer) {
let container = document.createElement('div');
let row = document.createElement('div');
row.className = 'cheat-row';
let IPutImage = document.createElement('input');
IPutImage.type = 'file';
IPutImage.id = 'IPutImage';
IPutImage.className = 'cheat-border';
function readImage() {
if (!this.files || !this.files[0]) return;
const FR = new FileReader();
FR.addEventListener('load', (evt) => {
loadImage(evt.target.result);
});
FR.readAsDataURL(this.files[0]);
}
IPutImage.addEventListener('change', readImage);
row.appendChild(IPutImage);
container.appendChild(row);
CheatContainer.appendChild(container);
}
ImageLoader(CheatContainer);
function BotControl(CheatContainer) {
let container = document.createElement('div');
container.innerHTML =
"<div><input type='text' id='inputName' style='width:100%' placeholder='Name of Bot'></div><div class='cheat-row'><i class='bx bx-user-plus cheat-border' id='botJoin'><span>Join</span></i><i class='bx bx-user-minus cheat-border' id='botLeave'><span>Leave</span></i><i class='bx bxs-eraser cheat-border' id='canvasClear'><span>Clear</span></i></div>";
CheatContainer.appendChild(container);
document.getElementById('botJoin').addEventListener('mousedown', (e) => {
window['___BOT'].room.join(EL('#invurl').value);
});
document.getElementById('botLeave').addEventListener('mousedown', (e) => {
window['___BOT'].conn.socket.close();
});
document.getElementById('canvasClear').addEventListener('mousedown', (e) => {
window['___BOT'].action.DrawLine(50, 50, 50, 50, 2000);
});
}
BotControl(CheatContainer);
function DrawingControls(CheatContainer) {
let container = document.createElement('div');
container.innerHTML = [
'<div class="cheat-row"><input type="number" id="engine_imagesize" min="0" max="10" value="1" title="Image Size. 1 = big. 10 = small"><input type="number" id="engine_brushsize" min="2" max="30" value="32" title="Your Brush Size"><input type="number" id="engine_pixelsize" min="2" max="30" value="25" title="Distance between Pixels\nBest use half of brushsize"><input type="number" id="engine_offset_x" min="0" max="100" value="0" title="Distance left"><input type="number" id="engine_offset_y" min="0" max="100" value="0" title="Distance top"></div>',
'<div class="cheat-row"><i class="bx bx-play-circle cheat-border" id="botStartDrawing"><span>Start</span></i><i class="bx bx-stop-circle cheat-border" id="botStopDrawing"><span>Stop</span></i><i class="bx bx-cloud-rain cheat-border rain-toggle" id="toggleRainMode"><span>Rain Mode</span></i></div>',
].join('');
CheatContainer.appendChild(container);
document.getElementById('botStopDrawing').addEventListener('mousedown', (e) => {
drawing_active = false;
});
document.getElementById('botStartDrawing').addEventListener('mousedown', (e) => {
let size = document.getElementById('engine_imagesize').value;
let modifier = document.getElementById('engine_pixelsize').value;
let thickness = document.getElementById('engine_brushsize').value;
let offset = {
x: document.getElementById('engine_offset_x').value,
y: document.getElementById('engine_offset_y').value,
};
drawImage(size, modifier, thickness, offset);
execute(window['___BOT'].conn.socket);
});
document.getElementById('toggleRainMode').addEventListener('mousedown', (e) => {
rainMode = !rainMode;
e.target.classList.toggle('rain-toggle', rainMode);
});
}
DrawingControls(CheatContainer);
}
function loadImage(url) {
var img = new Image();
img.addEventListener('load', () => {
previewCanvas.width = originalCanvas.width;
previewCanvas.height = originalCanvas.height;
cw = previewCanvas.width;
ch = previewCanvas.height;
var ctx = previewCanvas.getContext('2d');
let modifier = 1;
if (img.width > previewCanvas.width) {
modifier = previewCanvas.width / img.width;
} else {
modifier = previewCanvas.height / img.height;
}
ctx.drawImage(img, 0, 0, img.width * modifier, img.height * modifier);
var imgData = ctx.getImageData(0, 0, previewCanvas.width, previewCanvas.height);
data = imgData.data;
ctx.clearRect(0, 0, previewCanvas.width, previewCanvas.height);
console.debug('Image loaded and ready');
});
img.crossOrigin = 'anonymous';
img.src = url;
