Deadshot.io Ultimate Userscript

Deadshot.io custom enhancements (auto-target, ESP, stats tracker, etc.)

// ==UserScript==
// @name         Deadshot.io Ultimate Userscript
// @namespace    http://tampermonkey.net/
// @version      0.1
// @description  Deadshot.io custom enhancements (auto-target, ESP, stats tracker, etc.)
// @author       Andrew
// @match        https://deadshot.io/*
// @grant        none
// ==/UserScript==

(function() {
    'use strict';

    // Auto-Targeting Assistance
    function autoTargeting() {
        const target = findTarget();  // Function to detect enemies
        if (target) {
            snapToHeadshot(target);  // Function to snap to enemy's head
        }
    }

    // Advanced Movement Prediction
    function movementPrediction() {
        const enemy = findEnemy();  // Function to find enemy
        if (enemy) {
            const predictedPosition = predictMovement(enemy);  // Predict where the enemy is going
            highlightPosition(predictedPosition);  // Show prediction on screen
        }
    }

    // Killstreak Tracker & Perks
    let killStreak = 0;
    function trackKillStreak(kills) {
        killStreak += kills;
        if (killStreak >= 5) {
            activatePerks();  // Function to activate perks on a streak
        }
    }

    // ESP: Enemy and Item Highlighting
    function enemyESP() {
        const enemies = getEnemies();  // Get all enemy positions
        enemies.forEach(enemy => {
            highlightEnemy(enemy);  // Function to display enemy
        });
    }

    function itemESP() {
        const items = getItems();  // Get all power-ups or ammo
        items.forEach(item => {
            highlightItem(item);  // Function to display item on map
        });
    }

    // Function to find an enemy
    function findEnemy() {
        // Logic to identify enemies within the game (coordinates, model detection, etc.)
    }

    // Function to predict enemy movement (e.g., where they are going based on speed & direction)
    function predictMovement(enemy) {
        // Use physics/math to predict enemy's next move
    }

    // Function to highlight enemies or items
    function highlightEnemy(enemy) {
        // Code to outline enemy (could be a visual cue like a glowing border)
    }

    function highlightItem(item) {
        // Code to outline items or power-ups
    }

    // Function to activate perks during kill streaks
    function activatePerks() {
        // Code for perks like increased speed, damage, etc.
    }

    // Function to snap aim to headshot
    function snapToHeadshot(target) {
        // Code to move crosshair to headshot position
    }

    // Main execution loop
    setInterval(() => {
        autoTargeting();          // Keep checking for auto-targeting
        movementPrediction();     // Keep predicting enemy movement
        enemyESP();               // Show ESP for enemies
        itemESP();                // Show ESP for items
    }, 100);  // Execute every 100ms

})();