Oib: aimbot

Just a script :)

Vous devrez installer une extension telle que Tampermonkey, Greasemonkey ou Violentmonkey pour installer ce script.

Vous devrez installer une extension telle que Tampermonkey pour installer ce script.

Vous devrez installer une extension telle que Tampermonkey ou Violentmonkey pour installer ce script.

Vous devrez installer une extension telle que Tampermonkey ou Userscripts pour installer ce script.

Vous devrez installer une extension telle que Tampermonkey pour installer ce script.

Vous devrez installer une extension de gestionnaire de script utilisateur pour installer ce script.

(J'ai déjà un gestionnaire de scripts utilisateur, laissez-moi l'installer !)

Vous devrez installer une extension telle que Stylus pour installer ce style.

Vous devrez installer une extension telle que Stylus pour installer ce style.

Vous devrez installer une extension telle que Stylus pour installer ce style.

Vous devrez installer une extension du gestionnaire de style pour utilisateur pour installer ce style.

Vous devrez installer une extension du gestionnaire de style pour utilisateur pour installer ce style.

Vous devrez installer une extension du gestionnaire de style pour utilisateur pour installer ce style.

(J'ai déjà un gestionnaire de style utilisateur, laissez-moi l'installer!)

// ==UserScript==
// @name         Oib: aimbot
// @name:ru      Oib: aimbot
// @namespace    http://tampermonkey.net/
// @version      0.3.1
// @description  Just a script :)
// @description:ru  Just a script :)
// @author       0days
// @match        http://*oib.io/*
// @grant        none
// ==/UserScript==
( function ()
 {
    var ScrptKeys =
    {
        aim: 69,
        aimmode: 113,
        runaway: 88,
        runawayradiusplus: 187,
        runawayradiusminus: 189
    };
    var MousePos =
    {
        x: 0,
        y: 0
    };
    var LastCommandSent = new Date()
    .getTime();
    var Internet_Stress = 15;
    var AimMode = 0;
    var RunAway = 0;
    var Radius = 425;
    var GlobalContinue = false;
    var AimTarget = new Object();
    var lapas = [];
    function CaptureKeyPress ( a )
    {
        if ( a.keyCode == ScrptKeys.aim )
        {
            if ( a.type == "keydown" && GlobalContinue == false )
            {
                GlobalContinue = true;
                AimTarget = undefined;
                Aim();
            }
            if ( a.type == "keyup" && GlobalContinue == true )
            {
                GlobalContinue = false;
            }
        }
        if ( a.keyCode == ScrptKeys.aimmode && a.type == "keydown" )
        {
            AimMode += 1;
            if ( AimMode >= 2 )
            {
                AimMode = 0;
            }
            if ( AimMode == 0 )
            {
                player.army.v = "Aimbot mode: Attack queens";
            }
            if ( AimMode == 1 )
            {
                player.army.v = "Aimbot mode: Attack oibs";
            }
        }
        if ( a.keyCode == ScrptKeys.runaway && a.type == "keydown" )
        {
            RunAway += 1;
            if ( RunAway >= 2 )
            {
                RunAway = 0;
            }
        }
        if ( a.keyCode == ScrptKeys.runawayradiusplus && a.type == "keydown" )
        {
            Radius++;
            player.army.v = "avoid raidus " + Radius + "";
        }
        if ( a.keyCode == ScrptKeys.runawayradiusminus && a.type == "keydown" )
        {
            Radius--;
            player.army.v = "avoid raidus " + Radius + "";
        }
    }
    window.addEventListener( "keydown" , CaptureKeyPress );
    window.addEventListener( "keyup" , CaptureKeyPress );
    function Aim ()
    {
        lapa10233mauve.lapa10182mauve.send( new Uint8Array( [ 0 ] ) );
        var j = 0;
        var k = 0;
        var MinDistance = Infinity;
        var Enemy_Queens = new Array();
        var Enemy_oibs = new Array();
        var My_Oibs = new Array();
        var My_Queen = new Object();
        var GameOibs = lapa10315mauve.lapa10277mauve;
        var players = lapa10279mauve;
        var CmdSnt = new Date()
        .getTime();

        for ( k = 0; k < GameOibs.length; k++ )
        {
            if ( GameOibs[ k ] != undefined )
            {
                if ( GameOibs[ k ].id == player.id )
                {
                    if ( GameOibs[ k ].queen == true )
                    {
                        My_Queen = GameOibs[ k ];
                    }

                    else
                    {
                        My_Oibs.push ( GameOibs[ k ] );
                    }
                }

