Disable Game Grid

Hold the KEY: [? or /] this is one key. When the process reaches 100%, the game grid will either appear or disappear.

You will need to install an extension such as Tampermonkey, Greasemonkey or Violentmonkey to install this script.

You will need to install an extension such as Tampermonkey or Violentmonkey to install this script.

You will need to install an extension such as Tampermonkey or Violentmonkey to install this script.

You will need to install an extension such as Tampermonkey or Userscripts to install this script.

You will need to install an extension such as Tampermonkey to install this script.

You will need to install a user script manager extension to install this script.

(I already have a user script manager, let me install it!)

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

(I already have a user style manager, let me install it!)

// ==UserScript==
// @name         Disable Game Grid
// @namespace    -
// @version      0.1
// @description  Hold the KEY: [? or /] this is one key. When the process reaches 100%, the game grid will either appear or disappear.
// @author       Nudo#3310
// @match        *://moomoo.io/*
// @match        *://sandbox.moomoo.io/*
// @icon         https://www.google.com/s2/favicons?sz=64&domain=moomoo.io
// @grant        none
// ==/UserScript==

(function() {
    let errorText = "arguments bro..."

    function setLS(key, value = void 0) {
        if (!key) return console.log(errorText)

        return localStorage.setItem(key, JSON.stringify(value))
    }

    function getLS(key) {
        if (!key) return console.log(errorText)

        try {
            return JSON.parse(localStorage.getItem(key))
        } catch {
            return localStorage.getItem(key)
        }
    }

    function isGUIDisabled() {
        if (!["allianceinput", 'chatbox', 'nameinput'].includes(document.activeElement.id.toLowerCase())) {
            return true
        }

        return false
    }

    let gameGrid = (typeof getLS("gameGrid") !== "undefined" ? getLS("gameGrid") : true)

    function createElement(tag, action, node = document.body) {
        if (!tag || !action) return console.log(errorText)

        let element = document.createElement(tag)

        action(element, element.style)

        node.appendChild(element)
    }

    createElement("div", (element, style) => {
        element.id = "toggler-holder"
        style.display = "flex"
        style.pointerEvents = "none"
        style.width = "100%"
        style.height = "100%"
        style.justifyContent = "center"
        style.alignItems = "center"
        style.position = "absolute"
        style.top = "0px"
        style.zIndex = "999999999999999"
    })

    if (document.getElementById("toggler-holder")) {
        document.getElementById("toggler-holder").style.display = "none"

        let togglerCode = `
        <div class="single-chart">
          <svg viewBox="0 0 36 36">
            <path class="circle" stroke-dasharray="0, 100" d="M18 2.0845 a 15.9155 15.9155 0 0 1 0 31.831 a 15.9155 15.9155 0 0 1 0 -31.831" />
            <text x="18" y="17.35" class="percentage">Toggler Game Grid</text>
            <text x="18" y="20.35" class="percentage" id="percToggle" style="fill: #adadad;">0%</text>
          </svg>
        </div>
        <style>
        .single-chart {
          display: flex;
          width: 20%;
          justify-content: space-around;
        }

        .circle {
          fill: rgb(28 28 28 / 70%);
          stroke: #eee;
          stroke-width: .5;
          stroke-linecap: round;
          animation: progress 1s ease-out forwards;
        }

        @keyframes progress {
          0% {
            stroke-dasharray: 0 100;
          }
        }

        .percentage {
          fill: #eee;
          font-size: 3px;
          text-anchor: middle;
        }
        </style>
        `
        document.getElementById("toggler-holder").innerHTML = togglerCode
    }

    let togglerOffset = 0

    function resetToggler() {
        keys[191] = false
        activeToggler = false
        togglerOffset = 0
        document.getElementById("toggler-holder").style.display = "none"
        document.querySelector(".circle").style.strokeDasharray = [0, 100]
    }

    function toggleGameGrid() {
        document.getElementById("toggler-holder").style.display = "flex"

        togglerOffset += 2
        activeToggler = true

        document.querySelector(".circle").style.strokeDasharray = [togglerOffset, 100]
        document.getElementById("percToggle").innerHTML = togglerOffset + "%"

        if (togglerOffset >= 100) {
            gameGrid = !gameGrid
            setLS("gameGrid", gameGrid)
            resetToggler()
        }
    }

    let keys = []
    let activeToggler = false
    let node = document || document.getElementById("gameCanvas") || window

    node.addEventListener("keydown", (event) => {
        if (!isGUIDisabled()) return null

        keys[event.keyCode] = true
    })

    node.addEventListener("keyup", (event) => {
        keys[event.keyCode] = false
    })

    let { maxScreenWidth, maxScreenHeight } = window.config
    let { lineTo, moveTo, clearRect } = CanvasRenderingContext2D.prototype
    let gridAlpha = 0.06

    CanvasRenderingContext2D.prototype.clearRect = function(x, y, width, height) {
        if (keys[191]) {
            toggleGameGrid()
        } else {
            if (activeToggler) {
                resetToggler()
            }
        }

        return clearRect.apply(this, arguments)
    }

    CanvasRenderingContext2D.prototype.moveTo = function(x, y) {
        if (!gameGrid) {
            if (this.globalAlpha == gridAlpha) {
                return void 0
            } else {
                return moveTo.call(this, x, y)
            }
        }

        return moveTo.apply(this, arguments)
    }

    CanvasRenderingContext2D.prototype.lineTo = function(x, y) {
        if (!gameGrid) {
            if (y == maxScreenHeight || x == maxScreenWidth) {
                if (this.globalAlpha == gridAlpha) {
                    return void 0
                } else {
                    return lineTo.call(this, x, y)
                }
            } else {
                return lineTo.call(this, x, y)
            }
        }

        return lineTo.apply(this, arguments)
    }
})()