Evolve-Scab-Worker

Overrides the default game speed and improves reliability of mid and long tick fire rates

You will need to install an extension such as Tampermonkey, Greasemonkey or Violentmonkey to install this script.

You will need to install an extension such as Tampermonkey to install this script.

You will need to install an extension such as Tampermonkey or Violentmonkey to install this script.

You will need to install an extension such as Tampermonkey or Userscripts to install this script.

You will need to install an extension such as Tampermonkey to install this script.

You will need to install a user script manager extension to install this script.

(I already have a user script manager, let me install it!)

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

(I already have a user style manager, let me install it!)

Autor
RyanJBach
Dnevne instalacije
0
Ukupnih instalacija
70
Ocjene
0 0 0
Verzija
0.2.1
Stvoreno
27.09.2024.
Ažurirano
27.09.2024.
Size
4,42 KB
Licenza
MIT
Primjenjuje se

Modifies the Evolve browser-based game to change the game's tick rate. Currently requires use of console commands to set speed, UI controls will be added Soon(tm).

To use:
* install and enable the userscript
* visit the game at the official github.io URL (or modify the @match rule in the script for use on your own hosted fork)
* open your browser console (default keybind is usually F12 or Shift+Ctrl+K) and type the following:

scab.speed(2)

* This will double the tickrate; replace the 2 with the desired multiplier.
* To manually set the delay in milliseconds, use scab.speed(, false)


Known Issues:
* The script will override default game speeds and currently does not check for species traits that alter game speed. This can be corrected by setting the speed multiplier appropriately, e.g. to 1.05 or 0.9.
* Resource timers will be slightly off, especially over very short time scales. This is a trade-off for improving the reliability of scheduling and sequencing the game's three different types of ticks. There is a potential fix for this but it will require some testing to see if it still handles higher tick rates smoothly.