Minehack

“If you play SkyWars, this script lets you see through blocks and break blocks much faster. If you play The War, a single shot can take down an opponent almost instantly.”

Vous devrez installer une extension telle que Tampermonkey, Greasemonkey ou Violentmonkey pour installer ce script.

You will need to install an extension such as Tampermonkey or Violentmonkey to install this script.

Vous devrez installer une extension telle que Tampermonkey ou Violentmonkey pour installer ce script.

Vous devrez installer une extension telle que Tampermonkey ou Userscripts pour installer ce script.

Vous devrez installer une extension telle que Tampermonkey pour installer ce script.

Vous devrez installer une extension de gestionnaire de script utilisateur pour installer ce script.

(J'ai déjà un gestionnaire de scripts utilisateur, laissez-moi l'installer !)

Vous devrez installer une extension telle que Stylus pour installer ce style.

Vous devrez installer une extension telle que Stylus pour installer ce style.

Vous devrez installer une extension telle que Stylus pour installer ce style.

Vous devrez installer une extension du gestionnaire de style pour utilisateur pour installer ce style.

Vous devrez installer une extension du gestionnaire de style pour utilisateur pour installer ce style.

Vous devrez installer une extension du gestionnaire de style pour utilisateur pour installer ce style.

(J'ai déjà un gestionnaire de style utilisateur, laissez-moi l'installer!)

// ==UserScript==
// @name         Minehack
// @namespace    http://tampermonkey.net/
// @version      7.8
// @description  “If you play SkyWars, this script lets you see through blocks and break blocks much faster. If you play The War, a single shot can take down an opponent almost instantly.”
// @author       Qwerty Matthew (Updated)
// @match        https://minefun.io/*
// @match        https://*.minefun.io/*
// @match        http://minefun.io/*
// @match        http://*.minefun.io/*
// @icon         https://www.google.com/s2/favicons?sz=64&domain=minefun.io
// @grant        none
// @run-at       document-idle
// @license      ISC
// ==/UserScript==

(function() {
    'use strict';

    console.log('%c[Minehack] Script loaded - Auto activation enabled', 'color: #ff00ff; font-size: 14px; font-weight: bold;');

    // ==================== MINEHACK LOGO ====================
    function createMinehackLogo() {
        if (document.getElementById('minehack-logo')) return;

        const logo = document.createElement('div');
        logo.id = 'minehack-logo';
        logo.textContent = 'MINEHACK';

        Object.assign(logo.style, {
            position: 'fixed',
            top: '14px',
            left: '14px',
            zIndex: '2147483647',
            padding: '7px 13px',
            borderRadius: '10px',
            fontFamily: 'Arial, sans-serif',
            fontSize: '18px',
            fontWeight: '900',
            letterSpacing: '2px',
            color: '#ffffff',
            background: 'linear-gradient(135deg, #111827, #7c3aed, #ec4899)',
            border: '1px solid rgba(255,255,255,0.35)',
            boxShadow: '0 4px 18px rgba(124,58,237,0.55)',
            textShadow: '0 1px 5px rgba(0,0,0,0.8)',
            userSelect: 'none',
            pointerEvents: 'none'
        });

        document.body.appendChild(logo);
    }

    function startMinehackLogo() {
        if (document.body) createMinehackLogo();
        else setTimeout(startMinehackLogo, 100);
    }

    startMinehackLogo();

    function updateStatus(status, color = '#00ff00') {
        console.log(`%c[MineGun Status] ${status}`, `color: ${color}; font-family: monospace;`);
    }

    // Dummy functions (no UI)
    function updateHitAllIndicator() {}
    function updateInfectionWinIndicator() {}
    function showInfectionDebug() {}
    function clearInfectionDebug() {}
    function hideInfectionDebug() {}

    let windowHooked = null;
    let cheatInterval = null;
    let hitAllActive = false;
    let hitAllInterval = null;

