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node-lz4

LZ4 fast compression algorithm for js,clone from https://github.com/pierrec/node-lz4 upgrade Buffer.js to version 4.9.0 for fix new version Firefox.

Ce script ne devrait pas être installé directement. C'est une librairie créée pour d'autres scripts. Elle doit être inclus avec la commande // @require https://update.greasyfork.org/scripts/24510/155728/node-lz4.js

require=(function e(t,n,r){function s(o,u){if(!n[o]){if(!t[o]){var a=typeof require=="function"&&require;if(!u&&a)return a(o,!0);if(i)return i(o,!0);var f=new Error("Cannot find module '"+o+"'");throw f.code="MODULE_NOT_FOUND",f}var l=n[o]={exports:{}};t[o][0].call(l.exports,function(e){var n=t[o][1][e];return s(n?n:e)},l,l.exports,e,t,n,r)}return n[o].exports}var i=typeof require=="function"&&require;for(var o=0;o<r.length;o++)s(r[o]);return s})({"./utils":[function(require,module,exports){
/**
 * Javascript emulated bindings
 */
var XXH = require('xxhashjs')

var CHECKSUM_SEED = 0

// Header checksum is second byte of xxhash using 0 as a seed
exports.descriptorChecksum = function (d) {
	return (XXH(d, CHECKSUM_SEED).toNumber() >> 8) & 0xFF
}

exports.blockChecksum = function (d) {
	return XXH(d, CHECKSUM_SEED).toNumber()
}

exports.streamChecksum = function (d, c) {
	if (d === null)
		return c.digest().toNumber()

	if (c === null)
		c = XXH(CHECKSUM_SEED)

	return c.update(d)
}

// Provide simple readInt32LE as the Buffer ones from node and browserify are incompatible
exports.readInt32LE = function (buffer, offset) {
	return (buffer[offset]) |
      (buffer[offset + 1] << 8) |
      (buffer[offset + 2] << 16) |
      (buffer[offset + 3] << 24)
}

exports.bindings = require('./binding')

},{"./binding":1,"xxhashjs":10}],1:[function(require,module,exports){
/**
	Javascript version of the key LZ4 C functions
 */
var uint32 = require('cuint').UINT32

if (!Math.imul) Math.imul = function imul(a, b) {
	var ah = a >>> 16;
	var al = a & 0xffff;
	var bh = b >>> 16;
	var bl = b & 0xffff;
	return (al*bl + ((ah*bl + al*bh) << 16))|0;
};

/**
 * Decode a block. Assumptions: input contains all sequences of a 
 * chunk, output is large enough to receive the decoded data.
 * If the output buffer is too small, an error will be thrown.
 * If the returned value is negative, an error occured at the returned offset.
 *
 * @param input {Buffer} input data
 * @param output {Buffer} output data
 * @return {Number} number of decoded bytes
 * @private
 */
exports.uncompress = function (input, output, sIdx, eIdx) {
	sIdx = sIdx || 0
	eIdx = eIdx || (input.length - sIdx)
	// Process each sequence in the incoming data
	for (var i = sIdx, n = eIdx, j = 0; i < n;) {
		var token = input[i++]

		// Literals
		var literals_length = (token >> 4)
		if (literals_length > 0) {
			// length of literals
			var l = literals_length + 240
			while (l === 255) {
				l = input[i++]
				literals_length += l
			}

			// Copy the literals
			var end = i + literals_length
			while (i < end) output[j++] = input[i++]

			// End of buffer?
			if (i === n) return j
		}

		// Match copy
		// 2 bytes offset (little endian)
		var offset = input[i++] | (input[i++] << 8)

		// 0 is an invalid offset value
		if (offset === 0 || offset > j) return -(i-2)

		// length of match copy
		var match_length = (token & 0xf)
		var l = match_length + 240
		while (l === 255) {
			l = input[i++]
			match_length += l
		}

		// Copy the match
		var pos = j - offset // position of the match copy in the current output
		var end = j + match_length + 4 // minmatch = 4
		while (j < end) output[j++] = output[pos++]
	}

	return j
}

var
	maxInputSize	= 0x7E000000
,	minMatch		= 4
// uint32() optimization
,	hashLog			= 16
,	hashShift		= (minMatch * 8) - hashLog
,	hashSize		= 1 << hashLog

,	copyLength		= 8
,	lastLiterals	= 5
,	mfLimit			= copyLength + minMatch
,	skipStrength	= 6

,	mlBits  		= 4
,	mlMask  		= (1 << mlBits) - 1
,	runBits 		= 8 - mlBits
,	runMask 		= (1 << runBits) - 1

,	hasher 			= 2654435761

// CompressBound returns the maximum length of a lz4 block, given it's uncompressed length
exports.compressBound = function (isize) {
	return isize > maxInputSize
		? 0
		: (isize + (isize/255) + 16) | 0
}

exports.compress = function (src, dst, sIdx, eIdx) {
	// V8 optimization: non sparse array with integers
	var hashTable = new Array(hashSize)
	for (var i = 0; i < hashSize; i++) {
		hashTable[i] = 0
	}
	return compressBlock(src, dst, 0, hashTable, sIdx || 0, eIdx || dst.length)
}

exports.compressHC = exports.compress

exports.compressDependent = compressBlock

function compressBlock (src, dst, pos, hashTable, sIdx, eIdx) {
	var dpos = sIdx
	var dlen = eIdx - sIdx
	var anchor = 0

	if (src.length >= maxInputSize) throw new Error("input too large")

	// Minimum of input bytes for compression (LZ4 specs)
	if (src.length > mfLimit) {
		var n = exports.compressBound(src.length)
		if ( dlen < n ) throw Error("output too small: " + dlen + " < " + n)

		var 
			step  = 1
		,	findMatchAttempts = (1 << skipStrength) + 3
		// Keep last few bytes incompressible (LZ4 specs):
		// last 5 bytes must be literals
		,	srcLength = src.length - mfLimit

		while (pos + minMatch < srcLength) {
			// Find a match
			// min match of 4 bytes aka sequence
			var sequenceLowBits = src[pos+1]<<8 | src[pos]
			var sequenceHighBits = src[pos+3]<<8 | src[pos+2]
			// compute hash for the current sequence
			var hash = Math.imul(sequenceLowBits | (sequenceHighBits << 16), hasher) >>> hashShift
			// get the position of the sequence matching the hash
			// NB. since 2 different sequences may have the same hash
			// it is double-checked below
			// do -1 to distinguish between initialized and uninitialized values
			var ref = hashTable[hash] - 1
			// save position of current sequence in hash table
			hashTable[hash] = pos + 1

			// first reference or within 64k limit or current sequence !== hashed one: no match
			if ( ref < 0 ||
				((pos - ref) >>> 16) > 0 ||
				(
					((src[ref+3]<<8 | src[ref+2]) != sequenceHighBits) ||
					((src[ref+1]<<8 | src[ref]) != sequenceLowBits )
				)
			) {
				// increase step if nothing found within limit
				step = findMatchAttempts++ >> skipStrength
				pos += step
				continue
			}

			findMatchAttempts = (1 << skipStrength) + 3

			// got a match
			var literals_length = pos - anchor
			var offset = pos - ref

			// minMatch already verified
			pos += minMatch
			ref += minMatch

			// move to the end of the match (>=minMatch)
			var match_length = pos
			while (pos < srcLength && src[pos] == src[ref]) {
				pos++
				ref++
			}

			// match length
			match_length = pos - match_length

			// token
			var token = match_length < mlMask ? match_length : mlMask

			// encode literals length
			if (literals_length >= runMask) {
				// add match length to the token
				dst[dpos++] = (runMask << mlBits) + token
				for (var len = literals_length - runMask; len > 254; len -= 255) {
					dst[dpos++] = 255
				}
				dst[dpos++] = len
			} else {
				// add match length to the token
				dst[dpos++] = (literals_length << mlBits) + token
			}

			// write literals
			for (var i = 0; i < literals_length; i++) {
				dst[dpos++] = src[anchor+i]
			}

			// encode offset
			dst[dpos++] = offset
			dst[dpos++] = (offset >> 8)

			// encode match length
			if (match_length >= mlMask) {
				match_length -= mlMask
				while (match_length >= 255) {
					match_length -= 255
					dst[dpos++] = 255
				}

				dst[dpos++] = match_length
			}

			anchor = pos
		}
	}

	// cannot compress input
	if (anchor == 0) return 0

	// Write last literals
	// encode literals length
	literals_length = src.length - anchor
	if (literals_length >= runMask) {
		// add match length to the token
		dst[dpos++] = (runMask << mlBits)
		for (var ln = literals_length - runMask; ln > 254; ln -= 255) {
			dst[dpos++] = 255
		}
		dst[dpos++] = ln
	} else {
		// add match length to the token
		dst[dpos++] = (literals_length << mlBits)
	}

	// write literals
	pos = anchor
	while (pos < src.length) {
		dst[dpos++] = src[pos++]
	}

	return dpos
}

},{"cuint":7}],2:[function(require,module,exports){
(function (Buffer){
var Decoder = require('./decoder_stream')

/**
	Decode an LZ4 stream
 */
function LZ4_uncompress (input, options) {
	var output = []
	var decoder = new Decoder(options)

	decoder.on('data', function (chunk) {
		output.push(chunk)
	})

	decoder.end(input)

	return Buffer.concat(output)
}

exports.LZ4_uncompress = LZ4_uncompress
}).call(this,require("buffer").Buffer)
},{"./decoder_stream":3,"buffer":"buffer"}],3:[function(require,module,exports){
(function (Buffer){
var Transform = require('stream').Transform
var inherits = require('util').inherits

var lz4_static = require('./static')
var utils = lz4_static.utils
var lz4_binding = utils.bindings
var lz4_jsbinding = require('./binding')

var STATES = lz4_static.STATES
var SIZES = lz4_static.SIZES

function Decoder (options) {
	if ( !(this instanceof Decoder) )
		return new Decoder(options)
	
	Transform.call(this, options)
	// Options
	this.options = options || {}

	this.binding = this.options.useJS ? lz4_jsbinding : lz4_binding

	// Encoded data being processed
	this.buffer = null
	// Current position within the data
	this.pos = 0
	this.descriptor = null

	// Current state of the parsing
	this.state = STATES.MAGIC

	this.notEnoughData = false
	this.descriptorStart = 0
	this.streamSize = null
	this.dictId = null
	this.currentStreamChecksum = null
	this.dataBlockSize = 0
	this.skippableSize = 0
}
inherits(Decoder, Transform)

Decoder.prototype._transform = function (data, encoding, done) {
	// Handle skippable data
	if (this.skippableSize > 0) {
		this.skippableSize -= data.length
		if (this.skippableSize > 0) {
			// More to skip
			done()
			return
		}

		data = data.slice(-this.skippableSize)
		this.skippableSize = 0
		this.state = STATES.MAGIC
	}
	// Buffer the incoming data
	this.buffer = this.buffer
					? Buffer.concat( [ this.buffer, data ], this.buffer.length + data.length )
					: data

	this._main(done)
}

Decoder.prototype.emit_Error = function (msg) {
	this.emit( 'error', new Error(msg + ' @' + this.pos) )
}

Decoder.prototype.check_Size = function (n) {
	var delta = this.buffer.length - this.pos
	if (delta <= 0 || delta < n) {
		if (this.notEnoughData) this.emit_Error( 'Unexpected end of LZ4 stream' )
		return true
	}

	this.pos += n
	return false
}

Decoder.prototype.read_MagicNumber = function () {
	var pos = this.pos
	if ( this.check_Size(SIZES.MAGIC) ) return true

	var magic = utils.readInt32LE(this.buffer, pos)

	// Skippable chunk
	if ( (magic & 0xFFFFFFF0) === lz4_static.MAGICNUMBER_SKIPPABLE ) {
		this.state = STATES.SKIP_SIZE
		return
	}

	// LZ4 stream
	if ( magic !== lz4_static.MAGICNUMBER ) {
		this.pos = pos
		this.emit_Error( 'Invalid magic number: ' + magic.toString(16).toUpperCase() )
		return true
	}

	this.state = STATES.DESCRIPTOR
}

Decoder.prototype.read_SkippableSize = function () {
	var pos = this.pos
	if ( this.check_Size(SIZES.SKIP_SIZE) ) return true
	this.state = STATES.SKIP_DATA
	this.skippableSize = utils.readInt32LE(this.buffer, pos)
}

Decoder.prototype.read_Descriptor = function () {
	// Flags
	var pos = this.pos
	if ( this.check_Size(SIZES.DESCRIPTOR) ) return true

	this.descriptorStart = pos

	// version
	var descriptor_flg = this.buffer[pos]
	var version = descriptor_flg >> 6
	if ( version !== lz4_static.VERSION ) {
		this.pos = pos
		this.emit_Error( 'Invalid version: ' + version + ' != ' + lz4_static.VERSION )
		return true
	}

	// flags
	// reserved bit should not be set
	if ( (descriptor_flg >> 1) & 0x1 ) {
		this.pos = pos
		this.emit_Error('Reserved bit set')
		return true
	}

	var blockMaxSizeIndex = (this.buffer[pos+1] >> 4) & 0x7
	var blockMaxSize = lz4_static.blockMaxSizes[ blockMaxSizeIndex ]
	if ( blockMaxSize === null ) {
		this.pos = pos
		this.emit_Error( 'Invalid block max size: ' + blockMaxSizeIndex )
		return true
	}

	this.descriptor = {
		blockIndependence: Boolean( (descriptor_flg >> 5) & 0x1 )
	,	blockChecksum: Boolean( (descriptor_flg >> 4) & 0x1 )
	,	blockMaxSize: blockMaxSize
	,	streamSize: Boolean( (descriptor_flg >> 3) & 0x1 )
	,	streamChecksum: Boolean( (descriptor_flg >> 2) & 0x1 )
	,	dict: Boolean( descriptor_flg & 0x1 )
	,	dictId: 0
	}

	this.state = STATES.SIZE
}

Decoder.prototype.read_Size = function () {
	if (this.descriptor.streamSize) {
		var pos = this.pos
		if ( this.check_Size(SIZES.SIZE) ) return true
		//TODO max size is unsigned 64 bits
		this.streamSize = this.buffer.slice(pos, pos + 8)
	}

	this.state = STATES.DICTID
}

Decoder.prototype.read_DictId = function () {
	if (this.descriptor.dictId) {
		var pos = this.pos
		if ( this.check_Size(SIZES.DICTID) ) return true
		this.dictId = utils.readInt32LE(this.buffer, pos)
	}

	this.state = STATES.DESCRIPTOR_CHECKSUM
}

Decoder.prototype.read_DescriptorChecksum = function () {
	var pos = this.pos
	if ( this.check_Size(SIZES.DESCRIPTOR_CHECKSUM) ) return true

	var checksum = this.buffer[pos]
	var currentChecksum = utils.descriptorChecksum( this.buffer.slice(this.descriptorStart, pos) )
	if (currentChecksum !== checksum) {
		this.pos = pos
		this.emit_Error( 'Invalid stream descriptor checksum' )
		return true
	}

	this.state = STATES.DATABLOCK_SIZE
}

Decoder.prototype.read_DataBlockSize = function () {
	var pos = this.pos
	if ( this.check_Size(SIZES.DATABLOCK_SIZE) ) return true
	var datablock_size = utils.readInt32LE(this.buffer, pos)
	// Uncompressed
	if ( datablock_size === lz4_static.EOS ) {
		this.state = STATES.EOS
		return
	}

// if (datablock_size > this.descriptor.blockMaxSize) {
// 	this.emit_Error( 'ASSERTION: invalid datablock_size: ' + datablock_size.toString(16).toUpperCase() + ' > ' + this.descriptor.blockMaxSize.toString(16).toUpperCase() )
// }
	this.dataBlockSize = datablock_size

	this.state = STATES.DATABLOCK_DATA
}

Decoder.prototype.read_DataBlockData = function () {
	var pos = this.pos
	var datablock_size = this.dataBlockSize
	if ( datablock_size & 0x80000000 ) {
		// Uncompressed size
		datablock_size = datablock_size & 0x7FFFFFFF
	}
	if ( this.check_Size(datablock_size) ) return true

	this.dataBlock = this.buffer.slice(pos, pos + datablock_size)

	this.state = STATES.DATABLOCK_CHECKSUM
}

Decoder.prototype.read_DataBlockChecksum = function () {
	var pos = this.pos
	if (this.descriptor.blockChecksum) {
		if ( this.check_Size(SIZES.DATABLOCK_CHECKSUM) ) return true
		var checksum = utils.readInt32LE(this.buffer, this.pos-4)
		var currentChecksum = utils.blockChecksum( this.dataBlock )
		if (currentChecksum !== checksum) {
			this.pos = pos
			this.emit_Error( 'Invalid block checksum' )
			return true
		}
	}

	this.state = STATES.DATABLOCK_UNCOMPRESS
}

Decoder.prototype.uncompress_DataBlock = function () {
	var uncompressed
	// uncompressed?
	if ( this.dataBlockSize & 0x80000000 ) {
		uncompressed = this.dataBlock
	} else {
		uncompressed = new Buffer(this.descriptor.blockMaxSize)
		var decodedSize = this.binding.uncompress( this.dataBlock, uncompressed )
		if (decodedSize < 0) {
			this.emit_Error( 'Invalid data block: ' + (-decodedSize) )
			return true
		}
		if ( decodedSize < this.descriptor.blockMaxSize )
			uncompressed = uncompressed.slice(0, decodedSize)
	}
	this.dataBlock = null
	this.push( uncompressed )

	// Stream checksum
	if (this.descriptor.streamChecksum) {
		this.currentStreamChecksum = utils.streamChecksum(uncompressed, this.currentStreamChecksum)
	}

	this.state = STATES.DATABLOCK_SIZE
}

Decoder.prototype.read_EOS = function () {
	if (this.descriptor.streamChecksum) {
		var pos = this.pos
		if ( this.check_Size(SIZES.EOS) ) return true
		var checksum = utils.readInt32LE(this.buffer, pos)
		if ( checksum !== utils.streamChecksum(null, this.currentStreamChecksum) ) {
			this.pos = pos
			this.emit_Error( 'Invalid stream checksum: ' + checksum.toString(16).toUpperCase() )
			return true
		}
	}

	this.state = STATES.MAGIC
}

Decoder.prototype._flush = function (done) {
	// Error on missing data as no more will be coming
	this.notEnoughData = true
	this._main(done)
}

Decoder.prototype._main = function (done) {
	var pos = this.pos
	var notEnoughData

	while ( !notEnoughData && this.pos < this.buffer.length ) {
		if (this.state === STATES.MAGIC)
			notEnoughData = this.read_MagicNumber()

		if (this.state === STATES.SKIP_SIZE)
			notEnoughData = this.read_SkippableSize()

		if (this.state === STATES.DESCRIPTOR)
			notEnoughData = this.read_Descriptor()

		if (this.state === STATES.SIZE)
			notEnoughData = this.read_Size()

		if (this.state === STATES.DICTID)
			notEnoughData = this.read_DictId()

		if (this.state === STATES.DESCRIPTOR_CHECKSUM)
			notEnoughData = this.read_DescriptorChecksum()

		if (this.state === STATES.DATABLOCK_SIZE)
			notEnoughData = this.read_DataBlockSize()

		if (this.state === STATES.DATABLOCK_DATA)
			notEnoughData = this.read_DataBlockData()

		if (this.state === STATES.DATABLOCK_CHECKSUM)
			notEnoughData = this.read_DataBlockChecksum()

		if (this.state === STATES.DATABLOCK_UNCOMPRESS)
			notEnoughData = this.uncompress_DataBlock()

		if (this.state === STATES.EOS)
			notEnoughData = this.read_EOS()
	}

	if (this.pos > pos) {
		this.buffer = this.buffer.slice(this.pos)
		this.pos = 0
	}

	done()
}

module.exports = Decoder

}).call(this,require("buffer").Buffer)
},{"./binding":1,"./static":6,"buffer":"buffer","stream":33,"util":36}],4:[function(require,module,exports){
(function (Buffer){
var Encoder = require('./encoder_stream')

