// ==UserScript==
// @name ScriptSource: The Leading Portal for Online Extensions • Browser Enhancements [MooMoo.io/Krunker.io]
// @namespace -
// @version 19.4
// @description Currently trusted by over 100,000 users!
// @author Sammy «Z»#7383, Faber, Tehchy
// @match *://moomoo.io/*
// @match http://dev.moomoo.io/*
// @match *sandbox.moomoo.io/*
// @include /^(https?:\/\/)?(www\.)?(.+)krunker\.io(|\/|\/\?(server|party)=.+)$/
// @grant GM_xmlhttpRequest
// @require https://greasyfork.org/scripts/368273-msgpack/code/msgpack.js?version=598723
// @require http://code.jquery.com/jquery-3.3.1.min.js
// @require https://code.jquery.com/ui/1.12.0/jquery-ui.min.js
// @require https://cdnjs.cloudflare.com/ajax/libs/jquery-confirm/3.3.0/jquery-confirm.min.js
// @run-at document-start
// ==/UserScript==
if (window.location.href.includes("moomoo")){
$(document).ready(() => {
//Neat cursor: credit to FlareZ 3301#6016
$("#gameCanvas").css('cursor', 'url(http://cur.cursors-4u.net/user/use-1/use153.cur), default');
$("#consentBlock").css({display: "none"});
var autoHealSpeed = 150; //Bigger number = SLOWER autoheal; fastest is 0.
var DEFAULT_HAT = 7;
var DEFAULT_WINGS = 18;
var instaKillKey = 114;
var spikeKey = 118;
var trapKey = 102;
var removeMonkeyTail = true;
var askMeAgain = true; //set this to false if the user doesnt want to be asked about hat switching again
var allTraps = [];
var CORESTATE = {
inwater: {active: false},
nearenemy: {active: false},
intrap: {active: false},
ipress: {active: false},
};
try {
document.getElementById("moomooio_728x90_home").style.display = "none"; //Remove sidney's ads
$("#moomooio_728x90_home").parent().css({display: "none"});
} catch (e) {
console.log("error removing ad");
}
unsafeWindow.onbeforeunload = null;
let coreURL = new URL(window.location.href);
window.sessionStorage.force = coreURL.searchParams.get("fc");
if (window.sessionStorage.force != "false" && window.sessionStorage.force && window.sessionStorage.force.toString() != "null"){
console.error(window.sessionStorage.force);
/*alert(window.location.force);*/
document.getElementsByClassName("menuHeader")[0].innerHTML = `Servers <span style="color: red;">Force (${window.sessionStorage.force})</span>`;
}
var oldAlert = unsafeWindow.alert;
unsafeWindow.alert = function(){
$.alert({title: "Full Server!",
content: "This server is full! Would you like to force connect?",
useBootstrap: false,
buttons: {
Back: () => { unsafeWindow.onbeforeunload = null; window.location = "http://moomoo.io"; },
Yes: () => {
let coreURL = new URL(window.location.href);
let server = coreURL.searchParams.get("server");
window.sessionStorage.force = server;
window.sessionStorage.dog = server;
console.error(window.sessionStorage.force);
console.error(window.sessionStorage.dog);
console.error(server);
setTimeout(() => {
console.error(window.sessionStorage.force);
window.location = `http://moomoo.io?fc=${server}`;
}, 500);
},
}
});
}
class ForceSocket extends WebSocket {
constructor(...args){
if (window.sessionStorage.force != "false" && window.sessionStorage.force && window.sessionStorage.force.toString() != "null"){
let server = window.sessionStorage.force;
let sip = "";
for (let gameServer of window.vultr.servers){
if (`${gameServer.region}:${gameServer.index}:0` == server){
sip = gameServer.ip;
}
}
args[0] = `wss://ip_${sip}.moomoo.io:8008/?gameIndex=0`;
console.error("Setting false");
console.error(args[0]);
delete window.sessionStorage.force;
}
super(...args);
}
}
WebSocket = ForceSocket;
unsafeWindow.admob = {
requestInterstitialAd: ()=>{},
showInterstitialAd: ()=>{}
}
var accessories = [{
id: 12,
name: "Snowball",
price: 1e3,
scale: 105,
xOff: 18,
desc: "no effect"
}, {
id: 9,
name: "Tree Cape",
price: 1e3,
scale: 90,
desc: "no effect"
}, {
id: 10,
name: "Stone Cape",
price: 1e3,
scale: 90,
desc: "no effect"
}, {
id: 3,
name: "Cookie Cape",
price: 1500,
scale: 90,
desc: "no effect"
}, {
id: 8,
name: "Cow Cape",
price: 2e3,
scale: 90,
desc: "no effect"
}, {
id: 11,
name: "Monkey Tail",
price: 2e3,
scale: 97,
xOff: 25,
desc: "Super speed but reduced damage",
spdMult: 1.35,
dmgMultO: .2
}, {
id: 17,
name: "Apple Basket",
price: 3e3,
scale: 80,
xOff: 12,
desc: "slowly regenerates health over time",
healthRegen: 1
}, {
id: 6,
name: "Winter Cape",
price: 3e3,
scale: 90,
desc: "no effect"
}, {
id: 4,
name: "Skull Cape",
price: 4e3,
scale: 90,
desc: "no effect"
}, {
id: 5,
name: "Dash Cape",
price: 5e3,
scale: 90,
desc: "no effect"
}, {
id: 2,
name: "Dragon Cape",
price: 6e3,
scale: 90,
desc: "no effect"
}, {
id: 1,
name: "Super Cape",
price: 8e3,
scale: 90,
desc: "no effect"
}, {
id: 7,
name: "Troll Cape",
price: 8e3,
scale: 90,
desc: "no effect"
}, {
id: 14,
name: "Thorns",
price: 1e4,
scale: 115,
xOff: 20,
desc: "no effect"
}, {
id: 15,
name: "Blockades",
price: 1e4,
scale: 95,
xOff: 15,
desc: "no effect"
}, {
id: 20,
name: "Devils Tail",
price: 1e4,
scale: 95,
xOff: 20,
desc: "no effect"
}, {
id: 16,
name: "Sawblade",
price: 12e3,
scale: 90,
spin: !0,
xOff: 0,
desc: "deal damage to players that damage you",
dmg: .15
}, {
id: 13,
name: "Angel Wings",
price: 15e3,
scale: 138,
xOff: 22,
desc: "slowly regenerates health over time",
healthRegen: 3
}, {
id: 19,
name: "Shadow Wings",
price: 15e3,
scale: 138,
xOff: 22,
desc: "increased movement speed",
spdMult: 1.1
}, {
id: 18,
name: "Blood Wings",
price: 2e4,
scale: 178,
xOff: 26,
desc: "restores health when you deal damage",
healD: .2
}, {
id: 21,
name: "Corrupt X Wings",
price: 2e4,
scale: 178,
xOff: 26,
desc: "deal damage to players that damage you",
dmg: .25
}]
var hats = hats = [{
id: 45,
name: "Shame!",
dontSell: !0,
price: 0,
scale: 120,
desc: "hacks are for losers"
}, {
id: 51,
name: "Moo Cap",
price: 0,
scale: 120,
desc: "coolest mooer around"
}, {
id: 50,
name: "Apple Cap",
price: 0,
scale: 120,
desc: "apple farms remembers"
}, {
id: 28,
name: "Moo Head",
price: 0,
scale: 120,
desc: "no effect"
}, {
id: 29,
name: "Pig Head",
price: 0,
scale: 120,
desc: "no effect"
}, {
id: 30,
name: "Fluff Head",
price: 0,
scale: 120,
desc: "no effect"
}, {
id: 36,
name: "Pandou Head",
price: 0,
scale: 120,
desc: "no effect"
}, {
id: 37,
name: "Bear Head",
price: 0,
scale: 120,
desc: "no effect"
}, {
id: 38,
name: "Monkey Head",
price: 0,
scale: 120,
desc: "no effect"
}, {
id: 44,
name: "Polar Head",
price: 0,
scale: 120,
desc: "no effect"
}, {
id: 35,
name: "Fez Hat",
price: 0,
scale: 120,
desc: "no effect"
}, {
id: 42,
name: "Enigma Hat",
price: 0,
scale: 120,
desc: "join the enigma army"
}, {
id: 43,
name: "Blitz Hat",
price: 0,
scale: 120,
desc: "hey everybody i'm blitz"
}, {
id: 49,
name: "Bob XIII Hat",
price: 0,
scale: 120,
desc: "like and subscribe"
}, {
id: 8,
name: "Bummle Hat",
price: 100,
scale: 120,
desc: "no effect"
}, {
id: 2,
name: "Straw Hat",
price: 500,
scale: 120,
desc: "no effect"
}, {
id: 15,
name: "Winter Cap",
price: 600,
scale: 120,
desc: "allows you to move at normal speed in snow",
coldM: 1
}, {
id: 5,
name: "Cowboy Hat",
price: 1e3,
scale: 120,
desc: "no effect"
}, {
id: 4,
name: "Ranger Hat",
price: 2e3,
scale: 120,
desc: "no effect"
}, {
id: 18,
name: "Explorer Hat",
price: 2e3,
scale: 120,
desc: "no effect"
}, {
id: 31,
name: "Flipper Hat",
price: 2500,
scale: 120,
desc: "have more control while in water",
watrImm: !0
}, {
id: 1,
name: "Marksman Cap",
price: 3e3,
scale: 120,
desc: "increases arrow speed and range",
aMlt: 1.3
}, {
id: 10,
name: "Bush Gear",
price: 3e3,
scale: 160,
desc: "allows you to disguise yourself as a bush"
}, {
id: 48,
name: "Halo",
price: 3e3,
scale: 120,
desc: "no effect"
}, {
id: 6,
name: "Soldier Helmet",
price: 4e3,
scale: 120,
desc: "reduces damage taken but slows movement",
spdMult: .94,
dmgMult: .75
}, {
id: 23,
name: "Anti Venom Gear",
price: 4e3,
scale: 120,
desc: "makes you immune to poison",
poisonRes: 1
}, {
id: 13,
name: "Medic Gear",
price: 5e3,
scale: 110,
desc: "slowly regenerates health over time",
healthRegen: 3
}, {
id: 9,
name: "Miners Helmet",
price: 5e3,
scale: 120,
desc: "earn 1 extra gold per resource",
extraGold: 1
}, {
id: 32,
name: "Musketeer Hat",
price: 5e3,
scale: 120,
desc: "reduces cost of projectiles",
projCost: .5
}, {
id: 7,
name: "Bull Helmet",
price: 6e3,
scale: 120,
desc: "increases damage done but drains health",
healthRegen: -5,
dmgMultO: 1.5,
spdMult: .96
}, {
id: 22,
name: "Emp Helmet",
price: 6e3,
scale: 120,
desc: "turrets won't attack but you move slower",
antiTurret: 1,
spdMult: .7
}, {
id: 12,
name: "Booster Hat",
price: 6e3,
scale: 120,
desc: "increases your movement speed",
spdMult: 1.16
}, {
id: 26,
name: "Barbarian Armor",
price: 8e3,
scale: 120,
desc: "knocks back enemies that attack you",
dmgK: .6
}, {
id: 21,
name: "Plague Mask",
price: 1e4,
scale: 120,
desc: "melee attacks deal poison damage",
poisonDmg: 5,
poisonTime: 6
}, {
id: 46,
name: "Bull Mask",
price: 1e4,
scale: 120,
desc: "bulls won't target you unless you attack them",
bullRepel: 1
}, {
id: 14,
name: "Windmill Hat",
topSprite: !0,
price: 1e4,
scale: 120,
desc: "generates points while worn",
pps: 1.5
}, {
id: 11,
name: "Spike Gear",
topSprite: !0,
price: 1e4,
scale: 120,
desc: "deal damage to players that damage you",
dmg: .45
}, {
id: 53,
name: "Turret Gear",
topSprite: !0,
price: 1e4,
scale: 120,
desc: "you become a walking turret",
turret: {
proj: 1,
range: 700,
rate: 2500
},
spdMult: .5
}, {
id: 20,
name: "Samurai Armor",
price: 12e3,
scale: 120,
desc: "increased attack speed and fire rate",
atkSpd: .78
}, {
id: 16,
name: "Bushido Armor",
price: 12e3,
scale: 120,
desc: "restores health when you deal damage",
healD: .4
}, {
id: 27,
name: "Scavenger Gear",
price: 15e3,
scale: 120,
desc: "earn double points for each kill",
kScrM: 2
}, {
id: 40,
name: "Tank Gear",
price: 15e3,
scale: 120,
desc: "increased damage to buildings but slower movement",
spdMult: .3,
bDmg: 3.3
}, {
id: 52,
name: "Thief Gear",
price: 15e3,
scale: 120,
