blackhack-map

Map parsing functions for blackhack

Version au 02/04/2026. Voir la dernière version.

Ce script ne doit pas être installé directement. C'est une librairie destinée à être incluse dans d'autres scripts avec la méta-directive // @require https://update.greasyfork.org/scripts/571914/1788775/blackhack-map.js

Vous devrez installer une extension telle que Tampermonkey, Greasemonkey ou Violentmonkey pour installer ce script.

Vous devrez installer une extension telle que Tampermonkey pour installer ce script.

Vous devrez installer une extension telle que Tampermonkey ou Violentmonkey pour installer ce script.

Vous devrez installer une extension telle que Tampermonkey ou Userscripts pour installer ce script.

Vous devrez installer une extension telle que Tampermonkey pour installer ce script.

Vous devrez installer une extension de gestionnaire de script utilisateur pour installer ce script.

(J'ai déjà un gestionnaire de scripts utilisateur, laissez-moi l'installer !)

Vous devrez installer une extension telle que Stylus pour installer ce style.

Vous devrez installer une extension telle que Stylus pour installer ce style.

Vous devrez installer une extension telle que Stylus pour installer ce style.

Vous devrez installer une extension du gestionnaire de style pour utilisateur pour installer ce style.

Vous devrez installer une extension du gestionnaire de style pour utilisateur pour installer ce style.

Vous devrez installer une extension du gestionnaire de style pour utilisateur pour installer ce style.

(J'ai déjà un gestionnaire de style utilisateur, laissez-moi l'installer!)

// ==UserScript==
// @name           blackhack-map
// @namespace      brofist.io 1st-cheat (FOR ALL MODES)
// @version        1.6
// @description    Map parsing functions for blackhack
// @author         CiNoP
// @license        GPL-3.0-only
// ==/UserScript==

/* blackhack-map.js */
(function () {
	'use strict';
	const BH = window.BH = window.BH || {};
        BH.mapVer = 1.6
	const leverParts = new Set(['leftstick', 'leftball', 'rightstick', 'rightball']);

	function isPoison(sid) { return sid === 'poision' || sid === 'poison'; }

	function getFuncLabel(sid) {
		if (sid === 'checkpoint') return 'C';
		if (sid === 'playarea') return 'P';
		if (sid === 'exitgate') return 'D';
		if (sid.startsWith('button:')) return 'B';
		if (sid.startsWith('leaver:')) return 'L';
		if (/^gate/.test(sid)) return 'G';
		return null;
	}

	function makeStub() {
		return { x: 0, y: 0, type: 1, width: 1, height: 1, alpha: 0, id: '', collision: false, color: '0x000000', make: 3 };
	}

	function processShape(sh, oid, isFakeStatic, al) {
		const sid = (sh.id || '').toLowerCase();
		const poison = isPoison(sid);
		if (sh.collision === false && !poison) return null;
		const c = { ...sh };
		c.alpha = poison ? al.poison : al.collision;
		c.color = poison ? '0x00FF00' : (isFakeStatic ? '0xFFFF00' : '0x000000');
		const out = [];
		if (sh.type === 3 && !oid.includes('mapcredits')) {
			out.push({ ...c, type: 1, id: '', make: 3, alpha: 0.3,
				width: BH.measureTextWidth(sh.fontSize, sh.text), height: sh.fontSize * 1.108 });
		}
		out.push(c);
		return out;
	}

	function isGateDefaultHidden(oid) {
		const gatePart = oid.split('|')[0];
		const idx = gatePart.lastIndexOf(':');
		if (idx === -1) return false;
		return gatePart.slice(idx + 1) === '1';
	}

	/** Flip gate default state  :0 ↔ :1  in the first pipe-segment */
	function flipGateState(oid) {
		const parts = oid.split('|');
		const gp   = parts[0];
		const ci   = gp.lastIndexOf(':');
		if (ci === -1) return oid;
		const st   = gp.slice(ci + 1);
		parts[0]   = gp.slice(0, ci + 1) + (st === '1' ? '0' : '1');
		return parts.join('|');
	}

	/** Strip every  cover:…  segment from a pipe-separated object ID */
	function removeCoverFromId(oid) {
		return oid.split('|')
			.filter(p => !p.trim().toLowerCase().startsWith('cover'))
			.join('|');
	}

	BH.parseMapToLayout = mapData => {
		const { clamp, measureTextWidth } = BH;
		const al = window.hack?.vars?.layoutAlpha || { collision: 1, poison: 1, functional: 1, background: 0xCCCCCC };
		let parsed = mapData;
		try {
			if (typeof parsed === 'string') parsed = JSON.parse(parsed);
			if (Array.isArray(parsed) && typeof parsed[0] === 'number' && window.LZMA)
				parsed = JSON.parse(window.LZMA.decompress(parsed));
		} catch (e) { return mapData; }
		try { parsed = JSON.parse(JSON.stringify(parsed)); } catch (_) {}

		const result = [];
		for (const obj of parsed) {
			if (!obj || !obj.shapes || !obj.shapes.length) { result.push(obj || {}); continue; }
			const oid = (obj.id || '').toLowerCase();

			if (oid.includes('99999999999')) {
				obj.shapes = obj.shapes.map(sh => sh ? { ...sh, alpha: 0, collision: false, make: 3 } : sh);
				result.push(obj); continue;
			}

