“If you play SkyWars, this script lets you see through blocks and break blocks much faster. If you play The War, a single shot can take down an opponent almost instantly.”
// ==UserScript==
// @name Minehack
// @namespace http://tampermonkey.net/
// @version 7.8
// @description “If you play SkyWars, this script lets you see through blocks and break blocks much faster. If you play The War, a single shot can take down an opponent almost instantly.”
// @author Qwerty Matthew (Updated)
// @match https://minefun.io/*
// @match https://*.minefun.io/*
// @match http://minefun.io/*
// @match http://*.minefun.io/*
// @icon https://www.google.com/s2/favicons?sz=64&domain=minefun.io
// @grant none
// @run-at document-idle
// @license ISC
// ==/UserScript==
(function() {
'use strict';
console.log('%c[Minehack] Script loaded - Auto activation enabled', 'color: #ff00ff; font-size: 14px; font-weight: bold;');
// ==================== MINEHACK LOGO ====================
function createMinehackLogo() {
if (document.getElementById('minehack-logo')) return;
const logo = document.createElement('div');
logo.id = 'minehack-logo';
logo.textContent = 'MINEHACK';
Object.assign(logo.style, {
position: 'fixed',
top: '14px',
left: '14px',
zIndex: '2147483647',
padding: '7px 13px',
borderRadius: '10px',
fontFamily: 'Arial, sans-serif',
fontSize: '18px',
fontWeight: '900',
letterSpacing: '2px',
color: '#ffffff',
background: 'linear-gradient(135deg, #111827, #7c3aed, #ec4899)',
border: '1px solid rgba(255,255,255,0.35)',
boxShadow: '0 4px 18px rgba(124,58,237,0.55)',
textShadow: '0 1px 5px rgba(0,0,0,0.8)',
userSelect: 'none',
pointerEvents: 'none'
});
document.body.appendChild(logo);
}
function startMinehackLogo() {
if (document.body) createMinehackLogo();
else setTimeout(startMinehackLogo, 100);
}
startMinehackLogo();
function updateStatus(status, color = '#00ff00') {
console.log(`%c[MineGun Status] ${status}`, `color: ${color}; font-family: monospace;`);
}
// Dummy functions (no UI)
function updateHitAllIndicator() {}
function updateInfectionWinIndicator() {}
function showInfectionDebug() {}
function clearInfectionDebug() {}
function hideInfectionDebug() {}
let windowHooked = null;
let cheatInterval = null;
let hitAllActive = false;
let hitAllInterval = null;
const packetsOut = {
TIME_STEP_INFO: 1, TIME_STEP: 2, DEATH: 3, REQUEST_RESPAWN: 4, PLAY_EMOTION: 5, PING: 7,
PLACE_BLOCKS: 8, CHAT: 9, GET_PLAYERS: 10, CONVERT_MINEBUCKS: 11, FREE_AD: 12, HIT: 13,
PASTE_CHUNK_BLOCKS: 22, FILL_AREA_WITH_BLOCKS: 23, PICKUP_DROP_ITEM: 24, SKIN_CHANGED: 25,
USE_FOOD: 26, GOT_DAMAGE: 27, THROW_DYNAMITE: 28, THROW_PROJECTILE: 29, UPDATE_SIGN_TEXT: 30,
SIGN_INPUT_REQUEST: 31, MODIFIERS_AMOUNT_TO_REQUEST: 500, GET_CHUNKS_MODIFIERS: 501,
GET_ITEM_WITH_CREATE: 502, SHOOTER_CHANGE_WEAPON: 516, OPEN_LOOTBOX: 517, TRY_TO_USE_TNT: 520,
USE_HAND_ITEM: 521, SET_CURRENT_ACTIVE_SLOT: 504, REPLACE_ITEMS_IN_BLOCK: 505,
REPLACE_ITEMS: 506, MOVE_ITEMS_IN_BLOCK: 507, MOVE_ITEMS: 508, THROW_OUT_ITEM: 509,
GET_BLOCK_VIA_WHEEL: 510, CHANGE_BLOCK_OPEN_STATE: 511, EXIT_FROM_STORAGE_BLOCK: 518,
INST_DRAG_ITEM_TO_ARMOR: 519, OPEN_ITEM: 220, CRAFT: 221, START_TICKER: 222,
ADD_PLAYER_TO_PRIVATE: 512, REMOVE_PLAYER_FROM_PRIVATE: 513, GET_PLAYER_PRIVATE_MEMBERS: 514,
CREATE_PREFAB: 1101, DELETE_PREFAB: 1102, GET_PREFAB: 1103, GET_PREFABS: 1104,
INSERT_PREFAB: 1105, ERASE_AREA: 1106, PUBLISH_PREFAB: 1107, HNS_ATTACK_BLOCK: 1200,
HNS_PLAYER_LEFT_HIDED_STATE: 1201, CHOOSED_BLOCK: 1202, HNS_CHANGE_DOOR_STATE: 1203,
HNS_GET_FREE_KIT: 1204, INFECTION_GET_WEAPON: 1300, INFECTION_SELECT_ZOMBIE: 1301,
WAR_GET_WEAPON: 1400, SKY_WARS_SET_KIT: 1500, SKY_WARS_GET_FREE_KIT: 1501,
ONE_BLOCK_PORTAL_REQUEST: 1550, ONE_BLOCK_GO_HOME: 1551
};
const _assign = Object.assign;
const _defineProperty = Object.defineProperty;
// ==================== AGGRESSIVE GAME OBJECT SCAN ====================
function aggressiveScan() {
if (windowHooked) return true;