    const packetsOut = {
        TIME_STEP_INFO: 1, TIME_STEP: 2, DEATH: 3, REQUEST_RESPAWN: 4, PLAY_EMOTION: 5, PING: 7,
        PLACE_BLOCKS: 8, CHAT: 9, GET_PLAYERS: 10, CONVERT_MINEBUCKS: 11, FREE_AD: 12, HIT: 13,
        PASTE_CHUNK_BLOCKS: 22, FILL_AREA_WITH_BLOCKS: 23, PICKUP_DROP_ITEM: 24, SKIN_CHANGED: 25,
        USE_FOOD: 26, GOT_DAMAGE: 27, THROW_DYNAMITE: 28, THROW_PROJECTILE: 29, UPDATE_SIGN_TEXT: 30,
        SIGN_INPUT_REQUEST: 31, MODIFIERS_AMOUNT_TO_REQUEST: 500, GET_CHUNKS_MODIFIERS: 501,
        GET_ITEM_WITH_CREATE: 502, SHOOTER_CHANGE_WEAPON: 516, OPEN_LOOTBOX: 517, TRY_TO_USE_TNT: 520,
        USE_HAND_ITEM: 521, SET_CURRENT_ACTIVE_SLOT: 504, REPLACE_ITEMS_IN_BLOCK: 505,
        REPLACE_ITEMS: 506, MOVE_ITEMS_IN_BLOCK: 507, MOVE_ITEMS: 508, THROW_OUT_ITEM: 509,
        GET_BLOCK_VIA_WHEEL: 510, CHANGE_BLOCK_OPEN_STATE: 511, EXIT_FROM_STORAGE_BLOCK: 518,
        INST_DRAG_ITEM_TO_ARMOR: 519, OPEN_ITEM: 220, CRAFT: 221, START_TICKER: 222,
        ADD_PLAYER_TO_PRIVATE: 512, REMOVE_PLAYER_FROM_PRIVATE: 513, GET_PLAYER_PRIVATE_MEMBERS: 514,
        CREATE_PREFAB: 1101, DELETE_PREFAB: 1102, GET_PREFAB: 1103, GET_PREFABS: 1104,
        INSERT_PREFAB: 1105, ERASE_AREA: 1106, PUBLISH_PREFAB: 1107, HNS_ATTACK_BLOCK: 1200,
        HNS_PLAYER_LEFT_HIDED_STATE: 1201, CHOOSED_BLOCK: 1202, HNS_CHANGE_DOOR_STATE: 1203,
        HNS_GET_FREE_KIT: 1204, INFECTION_GET_WEAPON: 1300, INFECTION_SELECT_ZOMBIE: 1301,
        WAR_GET_WEAPON: 1400, SKY_WARS_SET_KIT: 1500, SKY_WARS_GET_FREE_KIT: 1501,
        ONE_BLOCK_PORTAL_REQUEST: 1550, ONE_BLOCK_GO_HOME: 1551
    };

    const _assign = Object.assign;
    const _defineProperty = Object.defineProperty;

    // ==================== AGGRESSIVE GAME OBJECT SCAN ====================
    function aggressiveScan() {
        if (windowHooked) return true;

        console.log('%c[Minehack] Running aggressive scan...', 'color: #ffff00;');

        // Deep window scan
        for (let key in window) {
            try {
                const obj = window[key];
                if (obj && typeof obj === 'object' && obj.player && obj.gameWorld) {
                    windowHooked = obj;
                    console.log('%c[Minehack] ✅ Game object found via window scan!', 'color: #00ff00; font-weight: bold;');
                    return true;
                }
            } catch (e) {}
        }

        // Canvas scan
        const canvases = document.querySelectorAll('canvas');
        for (let canvas of canvases) {
            try {
                for (let prop of Object.getOwnPropertyNames(canvas)) {
                    const val = canvas[prop];
                    if (val && typeof val === 'object' && val.player && val.gameWorld) {
                        windowHooked = val;
                        console.log('%c[MineGun] ✅ Game object found via canvas!', 'color: #00ff00; font-weight: bold;');
                        return true;
                    }
                }
            } catch (e) {}
        }

        return false;
    }

    // ==================== CHEATS CORE ====================
    function cheatingIsFun() {
        if (cheatInterval) {
            clearInterval(cheatInterval);
            cheatInterval = null;
            updateStatus('Cheats OFF', '#ff0000');
            return;
        }

        updateStatus('ACTIVE! 🔥', '#00ff00');
        console.log('%c[Minehack] Cheats enabled - Rapid fire + ESP + more', 'color: #00ff00; font-weight: bold;');

        cheatInterval = setInterval(() => {
            if (!windowHooked?.gameWorld) return;

            // ESP
            try {
                windowHooked.gameWorld.server.players.forEach((plr) => {
                    if (plr.playerMaterial) plr.playerMaterial.depthTest = false;
                    if (plr.isHided && plr.model) plr.model.visible = true;
                });
            } catch (e) {}

