Afk script

made with much love

À partir de 2021-01-15. Voir la dernière version.

Vous devrez installer une extension telle que Tampermonkey, Greasemonkey ou Violentmonkey pour installer ce script.

Vous devrez installer une extension telle que Tampermonkey ou Violentmonkey pour installer ce script.

Vous devrez installer une extension telle que Tampermonkey ou Violentmonkey pour installer ce script.

Vous devrez installer une extension telle que Tampermonkey ou Userscripts pour installer ce script.

Vous devrez installer une extension telle que Tampermonkey pour installer ce script.

Vous devrez installer une extension de gestionnaire de script utilisateur pour installer ce script.

(J'ai déjà un gestionnaire de scripts utilisateur, laissez-moi l'installer !)

Vous devrez installer une extension telle que Stylus pour installer ce style.

Vous devrez installer une extension telle que Stylus pour installer ce style.

Vous devrez installer une extension telle que Stylus pour installer ce style.

Vous devrez installer une extension du gestionnaire de style pour utilisateur pour installer ce style.

Vous devrez installer une extension du gestionnaire de style pour utilisateur pour installer ce style.

Vous devrez installer une extension du gestionnaire de style pour utilisateur pour installer ce style.

(J'ai déjà un gestionnaire de style utilisateur, laissez-moi l'installer!)

// ==UserScript==
// @name         Afk script
// @description  made with much love
// @version      0.1.2
// @author       Cazka#1820
// @match        *://diep.io/*
// @grant        GM_addStyle
// @namespace https://greasyfork.org/users/541070
// ==/UserScript==
/*
 *   C L A S S E S
 */
class Gui {
    constructor(title) {
        this._colors = ['#E8B18A', '#E666EA', '#9566EA', '#6690EA', '#E7D063', '#EA6666', '#92EA66', '#66EAE6'];
        this._buttons = [];

        this._title = title;
        this._gui;
        this._guiHead;
        this._guiBody;

        this._init();

        this._enableShortcuts();
    }

    _init() {
        const nonce = `a${(Math.random() * 1e5) | 0}`;
        GM_addStyle(`.${nonce} button{display:block;font-family:Ubuntu;color:#fff;text-shadow:-.1em -.1em 0 #000,0 -.1em 0 #000,.1em -.1em 0 #000,.1em 0 0 #000,.1em .1em 0 #000,0 .1em 0 #000,-.1em .1em 0 #000,-.1em 0 0 #000;opacity:.8;border:0;padding:.3em .5em;width:100%;transition:all .15s}.${nonce}{top:0;left:0;position:absolute}.${nonce} button:active:not([disabled]){filter:brightness(.9)}.${nonce} button:hover:not([disabled]):not(:active){filter:brightness(1.1)}`);

        this._gui = document.createElement('div');
        this._guiHead = document.createElement('div');
        this._guiBody = document.createElement('div');

        this._gui.className = `${nonce}`;
        this._guiBody.style.display = 'block';

        document.body.appendChild(this._gui);
        this._gui.appendChild(this._guiHead);
        this._gui.appendChild(this._guiBody);

        this._addButton(this._guiHead, this._title, () => {
            if (this._guiBody.style.display === 'block') {
                this._guiBody.style.display = 'none';
            } else {
                this._guiBody.style.display = 'block';
            }
        });
    }
    addButton(text, onclick, keyCode) {
        return this._addButton(this._guiBody, text, onclick, keyCode);
    }
    removeButton(button) {
        button.remove();
        button.active = false;
    }
    reset() {
        const head = this._buttons[0];
        this._buttons.forEach((x, i) => {
            if (i === 0) return;
            this.removeButton(x);
        });
        this._buttons = [head];
    }
    _addButton(parent, text, onclick, keyCode) {
        const button = document.createElement('button');
        button.innerHTML = text;
        button.keyCode = keyCode;
        button.onclick = onclick;
        button.style['background-color'] = this._colors[this._buttons.length % this._colors.length];

        parent.appendChild(button);
        this._buttons.push(button);
        return button;
    }
    _enableShortcuts() {
        document.addEventListener('keydown', (event) => {
            if (document.getElementById('textInputContainer').style.display === 'block') return;
            this._buttons.forEach((button) => {
                if (button.keyCode === event.code) button.onclick();
            });
        });
    }
}
class Minimap {
    constructor() {
        this._minimapWidth;
        this._minimapHeight;
        this._x00;
        this._y00;
        this._pointX;
        this._pointY;
        this._viewportWidth;
        this._viewportHeight;

        this._minimapHook();
        this._arrowHook();
    }
    get x() {
        return (this._pointX - this._x00) / this._minimapWidth;
    }
    get y() {
        return (this._pointY - this._y00) / this._minimapHeight;
    }
    _minimapHook() {
        let setTransformArgs;

        const onsetTransform = (args) => {
            if (args[0] === args[3]) setTransformArgs = args;
        };
        const onstrokeRect = () => {
            if (setTransformArgs) {
                this._minimapWidth = setTransformArgs[0];
                this._minimapHeight = setTransformArgs[3];
                this._x00 = setTransformArgs[4];
                this._y00 = setTransformArgs[5];
                setTransformArgs = undefined;
            }
        };
        this._ctxHook('setTransform', onsetTransform);
        this._ctxHook('strokeRect', onstrokeRect);
    }
    _arrowHook() {
        let index = 0;
        const stack = Array(4);

        let pointA;
        let pointB;
        let pointC;

        const calculatePos = () => {
            const side1 = ((pointA[0] - pointB[0]) ** 2 + (pointA[1] - pointB[1]) ** 2) ** 0.5;
            const side2 = ((pointA[0] - pointC[0]) ** 2 + (pointA[1] - pointC[1]) ** 2) ** 0.5;
            const side3 = ((pointB[0] - pointC[0]) ** 2 + (pointB[1] - pointC[1]) ** 2) ** 0.5;
            if (~~side1 == ~~side2 && ~~side2 == ~~side3) return;

