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Scenexe Socket Fiddler

Scenexe socket fiddler. Modify incoming and outgoing packets by writing functions for incoming and outgoing.

Version au 07/01/2023. Voir la dernière version.

Ce script ne doit pas être installé directement. C'est une librairie destinée à être incluse dans d'autres scripts avec la méta-directive // @require https://update.greasyfork.org/scripts/457775/1135835/Scenexe%20Socket%20Fiddler.js

Auteur
discordtehe
Version
0.4
Créé
07/01/2023
Mis à jour
07/01/2023
Licence
N/A

Scenexe Socket Fiddler

Allows you to log, modify, or remove incoming and outgoing packets by writing functions for window.incoming and window.outgoing.

Packet Logging

A simple function you can write is a simple socket logger:

window.incoming = (data) => {
    console.log('incoming:', data);
}
window.outgoing = (data) => {
    console.log('outgoing:', data);
}

The incoming data is an array where the 1st item is an opcode and the 2nd item contains the packet data.

Packet Modification

If you need to modify incoming and outgoing packets, just return the modified data.

Here's an example for removing bullets from incoming GAME_UPDATE packets.

window.incoming = (data) => {
    if (data[0] == MSG_TYPES.INCOMING.GAME_UPDATE)
        data[1][1] = [];
    return data;
}

Packet Deletion

If you need to prevent certain packets from being processed or sent, return "discard".

Here's an example for preventing the client from processing a SENDTOSERVER packet. You receive this packet before you get teleported to another server and it tells your client which server to connect to next. By removing it, we prevent our client from going to another server.

window.incoming = (data) => {
    if (data[0] == MSG_TYPES.INCOMING.SEND_TO_SERVER)
        return "discard";
}