/**
	Encode an LZ4 stream
 */
function LZ4_compress (input, options) {
	var output = []
	var encoder = new Encoder(options)

	encoder.on('data', function (chunk) {
		output.push(chunk)
	})

	encoder.end(input)

	return Buffer.concat(output)
}

exports.LZ4_compress = LZ4_compress

}).call(this,require("buffer").Buffer)
},{"./encoder_stream":5,"buffer":"buffer"}],5:[function(require,module,exports){
(function (Buffer){
var Transform = require('stream').Transform
var inherits = require('util').inherits

var lz4_static = require('./static')
var utils = lz4_static.utils
var lz4_binding = utils.bindings
var lz4_jsbinding = require('./binding')

var STATES = lz4_static.STATES
var SIZES = lz4_static.SIZES

var defaultOptions = {
	blockIndependence: true
,	blockChecksum: false
,	blockMaxSize: 4<<20
,	streamSize: false
,	streamChecksum: true
,	dict: false
,	dictId: 0
,	highCompression: false
}

function Encoder (options) {
	if ( !(this instanceof Encoder) )
		return new Encoder(options)
	
	Transform.call(this, options)

	// Set the options
	var o = options || defaultOptions
	if (o !== defaultOptions)
		Object.keys(defaultOptions).forEach(function (p) {
			if ( !o.hasOwnProperty(p) ) o[p] = defaultOptions[p]
		})

	this.options = o

	this.binding = this.options.useJS ? lz4_jsbinding : lz4_binding
	this.compress = o.highCompression ? this.binding.compressHC : this.binding.compress

	// Build the stream descriptor from the options
	// flags
	var descriptor_flg = 0
	descriptor_flg = descriptor_flg | (lz4_static.VERSION << 6)			// Version
	descriptor_flg = descriptor_flg | ((o.blockIndependence & 1) << 5)	// Block independence
	descriptor_flg = descriptor_flg | ((o.blockChecksum & 1) << 4)		// Block checksum
	descriptor_flg = descriptor_flg | ((o.streamSize & 1) << 3)			// Stream size
	descriptor_flg = descriptor_flg | ((o.streamChecksum & 1) << 2)		// Stream checksum
																		// Reserved bit
	descriptor_flg = descriptor_flg | (o.dict & 1)						// Preset dictionary

	// block maximum size
	var descriptor_bd = lz4_static.blockMaxSizes.indexOf(o.blockMaxSize)
	if (descriptor_bd < 0)
		throw new Error('Invalid blockMaxSize: ' + o.blockMaxSize)

	this.descriptor = { flg: descriptor_flg, bd: (descriptor_bd & 0x7) << 4 }

	// Data being processed
	this.buffer = []
	this.length = 0

	this.first = true
	this.checksum = null
}
inherits(Encoder, Transform)

// Header = magic number + stream descriptor
Encoder.prototype.headerSize = function () {
	var streamSizeSize = this.options.streamSize ? SIZES.DESCRIPTOR : 0
	var dictSize = this.options.dict ? SIZES.DICTID : 0

	return SIZES.MAGIC + 1 + 1 + streamSizeSize + dictSize + 1
}

Encoder.prototype.header = function () {
	var headerSize = this.headerSize()
	var output = new Buffer(headerSize)

	this.state = STATES.MAGIC
	output.writeInt32LE(lz4_static.MAGICNUMBER, 0, true)

	this.state = STATES.DESCRIPTOR
	var descriptor = output.slice(SIZES.MAGIC, output.length - 1)

	// Update the stream descriptor
	descriptor.writeUInt8(this.descriptor.flg, 0, true)
	descriptor.writeUInt8(this.descriptor.bd, 1, true)

	var pos = 2
	this.state = STATES.SIZE
	if (this.options.streamSize) {
		//TODO only 32bits size supported
		descriptor.writeInt32LE(0, pos, true)
		descriptor.writeInt32LE(this.size, pos + 4, true)
		pos += SIZES.SIZE
	}
	this.state = STATES.DICTID
	if (this.options.dict) {
		descriptor.writeInt32LE(this.dictId, pos, true)
		pos += SIZES.DICTID
	}

	this.state = STATES.DESCRIPTOR_CHECKSUM
	output.writeUInt8(
	  utils.descriptorChecksum( descriptor )
	, SIZES.MAGIC + pos, false
	)

	return output
}

Encoder.prototype.update_Checksum = function (data) {
	// Calculate the stream checksum
	this.state = STATES.CHECKSUM_UPDATE
	if (this.options.streamChecksum) {
		this.checksum = utils.streamChecksum(data, this.checksum)
	}
}

Encoder.prototype.compress_DataBlock = function (data) {
	this.state = STATES.DATABLOCK_COMPRESS
	var dbChecksumSize = this.options.blockChecksum ? SIZES.DATABLOCK_CHECKSUM : 0
	var maxBufSize = this.binding.compressBound(data.length)
	var buf = new Buffer( SIZES.DATABLOCK_SIZE + maxBufSize + dbChecksumSize )
	var compressed = buf.slice(SIZES.DATABLOCK_SIZE, SIZES.DATABLOCK_SIZE + maxBufSize)
	var compressedSize = this.compress(data, compressed)

	// Set the block size
	this.state = STATES.DATABLOCK_SIZE
	// Block size shall never be larger than blockMaxSize
	// console.log("blockMaxSize", this.options.blockMaxSize, "compressedSize", compressedSize)
	if (compressedSize > 0 && compressedSize <= this.options.blockMaxSize) {
		// highest bit is 0 (compressed data)
		buf.writeUInt32LE(compressedSize, 0, true)
		buf = buf.slice(0, SIZES.DATABLOCK_SIZE + compressedSize + dbChecksumSize)
	} else {
		// Cannot compress the data, leave it as is
		// highest bit is 1 (uncompressed data)
		buf.writeInt32LE( 0x80000000 | data.length, 0, true)
		buf = buf.slice(0, SIZES.DATABLOCK_SIZE + data.length + dbChecksumSize)
		data.copy(buf, SIZES.DATABLOCK_SIZE);
	}

	// Set the block checksum
	this.state = STATES.DATABLOCK_CHECKSUM
	if (this.options.blockChecksum) {
		// xxHash checksum on undecoded data with a seed of 0
		var checksum = buf.slice(-dbChecksumSize)
		checksum.writeInt32LE( utils.blockChecksum(compressed), 0, true )
	}

	// Update the stream checksum
	this.update_Checksum(data)

	this.size += data.length

	return buf
}

Encoder.prototype._transform = function (data, encoding, done) {
	if (data) {
		// Buffer the incoming data
		this.buffer.push(data)
		this.length += data.length
	}

	// Stream header
	if (this.first) {
		this.push( this.header() )
		this.first = false
	}

	var blockMaxSize = this.options.blockMaxSize
	// Not enough data for a block
	if ( this.length < blockMaxSize ) return done()

	// Build the data to be compressed
	var buf = Buffer.concat(this.buffer, this.length)

	for (var j = 0, i = buf.length; i >= blockMaxSize; i -= blockMaxSize, j += blockMaxSize) {
		// Compress the block
		this.push( this.compress_DataBlock( buf.slice(j, j + blockMaxSize) ) )
	}

	// Set the remaining data
	if (i > 0) {
		this.buffer = [ buf.slice(j) ]
		this.length = this.buffer[0].length
	} else {
		this.buffer = []
		this.length = 0
	}

	done()
}

Encoder.prototype._flush = function (done) {
	if (this.length > 0) {
		var buf = Buffer.concat(this.buffer, this.length)
		this.buffer = []
		this.length = 0
		var cc = this.compress_DataBlock(buf)
		this.push( cc )
	}

	if (this.options.streamChecksum) {
		this.state = STATES.CHECKSUM
		var eos = new Buffer(SIZES.EOS + SIZES.CHECKSUM)
		eos.writeInt32LE( utils.streamChecksum(null, this.checksum), SIZES.EOS, true )
	} else {
		var eos = new Buffer(SIZES.EOS)
	}

	this.state = STATES.EOS
	eos.writeInt32LE(lz4_static.EOS, 0, true)
	this.push(eos)

	done()
}

module.exports = Encoder

}).call(this,require("buffer").Buffer)
},{"./binding":1,"./static":6,"buffer":"buffer","stream":33,"util":36}],6:[function(require,module,exports){
(function (Buffer){
/**
 * LZ4 based compression and decompression
 * Copyright (c) 2014 Pierre Curto
 * MIT Licensed
 */

// LZ4 stream constants
exports.MAGICNUMBER = 0x184D2204
exports.MAGICNUMBER_BUFFER = new Buffer(4)
exports.MAGICNUMBER_BUFFER.writeUInt32LE(exports.MAGICNUMBER, 0, false)

exports.EOS = 0
exports.EOS_BUFFER = new Buffer(4)
exports.EOS_BUFFER.writeUInt32LE(exports.EOS, 0, false)

exports.VERSION = 1

exports.MAGICNUMBER_SKIPPABLE = 0x184D2A50

// n/a, n/a, n/a, n/a, 64KB, 256KB, 1MB, 4MB
exports.blockMaxSizes = [ null, null, null, null, 64<<10, 256<<10, 1<<20, 4<<20 ]

// Compressed file extension
exports.extension = '.lz4'

// Internal stream states
exports.STATES = {
// Compressed stream
	MAGIC: 0
,	DESCRIPTOR: 1
,	SIZE: 2
,	DICTID: 3
,	DESCRIPTOR_CHECKSUM: 4
,	DATABLOCK_SIZE: 5
,	DATABLOCK_DATA: 6
,	DATABLOCK_CHECKSUM: 7
,	DATABLOCK_UNCOMPRESS: 8
,	DATABLOCK_COMPRESS: 9
,	CHECKSUM: 10
,	CHECKSUM_UPDATE: 11
,	EOS: 90
// Skippable chunk
,	SKIP_SIZE: 101
,	SKIP_DATA: 102
}

exports.SIZES = {
	MAGIC: 4
,	DESCRIPTOR: 2
,	SIZE: 8
,	DICTID: 4
,	DESCRIPTOR_CHECKSUM: 1
,	DATABLOCK_SIZE: 4
,	DATABLOCK_CHECKSUM: 4
,	CHECKSUM: 4
,	EOS: 4
,	SKIP_SIZE: 4
}

exports.utils = require('./utils')

}).call(this,require("buffer").Buffer)
},{"./utils":"./utils","buffer":"buffer"}],7:[function(require,module,exports){
exports.UINT32 = require('./lib/uint32')
exports.UINT64 = require('./lib/uint64')
},{"./lib/uint32":8,"./lib/uint64":9}],8:[function(require,module,exports){
/**
	C-like unsigned 32 bits integers in Javascript
	Copyright (C) 2013, Pierre Curto
	MIT license
 */
;(function (root) {

	// Local cache for typical radices
	var radixPowerCache = {
		36: UINT32( Math.pow(36, 5) )
	,	16: UINT32( Math.pow(16, 7) )
	,	10: UINT32( Math.pow(10, 9) )
	,	2:  UINT32( Math.pow(2, 30) )
	}
	var radixCache = {
		36: UINT32(36)
	,	16: UINT32(16)
	,	10: UINT32(10)
	,	2:  UINT32(2)
	}

	/**
	 *	Represents an unsigned 32 bits integer
	 * @constructor
	 * @param {Number|String|Number} low bits     | integer as a string 		 | integer as a number
	 * @param {Number|Number|Undefined} high bits | radix (optional, default=10)
	 * @return 
	 */
	function UINT32 (l, h) {
		if ( !(this instanceof UINT32) )
			return new UINT32(l, h)

		this._low = 0
		this._high = 0
		this.remainder = null
		if (typeof h == 'undefined')
			return fromNumber.call(this, l)

		if (typeof l == 'string')
			return fromString.call(this, l, h)

		fromBits.call(this, l, h)
	}

	/**
	 * Set the current _UINT32_ object with its low and high bits
	 * @method fromBits
	 * @param {Number} low bits
	 * @param {Number} high bits
	 * @return ThisExpression
	 */
	function fromBits (l, h) {
		this._low = l | 0
		this._high = h | 0

		return this
	}
	UINT32.prototype.fromBits = fromBits

	/**
	 * Set the current _UINT32_ object from a number
	 * @method fromNumber
	 * @param {Number} number
	 * @return ThisExpression
	 */
	function fromNumber (value) {
		this._low = value & 0xFFFF
		this._high = value >>> 16

		return this
	}
	UINT32.prototype.fromNumber = fromNumber

	/**
	 * Set the current _UINT32_ object from a string
	 * @method fromString
	 * @param {String} integer as a string
	 * @param {Number} radix (optional, default=10)
	 * @return ThisExpression
	 */
	function fromString (s, radix) {
		var value = parseInt(s, radix || 10)

		this._low = value & 0xFFFF
		this._high = value >>> 16

		return this
	}
	UINT32.prototype.fromString = fromString

	/**
	 * Convert this _UINT32_ to a number
	 * @method toNumber
	 * @return {Number} the converted UINT32
	 */
	UINT32.prototype.toNumber = function () {
		return (this._high << 16) | this._low
	}

	/**
	 * Convert this _UINT32_ to a string
	 * @method toString
	 * @param {Number} radix (optional, default=10)
	 * @return {String} the converted UINT32
	 */
	UINT32.prototype.toString = function (radix) {
		radix = radix || 10
		var radixUint = radixCache[radix] || new UINT32(radix)

		if ( !this.gt(radixUint) ) return this.toNumber().toString(radix)

		var self = this.clone()
		var res = new Array(32)
		for (var i = 31; i >= 0; i--) {
			self.div(radixUint)
			res[i] = self.remainder.toNumber().toString(radix)
			if ( !self.gt(radixUint) ) break
		}
		res[i-1] = self.toNumber().toString(radix)

		return res.join('')
	}

	/**
	 * Add two _UINT32_. The current _UINT32_ stores the result
	 * @method add
	 * @param {Object} other UINT32
	 * @return ThisExpression
	 */
	UINT32.prototype.add = function (other) {
		var a00 = this._low + other._low
		var a16 = a00 >>> 16

		a16 += this._high + other._high

		this._low = a00 & 0xFFFF
		this._high = a16 & 0xFFFF

		return this
	}

	/**
	 * Subtract two _UINT32_. The current _UINT32_ stores the result
	 * @method subtract
	 * @param {Object} other UINT32
	 * @return ThisExpression
	 */
	UINT32.prototype.subtract = function (other) {
		//TODO inline
		return this.add( other.clone().negate() )
	}

	/**
	 * Multiply two _UINT32_. The current _UINT32_ stores the result
	 * @method multiply
	 * @param {Object} other UINT32
	 * @return ThisExpression
	 */
	UINT32.prototype.multiply = function (other) {
		/*
			a = a00 + a16
			b = b00 + b16
			a*b = (a00 + a16)(b00 + b16)
				= a00b00 + a00b16 + a16b00 + a16b16

			a16b16 overflows the 32bits
		 */
		var a16 = this._high
		var a00 = this._low
		var b16 = other._high
		var b00 = other._low

/* Removed to increase speed under normal circumstances (i.e. not multiplying by 0 or 1)
		// this == 0 or other == 1: nothing to do
		if ((a00 == 0 && a16 == 0) || (b00 == 1 && b16 == 0)) return this

		// other == 0 or this == 1: this = other
		if ((b00 == 0 && b16 == 0) || (a00 == 1 && a16 == 0)) {
			this._low = other._low
			this._high = other._high
			return this
		}
*/

		var c16, c00
		c00 = a00 * b00
		c16 = c00 >>> 16

		c16 += a16 * b00
		c16 &= 0xFFFF		// Not required but improves performance
		c16 += a00 * b16

		this._low = c00 & 0xFFFF
		this._high = c16 & 0xFFFF

		return this
	}

	/**
	 * Divide two _UINT32_. The current _UINT32_ stores the result.
	 * The remainder is made available as the _remainder_ property on
	 * the _UINT32_ object. It can be null, meaning there are no remainder.
	 * @method div
	 * @param {Object} other UINT32
	 * @return ThisExpression
	 */
	UINT32.prototype.div = function (other) {
		if ( (other._low == 0) && (other._high == 0) ) throw Error('division by zero')

		// other == 1
		if (other._high == 0 && other._low == 1) {
			this.remainder = new UINT32(0)
			return this
		}

		// other > this: 0
		if ( other.gt(this) ) {
			this.remainder = new UINT32(0)
			this._low = 0
			this._high = 0
			return this
		}
		// other == this: 1
		if ( this.eq(other) ) {
			this.remainder = new UINT32(0)
			this._low = 1
			this._high = 0
			return this
		}

		// Shift the divisor left until it is higher than the dividend
		var _other = other.clone()
		var i = -1
		while ( !this.lt(_other) ) {
			// High bit can overflow the default 16bits
			// Its ok since we right shift after this loop
			// The overflown bit must be kept though
			_other.shiftLeft(1, true)
			i++
		}

		// Set the remainder
		this.remainder = this.clone()
		// Initialize the current result to 0
		this._low = 0
		this._high = 0
		for (; i >= 0; i--) {
			_other.shiftRight(1)
			// If shifted divisor is smaller than the dividend
			// then subtract it from the dividend
			if ( !this.remainder.lt(_other) ) {
				this.remainder.subtract(_other)
				// Update the current result
				if (i >= 16) {
					this._high |= 1 << (i - 16)
				} else {
					this._low |= 1 << i
				}
			}
		}

		return this
	}

	/**
	 * Negate the current _UINT32_
	 * @method negate
	 * @return ThisExpression
	 */
	UINT32.prototype.negate = function () {
		var v = ( ~this._low & 0xFFFF ) + 1
		this._low = v & 0xFFFF
		this._high = (~this._high + (v >>> 16)) & 0xFFFF

		return this
	}

	/**
	 * Equals
	 * @method eq
	 * @param {Object} other UINT32
	 * @return {Boolean}
	 */
	UINT32.prototype.equals = UINT32.prototype.eq = function (other) {
		return (this._low == other._low) && (this._high == other._high)
	}

	/**
	 * Greater than (strict)
	 * @method gt
	 * @param {Object} other UINT32
	 * @return {Boolean}
	 */
	UINT32.prototype.greaterThan = UINT32.prototype.gt = function (other) {
		if (this._high > other._high) return true
		if (this._high < other._high) return false
		return this._low > other._low
	}

	/**
	 * Less than (strict)
	 * @method lt
	 * @param {Object} other UINT32
	 * @return {Boolean}
	 */
	UINT32.prototype.lessThan = UINT32.prototype.lt = function (other) {
		if (this._high < other._high) return true
		if (this._high > other._high) return false
		return this._low < other._low
	}

	/**
	 * Bitwise OR
	 * @method or
	 * @param {Object} other UINT32
	 * @return ThisExpression
	 */
	UINT32.prototype.or = function (other) {
		this._low |= other._low
		this._high |= other._high

		return this
	}

	/**
	 * Bitwise AND
	 * @method and
	 * @param {Object} other UINT32
	 * @return ThisExpression
	 */
	UINT32.prototype.and = function (other) {
		this._low &= other._low
		this._high &= other._high

		return this
	}

	/**
	 * Bitwise NOT
	 * @method not
	 * @return ThisExpression
	 */
	UINT32.prototype.not = function() {
		this._low = ~this._low & 0xFFFF
		this._high = ~this._high & 0xFFFF

		return this
	}

	/**
	 * Bitwise XOR
	 * @method xor
	 * @param {Object} other UINT32
	 * @return ThisExpression
	 */
	UINT32.prototype.xor = function (other) {
		this._low ^= other._low
		this._high ^= other._high

		return this
	}

	/**
	 * Bitwise shift right
	 * @method shiftRight
	 * @param {Number} number of bits to shift
	 * @return ThisExpression
	 */
	UINT32.prototype.shiftRight = UINT32.prototype.shiftr = function (n) {
		if (n > 16) {
			this._low = this._high >> (n - 16)
			this._high = 0
		} else if (n == 16) {
			this._low = this._high
			this._high = 0
		} else {
			this._low = (this._low >> n) | ( (this._high << (16-n)) & 0xFFFF )
			this._high >>= n
		}

		return this
	}

	/**
	 * Bitwise shift left
	 * @method shiftLeft
	 * @param {Number} number of bits to shift
	 * @param {Boolean} allow overflow
	 * @return ThisExpression
	 */
	UINT32.prototype.shiftLeft = UINT32.prototype.shiftl = function (n, allowOverflow) {
		if (n > 16) {
			this._high = this._low << (n - 16)
			this._low = 0
			if (!allowOverflow) {
				this._high &= 0xFFFF
			}
		} else if (n == 16) {
			this._high = this._low
			this._low = 0
		} else {
			this._high = (this._high << n) | (this._low >> (16-n))
			this._low = (this._low << n) & 0xFFFF
			if (!allowOverflow) {
				// Overflow only allowed on the high bits...
				this._high &= 0xFFFF
			}
		}

		return this
	}

	/**
	 * Bitwise rotate left
	 * @method rotl
	 * @param {Number} number of bits to rotate
	 * @return ThisExpression
	 */
	UINT32.prototype.rotateLeft = UINT32.prototype.rotl = function (n) {
		var v = (this._high << 16) | this._low
		v = (v << n) | (v >>> (32 - n))
		this._low = v & 0xFFFF
		this._high = v >>> 16

		return this
	}

	/**
	 * Bitwise rotate right
	 * @method rotr
	 * @param {Number} number of bits to rotate
	 * @return ThisExpression
	 */
	UINT32.prototype.rotateRight = UINT32.prototype.rotr = function (n) {
		var v = (this._high << 16) | this._low
		v = (v >>> n) | (v << (32 - n))
		this._low = v & 0xFFFF
		this._high = v >>> 16

		return this
	}

	/**
	 * Clone the current _UINT32_
	 * @method clone
	 * @return {Object} cloned UINT32
	 */
	UINT32.prototype.clone = function () {
		return new UINT32(this._low, this._high)
	}

	if (typeof define != 'undefined' && define.amd) {
		// AMD / RequireJS
		define([], function () {
			return UINT32
		})
	} else if (typeof module != 'undefined' && module.exports) {
		// Node.js
		module.exports = UINT32
	} else {
		// Browser
		root['UINT32'] = UINT32
	}