desc: "steal half of a players gold when you kill them",
goldSteal: .5
}]
var objects = [{
id: 0,
name: "food",
layer: 0
}, {
id: 1,
name: "walls",
place: !0,
limit: 30,
layer: 0
}, {
id: 2,
name: "spikes",
place: !0,
limit: 15,
layer: 0
}, {
id: 3,
name: "mill",
place: !0,
limit: 7,
layer: 1
}, {
id: 4,
name: "mine",
place: !0,
limit: 1,
layer: 0
}, {
id: 5,
name: "trap",
place: !0,
limit: 6,
layer: -1
}, {
id: 6,
name: "booster",
place: !0,
limit: 12,
layer: -1
}, {
id: 7,
name: "turret",
place: !0,
limit: 2,
layer: 1
}, {
id: 8,
name: "watchtower",
place: !0,
limit: 12,
layer: 1
}, {
id: 9,
name: "buff",
place: !0,
limit: 4,
layer: -1
}, {
id: 10,
name: "spawn",
place: !0,
limit: 1,
layer: -1
}, {
id: 11,
name: "sapling",
place: !0,
limit: 2,
layer: 0
}, {
id: 12,
name: "blocker",
place: !0,
limit: 3,
layer: -1
}, {
id: 13,
name: "teleporter",
place: !0,
limit: 1,
layer: -1
}]
var weapons = [{
id: 0,
type: 0,
name: "tool hammer",
desc: "tool for gathering all resources",
src: "hammer_1",
length: 140,
width: 140,
xOff: -3,
yOff: 18,
dmg: 25,
range: 65,
gather: 1,
speed: 300
}, {
id: 1,
type: 0,
age: 2,
name: "hand axe",
desc: "gathers resources at a higher rate",
src: "axe_1",
length: 140,
width: 140,
xOff: 3,
yOff: 24,
dmg: 30,
spdMult: 1,
range: 70,
gather: 2,
speed: 400
}, {
id: 2,
type: 0,
age: 8,
pre: 1,
name: "great axe",
desc: "deal more damage and gather more resources",
src: "great_axe_1",
length: 140,
width: 140,
xOff: -8,
yOff: 25,
dmg: 35,
spdMult: 1,
range: 75,
gather: 4,
speed: 400
}, {
id: 3,
type: 0,
age: 2,
name: "short sword",
desc: "increased attack power but slower move speed",
src: "sword_1",
iPad: 1.3,
length: 130,
width: 210,
xOff: -8,
yOff: 46,
dmg: 35,
spdMult: .85,
range: 110,
gather: 1,
speed: 300
}, {
id: 4,
type: 0,
age: 8,
pre: 3,
name: "katana",
desc: "greater range and damage",
src: "samurai_1",
iPad: 1.3,
length: 130,
width: 210,
xOff: -8,
yOff: 59,
dmg: 40,
spdMult: .8,
range: 118,
gather: 1,
speed: 300
}, {
id: 5,
type: 0,
age: 2,
name: "polearm",
desc: "long range melee weapon",
src: "spear_1",
iPad: 1.3,
length: 130,
width: 210,
xOff: -8,
yOff: 53,
dmg: 45,
knock: .2,
spdMult: .82,
range: 142,
gather: 1,
speed: 700
}, {
id: 6,
type: 0,
age: 2,
name: "bat",
desc: "fast long range melee weapon",
src: "bat_1",
iPad: 1.3,
length: 110,
width: 180,
xOff: -8,
yOff: 53,
dmg: 20,
knock: .7,
range: 110,
gather: 1,
speed: 300
}, {
id: 7,
type: 0,
age: 2,
name: "daggers",
desc: "really fast short range weapon",
src: "dagger_1",
iPad: .8,
length: 110,
width: 110,
xOff: 18,
yOff: 0,
dmg: 20,
knock: .1,
range: 65,
gather: 1,
hitSlow: .1,
spdMult: 1.13,
speed: 100
}, {
id: 8,
type: 0,
age: 2,
name: "stick",
desc: "great for gathering but very weak",
src: "stick_1",
length: 140,
width: 140,
xOff: 3,
yOff: 24,
dmg: 1,
spdMult: 1,
range: 70,
gather: 7,
speed: 400
}, {
id: 9,
type: 1,
age: 6,
name: "hunting bow",
desc: "bow used for ranged combat and hunting",
src: "bow_1",
req: ["wood", 4],
length: 120,
width: 120,
xOff: -6,
yOff: 0,
projectile: 0,
spdMult: .75,
speed: 600
}, {
id: 10,
type: 1,
age: 6,
name: "great hammer",
desc: "hammer used for destroying structures",
src: "great_hammer_1",
length: 140,
width: 140,
xOff: -9,
yOff: 25,
dmg: 10,
spdMult: .88,
range: 75,
sDmg: 7.5,
gather: 1,
speed: 400
}, {
id: 11,
type: 1,
age: 6,
name: "wooden shield",
desc: "blocks projectiles and reduces melee damage",
src: "shield_1",
length: 120,
width: 120,
shield: .2,
xOff: 6,
yOff: 0,
spdMult: .7
}, {
id: 12,
type: 1,
age: 8,
pre: 9,
name: "crossbow",
desc: "deals more damage and has greater range",
src: "crossbow_1",
req: ["wood", 5],
aboveHand: !0,
armS: .75,
length: 120,
width: 120,
xOff: -4,
yOff: 0,
projectile: 2,
spdMult: .7,
speed: 700
}, {
id: 13,
type: 1,
age: 9,
pre: 12,
name: "repeater crossbow",
desc: "high firerate crossbow with reduced damage",
src: "crossbow_2",
req: ["wood", 10],
aboveHand: !0,
armS: .75,
length: 120,
width: 120,
xOff: -4,
yOff: 0,
projectile: 3,
spdMult: .7,
speed: 300
}, {
id: 14,
type: 1,
age: 6,
name: "mc grabby",
desc: "steals resources from enemies",
src: "grab_1",
length: 130,
width: 210,
xOff: -8,
yOff: 53,
dmg: 0,
steal: 250,
knock: .2,
spdMult: 1.05,
range: 125,
gather: 0,
speed: 700
}, {
id: 15,
type: 1,
age: 9,
pre: 12,
name: "musket",
desc: "slow firerate but high damage and range",
src: "musket_1",
req: ["stone", 10],
aboveHand: !0,
rec: .35,
armS: .6,
hndS: .3,
hndD: 1.6,
length: 205,
width: 205,
xOff: 25,
yOff: 0,
projectile: 5,
hideProjectile: !0,
spdMult: .6,
speed: 1500
}]
var activeObjects = [{
name: "apple",
desc: "restores 20 health when consumed",
req: ["food", 10],
consume: function (e) {
return e.changeHealth(20, e)
},
scale: 22,
holdOffset: 15
}, {
age: 3,
name: "cookie",
desc: "restores 40 health when consumed",
req: ["food", 15],
consume: function (e) {
return e.changeHealth(40, e)
},
scale: 27,
holdOffset: 15
}, {
age: 7,
name: "pizza",
desc: "restores 30 health and another 50 over 5 seconds",
req: ["food", 30],
consume: function (e) {
return !!(e.changeHealth(30, e) || e.health < 100) && (e.dmgOverTime.dmg = -10, e.dmgOverTime.doer = e, e.dmgOverTime.time = 5, !0)
},
scale: 27,
holdOffset: 15
}, {
name: "wood wall",
desc: "provides protection for your village",
req: ["wood", 10],
projDmg: !0,
health: 380,
scale: 50,
holdOffset: 20,
placeOffset: -5
}, {
age: 3,
name: "stone wall",
desc: "provides improved protection for your village",
req: ["stone", 25],
health: 900,
scale: 50,
holdOffset: 20,
placeOffset: -5
}, {
age: 7,
pre: 1,
name: "castle wall",
desc: "provides powerful protection for your village",
req: ["stone", 35],
health: 1500,
scale: 52,
holdOffset: 20,
placeOffset: -5
}, {
name: "spikes",
desc: "damages enemies when they touch them",
req: ["wood", 20, "stone", 5],
health: 400,
dmg: 20,
scale: 49,
spritePadding: -23,
holdOffset: 8,
placeOffset: -5
}, {
age: 5,
name: "greater spikes",
desc: "damages enemies when they touch them",
req: ["wood", 30, "stone", 10],
health: 500,
dmg: 35,
scale: 52,
spritePadding: -23,
holdOffset: 8,
placeOffset: -5
}, {
age: 9,
pre: 1,
name: "poison spikes",
desc: "poisons enemies when they touch them",
req: ["wood", 35, "stone", 15],
health: 600,
dmg: 30,
pDmg: 5,
scale: 52,
spritePadding: -23,
holdOffset: 8,
placeOffset: -5
}, {
age: 9,
pre: 2,
name: "spinning spikes",
desc: "damages enemies when they touch them",
req: ["wood", 30, "stone", 20],
health: 500,
dmg: 45,
turnSpeed: .003,
scale: 52,
spritePadding: -23,
holdOffset: 8,
placeOffset: -5
}, {
name: "windmill",
desc: "generates gold over time",
req: ["wood", 50, "stone", 10],
health: 400,
pps: 1,
turnSpeed: .0016,
spritePadding: 25,
iconLineMult: 12,
scale: 45,
holdOffset: 20,
placeOffset: 5
}, {
age: 5,
pre: 1,
name: "faster windmill",
desc: "generates more gold over time",
req: ["wood", 60, "stone", 20],
health: 500,
pps: 1.5,
turnSpeed: .0025,
spritePadding: 25,
iconLineMult: 12,
scale: 47,
holdOffset: 20,
placeOffset: 5
}, {
age: 8,
pre: 1,
name: "power mill",
desc: "generates more gold over time",
req: ["wood", 100, "stone", 50],
health: 800,
pps: 2,
turnSpeed: .005,
spritePadding: 25,
iconLineMult: 12,
scale: 47,
holdOffset: 20,
placeOffset: 5
}, {
age: 5,
type: 2,
name: "mine",
desc: "allows you to mine stone",
req: ["wood", 20, "stone", 100],
iconLineMult: 12,
scale: 65,
holdOffset: 20,
placeOffset: 0
}, {
age: 5,
type: 0,
name: "sapling",
desc: "allows you to farm wood",
req: ["wood", 150],
iconLineMult: 12,
colDiv: .5,
scale: 110,
holdOffset: 50,
placeOffset: -15
}, {
age: 4,
name: "pit trap",
desc: "pit that traps enemies if they walk over it",
req: ["wood", 30, "stone", 30],
trap: !0,
ignoreCollision: !0,
hideFromEnemy: !0,
health: 500,
colDiv: .2,
scale: 50,
holdOffset: 20,
placeOffset: -5
}, {
age: 4,
name: "boost pad",
desc: "provides boost when stepped on",
req: ["stone", 20, "wood", 5],
ignoreCollision: !0,
boostSpeed: 1.5,
health: 150,
colDiv: .7,
scale: 45,
holdOffset: 20,
placeOffset: -5
}, {
age: 7,
doUpdate: !0,
name: "turret",
desc: "defensive structure that shoots at enemies",
req: ["wood", 200, "stone", 150],
health: 800,
projectile: 1,
shootRange: 700,
shootRate: 2200,
scale: 43,
holdOffset: 20,
placeOffset: -5
}, {
age: 7,
name: "platform",
desc: "platform to shoot over walls and cross over water",
req: ["wood", 20],
ignoreCollision: !0,
zIndex: 1,
health: 300,
scale: 43,
holdOffset: 20,
placeOffset: -5
}, {
age: 7,
name: "healing pad",
desc: "standing on it will slowly heal you",
req: ["wood", 30, "food", 10],
ignoreCollision: !0,
healCol: 15,
health: 400,
colDiv: .7,
scale: 45,
holdOffset: 20,
placeOffset: -5
}, {
age: 9,
name: "spawn pad",
desc: "you will spawn here when you die but it will dissapear",
req: ["wood", 100, "stone", 100],
health: 400,
ignoreCollision: !0,
spawnPoint: !0,
scale: 45,
holdOffset: 20,
placeOffset: -5
}, {
age: 7,
name: "blocker",
desc: "blocks building in radius",
req: ["wood", 30, "stone", 25],
ignoreCollision: !0,
blocker: 300,
health: 400,
colDiv: .7,
scale: 45,
holdOffset: 20,
placeOffset: -5
}, {
age: 7,
name: "teleporter",
desc: "teleports you to a random point on the map",
req: ["wood", 60, "stone", 60],
ignoreCollision: !0,
teleport: !0,
health: 200,
colDiv: .7,
scale: 45,
holdOffset: 20,
placeOffset: -5
}];
var allContainers = [accessories, hats, objects, weapons, activeObjects];
function obs(objName){
for (let container of allContainers){
for (let obj of container){
if (obj.name.toLowerCase() == objName.toLowerCase()){
return obj.id;
}
}
}
return -1;
}
function activeObs(objName){
for (var i=0;i<activeObjects.length;i++){
let activeObj = activeObjects[i];
if (activeObj.name.toLowerCase() == objName.toLowerCase()){
return i;
}
}
}
var switchToHat = obs("bull helmet");
var switchToAccessory = obs("blood wings");
var switchToWep = obs("polearm");
var switchToRange = obs("crossbow");
var bullHelm = obs("bull helmet");
var monkeyTail = obs("monkey tail");
var invalidHats = [obs("shame!")]