                else
                {
                    if ( GameOibs[ k ].queen == true )
                    {
                        Enemy_Queens.push ( GameOibs[ k ] );
                    }

                    else
                    {
                        Enemy_oibs.push ( GameOibs[ k ] );
                    }
                }
            }
        }

        if ( AimMode == 0 )
        {
            var Mpos = Enemy_Queens[ j ];
        }
        if ( AimMode == 1 )
        {
            Mpos = Enemy_oibs[ j ]
        }

        if ( AimTarget == undefined )
        {
            if ( AimMode == 0 )
            {
                for ( j = 0; j < Enemy_Queens.length; j++ )
                {
                    if ( MinDistance > GetDistance ( ( Enemy_Queens[ j ].x ), ( Enemy_Queens[ j ].y ), Math.abs ( Mpos.x ), Math.abs ( Mpos.y ) ) )
                    {
                        MinDistance = GetDistance ( ( Enemy_Queens[ j ].x ), ( Enemy_Queens[ j ].y ), Math.abs ( Mpos.x ), Math.abs ( Mpos.y ) );
                        AimTarget = Enemy_Queens[ j ];
                    }
                }
            }

            if ( AimMode == 1 )
            {
                for ( j = 0; j < Enemy_oibs.length; j++ )
                {
                    if ( MinDistance > GetDistance ( ( Enemy_oibs[ j ].x ), ( Enemy_oibs[ j ].y ), Math.abs ( Mpos.x ), Math.abs ( Mpos.y ) ) )
                    {
                        MinDistance = GetDistance ( ( Enemy_oibs[ j ].x ), ( Enemy_oibs[ j ].y ), Math.abs ( Mpos.x ), Math.abs ( Mpos.y ) );
                        AimTarget = Enemy_oibs[ j ];
                    }
                }
            }
        }

        sortByKey ( My_Oibs, "life" );
        sortByKey ( My_Oibs, "level" );
        var diffX = 0;
        var diffY = 0;
        var angle = 0;
        var nPos =
        {
            x: 0,
            y: 0
        };
        var radius = 400;
        var levelSplit = 2;

        if ( Internet_Stress < CmdSnt - LastCommandSent )
        {
            LastCommandSent = new Date()
            .getTime();

            for ( k = 0; k < My_Oibs.length; k++ )
            {
                if ( My_Oibs[ k ].level > 1 )
                {
                    levelSplit = My_Oibs[ k ].level;
                    k = My_Oibs.length;
                }
            }

            for ( k = 0; k < My_Oibs.length; k++ )
            {
                if ( My_Oibs[ k ].level == levelSplit )
                {
                    player.select.units.push ( My_Oibs[ k ] );
                    lapa10233mauve.split();
                }

                if ( My_Oibs[ k ].level <= 2 )
                {
                    radius = 410;
                    diffX = My_Oibs[ k ].x - AimTarget.x;
                    diffY = My_Oibs[ k ].y - AimTarget.y;
                    angle = Math.atan2 ( diffY, diffX );
                    nPos.x = Math.round ( AimTarget.x - radius * Math.cos ( angle ) );
                    nPos.y = Math.round ( AimTarget.y - radius * Math.sin ( angle ) );
                    player.select.lapa10165mauve();
                    FCallMoveOib ( nPos );
                }

                else
                {
                    radius = 410;
                    diffX = My_Oibs[ k ].x - AimTarget.x;
                    diffY = My_Oibs[ k ].y - AimTarget.y;
                    angle = Math.atan2 ( diffY, diffX );
                    nPos.x = Math.round ( AimTarget.x - radius * Math.cos ( angle ) );
                    nPos.y = Math.round ( AimTarget.y - radius * Math.sin ( angle ) );
                    player.select.lapa10165mauve();
                    FCallMoveOib ( nPos );
                }
            }
        }

        player.select.clean();

        if ( GlobalContinue == true )
        {
            setTimeout ( () =>
            {
                Aim();
            }, 1 );
        }
    }
    function Run_away ()
    {
        var j = 0;
        var k = 0;
        var MinDistance = 100;
        var Enemy_Queens = new Array();
        var Enemy_oibs = new Array();
        var My_Oibs = new Array();
        var My_Queen = new Object();
        var GameOibs = lapa10315mauve.lapa10277mauve;
        var Oibs = new Array();

        for ( k = 0; k < GameOibs.length; k++ )
        {
            if ( GameOibs[ k ] != undefined )
            {
                if ( GameOibs[ k ].id == player.id )
                {
                    if ( GameOibs[ k ].queen == true )
                    {
                        My_Queen = GameOibs[ k ];
                    }
                }
                if ( GameOibs[ k ].id != player.id )
                {
                    if ( lapa10279mauve[ player.id ].nickname != lapa10279mauve[ GameOibs[ k ].id ].nickname )
                    {
                        if ( lapas[ 9 ].mode == 1 )
                        {
                            if ( lapa10279mauve[ player.id ].color == lapa10279mauve[ GameOibs[ k ].id ].color ) {}