})(this)

},{}],9:[function(require,module,exports){
/**
	C-like unsigned 64 bits integers in Javascript
	Copyright (C) 2013, Pierre Curto
	MIT license
 */
;(function (root) {

	// Local cache for typical radices
	var radixPowerCache = {
		16: UINT64( Math.pow(16, 5) )
	,	10: UINT64( Math.pow(10, 5) )
	,	2:  UINT64( Math.pow(2, 5) )
	}
	var radixCache = {
		16: UINT64(16)
	,	10: UINT64(10)
	,	2:  UINT64(2)
	}

	/**
	 *	Represents an unsigned 64 bits integer
	 * @constructor
	 * @param {Number} first low bits (8)
	 * @param {Number} second low bits (8)
	 * @param {Number} first high bits (8)
	 * @param {Number} second high bits (8)
	 * or
	 * @param {Number} low bits (32)
	 * @param {Number} high bits (32)
	 * or
	 * @param {String|Number} integer as a string 		 | integer as a number
	 * @param {Number|Undefined} radix (optional, default=10)
	 * @return 
	 */
	function UINT64 (a00, a16, a32, a48) {
		if ( !(this instanceof UINT64) )
			return new UINT64(a00, a16, a32, a48)

		this.remainder = null
		if (typeof a00 == 'string')
			return fromString.call(this, a00, a16)

		if (typeof a16 == 'undefined')
			return fromNumber.call(this, a00)

		fromBits.apply(this, arguments)
	}

	/**
	 * Set the current _UINT64_ object with its low and high bits
	 * @method fromBits
	 * @param {Number} first low bits (8)
	 * @param {Number} second low bits (8)
	 * @param {Number} first high bits (8)
	 * @param {Number} second high bits (8)
	 * or
	 * @param {Number} low bits (32)
	 * @param {Number} high bits (32)
	 * @return ThisExpression
	 */
	function fromBits (a00, a16, a32, a48) {
		if (typeof a32 == 'undefined') {
			this._a00 = a00 & 0xFFFF
			this._a16 = a00 >>> 16
			this._a32 = a16 & 0xFFFF
			this._a48 = a16 >>> 16
			return this
		}

		this._a00 = a00 | 0
		this._a16 = a16 | 0
		this._a32 = a32 | 0
		this._a48 = a48 | 0

		return this
	}
	UINT64.prototype.fromBits = fromBits

	/**
	 * Set the current _UINT64_ object from a number
	 * @method fromNumber
	 * @param {Number} number
	 * @return ThisExpression
	 */
	function fromNumber (value) {
		this._a00 = value & 0xFFFF
		this._a16 = value >>> 16
		this._a32 = 0
		this._a48 = 0

		return this
	}
	UINT64.prototype.fromNumber = fromNumber

	/**
	 * Set the current _UINT64_ object from a string
	 * @method fromString
	 * @param {String} integer as a string
	 * @param {Number} radix (optional, default=10)
	 * @return ThisExpression
	 */
	function fromString (s, radix) {
		radix = radix || 10

		this._a00 = 0
		this._a16 = 0
		this._a32 = 0
		this._a48 = 0

		/*
			In Javascript, bitwise operators only operate on the first 32 bits 
			of a number, even though parseInt() encodes numbers with a 53 bits 
			mantissa.
			Therefore UINT64(<Number>) can only work on 32 bits.
			The radix maximum value is 36 (as per ECMA specs) (26 letters + 10 digits)
			maximum input value is m = 32bits as 1 = 2^32 - 1
			So the maximum substring length n is:
			36^(n+1) - 1 = 2^32 - 1
			36^(n+1) = 2^32
			(n+1)ln(36) = 32ln(2)
			n = 32ln(2)/ln(36) - 1
			n = 5.189644915687692
			n = 5
		 */
		var radixUint = radixPowerCache[radix] || new UINT64( Math.pow(radix, 5) )

		for (var i = 0, len = s.length; i < len; i += 5) {
			var size = Math.min(5, len - i)
			var value = parseInt( s.slice(i, i + size), radix )
			this.multiply(
					size < 5
						? new UINT64( Math.pow(radix, size) )
						: radixUint
				)
				.add( new UINT64(value) )
		}

		return this
	}
	UINT64.prototype.fromString = fromString

	/**
	 * Convert this _UINT64_ to a number (last 32 bits are dropped)
	 * @method toNumber
	 * @return {Number} the converted UINT64
	 */
	UINT64.prototype.toNumber = function () {
		return (this._a16 << 16) | this._a00
	}

	/**
	 * Convert this _UINT64_ to a string
	 * @method toString
	 * @param {Number} radix (optional, default=10)
	 * @return {String} the converted UINT64
	 */
	UINT64.prototype.toString = function (radix) {
		radix = radix || 10
		var radixUint = radixCache[radix] || new UINT64(radix)

		if ( !this.gt(radixUint) ) return this.toNumber().toString(radix)

		var self = this.clone()
		var res = new Array(64)
		for (var i = 63; i >= 0; i--) {
			self.div(radixUint)
			res[i] = self.remainder.toNumber().toString(radix)
			if ( !self.gt(radixUint) ) break
		}
		res[i-1] = self.toNumber().toString(radix)

		return res.join('')
	}

	/**
	 * Add two _UINT64_. The current _UINT64_ stores the result
	 * @method add
	 * @param {Object} other UINT64
	 * @return ThisExpression
	 */
	UINT64.prototype.add = function (other) {
		var a00 = this._a00 + other._a00

		var a16 = a00 >>> 16
		a16 += this._a16 + other._a16

		var a32 = a16 >>> 16
		a32 += this._a32 + other._a32

		var a48 = a32 >>> 16
		a48 += this._a48 + other._a48

		this._a00 = a00 & 0xFFFF
		this._a16 = a16 & 0xFFFF
		this._a32 = a32 & 0xFFFF
		this._a48 = a48 & 0xFFFF

		return this
	}

	/**
	 * Subtract two _UINT64_. The current _UINT64_ stores the result
	 * @method subtract
	 * @param {Object} other UINT64
	 * @return ThisExpression
	 */
	UINT64.prototype.subtract = function (other) {
		return this.add( other.clone().negate() )
	}

	/**
	 * Multiply two _UINT64_. The current _UINT64_ stores the result
	 * @method multiply
	 * @param {Object} other UINT64
	 * @return ThisExpression
	 */
	UINT64.prototype.multiply = function (other) {
		/*
			a = a00 + a16 + a32 + a48
			b = b00 + b16 + b32 + b48
			a*b = (a00 + a16 + a32 + a48)(b00 + b16 + b32 + b48)
				= a00b00 + a00b16 + a00b32 + a00b48
				+ a16b00 + a16b16 + a16b32 + a16b48
				+ a32b00 + a32b16 + a32b32 + a32b48
				+ a48b00 + a48b16 + a48b32 + a48b48

			a16b48, a32b32, a48b16, a48b32 and a48b48 overflow the 64 bits
			so it comes down to:
			a*b	= a00b00 + a00b16 + a00b32 + a00b48
				+ a16b00 + a16b16 + a16b32
				+ a32b00 + a32b16
				+ a48b00
				= a00b00
				+ a00b16 + a16b00
				+ a00b32 + a16b16 + a32b00
				+ a00b48 + a16b32 + a32b16 + a48b00
		 */
		var a00 = this._a00
		var a16 = this._a16
		var a32 = this._a32
		var a48 = this._a48
		var b00 = other._a00
		var b16 = other._a16
		var b32 = other._a32
		var b48 = other._a48

		var c00 = a00 * b00

		var c16 = c00 >>> 16
		c16 += a00 * b16
		var c32 = c16 >>> 16
		c16 &= 0xFFFF
		c16 += a16 * b00

		c32 += c16 >>> 16
		c32 += a00 * b32
		var c48 = c32 >>> 16
		c32 &= 0xFFFF
		c32 += a16 * b16
		c48 += c32 >>> 16
		c32 &= 0xFFFF
		c32 += a32 * b00

		c48 += c32 >>> 16
		c48 += a00 * b48
		c48 &= 0xFFFF
		c48 += a16 * b32
		c48 &= 0xFFFF
		c48 += a32 * b16
		c48 &= 0xFFFF
		c48 += a48 * b00

		this._a00 = c00 & 0xFFFF
		this._a16 = c16 & 0xFFFF
		this._a32 = c32 & 0xFFFF
		this._a48 = c48 & 0xFFFF

		return this
	}

	/**
	 * Divide two _UINT64_. The current _UINT64_ stores the result.
	 * The remainder is made available as the _remainder_ property on
	 * the _UINT64_ object. It can be null, meaning there are no remainder.
	 * @method div
	 * @param {Object} other UINT64
	 * @return ThisExpression
	 */
	UINT64.prototype.div = function (other) {
		if ( (other._a16 == 0) && (other._a32 == 0) && (other._a48 == 0) ) {
			if (other._a00 == 0) throw Error('division by zero')

			// other == 1: this
			if (other._a00 == 1) {
				this.remainder = new UINT64(0)
				return this
			}
		}

		// other > this: 0
		if ( other.gt(this) ) {
			this.remainder = new UINT64(0)
			this._a00 = 0
			this._a16 = 0
			this._a32 = 0
			this._a48 = 0
			return this
		}
		// other == this: 1
		if ( this.eq(other) ) {
			this.remainder = new UINT64(0)
			this._a00 = 1
			this._a16 = 0
			this._a32 = 0
			this._a48 = 0
			return this
		}

		// Shift the divisor left until it is higher than the dividend
		var _other = other.clone()
		var i = -1
		while ( !this.lt(_other) ) {
			// High bit can overflow the default 16bits
			// Its ok since we right shift after this loop
			// The overflown bit must be kept though
			_other.shiftLeft(1, true)
			i++
		}

		// Set the remainder
		this.remainder = this.clone()
		// Initialize the current result to 0
		this._a00 = 0
		this._a16 = 0
		this._a32 = 0
		this._a48 = 0
		for (; i >= 0; i--) {
			_other.shiftRight(1)
			// If shifted divisor is smaller than the dividend
			// then subtract it from the dividend
			if ( !this.remainder.lt(_other) ) {
				this.remainder.subtract(_other)
				// Update the current result
				if (i >= 48) {
					this._a48 |= 1 << (i - 48)
				} else if (i >= 32) {
					this._a32 |= 1 << (i - 32)
				} else if (i >= 16) {
					this._a16 |= 1 << (i - 16)
				} else {
					this._a00 |= 1 << i
				}
			}
		}

		return this
	}

	/**
	 * Negate the current _UINT64_
	 * @method negate
	 * @return ThisExpression
	 */
	UINT64.prototype.negate = function () {
		var v = ( ~this._a00 & 0xFFFF ) + 1
		this._a00 = v & 0xFFFF
		v = (~this._a16 & 0xFFFF) + (v >>> 16)
		this._a16 = v & 0xFFFF
		v = (~this._a32 & 0xFFFF) + (v >>> 16)
		this._a32 = v & 0xFFFF
		this._a48 = (~this._a48 + (v >>> 16)) & 0xFFFF

		return this
	}

	/**

	 * @method eq
	 * @param {Object} other UINT64
	 * @return {Boolean}
	 */
	UINT64.prototype.equals = UINT64.prototype.eq = function (other) {
		return (this._a48 == other._a48) && (this._a00 == other._a00)
			 && (this._a32 == other._a32) && (this._a16 == other._a16)
	}

	/**
	 * Greater than (strict)
	 * @method gt
	 * @param {Object} other UINT64
	 * @return {Boolean}
	 */
	UINT64.prototype.greaterThan = UINT64.prototype.gt = function (other) {
		if (this._a48 > other._a48) return true
		if (this._a48 < other._a48) return false
		if (this._a32 > other._a32) return true
		if (this._a32 < other._a32) return false
		if (this._a16 > other._a16) return true
		if (this._a16 < other._a16) return false
		return this._a00 > other._a00
	}

	/**
	 * Less than (strict)
	 * @method lt
	 * @param {Object} other UINT64
	 * @return {Boolean}
	 */
	UINT64.prototype.lessThan = UINT64.prototype.lt = function (other) {
		if (this._a48 < other._a48) return true
		if (this._a48 > other._a48) return false
		if (this._a32 < other._a32) return true
		if (this._a32 > other._a32) return false
		if (this._a16 < other._a16) return true
		if (this._a16 > other._a16) return false
		return this._a00 < other._a00
	}

	/**
	 * Bitwise OR
	 * @method or
	 * @param {Object} other UINT64
	 * @return ThisExpression
	 */
	UINT64.prototype.or = function (other) {
		this._a00 |= other._a00
		this._a16 |= other._a16
		this._a32 |= other._a32
		this._a48 |= other._a48

		return this
	}

	/**
	 * Bitwise AND
	 * @method and
	 * @param {Object} other UINT64
	 * @return ThisExpression
	 */
	UINT64.prototype.and = function (other) {
		this._a00 &= other._a00
		this._a16 &= other._a16
		this._a32 &= other._a32
		this._a48 &= other._a48

		return this
	}

	/**
	 * Bitwise XOR
	 * @method xor
	 * @param {Object} other UINT64
	 * @return ThisExpression
	 */
	UINT64.prototype.xor = function (other) {
		this._a00 ^= other._a00
		this._a16 ^= other._a16
		this._a32 ^= other._a32
		this._a48 ^= other._a48

		return this
	}

	/**
	 * Bitwise NOT
	 * @method not
	 * @return ThisExpression
	 */
	UINT64.prototype.not = function() {
		this._a00 = ~this._a00 & 0xFFFF
		this._a16 = ~this._a16 & 0xFFFF
		this._a32 = ~this._a32 & 0xFFFF
		this._a48 = ~this._a48 & 0xFFFF

		return this
	}

	/**
	 * Bitwise shift right
	 * @method shiftRight
	 * @param {Number} number of bits to shift
	 * @return ThisExpression
	 */
	UINT64.prototype.shiftRight = UINT64.prototype.shiftr = function (n) {
		n %= 64
		if (n >= 48) {
			this._a00 = this._a48 >> (n - 48)
			this._a16 = 0
			this._a32 = 0
			this._a48 = 0
		} else if (n >= 32) {
			n -= 32
			this._a00 = ( (this._a32 >> n) | (this._a48 << (16-n)) ) & 0xFFFF
			this._a16 = (this._a48 >> n) & 0xFFFF
			this._a32 = 0
			this._a48 = 0
		} else if (n >= 16) {
			n -= 16
			this._a00 = ( (this._a16 >> n) | (this._a32 << (16-n)) ) & 0xFFFF
			this._a16 = ( (this._a32 >> n) | (this._a48 << (16-n)) ) & 0xFFFF
			this._a32 = (this._a48 >> n) & 0xFFFF
			this._a48 = 0
		} else {
			this._a00 = ( (this._a00 >> n) | (this._a16 << (16-n)) ) & 0xFFFF
			this._a16 = ( (this._a16 >> n) | (this._a32 << (16-n)) ) & 0xFFFF
			this._a32 = ( (this._a32 >> n) | (this._a48 << (16-n)) ) & 0xFFFF
			this._a48 = (this._a48 >> n) & 0xFFFF
		}

		return this
	}

	/**
	 * Bitwise shift left
	 * @method shiftLeft
	 * @param {Number} number of bits to shift
	 * @param {Boolean} allow overflow
	 * @return ThisExpression
	 */
	UINT64.prototype.shiftLeft = UINT64.prototype.shiftl = function (n, allowOverflow) {
		n %= 64
		if (n >= 48) {
			this._a48 = this._a00 << (n - 48)
			this._a32 = 0
			this._a16 = 0
			this._a00 = 0
		} else if (n >= 32) {
			n -= 32
			this._a48 = (this._a16 << n) | (this._a00 >> (16-n))
			this._a32 = (this._a00 << n) & 0xFFFF
			this._a16 = 0
			this._a00 = 0
		} else if (n >= 16) {
			n -= 16
			this._a48 = (this._a32 << n) | (this._a16 >> (16-n))
			this._a32 = ( (this._a16 << n) | (this._a00 >> (16-n)) ) & 0xFFFF
			this._a16 = (this._a00 << n) & 0xFFFF
			this._a00 = 0
		} else {
			this._a48 = (this._a48 << n) | (this._a32 >> (16-n))
			this._a32 = ( (this._a32 << n) | (this._a16 >> (16-n)) ) & 0xFFFF
			this._a16 = ( (this._a16 << n) | (this._a00 >> (16-n)) ) & 0xFFFF
			this._a00 = (this._a00 << n) & 0xFFFF
		}
		if (!allowOverflow) {
			this._a48 &= 0xFFFF
		}

		return this
	}

	/**
	 * Bitwise rotate left
	 * @method rotl
	 * @param {Number} number of bits to rotate
	 * @return ThisExpression
	 */
	UINT64.prototype.rotateLeft = UINT64.prototype.rotl = function (n) {
		n %= 64
		if (n == 0) return this
		if (n >= 32) {
			// A.B.C.D
			// B.C.D.A rotl(16)
			// C.D.A.B rotl(32)
			var v = this._a00
			this._a00 = this._a32
			this._a32 = v
			v = this._a48
			this._a48 = this._a16
			this._a16 = v
			if (n == 32) return this
			n -= 32
		}

		var high = (this._a48 << 16) | this._a32
		var low = (this._a16 << 16) | this._a00

		var _high = (high << n) | (low >>> (32 - n))
		var _low = (low << n) | (high >>> (32 - n))

		this._a00 = _low & 0xFFFF
		this._a16 = _low >>> 16
		this._a32 = _high & 0xFFFF
		this._a48 = _high >>> 16

		return this
	}

	/**
	 * Bitwise rotate right
	 * @method rotr
	 * @param {Number} number of bits to rotate
	 * @return ThisExpression
	 */
	UINT64.prototype.rotateRight = UINT64.prototype.rotr = function (n) {
		n %= 64
		if (n == 0) return this
		if (n >= 32) {
			// A.B.C.D
			// D.A.B.C rotr(16)
			// C.D.A.B rotr(32)
			var v = this._a00
			this._a00 = this._a32
			this._a32 = v
			v = this._a48
			this._a48 = this._a16
			this._a16 = v
			if (n == 32) return this
			n -= 32
		}

		var high = (this._a48 << 16) | this._a32
		var low = (this._a16 << 16) | this._a00

		var _high = (high >>> n) | (low << (32 - n))
		var _low = (low >>> n) | (high << (32 - n))

		this._a00 = _low & 0xFFFF
		this._a16 = _low >>> 16
		this._a32 = _high & 0xFFFF
		this._a48 = _high >>> 16

		return this
	}

	/**
	 * Clone the current _UINT64_
	 * @method clone
	 * @return {Object} cloned UINT64
	 */
	UINT64.prototype.clone = function () {
		return new UINT64(this._a00, this._a16, this._a32, this._a48)
	}

	if (typeof define != 'undefined' && define.amd) {
		// AMD / RequireJS
		define([], function () {
			return UINT64
		})
	} else if (typeof module != 'undefined' && module.exports) {
		// Node.js
		module.exports = UINT64
	} else {
		// Browser
		root['UINT64'] = UINT64
	}