}
function drawImage(size, modifier = 1, thickness = 5, offset = { x: 0, y: 0 }, ignorcolors = []) {
executionLine = [];
rainColumns = [];
// Сначала собираем все колонки
for (let x = 0; x < cw; x += size * modifier) {
let columnPixels = [];
// Собираем все пиксели в текущем столбце
for (let y = 0; y < ch; y += size * modifier) {
let index = (y * cw + x) * 4;
let a = data[index + 3];
if (a > 20) {
let r = data[index + 0],
g = data[index + 1],
b = data[index + 2];
let color = `rgb(${r},${g},${b})`;
if (!ignorcolors.includes(color)) {
columnPixels.push({
x: x,
y: y,
color: color
});
}
}
}
// Если в колонке есть пиксели, добавляем ее в массив
if (columnPixels.length > 0) {
rainColumns.push({
x: x,
pixels: columnPixels
});
}
}
// Теперь создаем executionLine в случайном порядке
if (rainMode) {
// Перемешиваем колонки для случайного порядка
shuffleArray(rainColumns);
// Обрабатываем каждую колонку
for (let col of rainColumns) {
let pixels = col.pixels;
let start = pixels[0];
let prev = start;
// Соединяем последовательные пиксели в линии
for (let i = 1; i < pixels.length; i++) {
let current = pixels[i];
// Если следующий пиксель не на 1 шаг ниже предыдущего или цвет другой
if (current.y !== prev.y + size * modifier || current.color !== prev.color) {
executionLine.push({
pos1: recalc([start.x, start.y], size, offset),
pos2: recalc([prev.x, prev.y], size, offset),
color: start.color,
thickness: thickness
});
start = current;
}
prev = current;
}
// Добавляем последнюю линию в колонке
executionLine.push({
pos1: recalc([start.x, start.y], size, offset),
pos2: recalc([prev.x, prev.y], size, offset),
color: start.color,
thickness: thickness
});
}
} else {
// Оригинальный режим рисования (горизонтальные линии)
for (let y = 0; y < ch; y += size * modifier) {
let start = [0, y];
for (let x = 0; x < ch; x += size * modifier) {
let end = [x, y];
let index = (y * cw + x) * 4;
let a = data[index + 3];
if (a > 20) {
end = [x, y];
let r = data[index + 0],
g = data[index + 1],
b = data[index + 2];
let color = `rgb(${r},${g},${b})`;
if (!ignorcolors.includes(color)) {
if (x < cw - 1) {
let n_r = data[index + size * modifier * 4 + 4],
n_g = data[index + size * modifier * 4 + 5],
n_b = data[index + size * modifier * 4 + 6];
let samecolor = true;
if ((r != n_r && g != n_g && b != n_b) || data[index + 7] < 20) {
samecolor = false;
}
if (!samecolor) {
executionLine.push({
pos1: recalc(start, size, offset),
pos2: recalc(end, size, offset),
color: color,
thickness: thickness,
});
start = [x, y];
}
} else {
executionLine.push({
pos1: recalc(start, size, offset),
pos2: recalc(end, size, offset),
color: color,
thickness: thickness,
});
}
}
} else {
start = [x, y];
}
}
}
}
console.debug('Drawing commands prepared:', executionLine.length);
}
// Функция для перемешивания массива (алгоритм Фишера-Йетса)
function shuffleArray(array) {
for (let i = array.length - 1; i > 0; i--) {
const j = Math.floor(Math.random() * (i + 1));
[array[i], array[j]] = [array[j], array[i]];
}
return array;
}
async function execute(socket) {
drawing_active = true;
// Если включен режим дождика, дополнительно перемешиваем линии для более случайного эффекта
if (rainMode) {
shuffleArray(executionLine);
}
for (let i = 0; i < executionLine.length; i++) {
if (!drawing_active) return;
let currentLine = executionLine[i];
let p1 = currentLine.pos1,
p2 = currentLine.pos2,
color = currentLine.color,
thickness = currentLine.thickness;
drawcmd(socket, p1, p2, color, thickness);
await delay(10); // Задержка между линиями
}
function drawcmd(s, start, end, color, thickness) {
s.send(`42["drawcmd",0,[${start[0]},${start[1]},${end[0]},${end[1]},false,${0 - thickness},"${color}",0,0,{}]]`);
}
}
function delay(ms) {
return new Promise((resolve) => setTimeout(resolve, ms));
}
function recalc(value, size, offset) {
return [(value[0] / (cw * size) + offset.x / 100).toFixed(4), (value[1] / (ch * size) + offset.y / 100).toFixed(4)];
}
// Остальной код (Player, Connection, Room, Actions) остается без изменений
const Player = function (name = undefined) {
this.name = name;
this.sid1 = null;
this.uid = '';
this.wt = '';