                            else
                            {
                                Oibs.push( GameOibs[ k ] );
                            }
                        }

                        else
                        {
                            Oibs.push( GameOibs[ k ] );
                        }
                    }
                }
            }
        }

        var Mpos = My_Queen;
        var dist = 0;

        for ( j = 0; j < Oibs.length; j++ )
        {
            if ( j == 0 )
            {
                AimTarget = Oibs[ j ];
            }

            else
            {
                if ( GetDistance( ( Oibs[ j ].x), ( Oibs[ j ].y ), Math.abs( Mpos.x ), Math.abs( Mpos.y ) ) < GetDistance( ( AimTarget.x ), ( AimTarget.y ), Math.abs( Mpos.x ), Math.abs( Mpos.y ) ) )
                {
                    AimTarget = Oibs[ j ];
                }
            }
        }

        var diffX = 0;
        var diffY = 0;
        var angle = 0;
        var radius = 0;
        var nPos =
        {
            x: 0,
            y: 0
        };

        radius = Radius;

        MinDistance = Math.abs( radius );

        if ( MinDistance > GetDistance( ( AimTarget.x ), ( AimTarget.y ), Math.abs( Mpos.x ), Math.abs( Mpos.y ) ) )
        {
            radius = ( radius * -1 ) - 5;

            if ( AimTarget != new Object() )
            {
                diffX = My_Queen.x - AimTarget.x;
                diffY = My_Queen.y - AimTarget.y;
                angle = Math.atan2( diffY, diffX );
                nPos.x = Math.round( AimTarget.x - radius * Math.cos( angle ) );
                nPos.y = Math.round( AimTarget.y - radius * Math.sin( angle ) );
                player.select.clean();
                player.select.units.push( My_Queen );
                FCallMoveOib( nPos );
                player.select.clean();
            }
        }
    }
    function On ()
    {
        if ( RunAway == 1 )
        {
            Run_away();
        }
    }
    setInterval( On );
    var ShowInfo = setInterval ( function ()
    {
        for ( let i = 0; i < lapa10315mauve.lapa10277mauve.length; i++ )
        {
            if ( lapa10315mauve.lapa10277mauve[ i ] != undefined )
            {
                lapa10315mauve.lapa10277mauve[ i ].info_delay = 9999999;
            }
        }
    } );
    function sortByKey ( array, key )
    {
        return array.sort ( function ( a, b )
        {
            var x = a[ key ];
            var y = b[ key ];
            return ( ( x < y ) ? -1 : ( ( x > y ) ? 1 : 0 ) );
        } );
    }
    function SendKey ( k )
    {
        var ev = new KeyboardEvent ( 'keydown',
        {
            'keyCode': k,
            'which': k
        } );
        window.dispatchEvent ( ev );
        ev = new KeyboardEvent ( 'keyup',
        {
            'keyCode': k,
            'which': k
        } );
        window.dispatchEvent ( ev );
    }
    function scan ()
    {
        var l = 0;
        var n = 0;
        for (l = 0; 40000 > l; l++){
            var decode = "lapa" + l + "mauve";
            try
            {
                if ( typeof window[ decode ] != "undefined" )
                {
                    lapas.push ( window[ decode ] );
                    lapas[ n ].name = decode;
                    n++;
                }
            }
            catch ( err )
            {
                console.log ( err.message );
            }
        }
    }
    scan();
    function GetDistance ( x, y, x2, y2 )
    {
        var d = Math.sqrt ( Math.pow ( x - x2, 2 ) + Math.pow ( y - y2, 2 ) );
        return d;
    }
    function FCallMoveOib ( r )
    {
        var a =
        {
            x:
            player.cam.rx,
            y:
            player.cam.ry
        };
        var b =
        {
            x:
            r.x + a.x,
            y:
            r.y + a.y
        };
        var PosBackUp =
        {
            x:
            b.x.toString(),
            y:
            b.y.toString()
        };
        lapa10233mauve.lapa10168mauve (
        {
            x: parseInt ( PosBackUp.x, 10 ),
            y: parseInt ( PosBackUp.y, 10 )
        } );
    }
} ) ();