})(this)

},{}],10:[function(require,module,exports){
(function (Buffer){
/**
	xxHash implementation in pure Javascript

	Copyright (C) 2013, Pierre Curto
	MIT license
 */
;(function (root) {

	var UINT32 = require('cuint').UINT32

	/*
		Merged this sequence of method calls as it speeds up
		the calculations by a factor of 2
	 */
	// this.v1.add( other.multiply(PRIME32_2) ).rotl(13).multiply(PRIME32_1);
	UINT32.prototype.xxh_update = function (low, high) {
		var b00 = PRIME32_2._low
		var b16 = PRIME32_2._high

		var c16, c00
		c00 = low * b00
		c16 = c00 >>> 16

		c16 += high * b00
		c16 &= 0xFFFF		// Not required but improves performance
		c16 += low * b16

		var a00 = this._low + (c00 & 0xFFFF)
		var a16 = a00 >>> 16

		a16 += this._high + (c16 & 0xFFFF)

		var v = (a16 << 16) | (a00 & 0xFFFF)
		v = (v << 13) | (v >>> 19)

		a00 = v & 0xFFFF
		a16 = v >>> 16

		b00 = PRIME32_1._low
		b16 = PRIME32_1._high

		c00 = a00 * b00
		c16 = c00 >>> 16

		c16 += a16 * b00
		c16 &= 0xFFFF		// Not required but improves performance
		c16 += a00 * b16

		this._low = c00 & 0xFFFF
		this._high = c16 & 0xFFFF
	}

	/*
	 * Constants
	 */
	var PRIME32_1 = UINT32( '2654435761' )
	var PRIME32_2 = UINT32( '2246822519' )
	var PRIME32_3 = UINT32( '3266489917' )
	var PRIME32_4 = UINT32(  '668265263' )
	var PRIME32_5 = UINT32(  '374761393' )

	var PRIME32_1plus2 = PRIME32_1.clone().add(PRIME32_2)

	/**
	* Convert string to proper UTF-8 array
	* @param str Input string
	* @returns {Uint8Array} UTF8 array is returned as uint8 array
	*/
	function toUTF8Array (str) {
		var utf8 = []
		for (var i=0, n=str.length; i < n; i++) {
			var charcode = str.charCodeAt(i)
			if (charcode < 0x80) utf8.push(charcode)
			else if (charcode < 0x800) {
				utf8.push(0xc0 | (charcode >> 6),
				0x80 | (charcode & 0x3f))
			}
			else if (charcode < 0xd800 || charcode >= 0xe000) {
				utf8.push(0xe0 | (charcode >> 12),
				0x80 | ((charcode>>6) & 0x3f),
				0x80 | (charcode & 0x3f))
			}
			// surrogate pair
			else {
				i++;
				// UTF-16 encodes 0x10000-0x10FFFF by
				// subtracting 0x10000 and splitting the
				// 20 bits of 0x0-0xFFFFF into two halves
				charcode = 0x10000 + (((charcode & 0x3ff)<<10)
				| (str.charCodeAt(i) & 0x3ff))
				utf8.push(0xf0 | (charcode >>18),
				0x80 | ((charcode>>12) & 0x3f),
				0x80 | ((charcode>>6) & 0x3f),
				0x80 | (charcode & 0x3f))
			}
		}

		return new Uint8Array(utf8)
	}

	/**
	 * XXH object used as a constructor or a function
	 * @constructor
	 * or
	 * @param {Object|String} input data
	 * @param {Number|UINT32} seed
	 * @return ThisExpression
	 * or
	 * @return {UINT32} xxHash
	 */
	function XXH () {
		if (arguments.length == 2)
			return new XXH( arguments[1] ).update( arguments[0] ).digest()

		if (!(this instanceof XXH))
			return new XXH( arguments[0] )

		init.call(this, arguments[0])
	}

	/**
	 * Initialize the XXH instance with the given seed
	 * @method init
	 * @param {Number|Object} seed as a number or an unsigned 32 bits integer
	 * @return ThisExpression
	 */
	 function init (seed) {
		this.seed = seed instanceof UINT32 ? seed.clone() : UINT32(seed)
		this.v1 = this.seed.clone().add(PRIME32_1plus2)
		this.v2 = this.seed.clone().add(PRIME32_2)
		this.v3 = this.seed.clone()
		this.v4 = this.seed.clone().subtract(PRIME32_1)
		this.total_len = 0
		this.memsize = 0
		this.memory = null

		return this
	}
	XXH.prototype.init = init

	/**
	 * Add data to be computed for the XXH hash
	 * @method update
	 * @param {String|Buffer|ArrayBuffer} input as a string or nodejs Buffer or ArrayBuffer
	 * @return ThisExpression
	 */
	XXH.prototype.update = function (input) {
		var isString = typeof input == 'string'
		var isArrayBuffer

		// Convert all strings to utf-8 first (issue #5)
		if (isString) {
			input = toUTF8Array(input)
			isString = false
			isArrayBuffer = true
		}

		if (typeof ArrayBuffer !== "undefined" && input instanceof ArrayBuffer)
		{
			isArrayBuffer = true
			input = new Uint8Array(input);
		}

		var p = 0
		var len = input.length
		var bEnd = p + len

		if (len == 0) return this

		this.total_len += len

		if (this.memsize == 0)
		{
			if (isString) {
				this.memory = ''
			} else if (isArrayBuffer) {
				this.memory = new Uint8Array(16)
			} else {
				this.memory = new Buffer(16)
			}
		}

		if (this.memsize + len < 16)   // fill in tmp buffer
		{
			// XXH_memcpy(this.memory + this.memsize, input, len)
			if (isString) {
				this.memory += input
			} else if (isArrayBuffer) {
				this.memory.set( input.subarray(0, len), this.memsize )
			} else {
				input.copy( this.memory, this.memsize, 0, len )
			}

			this.memsize += len
			return this
		}

		if (this.memsize > 0)   // some data left from previous update
		{
			// XXH_memcpy(this.memory + this.memsize, input, 16-this.memsize);
			if (isString) {
				this.memory += input.slice(0, 16 - this.memsize)
			} else if (isArrayBuffer) {
				this.memory.set( input.subarray(0, 16 - this.memsize), this.memsize )
			} else {
				input.copy( this.memory, this.memsize, 0, 16 - this.memsize )
			}

			var p32 = 0
			if (isString) {
				this.v1.xxh_update(
					(this.memory.charCodeAt(p32+1) << 8) | this.memory.charCodeAt(p32)
				,	(this.memory.charCodeAt(p32+3) << 8) | this.memory.charCodeAt(p32+2)
				)
				p32 += 4
				this.v2.xxh_update(
					(this.memory.charCodeAt(p32+1) << 8) | this.memory.charCodeAt(p32)
				,	(this.memory.charCodeAt(p32+3) << 8) | this.memory.charCodeAt(p32+2)
				)
				p32 += 4
				this.v3.xxh_update(
					(this.memory.charCodeAt(p32+1) << 8) | this.memory.charCodeAt(p32)
				,	(this.memory.charCodeAt(p32+3) << 8) | this.memory.charCodeAt(p32+2)
				)
				p32 += 4
				this.v4.xxh_update(
					(this.memory.charCodeAt(p32+1) << 8) | this.memory.charCodeAt(p32)
				,	(this.memory.charCodeAt(p32+3) << 8) | this.memory.charCodeAt(p32+2)
				)
			} else {
				this.v1.xxh_update(
					(this.memory[p32+1] << 8) | this.memory[p32]
				,	(this.memory[p32+3] << 8) | this.memory[p32+2]
				)
				p32 += 4
				this.v2.xxh_update(
					(this.memory[p32+1] << 8) | this.memory[p32]
				,	(this.memory[p32+3] << 8) | this.memory[p32+2]
				)
				p32 += 4
				this.v3.xxh_update(
					(this.memory[p32+1] << 8) | this.memory[p32]
				,	(this.memory[p32+3] << 8) | this.memory[p32+2]
				)
				p32 += 4
				this.v4.xxh_update(
					(this.memory[p32+1] << 8) | this.memory[p32]
				,	(this.memory[p32+3] << 8) | this.memory[p32+2]
				)
			}

			p += 16 - this.memsize
			this.memsize = 0
			if (isString) this.memory = ''
		}

		if (p <= bEnd - 16)
		{
			var limit = bEnd - 16

			do
			{
				if (isString) {
					this.v1.xxh_update(
						(input.charCodeAt(p+1) << 8) | input.charCodeAt(p)
					,	(input.charCodeAt(p+3) << 8) | input.charCodeAt(p+2)
					)
					p += 4
					this.v2.xxh_update(
						(input.charCodeAt(p+1) << 8) | input.charCodeAt(p)
					,	(input.charCodeAt(p+3) << 8) | input.charCodeAt(p+2)
					)
					p += 4
					this.v3.xxh_update(
						(input.charCodeAt(p+1) << 8) | input.charCodeAt(p)
					,	(input.charCodeAt(p+3) << 8) | input.charCodeAt(p+2)
					)
					p += 4
					this.v4.xxh_update(
						(input.charCodeAt(p+1) << 8) | input.charCodeAt(p)
					,	(input.charCodeAt(p+3) << 8) | input.charCodeAt(p+2)
					)
				} else {
					this.v1.xxh_update(
						(input[p+1] << 8) | input[p]
					,	(input[p+3] << 8) | input[p+2]
					)
					p += 4
					this.v2.xxh_update(
						(input[p+1] << 8) | input[p]
					,	(input[p+3] << 8) | input[p+2]
					)
					p += 4
					this.v3.xxh_update(
						(input[p+1] << 8) | input[p]
					,	(input[p+3] << 8) | input[p+2]
					)
					p += 4
					this.v4.xxh_update(
						(input[p+1] << 8) | input[p]
					,	(input[p+3] << 8) | input[p+2]
					)
				}
				p += 4
			} while (p <= limit)
		}

		if (p < bEnd)
		{
			// XXH_memcpy(this.memory, p, bEnd-p);
			if (isString) {
				this.memory += input.slice(p)
			} else if (isArrayBuffer) {
				this.memory.set( input.subarray(p, bEnd), this.memsize )
			} else {
				input.copy( this.memory, this.memsize, p, bEnd )
			}

			this.memsize = bEnd - p
		}

		return this
	}

	/**
	 * Finalize the XXH computation. The XXH instance is ready for reuse for the given seed
	 * @method digest
	 * @return {UINT32} xxHash
	 */
	XXH.prototype.digest = function () {
		var input = this.memory
		var isString = typeof input == 'string'
		var p = 0
		var bEnd = this.memsize
		var h32, h
		var u = new UINT32

		if (this.total_len >= 16)
		{
			h32 = this.v1.rotl(1).add( this.v2.rotl(7).add( this.v3.rotl(12).add( this.v4.rotl(18) ) ) )
		}
		else
		{
			h32  = this.seed.add( PRIME32_5 )
		}

		h32.add( u.fromNumber(this.total_len) )

		while (p <= bEnd - 4)
		{
			if (isString) {
				u.fromBits(
					(input.charCodeAt(p+1) << 8) | input.charCodeAt(p)
				,	(input.charCodeAt(p+3) << 8) | input.charCodeAt(p+2)
				)
			} else {
				u.fromBits(
					(input[p+1] << 8) | input[p]
				,	(input[p+3] << 8) | input[p+2]
				)
			}
			h32
				.add( u.multiply(PRIME32_3) )
				.rotl(17)
				.multiply( PRIME32_4 )
			p += 4
		}

		while (p < bEnd)
		{
			u.fromBits( isString ? input.charCodeAt(p++) : input[p++], 0 )
			h32
				.add( u.multiply(PRIME32_5) )
				.rotl(11)
				.multiply(PRIME32_1)
		}

		h = h32.clone().shiftRight(15)
		h32.xor(h).multiply(PRIME32_2)

		h = h32.clone().shiftRight(13)
		h32.xor(h).multiply(PRIME32_3)

		h = h32.clone().shiftRight(16)
		h32.xor(h)

		// Reset the state
		this.init( this.seed )

		return h32
	}

	if (typeof define != 'undefined' && define.amd) {
		// AMD / RequireJS
		define([], function () {
			return XXH
		})
	} else if (typeof module != 'undefined' && module.exports) {
		// Node.js
		module.exports = XXH
	} else {
		// Browser
		root['XXH'] = XXH
	}

})(this)

}).call(this,require("buffer").Buffer)
},{"buffer":"buffer","cuint":7}],11:[function(require,module,exports){

},{}],12:[function(require,module,exports){
var lookup = 'ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/';

;(function (exports) {
	'use strict';

  var Arr = (typeof Uint8Array !== 'undefined')
    ? Uint8Array
    : Array

	var PLUS   = '+'.charCodeAt(0)
	var SLASH  = '/'.charCodeAt(0)
	var NUMBER = '0'.charCodeAt(0)
	var LOWER  = 'a'.charCodeAt(0)
	var UPPER  = 'A'.charCodeAt(0)
	var PLUS_URL_SAFE = '-'.charCodeAt(0)
	var SLASH_URL_SAFE = '_'.charCodeAt(0)

	function decode (elt) {
		var code = elt.charCodeAt(0)
		if (code === PLUS ||
		    code === PLUS_URL_SAFE)
			return 62 // '+'
		if (code === SLASH ||
		    code === SLASH_URL_SAFE)
			return 63 // '/'
		if (code < NUMBER)
			return -1 //no match
		if (code < NUMBER + 10)
			return code - NUMBER + 26 + 26
		if (code < UPPER + 26)
			return code - UPPER
		if (code < LOWER + 26)
			return code - LOWER + 26
	}

	function b64ToByteArray (b64) {
		var i, j, l, tmp, placeHolders, arr

		if (b64.length % 4 > 0) {
			throw new Error('Invalid string. Length must be a multiple of 4')
		}

		// the number of equal signs (place holders)
		// if there are two placeholders, than the two characters before it
		// represent one byte
		// if there is only one, then the three characters before it represent 2 bytes
		// this is just a cheap hack to not do indexOf twice
		var len = b64.length
		placeHolders = '=' === b64.charAt(len - 2) ? 2 : '=' === b64.charAt(len - 1) ? 1 : 0

		// base64 is 4/3 + up to two characters of the original data
		arr = new Arr(b64.length * 3 / 4 - placeHolders)

		// if there are placeholders, only get up to the last complete 4 chars
		l = placeHolders > 0 ? b64.length - 4 : b64.length

		var L = 0

		function push (v) {
			arr[L++] = v
		}

		for (i = 0, j = 0; i < l; i += 4, j += 3) {
			tmp = (decode(b64.charAt(i)) << 18) | (decode(b64.charAt(i + 1)) << 12) | (decode(b64.charAt(i + 2)) << 6) | decode(b64.charAt(i + 3))
			push((tmp & 0xFF0000) >> 16)
			push((tmp & 0xFF00) >> 8)
			push(tmp & 0xFF)
		}

		if (placeHolders === 2) {
			tmp = (decode(b64.charAt(i)) << 2) | (decode(b64.charAt(i + 1)) >> 4)
			push(tmp & 0xFF)
		} else if (placeHolders === 1) {
			tmp = (decode(b64.charAt(i)) << 10) | (decode(b64.charAt(i + 1)) << 4) | (decode(b64.charAt(i + 2)) >> 2)
			push((tmp >> 8) & 0xFF)
			push(tmp & 0xFF)
		}

		return arr
	}

	function uint8ToBase64 (uint8) {
		var i,
			extraBytes = uint8.length % 3, // if we have 1 byte left, pad 2 bytes
			output = "",
			temp, length

		function encode (num) {
			return lookup.charAt(num)
		}

		function tripletToBase64 (num) {
			return encode(num >> 18 & 0x3F) + encode(num >> 12 & 0x3F) + encode(num >> 6 & 0x3F) + encode(num & 0x3F)
		}

		// go through the array every three bytes, we'll deal with trailing stuff later
		for (i = 0, length = uint8.length - extraBytes; i < length; i += 3) {
			temp = (uint8[i] << 16) + (uint8[i + 1] << 8) + (uint8[i + 2])
			output += tripletToBase64(temp)
		}

		// pad the end with zeros, but make sure to not forget the extra bytes
		switch (extraBytes) {
			case 1:
				temp = uint8[uint8.length - 1]
				output += encode(temp >> 2)
				output += encode((temp << 4) & 0x3F)
				output += '=='
				break
			case 2:
				temp = (uint8[uint8.length - 2] << 8) + (uint8[uint8.length - 1])
				output += encode(temp >> 10)
				output += encode((temp >> 4) & 0x3F)
				output += encode((temp << 2) & 0x3F)
				output += '='
				break
		}

		return output
	}

	exports.toByteArray = b64ToByteArray
	exports.fromByteArray = uint8ToBase64
}(typeof exports === 'undefined' ? (this.base64js = {}) : exports))

},{}],13:[function(require,module,exports){
exports.read = function (buffer, offset, isLE, mLen, nBytes) {
  var e, m
  var eLen = nBytes * 8 - mLen - 1
  var eMax = (1 << eLen) - 1
  var eBias = eMax >> 1
  var nBits = -7
  var i = isLE ? (nBytes - 1) : 0
  var d = isLE ? -1 : 1
  var s = buffer[offset + i]

  i += d

  e = s & ((1 << (-nBits)) - 1)
  s >>= (-nBits)
  nBits += eLen
  for (; nBits > 0; e = e * 256 + buffer[offset + i], i += d, nBits -= 8) {}

  m = e & ((1 << (-nBits)) - 1)
  e >>= (-nBits)
  nBits += mLen
  for (; nBits > 0; m = m * 256 + buffer[offset + i], i += d, nBits -= 8) {}

  if (e === 0) {
    e = 1 - eBias
  } else if (e === eMax) {
    return m ? NaN : ((s ? -1 : 1) * Infinity)
  } else {
    m = m + Math.pow(2, mLen)
    e = e - eBias
  }
  return (s ? -1 : 1) * m * Math.pow(2, e - mLen)
}

exports.write = function (buffer, value, offset, isLE, mLen, nBytes) {
  var e, m, c
  var eLen = nBytes * 8 - mLen - 1
  var eMax = (1 << eLen) - 1
  var eBias = eMax >> 1
  var rt = (mLen === 23 ? Math.pow(2, -24) - Math.pow(2, -77) : 0)
  var i = isLE ? 0 : (nBytes - 1)
  var d = isLE ? 1 : -1
  var s = value < 0 || (value === 0 && 1 / value < 0) ? 1 : 0

  value = Math.abs(value)

  if (isNaN(value) || value === Infinity) {
    m = isNaN(value) ? 1 : 0
    e = eMax
  } else {
    e = Math.floor(Math.log(value) / Math.LN2)
    if (value * (c = Math.pow(2, -e)) < 1) {
      e--
      c *= 2
    }
    if (e + eBias >= 1) {
      value += rt / c
    } else {
      value += rt * Math.pow(2, 1 - eBias)
    }
    if (value * c >= 2) {
      e++
      c /= 2
    }

    if (e + eBias >= eMax) {
      m = 0
      e = eMax
    } else if (e + eBias >= 1) {
      m = (value * c - 1) * Math.pow(2, mLen)
      e = e + eBias
    } else {
      m = value * Math.pow(2, eBias - 1) * Math.pow(2, mLen)
      e = 0
    }
  }

  for (; mLen >= 8; buffer[offset + i] = m & 0xff, i += d, m /= 256, mLen -= 8) {}

  e = (e << mLen) | m
  eLen += mLen
  for (; eLen > 0; buffer[offset + i] = e & 0xff, i += d, e /= 256, eLen -= 8) {}

  buffer[offset + i - d] |= s * 128
}

},{}],14:[function(require,module,exports){

/**
 * isArray
 */

var isArray = Array.isArray;

/**
 * toString
 */

var str = Object.prototype.toString;

/**
 * Whether or not the given `val`
 * is an array.
 *
 * example:
 *
 *        isArray([]);
 *        // > true
 *        isArray(arguments);
 *        // > false
 *        isArray('');
 *        // > false
 *
 * @param {mixed} val
 * @return {bool}
 */

module.exports = isArray || function (val) {
  return !! val && '[object Array]' == str.call(val);
};