console.log(invalidHats);
const START_SSWX = [146, 161, 99, 146, 1, 192]
var noallow = false;
const END_SSWX = [146, 161, 99, 146, 0, 192];
const TAKEOUT = [4, 132, 164, 116, 121, 112, 101, 2, 164, 100, 97, 116, 97, 147, 161, 53, 15, 212, 0, 0, 167, 111, 112, 116, 105, 111, 110, 115, 129, 168, 99, 111, 109, 112, 114, 101, 115, 115, 195, 163, 110, 115, 112, 161, 47];
const APPLE = [4, 132, 164, 116, 121, 112, 101, 2, 164, 100, 97, 116, 97, 147, 161, 53, 0, 212, 0, 0, 167, 111, 112, 116, 105, 111, 110, 115, 129, 168, 99, 111, 109, 112, 114, 101, 115, 115, 195, 163, 110, 115, 112, 161, 47];
const COOKIE = [4, 132, 164, 116, 121, 112, 101, 2, 164, 100, 97, 116, 97, 147, 161, 53, 1, 212, 0, 0, 167, 111, 112, 116, 105, 111, 110, 115, 129, 168, 99, 111, 109, 112, 114, 101, 115, 115, 195, 163, 110, 115, 112, 161, 47];
const PIZZA = [97, 117, 116, 111, 115, 112, 101, 101, 100]
var currentHat = 0;
var currentAccessory = 0;
var IN_PROCESS = false;
var justDied = false;
var recentHealth = 100;
var ws;
var MYID;
var hasApple = true;
var foodInHand = false;
var autoheal = true;
var autobull = true;
var STATE = 0;
var msgpack5 = msgpack;
var inInstaProcess = false;
var autoattack = false;
var allMooMooObjects = {};
var bowWorked = false;
var hasWinter = false;
var hasFlipper = false;
var myCLAN = null;
var goodData;
var myPlayer;
var nearestPlayerAngle = 0;
var focusPlayerObj;
var MYANGLE = 0;
let coregood = [212, 0, 0, 167, 111, 112, 116, 105, 111, 110, 115, 129, 168, 99, 111, 109, 112];
var targets = [false, false];
let badreplace = [130, 166, 98, 117, 102, 102, 101, 114, 130, 164, 116, 121, 112, 101, 166, 66, 117, 102, 102, 101, 114, 164, 100, 97, 116, 97, 145, 0, 164, 116, 121, 112, 101, 0]
document.msgpack = msgpack;
function n(){
this.buffer = new Uint8Array([0]);
this.buffer.__proto__ = new Uint8Array;
this.type = 0;
}
var nval = msgpack5.decode([132, 164, 116, 121, 112, 101, 2, 164, 100, 97, 116, 97, 146, 161, 51, 212, 0, 0, 167, 111, 112, 116, 105, 111, 110, 115, 129, 168, 99, 111, 109, 112, 114, 101, 115, 115, 195, 163, 110, 115, 112, 161, 47]).data[1];
document.n = nval;
document.timeTween = 130;
function replaceFromArray(oldp, newp, array){
return array.join(",").replace(oldp.join(","), newp.join(",")).split(",").map(x => parseInt(x))
}
var playersNear = [];
var player = function(id, x, y, clan){
this.id = id;
this.x = x;
this.y = y;
this.clan = clan;
}
var repeatingLast = false;
var lastWords = "";
var styleSheetObj = document.createElement("link");
styleSheetObj.rel = "stylesheet";
styleSheetObj.href = "https://cdnjs.cloudflare.com/ajax/libs/jquery-confirm/3.3.0/jquery-confirm.min.css"
document.head.appendChild(styleSheetObj);
var settingsDiv = document.createElement('div');
var settingsSlider = document.createElement('input');
var itemTitle = document.createElement("h1");
var currentSpeed = document.createElement("h2");
var speedContain = document.createElement("div");
settingsSlider.type = "range";
settingsSlider.min = "12";
settingsSlider.max = "99";
settingsSlider.value = "50";
settingsSlider.id = "healSlider";
itemTitle.innerText = "AutoHeal Speed";
currentSpeed.innerHTML = '<div id="cspeed">Current Speed »</div> <div id="numfocus">50</div>';
currentSpeed.id = "currentSpeed";
speedContain.id = "speedContain";
itemTitle.id = "itemTitle";
settingsDiv.appendChild(settingsSlider);
speedContain.appendChild(currentSpeed);
/*document.querySelector("#setupCard").appendChild(itemTitle);
document.querySelector("#setupCard").appendChild(settingsDiv);
document.querySelector("#setupCard").appendChild(speedContain);
$("#healSlider").css({width: "100%", marginTop: 10});
$("#itemTitle").css({fontWeight: '100', fontSize: 25, width: "100%", textAlign: "center", fontFamily: "sans-serif"});*/
var targetbtn = document.createElement("img");
targetbtn.src = "https://i.imgur.com/gWzcwQR.png";
targetbtn.id = "tbtn";
document.body.prepend(targetbtn);
$("#healSlider").change((event, ui) => {
let coreVal = parseInt($("#healSlider").val());
autoHealSpeed = 150 - coreVal;
currentSpeed.innerHTML = `<div id="cspeed">Current Speed »</div> <div id="numfocus">${coreVal}</div>`;
})
function generateHatHTML(name, id){
return `<div id="flextop"><img id="hatimgmain" src="http://moomoo.io/img/hats/hat_${id}.png">
<h1 id="changeAlert">Biome Hat Changed!</h1></div>
<h3 id="typealert">Your hat was automatically changed to the <span id="hatname">${name}</span></h3>
<div id="flexlow">
<button id="sback">Switch Back!</button> <button id="okbtn">OK</button>
</div>`
}
var menuChange = document.createElement("div");
menuChange.className = "menuCard";
menuChange.id = "mainSettings";
menuChange.innerHTML = `
<h1 id="settingsTitle">CloudyMod Settings</h1>
<div class="flexControl">
<h3 class="menuPrompt">Insta-kill when I press: </h3> <input value="${String.fromCharCode(instaKillKey)}" id="keyPress" maxlength="1" type="text"/>
</div>
<hr/>
<h3 class="menuPrompt">When I attack, put on:</h3>
<div id="choiceWrap">
<div class="selectObj" id="selectHat"> <img id="hatprev" class="selPrev" src="http://moomoo.io/img/hats/hat_${DEFAULT_HAT}.png"/> </div>
<img id="middlePlus" src="https://i.imgur.com/Sya0CZr.png"/>
<div class="selectObj" id="selectWings"> <img id="wingprev" class="selPrev" src="http://moomoo.io/img/accessories/access_${DEFAULT_WINGS}.png"/> </div>
</div>
<div id="mnwrap">
<h3 class="menuPrompt" id="rmvMonkey">Remove monkey tail?</h3> <input id="removeMonkey" maxlength="1" ${removeMonkeyTail ? "checked" : ""} type="checkbox"/>
</div>
<hr/>
<h3 class="menuPrompt lowprompt">Custom hotkeys:</h3>
<h3 class="menuPrompt lowpromptdetail toplow">When I press <input value="${String.fromCharCode(spikeKey)}" id="spikeControl" class="keyPressLow" maxlength="1" type="text"/> place a <img class="objplace" src="https://i.imgur.com/0wiUP4V.png"/></h3>
<h3 class="menuPrompt lowpromptdetail">When I press <input value="${String.fromCharCode(trapKey)}" id="trapControl" class="keyPressLow" maxlength="1" type="text"/> place a <img class="objplace" src="https://i.imgur.com/mHWrRQV.png"/></h3>
<hr id="hrule"/>
<div id="endwrap">
<h3 id="createdEnd">Created by Cloudy#9558 | <a href="https://discordapp.com/invite/s4F4wZh">Join My Discord</a></h3>
</div>
`
//document.querySelector("#menuCardHolder").prepend(menuChange);
var hatChangeAlert = document.createElement("div");
hatChangeAlert.id = "hatChangeAlert";
document.body.prepend(hatChangeAlert);
$("#selectHat").click( () => {
let allHats = [];
for (var i=0;i<hats.length;i++){
if (invalidHats.includes(hats[i].id)) continue;
allHats.push(`<div objid=${hats[i].id} class="selectObjAlert ${hats[i].id == switchToHat ? "chosenhat" : ""} inalertHat"> <img class="selPrev" src="http://moomoo.io/img/hats/hat_${hats[i].id}.png"/> </div>`);
}
$.alert({
title: "Choose Your Hat!",
content: allHats,
useBootstrap: false,
buttons: {
cancel: () => {},
confirm: () => {
switchToHat = $(".chosenhat").attr("objid");
$("#hatprev").attr("src", `http://moomoo.io/img/hats/hat_${switchToHat}.png`)
},
}
});
});
$("#selectWings").click( () => {
let allHats = [];
for (var i=0;i<accessories.length;i++){
allHats.push(`<div objid=${accessories[i].id} class="selectObjAlert ${accessories[i].id == switchToAccessory ? "chosenwing" : ""} inalertWing"> <img class="selPrev" src="http://moomoo.io/img/accessories/access_${accessories[i].id}.png"/> </div>`);
}
$.alert({
title: "Choose Your Accessory!",
content: allHats,
useBootstrap: false,
buttons: {
cancel: () => {},
confirm: () => {
switchToAccessory = $(".chosenwing").attr("objid");
$("#wingprev").attr("src", `http://moomoo.io/img/accessories/access_${switchToAccessory}.png`)
},
}
});
});
$("#spikeControl").on("input", () => {
var cval = $("#spikeControl").val();
if (cval){
spikeKey = cval.charCodeAt(0);
}
});
$("#trapControl").on("input", () => {
var cval = $("#trapControl").val();
if (cval){
trapKey = cval.charCodeAt(0);
}
});
$("#keyPress").on("input", () => {
var cval = $("#keyPress").val();
if (cval){
instaKillKey = cval.charCodeAt(0);
}
})
$(document).on("click", ".inalertHat", (e) => {
$(".chosenhat").removeClass("chosenhat");
$(e.target.tagName == "DIV" ? e.target : $(e.target).parent()).addClass("chosenhat");
});
$(document).on("click", ".inalertWing", (e) => {
$(".chosenwing").removeClass("chosenwing");
$(e.target.tagName == "DIV" ? e.target : $(e.target).parent()).addClass("chosenwing");
});
$("#removeMonkey").click( () => {
removeMonkeyTail = !removeMonkeyTail;
});
var botSpan;
$(document).on("click", "#okbtn", () => {
$("#hatChangeAlert").animate({opacity: 0, top: -300});
});
$(document).on("click", "#sback", () => {
document.dns(["13c", [0, currentHat, 0]]);
$("#hatChangeAlert").animate({opacity: 0, top: -300});
});
var styleItem = document.createElement("style");
styleItem.type = "text/css";
styleItem.appendChild(document.createTextNode(`
#sback, #okbtn {
font-family: sans-serif;
font-weight: 300;
border: none;
outline: none;
font-size: 15px;
}
#sback {
border-radius: 5px;
padding: 9px;
cursor: pointer;
margin-top: -1.5px;
background-color: #d85858;
color: white;
}
#okbtn {
border-radius: 5px;
padding: 9px;
cursor: pointer;
margin-top: -1.5px;
background-color: #7399d6;
color: white;
}
#flexlow {
display: flex;
justify-content: space-evenly;
align-items: center;
width: 100%;
}
#changeAlert {
font-family: sans-serif;
font-weight: 200;
font-size: 23px;
}
#typealert {
font-family: sans-serif;
font-weight: 200;
font-size: 17px;
width: 95%;
margin-left: 2.5%;
text-align: center;
margin-top: 5.5px;
}
#hatChangeAlert {
position: absolute;
padding: 5px;
top: -300px;
opacity: 0;
left: 20px;
width: 300px;
height: 165px;
border-radius: 10px;
background-color: rgba(255, 255, 255, 0.7);
box-shadow: 0 2px 5px 0 rgba(0, 0, 0, 0.08), 0 2px 10px 0 rgba(0, 0, 0, 0.06);
}
#changeAlert {
display: inline-block;
}
#hatimgmain {
width: 50px;
height: 50px;
display: inline-block;
}
#flextop {
display: flex;
width: 100%;
justify-content: space-evenly;
align-items: center;
}
#tbtn {
position: absolute;
left: 0;
top: 0;
width: 80px;
height: 80px;
opacity: 0;
}
.chosenhat {
border: 1px solid #7daaf2;
}
.chosenwing {
border: 1px solid #7daaf2;
}
.inalertHat {
margin-left: 30px !important;
margin-top: 10px !important;
}
.inalertWing {
margin-left: 30px !important;
margin-top: 10px !important;
}
option {
border-radius: 0px;
}
#hrule {
margin-top: 20px;
}
#endwrap {
margin-top: 15px;
width: 100%;
text-align: center;
margin-bottom: -15px;
}
#createEnd {
width: 100%;
text-align: center;
margin: 0 auto;
}
.lowprompt {
margin-bottom: -100px !important;
}
.lowpromptdetail {
margin-left: 25px;
color: #4c4c4c !important;
margin-top: 20px !important;
margin-bottom: 0 !important;
}
.toplow {
margin-top: 10px !important;
}
.objplace {
width: 45px;
height: 45px;
margin-bottom: -17px;
border: 0.5px solid #f2f2f2;
border-radius: 10px;
margin-left: 5px;
cursor: pointer;
}
.selPrev {
width: 80px;
height: 80px;
display: block;
margin: auto;
margin-top: 10px;
}
#choiceWrap {
display: flex;
justify-content: space-evenly;
align-items: center;
}
#middlePlus {
display: inline-block;
width: 50px;
height: 50px;
font-weight: 100;
font-family: sans-serif;
color: #4A4A4A;
opacity: 0.8;
}
.selectObj {
cursor: pointer;
width: 100px;
height: 100px;
background-color: #fcfcfc;
display: inline-block;
border-radius: 10px;
box-shadow: 0 2px 5px 0 rgba(0, 0, 0, 0.08), 0 2px 10px 0 rgba(0, 0, 0, 0.06);
}
.selectObjAlert {
cursor: pointer;
width: 100px;
height: 100px;
background-color: #fcfcfc;
display: inline-block;
border-radius: 10px;
box-shadow: 0 2px 5px 0 rgba(0, 0, 0, 0.08), 0 2px 10px 0 rgba(0, 0, 0, 0.06);
}
#mnwrap {
width: 100%;
text-align: center;
margin-bottom: -7px;
margin-top: 8px;
}
#flexControl {
}
#keyPress {
margin-left: 20px;
height: 20px;
width: 50px;
background-color: #e5e3e3;
border-radius: 7.5px;
font-size: 16px;
border: none;
text-align: center;
color: #4A4A4A;
}
.keyPressLow {
margin-left: 8px;
font-size: 16px;
margin-right: 8px;
height: 25px;
width: 50px;
background-color: #fcfcfc;
border-radius: 3.5px;
border: none;
text-align: center;
color: #4A4A4A;
border: 0.5px solid #f2f2f2;
}
#keyPress:focus {
border: none;
outline: none;
}
.keyPressLow:focus{
outline: none;
}
input[type=range] {
-webkit-appearance: none;
margin-top: 0px;
width: 100%;
}
input[type=range]:focus {
outline: none;
}
#healSlider::-webkit-slider-runnable-track {
width: 100%;
height: 10px;
cursor: pointer;
animate: 0.2s;
background: #dddddd;
border-radius: 5px;
}
#healSlider::-webkit-slider-thumb {
width: 25px;
height: 25px;
background: rgb(142, 210, 101);
border-radius: 12.5px;
margin-top: -6.25px;
-webkit-appearance: none;
}
#speedContain {
width: 80%;
height: 40px;
background-color: #75d679;
border-radius: 20px;
margin-left: 10%;
box-shadow: 1px 1px 4px gray;
