// ==UserScript==
// @name Get info
// @namespace https://www.youtube.com/channel/UCC4Q28czyJPjSPtYQerbPGw
// @version 1.1.0
// @description Get info from people near to you.
// @author Demostanis
// @match http://zombs.io/*
// @discord https://discord.gg/CcAgabU
// ==/UserScript==
class GetInfo {
constructor() {}
init() {
this.SendChatMessage(atob("U2NyaXB0IG1hZGUgYnkgRGVtb3N0YW5pcyBodHRwczovL2Rpc2NvcmQuZ2cvQ2NBZ2FiVQ=="), "Global")
setTimeout(() => {
const lastMessage = this.GetLastMessage(),
style = document.createElement("style"),
disabledInfo = [
"aimingYaw",
"availableSkillPoints",
"baseSpeed",
"collisionRadius",
"damage",
"energy",
"energyRegenerationRate",
"entityClass",
"experience",
"firingTick",
"hatName",
"height",
"interpolatedYaw",
"isBuildingWalking",
"isInvulnerable",
"isPaused",
"lastDamage",
"lastDamageTarget",
"lastDamageTick",
"lastPetDamage",
"lastPetDamageTarget",
"lastPetDamageTick",
"level",
"maxEnergy",
"maxHealth",
"model",
"msBetweenFires",
"reconnectSecret",
"slowed",
"speedAttribute",
"startChargingTick",
"stunned",
"weaponName",
"weaponTier",
"width",
"yaw",
"zombieShieldHealth",
"zombieShieldMaxHealth"
]
style.innerHTML = ".hud-chat .hud-chat-message { white-space: normal; } .hud-chat-messages { resize: both; }"
document.head.appendChild(style)
Game.currentGame.network.addEntityUpdateHandler(e => {
const entities = Game.currentGame.world.entities
let HTML = ""
Object.keys(entities).forEach((t, i) => {
const entity = entities[t].fromTick
if (entity.entityClass !== "PlayerEntity") return
Object.keys(entity).forEach((prop, index) => {
if (disabledInfo.indexOf(prop) >= 0) return
if (entity[prop].x && entity[prop].y) {
HTML += `<p>${prop}: ${entity[prop].x}, ${entity[prop].y}</p>`
} else {
HTML += `<p>${prop}: ${entity[prop]}</p>`
}
})
HTML += "<hr>"
})
lastMessage.innerHTML = HTML
})
}, 1000)
}
SendChatMessage(msg, channel) {
Game.currentGame.network.sendRpc({
name: "SendChatMessage",
channel: channel,
message: msg
})
}
SendFakeChatMessage(name, msg) {
Game.currentGame.ui.getComponent("Chat").onMessageReceived({
displayName: name,
message: msg
})
}
GetLastMessage() {
const messages = document.querySelectorAll(".hud-chat-message"),
messagesArray = Array.prototype.slice.call(messages)
return Array.prototype.pop.call(messagesArray)
}
GetFirstMessage() {
const messages = document.querySelectorAll(".hud-chat-message"),
messagesArray = Array.prototype.slice.call(messages)
return Array.prototype.shift.call(messagesArray)
}
}
if (!Game.currentGame.world.inWorld) Game.currentGame.network.addEnterWorldHandler(() => new GetInfo().init())
else new GetInfo().init()