},{}],15:[function(require,module,exports){
// Copyright Joyent, Inc. and other Node contributors.
//
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the
// "Software"), to deal in the Software without restriction, including
// without limitation the rights to use, copy, modify, merge, publish,
// distribute, sublicense, and/or sell copies of the Software, and to permit
// persons to whom the Software is furnished to do so, subject to the
// following conditions:
//
// The above copyright notice and this permission notice shall be included
// in all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN
// NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
// USE OR OTHER DEALINGS IN THE SOFTWARE.

function EventEmitter() {
  this._events = this._events || {};
  this._maxListeners = this._maxListeners || undefined;
}
module.exports = EventEmitter;

// Backwards-compat with node 0.10.x
EventEmitter.EventEmitter = EventEmitter;

EventEmitter.prototype._events = undefined;
EventEmitter.prototype._maxListeners = undefined;

// By default EventEmitters will print a warning if more than 10 listeners are
// added to it. This is a useful default which helps finding memory leaks.
EventEmitter.defaultMaxListeners = 10;

// Obviously not all Emitters should be limited to 10. This function allows
// that to be increased. Set to zero for unlimited.
EventEmitter.prototype.setMaxListeners = function(n) {
  if (!isNumber(n) || n < 0 || isNaN(n))
    throw TypeError('n must be a positive number');
  this._maxListeners = n;
  return this;
};

EventEmitter.prototype.emit = function(type) {
  var er, handler, len, args, i, listeners;

  if (!this._events)
    this._events = {};

  // If there is no 'error' event listener then throw.
  if (type === 'error') {
    if (!this._events.error ||
        (isObject(this._events.error) && !this._events.error.length)) {
      er = arguments[1];
      if (er instanceof Error) {
        throw er; // Unhandled 'error' event
      }
      throw TypeError('Uncaught, unspecified "error" event.');
    }
  }

  handler = this._events[type];

  if (isUndefined(handler))
    return false;

  if (isFunction(handler)) {
    switch (arguments.length) {
      // fast cases
      case 1:
        handler.call(this);
        break;
      case 2:
        handler.call(this, arguments[1]);
        break;
      case 3:
        handler.call(this, arguments[1], arguments[2]);
        break;
      // slower
      default:
        args = Array.prototype.slice.call(arguments, 1);
        handler.apply(this, args);
    }
  } else if (isObject(handler)) {
    args = Array.prototype.slice.call(arguments, 1);
    listeners = handler.slice();
    len = listeners.length;
    for (i = 0; i < len; i++)
      listeners[i].apply(this, args);
  }

  return true;
};

EventEmitter.prototype.addListener = function(type, listener) {
  var m;

  if (!isFunction(listener))
    throw TypeError('listener must be a function');

  if (!this._events)
    this._events = {};

  // To avoid recursion in the case that type === "newListener"! Before
  // adding it to the listeners, first emit "newListener".
  if (this._events.newListener)
    this.emit('newListener', type,
              isFunction(listener.listener) ?
              listener.listener : listener);

  if (!this._events[type])
    // Optimize the case of one listener. Don't need the extra array object.
    this._events[type] = listener;
  else if (isObject(this._events[type]))
    // If we've already got an array, just append.
    this._events[type].push(listener);
  else
    // Adding the second element, need to change to array.
    this._events[type] = [this._events[type], listener];

  // Check for listener leak
  if (isObject(this._events[type]) && !this._events[type].warned) {
    if (!isUndefined(this._maxListeners)) {
      m = this._maxListeners;
    } else {
      m = EventEmitter.defaultMaxListeners;
    }

    if (m && m > 0 && this._events[type].length > m) {
      this._events[type].warned = true;
      console.error('(node) warning: possible EventEmitter memory ' +
                    'leak detected. %d listeners added. ' +
                    'Use emitter.setMaxListeners() to increase limit.',
                    this._events[type].length);
      if (typeof console.trace === 'function') {
        // not supported in IE 10
        console.trace();
      }
    }
  }

  return this;
};

EventEmitter.prototype.on = EventEmitter.prototype.addListener;

EventEmitter.prototype.once = function(type, listener) {
  if (!isFunction(listener))
    throw TypeError('listener must be a function');

  var fired = false;

  function g() {
    this.removeListener(type, g);

    if (!fired) {
      fired = true;
      listener.apply(this, arguments);
    }
  }

  g.listener = listener;
  this.on(type, g);

  return this;
};

// emits a 'removeListener' event iff the listener was removed
EventEmitter.prototype.removeListener = function(type, listener) {
  var list, position, length, i;

  if (!isFunction(listener))
    throw TypeError('listener must be a function');

  if (!this._events || !this._events[type])
    return this;

  list = this._events[type];
  length = list.length;
  position = -1;

  if (list === listener ||
      (isFunction(list.listener) && list.listener === listener)) {
    delete this._events[type];
    if (this._events.removeListener)
      this.emit('removeListener', type, listener);

  } else if (isObject(list)) {
    for (i = length; i-- > 0;) {
      if (list[i] === listener ||
          (list[i].listener && list[i].listener === listener)) {
        position = i;
        break;
      }
    }

    if (position < 0)
      return this;

    if (list.length === 1) {
      list.length = 0;
      delete this._events[type];
    } else {
      list.splice(position, 1);
    }

    if (this._events.removeListener)
      this.emit('removeListener', type, listener);
  }

  return this;
};

EventEmitter.prototype.removeAllListeners = function(type) {
  var key, listeners;

  if (!this._events)
    return this;

  // not listening for removeListener, no need to emit
  if (!this._events.removeListener) {
    if (arguments.length === 0)
      this._events = {};
    else if (this._events[type])
      delete this._events[type];
    return this;
  }

  // emit removeListener for all listeners on all events
  if (arguments.length === 0) {
    for (key in this._events) {
      if (key === 'removeListener') continue;
      this.removeAllListeners(key);
    }
    this.removeAllListeners('removeListener');
    this._events = {};
    return this;
  }

  listeners = this._events[type];

  if (isFunction(listeners)) {
    this.removeListener(type, listeners);
  } else if (listeners) {
    // LIFO order
    while (listeners.length)
      this.removeListener(type, listeners[listeners.length - 1]);
  }
  delete this._events[type];

  return this;
};

EventEmitter.prototype.listeners = function(type) {
  var ret;
  if (!this._events || !this._events[type])
    ret = [];
  else if (isFunction(this._events[type]))
    ret = [this._events[type]];
  else
    ret = this._events[type].slice();
  return ret;
};

EventEmitter.prototype.listenerCount = function(type) {
  if (this._events) {
    var evlistener = this._events[type];

    if (isFunction(evlistener))
      return 1;
    else if (evlistener)
      return evlistener.length;
  }
  return 0;
};

EventEmitter.listenerCount = function(emitter, type) {
  return emitter.listenerCount(type);
};

function isFunction(arg) {
  return typeof arg === 'function';
}

function isNumber(arg) {
  return typeof arg === 'number';
}

function isObject(arg) {
  return typeof arg === 'object' && arg !== null;
}

function isUndefined(arg) {
  return arg === void 0;
}

},{}],16:[function(require,module,exports){
if (typeof Object.create === 'function') {
  // implementation from standard node.js 'util' module
  module.exports = function inherits(ctor, superCtor) {
    ctor.super_ = superCtor
    ctor.prototype = Object.create(superCtor.prototype, {
      constructor: {
        value: ctor,
        enumerable: false,
        writable: true,
        configurable: true
      }
    });
  };
} else {
  // old school shim for old browsers
  module.exports = function inherits(ctor, superCtor) {
    ctor.super_ = superCtor
    var TempCtor = function () {}
    TempCtor.prototype = superCtor.prototype
    ctor.prototype = new TempCtor()
    ctor.prototype.constructor = ctor
  }
}

},{}],17:[function(require,module,exports){
/**
 * Determine if an object is Buffer
 *
 * Author:   Feross Aboukhadijeh <[email protected]> <http://feross.org>
 * License:  MIT
 *
 * `npm install is-buffer`
 */

module.exports = function (obj) {
  return !!(obj != null &&
    (obj._isBuffer || // For Safari 5-7 (missing Object.prototype.constructor)
      (obj.constructor &&
      typeof obj.constructor.isBuffer === 'function' &&
      obj.constructor.isBuffer(obj))
    ))
}

},{}],18:[function(require,module,exports){
module.exports = Array.isArray || function (arr) {
  return Object.prototype.toString.call(arr) == '[object Array]';
};

},{}],19:[function(require,module,exports){
// shim for using process in browser

var process = module.exports = {};
var queue = [];
var draining = false;
var currentQueue;
var queueIndex = -1;

function cleanUpNextTick() {
    draining = false;
    if (currentQueue.length) {
        queue = currentQueue.concat(queue);
    } else {
        queueIndex = -1;
    }
    if (queue.length) {
        drainQueue();
    }
}

function drainQueue() {
    if (draining) {
        return;
    }
    var timeout = setTimeout(cleanUpNextTick);
    draining = true;

    var len = queue.length;
    while(len) {
        currentQueue = queue;
        queue = [];
        while (++queueIndex < len) {
            if (currentQueue) {
                currentQueue[queueIndex].run();
            }
        }
        queueIndex = -1;
        len = queue.length;
    }
    currentQueue = null;
    draining = false;
    clearTimeout(timeout);
}

process.nextTick = function (fun) {
    var args = new Array(arguments.length - 1);
    if (arguments.length > 1) {
        for (var i = 1; i < arguments.length; i++) {
            args[i - 1] = arguments[i];
        }
    }
    queue.push(new Item(fun, args));
    if (queue.length === 1 && !draining) {
        setTimeout(drainQueue, 0);
    }
};

// v8 likes predictible objects
function Item(fun, array) {
    this.fun = fun;
    this.array = array;
}
Item.prototype.run = function () {
    this.fun.apply(null, this.array);
};
process.title = 'browser';
process.browser = true;
process.env = {};
process.argv = [];
process.version = ''; // empty string to avoid regexp issues
process.versions = {};

function noop() {}

process.on = noop;
process.addListener = noop;
process.once = noop;
process.off = noop;
process.removeListener = noop;
process.removeAllListeners = noop;
process.emit = noop;

process.binding = function (name) {
    throw new Error('process.binding is not supported');
};

process.cwd = function () { return '/' };
process.chdir = function (dir) {
    throw new Error('process.chdir is not supported');
};
process.umask = function() { return 0; };

},{}],20:[function(require,module,exports){
module.exports = require("./lib/_stream_duplex.js")

},{"./lib/_stream_duplex.js":21}],21:[function(require,module,exports){
// a duplex stream is just a stream that is both readable and writable.
// Since JS doesn't have multiple prototypal inheritance, this class
// prototypally inherits from Readable, and then parasitically from
// Writable.

'use strict';

/*<replacement>*/
var objectKeys = Object.keys || function (obj) {
  var keys = [];
  for (var key in obj) keys.push(key);
  return keys;
}
/*</replacement>*/


module.exports = Duplex;

/*<replacement>*/
var processNextTick = require('process-nextick-args');
/*</replacement>*/



/*<replacement>*/
var util = require('core-util-is');
util.inherits = require('inherits');
/*</replacement>*/

var Readable = require('./_stream_readable');
var Writable = require('./_stream_writable');

util.inherits(Duplex, Readable);

var keys = objectKeys(Writable.prototype);
for (var v = 0; v < keys.length; v++) {
  var method = keys[v];
  if (!Duplex.prototype[method])
    Duplex.prototype[method] = Writable.prototype[method];
}

function Duplex(options) {
  if (!(this instanceof Duplex))
    return new Duplex(options);

  Readable.call(this, options);
  Writable.call(this, options);

  if (options && options.readable === false)
    this.readable = false;

  if (options && options.writable === false)
    this.writable = false;

  this.allowHalfOpen = true;
  if (options && options.allowHalfOpen === false)
    this.allowHalfOpen = false;

  this.once('end', onend);
}

// the no-half-open enforcer
function onend() {
  // if we allow half-open state, or if the writable side ended,
  // then we're ok.
  if (this.allowHalfOpen || this._writableState.ended)
    return;

  // no more data can be written.
  // But allow more writes to happen in this tick.
  processNextTick(onEndNT, this);
}

function onEndNT(self) {
  self.end();
}

function forEach (xs, f) {
  for (var i = 0, l = xs.length; i < l; i++) {
    f(xs[i], i);
  }
}

},{"./_stream_readable":23,"./_stream_writable":25,"core-util-is":26,"inherits":16,"process-nextick-args":27}],22:[function(require,module,exports){
// a passthrough stream.
// basically just the most minimal sort of Transform stream.
// Every written chunk gets output as-is.

'use strict';

module.exports = PassThrough;

var Transform = require('./_stream_transform');

/*<replacement>*/
var util = require('core-util-is');
util.inherits = require('inherits');
/*</replacement>*/

util.inherits(PassThrough, Transform);

function PassThrough(options) {
  if (!(this instanceof PassThrough))
    return new PassThrough(options);

  Transform.call(this, options);
}

PassThrough.prototype._transform = function(chunk, encoding, cb) {
  cb(null, chunk);
};

},{"./_stream_transform":24,"core-util-is":26,"inherits":16}],23:[function(require,module,exports){
(function (process){
'use strict';

module.exports = Readable;

/*<replacement>*/
var processNextTick = require('process-nextick-args');
/*</replacement>*/


/*<replacement>*/
var isArray = require('isarray');
/*</replacement>*/


/*<replacement>*/
var Buffer = require('buffer').Buffer;
/*</replacement>*/

Readable.ReadableState = ReadableState;

var EE = require('events');

/*<replacement>*/
var EElistenerCount = function(emitter, type) {
  return emitter.listeners(type).length;
};
/*</replacement>*/



/*<replacement>*/
var Stream;
(function (){try{
  Stream = require('st' + 'ream');
}catch(_){}finally{
  if (!Stream)
    Stream = require('events').EventEmitter;
}}())
/*</replacement>*/

var Buffer = require('buffer').Buffer;

/*<replacement>*/
var util = require('core-util-is');
util.inherits = require('inherits');
/*</replacement>*/



/*<replacement>*/
var debugUtil = require('util');
var debug;
if (debugUtil && debugUtil.debuglog) {
  debug = debugUtil.debuglog('stream');
} else {
  debug = function () {};
}
/*</replacement>*/

var StringDecoder;

util.inherits(Readable, Stream);

function ReadableState(options, stream) {
  var Duplex = require('./_stream_duplex');

  options = options || {};

  // object stream flag. Used to make read(n) ignore n and to
  // make all the buffer merging and length checks go away
  this.objectMode = !!options.objectMode;

  if (stream instanceof Duplex)
    this.objectMode = this.objectMode || !!options.readableObjectMode;

  // the point at which it stops calling _read() to fill the buffer
  // Note: 0 is a valid value, means "don't call _read preemptively ever"
  var hwm = options.highWaterMark;
  var defaultHwm = this.objectMode ? 16 : 16 * 1024;
  this.highWaterMark = (hwm || hwm === 0) ? hwm : defaultHwm;

  // cast to ints.
  this.highWaterMark = ~~this.highWaterMark;

  this.buffer = [];
  this.length = 0;
  this.pipes = null;
  this.pipesCount = 0;
  this.flowing = null;
  this.ended = false;
  this.endEmitted = false;
  this.reading = false;

  // a flag to be able to tell if the onwrite cb is called immediately,
  // or on a later tick.  We set this to true at first, because any
  // actions that shouldn't happen until "later" should generally also
  // not happen before the first write call.
  this.sync = true;

  // whenever we return null, then we set a flag to say
  // that we're awaiting a 'readable' event emission.
  this.needReadable = false;
  this.emittedReadable = false;
  this.readableListening = false;

  // Crypto is kind of old and crusty.  Historically, its default string
  // encoding is 'binary' so we have to make this configurable.
  // Everything else in the universe uses 'utf8', though.
  this.defaultEncoding = options.defaultEncoding || 'utf8';

  // when piping, we only care about 'readable' events that happen
  // after read()ing all the bytes and not getting any pushback.
  this.ranOut = false;

  // the number of writers that are awaiting a drain event in .pipe()s
  this.awaitDrain = 0;

  // if true, a maybeReadMore has been scheduled
  this.readingMore = false;

  this.decoder = null;
  this.encoding = null;
  if (options.encoding) {
    if (!StringDecoder)
      StringDecoder = require('string_decoder/').StringDecoder;
    this.decoder = new StringDecoder(options.encoding);
    this.encoding = options.encoding;
  }
}

function Readable(options) {
  var Duplex = require('./_stream_duplex');

  if (!(this instanceof Readable))
    return new Readable(options);

  this._readableState = new ReadableState(options, this);

  // legacy
  this.readable = true;

  if (options && typeof options.read === 'function')
    this._read = options.read;

  Stream.call(this);
}

// Manually shove something into the read() buffer.
// This returns true if the highWaterMark has not been hit yet,
// similar to how Writable.write() returns true if you should
// write() some more.
Readable.prototype.push = function(chunk, encoding) {
  var state = this._readableState;

  if (!state.objectMode && typeof chunk === 'string') {
    encoding = encoding || state.defaultEncoding;
    if (encoding !== state.encoding) {
      chunk = new Buffer(chunk, encoding);
      encoding = '';
    }
  }

  return readableAddChunk(this, state, chunk, encoding, false);
};

// Unshift should *always* be something directly out of read()
Readable.prototype.unshift = function(chunk) {
  var state = this._readableState;
  return readableAddChunk(this, state, chunk, '', true);
};

Readable.prototype.isPaused = function() {
  return this._readableState.flowing === false;
};

function readableAddChunk(stream, state, chunk, encoding, addToFront) {
  var er = chunkInvalid(state, chunk);
  if (er) {
    stream.emit('error', er);
  } else if (chunk === null) {
    state.reading = false;
    onEofChunk(stream, state);
  } else if (state.objectMode || chunk && chunk.length > 0) {
    if (state.ended && !addToFront) {
      var e = new Error('stream.push() after EOF');
      stream.emit('error', e);
    } else if (state.endEmitted && addToFront) {
      var e = new Error('stream.unshift() after end event');
      stream.emit('error', e);
    } else {
      if (state.decoder && !addToFront && !encoding)
        chunk = state.decoder.write(chunk);

      if (!addToFront)
        state.reading = false;

      // if we want the data now, just emit it.
      if (state.flowing && state.length === 0 && !state.sync) {
        stream.emit('data', chunk);
        stream.read(0);
      } else {
        // update the buffer info.
        state.length += state.objectMode ? 1 : chunk.length;
        if (addToFront)
          state.buffer.unshift(chunk);
        else
          state.buffer.push(chunk);

        if (state.needReadable)
          emitReadable(stream);
      }

      maybeReadMore(stream, state);
    }
  } else if (!addToFront) {
    state.reading = false;
  }

  return needMoreData(state);
}


// if it's past the high water mark, we can push in some more.
// Also, if we have no data yet, we can stand some
// more bytes.  This is to work around cases where hwm=0,
// such as the repl.  Also, if the push() triggered a
// readable event, and the user called read(largeNumber) such that
// needReadable was set, then we ought to push more, so that another
// 'readable' event will be triggered.
function needMoreData(state) {
  return !state.ended &&
         (state.needReadable ||
          state.length < state.highWaterMark ||
          state.length === 0);
}

// backwards compatibility.
Readable.prototype.setEncoding = function(enc) {
  if (!StringDecoder)
    StringDecoder = require('string_decoder/').StringDecoder;
  this._readableState.decoder = new StringDecoder(enc);
  this._readableState.encoding = enc;
  return this;
};

// Don't raise the hwm > 8MB
var MAX_HWM = 0x800000;
function computeNewHighWaterMark(n) {
  if (n >= MAX_HWM) {
    n = MAX_HWM;
  } else {
    // Get the next highest power of 2
    n--;
    n |= n >>> 1;
    n |= n >>> 2;
    n |= n >>> 4;
    n |= n >>> 8;
    n |= n >>> 16;
    n++;
  }
  return n;
}

function howMuchToRead(n, state) {
  if (state.length === 0 && state.ended)
    return 0;

  if (state.objectMode)
    return n === 0 ? 0 : 1;

  if (n === null || isNaN(n)) {
    // only flow one buffer at a time
    if (state.flowing && state.buffer.length)
      return state.buffer[0].length;
    else
      return state.length;
  }

  if (n <= 0)
    return 0;

  // If we're asking for more than the target buffer level,
  // then raise the water mark.  Bump up to the next highest
  // power of 2, to prevent increasing it excessively in tiny
  // amounts.
  if (n > state.highWaterMark)
    state.highWaterMark = computeNewHighWaterMark(n);

  // don't have that much.  return null, unless we've ended.
  if (n > state.length) {
    if (!state.ended) {
      state.needReadable = true;
      return 0;
    } else {
      return state.length;
    }
  }

  return n;
}

// you can override either this method, or the async _read(n) below.
Readable.prototype.read = function(n) {
  debug('read', n);
  var state = this._readableState;
  var nOrig = n;

  if (typeof n !== 'number' || n > 0)
    state.emittedReadable = false;

  // if we're doing read(0) to trigger a readable event, but we
  // already have a bunch of data in the buffer, then just trigger
  // the 'readable' event and move on.
  if (n === 0 &&
      state.needReadable &&
      (state.length >= state.highWaterMark || state.ended)) {
    debug('read: emitReadable', state.length, state.ended);
    if (state.length === 0 && state.ended)
      endReadable(this);
    else
      emitReadable(this);
    return null;
  }

  n = howMuchToRead(n, state);

  // if we've ended, and we're now clear, then finish it up.
  if (n === 0 && state.ended) {
    if (state.length === 0)
      endReadable(this);
    return null;
  }

  // All the actual chunk generation logic needs to be
  // *below* the call to _read.  The reason is that in certain
  // synthetic stream cases, such as passthrough streams, _read
  // may be a completely synchronous operation which may change
  // the state of the read buffer, providing enough data when
  // before there was *not* enough.
  //
  // So, the steps are:
  // 1. Figure out what the state of things will be after we do
  // a read from the buffer.
  //
  // 2. If that resulting state will trigger a _read, then call _read.
  // Note that this may be asynchronous, or synchronous.  Yes, it is
  // deeply ugly to write APIs this way, but that still doesn't mean
  // that the Readable class should behave improperly, as streams are
  // designed to be sync/async agnostic.
  // Take note if the _read call is sync or async (ie, if the read call
  // has returned yet), so that we know whether or not it's safe to emit
  // 'readable' etc.
  //
  // 3. Actually pull the requested chunks out of the buffer and return.