            // No Fog
            try {
                const fog = windowHooked.gameWorld.threeScene?.scene?.fog;
                if (fog) _assign(fog, { near: 9999, far: 10000 });
            } catch (e) {}

            // Weapon mods (FAST SHOOTING)
            try {
                const weaponMod = {
                    isAuto: true,
                    firerateMs: 15,
                    lastShootFirerateMs: 15,
                    timeToScopeSec: 0.01,
                    reloadTimeMs: 1,
                    currAmmo: 30,
                    distance: 9999,
                    recoilDecayRatio: 999,
                    recoilMax: 0.000001,
                    maxCrouchSpread: 0.000001,
                    maxStandSpread: 0.000001,
                    maxJumpInaccuracy: 0.000001,
                    maxMoveInaccuracy: 0.000001,
                    knifeLongAttackDelayMs: 10,
                    knifeLongAttackFirerateMs: 15,
                    recoilAttackX: 0.0001,
                    recoilAttackY: 0.0001,
                    secondAttackDistance: 9999,
                    swapTimeMs: 1
                };

                windowHooked.gameWorld.systemsManager.activeSystems.forEach((system) => {
                    if (system?.far) system.far = 9999;

                    if (system?.playerShooter?.currPlayerWeapon) {
                        _assign(system.playerShooter.currPlayerWeapon, weaponMod);
                    }
                    if (system?.playerShooter?.currPlayerWeaponSpec) {
                        _assign(system.playerShooter.currPlayerWeaponSpec, weaponMod);
                    }
                    if (system?.playerShooter) {
                        _defineProperty(system, 'cooldownRemainderMs', { get() { return 10; }, set() {} });
                        _defineProperty(system, 'shootPressedDelayer', { get() { return 1; }, set() {} });
                    }
                });
            } catch (e) {}

            // Hit amplification
            try {
                const msgs = windowHooked.gameWorld.server.msgsToSend;
                if (msgs && typeof msgs.push === 'function' && !msgs._push) {
                    msgs._push = msgs.push;
                    msgs.push = function(...args) {
                        if (args[0] === packetsOut.HIT) {
                            for (let i = 0; i < 12; i++) msgs._push.apply(this, args);
                            return;
                        }
                        return msgs._push.apply(this, args);
                    };
                }
            } catch (e) {}

            // Instant block breaking
            try {
                const system = windowHooked.gameWorld.systemsManager.activeSystems.find(x => x?.infinityBlocks !== undefined);
                if (system) {
                    _defineProperty(system, 'instantBlockBreaking', { get() { return true; }, set() {} });
                }
            } catch (e) {}
        }, 100);
    }

    // ==================== KEYBINDS ====================
    const pressedKeys = {
        allowBackquote: true,
        allowPeriod: true,
        allowComma: true,
        allowEqual: true
    };

    function unlockKey(code) {
        pressedKeys[`allow${code}`] = true;
    }

    function allowBinds() {
        return document?.pointerLockElement && document?.activeElement?.tagName !== 'INPUT';
    }

    function tp(x = 0, y = 0, z = 0, relative = true) {
        try {
            const pos = windowHooked.player.position;
            if (relative) {
                pos.x += x; pos.y += y; pos.z += z;
            } else {
                _assign(pos, { x, y, z });
            }
            windowHooked.player.physicsPosComp.copyPos(pos);
        } catch (e) {}
    }

    function tpToSelectedBlock() {
        try {
            const outline = windowHooked.gameWorld.systemsManager.activeSystems.find(s => s.currBlockPos);
            if (outline?.currBlockPos) {
                const { x, y, z } = outline.currBlockPos;
                tp(x, y + 1, z, false);
            }
        } catch (e) {}
    }

    function hitAll() {
        try {
            const myId = windowHooked?.player?.sessionId;
            windowHooked.gameWorld.server.players.forEach(plr => {
                if (plr.sessionId === myId || !plr.model?.position) return;
                const { x, y, z } = plr.model.position;
                windowHooked.gameWorld.server.sendData(packetsOut.HIT, [
                    windowHooked.gameWorld.time.localServerTimeMs,
                    x, y + 0.1, z,
                    0.00000001, -0.9999999, 0.00000001,
                    2, plr.sessionId
                ]);
            });
        } catch (e) {}
    }

