60fps bugfix

Literally the best mod ever made. Makes 60fps not only playable, it feels exactly the same as 240fps while *reducing* lag and ping instead of increasing it. Fullscreen recommended. Keywords: starblast.io starblast dueling mod fps bypass unlock uncap if you want more than 60fps, please instead use this mod, it'll solve all your problems.

You will need to install an extension such as Tampermonkey, Greasemonkey or Violentmonkey to install this script.

You will need to install an extension such as Tampermonkey or Violentmonkey to install this script.

You will need to install an extension such as Tampermonkey or Violentmonkey to install this script.

You will need to install an extension such as Tampermonkey or Userscripts to install this script.

You will need to install an extension such as Tampermonkey to install this script.

You will need to install a user script manager extension to install this script.

(I already have a user script manager, let me install it!)

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

(I already have a user style manager, let me install it!)

// ==UserScript==
// @name         60fps bugfix
// @namespace    http://tampermonkey.net/
// @version      2.113
// @description  Literally the best mod ever made. Makes 60fps not only playable, it feels exactly the same as 240fps while *reducing* lag and ping instead of increasing it. Fullscreen recommended. Keywords: starblast.io starblast dueling mod fps bypass unlock uncap if you want more than 60fps, please instead use this mod, it'll solve all your problems.
// @author       ✨Stardust™
// @match        *://starblast.io/*
// @exclude      *://starblast.io/modding.html*
// @exclude      *://starblast.io/shipeditor*
// @grant        none
// @license      MIT
// ==/UserScript==

(function() {
    'use strict';

    // URL for your modified index.html file
    const modifiedIndexUrl = 'https://raw.githubusercontent.com/StardustSDF/60fps-bugfix-starblast/main/index.html';
    // The above URL includes lowercase name mod, as well as the following altercation to the game code:
    // e.prototype.lII0O=function(t){var e,i,s;let now=Date.now();if(now-lastTime<1000/20){clearTimeout(this.stopTimer);this.stopTimer=setTimeout(()=>{i=(t.clientX-this.element.offsetLeft)*this.l01II,s=(t.clientY-this.element.offsetTop)*this.l01II,this.mousepressed?this.O01lI(i,s,"mouse"):this.mouseMove(i,s,"mouse"),this.control_listener&&this.control_listener.mouseMove(i,s,t);},50);return!1;}lastTime=now;t.preventDefault(),i=(t.clientX-this.element.offsetLeft)*this.l01II,s=(t.clientY-this.element.offsetTop)*this.l01II,e=this.mousepressed?this.O01lI(i,s,"mouse"):this.mouseMove(i,s,"mouse"),e||null!=this.control_listener&&this.control_listener.mouseMove(i,s,t),clearTimeout(this.stopTimer),this.stopTimer=setTimeout(()=>{i=(t.clientX-this.element.offsetLeft)*this.l01II,s=(t.clientY-this.element.offsetTop)*this.l01II,this.mousepressed?this.O01lI(i,s,"mouse"):this.mouseMove(i,s,"mouse"),this.control_listener&&this.control_listener.mouseMove(i,s,t);},50),!1},
    // and let lastTime = 0; at the beginning of the main js for the game
    function applyModifiedIndex() {
        fetch(modifiedIndexUrl)
            .then(response => {
                if (response.ok) {
                    return response.text();
                } else {
                    throw new Error('An error? In my userscript?!');
                }
            })
            .then(html => {
                document.open();
                document.write(html);
                document.close();
                applyCustomCursor();
            })
            .catch(error => {
                console.error('An error? In my userscript?!:', error);
            });
    }

    function applyCustomCursor() {
        const cursorTrailCount = 2;
        const trailElements = [];
        const trailDelay = 5;
        const edgeThreshold = 3;

        for (let i = 0; i < cursorTrailCount; i++) {
            const trail = document.createElement('div');
            trail.style.position = 'fixed';
            trail.style.width = '24px';
            trail.style.height = '24px';
            trail.style.backgroundImage = 'url(https://raw.githubusercontent.com/StardustSDF/60fps-bugfix-starblast/main/crosshair4.png)';
            trail.style.backgroundSize = 'contain';
            trail.style.pointerEvents = 'none';
            trail.style.opacity = '1';
            trail.style.transform = 'translate(-50%, -50%)';
            trail.style.zIndex = '69420';
            document.body.appendChild(trail);
            trailElements.push(trail);
        }

        let mouseX = 0, mouseY = 0;
        let trailPositions = Array(cursorTrailCount).fill({ x: 0, y: 0 });

        function updateCursorTrail() {
            trailPositions = [{ x: mouseX, y: mouseY }, ...trailPositions.slice(0, cursorTrailCount - 1)];

            trailElements.forEach((trail, index) => {
                setTimeout(() => {
                    trail.style.left = `${trailPositions[index].x}px`;
                    trail.style.top = `${trailPositions[index].y}px`;

                    if (
                        trailPositions[index].x <= edgeThreshold ||
                        trailPositions[index].x >= window.innerWidth - edgeThreshold ||
                        trailPositions[index].y <= edgeThreshold ||
                        trailPositions[index].y >= window.innerHeight - edgeThreshold
                    ) {
                        trail.style.opacity = '0';
                    } else {
                        trail.style.opacity = '1';
                    }
                }, index * trailDelay);
            });

            requestAnimationFrame(updateCursorTrail);
        }

        updateCursorTrail();

        window.addEventListener('mousemove', (event) => {
            mouseX = event.clientX;
            mouseY = event.clientY;
        });

        const style = document.createElement('style');
        style.innerHTML = `
            * {
                cursor: none !important;
            }
            .sbg-crosshair {
                visibility: visible !important;
            }
        `;
        document.head.appendChild(style);
    }

    window.addEventListener('load', applyModifiedIndex);
})();