  // if we need a readable event, then we need to do some reading.
  var doRead = state.needReadable;
  debug('need readable', doRead);

  // if we currently have less than the highWaterMark, then also read some
  if (state.length === 0 || state.length - n < state.highWaterMark) {
    doRead = true;
    debug('length less than watermark', doRead);
  }

  // however, if we've ended, then there's no point, and if we're already
  // reading, then it's unnecessary.
  if (state.ended || state.reading) {
    doRead = false;
    debug('reading or ended', doRead);
  }

  if (doRead) {
    debug('do read');
    state.reading = true;
    state.sync = true;
    // if the length is currently zero, then we *need* a readable event.
    if (state.length === 0)
      state.needReadable = true;
    // call internal read method
    this._read(state.highWaterMark);
    state.sync = false;
  }

  // If _read pushed data synchronously, then `reading` will be false,
  // and we need to re-evaluate how much data we can return to the user.
  if (doRead && !state.reading)
    n = howMuchToRead(nOrig, state);

  var ret;
  if (n > 0)
    ret = fromList(n, state);
  else
    ret = null;

  if (ret === null) {
    state.needReadable = true;
    n = 0;
  }

  state.length -= n;

  // If we have nothing in the buffer, then we want to know
  // as soon as we *do* get something into the buffer.
  if (state.length === 0 && !state.ended)
    state.needReadable = true;

  // If we tried to read() past the EOF, then emit end on the next tick.
  if (nOrig !== n && state.ended && state.length === 0)
    endReadable(this);

  if (ret !== null)
    this.emit('data', ret);

  return ret;
};

function chunkInvalid(state, chunk) {
  var er = null;
  if (!(Buffer.isBuffer(chunk)) &&
      typeof chunk !== 'string' &&
      chunk !== null &&
      chunk !== undefined &&
      !state.objectMode) {
    er = new TypeError('Invalid non-string/buffer chunk');
  }
  return er;
}


function onEofChunk(stream, state) {
  if (state.ended) return;
  if (state.decoder) {
    var chunk = state.decoder.end();
    if (chunk && chunk.length) {
      state.buffer.push(chunk);
      state.length += state.objectMode ? 1 : chunk.length;
    }
  }
  state.ended = true;

  // emit 'readable' now to make sure it gets picked up.
  emitReadable(stream);
}

// Don't emit readable right away in sync mode, because this can trigger
// another read() call => stack overflow.  This way, it might trigger
// a nextTick recursion warning, but that's not so bad.
function emitReadable(stream) {
  var state = stream._readableState;
  state.needReadable = false;
  if (!state.emittedReadable) {
    debug('emitReadable', state.flowing);
    state.emittedReadable = true;
    if (state.sync)
      processNextTick(emitReadable_, stream);
    else
      emitReadable_(stream);
  }
}

function emitReadable_(stream) {
  debug('emit readable');
  stream.emit('readable');
  flow(stream);
}


// at this point, the user has presumably seen the 'readable' event,
// and called read() to consume some data.  that may have triggered
// in turn another _read(n) call, in which case reading = true if
// it's in progress.
// However, if we're not ended, or reading, and the length < hwm,
// then go ahead and try to read some more preemptively.
function maybeReadMore(stream, state) {
  if (!state.readingMore) {
    state.readingMore = true;
    processNextTick(maybeReadMore_, stream, state);
  }
}

function maybeReadMore_(stream, state) {
  var len = state.length;
  while (!state.reading && !state.flowing && !state.ended &&
         state.length < state.highWaterMark) {
    debug('maybeReadMore read 0');
    stream.read(0);
    if (len === state.length)
      // didn't get any data, stop spinning.
      break;
    else
      len = state.length;
  }
  state.readingMore = false;
}

// abstract method.  to be overridden in specific implementation classes.
// call cb(er, data) where data is <= n in length.
// for virtual (non-string, non-buffer) streams, "length" is somewhat
// arbitrary, and perhaps not very meaningful.
Readable.prototype._read = function(n) {
  this.emit('error', new Error('not implemented'));
};

Readable.prototype.pipe = function(dest, pipeOpts) {
  var src = this;
  var state = this._readableState;

  switch (state.pipesCount) {
    case 0:
      state.pipes = dest;
      break;
    case 1:
      state.pipes = [state.pipes, dest];
      break;
    default:
      state.pipes.push(dest);
      break;
  }
  state.pipesCount += 1;
  debug('pipe count=%d opts=%j', state.pipesCount, pipeOpts);

  var doEnd = (!pipeOpts || pipeOpts.end !== false) &&
              dest !== process.stdout &&
              dest !== process.stderr;

  var endFn = doEnd ? onend : cleanup;
  if (state.endEmitted)
    processNextTick(endFn);
  else
    src.once('end', endFn);

  dest.on('unpipe', onunpipe);
  function onunpipe(readable) {
    debug('onunpipe');
    if (readable === src) {
      cleanup();
    }
  }

  function onend() {
    debug('onend');
    dest.end();
  }

  // when the dest drains, it reduces the awaitDrain counter
  // on the source.  This would be more elegant with a .once()
  // handler in flow(), but adding and removing repeatedly is
  // too slow.
  var ondrain = pipeOnDrain(src);
  dest.on('drain', ondrain);

  var cleanedUp = false;
  function cleanup() {
    debug('cleanup');
    // cleanup event handlers once the pipe is broken
    dest.removeListener('close', onclose);
    dest.removeListener('finish', onfinish);
    dest.removeListener('drain', ondrain);
    dest.removeListener('error', onerror);
    dest.removeListener('unpipe', onunpipe);
    src.removeListener('end', onend);
    src.removeListener('end', cleanup);
    src.removeListener('data', ondata);

    cleanedUp = true;

    // if the reader is waiting for a drain event from this
    // specific writer, then it would cause it to never start
    // flowing again.
    // So, if this is awaiting a drain, then we just call it now.
    // If we don't know, then assume that we are waiting for one.
    if (state.awaitDrain &&
        (!dest._writableState || dest._writableState.needDrain))
      ondrain();
  }

  src.on('data', ondata);
  function ondata(chunk) {
    debug('ondata');
    var ret = dest.write(chunk);
    if (false === ret) {
      // If the user unpiped during `dest.write()`, it is possible
      // to get stuck in a permanently paused state if that write
      // also returned false.
      if (state.pipesCount === 1 &&
          state.pipes[0] === dest &&
          src.listenerCount('data') === 1 &&
          !cleanedUp) {
        debug('false write response, pause', src._readableState.awaitDrain);
        src._readableState.awaitDrain++;
      }
      src.pause();
    }
  }

  // if the dest has an error, then stop piping into it.
  // however, don't suppress the throwing behavior for this.
  function onerror(er) {
    debug('onerror', er);
    unpipe();
    dest.removeListener('error', onerror);
    if (EElistenerCount(dest, 'error') === 0)
      dest.emit('error', er);
  }
  // This is a brutally ugly hack to make sure that our error handler
  // is attached before any userland ones.  NEVER DO THIS.
  if (!dest._events || !dest._events.error)
    dest.on('error', onerror);
  else if (isArray(dest._events.error))
    dest._events.error.unshift(onerror);
  else
    dest._events.error = [onerror, dest._events.error];


  // Both close and finish should trigger unpipe, but only once.
  function onclose() {
    dest.removeListener('finish', onfinish);
    unpipe();
  }
  dest.once('close', onclose);
  function onfinish() {
    debug('onfinish');
    dest.removeListener('close', onclose);
    unpipe();
  }
  dest.once('finish', onfinish);

  function unpipe() {
    debug('unpipe');
    src.unpipe(dest);
  }

  // tell the dest that it's being piped to
  dest.emit('pipe', src);

  // start the flow if it hasn't been started already.
  if (!state.flowing) {
    debug('pipe resume');
    src.resume();
  }

  return dest;
};

function pipeOnDrain(src) {
  return function() {
    var state = src._readableState;
    debug('pipeOnDrain', state.awaitDrain);
    if (state.awaitDrain)
      state.awaitDrain--;
    if (state.awaitDrain === 0 && EElistenerCount(src, 'data')) {
      state.flowing = true;
      flow(src);
    }
  };
}


Readable.prototype.unpipe = function(dest) {
  var state = this._readableState;

  // if we're not piping anywhere, then do nothing.
  if (state.pipesCount === 0)
    return this;

  // just one destination.  most common case.
  if (state.pipesCount === 1) {
    // passed in one, but it's not the right one.
    if (dest && dest !== state.pipes)
      return this;

    if (!dest)
      dest = state.pipes;

    // got a match.
    state.pipes = null;
    state.pipesCount = 0;
    state.flowing = false;
    if (dest)
      dest.emit('unpipe', this);
    return this;
  }

  // slow case. multiple pipe destinations.

  if (!dest) {
    // remove all.
    var dests = state.pipes;
    var len = state.pipesCount;
    state.pipes = null;
    state.pipesCount = 0;
    state.flowing = false;

    for (var i = 0; i < len; i++)
      dests[i].emit('unpipe', this);
    return this;
  }

  // try to find the right one.
  var i = indexOf(state.pipes, dest);
  if (i === -1)
    return this;

  state.pipes.splice(i, 1);
  state.pipesCount -= 1;
  if (state.pipesCount === 1)
    state.pipes = state.pipes[0];

  dest.emit('unpipe', this);

  return this;
};

// set up data events if they are asked for
// Ensure readable listeners eventually get something
Readable.prototype.on = function(ev, fn) {
  var res = Stream.prototype.on.call(this, ev, fn);

  // If listening to data, and it has not explicitly been paused,
  // then call resume to start the flow of data on the next tick.
  if (ev === 'data' && false !== this._readableState.flowing) {
    this.resume();
  }

  if (ev === 'readable' && this.readable) {
    var state = this._readableState;
    if (!state.readableListening) {
      state.readableListening = true;
      state.emittedReadable = false;
      state.needReadable = true;
      if (!state.reading) {
        processNextTick(nReadingNextTick, this);
      } else if (state.length) {
        emitReadable(this, state);
      }
    }
  }

  return res;
};
Readable.prototype.addListener = Readable.prototype.on;

function nReadingNextTick(self) {
  debug('readable nexttick read 0');
  self.read(0);
}

// pause() and resume() are remnants of the legacy readable stream API
// If the user uses them, then switch into old mode.
Readable.prototype.resume = function() {
  var state = this._readableState;
  if (!state.flowing) {
    debug('resume');
    state.flowing = true;
    resume(this, state);
  }
  return this;
};

function resume(stream, state) {
  if (!state.resumeScheduled) {
    state.resumeScheduled = true;
    processNextTick(resume_, stream, state);
  }
}

function resume_(stream, state) {
  if (!state.reading) {
    debug('resume read 0');
    stream.read(0);
  }

  state.resumeScheduled = false;
  stream.emit('resume');
  flow(stream);
  if (state.flowing && !state.reading)
    stream.read(0);
}

Readable.prototype.pause = function() {
  debug('call pause flowing=%j', this._readableState.flowing);
  if (false !== this._readableState.flowing) {
    debug('pause');
    this._readableState.flowing = false;
    this.emit('pause');
  }
  return this;
};

function flow(stream) {
  var state = stream._readableState;
  debug('flow', state.flowing);
  if (state.flowing) {
    do {
      var chunk = stream.read();
    } while (null !== chunk && state.flowing);
  }
}

// wrap an old-style stream as the async data source.
// This is *not* part of the readable stream interface.
// It is an ugly unfortunate mess of history.
Readable.prototype.wrap = function(stream) {
  var state = this._readableState;
  var paused = false;

  var self = this;
  stream.on('end', function() {
    debug('wrapped end');
    if (state.decoder && !state.ended) {
      var chunk = state.decoder.end();
      if (chunk && chunk.length)
        self.push(chunk);
    }

    self.push(null);
  });

  stream.on('data', function(chunk) {
    debug('wrapped data');
    if (state.decoder)
      chunk = state.decoder.write(chunk);

    // don't skip over falsy values in objectMode
    if (state.objectMode && (chunk === null || chunk === undefined))
      return;
    else if (!state.objectMode && (!chunk || !chunk.length))
      return;

    var ret = self.push(chunk);
    if (!ret) {
      paused = true;
      stream.pause();
    }
  });

  // proxy all the other methods.
  // important when wrapping filters and duplexes.
  for (var i in stream) {
    if (this[i] === undefined && typeof stream[i] === 'function') {
      this[i] = function(method) { return function() {
        return stream[method].apply(stream, arguments);
      }; }(i);
    }
  }

  // proxy certain important events.
  var events = ['error', 'close', 'destroy', 'pause', 'resume'];
  forEach(events, function(ev) {
    stream.on(ev, self.emit.bind(self, ev));
  });

  // when we try to consume some more bytes, simply unpause the
  // underlying stream.
  self._read = function(n) {
    debug('wrapped _read', n);
    if (paused) {
      paused = false;
      stream.resume();
    }
  };

  return self;
};


// exposed for testing purposes only.
Readable._fromList = fromList;

// Pluck off n bytes from an array of buffers.
// Length is the combined lengths of all the buffers in the list.
function fromList(n, state) {
  var list = state.buffer;
  var length = state.length;
  var stringMode = !!state.decoder;
  var objectMode = !!state.objectMode;
  var ret;

  // nothing in the list, definitely empty.
  if (list.length === 0)
    return null;

  if (length === 0)
    ret = null;
  else if (objectMode)
    ret = list.shift();
  else if (!n || n >= length) {
    // read it all, truncate the array.
    if (stringMode)
      ret = list.join('');
    else if (list.length === 1)
      ret = list[0];
    else
      ret = Buffer.concat(list, length);
    list.length = 0;
  } else {
    // read just some of it.
    if (n < list[0].length) {
      // just take a part of the first list item.
      // slice is the same for buffers and strings.
      var buf = list[0];
      ret = buf.slice(0, n);
      list[0] = buf.slice(n);
    } else if (n === list[0].length) {
      // first list is a perfect match
      ret = list.shift();
    } else {
      // complex case.
      // we have enough to cover it, but it spans past the first buffer.
      if (stringMode)
        ret = '';
      else
        ret = new Buffer(n);

      var c = 0;
      for (var i = 0, l = list.length; i < l && c < n; i++) {
        var buf = list[0];
        var cpy = Math.min(n - c, buf.length);

        if (stringMode)
          ret += buf.slice(0, cpy);
        else
          buf.copy(ret, c, 0, cpy);

        if (cpy < buf.length)
          list[0] = buf.slice(cpy);
        else
          list.shift();

        c += cpy;
      }
    }
  }

  return ret;
}

function endReadable(stream) {
  var state = stream._readableState;

  // If we get here before consuming all the bytes, then that is a
  // bug in node.  Should never happen.
  if (state.length > 0)
    throw new Error('endReadable called on non-empty stream');

  if (!state.endEmitted) {
    state.ended = true;
    processNextTick(endReadableNT, state, stream);
  }
}

function endReadableNT(state, stream) {
  // Check that we didn't get one last unshift.
  if (!state.endEmitted && state.length === 0) {
    state.endEmitted = true;
    stream.readable = false;
    stream.emit('end');
  }
}

function forEach (xs, f) {
  for (var i = 0, l = xs.length; i < l; i++) {
    f(xs[i], i);
  }
}

function indexOf (xs, x) {
  for (var i = 0, l = xs.length; i < l; i++) {
    if (xs[i] === x) return i;
  }
  return -1;
}

}).call(this,require('_process'))
},{"./_stream_duplex":21,"_process":19,"buffer":"buffer","core-util-is":26,"events":15,"inherits":16,"isarray":18,"process-nextick-args":27,"string_decoder/":34,"util":11}],24:[function(require,module,exports){
// a transform stream is a readable/writable stream where you do
// something with the data.  Sometimes it's called a "filter",
// but that's not a great name for it, since that implies a thing where
// some bits pass through, and others are simply ignored.  (That would
// be a valid example of a transform, of course.)
//
// While the output is causally related to the input, it's not a
// necessarily symmetric or synchronous transformation.  For example,
// a zlib stream might take multiple plain-text writes(), and then
// emit a single compressed chunk some time in the future.
//
// Here's how this works:
//
// The Transform stream has all the aspects of the readable and writable
// stream classes.  When you write(chunk), that calls _write(chunk,cb)
// internally, and returns false if there's a lot of pending writes
// buffered up.  When you call read(), that calls _read(n) until
// there's enough pending readable data buffered up.
//
// In a transform stream, the written data is placed in a buffer.  When
// _read(n) is called, it transforms the queued up data, calling the
// buffered _write cb's as it consumes chunks.  If consuming a single
// written chunk would result in multiple output chunks, then the first
// outputted bit calls the readcb, and subsequent chunks just go into
// the read buffer, and will cause it to emit 'readable' if necessary.
//
// This way, back-pressure is actually determined by the reading side,
// since _read has to be called to start processing a new chunk.  However,
// a pathological inflate type of transform can cause excessive buffering
// here.  For example, imagine a stream where every byte of input is
// interpreted as an integer from 0-255, and then results in that many
// bytes of output.  Writing the 4 bytes {ff,ff,ff,ff} would result in
// 1kb of data being output.  In this case, you could write a very small
// amount of input, and end up with a very large amount of output.  In
// such a pathological inflating mechanism, there'd be no way to tell
// the system to stop doing the transform.  A single 4MB write could
// cause the system to run out of memory.
//
// However, even in such a pathological case, only a single written chunk
// would be consumed, and then the rest would wait (un-transformed) until
// the results of the previous transformed chunk were consumed.