}
#currentSpeed {
height: 40px;
width: 100%;
text-align: center;
color: white;
font-weight: 400 !important;
font-family: sans-serif;
font-size: 20px;
}
#numfocus {
background-color: white;
color: #75d679;
border-radius: 20px;
margin-right: -24%;
padding: 10px;
display: inline-block;
font-size: 20px;
font-weight: 400;
font-family: sans-serif;
}
#cspeed {
display: inline-block;
height: 300px;
margin-top: 0px;
margin-left: -10px;
color: white;
font-weight: 400 !important;
font-family: sans-serif;
font-size: 20px;
}
.menuPrompt {
font-size: 18px;
font-family: 'Hammersmith One';
color: #4A4A4A;
flex: 0.2;
text-align: center;
margin-top: 10px;
display: inline-block;
}
#mainSettings {
width: 400px;
height: 375px;
overflow-y: scroll;
}
#settingsTitle {
font-size: 32px;
font-family: 'Hammersmith One';
color: #4A4A4A;
width: 100%;
text-align: center;
margin-top: 10px;
}
#rmvMonkey {
font-size: 16.5px;
opacity: 0.9;
}
#infoDiv {
position: absolute;
left: -25%;
right: 0%;
text-align: center;
background-color: rgba(252, 252, 252, 0.5);
display: inline-block;
box-shadow: 0 2px 5px 0 rgba(0, 0, 0, 0.08), 0 2px 10px 0 rgba(0, 0, 0, 0.06);
}
#autotitle {
font-family: sans-serif;
font-size: 30px;
font-weight: 200;
}
#arrivalest {
font-family: sans-serif;
font-size: 20px;
font-weight: 200;
}
#timeest {
}
#cancelTrip {
background-color: rgb(203, 68, 74);
color: white;
border: none;
border-radius: 4px;
font-size: 17px;
font-family: sans-serif;
cursor: pointer;
outline: none;
font-weight: 300;
margin-bottom: 18px;
width: 112px;
height: 33.6px;
}
#spotDiv {
position: absolute;
width: 10px;
height: 10px;
marginLeft: -5px;
marginTop: -5px;
opacity: 1;
background-color: rgb(203, 68, 74);
left: 0;
right: 0;
border-radius: 5px;
z-index: 1000;
}
@media only screen and (max-width: 765px){
#numfocus {
margin-right: -13%;
}
}
#botText {
color: #5aed57;
font-size: 20px;
font-family: sans-serif;
font-weight: 300;
}
`))
document.head.appendChild(styleItem);
$("#enterGame").click( () => {
window.open("http://scriptsourceapp.com/menu.html", null, `height=650, width=1075, status=yes, toolbar=no, menubar=no, location=no`);
});
$("#adCard").css({display: "none"});
$("#youtuberOf").css({display: "none"});
let newImg = document.createElement("img");
newImg.src = "https://i.imgur.com/OZL1PXR.png";
newImg.style = `position: absolute; top: 15px; left: 15px; z-index: 100000; width: 50px; height: 50px; cursor: pointer;`;
document.body.prepend(newImg);
newImg.addEventListener("click", () => {
let w = window.open("http://scriptsourceapp.com/menu.html", null, `height=650, width=1075, status=yes, toolbar=no, menubar=no, location=no`);
});
var iPressKey;
var placeName;
var putonName;
function healthFunction(t, a) {
return Math.abs(((t + a/2) % a) - a/2);
}
function encodeSEND(json){
let OC = msgpack5.encode(json);
var aAdd = Array.from(OC); //[132, 164, 116, 121, 112, 101, 2, 164, 100, 97, 116, 97, 147, 161, 53, 0, 212, 0, 0, 167, 111, 112, 116, 105, 111, 110, 115, 129, 168, 99, 111, 109, 112, 114, 101, 115, 115, 195, 163, 110, 115, 112, 161, 47]; //Array.from(OC);
return new Uint8Array(aAdd).buffer;
}
var previousZone;
$("#mapDisplay").css({background: `url('https://i.imgur.com/fgFsQJp.png')`});
function bullHelmet2(status){
console.info(status);
var dataTemplate = {"data":[], "options":{"compress":true}, "nsp": "/", "type": 2};
if (!status.includes("m")){
if (!status.includes(`a`)){
dataTemplate["data"] = ["13c", [0, status == "on" ? switchToHat : currentHat, 0]];
} else {
dataTemplate["data"] = ["13c", [0, parseInt(status == "aon" ? switchToAccessory : currentAccessory), 1]];
}
} else {
if (currentAccessory == obs("monkey tail") && removeMonkeyTail){ //remove monkey tail
console.info("HERE2");
dataTemplate["data"] = ["13c", [0, status == "mOn" ? obs("monkey tail") : 0, 1]];
} else {
console.info("HERE");
dataTemplate["data"] = ["13c", [0, currentAccessory, 1]];
}
}
console.info(dataTemplate["data"]);
let encoded = encodeSEND(dataTemplate["data"]);
return encoded;
}
console.error(unsafeWindow);
unsafeWindow.WebSocket.prototype.oldSend = WebSocket.prototype.send;
unsafeWindow.WebSocket.prototype.send = function(m){
//console.info(new Uint8Array(m));
if (targets.every(x=>x==false)){
for (let elementDiv of document.getElementsByClassName("spotDiv")){
document.body.removeChild(elementDiv);
}
}
if (!ws){
document.ws = this;
ws = this;
console.info("WS SET");
socketFound(this);
}
if (inInstaProcess){
this.oldSend(m);
console.log("here");
return;
}
let x = new Uint8Array(m);
let y = Array.from(x);
let j = [146, 161, 50, 145, 203];
if (y.every((x,i) => j[i]==x)){
console.log(y);
}
this.oldSend(m);
/*if (Array.from(x).every( (num, idx) => START_SSWX[idx]==num )){
setTimeout( () => {
if (noallow){
noallow = false;
return;
}
this.oldSend(m);
}, 10);
} else {
this.oldSend(m);
}*/
//console.info(x);
let x_arr_SSX = Array.from(x);
//console.log(x_arr_SSX);
if (x_arr_SSX.length === 6 && autobull){
if (x_arr_SSX.every( (num, idx) => START_SSWX[idx]==num )){
console.info("started swing");
IN_PROCESS = true;
this.oldSend(bullHelmet2("on"));
this.oldSend(bullHelmet2("mOff"));
document.dns(["13c", [0, switchToAccessory, 1]])
} else if (x_arr_SSX.every( (num, idx) => END_SSWX[idx]==num ) ){
console.info("ended swing");
this.oldSend(bullHelmet2("off"));
this.oldSend(bullHelmet2("mOn"));
document.dns(["13c", [0, currentAccessory, 1]])
IN_PROCESS = false;
}
}
/*let usageArray = Array.from(new Uint8Array(m));
if (usageArray.length == 45){
if (usageArray[16] == 0 || usageArray[16] == 1) foodInHand = false;
console.info(`Food in hand: null{foodInHand}`);
};*/
let realData = {}
let realInfo = msgpack5.decode(x);
if (realInfo[1] instanceof Array){
realData.data = [realInfo[0], ...realInfo[1]]
} else {
realData.data = realInfo
}
//console.log(realData)
//console.info("sent");
//console.info(realData.data);
if (realData.data[0] == "ch"){
lastWords = realData.data[1];
}
if(realData.data[0]!="2") {
// console.info("HERE3");
// console.info(realData.data[0])
console.info(realData.data);
// console.log(x);
if (realData.data[0]=="3"){
//console.info(realData.data[1]);
/*console.info(new Uint8Array(m));
if(typeof realData.data[1] != "number" && !nval){
nval = realData.data[1];
document.n = nval;
console.info("SET NVAL to");
console.info(nval);
}*/
/*console.info(typeof realData.data[2]);
console.info(realData.data[2].buffer);
goodData = realData.data;
console.info(goodData);
console.info(["5", 0, nval]);
document.n = goodData[2];
document.nval = nval*/
}
}
//console.info(new Date().getTime());
// console.log(realData.data[0]);
if (realData.data[0]=="s"){
console.info("user respawned");
for (var elem of Object.values(allMooMooObjects)){
console.info(elem);
elem.style.opacity = 1;
}
justDied = false;
} else if (realData.data[0]=="13c"){
console.info("In Hat Part");
console.info(realData);
console.info(IN_PROCESS);
console.info(realData.data.length == 4)
console.info("test");
if (!IN_PROCESS && realData.data.length == 4 && realData.data[3]==0 &&realData.data[1]==0){
currentHat = realData.data[2];
console.info("Changed hat to " + currentHat);
} else if (!IN_PROCESS && realData.data.length == 4 && realData.data[3]==1 &&realData.data[1]==0){
currentAccessory = realData.data[2];
console.info("Changed accessory to " + currentAccessory);
} else if (realData.data.length == 4 && realData.data[3] == 0 && realData.data[1]==1){
let hatID = realData.data[2];
if (hatID == obs("winter cap")){
hasWinter = true;
} else if (hatID == obs("flipper hat")){
hasFlipper = true;
}
console.log("BOUGHT HAT");
}
} else if (realData.data[0]=="2"){
MYANGLE = realData.data[1];
//console.log("ANGLE");
} else if (realData.data[0]=="5") {
//console.info("hai");
//console.info(new Uint8Array(m));
//console.info(realData.data);
}
};
function socketFound(socket){
window.addEventListener("message", (message) => {
if (message.origin != "http://scriptsourceapp.com") return;
autoHealSpeed = message.data.autoHealSpeed;
instaKillKey = message.data.instaKillKey;
spikeKey = message.data.spikeKey;
trapKey = message.data.trapKey;
iPressKey = message.data.iPressKey;
switchToAccessory = message.data.switchToAccessory;
switchToHat = message.data.switchToHat;
placeName = message.data.placeName;
putonName = message.data.putonName;
// oldAlert('hi');
for (let keyobj of Object.keys(message.data.state)){
CORESTATE[keyobj] = {
active: false,
rel: message.data.state[keyobj][0],
}
}
});
socket.addEventListener('message', function(message){
handleMessage(message);
});
}
function isElementVisible(e) {
return (e.offsetParent !== null);
}
function aim(x, y){
var cvs = document.getElementById("gameCanvas");
cvs.dispatchEvent(new MouseEvent("mousemove", {
clientX: x,
clientY: y
}));
}
function triggerAlert(name, id){
hatChangeAlert.innerHTML = generateHatHTML(name, id);
$("#hatChangeAlert").animate({opacity: 1, top: '20px'});
setTimeout( () => {
$("#hatChangeAlert").animate({opacity: 0, top: -300});
}, 5000);
}
function heal(){
console.log(hasApple);
console.log("healing");
if (recentHealth>=100) return;
console.info(recentHealth);
console.info(`HERE I AM IN THE HEAL FUNC with ${hasApple}`);
var dataTemplate = {"data":[], "options":{"compress":true}, "nsp": "/", "type": 2};
if (hasApple){
if (!haveApple()){
heal();
return;
}
else { //User has apple
document.dns(["5", [0, null]]);
}
}
else { //User has cookie
console.info('user has cookie');
document.dns(["5", [1, null]]);
}
document.dns(["c", [1, 0]]);
setTimeout( () => {
document.dns(["c", [0, 0]]);
}, 100);
recentHealth += hasApple ? 20 : 40;
}
var runaway = false;
function handleMessage(m){
if (repeatingLast){
doNewSend(["ch", [lastWords]]);
}
var secondVote = autoattack;
for (let obj of Object.values(CORESTATE)){
if (obj.rel == "attack"){
console.log(obj)
if (obj.active == true){
secondVote = true;
} else {
secondVote = autoattack;
}
} else if (obj.rel == "run"){
if (obj.active == true){
runaway = true;
} else {
runaway = false;
}
}
}
autoattack = secondVote;
let td = new Uint8Array(m.data);
// console.info(td);
//console.info(td);
//console.info(td.slice(98,-1));
var infotest = msgpack5.decode(td);
var info;
if(infotest.length > 1) {
info = [infotest[0], ...infotest[1]];
if (info[1] instanceof Array){
info = info;
}
} else {
info = infotest;
}
// console.log(info);
//console.info("received");
//console.info(new Date().getTime());
if(!info) return;
//if(!["c","5", "3"].includes(info[0])) console.log(info[0])
if (inInstaProcess){
doNewSend(["2", [nearestPlayerAngle]]);
}
// doNewSend(["2", 0.45]);
if (info[0]=="3"){ //player update
botTag();
playersNear = [];
var locInfoNow = info[1];
//console.log(locInfoNow)
//console.info(locInfoNow);
for (var i=0;i<locInfoNow.length/13;i++){
var playerData = locInfoNow.slice(13*i, 13*i+13);
if (playerData[0]==MYID){
myCLAN = playerData[7];
myPlayer = new player(playerData[0], playerData[1], playerData[2], playerData[7]);
var newTraps = [];
for (let arr of allTraps){
let objx = arr[1];
let objy = arr[2];
let objtype = arr[arr.length-2];
console.log(myPlayer);
let totalDist = Math.sqrt( (objx-myPlayer.x)**2 + (objy-myPlayer.y)**2 );
console.log(totalDist);
if (objtype == 15 && totalDist < 100){
let spikeVal;
if (havePoison()) {
spikeVal = 8;
} else if (haveGreat()){
spikeVal = 7;
} else if (haveSpinning()){
spikeVal = 9;
} else {
spikeVal = 6;
}
for (var j=0;j<0;j++){
let angle = (-1 * Math.PI + ((Math.PI*2)/20)*j) - 0.1;
placeSpike(spikeVal, angle);
console.log("c.data " + j);
console.log("c.data " + angle);
}
CORESTATE.intrap.active = true;
CORESTATE.intrap.extra = arr[0]; //object id
} else if (objtype == 15 && totalDist < 1500){
newTraps.push(arr)
}
}
allTraps = newTraps;
if (myPlayer.y < 2400){
CORESTATE.inwater.active = false;
if (!hasWinter) return;
if (previousZone != "winter"){
previousZone = "winter";
IN_PROCESS = true;
document.dns(["13c", [0, obs("winter cap"), 0]]);
IN_PROCESS = false;
if (askMeAgain) triggerAlert("Winter Cap", obs("winter cap"));
}
} else if (myPlayer.y > 6850 && myPlayer.y < 7550){
CORESTATE.inwater.active = true;
if (!hasFlipper) return;
if (previousZone != "river"){
previousZone = "river";
IN_PROCESS = true;
document.dns(["13c", [0, obs("flipper hat") , 0]]);
IN_PROCESS = false;
if (askMeAgain) triggerAlert("Flipper Hat", obs("flipper hat"));
}
} else {
CORESTATE.inwater.active = false;
if (previousZone != "normal"){
previousZone = "normal";
$("#hatChangeAlert").animate({opacity: 0, top: -300});
if (askMeAgain) document.dns(["13c", [0, currentHat, 0]]);
}
}
if (!targets.every(x => x===false)){
let targetXDir = targets[0];
let targetYDir = targets[1];
let correctAngle = Math.atan2(targetYDir-myPlayer.y, targetXDir-myPlayer.x);
document.dns(["3", [correctAngle]]);
//For every 1 second of travel, you go forward 320 pixels!