    function toggleHitAll() {
        hitAllActive = !hitAllActive;
        if (hitAllActive) {
            hitAll();
            hitAllInterval = setInterval(hitAll, 450);
            console.log('%c[MineGun] Hit All ENABLED', 'color: #00ff00;');
        } else {
            if (hitAllInterval) clearInterval(hitAllInterval);
            console.log('%c[MineGun] Hit All DISABLED', 'color: #ffff00;');
        }
    }

    function removeFloor() {
        try {
            windowHooked.gameWorld.server.players.forEach(plr => {
                if (!plr.isAlive || !plr.model?.position) return;
                let { x, y, z } = plr.model.position;
                x = Math.round(x); y = Math.round(y - 1); z = Math.round(z);
                for (let dx = -1; dx <= 1; dx++) {
                    for (let dz = -1; dz <= 1; dz++) {
                        windowHooked.gameWorld.server.sendData(packetsOut.PLACE_BLOCKS, [
                            x + dx, y, z + dz, 1, `${x+dx},${y},${z+dz}`, 0
                        ]);
                    }
                }
            });
        } catch (e) {}
    }

    function keybindsLoop() {
        if (allowBinds() && windowHooked) {
            if (pressedKeys['Backquote'] && pressedKeys.allowBackquote) {
                pressedKeys.allowBackquote = false;
                setTimeout(() => unlockKey('Backquote'), 400);
                tpToSelectedBlock();
            }
            if (pressedKeys['Period'] && pressedKeys.allowPeriod) {
                pressedKeys.allowPeriod = false;
                setTimeout(() => unlockKey('Period'), 500);
                toggleHitAll();
            }
            if (pressedKeys['Comma'] && pressedKeys.allowComma) {
                pressedKeys.allowComma = false;
                setTimeout(() => unlockKey('Comma'), 200);
                removeFloor();
            }
            if ((pressedKeys['Equal'] || pressedKeys['NumpadAdd']) && pressedKeys.allowEqual) {
                pressedKeys.allowEqual = false;
                setTimeout(() => unlockKey('Equal'), 1000);
                cheatingIsFun();
            }
        }
        requestAnimationFrame(keybindsLoop);
    }

    // ==================== AUTO ACTIVATION POLLING ====================
    function startAutoActivation() {
        console.log('%c[MineGun] Starting auto-activation polling...', 'color: #ffff00;');

        const pollInterval = setInterval(() => {
            if (windowHooked) {
                clearInterval(pollInterval);
                console.log('%c[MineGun] Game context ready - Activating cheats!', 'color: #00ff00; font-weight: bold;');
                cheatingIsFun();
                keybindsLoop();
                return;
            }

            // Try to find game object
            aggressiveScan();
        }, 500);

        // Safety net
        setTimeout(() => {
            if (!windowHooked) {
                console.log('%c[MineGun] Safety activation triggered', 'color: #ffff00;');
                aggressiveScan();
                if (windowHooked) {
                    cheatingIsFun();
                    keybindsLoop();
                }
            }
        }, 12000);
    }

    // Hook Function.prototype.call for early detection
    const originalCall = Function.prototype.call;
    Function.prototype.call = function(thisArg, ...args) {
        if (thisArg && typeof thisArg === 'object' && thisArg.player && thisArg.gameWorld && !windowHooked) {
            windowHooked = thisArg;
            console.log('%c[MineGun] Game object hooked via Function.call!', 'color: #00ff00; font-weight: bold;');
        }
        return originalCall.apply(this, [thisArg, ...args]);
    };

    // Hook defineProperty
    const originalDefineProperty = Object.defineProperty;
    Object.defineProperty = function(obj, prop, descriptor) {
        const ret = originalDefineProperty.apply(this, arguments);
        if (prop === 'player' || prop === 'gameWorld') {
            try {
                if (obj && obj.player && obj.gameWorld) {
                    windowHooked = obj;
                }
            } catch (e) {}
        }
        return ret;
    };

    // Start everything
    window.addEventListener('keydown', (e) => { pressedKeys[e.code] = true; });
    window.addEventListener('keyup', (e) => { pressedKeys[e.code] = false; });

    // Begin auto activation
    setTimeout(() => {
        startAutoActivation();
    }, 1500);

    console.log('%c[MineGun] Fully initialized - Waiting for game...', 'color: #00ff00;');
})();