'use strict';

module.exports = Transform;

var Duplex = require('./_stream_duplex');

/*<replacement>*/
var util = require('core-util-is');
util.inherits = require('inherits');
/*</replacement>*/

util.inherits(Transform, Duplex);


function TransformState(stream) {
  this.afterTransform = function(er, data) {
    return afterTransform(stream, er, data);
  };

  this.needTransform = false;
  this.transforming = false;
  this.writecb = null;
  this.writechunk = null;
}

function afterTransform(stream, er, data) {
  var ts = stream._transformState;
  ts.transforming = false;

  var cb = ts.writecb;

  if (!cb)
    return stream.emit('error', new Error('no writecb in Transform class'));

  ts.writechunk = null;
  ts.writecb = null;

  if (data !== null && data !== undefined)
    stream.push(data);

  if (cb)
    cb(er);

  var rs = stream._readableState;
  rs.reading = false;
  if (rs.needReadable || rs.length < rs.highWaterMark) {
    stream._read(rs.highWaterMark);
  }
}


function Transform(options) {
  if (!(this instanceof Transform))
    return new Transform(options);

  Duplex.call(this, options);

  this._transformState = new TransformState(this);

  // when the writable side finishes, then flush out anything remaining.
  var stream = this;

  // start out asking for a readable event once data is transformed.
  this._readableState.needReadable = true;

  // we have implemented the _read method, and done the other things
  // that Readable wants before the first _read call, so unset the
  // sync guard flag.
  this._readableState.sync = false;

  if (options) {
    if (typeof options.transform === 'function')
      this._transform = options.transform;

    if (typeof options.flush === 'function')
      this._flush = options.flush;
  }

  this.once('prefinish', function() {
    if (typeof this._flush === 'function')
      this._flush(function(er) {
        done(stream, er);
      });
    else
      done(stream);
  });
}

Transform.prototype.push = function(chunk, encoding) {
  this._transformState.needTransform = false;
  return Duplex.prototype.push.call(this, chunk, encoding);
};

// This is the part where you do stuff!
// override this function in implementation classes.
// 'chunk' is an input chunk.
//
// Call `push(newChunk)` to pass along transformed output
// to the readable side.  You may call 'push' zero or more times.
//
// Call `cb(err)` when you are done with this chunk.  If you pass
// an error, then that'll put the hurt on the whole operation.  If you
// never call cb(), then you'll never get another chunk.
Transform.prototype._transform = function(chunk, encoding, cb) {
  throw new Error('not implemented');
};

Transform.prototype._write = function(chunk, encoding, cb) {
  var ts = this._transformState;
  ts.writecb = cb;
  ts.writechunk = chunk;
  ts.writeencoding = encoding;
  if (!ts.transforming) {
    var rs = this._readableState;
    if (ts.needTransform ||
        rs.needReadable ||
        rs.length < rs.highWaterMark)
      this._read(rs.highWaterMark);
  }
};

// Doesn't matter what the args are here.
// _transform does all the work.
// That we got here means that the readable side wants more data.
Transform.prototype._read = function(n) {
  var ts = this._transformState;

  if (ts.writechunk !== null && ts.writecb && !ts.transforming) {
    ts.transforming = true;
    this._transform(ts.writechunk, ts.writeencoding, ts.afterTransform);
  } else {
    // mark that we need a transform, so that any data that comes in
    // will get processed, now that we've asked for it.
    ts.needTransform = true;
  }
};


function done(stream, er) {
  if (er)
    return stream.emit('error', er);

  // if there's nothing in the write buffer, then that means
  // that nothing more will ever be provided
  var ws = stream._writableState;
  var ts = stream._transformState;

  if (ws.length)
    throw new Error('calling transform done when ws.length != 0');

  if (ts.transforming)
    throw new Error('calling transform done when still transforming');

  return stream.push(null);
}

},{"./_stream_duplex":21,"core-util-is":26,"inherits":16}],25:[function(require,module,exports){
// A bit simpler than readable streams.
// Implement an async ._write(chunk, encoding, cb), and it'll handle all
// the drain event emission and buffering.

'use strict';

module.exports = Writable;

/*<replacement>*/
var processNextTick = require('process-nextick-args');
/*</replacement>*/


/*<replacement>*/
var Buffer = require('buffer').Buffer;
/*</replacement>*/

Writable.WritableState = WritableState;


/*<replacement>*/
var util = require('core-util-is');
util.inherits = require('inherits');
/*</replacement>*/


/*<replacement>*/
var internalUtil = {
  deprecate: require('util-deprecate')
};
/*</replacement>*/



/*<replacement>*/
var Stream;
(function (){try{
  Stream = require('st' + 'ream');
}catch(_){}finally{
  if (!Stream)
    Stream = require('events').EventEmitter;
}}())
/*</replacement>*/

var Buffer = require('buffer').Buffer;

util.inherits(Writable, Stream);

function nop() {}

function WriteReq(chunk, encoding, cb) {
  this.chunk = chunk;
  this.encoding = encoding;
  this.callback = cb;
  this.next = null;
}

function WritableState(options, stream) {
  var Duplex = require('./_stream_duplex');

  options = options || {};

  // object stream flag to indicate whether or not this stream
  // contains buffers or objects.
  this.objectMode = !!options.objectMode;

  if (stream instanceof Duplex)
    this.objectMode = this.objectMode || !!options.writableObjectMode;

  // the point at which write() starts returning false
  // Note: 0 is a valid value, means that we always return false if
  // the entire buffer is not flushed immediately on write()
  var hwm = options.highWaterMark;
  var defaultHwm = this.objectMode ? 16 : 16 * 1024;
  this.highWaterMark = (hwm || hwm === 0) ? hwm : defaultHwm;

  // cast to ints.
  this.highWaterMark = ~~this.highWaterMark;

  this.needDrain = false;
  // at the start of calling end()
  this.ending = false;
  // when end() has been called, and returned
  this.ended = false;
  // when 'finish' is emitted
  this.finished = false;

  // should we decode strings into buffers before passing to _write?
  // this is here so that some node-core streams can optimize string
  // handling at a lower level.
  var noDecode = options.decodeStrings === false;
  this.decodeStrings = !noDecode;

  // Crypto is kind of old and crusty.  Historically, its default string
  // encoding is 'binary' so we have to make this configurable.
  // Everything else in the universe uses 'utf8', though.
  this.defaultEncoding = options.defaultEncoding || 'utf8';

  // not an actual buffer we keep track of, but a measurement
  // of how much we're waiting to get pushed to some underlying
  // socket or file.
  this.length = 0;

  // a flag to see when we're in the middle of a write.
  this.writing = false;

  // when true all writes will be buffered until .uncork() call
  this.corked = 0;

  // a flag to be able to tell if the onwrite cb is called immediately,
  // or on a later tick.  We set this to true at first, because any
  // actions that shouldn't happen until "later" should generally also
  // not happen before the first write call.
  this.sync = true;

  // a flag to know if we're processing previously buffered items, which
  // may call the _write() callback in the same tick, so that we don't
  // end up in an overlapped onwrite situation.
  this.bufferProcessing = false;

  // the callback that's passed to _write(chunk,cb)
  this.onwrite = function(er) {
    onwrite(stream, er);
  };

  // the callback that the user supplies to write(chunk,encoding,cb)
  this.writecb = null;

  // the amount that is being written when _write is called.
  this.writelen = 0;

  this.bufferedRequest = null;
  this.lastBufferedRequest = null;

  // number of pending user-supplied write callbacks
  // this must be 0 before 'finish' can be emitted
  this.pendingcb = 0;

  // emit prefinish if the only thing we're waiting for is _write cbs
  // This is relevant for synchronous Transform streams
  this.prefinished = false;

  // True if the error was already emitted and should not be thrown again
  this.errorEmitted = false;
}

WritableState.prototype.getBuffer = function writableStateGetBuffer() {
  var current = this.bufferedRequest;
  var out = [];
  while (current) {
    out.push(current);
    current = current.next;
  }
  return out;
};

(function (){try {
Object.defineProperty(WritableState.prototype, 'buffer', {
  get: internalUtil.deprecate(function() {
    return this.getBuffer();
  }, '_writableState.buffer is deprecated. Use _writableState.getBuffer ' +
     'instead.')
});
}catch(_){}}());


function Writable(options) {
  var Duplex = require('./_stream_duplex');

  // Writable ctor is applied to Duplexes, though they're not
  // instanceof Writable, they're instanceof Readable.
  if (!(this instanceof Writable) && !(this instanceof Duplex))
    return new Writable(options);

  this._writableState = new WritableState(options, this);

  // legacy.
  this.writable = true;

  if (options) {
    if (typeof options.write === 'function')
      this._write = options.write;

    if (typeof options.writev === 'function')
      this._writev = options.writev;
  }

  Stream.call(this);
}

// Otherwise people can pipe Writable streams, which is just wrong.
Writable.prototype.pipe = function() {
  this.emit('error', new Error('Cannot pipe. Not readable.'));
};


function writeAfterEnd(stream, cb) {
  var er = new Error('write after end');
  // TODO: defer error events consistently everywhere, not just the cb
  stream.emit('error', er);
  processNextTick(cb, er);
}

// If we get something that is not a buffer, string, null, or undefined,
// and we're not in objectMode, then that's an error.
// Otherwise stream chunks are all considered to be of length=1, and the
// watermarks determine how many objects to keep in the buffer, rather than
// how many bytes or characters.
function validChunk(stream, state, chunk, cb) {
  var valid = true;

  if (!(Buffer.isBuffer(chunk)) &&
      typeof chunk !== 'string' &&
      chunk !== null &&
      chunk !== undefined &&
      !state.objectMode) {
    var er = new TypeError('Invalid non-string/buffer chunk');
    stream.emit('error', er);
    processNextTick(cb, er);
    valid = false;
  }
  return valid;
}

Writable.prototype.write = function(chunk, encoding, cb) {
  var state = this._writableState;
  var ret = false;

  if (typeof encoding === 'function') {
    cb = encoding;
    encoding = null;
  }

  if (Buffer.isBuffer(chunk))
    encoding = 'buffer';
  else if (!encoding)
    encoding = state.defaultEncoding;

  if (typeof cb !== 'function')
    cb = nop;

  if (state.ended)
    writeAfterEnd(this, cb);
  else if (validChunk(this, state, chunk, cb)) {
    state.pendingcb++;
    ret = writeOrBuffer(this, state, chunk, encoding, cb);
  }

  return ret;
};

Writable.prototype.cork = function() {
  var state = this._writableState;

  state.corked++;
};

Writable.prototype.uncork = function() {
  var state = this._writableState;

  if (state.corked) {
    state.corked--;

    if (!state.writing &&
        !state.corked &&
        !state.finished &&
        !state.bufferProcessing &&
        state.bufferedRequest)
      clearBuffer(this, state);
  }
};

Writable.prototype.setDefaultEncoding = function setDefaultEncoding(encoding) {
  // node::ParseEncoding() requires lower case.
  if (typeof encoding === 'string')
    encoding = encoding.toLowerCase();
  if (!(['hex', 'utf8', 'utf-8', 'ascii', 'binary', 'base64',
'ucs2', 'ucs-2','utf16le', 'utf-16le', 'raw']
.indexOf((encoding + '').toLowerCase()) > -1))
    throw new TypeError('Unknown encoding: ' + encoding);
  this._writableState.defaultEncoding = encoding;
};

function decodeChunk(state, chunk, encoding) {
  if (!state.objectMode &&
      state.decodeStrings !== false &&
      typeof chunk === 'string') {
    chunk = new Buffer(chunk, encoding);
  }
  return chunk;
}

// if we're already writing something, then just put this
// in the queue, and wait our turn.  Otherwise, call _write
// If we return false, then we need a drain event, so set that flag.
function writeOrBuffer(stream, state, chunk, encoding, cb) {
  chunk = decodeChunk(state, chunk, encoding);

  if (Buffer.isBuffer(chunk))
    encoding = 'buffer';
  var len = state.objectMode ? 1 : chunk.length;

  state.length += len;

  var ret = state.length < state.highWaterMark;
  // we must ensure that previous needDrain will not be reset to false.
  if (!ret)
    state.needDrain = true;

  if (state.writing || state.corked) {
    var last = state.lastBufferedRequest;
    state.lastBufferedRequest = new WriteReq(chunk, encoding, cb);
    if (last) {
      last.next = state.lastBufferedRequest;
    } else {
      state.bufferedRequest = state.lastBufferedRequest;
    }
  } else {
    doWrite(stream, state, false, len, chunk, encoding, cb);
  }

  return ret;
}

function doWrite(stream, state, writev, len, chunk, encoding, cb) {
  state.writelen = len;
  state.writecb = cb;
  state.writing = true;
  state.sync = true;
  if (writev)
    stream._writev(chunk, state.onwrite);
  else
    stream._write(chunk, encoding, state.onwrite);
  state.sync = false;
}

function onwriteError(stream, state, sync, er, cb) {
  --state.pendingcb;
  if (sync)
    processNextTick(cb, er);
  else
    cb(er);

  stream._writableState.errorEmitted = true;
  stream.emit('error', er);
}

function onwriteStateUpdate(state) {
  state.writing = false;
  state.writecb = null;
  state.length -= state.writelen;
  state.writelen = 0;
}

function onwrite(stream, er) {
  var state = stream._writableState;
  var sync = state.sync;
  var cb = state.writecb;

  onwriteStateUpdate(state);

  if (er)
    onwriteError(stream, state, sync, er, cb);
  else {
    // Check if we're actually ready to finish, but don't emit yet
    var finished = needFinish(state);

    if (!finished &&
        !state.corked &&
        !state.bufferProcessing &&
        state.bufferedRequest) {
      clearBuffer(stream, state);
    }

    if (sync) {
      processNextTick(afterWrite, stream, state, finished, cb);
    } else {
      afterWrite(stream, state, finished, cb);
    }
  }
}

function afterWrite(stream, state, finished, cb) {
  if (!finished)
    onwriteDrain(stream, state);
  state.pendingcb--;
  cb();
  finishMaybe(stream, state);
}

// Must force callback to be called on nextTick, so that we don't
// emit 'drain' before the write() consumer gets the 'false' return
// value, and has a chance to attach a 'drain' listener.
function onwriteDrain(stream, state) {
  if (state.length === 0 && state.needDrain) {
    state.needDrain = false;
    stream.emit('drain');
  }
}


// if there's something in the buffer waiting, then process it
function clearBuffer(stream, state) {
  state.bufferProcessing = true;
  var entry = state.bufferedRequest;

  if (stream._writev && entry && entry.next) {
    // Fast case, write everything using _writev()
    var buffer = [];
    var cbs = [];
    while (entry) {
      cbs.push(entry.callback);
      buffer.push(entry);
      entry = entry.next;
    }

    // count the one we are adding, as well.
    // TODO(isaacs) clean this up
    state.pendingcb++;
    state.lastBufferedRequest = null;
    doWrite(stream, state, true, state.length, buffer, '', function(err) {
      for (var i = 0; i < cbs.length; i++) {
        state.pendingcb--;
        cbs[i](err);
      }
    });

    // Clear buffer
  } else {
    // Slow case, write chunks one-by-one
    while (entry) {
      var chunk = entry.chunk;
      var encoding = entry.encoding;
      var cb = entry.callback;
      var len = state.objectMode ? 1 : chunk.length;

      doWrite(stream, state, false, len, chunk, encoding, cb);
      entry = entry.next;
      // if we didn't call the onwrite immediately, then
      // it means that we need to wait until it does.
      // also, that means that the chunk and cb are currently
      // being processed, so move the buffer counter past them.
      if (state.writing) {
        break;
      }
    }

    if (entry === null)
      state.lastBufferedRequest = null;
  }
  state.bufferedRequest = entry;
  state.bufferProcessing = false;
}

Writable.prototype._write = function(chunk, encoding, cb) {
  cb(new Error('not implemented'));
};

Writable.prototype._writev = null;

Writable.prototype.end = function(chunk, encoding, cb) {
  var state = this._writableState;

  if (typeof chunk === 'function') {
    cb = chunk;
    chunk = null;
    encoding = null;
  } else if (typeof encoding === 'function') {
    cb = encoding;
    encoding = null;
  }

  if (chunk !== null && chunk !== undefined)
    this.write(chunk, encoding);

  // .end() fully uncorks
  if (state.corked) {
    state.corked = 1;
    this.uncork();
  }

  // ignore unnecessary end() calls.
  if (!state.ending && !state.finished)
    endWritable(this, state, cb);
};


function needFinish(state) {
  return (state.ending &&
          state.length === 0 &&
          state.bufferedRequest === null &&
          !state.finished &&
          !state.writing);
}

function prefinish(stream, state) {
  if (!state.prefinished) {
    state.prefinished = true;
    stream.emit('prefinish');
  }
}

function finishMaybe(stream, state) {
  var need = needFinish(state);
  if (need) {
    if (state.pendingcb === 0) {
      prefinish(stream, state);
      state.finished = true;
      stream.emit('finish');
    } else {
      prefinish(stream, state);
    }
  }
  return need;
}

function endWritable(stream, state, cb) {
  state.ending = true;
  finishMaybe(stream, state);
  if (cb) {
    if (state.finished)
      processNextTick(cb);
    else
      stream.once('finish', cb);
  }
  state.ended = true;
}

},{"./_stream_duplex":21,"buffer":"buffer","core-util-is":26,"events":15,"inherits":16,"process-nextick-args":27,"util-deprecate":28}],26:[function(require,module,exports){
(function (Buffer){
// Copyright Joyent, Inc. and other Node contributors.
//
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the
// "Software"), to deal in the Software without restriction, including
// without limitation the rights to use, copy, modify, merge, publish,
// distribute, sublicense, and/or sell copies of the Software, and to permit
// persons to whom the Software is furnished to do so, subject to the
// following conditions:
//
// The above copyright notice and this permission notice shall be included
// in all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN
// NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
// USE OR OTHER DEALINGS IN THE SOFTWARE.

// NOTE: These type checking functions intentionally don't use `instanceof`
// because it is fragile and can be easily faked with `Object.create()`.
function isArray(ar) {
  return Array.isArray(ar);
}
exports.isArray = isArray;

function isBoolean(arg) {
  return typeof arg === 'boolean';
}
exports.isBoolean = isBoolean;

function isNull(arg) {
  return arg === null;
}
exports.isNull = isNull;

function isNullOrUndefined(arg) {
  return arg == null;
}
exports.isNullOrUndefined = isNullOrUndefined;

function isNumber(arg) {
  return typeof arg === 'number';
}
exports.isNumber = isNumber;

function isString(arg) {
  return typeof arg === 'string';
}
exports.isString = isString;

function isSymbol(arg) {
  return typeof arg === 'symbol';
}
exports.isSymbol = isSymbol;

function isUndefined(arg) {
  return arg === void 0;
}
exports.isUndefined = isUndefined;

function isRegExp(re) {
  return isObject(re) && objectToString(re) === '[object RegExp]';
}
exports.isRegExp = isRegExp;

function isObject(arg) {
  return typeof arg === 'object' && arg !== null;
}
exports.isObject = isObject;

function isDate(d) {
  return isObject(d) && objectToString(d) === '[object Date]';
}
exports.isDate = isDate;

function isError(e) {
  return isObject(e) &&
      (objectToString(e) === '[object Error]' || e instanceof Error);
}
exports.isError = isError;

function isFunction(arg) {
  return typeof arg === 'function';
}
exports.isFunction = isFunction;

function isPrimitive(arg) {
  return arg === null ||
         typeof arg === 'boolean' ||
         typeof arg === 'number' ||
         typeof arg === 'string' ||
         typeof arg === 'symbol' ||  // ES6 symbol
         typeof arg === 'undefined';
}
exports.isPrimitive = isPrimitive;

function isBuffer(arg) {
  return Buffer.isBuffer(arg);
}
exports.isBuffer = isBuffer;

function objectToString(o) {
  return Object.prototype.toString.call(o);
}
}).call(this,{"isBuffer":require("../../../../insert-module-globals/node_modules/is-buffer/index.js")})
},{"../../../../insert-module-globals/node_modules/is-buffer/index.js":17}],27:[function(require,module,exports){
(function (process){
'use strict';
module.exports = nextTick;

function nextTick(fn) {
  var args = new Array(arguments.length - 1);
  var i = 0;
  while (i < args.length) {
    args[i++] = arguments[i];
  }
  process.nextTick(function afterTick() {
    fn.apply(null, args);
  });
}

}).call(this,require('_process'))
},{"_process":19}],28:[function(require,module,exports){
(function (global){

/**
 * Module exports.
 */

module.exports = deprecate;