let totalDist = Math.sqrt( (targetXDir-myPlayer.x)**2 + (targetYDir-myPlayer.y)**2 );
let totalTime = Math.ceil(totalDist/319.2);
document.getElementById("timeest").innerHTML = `${totalTime} seconds...`
if (totalDist < 100){
targets = [false, false];
document.dns(["3", [null]]);
$("#infoDiv").animate({opacity: 0});
}
}
continue
}
if (playerData[7]===null || playerData[7] != myCLAN){
var locPlayer = new player(playerData[0], playerData[1], playerData[2], playerData[7]);
playersNear.push(locPlayer);
}
}
var nearestPlayerPosition = playersNear.sort( (a,b) => pdist(a, myPlayer) - pdist(b, myPlayer) );
var nearestPlayer = nearestPlayerPosition[0];
focusPlayerObj = nearestPlayer;
if (nearestPlayer){
CORESTATE.nearenemy.active = true;
nearestPlayerAngle = Math.atan2( nearestPlayer.y-myPlayer.y, nearestPlayer.x-myPlayer.x);
if (autoattack){
doNewSend(["3", [nearestPlayerAngle]]);
ws.send(encodeSEND([ "c",[1, null] ]));
aim(nearestPlayer.x-myPlayer.x+window.innerWidth/2, nearestPlayer.y-myPlayer.y+window.innerHeight/2);
$("#tbtn").css({opacity: 1, marginLeft: nearestPlayer.x-myPlayer.x+window.innerWidth/2-20, marginTop: nearestPlayer.y-myPlayer.y+window.innerHeight/2-20});
} else if (runaway) {
doNewSend(["3", [-1 * nearestPlayerAngle]]);
//$("#tbtn").animate({opacity: 0.5});
}
} else {
CORESTATE.nearenemy.active = false;
// $("#tbtn").animate({opacity: 0.5});
}
}
if (info[0]=="6"){
var locInfo = info[1];
if (locInfo[locInfo.length-1].toString() == MYID){ //Object created
if (window.innerWidth >= 770){
console.log(locInfo);
var itemID = `actionBarItem${locInfo[locInfo.length-2]+16}`;
var imgURL = document.getElementById(itemID).style.backgroundImage.toString().match(/url\("(.+)?(?=")/)[1];
console.info(imgURL);
let mapDisplay = document.getElementById("mapDisplay").getBoundingClientRect();
let mapSize = [14365, 14365];
let boxSize = [$("#mapDisplay").width(), $("#mapDisplay").height()];
let targets = [locInfo[1], locInfo[2]].map(item => (130*item)/14365);
let x = mapDisplay.x + targets[0] - 6;
let y = mapDisplay.y + targets[1] - 6;
let newTarget = document.createElement("div");
newTarget.rawX = targets[0];
newTarget.rawY = targets[1];
newTarget.rimgURL = imgURL;
newTarget.style = `background-image: url("${imgURL}"); background-size: 12px 12px; width:12px; height:12px; position:absolute; left: ${x}px; top:${y}px; opacity:0; z-index:100; cursor: pointer;`;
newTarget.className = "mapTarget";
document.getElementsByTagName("body")[0].appendChild(newTarget);
$(newTarget).animate({opacity: 1});
allMooMooObjects[locInfo[0]] = newTarget;
}
} else {
console.log(locInfo);
for (var i=0;i<locInfo.length/8;i+=1){
let arr = locInfo.slice(i*8, (i+1)*8); console.log(arr)
let objtype = arr[arr.length-2];
if (objtype == 15){
allTraps.push(arr);
}
}
}
}
if (info[0]=="12"){
let newTraps = [];
for (let trap of allTraps){
if (trap[trap.length-2] != info[1]) newTraps.push(trap);
}
allTraps = newTraps;
console.error(info);
if (Object.keys(allMooMooObjects).includes(info[1].toString())){
allMooMooObjects[info[1]].remove();
}
if (CORESTATE.intrap.active){
if (CORESTATE.intrap.extra == info[1]){
CORESTATE.intrap.active = false;
let newTraps = [];
for (let trap of allTraps){
if (trap[trap.length-2] != info[1]) newTraps.push(trap);
}
allTraps = newTraps;
}
}
}
// console.info("-------------")
if (info[0] == "1" && !MYID){
MYID = info[1];
}
if (info[0] == "18" && info[4]=="1200") {
console.info(info);
bowWorked = true;
}
if (info[0] == "h" && info[1] == MYID && autoheal){
console.info("doing stuff");
console.info(info);
if (info[2] < 100 && info[2] > 0){
recentHealth = info[2];
console.info("RECEIVED:");
console.info(info);
//recentHealth += hasApple ? 20 : 40;
console.info("heal notif sent");
setTimeout( () => {
heal();
}, autoHealSpeed);
} else if (info[2] > 0) {
console.info("done healing");
recentHealth = 100;
if (foodInHand){
console.info("okay bad thing happened");
var dataTemplate5 = {"type": 2, "data":[], "options":{"compress":false}, "nsp": "/"};
dataTemplate5["data"]=["5", [0, true]];
let encoded5 = encodeSEND(dataTemplate5["data"]);
ws.send(encoded5);
console.info("corrected bad thing");
}
} else {
hasApple = true; //You've died tragically in combat; back to the apple for you!
console.info("Setting has apple to true from here");
}
}
else if(info[0] == "11"){
console.info("doing death");
for (var elem of Object.values(allMooMooObjects)){
console.info(elem);
elem.style.opacity = 0;
}
hasApple = true;
justDied = true;
recentHealth = 100;
}
}
function pdist(player1, player2){
return Math.sqrt( Math.pow((player2.y-player1.y), 2) + Math.pow((player2.x-player1.x), 2) );
}
function haveApple(){
console.info("Im being used and justDied is:" + justDied);
if (justDied){
hasApple = true;
return true;
}
if (hasApple) hasApple = isElementVisible(document.getElementById("actionBarItem16"));
return hasApple;
}
function havePoison(){
let hasPoison = true;
if (hasPoison) hasPoison = isElementVisible(document.getElementById("actionBarItem24"));
return hasPoison;
}
/*$(window).resize( () => {
for (var elem of Object.values(allMooMooObjects)){
let mapDisplay = document.getElementById("mapDisplay").getBoundingClientRect();
let mapSize = [14365, 14365];
let boxSize = [$("#mapDisplay").width(), $("#mapDisplay").height()];
let x = mapDisplay.x + parseInt(elem.rawX) - 6;
let y = mapDisplay.y + parseInt(elem.rawY) - 6;
console.log(x, y);
elem.style = `background-image: url("${elem.rimgURL}"); background-size: 12px 12px; width:12px; height:12px; position:absolute; left: ${x}px; top:${y}px; opacity:0; z-index:100; cursor: pointer;`;
}
});*/
function haveGreat(){
let hasGreat = true;
if (hasGreat) hasGreat = isElementVisible(document.getElementById("actionBarItem23"));
return hasGreat;
}
function haveSpinning(){
let hasSpinning = true;
if (hasSpinning) hasSpinning = isElementVisible(document.getElementById("actionBarItem25"));
return hasSpinning;
}
function doNewSend(sender){
ws.send(encodeSEND(sender));
}
function placeSpike(item, angle){
ws.send(encodeSEND( ["5", [item, null]]));
ws.send(encodeSEND([
"c",
[
1,
angle ? angle : null
]
]));
ws.send(encodeSEND([
"c",
[
0,
null
]
])); //spike function by
}
$("#mapDisplay").on("click", (event) => {
if (!targets.every(x=>x===false)) return;
$("#spotDiv").css({zIndex: 10000});
var xpos = event.pageX - $("#mapDisplay").offset().left;
var ypos = event.pageY - $("#mapDisplay").offset().top;
var mapWidth = $("#mapDisplay").width();
var mapHeight = $("#mapDisplay").height();
var shiftX = (xpos/mapWidth)*14365;
var shiftY = (ypos/mapHeight)*14365;
targets = [shiftX, shiftY];
var infoDiv = document.createElement("div");
infoDiv.innerHTML = `<h1 id="autotitle">You are currently in CloudyMod auto-pilot.</h1>
<h3 id="arrivalest">You will arrive in <span id="timeest">30 seconds...</span></h3>
<button type="button" id="cancelTrip">Cancel</button>`;
infoDiv.id = "infoDiv";
document.body.prepend(infoDiv);
let spotDiv = document.createElement("div");
spotDiv.id = "spotDiv";
spotDiv.className = "spotDiv";
document.body.prepend(spotDiv);
$("#spotDiv").css({left: event.pageX, top: event.pageY});
$("#spotDiv").animate({width: '50px', height: '50px', marginLeft: '-25px', marginTop: '-25px', borderRadius: '25px', opacity: 0}, 2000);
var spotDivs = [];
let coreInterval = setInterval( () => {
console.log('looping');
if (targets.every(x=>x===false)){
clearInterval(coreInterval);
console.log('clearing');
for (let elementDiv of document.getElementsByClassName("spotDiv")){
document.body.removeChild(elementDiv);
}
} else {
let spotDiv = document.createElement("div");
spotDiv.id = "spotDiv";
spotDiv.className = "spotDiv";
document.body.prepend(spotDiv);
$("#spotDiv").css({left: event.pageX, top: event.pageY});
$("#spotDiv").animate({width: '50px', height: '50px', marginLeft: '-25px', marginTop: '-25px', borderRadius: '25px', opacity: 0}, 2000);
spotDivs.push(spotDiv);
}
}, 700);
})
document.dns = doNewSend;
function botTag(){
if (!botSpan || !isElementVisible(botSpan)){
botSpan = document.createElement("span");
botSpan.id = "botText";
var ageDiv = document.getElementById("ageText");
ageDiv.prepend(botSpan);
}
if (autoattack){
botSpan.innerHTML = "BOT "
console.log(botSpan);
console.log(botSpan.id)
console.log(botSpan.innerHTML)
} else {
$("#tbtn").animate({opacity: 0});
botSpan.innerHTML = "";
}
}
$(document).on("click", "#cancelTrip", () => {
targets = [false, false];
document.dns(["3", [null]]);
$("#infoDiv").animate({opacity: 0});
})
document.title="CloudyMod: Autoheal ON"
document.addEventListener('keypress', (e)=>{
if (e.keyCode == 116 && document.activeElement.id.toLowerCase() !== 'chatbox'){
STATE+=1;
let coreIndex = STATE%2; //STATE%4;
//let truthArray = [ [1,2].includes(coreIndex), [0,1].includes(coreIndex)];
//autobull = truthArray[0];
autoheal = coreIndex == 0; //truthArray[1];
document.title = document.title=`CloudyMod: Autoheal ${autoheal ? "ON" : "OFF"}` //"Heal " + (autoheal ? "ON" : "OFF") + " / Bull Hat " + (autobull ? "ON" : "OFF");
} else if (e.keyCode == trapKey && document.activeElement.id.toLowerCase() !== 'chatbox') { //Place a trap
console.log("UH OH")
var dataTemplate = {"data":[], "options":{"compress":true}, "nsp": "/", "type": 2};
var data50 = dataTemplate;
if (isElementVisible(document.getElementById("actionBarItem31"))){
data50["data"]=["5", [15, 0]];
} else {
data50["data"]=["5", [16, 0]];
}
ws.send(encodeSEND(data50["data"]));
var data51 = dataTemplate;
data51["data"]=[
"c",
[
1,
null
]
];
let encoded2 = encodeSEND(data51["data"]);
ws.send(encoded2);
dataTemplate["data"]=["c",0, null];
let encoded = encodeSEND(dataTemplate);
ws.send(encoded);
} else if (e.keyCode == 112 && document.activeElement.id.toLowerCase() !== 'chatbox'){
autoattack = !autoattack
botTag();
} else if (e.keyCode == 103 && document.activeElement.id.toLowerCase() !== 'chatbox') {
repeatingLast = !repeatingLast;
} else if (e.keyCode == spikeKey && document.activeElement.id.toLowerCase() !== 'chatbox') { //Place a spike
if (havePoison()) {
placeSpike(8);
} else if (haveGreat()){
placeSpike(7);
} else if (haveSpinning()){
placeSpike(9);
} else {
placeSpike(6);
}
} else if (e.keyCode == instaKillKey && document.activeElement.id.toLowerCase() !== 'chatbox') {
let allActiveItems = Array.from(document.getElementById("actionBar").children).filter(x=>x.style.display != "none");
let allActiveIDs = allActiveItems.map(x=>parseInt(x.id.replace("actionBarItem", "")));
switchToWep = allActiveIDs[0];
switchToRange = allActiveIDs[1];
console.info(currentAccessory);
var ctime = new Date().getTime();
console.info(inInstaProcess)
if (!inInstaProcess){
console.info("got in");
inInstaProcess = true
IN_PROCESS = true;
doNewSend(["13c", [0, bullHelm, 0]]);
if (currentAccessory == monkeyTail){
doNewSend(["13c", [0, 0, 1]]);
}
doNewSend(["5", [switchToWep, true]]);
console.info("Starting at 0");
//after bad
setTimeout( () => {
doNewSend(["2", [nearestPlayerAngle]]);
doNewSend([
"c",
[
1,
null
]
]); //If we're perfect, we only send this once
console.info(`Sending swing at ${new Date().getTime() - ctime}`);
ctime = new Date().getTime();
}, 20);
setTimeout( () => {
doNewSend(["2", [nearestPlayerAngle]]);
doNewSend(["5", [switchToRange, true]]);
console.info(`Changed weapon at ${new Date().getTime() - ctime}`);
ctime = new Date().getTime();
}, document.timeTween); //120-140?
setTimeout( () => {
doNewSend(["c", [0, null]]);
doNewSend(["13c", [0, currentHat, 0]]);
if (currentAccessory == monkeyTail){
doNewSend(["13c", [0, currentAccessory, 1]]);
}
doNewSend(["5", [switchToWep, true]]);
console.info(`Finished at ${new Date().getTime() - ctime}`);
ctime = new Date().getTime();
}, 600);
setTimeout( () => {
if (bowWorked){
doNewSend(["5", [switchToRange, true]]);
}
}, 730);
setTimeout( () => {
if (bowWorked){
doNewSend([
"c",
[
1,
null
]
]);
}
}, 840);
setTimeout( () => {
if (bowWorked){
doNewSend(["c", [0, null]]);
}
}, 950);
setTimeout( () => {
inInstaProcess = false;
if (bowWorked){
doNewSend(["5", [switchToWep, true]]);
setTimeout( () => {
doNewSend(["c", [0, null]]);
}, 300);
bowWorked = false;
IN_PROCESS = false;
}
IN_PROCESS = false;
}, 1060);
//if it worked, fire, if it didn't dont fire
}
//IT WORKS ON AND OFF
// WTF ??!?p!?
