Colored Shade

Make connected shaded cell groups colorful to check connectivity.

You will need to install an extension such as Tampermonkey, Greasemonkey or Violentmonkey to install this script.

You will need to install an extension such as Tampermonkey or Violentmonkey to install this script.

You will need to install an extension such as Tampermonkey or Violentmonkey to install this script.

You will need to install an extension such as Tampermonkey or Userscripts to install this script.

You will need to install an extension such as Tampermonkey to install this script.

You will need to install a user script manager extension to install this script.

(I already have a user script manager, let me install it!)

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

(I already have a user style manager, let me install it!)

// ==UserScript==
// @name         Colored Shade
// @version      24.12.27.1
// @description  Make connected shaded cell groups colorful to check connectivity.
// @author       Leaving Leaves
// @match        https://puzz.link/p*
// @match        https://pzplus.tck.mn/p*
// @match        https://pzprxs.vercel.app/p*/*
// @match        http://pzv.jp/p*/*
// @icon         https://www.google.com/s2/favicons?sz=64&domain=puzz.link
// @license      GPL
// @namespace    https://greasyfork.org/users/1192854
// ==/UserScript==

'use strict';
let done = false;
let main = function () {
    if (done) { return; }
    done = true;
    ui.puzzle.config.set("autocmp", true);
    ui.puzzle.config.set("multierr", true);
    ui.puzzle.config.set("irowake", true);
    ui.puzzle.config.set("irowakeblk", true);
    ui.puzzle.config.set("disptype_yajilin", 2);    // better vision of Yajilin
    ui.puzzle.config.set("disptype_bosanowa", 3);    // better vision of Bosanowa
    ["autocmp", "autoerr", "irowake", "irowakeblk"].forEach(type => {
        for (let t in ui.puzzle.config.list[type].variety) { ui.puzzle.config.set(type + "@" + t, true); }
    })
    if (!document.querySelector(".config[data-config='irowake']").getElementsByTagName("input")[0].checked) {
        document.querySelector(".config[data-config='irowake']").getElementsByTagName("input")[0].click();
    }

    localStorage.setItem('pzprv3_config:ui', '{"autocheck_mode":"simple"}');

    const GENRENAME = ui.puzzle.info.en;
    const checklist = ui.puzzle.checker.checklist_normal;
    const isOrthoConnected = checklist.some(f => f.name === "checkConnectShade");
    const isDiagConnected =
        checklist.some(f => f.name === "checkAdjacentShadeCell") &&
        checklist.some(f => f.name === "checkConnectUnshadeRB" || f.name === "checkConnectUnshade");
    // color those Os and Xs
    if (["numexist", "subcircle"].some(str => ui.puzzle.mouse.getInputModeList().includes(str)) && ui.puzzle.painter.getBGCellColor.name === "getBGCellColor_error1") {
        ui.puzzle.painter.getBGCellColor = ui.puzzle.pzpr.common.Graphic.prototype.getBGCellColor_qsub2;
    }
    // better vision of connectivity
    if (isDiagConnected) {
        // for sblkdiag, now it's not often used and may cause confusion
        // if (ui.puzzle.board.sblkdiagmgr) {
        //     ui.puzzle.board.sblkdiagmgr.coloring = true;
        //     ui.puzzle.painter.getShadedCellColor = my_getShadedCellColor;
        // } else {
        let instance = new ui.puzzle.board.klass.AreaShadeGraph();
        instance.enabled = true;
        let board = ui.puzzle.board;
        board.infolist.push(instance);
        board.sblkmgr = instance;
        board.sblkmgr.getSideObjByNodeObj = my_getSideObjByNodeObj;
        board.rebuildInfo();
        // }
    }
    if (isOrthoConnected || isDiagConnected) {
        ui.puzzle.config.list.irowakeblk.val = true;
        ui.puzzle.painter.irowakeblk = true;
        ui.puzzle.board.sblkmgr.coloring = true;
        ui.puzzle.painter.labToRgbStr = (function () {
            let origin_labToRgbStr = ui.puzzle.painter.labToRgbStr;
            return function () {
                arguments[0] = arguments[0] * 0.9; // change l in (l,a,b)
                return origin_labToRgbStr.apply(this, arguments);
            }
        })();
        // make the option visible
        document.querySelector(".config[data-config='irowakeblk']").style = '';
        if (!document.querySelector(".config[data-config='irowakeblk']").getElementsByTagName("input")[0].checked) {
            document.querySelector(".config[data-config='irowakeblk']").getElementsByTagName("input")[0].click();
        }
    }
};
ui.puzzle.on('ready', main, false);
let initTimer = setInterval(() => {
    if (done) {
        clearInterval(initTimer);
        return;
    }
    main();
}, 1000);

function my_getSideObjByNodeObj(c) {
    let bx = c.bx;
    let by = c.by;
    let list = [];
    let board = ui.puzzle.board;
    for (let dx = -2; dx <= 2; dx += 2) {
        for (let dy = -2; dy <= 2; dy += 2) {
            if (dx !== 0 || dy !== 0) {
                list.push(board.getc(bx + dx, by + dy));
            }
        }
    }
    if (list.some(c => c.isnull)) {
        list = list.filter(c => !c.isnull);
        let fn = cc => { if (!list.includes(cc)) list.push(cc); };
        for (let i = board.minbx + 1; i <= board.maxbx - 1; i += 2) {
            fn(board.getc(i, board.minby + 1));
            fn(board.getc(i, board.maxby - 1));
        }
        for (let j = board.minby + 1; j <= board.maxby - 1; j += 2) {
            fn(board.getc(board.minbx + 1, j));
            fn(board.getc(board.maxbx - 1, j));
        }
    }
    list = list.filter(c => board.sblkmgr.isnodevalid(c));
    return list;
}

function my_getShadedCellColor(c) {
    if (c.qans !== 1)
        return null;
    var t = c.error || c.qinfo;
    if (t === 1) { return ui.puzzle.painter.errcolor1; }
    if (t === 2) { return ui.puzzle.painter.errcolor2; }
    if (c.trial) { return ui.puzzle.painter.trialcolor; }
    // change from sblk to blkdiag
    if (ui.puzzle.execConfig("irowakeblk")) { return c.blkdiag.color; }
    return ui.puzzle.painter.shadecolor;
}