this.conn = new Connection(this);
this.room = new Room(this.conn);
this.action = new Actions(this.conn);
};
Player.prototype.annonymize = function (name) {
this.name = name;
this.uid = undefined;
this.wt = undefined;
};
const Connection = function (player) {
this.player = player;
};
Connection.prototype.onopen = function (event) {
this.Heartbeat(25000);
};
Connection.prototype.onclose = function (event) {
};
Connection.prototype.onerror = function (event) {
};
Connection.prototype.onmessage = function (event) {
let message = String(event.data);
if (message.startsWith('42')) {
this.onbroadcast(message.slice(2));
} else if (message.startsWith('40')) {
this.onrequest();
} else if (message.startsWith('41')) {
this.player.room.join(this.player.room.id);
} else if (message.startsWith('430')) {
let configs = JSON.parse(message.slice(3))[0];
this.player.room.players = configs.players;
this.player.room.id = configs.roomid;
}
};
Connection.prototype.onbroadcast = function (payload) {
payload = JSON.parse(payload);
if (payload[0] == 'bc_uc_freedrawsession_changedroom') {
this.player.room.players = payload[3];
this.player.room.id = payload[4];
}
if (payload[0] == 'mc_roomplayerschange') {
this.player.room.players = payload[3];
}
};
Connection.prototype.onrequest = function () {};
Connection.prototype.open = function (url) {
this.socket = new WebSocket(url);
this.socket.onopen = this.onopen.bind(this);
this.socket.onclose = this.onclose.bind(this);
this.socket.onerror = this.onerror.bind(this);
this.socket.onmessage = this.onmessage.bind(this);
};
Connection.prototype.close = function (code, reason) {
this.socket.close(code, reason);
};
Connection.prototype.Heartbeat = function (interval) {
let timeout = setTimeout(() => {
if (this.socket.readyState == this.socket.OPEN) {
this.socket.send(2);
this.Heartbeat(interval);
}
}, interval);
};
Connection.prototype.serverconnect = function (server, room) {
if (this.socket == undefined || this.socket.readyState != this.socket.OPEN) {
this.open(server);
} else {
this.socket.send(41);
this.socket.send(40);
}
this.onrequest = () => {
this.socket.send(room);
};
};
const Room = function (conn) {
this.conn = conn;
this.id = 'xxxxxxxx-xxxx-4xxx-yxxx-xxxxxxxxxxxx';
this.players = [];
};
Room.prototype.join = function (invitelink) {
let gamemode = 2;
let server = '';
if (invitelink == null) {
this.id = null;
server = 'sv3.';
} else {
this.id = invitelink.startsWith('http') ? invitelink.split('/').pop() : invitelink;
if (invitelink.endsWith('.3')) {
server = 'sv3.';
gamemode = 2;
} else if (invitelink.endsWith('.2')) {
server = 'sv2.';
gamemode = 2;
} else {
server = '';
gamemode = 1;
}
}
let serverurl = `wss://${server}drawaria.online/socket.io/?sid1=undefined&hostname=drawaria.online&EIO=3&transport=websocket`;
let player = this.conn.player;
let playerName = document.getElementById('inputName').value;
let connectstring = `420["startplay","${playerName}",${gamemode},"en",${nullify(this.id)},null,[null,"https://drawaria.online/",1000,1000,[${nullify(player.sid1)},${nullify(player.uid)},${nullify(player.wt)}],null]]`;
this.conn.serverconnect(serverurl, connectstring);
};
Room.prototype.next = function () {
if (this.conn.socket.readyState != this.conn.socket.OPEN) {
this.join(null);
} else {
this.conn.socket.send('42["pgswtichroom"]');
}
};
const Actions = function (conn) {
this.conn = conn;
};
Actions.prototype.DrawLine = function (bx = 50, by = 50, ex = 50, ey = 50, thickness = 50, color = '#FFFFFF', algo = 0) {
bx = bx / 100;
by = by / 100;
ex = ex / 100;
ey = ey / 100;
this.conn.socket.send(`42["drawcmd",0,[${bx},${by},${ex},${ey},true,${0 - thickness},"${color}",0,0,{"2":${algo},"3":0.5,"4":0.5}]]`);
this.conn.socket.send(`42["drawcmd",0,[${bx},${by},${ex},${ey},false,${0 - thickness},"${color}",0,0,{"2":${algo},"3":0.5,"4":0.5}]]`);
};
var nullify = (value = null) => {
return value == null ? null : String().concat('"', value, '"');
};
if (!document.getElementById('Engine-Cheatcontainer')) {
window['___BOT'] = new Player('rectile');
window['___ENGINE'] = { loadImage, drawImage };
addBoxIcons();
CreateStylesheet();
Engine();
}
})();