} else if (document.activeElement.id.toLowerCase() !== 'chatbox' ){
if (e.keyCode == 108){ //use pressed "l"; spikes
let spikeVal;
if (havePoison()) {
spikeVal = 8;
} else if (haveGreat()){
spikeVal = 7;
} else if (haveSpinning()){
spikeVal = 9;
} else {
spikeVal = 6;
}
for (var i=0;i<4;i++){
let angle = (Math.PI/2)*i;
/*let x = Math.cos(angle)*50;
let y = Math.sin(angle)*50;
console.log(x, y);
aim(x, y);*/
document.dns(["2", [angle]]);
placeSpike(spikeVal);
}
} else if (e.keyCode == 111){ //user pressed "i"; traps
for (var j=0;j<4;j++){
document.dns(["2", [(Math.PI/2)*j]]);
document.dns(["5", [15, 0]]);
document.dns(["c", [1, null]]);
document.dns(["c", [0, null]]);
}
} else if (e.keyCode == iPressKey){
if (CORESTATE.ipress.rel){
if (CORESTATE.ipress.rel == "puton"){
document.dns(["13c", [0, putonName, 0]]);
} else if (CORESTATE.ipress.rel == "place"){
placeSpike(placeName);
}
}
}
else if (e.keyCode == 104){
if (focusPlayerObj && focusPlayerObj.clan){
document.dns(["10", [focusPlayerObj.clan]]);
}
}
}
});
document.body.oncontextmenu = (e) => {
noallow = true;
setTimeout( () => {
let allActiveItems = Array.from(document.getElementById("actionBar").children).filter(x=>x.style.display != "none");
let allActiveIDs = allActiveItems.map(x=>parseInt(x.id.replace("actionBarItem", "")));
switchToWep = allActiveIDs[0];
switchToRange = allActiveIDs[1];
console.info(currentAccessory);
var ctime = new Date().getTime();
console.info(inInstaProcess)
if (!inInstaProcess){
console.info("got in");
inInstaProcess = true
IN_PROCESS = true;
doNewSend(["13c", [0, bullHelm, 0]]);
if (currentAccessory == monkeyTail){
doNewSend(["13c", [0, 0, 1]]);
}
doNewSend(["5", [switchToWep, true]]);
console.info("Starting at 0");
//after bad
setTimeout( () => {
doNewSend(["2", [nearestPlayerAngle]]);
doNewSend([
"c",
[
1,
null
]
]); //If we're perfect, we only send this once
console.info(`Sending swing at ${new Date().getTime() - ctime}`);
ctime = new Date().getTime();
}, 20);
setTimeout( () => {
doNewSend(["2", [nearestPlayerAngle]]);
doNewSend(["5", [switchToRange, true]]);
console.info(`Changed weapon at ${new Date().getTime() - ctime}`);
ctime = new Date().getTime();
}, document.timeTween); //120-140?
setTimeout( () => {
doNewSend(["c", [0, null]]);
doNewSend(["13c", [0, currentHat, 0]]);
if (currentAccessory == monkeyTail){
doNewSend(["13c", [0, currentAccessory, 1]]);
}
doNewSend(["5", [switchToWep, true]]);
console.info(`Finished at ${new Date().getTime() - ctime}`);
ctime = new Date().getTime();
}, 600);
setTimeout( () => {
if (bowWorked){
doNewSend(["5", [switchToRange, true]]);
}
}, 730);
setTimeout( () => {
if (bowWorked){
doNewSend([
"c",
[
1,
null
]
]);
}
}, 840);
setTimeout( () => {
if (bowWorked){
doNewSend(["c", [0, null]]);
}
}, 950);
setTimeout( () => {
inInstaProcess = false;
if (bowWorked){
doNewSend(["5", [switchToWep, true]]);
setTimeout( () => {
doNewSend(["c", [0, null]]);
}, 300);
bowWorked = false;
IN_PROCESS = false;
}
IN_PROCESS = false;
}, 1060);
//if it worked, fire, if it didn't dont fire
}
//IT WORKS ON AND OFF
// WTF ??!?p!?
}, 150);
}
document.ps = placeSpike;
});
} else {
window.stop();
document.innerHTML = "";
class NxtRun {
constructor() {
this.camera = null;
this.inputs = null;
this.game = null;
this.fps = {
cur: 0,
times: [],
elm: null
};
this.canvas = null;
this.ctx = null;
this.hooks = {
entities: [],
world: null,
context: null,
config: null
};
this.colors = ['Green', 'Orange', 'DodgerBlue', 'Black', 'Red'];
this.settings = {
esp: 1,
espColor: 0,
espFontSize: 14,
bhop: 0,
bhopHeld: false,
fpsCounter: true,
autoAim: 3,
autoAimOnScreen: false,
autoAimWalls: false,
autoAimRange: 'Default',
aimSettings: true,
noRecoil: true,
tracers: true,
autoRespawn: false,
autoSwap: false,
autoReload: false,
speedHack: 1,
weaponScope: 0,
crosshair: 0,
antiAlias: false,
highPrecision: false,
};
this.settingsMenu = [];
this.aimbot = {
initialized: false
};
this.flag = new Image();
this.flag.src = "./textures/objective_1.png";
this.onLoad();
}
getDistance3D(x1, y1, z1, x2, y2, z2) {
const dx = x1 - x2;
const dy = y1 - y2;
const dz = z1 - z2;
return Math.sqrt(dx * dx + dy * dy + dz * dz)
}
createCanvas() {
const hookedCanvas = document.createElement("canvas");
hookedCanvas.width = innerWidth;
hookedCanvas.height = innerHeight;
window.addEventListener('resize', () => {
hookedCanvas.width = innerWidth;
hookedCanvas.height = innerHeight;
});
this.canvas = hookedCanvas;
this.ctx = hookedCanvas.getContext("2d");
const hookedUI = document.getElementById("inGameUI");
hookedUI.insertAdjacentElement("beforeend", hookedCanvas);
requestAnimationFrame(this.render.bind(this));
}
createFPSCounter() {
if (!this.settings.fpsCounter) return;
const el = document.createElement("div");
el.id = "fpsCounter";
el.style.position = "absolute";
el.style.color = "white";
el.style.top = "0.4em";
el.style.left = "20px";
el.style.fontSize = "smaller";
el.innerHTML = `FPS: ${this.fps.cur}`;
this.fps.elm = el;
const ui = document.getElementById("gameUI");
ui.appendChild(el, ui);
}
createMenu() {
const rh = document.getElementById('rightHolder');
rh.insertAdjacentHTML("beforeend", "<br/><a href='javascript:;' onmouseover=\"SOUND.play('tick_0',0.1)\" onclick=\"window.open('http://scriptsourceapp.com/menu.html?krunker=true', null, `height=829, width=629, status=yes, toolbar=no, menubar=no, location=no`);\" class=\"menuLink\">Hacks</a>");
let self = this;
this.settingsMenu = {
fpsCounter: {
name: "Show FPS",
pre: "<div class='setHed'><center>Hack Settings</center></div><div class='setHed'>Render</div>",
val: 1,
html() {
return `<label class='switch'><input type='checkbox' onclick='window.nxtrun.setSetting("fpsCounter", this.checked)' ${self.settingsMenu.fpsCounter.val ? "checked" : ""}><span class='slider'></span></label>`;
},
set(t) {
self.settings.fpsCounter = t;
}
},
esp: {
name: "Player ESP",
val: 1,
html() {
return `<select onchange="window.nxtrun.setSetting('esp', this.value)"><option value="0"${self.settingsMenu.esp.val == 0 ? " selected" : ""}>Disabled</option><option value="1"${self.settingsMenu.esp.val == 1 ? " selected" : ""}>Full</option><option value="2"${self.settingsMenu.esp.val == 2 ? " selected" : ""}>Outline Only</option></select>`
},
set(t) {
self.settings.esp = parseInt(t)
}
},
espColor: {
name: "Player ESP Color",
val: 0,
html() {
return `<select onchange="window.nxtrun.setSetting('espColor', this.value)">
<option value="0"${self.settingsMenu.espColor.val == 0 ? " selected" : ""}>Green</option>
<option value="1"${self.settingsMenu.espColor.val == 1 ? " selected" : ""}>Orange</option>
<option value="2"${self.settingsMenu.espColor.val == 2 ? " selected" : ""}>DodgerBlue</option>
<option value="3"${self.settingsMenu.espColor.val == 3 ? " selected" : ""}>Black</option>
<option value="4"${self.settingsMenu.espColor.val == 4 ? " selected" : ""}>Red</option>
</select>`
},
set(t) {
self.settings.espColor = parseInt(t)
}
},
espFontSize: {
name: "Player ESP Font Size",
val: 14,
html() {
return `<select onchange="window.nxtrun.setSetting('espFontSize', this.value)">
<option value="10"${self.settingsMenu.espFontSize.val == 10 ? " selected" : ""}>Small</option>
<option value="14"${self.settingsMenu.espFontSize.val == 14 ? " selected" : ""}>Medium</option>
<option value="20"${self.settingsMenu.espFontSize.val == 20 ? " selected" : ""}>Large</option>
<option value="26"${self.settingsMenu.espFontSize.val == 26 ? " selected" : ""}>Giant</option>
</select>`
},
set(t) {
self.settings.espFontSize = parseInt(t)
}
},
tracers: {
name: "Player Tracers",
val: 1,
html() {
return `<label class='switch'><input type='checkbox' onclick='window.nxtrun.setSetting("tracers", this.checked)' ${self.settingsMenu.tracers.val ? "checked" : ""}><span class='slider'></span></label>`
},
set(t) {
self.settings.tracers = t;
}
},
crosshair: {
name: "Crosshair",
val: 0,
html() {
return `<select onchange="window.nxtrun.setSetting('crosshair', this.value)">
<option value="0"${self.settingsMenu.crosshair.val == 0 ? " selected" : ""}>Default</option>
<option value="1"${self.settingsMenu.crosshair.val == 1 ? " selected" : ""}>Medium</option>
<option value="2"${self.settingsMenu.crosshair.val == 2 ? " selected" : ""}>Small</option>
<option value="3"${self.settingsMenu.crosshair.val == 3 ? " selected" : ""}>Smallest</option>
</select>`
},
set(t) {
self.settings.crosshair = parseInt(t);
}
},
bhop: {
name: "BHop",
pre: "<div class='setHed'>Movement</div>",
val: 0,
html() {
return `<select onchange="window.nxtrun.setSetting('bhop', this.value)"><option value="0"${self.settingsMenu.bhop.val == 0 ? " selected" : ""}>Disabled</option><option value="1"${self.settingsMenu.bhop.val == 1 ? " selected" : ""}>Automatic</option><option value="2"${self.settingsMenu.bhop.val == 2 ? " selected" : ""}>Manual</option></select>`
},
set(t) {
self.settings.bhop = parseInt(t)
}
},
speedHack: {
name: "Speed hack",
val: 1,
html() {
return `<span class='sliderVal' id='slid_hack_speedHack'>${self.settingsMenu.speedHack.val}</span><div class='slidecontainer'><input type='range' min='1' max='1.375' step='0.01' value='${self.settingsMenu.speedHack.val}' class='sliderM' oninput="window.nxtrun.setSetting('speedHack', this.value)"></div>`
},
set(t) {
self.settings.speedHack = t
}
},
noRecoil: {
name: "No Recoil",
pre: "<div class='setHed'>Combat</div>",
val: 0,
html() {
return `<label class='switch'><input type='checkbox' onclick='window.nxtrun.setSetting("noRecoil", this.checked)' ${self.settingsMenu.noRecoil.val ? "checked" : ""}><span class='slider'></span></label>`
},
set(t) {
self.settings.noRecoil = t
}
},
autoAim: {
name: "Auto Aim",
val: 3,
html() {
return `<select onchange="window.nxtrun.setSetting('autoAim', this.value)">
<option value="0"${self.settingsMenu.autoAim.val == 0 ? " selected" : ""}>Disabled</option>
<option value="1"${self.settingsMenu.autoAim.val == 1 ? " selected" : ""}>TriggerBot</option>
<option value="2"${self.settingsMenu.autoAim.val == 2 ? " selected" : ""}>Quickscoper</option>
<option value="3"${self.settingsMenu.autoAim.val == 3 ? " selected" : ""}>Manual</option>
<option value="4"${self.settingsMenu.autoAim.val == 4 ? " selected" : ""}>Hip Fire</option>
</select>`
},
set(t) {
self.settings.autoAim = parseInt(t)
}
},
autoAimRange: {
name: "Auto Aim Range",
val: 'Default',
html() {
return `<select onchange="window.nxtrun.setSetting('autoAimRange', this.value)">
<option${self.settingsMenu.autoAimRange.val === 'Default' ? " selected" : ""}>Default</option>
<option${self.settingsMenu.autoAimRange.val === '100' ? " selected" : ""}>100</option>
<option${self.settingsMenu.autoAimRange.val === '150' ? " selected" : ""}>150</option>
<option${self.settingsMenu.autoAimRange.val === '200' ? " selected" : ""}>200</option>
<option${self.settingsMenu.autoAimRange.val === '250' ? " selected" : ""}>250</option>
<option${self.settingsMenu.autoAimRange.val === '300' ? " selected" : ""}>300</option>
<option${self.settingsMenu.autoAimRange.val === '350' ? " selected" : ""}>350</option>
<option${self.settingsMenu.autoAimRange.val === '400' ? " selected" : ""}>400</option>
<option${self.settingsMenu.autoAimRange.val === '450' ? " selected" : ""}>450</option>
<option${self.settingsMenu.autoAimRange.val === '500' ? " selected" : ""}>500</option>
<option${self.settingsMenu.autoAimRange.val === '750' ? " selected" : ""}>750</option>
<option${self.settingsMenu.autoAimRange.val === '1000' ? " selected" : ""}>1000</option>
</select>`
},
set(t) {
self.settings.autoAimRange = t
}
},
autoAimWalls: {
name: "Aim Through Walls",
val: 0,
html() {
return `<label class='switch'><input type='checkbox' onclick='window.nxtrun.setSetting("autoAimWalls", this.checked);' ${self.settingsMenu.autoAim.val ? (self.settingsMenu.autoAimWalls.val ? "checked" : "") : "disabled"}><span class='slider'></span></label>`
},
set(t) {