			const shapes = obj.shapes;
			const isFakeStatic = typeof obj.mass === 'number' && obj.mass !== 0 && Math.abs(obj.mass) < 1e-6;
			const isGate = /^gate/.test(oid);
			const gateHidden = isGate && isGateDefaultHidden(oid);
			const gateVisible = isGate && !gateHidden;
			const gateHasPoison = isGate && shapes.some(s => s && isPoison((s.id || '').toLowerCase()));

			const isFunctional = oid === 'spawn' || oid === 'door' || oid === 'playarea' || oid === 'checkpoint' ||
				isGate ||
				shapes.some(s => {
					if (!s || !s.id) return false;
					const sid = s.id.toLowerCase();
					return sid === 'spawn' || sid === 'playarea' || sid === 'checkpoint' || sid === 'exitgate' ||
						sid === 'egcounter' || sid.startsWith('roundtime:') || sid.startsWith('button:') || sid.startsWith('leaver:');
				});

			if (isFunctional) {
				const hasLeaver = shapes.some(s => s && s.id && s.id.toLowerCase().startsWith('leaver:'));
				const fs = [];
				for (const sh of shapes) {
					if (!sh) continue;
					const sid = (sh.id || '').toLowerCase();
					const isFunc = sid === 'spawn' || sid === 'playarea' || sid === 'checkpoint' || sid === 'exitgate' ||
						sid === 'egcounter' || sid.startsWith('roundtime:') || sid.startsWith('button:') || sid.startsWith('leaver:');
					if (isFunc) {
						const c = { ...sh };
						if (sid === 'egcounter' || (sid.startsWith('roundtime:') && sh.make === 3)) { c.alpha = 0; fs.push(c); continue; }
						if (sid === 'spawn') { c.alpha = 0; fs.push(c); continue; }
						c.alpha = al.functional; c.color = '0x0000FF'; fs.push(c);
						const label = getFuncLabel(sid);
						if (label) {
							const w = Math.abs(sh.width || 30), h = Math.abs(sh.height || 30);
							const fontSize = clamp(Math.min(w, h) * 0.6, 8, 30);
							fs.push({ x: sh.x || 0, y: sh.y || 0, width: measureTextWidth(fontSize, label),
								height: fontSize * 1.108, angle: -(obj.angle || 0), radius: 50, alpha: 1,
								id: '', collision: false, color: '0x000000', fontSize, text: label, make: 3, type: 3 });
						}
						continue;
					}
					// ── gate shapes ──────────────────────────────
					if (isGate) {
						const c = { ...sh };
						const shPoison = isPoison(sid);
						c.color = (shPoison || gateHasPoison) ? '0x00FFAA' : '0x00AAAA';
						// Uniform alpha & no collision for both states;
						// actual show/hide is driven by the engine via gate ID
						c.alpha     = 0.9;
						c.collision = false;
						fs.push(c);
						continue;
					}
					// ─────────────────────────────────────────────
					if (sh.make === 3 && hasLeaver && leverParts.has(sid)) { fs.push({ ...sh }); continue; }
					if (sh.make === 3) continue;
					const r = processShape(sh, oid, isFakeStatic, al);
					if (r) fs.push(...r);
				}
				// ── gate label ───────────────────────────────
				if (isGate && shapes.length > 0) {
					const sh0 = shapes[0];
					const w = Math.abs(sh0.width || 30), h = Math.abs(sh0.height || 30);
					const label = gateHasPoison ? 'P/G' : 'G';
					const fontSize = clamp(Math.min(w, h) * (gateHasPoison ? 0.4 : 0.6), 8, 30);
					fs.push({ x: sh0.x || 0, y: sh0.y || 0, width: measureTextWidth(fontSize, label),
						height: fontSize * 1.108, angle: -(obj.angle || 0), radius: 50,
						alpha: 1,
						id: '', collision: false, color: '0x000000', fontSize, text: label, make: 3, type: 3 });
				}
				if (!fs.length) fs.push(makeStub());
				obj.shapes = fs;

				// ── Gate: strip cover, push original, create & push flipped clone ──
				if (isGate) {
					// remove cover from original so the gate is visible in layout
					obj.id = removeCoverFromId(obj.id);
					result.push(obj);

					// clone with inverted state (:0↔:1), same button, no collision
					// guarantees the gate silhouette stays visible after any toggle
					const cloneId     = flipGateState(obj.id);
					const cloneShapes = JSON.parse(JSON.stringify(fs));
					for (const s of cloneShapes) s.collision = false;
					result.push({
						x: obj.x, y: obj.y, angle: obj.angle || 0, mass: 0,
						id: cloneId, shapes: cloneShapes
					});
				} else {
					result.push(obj);
				}
				continue;
			}

			if (oid.includes('cover')) {
				obj.id = obj.id.split('|').filter(p => !p.trim().toLowerCase().startsWith('cover')).join('|');
			}
			const fs = [];
			for (const sh of shapes) {
				if (!sh || sh.make === 3) continue;
				const r = processShape(sh, oid, isFakeStatic, al);
				if (r) fs.push(...r);
			}
			if (!fs.length) fs.push(makeStub());
			obj.shapes = fs; result.push(obj);
		}
		return result;
	};
})();