console.log('%c[Minehack] Running aggressive scan...', 'color: #ffff00;');
// Deep window scan
for (let key in window) {
try {
const obj = window[key];
if (obj && typeof obj === 'object' && obj.player && obj.gameWorld) {
windowHooked = obj;
console.log('%c[Minehack] ✅ Game object found via window scan!', 'color: #00ff00; font-weight: bold;');
return true;
}
} catch (e) {}
}
// Canvas scan
const canvases = document.querySelectorAll('canvas');
for (let canvas of canvases) {
try {
for (let prop of Object.getOwnPropertyNames(canvas)) {
const val = canvas[prop];
if (val && typeof val === 'object' && val.player && val.gameWorld) {
windowHooked = val;
console.log('%c[MineGun] ✅ Game object found via canvas!', 'color: #00ff00; font-weight: bold;');
return true;
}
}
} catch (e) {}
}
return false;
}
// ==================== CHEATS CORE ====================
function cheatingIsFun() {
if (cheatInterval) {
clearInterval(cheatInterval);
cheatInterval = null;
updateStatus('Cheats OFF', '#ff0000');
return;
}
updateStatus('ACTIVE! 🔥', '#00ff00');
console.log('%c[Minehack] Cheats enabled - Rapid fire + ESP + more', 'color: #00ff00; font-weight: bold;');
cheatInterval = setInterval(() => {
if (!windowHooked?.gameWorld) return;
// ESP
try {
windowHooked.gameWorld.server.players.forEach((plr) => {
if (plr.playerMaterial) plr.playerMaterial.depthTest = false;
if (plr.isHided && plr.model) plr.model.visible = true;
});
} catch (e) {}
// No Fog
try {
const fog = windowHooked.gameWorld.threeScene?.scene?.fog;
if (fog) _assign(fog, { near: 9999, far: 10000 });
} catch (e) {}
// Weapon mods (FAST SHOOTING)
try {
const weaponMod = {
isAuto: true,
firerateMs: 15,
lastShootFirerateMs: 15,
timeToScopeSec: 0.01,
reloadTimeMs: 1,
currAmmo: 30,
distance: 9999,
recoilDecayRatio: 999,
recoilMax: 0.000001,
maxCrouchSpread: 0.000001,
maxStandSpread: 0.000001,
maxJumpInaccuracy: 0.000001,
maxMoveInaccuracy: 0.000001,
knifeLongAttackDelayMs: 10,
knifeLongAttackFirerateMs: 15,
recoilAttackX: 0.0001,
recoilAttackY: 0.0001,
secondAttackDistance: 9999,
swapTimeMs: 1
};
windowHooked.gameWorld.systemsManager.activeSystems.forEach((system) => {
if (system?.far) system.far = 9999;
if (system?.playerShooter?.currPlayerWeapon) {
_assign(system.playerShooter.currPlayerWeapon, weaponMod);
}
if (system?.playerShooter?.currPlayerWeaponSpec) {
_assign(system.playerShooter.currPlayerWeaponSpec, weaponMod);
}
if (system?.playerShooter) {
_defineProperty(system, 'cooldownRemainderMs', { get() { return 10; }, set() {} });
_defineProperty(system, 'shootPressedDelayer', { get() { return 1; }, set() {} });
}
});
} catch (e) {}
// Hit amplification
try {
const msgs = windowHooked.gameWorld.server.msgsToSend;
if (msgs && typeof msgs.push === 'function' && !msgs._push) {
msgs._push = msgs.push;
msgs.push = function(...args) {
if (args[0] === packetsOut.HIT) {
for (let i = 0; i < 12; i++) msgs._push.apply(this, args);
return;
}
return msgs._push.apply(this, args);
};
}
} catch (e) {}
// Instant block breaking
try {
const system = windowHooked.gameWorld.systemsManager.activeSystems.find(x => x?.infinityBlocks !== undefined);
if (system) {
_defineProperty(system, 'instantBlockBreaking', { get() { return true; }, set() {} });
}
} catch (e) {}
}, 100);
}
// ==================== KEYBINDS ====================
const pressedKeys = {
allowBackquote: true,
allowPeriod: true,
allowComma: true,
allowEqual: true
};
function unlockKey(code) {
pressedKeys[`allow${code}`] = true;
}
function allowBinds() {
return document?.pointerLockElement && document?.activeElement?.tagName !== 'INPUT';
}
function tp(x = 0, y = 0, z = 0, relative = true) {
try {
const pos = windowHooked.player.position;
if (relative) {
pos.x += x; pos.y += y; pos.z += z;
} else {
_assign(pos, { x, y, z });
}
windowHooked.player.physicsPosComp.copyPos(pos);
} catch (e) {}
}
function tpToSelectedBlock() {
try {