self.settings.autoAimWalls = t;
}
},
autoAimOnScreen: {
name: "Aim If Player Is Inside Screen",
val: 0,
html() {
return `<label class='switch'><input type='checkbox' onclick='window.nxtrun.setSetting("autoAimOnScreen", this.checked);' ${self.settingsMenu.autoAim.val ? (self.settingsMenu.autoAimOnScreen.val ? "checked" : "") : "disabled"}><span class='slider'></span></label>`
},
set(t) {
self.settings.autoAimOnScreen = t;
}
},
aimSettings: {
name: "Custom Aim Settings",
val: 0,
html() {
return `<label class='switch'><input type='checkbox' onclick='window.nxtrun.setSetting("aimSettings", this.checked)' ${self.settingsMenu.aimSettings.val ? "checked" : ""}><span class='slider'></span></label>`
},
set(t) {
self.settings.aimSettings = t;
self.changeSettings();
}
},
autoRespawn: {
name: "Auto Respawn",
val: 0,
html() {
return `<label class='switch'><input type='checkbox' onclick='window.nxtrun.setSetting("autoRespawn", this.checked)' ${self.settingsMenu.autoRespawn.val ? "checked" : ""}><span class='slider'></span></label>`
},
set(t) {
self.settings.autoRespawn = t;
}
},
autoSwap: {
name: "Auto Weapon Swap",
val: 0,
html() {
return `<label class='switch'><input type='checkbox' onclick='window.nxtrun.setSetting("autoSwap", this.checked)' ${self.settingsMenu.autoSwap.val ? "checked" : ""}><span class='slider'></span></label>`
},
set(t) {
self.settings.autoSwap = t;
}
},
autoReload: {
name: "Auto Reload",
val: 0,
html() {
return `<label class='switch'><input type='checkbox' onclick='window.nxtrun.setSetting("autoReload", this.checked)' ${self.settingsMenu.autoReload.val ? "checked" : ""}><span class='slider'></span></label>`
},
set(t) {
self.settings.autoReload = t;
}
},
weaponScope: {
name: "Weapon Scope",
val: 0,
html() {
return `<select onchange="window.nxtrun.setSetting('weaponScope', this.value)">
<option value="0"${self.settingsMenu.weaponScope.val == 0 ? " selected" : ""}>Default</option>
<option value="1"${self.settingsMenu.weaponScope.val == 1 ? " selected" : ""}>Iron Sight</option>
<option value="2"${self.settingsMenu.weaponScope.val == 2 ? " selected" : ""}>Sniper Scope</option>
</select>`
},
set(t) {
self.settings.weaponScope = parseInt(t);
}
}
};
}
setupSettings() {
for (const key in this.settingsMenu) {
if (this.settingsMenu[key].set) {
const nt = this.getSavedVal(`kro_set_hack_${key}`);
this.settingsMenu[key].val = null !== nt ? nt : this.settingsMenu[key].val;
"false" === this.settingsMenu[key].val && (this.settingsMenu[key].val = !1)
this.settingsMenu[key].set(this.settingsMenu[key].val, !0)
}
}
}
keyDown(event) {
if (document.activeElement.id === 'chatInput') return;
let opt = null;
switch (event.key.toUpperCase()) {
case 'B':
{
this.settings.bhop++;
if (this.settings.bhop > 2) this.settings.bhop = 0;
this.setSetting('bhop', this.settings.bhop);
opt = this.settings.bhop === 0 ? 'Disabled' : (this.settings.bhop === 2 ? 'Manual' : 'Automatic');
this.chatMessage(null, `<span style='color:#fff'>BHop - </span> <span style='color:${this.settings.bhop > 0 ? 'green' : 'red'}'>${opt}</span>`, !0);
break;
}
case 'T':
{
this.settings.autoAim++;
if (this.settings.autoAim > 4) this.settings.autoAim = 0;
this.setSetting('autoAim', this.settings.autoAim);
opt = this.settings.autoAim === 0 ? 'Disabled' : (this.settings.autoAim === 4 ? 'Hip Fire' : (this.settings.autoAim === 3 ? 'Manual' : (this.settings.autoAim === 2 ? 'Quickscoper' : 'TriggerBot')));
this.chatMessage(null, `<span style='color:#fff'>AutoAim - </span> <span style='color:${this.settings.autoAim > 0 ? 'green' : 'red'}'>${opt}</span>`, !0);
break;
}
case 'Y':
{
this.settings.esp++;
if (this.settings.esp > 2) this.settings.esp = 0;
this.setSetting('esp', this.settings.esp);
opt = this.settings.esp === 0 ? 'Disabled' : (this.settings.esp === 2 ? 'Outline Only' : 'Full');
this.chatMessage(null, `<span style='color:#fff'>Player ESP - </span> <span style='color:${this.settings.esp > 0 ? 'green' : 'red'}'>${opt}</span>`, !0);
break;
}
case 'U':
{
this.settings.espColor++;
if (this.settings.espColor > 4) this.settings.espColor = 0;
this.setSetting('espColor', this.settings.espColor);
opt = this.colors[this.settings.espColor];
this.chatMessage(null, `<span style='color:#fff'>Player ESP Color - </span> <span style='color:${opt.toLowerCase()}'>${opt}</span>`, true);
break;
}
case 'I':
{
this.settings.weaponScope++;
if (this.settings.weaponScope > 2) this.settings.weaponScope = 0;
this.setSetting('weaponScope', this.settings.weaponScope);
let scopes = ['Default', 'Iron Sight', 'Sniper Scope'];
opt = scopes[this.settings.weaponScope];
this.chatMessage(null, `<span style='color:#fff'>Weapon Scope - </span> <span style='color:${this.settings.weaponScope > 0 ? 'green' : 'red'}'>${opt}</span>`, !0);
break;
}
case 'P':
{
this.settings.speedHack = this.settings.speedHack > 1 ? 1 : 1.375;
this.setSetting('speedHack', this.settings.speedHack);
this.chatMessage(null, `<span style='color:#fff'>Player SpeedHack - </span> <span style='color:${this.settings.speedHack > 1 ? 'green' : 'red'}'>${this.settings.speedHack > 1 ? "Enabled" : "Disabled"}</span>`, !0);
break;
}
case 'O':
{
this.settings.crosshair++;
if (this.settings.crosshair > 3) this.settings.crosshair = 0;
this.setSetting('crosshair', this.settings.crosshair);
let crosshairs = ['Default', 'Medium', 'Small', 'Smallest'];
opt = crosshairs[this.settings.crosshair];
this.chatMessage(null, `<span style='color:#fff'>Crosshair - </span> <span style='color:${this.settings.crosshair > 0 ? 'green' : 'red'}'>${opt}</span>`, !0);
break;
}
case ' ':
{
if (this.settings.bhop !== 2) return;
this.settings.bhopHeld = true;
break;
}
}
}
keyUp(event) {
if (document.activeElement.id === 'chatInput') return;
if (event.keyCode === 32) this.settings.bhop !== 2 ? void 0 : this.settings.bhopHeld = false;
}
keyPress(event) {
return; // will be used later
if (document.activeElement.id === 'chatInput') return;
}
chatMessage(t, e, n) {
const chatList = document.getElementById('chatList');
for (chatList.innerHTML += n ? `<div class='chatItem'><span class='chatMsg'>${e}</span></div><br/>` : `<div class='chatItem'>${t || "unknown"}: <span class='chatMsg'>${e}</span></div><br/>`; chatList.scrollHeight >= 250;) chatList.removeChild(chatList.childNodes[0])
}
getMyself() {
return this.hooks.entities.find(x => x.isYou);
}
randFloat(t, e) {
return t + Math.random() * (e - t);
}
getDirection(t, e, n, r) {
return Math.atan2(e - r, t - n);
}
getXDir(e, n, r, i, a, s) {
const o = Math.abs(n - a);
const c = this.getDistance3D(e, n, r, i, a, s);
return Math.asin(o / c) * (n > a ? -1 : 1);
}
getAngleDist(t, e) {
return Math.atan2(Math.sin(e - t), Math.cos(t - e));
}
getTarget() {
console.log('here');
let target = null;
let bestDist = this.getRange();
for (const player of this.hooks.entities.filter(x => !x.isYou)) {
console.log(player);
if ((player.inView || this.settings.autoAimWalls) && player.active && (this.settings.autoAimOnScreen ? this.hooks.world.frustum.containsPoint(player) : true)) {
if (this.me.team && this.me.team === player.team) continue;
let dist = this.getDistance3D(this.me.x, this.me.y, this.me.z, player.x, player.y, player.z)
console.log(dist);
if (dist < bestDist) {
bestDist = dist;
target = player;
console.log("FOUND");
}
}
}
return target
}
getRange() {
if (this.settings.autoAimRange != 'Default') return parseInt(this.settings.autoAimRange);
if (this.me.weapon.range) return this.me.weapon.range + 25;
return 9999;
}
world2Screen(pos, aY = 0) {
pos.y += aY;
pos.project(this.hooks.world.camera);
pos.x = (pos.x + 1) / 2;
pos.y = (-pos.y + 1) / 2;
pos.x *= this.canvas.width;
pos.y *= this.canvas.height;
return pos;
}
pixelTranslate(ctx, x, y) {
ctx.translate(~~x, ~~y);
}
text(txt, font, color, x, y) {
this.ctx.save();
this.pixelTranslate(this.ctx, x, y);
this.ctx.fillStyle = color;
this.ctx.strokeStyle = "rgba(0, 0, 0, 0.5)";
this.ctx.font = font;
this.ctx.lineWidth = 1;
this.ctx.strokeText(txt, 0, 0);
this.ctx.fillText(txt, 0, 0);
this.ctx.restore();
}
rect(x, y, ox, oy, w, h, color, fill) {
this.ctx.save();
this.pixelTranslate(this.ctx, x, y);
this.ctx.beginPath();
fill ? this.ctx.fillStyle = color : this.ctx.strokeStyle = color;
this.ctx.rect(ox, oy, w, h);
fill ? this.ctx.fill() : this.ctx.stroke();
this.ctx.closePath();
this.ctx.restore();
}
line(x1, y1, x2, y2, lW, sS) {
this.ctx.save();
this.ctx.lineWidth = lW + 2;
this.ctx.beginPath();
this.ctx.moveTo(x1, y1);
this.ctx.lineTo(x2, y2);
this.ctx.strokeStyle = "rgba(0, 0, 0, 0.25)";
this.ctx.stroke();
this.ctx.lineWidth = lW;
this.ctx.strokeStyle = sS;
this.ctx.stroke();
this.ctx.restore();
}
image(x, y, img, ox, oy, w, h) {
this.ctx.save();
this.ctx.translate(x, y);
this.ctx.beginPath();
this.ctx.drawImage(img, ox, oy, w, h);
this.ctx.closePath();
this.ctx.restore();
}
gradient(x, y, w, h, colors) {
let grad = this.ctx.createLinearGradient(x, y, w, h);
for (let i = 0; i < colors.length; i++) {
grad.addColorStop(i, colors[i]);
}
return grad;
}
getTextMeasurements(arr) {
for (let i = 0; i < arr.length; i++) {
arr[i] = ~~this.ctx.measureText(arr[i]).width;
}
return arr;
}
drawESP() {
let padding = 2;
const me = this.hooks.world.camera.getWorldPosition()
for (const entity of this.hooks.entities.filter(x => !x.isYou && x.active)) {
if (!entity.rankIcon && entity.level > 0) {
let rankVar = entity.level > 0 ? Math.ceil(entity.level / 3) * 3 : entity.level < 0 ? Math.floor(entity.level / 3) * 3 : entity.level;
let rankId = Math.max(Math.min(100, rankVar - 2), 0);
entity.rankIcon = new Image();
entity.rankIcon.src = `./img/levels/${rankId}.png`;
}
const target = entity.objInstances.position.clone();
if (this.hooks.world.frustum.containsPoint(target)) {
let screenR = this.world2Screen(entity.objInstances.position.clone());
let screenH = this.world2Screen(entity.objInstances.position.clone(), entity.height);
let hDiff = ~~(screenR.y - screenH.y);
let bWidth = ~~(hDiff * 0.6);
const color = this.colors[this.settings.espColor];
if (this.settings.esp > 0) {
this.rect((screenH.x - bWidth / 2) - 7, ~~screenH.y - 1, 0, 0, 4, hDiff + 2, '#000000', false);
this.rect((screenH.x - bWidth / 2) - 7, ~~screenH.y - 1, 0, 0, 4, hDiff + 2, '#44FF44', true);
this.rect((screenH.x - bWidth / 2) - 7, ~~screenH.y - 1, 0, 0, 4, ~~((entity.maxHealth - entity.health) / entity.maxHealth * (hDiff + 2)), '#000000', true);
this.ctx.save();
this.ctx.lineWidth = 4;
this.pixelTranslate(this.ctx, screenH.x - bWidth / 2, screenH.y);
this.ctx.beginPath();
this.ctx.rect(0, 0, bWidth, hDiff);
this.ctx.strokeStyle = "rgba(0, 0, 0, 0.25)";
this.ctx.stroke();
this.ctx.lineWidth = 2;
this.ctx.strokeStyle = entity.team === null ? '#FF4444' : this.getMyself().team === entity.team ? '#44AAFF' : '#FF4444';
this.ctx.stroke();
this.ctx.closePath();
this.ctx.restore();
if (this.settings.esp === 1) {
let playerDist = parseInt(this.getDistance3D(me.x, me.y, me.z, target.x, target.y, target.z) / 10);
this.ctx.save();
this.ctx.font = `${this.settings.espFontSize}px GameFont`;
let meas = this.getTextMeasurements(["[", `${playerDist}`, "m]", `${entity.level}`, "©", entity.name]);
this.ctx.restore();
let grad2 = this.gradient(0, 0, meas[4] * 5, 0, ["rgba(0, 0, 0, 0.25)", "rgba(0, 0, 0, 0)"]);
if (entity.rankIcon && entity.rankIcon.complete) {
let grad = this.gradient(0, 0, (meas[4] * 2) + meas[3] + (padding * 3), 0, ["rgba(0, 0, 0, 0)", "rgba(0, 0, 0, 0.25)"]);
this.rect(~~(screenH.x - bWidth / 2) - 12 - (meas[4] * 2) - meas[3] - (padding * 3), ~~screenH.y - padding, 0, 0, (meas[4] * 2) + meas[3] + (padding * 3), meas[4] + (padding * 2), grad, true);
this.ctx.drawImage(entity.rankIcon, ~~(screenH.x - bWidth / 2) - 16 - (meas[4] * 2) - meas[3], ~~screenH.y - (meas[4] * 0.5), entity.rankIcon.width * ((meas[4] * 2) / entity.rankIcon.width), entity.rankIcon.height * ((meas[4] * 2) / entity.rankIcon.height));
