-:TA Chat Colorize:-

Let's change username color (chat) in dependence of role in alliance.

נכון ליום 02-10-2015. ראה הגרסה האחרונה.

// ==UserScript==
// @name        -:TA Chat Colorize:-
// @description Let's change username color (chat) in dependence of role in alliance.
// @namespace   http*://prodgame*.alliances.commandandconquer.com/*/index.aspx*
// @include     https://prodgame*.alliances.commandandconquer.com/*/index.aspx*
// @icon        http://i.imgur.com/0dweZMu.png
// @version     0.1.2
// @author      der_flake
// ==/UserScript==
(function ()
{
  var ta_chat_colorize_main = function ()
  {
    function ta_chat_initialize()
    {
      console.log('-:TA Chat Colorize:- loaded');
      // just variables
      var players = ClientLib.Data.MainData.GetInstance().get_Alliance().get_MemberDataAsArray();
      var alliance_roles = ClientLib.Data.MainData.GetInstance().get_Alliance().get_Roles().d;
      var colors = [
        {
          name: 'Leader',
          color: '#ff7878'
        },
        {
          name: 'Second Commander',
          color: '#ca91d4'
        },
        {
          name: 'Officer',
          color: '#fdd94b'
        },
        {
          name: 'Veteran',
          color: '#4ec49f'
        },
        {
          name: 'Member',
          color: '#a5f25b'
        },
        {
          name: 'Newbe',
          color: '#a5f25b'
        },
        {
          name: 'Inactive',
          color: '#ababab'
        }
      ];
      var role_colors = {
      };
      var colorize_comments = false;
      var pre_css = '';
      // get correct role id
      for (var akey in alliance_roles)
      {
        for (var ckey in colors)
        {
          if (colors[ckey].name == alliance_roles[akey].Name) {
            role_colors[alliance_roles[akey].Id] = colors[ckey].color;
          }
        }
      }
      // create styles for each player
      for (var pkey in players)
      {
        var current_player = players[pkey];
        if (typeof role_colors[current_player.Role] != 'undefined')
        {
          if (colorize_comments)
          pre_css += '#CHAT_SENDER_' + current_player.Name + ',#CHAT_SENDER_' + current_player.Name + ' + * {color: ' + role_colors[current_player.Role] + '}';
           else
          pre_css += '#CHAT_SENDER_' + current_player.Name + ' {color: ' + role_colors[current_player.Role] + '}';
        }
      }
      if (pre_css !== '')
      {
        var tachatStyle = document.createElement('style');
        tachatStyle.innerHTML = pre_css;
        if (/commandandconquer\.com/i.test(document.domain)) {
          document.getElementsByTagName('head') [0].appendChild(tachatStyle);
          console.log('-:TA Chat Colorize:- CSS loaded');
        }
      }
    }
    function tachat_checkIfLoaded() {
      try {
        if (typeof qx != 'undefined') {
          if (qx.core.Init.getApplication() && qx.core.Init.getApplication().getMenuBar()) {
            // @TODO try to find other method to make ClientLib "WORKABLE"
            window.setTimeout(ta_chat_initialize, 15000);
          } else
          window.setTimeout(tachat_checkIfLoaded, 1000);
        } else {
          window.setTimeout(tachat_checkIfLoaded, 1000);
        }
      } catch (e) {
        console.log('tachat_checkIfLoaded: ', e);
      }
    }
    if (/commandandconquer\.com/i.test(document.domain)) {
      window.setTimeout(tachat_checkIfLoaded, 1000);
    }
  }
  var tachatScript = document.createElement('script');
  tachatScript.innerHTML = '(' + ta_chat_colorize_main.toString() + ')();';
  tachatScript.type = 'text/javascript';
  if (/commandandconquer\.com/i.test(document.domain)) {
    document.getElementsByTagName('head') [0].appendChild(tachatScript);
  }
}) ();