const outline = windowHooked.gameWorld.systemsManager.activeSystems.find(s => s.currBlockPos);
if (outline?.currBlockPos) {
const { x, y, z } = outline.currBlockPos;
tp(x, y + 1, z, false);
}
} catch (e) {}
}
function hitAll() {
try {
const myId = windowHooked?.player?.sessionId;
windowHooked.gameWorld.server.players.forEach(plr => {
if (plr.sessionId === myId || !plr.model?.position) return;
const { x, y, z } = plr.model.position;
windowHooked.gameWorld.server.sendData(packetsOut.HIT, [
windowHooked.gameWorld.time.localServerTimeMs,
x, y + 0.1, z,
0.00000001, -0.9999999, 0.00000001,
2, plr.sessionId
]);
});
} catch (e) {}
}
function toggleHitAll() {
hitAllActive = !hitAllActive;
if (hitAllActive) {
hitAll();
hitAllInterval = setInterval(hitAll, 450);
console.log('%c[MineGun] Hit All ENABLED', 'color: #00ff00;');
} else {
if (hitAllInterval) clearInterval(hitAllInterval);
console.log('%c[MineGun] Hit All DISABLED', 'color: #ffff00;');
}
}
function removeFloor() {
try {
windowHooked.gameWorld.server.players.forEach(plr => {
if (!plr.isAlive || !plr.model?.position) return;
let { x, y, z } = plr.model.position;
x = Math.round(x); y = Math.round(y - 1); z = Math.round(z);
for (let dx = -1; dx <= 1; dx++) {
for (let dz = -1; dz <= 1; dz++) {
windowHooked.gameWorld.server.sendData(packetsOut.PLACE_BLOCKS, [
x + dx, y, z + dz, 1, `${x+dx},${y},${z+dz}`, 0
]);
}
}
});
} catch (e) {}
}
function keybindsLoop() {
if (allowBinds() && windowHooked) {
if (pressedKeys['Backquote'] && pressedKeys.allowBackquote) {
pressedKeys.allowBackquote = false;
setTimeout(() => unlockKey('Backquote'), 400);
tpToSelectedBlock();
}
if (pressedKeys['Period'] && pressedKeys.allowPeriod) {
pressedKeys.allowPeriod = false;
setTimeout(() => unlockKey('Period'), 500);
toggleHitAll();
}
if (pressedKeys['Comma'] && pressedKeys.allowComma) {
pressedKeys.allowComma = false;
setTimeout(() => unlockKey('Comma'), 200);
removeFloor();
}
if ((pressedKeys['Equal'] || pressedKeys['NumpadAdd']) && pressedKeys.allowEqual) {
pressedKeys.allowEqual = false;
setTimeout(() => unlockKey('Equal'), 1000);
cheatingIsFun();
}
}
requestAnimationFrame(keybindsLoop);
}
// ==================== AUTO ACTIVATION POLLING ====================
function startAutoActivation() {
console.log('%c[MineGun] Starting auto-activation polling...', 'color: #ffff00;');
const pollInterval = setInterval(() => {
if (windowHooked) {
clearInterval(pollInterval);
console.log('%c[MineGun] Game context ready - Activating cheats!', 'color: #00ff00; font-weight: bold;');
cheatingIsFun();
keybindsLoop();
return;
}
// Try to find game object
aggressiveScan();
}, 500);
// Safety net
setTimeout(() => {
if (!windowHooked) {
console.log('%c[MineGun] Safety activation triggered', 'color: #ffff00;');
aggressiveScan();
if (windowHooked) {
cheatingIsFun();
keybindsLoop();
}
}
}, 12000);
}
// Hook Function.prototype.call for early detection
const originalCall = Function.prototype.call;
Function.prototype.call = function(thisArg, ...args) {
if (thisArg && typeof thisArg === 'object' && thisArg.player && thisArg.gameWorld && !windowHooked) {
windowHooked = thisArg;
console.log('%c[MineGun] Game object hooked via Function.call!', 'color: #00ff00; font-weight: bold;');
}
return originalCall.apply(this, [thisArg, ...args]);
};
// Hook defineProperty
const originalDefineProperty = Object.defineProperty;
Object.defineProperty = function(obj, prop, descriptor) {
const ret = originalDefineProperty.apply(this, arguments);
if (prop === 'player' || prop === 'gameWorld') {
try {
if (obj && obj.player && obj.gameWorld) {
windowHooked = obj;
}
} catch (e) {}
}
return ret;
};
// Start everything
window.addEventListener('keydown', (e) => { pressedKeys[e.code] = true; });
window.addEventListener('keyup', (e) => { pressedKeys[e.code] = false; });
// Begin auto activation
setTimeout(() => {
startAutoActivation();
}, 1500);
console.log('%c[MineGun] Fully initialized - Waiting for game...', 'color: #00ff00;');
})();