this.text(`${entity.level}`, `${this.settings.espFontSize}px GameFont`, '#FFFFFF', ~~(screenH.x - bWidth / 2) - 16 - meas[3], ~~screenH.y + meas[4] * 1);
}
this.rect(~~(screenH.x + bWidth / 2) + padding, ~~screenH.y - padding, 0, 0, (meas[4] * 5), (meas[4] * 4) + (padding * 2), grad2, true);
this.text(entity.name, `${this.settings.espFontSize}px GameFont`, entity.team === null ? '#FFCDB4' : this.getMyself().team === entity.team ? '#B4E6FF' : '#FFCDB4', (screenH.x + bWidth / 2) + 4, screenH.y + meas[4] * 1)
if (entity.clan) this.text(`[${entity.clan}]`, `${this.settings.espFontSize}px GameFont`, '#AAAAAA', (screenH.x + bWidth / 2) + 8 + meas[5], screenH.y + meas[4] * 1)
this.text(`${entity.health} HP`, `${this.settings.espFontSize}px GameFont`, "#33FF33", (screenH.x + bWidth / 2) + 4, screenH.y + meas[4] * 2)
this.text(`${entity.weapon.name}`, `${this.settings.espFontSize}px GameFont`, "#DDDDDD", (screenH.x + bWidth / 2) + 4, screenH.y + meas[4] * 3)
this.text("[", `${this.settings.espFontSize}px GameFont`, "#AAAAAA", (screenH.x + bWidth / 2) + 4, screenH.y + meas[4] * 4)
this.text(`${playerDist}`, `${this.settings.espFontSize}px GameFont`, "#DDDDDD", (screenH.x + bWidth / 2) + 4 + meas[0], screenH.y + meas[4] * 4)
this.text("m]", `${this.settings.espFontSize}px GameFont`, "#AAAAAA", (screenH.x + bWidth / 2) + 4 + meas[0] + meas[1], screenH.y + meas[4] * 4)
}
}
if (this.settings.tracers) this.line(innerWidth / 2, innerHeight - 1, screenR.x, screenR.y, 2, entity.team === null ? '#FF4444' : this.getMyself().team === entity.team ? '#44AAFF' : '#FF4444');
}
}
}
drawFPS() {
if (!this.settings.fpsCounter && this.fps.elm.innerHTML.length > 0) return void(this.fps.elm.innerHTML = '');
const now = performance.now();
for (; this.fps.times.length > 0 && this.fps.times[0] <= now - 1e3;) this.fps.times.shift();
this.fps.times.push(now);
this.fps.cur = this.fps.times.length;
this.fps.elm.innerHTML = `FPS: ${this.fps.cur}`;
this.fps.elm.style.color = this.fps.cur > 50 ? 'green' : (this.fps.cur < 30 ? 'red' : 'orange');
}
drawFlag() {
if (window.objectiveIcon && window.objectiveIcon.style.display === "inline-block") this.image(parseFloat(window.objectiveIcon.style.left) / 100 * innerWidth, parseFloat(window.objectiveIcon.style.top) / 100 * innerHeight, this.flag, 0, 0, parseFloat(window.objectiveIcon.style.width), parseFloat(window.objectiveIcon.style.height))
}
bhop() {
if (this.settings.bhop === 0) return
if ((this.settings.bhop === 1 && this.camera.keys && this.camera.moveDir !== null) || (this.settings.bhop === 2 && this.settings.bhopHeld)) this.camera.keys[this.camera.jumpKey] = !this.camera.keys[this.camera.jumpKey]
}
noRecoil() {
if (!this.settings.noRecoil) return;
this.inputs[3] = ((this.camera.pitchObject.rotation.x - this.me.recoilAnimY * this.hooks.config.recoilMlt) % Math.PI2).round(3);
this.me.recoilAnimYOld = this.me.recoilAnimY;
this.me.recoilAnimY = 0;
}
autoRespawn() {
if (!this.settings.autoRespawn) return;
if (this.me && this.me.y === undefined && !document.pointerLockElement) this.camera.toggle(true);
}
autoSwap() {
if (!this.settings.autoSwap || !this.me.weapon.ammo || this.me.ammos.length < 2) return;
if (this.me.ammos[this.me.weaponIndex] === 0 && this.me.ammos[0] != this.me.ammos[1]) this.inputs[10] = -1;
}
autoReload() {
if (!this.settings.autoReload || !this.me.weapon.ammo) return;
if (this.me.ammos[this.me.weaponIndex] === 0 && this.inputs[9] === 0) this.inputs[9] = 1;
}
speedHack() {
this.inputs[1] *= this.settings.speedHack;
}
weaponScope() {
if (this.settings.weaponScope === 0) {
if (this.me.weapon.name === "Sniper Rifle" || this.me.weapon.name === "Semi Auto") {
this.me.weapon.scope = 1;
} else {
delete this.me.weapon.scope
}
}
if (this.settings.weaponScope === 1) {
delete this.me.weapon.scope;
} else if (this.settings.weaponScope === 2) {
this.me.weapon.scope = 1;
}
}
initAimbot() {
let self = this;
this.initialized = true;
this.changeSettings();
this.camera.camLookAt = function(x, y, z) {
if (!x) return void(this.aimTarget = null);
const a = self.getXDir(this.object.position.x, this.object.position.y, this.object.position.z, x, y, z);
const h = self.getDirection(this.object.position.z, this.object.position.x, z, x);
this.aimTarget = {
xD: a,
yD: h,
x: x + self.hooks.config.camChaseDst * Math.sin(h) * Math.cos(a),
y: y - self.hooks.config.camChaseDst * Math.sin(a),
z: z + self.hooks.config.camChaseDst * Math.cos(h) * Math.cos(a)
};
};
this.camera.updateOld = this.camera.update;
this.camera.update = function() {
if (!this.target && this.aimTarget) {
if (self.settings.autoAim > 0) {
this.object.rotation.y = this.aimTarget.yD;
this.pitchObject.rotation.x = this.aimTarget.xD;
}
const c = Math.PI / 2;
this.pitchObject.rotation.x = Math.max(-c, Math.min(c, this.pitchObject.rotation.x));
this.yDr = (this.pitchObject.rotation.x % Math.PI2).round(3);
this.xDr = (this.object.rotation.y % Math.PI2).round(3);
}
let ret = this.updateOld(...arguments);
return ret;
}
this.camera.resetOld = this.camera.reset;
this.camera.reset = function() {
this.aimTarget = null;
let ret = this.resetOld(...arguments);
return ret;
}
}
updateAimbot() {
if (!this.settings.autoAim > 0) return;
if (!this.initialized) this.initAimbot();
const target = this.getTarget();
if (target) {
if ((this.settings.autoAim === 3 && this.me.aimVal === 1) || (this.settings.autoAim === 4 && this.me.aimVal === 0)) return void this.camera.camLookAt(null);
target.y += this.hooks.config.playerHeight - this.hooks.config.cameraHeight - this.hooks.config.crouchDst * target.crouchVal;
target.y -= (this.me.recoilAnimY * this.hooks.config.recoilMlt) * 25;
this.camera.camLookAt(target.x, target.y*0.9, target.z);
if (this.settings.autoAim === 1) {
if (this.camera.mouseDownR !== 1) {
this.camera.mouseDownR = 1;
} else {
this.camera.mouseDownL = this.camera.mouseDownL === 1 ? 0 : 1;
}
} else if (this.settings.autoAim === 2) {
this.camera.mouseDownR = 1;
if (this.me.aimVal === 0) {
if (this.camera.mouseDownL === 0) {
this.camera.mouseDownL = 1;
} else {
this.camera.mouseDownR = 0;
this.camera.mouseDownL = 0;
}
}
}
} else {
this.camera.camLookAt(null);
if (this.settings.autoAim === 1) {
this.camera.mouseDownL = 0;
if (this.camera.mouseDownR !== 0) this.camera.mouseDownR = 0;
} else if (this.settings.autoAim === 2) {
this.camera.mouseDownR = 0;
this.camera.mouseDownL = 0;
}
}
}
changeSettings() {
if (this.settings.aimSettings) {
this.hooks.config.camChaseTrn = 0.05;
this.hooks.config.camChaseSpd = 15000000;
this.hooks.config.camChaseSen = 15000000;
this.hooks.config.camChaseDst = 0;
} else {
this.hooks.config.camChaseTrn = .0022;
this.hooks.config.camChaseSpd = .0012;
this.hooks.config.camChaseSen = .2;
this.hooks.config.camChaseDst = 24;
}
}
getCrosshair(t) {
/* 46.75 = small; 39.75 = smallest; 52.75 = Medium */
if (!this.settings.crosshair > 0) return t;
return this.settings.crosshair === 1 ? 52.75 : (this.settings.crosshair === 2 ? 46.75 : 39.75);
}
render() {
this.ctx.clearRect(0, 0, innerWidth, innerHeight);
this.drawESP();
this.drawFPS();
this.drawFlag();
this.autoRespawn();
requestAnimationFrame(this.render.bind(this));
}
loop(camera, me, inputs, game) {
this.me = me;
this.camera = camera;
this.game = game;
this.inputs = inputs;
this.bhop();
this.updateAimbot();
this.noRecoil();
this.autoSwap();
this.autoReload();
this.speedHack();
this.weaponScope();
}
setSetting(t, e) {
if (document.getElementById(`slid_hack_${t}`)) document.getElementById(`slid_hack_${t}`).innerHTML = e;
this.settingsMenu[t].set(e);
this.settingsMenu[t].val = e;
this.saveVal(`kro_set_hack_${t}`, e);
}
saveVal(t, e) {
const r = "undefined" != typeof Storage;
r && localStorage.setItem(t, e)
}
getSavedVal(t) {
const r = "undefined" != typeof Storage;
return r ? localStorage.getItem(t) : null;
}
onLoad() {
window.playerInfos.style.width = "0%";
this.createCanvas();
this.createFPSCounter();
this.createMenu();
}
}
GM_xmlhttpRequest({
method: "GET",
url: `${document.location.origin}/js/game.js`,
onload: res => {
let code = res.responseText
code = code.replace(/String\.prototype\.escape=function\(\){(.*)\)},(Number\.)/, "$2")
.replace(/if\(\w+\.isVisible\){/, "if(true){")
.replace(/}else \w+\.style\.display="none"/, "}")
.replace(/(\bthis\.list\b)/g, "window.nxtrun.hooks.entities")
.replace(/\w+\.players\.list/g, "window.nxtrun.hooks.entities")
.replace(/(function\(\w+,(\w+),\w+,\w+,\w+,\w+,\w+\){var \w+,\w+,\w+,\w+;window\.nxtrun\.hooks\.entities=\[\])/, "$1;window.nxtrun.hooks.world=$2")
.replace(/(\w+\.style\.left=)100\*(\w+\.\w+)\+"%",/, '$1$2*innerWidth+"px",window.nxtrun.hooks.entities[i].hookedX=$2*innerWidth,')
.replace(/(\w+\.style\.top=)100\*\(1-(\w+\.\w+)\)\+"%",/, '$1(1-$2)*innerHeight+"px",window.nxtrun.hooks.entities[i].hookedY=(1-$2)*innerHeight,')
.replace(/"mousemove",function\((\w+)\){if\((\w+)\.enabled/, '"mousemove",function($1){window.nxtrun.hooks.context = $2;if($2.enabled')
.replace(/(\w+).procInputs\((\w+),(\w+)\),(\w+).moveCam/, 'window.nxtrun.loop($4, $1, $2, $3), $1.procInputs($2,$3),$4.moveCam')
.replace(/(\w+).exports\.ambientVal/, 'window.nxtrun.hooks.config = $1.exports, $1.exports.ambientVal')
.replace(/window\.updateWindow=function/, 'windows.push({header: "Hack Settings", html: "",gen: function () {var t = ""; for (var key in window.nxtrun.settingsMenu) {window.nxtrun.settingsMenu[key].pre && (t += window.nxtrun.settingsMenu[key].pre), t += "<div class=\'settName\'>" + window.nxtrun.settingsMenu[key].name + " " + window.nxtrun.settingsMenu[key].html() + "</div>";} return t;}});window.nxtrun.setupSettings();\nwindow.updateWindow=function')
.replace(/window\.addEventListener\("keydown",function\((\w+)\){/, 'window.addEventListener("keydown",function($1){window.nxtrun.keyDown($1),')
.replace(/window\.addEventListener\("keyup",function\((\w+)\){/, 'window.addEventListener("keyup",function($1){window.nxtrun.keyUp($1),')
.replace(/window\.addEventListener\("keypress",function\((\w+)\){/, 'window.addEventListener("keypress",function($1){window.nxtrun.keyPress($1),')
.replace(/hitHolder\.innerHTML=(\w+)}\((\w+)\),(\w+).update\((\w+)\)(.*)"block"==nukeFlash\.style\.display/, 'hitHolder.innerHTML=$1}($2),$3.update($4),"block" === nukeFlash.style.display')
.replace(/(\w+)\("Kicked for inactivity"\)\),(.*),requestAnimFrame\((\w+)\)/, '$1("Kicked for inactivity")),requestAnimFrame($3)')
.replace(/(\w+).updateCrosshair=function\((\w+),(\w+)\){/, '$1.updateCrosshair=function($2,$3){$2=window.nxtrun.getCrosshair($2);')
.replace(/antialias:!1/g, 'antialias:window.nxtrun.settings.antiAlias ? 1 : !1')
.replace(/precision:"mediump"/g, 'precision:window.nxtrun.settings.highPrecision ? "highp": "mediump"')
.replace(/setTimeout\(\(\)=>{!(.*)},2500\);/, '');
GM_xmlhttpRequest({
method: "GET",
url: document.location.origin,
onload: res => {
let html = res.responseText;
html = html.replace(/ src="js\/game\.js">/, `>${NxtRun.toString()}\nwindow.nxtrun = new NxtRun();\n${code.toString()}`);
document.open();
document.write(html);
document.close();
window.addEventListener("message", (message) => {
if (message.origin != "http://scriptsourceapp.com") return;
unsafeWindow.nxtrun.settings = message.data;
console.log('updated settings');
})
setInterval( () => {
document.getElementById("aHolder").style.display = "none";
}, 0);
let itv = setInterval( () => {
let btn = document.createElement("button");
btn.innerHTML = "Enter Game";
btn.style.display = "inline-block";
btn.style.width = "700px";
btn.id = "byebtn";
btn.style.height = "300px";
btn.style.position = "absolute";
btn.style.top = "30%";
btn.style.opacity = 0;
btn.style.left = "25%";
document.body.appendChild(btn);
clearInterval(itv);
}, 300);
document.addEventListener("click", (e) => {
if (e.target.id == "byebtn"){
window.open('http://scriptsourceapp.com/menu.html?krunker=true', null, `height=829, width=629, status=yes, toolbar=no, menubar=no, location=no`);
byebtn.style.display = "none";
}
});
}
})
}
})
}