Greasy Fork is available in English.

WME Utils - NavigationPoint

NavigationPoint class necessary for creating an entryExitPoint in code. Instantiate the class and pass the OL.Geometry.Point in the constructor then add the NavigationPoint object to the entryExitPoints array.

Ce script ne doit pas être installé directement. C'est une librairie destinée à être incluse dans d'autres scripts avec la méta-directive // @require https://greasyfork.org/scripts/38421-wme-utils-navigationpoint/code/WME%20Utils%20-%20NavigationPoint.js?version=251067

Auteur
WazeDev
Notes
0 0 0
Version
2018.02.13.001
Créé
Mis à jour
Licence
GNU GPLv3
S'applique à
Tous les sites

Description de l'auteur

NavigationPoint class necessary for creating an entryExitPoint in code. Instantiate the class and pass the OL.Geometry.Point in the constructor then add the NavigationPoint object to the entryExitPoints array.

Example usage:

var PlaceObject = require("Waze/Feature/Vector/Landmark");
var AddPlace = require("Waze/Action/AddLandmark");
var NewPlace = new PlaceObject();

NewPlace.geometry = new OL.Geometry.Point(longitude, latitude);
NewPlace.attributes.categories.push(category);

let eep = new NavigationPoint(new OL.Geometry.Point(longitude, latitude));
NewPlace.attributes.entryExitPoints.push(eep);

W.model.actionManager.add(new AddPlace(NewPlace));

The above example is for creating a Place via script. The same can be done to modify an existing Place to add the entryExitPoint using the NavigationPoint class by utilizing the UpdateObject class and setting entryExitPoints to an array containing objects of the NavigationPoint class.