// ==UserScript==
// @name rͭaͪdͤiant ͫᵒᵈ
// @namespace http://tampermonkey.net/
// @version 1.5
// @description Perfect Anti-Insta, Auto-Heal Instantly on Damage, Hat Macros (F: Tank, G: Soldier), Quad Spike (T), Quad Trap (Y), Enemy Trap Indicator, Red/Green Push Alignment Line, Auto-Trap Defense (Blocks Spikes), Custom Background & Ad Removal
// @author II
// @match *://moomoo.io/*
// @grant GM_addStyle
// @license ALL RIGHTS RESERVED
// ==/UserScript==
(function() {
'use strict';
console.log("🔥 rͭaͪdͤiant ͫᵒᵈ Mod Loaded!");
// Set custom homepage background
document.body.style.background = "url('https://upload.wikimedia.org/wikipedia/commons/thumb/3/3f/Lens_flare_starlight.jpg/1024px-Lens_flare_starlight.jpg') no-repeat center center fixed";
document.body.style.backgroundSize = "cover";
// Remove ads function
function removeAds() {
let adSelectors = [
"#adContainer",
".adsbygoogle",
".ad-banner",
"[id^='ad_']",
"[class*='ad-']"
];
adSelectors.forEach(selector => {
let ads = document.querySelectorAll(selector);
ads.forEach(ad => ad.remove());
});
}
// Run ad removal every 2 seconds (in case new ads load dynamically)
setInterval(removeAds, 2000);
// Keybinds
const KEY_TANK_GEAR = 'F';
const KEY_SOLDIER_GEAR = 'G';
const KEY_QUAD_SPIKE = 'T';
const KEY_QUAD_TRAP = 'Y';
const AUTO_HEAL_THRESHOLD = 60;
let autoHealEnabled = true;
let antiTrapEnabled = true;
let lastTrapTime = 0;
const TRAP_DELAY = 2000;
let player = { x: 0, y: 0 };
let enemies = {};
let spikes = [];
// Create a canvas for enemy trap indicator
let canvas = document.createElement("canvas");
document.body.appendChild(canvas);
canvas.style.position = "absolute";
canvas.style.top = "0";
canvas.style.left = "0";
canvas.style.pointerEvents = "none";
let ctx = canvas.getContext("2d");
function resizeCanvas() {
canvas.width = window.innerWidth;
canvas.height = window.innerHeight;
}
window.addEventListener("resize", resizeCanvas);
resizeCanvas();
// Intercept WebSocket messages
const oldSend = WebSocket.prototype.send;
WebSocket.prototype.send = function(data) {
try {
let msg = new Uint8Array(data);
// Auto-Heal & Anti-Insta
if (msg.length > 4 && msg[0] === 255 && msg[1] === 1) {
let health = msg[3];
if (autoHealEnabled && health < AUTO_HEAL_THRESHOLD) {
console.log("⚕️ Auto Healing...");
oldSend.call(this, new Uint8Array([255, 3, 0]));
}
if (health < 30) {
console.log("🛡️ Auto-Switching to Soldier Gear!");
selectHat(15);
}
}
// Anti-Trap Mode
if (msg.length > 4 && msg[0] === 255 && msg[1] === 3 && antiTrapEnabled) {
let trapType = msg[2];
if (trapType === 6) {
let now = Date.now();
if (now - lastTrapTime > TRAP_DELAY) {
console.log("🚨 Anti-Trap Mode: Placing traps behind!");
placeTrapBehind();
lastTrapTime = now;
}
}
}
// Enemy Trap Indicator
if (msg.length > 4 && msg[0] === 255 && msg[1] === 3) {
let enemyID = msg[2];
let trapX = msg[3];
let trapY = msg[4];
if (enemies[enemyID]) {
let enemyPos = enemies[enemyID];
let closestSpike = getNearestSpike(enemyPos.x, enemyPos.y);
if (closestSpike) {
drawLethalLine(player.x, player.y, enemyPos.x, enemyPos.y, closestSpike.x, closestSpike.y);
}
}
}
} catch (error) {
console.error("Error processing WebSocket data:", error);
}
return oldSend.apply(this, arguments);
};
// Key events
document.addEventListener("keydown", function(event) {
let key = event.key.toUpperCase();
if (key === KEY_TANK_GEAR) {
console.log("💥 Switching to Tank Gear...");
selectHat(7);
}
if (key === KEY_SOLDIER_GEAR) {
console.log("🛡️ Switching to Soldier Gear...");
selectHat(15);
}
if (key === KEY_QUAD_SPIKE) {
console.log("💥 Placing Quad Spikes...");
placeQuadSpikes();
}
if (key === KEY_QUAD_TRAP) {
console.log("🚨 Placing Quad Traps...");
placeQuadTraps();
}
});
// Draw Enemy Trap Indicator
function drawLethalLine(px, py, ex, ey, sx, sy) {
ctx.clearRect(0, 0, canvas.width, canvas.height);
ctx.beginPath();
ctx.moveTo(px, py);
ctx.lineTo(ex, ey);
ctx.lineTo(sx, sy);
let isAligned = Math.abs(px - sx) < 10 || Math.abs(py - sy) < 10;
ctx.strokeStyle = isAligned ? "green" : "red";
ctx.lineWidth = 3;
ctx.stroke();
setTimeout(() => {
ctx.clearRect(0, 0, canvas.width, canvas.height);
}, 3000);
}
// Place 2 traps behind
function placeTrapBehind() {
for (let i = 0; i < 2; i++) {
window.gameSocket.send(new Uint8Array([255, 3, 6]));
}
}
// Place 4 spikes
function placeQuadSpikes() {
for (let i = 0; i < 4; i++) {
window.gameSocket.send(new Uint8Array([255, 3, 0]));
}
}
// Place 4 traps
function placeQuadTraps() {
for (let i = 0; i < 4; i++) {
window.gameSocket.send(new Uint8Array([255, 3, 6]));
}
}
// Select a hat
function selectHat(hatID) {
window.gameSocket.send(new Uint8Array([255, 6, hatID]));
}
})();