            this._pointX = (pointA[0] + pointB[0] + pointC[0]) / 3;
            this._pointY = (pointA[1] + pointB[1] + pointC[1]) / 3;
        };
        const onbeginPath = () => {
            index = 0;
            stack[index++] = 0;
        };
        const onmoveTo = (args) => {
            if (index == 1 && stack[index - 1] == 0) {
                stack[index++] = 1;
                pointA = args;
                return;
            }
            index = 0;
        };
        const onlineTo = (args) => {
            if (index == 2 && stack[index - 1] == 1) {
                stack[index++] = 2;
                pointB = args;
                return;
            }
            if (index == 3 && stack[index - 1] == 2) {
                stack[index++] = 2;
                pointC = args;
                return;
            }
            this._index = 0;
        };
        const onfill = () => {
            if (index == 4 && stack[index - 1] == 2) {
                calculatePos();
                return;
            }
            this._index = 0;
        };

        this._ctxHook('beginPath', onbeginPath);
        this._ctxHook('moveTo', onmoveTo);
        this._ctxHook('lineTo', onlineTo);
        this._ctxHook('fill', onfill);
    }
    _ctxHook(method, callback) {
        const target = window.CanvasRenderingContext2D.prototype;
        target[method] = new Proxy(target[method], {
            apply(target, thisArg, args) {
                callback(args);
                return target.apply(thisArg, args);
            },
        });
    }
}
class Player {
    constructor() {
        this._minimap = new Minimap();
        this._mouse = { x: NaN, y: NaN };
    }
    get x() {
        return this._minimap.x;
    }
    get y() {
        return this._minimap.y;
    }
    goto(x, y) {
        const dX = x - this.x;
        const dY = y - this.y;
        const len = Math.sqrt(dX ** 2 + dY ** 2);
        if (dX > 0) {
            unsafeWindow.input.keyDown('68');
            unsafeWindow.input.keyUp('65');
        } else {
            unsafeWindow.input.keyDown('65');
            unsafeWindow.input.keyUp('68');
        }
        if (dY > 0) {
            unsafeWindow.input.keyDown('83');
            unsafeWindow.input.keyUp('87');
        } else {
            unsafeWindow.input.keyDown('87');
            unsafeWindow.input.keyUp('83');
        }
    }
}
/*
 *   H E L P E R   F U N C T I O N S
 */
function onbtnAfk() {
    this.active = !this.active;
    if (this.active) {
        this.x = player.x;
        this.y = player.y;
        this.innerHTML = 'AFK: ON';
    } else {
        unsafeWindow.input.keyUp('65');
        unsafeWindow.input.keyUp('68');
        unsafeWindow.input.keyUp('87');
        unsafeWindow.input.keyUp('83');
        this.innerHTML = 'AFK: OFF';
    }
}
function onbtnFreezeMouse() {
    this.active = !this.active;
    if (this.active) {
        this.innerHTML = 'Freeze Mouse: ON';
    } else {
        this.innerHTML = 'Freeze Mouse: OFF';
    }
}
function onbtnRepelNecro() {
    this.active = !this.active;
    if (this.active) {
        let repelTime = 25 * 1000;
        unsafeWindow.input.keyDown('16');
        this.repelInterval = setInterval(() => {
            unsafeWindow.input.keyDown('16');
            setTimeout(() => unsafeWindow.input.keyUp('16'), repelTime);
        }, 2 * repelTime + 1300);
        this.innerHTML = 'Repel Necro: ON';
    } else {
        clearInterval(this.repelInterval);
        unsafeWindow.input.keyUp('16');
        this.innerHTML = 'Repel Necro: OFF';
    }
}
function onbtnRepelOverlord() {
    this.active = !this.active;
    if (this.active) {
        let repelTime = 60 * 1000;
        unsafeWindow.input.keyDown('16');
        this.repelInterval = setInterval(() => {
            unsafeWindow.input.keyUp('16');
            setTimeout(() => unsafeWindow.input.keyDown('16'), 3000);
        }, repelTime);
        this.innerHTML = 'Repel Overlord: ON';
    } else {
        clearInterval(this.repelInterval);
        unsafeWindow.input.keyUp('16');
        this.innerHTML = 'Repel Overlord: OFF';
    }
}
function onbtnDiscord() {
    window.open('https://discord.gg/5q2E3Sx');
}
/*
 *   M A I N
 */
const gui = new Gui('AFK by Cazka');
const player = new Player();

let btnAfk = gui.addButton('AFK: OFF', onbtnAfk, 'KeyQ');
let btnFreezeMouse = gui.addButton('Freeze Mouse: OFF', onbtnFreezeMouse, 'KeyG');
let btnRepelNecro = gui.addButton('Repel Necro: OFF', onbtnRepelNecro, 'KeyR');
let btnRepelOverlord = gui.addButton('Repel Overlord: OFF', onbtnRepelOverlord, 'KeyT');
let btnDiscord = gui.addButton('Discord', onbtnDiscord);

unsafeWindow.requestAnimationFrame = new Proxy(unsafeWindow.requestAnimationFrame, {
    apply: function (target, thisArg, args) {
        if (btnAfk.active) player.goto(btnAfk.x, btnAfk.y);
        return target.apply(thisArg, args);
    },
});

(function freezeMouse() {
    const canvas = document.getElementById('canvas');
    canvas.onmousemove = new Proxy(canvas.onmousemove, {
        apply(target, thisArg, args) {
            if (btnFreezeMouse?.active) return;
            target.apply(thisArg, args);
        },
    });
})();