/**
 * Mark that a method should not be used.
 * Returns a modified function which warns once by default.
 *
 * If `localStorage.noDeprecation = true` is set, then it is a no-op.
 *
 * If `localStorage.throwDeprecation = true` is set, then deprecated functions
 * will throw an Error when invoked.
 *
 * If `localStorage.traceDeprecation = true` is set, then deprecated functions
 * will invoke `console.trace()` instead of `console.error()`.
 *
 * @param {Function} fn - the function to deprecate
 * @param {String} msg - the string to print to the console when `fn` is invoked
 * @returns {Function} a new "deprecated" version of `fn`
 * @api public
 */

function deprecate (fn, msg) {
  if (config('noDeprecation')) {
    return fn;
  }

  var warned = false;
  function deprecated() {
    if (!warned) {
      if (config('throwDeprecation')) {
        throw new Error(msg);
      } else if (config('traceDeprecation')) {
        console.trace(msg);
      } else {
        console.warn(msg);
      }
      warned = true;
    }
    return fn.apply(this, arguments);
  }

  return deprecated;
}

/**
 * Checks `localStorage` for boolean values for the given `name`.
 *
 * @param {String} name
 * @returns {Boolean}
 * @api private
 */

function config (name) {
  // accessing global.localStorage can trigger a DOMException in sandboxed iframes
  try {
    if (!global.localStorage) return false;
  } catch (_) {
    return false;
  }
  var val = global.localStorage[name];
  if (null == val) return false;
  return String(val).toLowerCase() === 'true';
}

}).call(this,typeof global !== "undefined" ? global : typeof self !== "undefined" ? self : typeof window !== "undefined" ? window : {})
},{}],29:[function(require,module,exports){
module.exports = require("./lib/_stream_passthrough.js")

},{"./lib/_stream_passthrough.js":22}],30:[function(require,module,exports){
var Stream = (function (){
  try {
    return require('st' + 'ream'); // hack to fix a circular dependency issue when used with browserify
  } catch(_){}
}());
exports = module.exports = require('./lib/_stream_readable.js');
exports.Stream = Stream || exports;
exports.Readable = exports;
exports.Writable = require('./lib/_stream_writable.js');
exports.Duplex = require('./lib/_stream_duplex.js');
exports.Transform = require('./lib/_stream_transform.js');
exports.PassThrough = require('./lib/_stream_passthrough.js');

},{"./lib/_stream_duplex.js":21,"./lib/_stream_passthrough.js":22,"./lib/_stream_readable.js":23,"./lib/_stream_transform.js":24,"./lib/_stream_writable.js":25}],31:[function(require,module,exports){
module.exports = require("./lib/_stream_transform.js")

},{"./lib/_stream_transform.js":24}],32:[function(require,module,exports){
module.exports = require("./lib/_stream_writable.js")

},{"./lib/_stream_writable.js":25}],33:[function(require,module,exports){
// Copyright Joyent, Inc. and other Node contributors.
//
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the
// "Software"), to deal in the Software without restriction, including
// without limitation the rights to use, copy, modify, merge, publish,
// distribute, sublicense, and/or sell copies of the Software, and to permit
// persons to whom the Software is furnished to do so, subject to the
// following conditions:
//
// The above copyright notice and this permission notice shall be included
// in all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN
// NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
// USE OR OTHER DEALINGS IN THE SOFTWARE.

module.exports = Stream;

var EE = require('events').EventEmitter;
var inherits = require('inherits');

inherits(Stream, EE);
Stream.Readable = require('readable-stream/readable.js');
Stream.Writable = require('readable-stream/writable.js');
Stream.Duplex = require('readable-stream/duplex.js');
Stream.Transform = require('readable-stream/transform.js');
Stream.PassThrough = require('readable-stream/passthrough.js');

// Backwards-compat with node 0.4.x
Stream.Stream = Stream;



// old-style streams.  Note that the pipe method (the only relevant
// part of this class) is overridden in the Readable class.

function Stream() {
  EE.call(this);
}

Stream.prototype.pipe = function(dest, options) {
  var source = this;

  function ondata(chunk) {
    if (dest.writable) {
      if (false === dest.write(chunk) && source.pause) {
        source.pause();
      }
    }
  }

  source.on('data', ondata);

  function ondrain() {
    if (source.readable && source.resume) {
      source.resume();
    }
  }

  dest.on('drain', ondrain);

  // If the 'end' option is not supplied, dest.end() will be called when
  // source gets the 'end' or 'close' events.  Only dest.end() once.
  if (!dest._isStdio && (!options || options.end !== false)) {
    source.on('end', onend);
    source.on('close', onclose);
  }

  var didOnEnd = false;
  function onend() {
    if (didOnEnd) return;
    didOnEnd = true;

    dest.end();
  }


  function onclose() {
    if (didOnEnd) return;
    didOnEnd = true;

    if (typeof dest.destroy === 'function') dest.destroy();
  }

  // don't leave dangling pipes when there are errors.
  function onerror(er) {
    cleanup();
    if (EE.listenerCount(this, 'error') === 0) {
      throw er; // Unhandled stream error in pipe.
    }
  }

  source.on('error', onerror);
  dest.on('error', onerror);

  // remove all the event listeners that were added.
  function cleanup() {
    source.removeListener('data', ondata);
    dest.removeListener('drain', ondrain);

    source.removeListener('end', onend);
    source.removeListener('close', onclose);

    source.removeListener('error', onerror);
    dest.removeListener('error', onerror);

    source.removeListener('end', cleanup);
    source.removeListener('close', cleanup);

    dest.removeListener('close', cleanup);
  }

  source.on('end', cleanup);
  source.on('close', cleanup);

  dest.on('close', cleanup);

  dest.emit('pipe', source);

  // Allow for unix-like usage: A.pipe(B).pipe(C)
  return dest;
};

},{"events":15,"inherits":16,"readable-stream/duplex.js":20,"readable-stream/passthrough.js":29,"readable-stream/readable.js":30,"readable-stream/transform.js":31,"readable-stream/writable.js":32}],34:[function(require,module,exports){
// Copyright Joyent, Inc. and other Node contributors.
//
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the
// "Software"), to deal in the Software without restriction, including
// without limitation the rights to use, copy, modify, merge, publish,
// distribute, sublicense, and/or sell copies of the Software, and to permit
// persons to whom the Software is furnished to do so, subject to the
// following conditions:
//
// The above copyright notice and this permission notice shall be included
// in all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN
// NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
// USE OR OTHER DEALINGS IN THE SOFTWARE.

var Buffer = require('buffer').Buffer;

var isBufferEncoding = Buffer.isEncoding
  || function(encoding) {
       switch (encoding && encoding.toLowerCase()) {
         case 'hex': case 'utf8': case 'utf-8': case 'ascii': case 'binary': case 'base64': case 'ucs2': case 'ucs-2': case 'utf16le': case 'utf-16le': case 'raw': return true;
         default: return false;
       }
     }


function assertEncoding(encoding) {
  if (encoding && !isBufferEncoding(encoding)) {
    throw new Error('Unknown encoding: ' + encoding);
  }
}

// StringDecoder provides an interface for efficiently splitting a series of
// buffers into a series of JS strings without breaking apart multi-byte
// characters. CESU-8 is handled as part of the UTF-8 encoding.
//
// @TODO Handling all encodings inside a single object makes it very difficult
// to reason about this code, so it should be split up in the future.
// @TODO There should be a utf8-strict encoding that rejects invalid UTF-8 code
// points as used by CESU-8.
var StringDecoder = exports.StringDecoder = function(encoding) {
  this.encoding = (encoding || 'utf8').toLowerCase().replace(/[-_]/, '');
  assertEncoding(encoding);
  switch (this.encoding) {
    case 'utf8':
      // CESU-8 represents each of Surrogate Pair by 3-bytes
      this.surrogateSize = 3;
      break;
    case 'ucs2':
    case 'utf16le':
      // UTF-16 represents each of Surrogate Pair by 2-bytes
      this.surrogateSize = 2;
      this.detectIncompleteChar = utf16DetectIncompleteChar;
      break;
    case 'base64':
      // Base-64 stores 3 bytes in 4 chars, and pads the remainder.
      this.surrogateSize = 3;
      this.detectIncompleteChar = base64DetectIncompleteChar;
      break;
    default:
      this.write = passThroughWrite;
      return;
  }

  // Enough space to store all bytes of a single character. UTF-8 needs 4
  // bytes, but CESU-8 may require up to 6 (3 bytes per surrogate).
  this.charBuffer = new Buffer(6);
  // Number of bytes received for the current incomplete multi-byte character.
  this.charReceived = 0;
  // Number of bytes expected for the current incomplete multi-byte character.
  this.charLength = 0;
};


// write decodes the given buffer and returns it as JS string that is
// guaranteed to not contain any partial multi-byte characters. Any partial
// character found at the end of the buffer is buffered up, and will be
// returned when calling write again with the remaining bytes.
//
// Note: Converting a Buffer containing an orphan surrogate to a String
// currently works, but converting a String to a Buffer (via `new Buffer`, or
// Buffer#write) will replace incomplete surrogates with the unicode
// replacement character. See https://codereview.chromium.org/121173009/ .
StringDecoder.prototype.write = function(buffer) {
  var charStr = '';
  // if our last write ended with an incomplete multibyte character
  while (this.charLength) {
    // determine how many remaining bytes this buffer has to offer for this char
    var available = (buffer.length >= this.charLength - this.charReceived) ?
        this.charLength - this.charReceived :
        buffer.length;

    // add the new bytes to the char buffer
    buffer.copy(this.charBuffer, this.charReceived, 0, available);
    this.charReceived += available;

    if (this.charReceived < this.charLength) {
      // still not enough chars in this buffer? wait for more ...
      return '';
    }

    // remove bytes belonging to the current character from the buffer
    buffer = buffer.slice(available, buffer.length);

    // get the character that was split
    charStr = this.charBuffer.slice(0, this.charLength).toString(this.encoding);

    // CESU-8: lead surrogate (D800-DBFF) is also the incomplete character
    var charCode = charStr.charCodeAt(charStr.length - 1);
    if (charCode >= 0xD800 && charCode <= 0xDBFF) {
      this.charLength += this.surrogateSize;
      charStr = '';
      continue;
    }
    this.charReceived = this.charLength = 0;

    // if there are no more bytes in this buffer, just emit our char
    if (buffer.length === 0) {
      return charStr;
    }
    break;
  }

  // determine and set charLength / charReceived
  this.detectIncompleteChar(buffer);

  var end = buffer.length;
  if (this.charLength) {
    // buffer the incomplete character bytes we got
    buffer.copy(this.charBuffer, 0, buffer.length - this.charReceived, end);
    end -= this.charReceived;
  }

  charStr += buffer.toString(this.encoding, 0, end);

  var end = charStr.length - 1;
  var charCode = charStr.charCodeAt(end);
  // CESU-8: lead surrogate (D800-DBFF) is also the incomplete character
  if (charCode >= 0xD800 && charCode <= 0xDBFF) {
    var size = this.surrogateSize;
    this.charLength += size;
    this.charReceived += size;
    this.charBuffer.copy(this.charBuffer, size, 0, size);
    buffer.copy(this.charBuffer, 0, 0, size);
    return charStr.substring(0, end);
  }

  // or just emit the charStr
  return charStr;
};

// detectIncompleteChar determines if there is an incomplete UTF-8 character at
// the end of the given buffer. If so, it sets this.charLength to the byte
// length that character, and sets this.charReceived to the number of bytes
// that are available for this character.
StringDecoder.prototype.detectIncompleteChar = function(buffer) {
  // determine how many bytes we have to check at the end of this buffer
  var i = (buffer.length >= 3) ? 3 : buffer.length;

  // Figure out if one of the last i bytes of our buffer announces an
  // incomplete char.
  for (; i > 0; i--) {
    var c = buffer[buffer.length - i];

    // See http://en.wikipedia.org/wiki/UTF-8#Description

    // 110XXXXX
    if (i == 1 && c >> 5 == 0x06) {
      this.charLength = 2;
      break;
    }

    // 1110XXXX
    if (i <= 2 && c >> 4 == 0x0E) {
      this.charLength = 3;
      break;
    }

    // 11110XXX
    if (i <= 3 && c >> 3 == 0x1E) {
      this.charLength = 4;
      break;
    }
  }
  this.charReceived = i;
};

StringDecoder.prototype.end = function(buffer) {
  var res = '';
  if (buffer && buffer.length)
    res = this.write(buffer);

  if (this.charReceived) {
    var cr = this.charReceived;
    var buf = this.charBuffer;
    var enc = this.encoding;
    res += buf.slice(0, cr).toString(enc);
  }

  return res;
};

function passThroughWrite(buffer) {
  return buffer.toString(this.encoding);
}

function utf16DetectIncompleteChar(buffer) {
  this.charReceived = buffer.length % 2;
  this.charLength = this.charReceived ? 2 : 0;
}

function base64DetectIncompleteChar(buffer) {
  this.charReceived = buffer.length % 3;
  this.charLength = this.charReceived ? 3 : 0;
}

},{"buffer":"buffer"}],35:[function(require,module,exports){
module.exports = function isBuffer(arg) {
  return arg && typeof arg === 'object'
    && typeof arg.copy === 'function'
    && typeof arg.fill === 'function'
    && typeof arg.readUInt8 === 'function';
}
},{}],36:[function(require,module,exports){
(function (process,global){
// Copyright Joyent, Inc. and other Node contributors.
//
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the
// "Software"), to deal in the Software without restriction, including
// without limitation the rights to use, copy, modify, merge, publish,
// distribute, sublicense, and/or sell copies of the Software, and to permit
// persons to whom the Software is furnished to do so, subject to the
// following conditions:
//
// The above copyright notice and this permission notice shall be included
// in all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN
// NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
// USE OR OTHER DEALINGS IN THE SOFTWARE.

var formatRegExp = /%[sdj%]/g;
exports.format = function(f) {
  if (!isString(f)) {
    var objects = [];
    for (var i = 0; i < arguments.length; i++) {
      objects.push(inspect(arguments[i]));
    }
    return objects.join(' ');
  }

  var i = 1;
  var args = arguments;
  var len = args.length;
  var str = String(f).replace(formatRegExp, function(x) {
    if (x === '%%') return '%';
    if (i >= len) return x;
    switch (x) {
      case '%s': return String(args[i++]);
      case '%d': return Number(args[i++]);
      case '%j':
        try {
          return JSON.stringify(args[i++]);
        } catch (_) {
          return '[Circular]';
        }
      default:
        return x;
    }
  });
  for (var x = args[i]; i < len; x = args[++i]) {
    if (isNull(x) || !isObject(x)) {
      str += ' ' + x;
    } else {
      str += ' ' + inspect(x);
    }
  }
  return str;
};


// Mark that a method should not be used.
// Returns a modified function which warns once by default.
// If --no-deprecation is set, then it is a no-op.
exports.deprecate = function(fn, msg) {
  // Allow for deprecating things in the process of starting up.
  if (isUndefined(global.process)) {
    return function() {
      return exports.deprecate(fn, msg).apply(this, arguments);
    };
  }

  if (process.noDeprecation === true) {
    return fn;
  }

  var warned = false;
  function deprecated() {
    if (!warned) {
      if (process.throwDeprecation) {
        throw new Error(msg);
      } else if (process.traceDeprecation) {
        console.trace(msg);
      } else {
        console.error(msg);
      }
      warned = true;
    }
    return fn.apply(this, arguments);
  }

  return deprecated;
};


var debugs = {};
var debugEnviron;
exports.debuglog = function(set) {
  if (isUndefined(debugEnviron))
    debugEnviron = process.env.NODE_DEBUG || '';
  set = set.toUpperCase();
  if (!debugs[set]) {
    if (new RegExp('\\b' + set + '\\b', 'i').test(debugEnviron)) {
      var pid = process.pid;
      debugs[set] = function() {
        var msg = exports.format.apply(exports, arguments);
        console.error('%s %d: %s', set, pid, msg);
      };
    } else {
      debugs[set] = function() {};
    }
  }
  return debugs[set];
};


/**
 * Echos the value of a value. Trys to print the value out
 * in the best way possible given the different types.
 *
 * @param {Object} obj The object to print out.
 * @param {Object} opts Optional options object that alters the output.
 */
/* legacy: obj, showHidden, depth, colors*/
function inspect(obj, opts) {
  // default options
  var ctx = {
    seen: [],
    stylize: stylizeNoColor
  };
  // legacy...
  if (arguments.length >= 3) ctx.depth = arguments[2];
  if (arguments.length >= 4) ctx.colors = arguments[3];
  if (isBoolean(opts)) {
    // legacy...
    ctx.showHidden = opts;
  } else if (opts) {
    // got an "options" object
    exports._extend(ctx, opts);
  }
  // set default options
  if (isUndefined(ctx.showHidden)) ctx.showHidden = false;
  if (isUndefined(ctx.depth)) ctx.depth = 2;
  if (isUndefined(ctx.colors)) ctx.colors = false;
  if (isUndefined(ctx.customInspect)) ctx.customInspect = true;
  if (ctx.colors) ctx.stylize = stylizeWithColor;
  return formatValue(ctx, obj, ctx.depth);
}
exports.inspect = inspect;


// http://en.wikipedia.org/wiki/ANSI_escape_code#graphics
inspect.colors = {
  'bold' : [1, 22],
  'italic' : [3, 23],
  'underline' : [4, 24],
  'inverse' : [7, 27],
  'white' : [37, 39],
  'grey' : [90, 39],
  'black' : [30, 39],
  'blue' : [34, 39],
  'cyan' : [36, 39],
  'green' : [32, 39],
  'magenta' : [35, 39],
  'red' : [31, 39],
  'yellow' : [33, 39]
};

// Don't use 'blue' not visible on cmd.exe
inspect.styles = {
  'special': 'cyan',
  'number': 'yellow',
  'boolean': 'yellow',
  'undefined': 'grey',
  'null': 'bold',
  'string': 'green',
  'date': 'magenta',
  // "name": intentionally not styling
  'regexp': 'red'
};


function stylizeWithColor(str, styleType) {
  var style = inspect.styles[styleType];

  if (style) {
    return '\u001b[' + inspect.colors[style][0] + 'm' + str +
           '\u001b[' + inspect.colors[style][1] + 'm';
  } else {
    return str;
  }
}


function stylizeNoColor(str, styleType) {
  return str;
}


function arrayToHash(array) {
  var hash = {};

  array.forEach(function(val, idx) {
    hash[val] = true;
  });

  return hash;
}


function formatValue(ctx, value, recurseTimes) {
  // Provide a hook for user-specified inspect functions.
  // Check that value is an object with an inspect function on it
  if (ctx.customInspect &&
      value &&
      isFunction(value.inspect) &&
      // Filter out the util module, it's inspect function is special
      value.inspect !== exports.inspect &&
      // Also filter out any prototype objects using the circular check.
      !(value.constructor && value.constructor.prototype === value)) {
    var ret = value.inspect(recurseTimes, ctx);
    if (!isString(ret)) {
      ret = formatValue(ctx, ret, recurseTimes);
    }
    return ret;
  }

  // Primitive types cannot have properties
  var primitive = formatPrimitive(ctx, value);
  if (primitive) {
    return primitive;
  }

  // Look up the keys of the object.
  var keys = Object.keys(value);
  var visibleKeys = arrayToHash(keys);

  if (ctx.showHidden) {
    keys = Object.getOwnPropertyNames(value);
  }

  // IE doesn't make error fields non-enumerable
  // http://msdn.microsoft.com/en-us/library/ie/dww52sbt(v=vs.94).aspx
  if (isError(value)
      && (keys.indexOf('message') >= 0 || keys.indexOf('description') >= 0)) {
    return formatError(value);
  }

  // Some type of object without properties can be shortcutted.
  if (keys.length === 0) {
    if (isFunction(value)) {
      var name = value.name ? ': ' + value.name : '';
      return ctx.stylize('[Function' + name + ']', 'special');
    }
    if (isRegExp(value)) {
      return ctx.stylize(RegExp.prototype.toString.call(value), 'regexp');
    }
    if (isDate(value)) {
      return ctx.stylize(Date.prototype.toString.call(value), 'date');
    }
    if (isError(value)) {
      return formatError(value);
    }
  }

  var base = '', array = false, braces = ['{', '}'];

  // Make Array say that they are Array
  if (isArray(value)) {
    array = true;
    braces = ['[', ']'];
  }

  // Make functions say that they are functions
  if (isFunction(value)) {
    var n = value.name ? ': ' + value.name : '';
    base = ' [Function' + n + ']';
  }

  // Make RegExps say that they are RegExps
  if (isRegExp(value)) {
    base = ' ' + RegExp.prototype.toString.call(value);
  }

  // Make dates with properties first say the date
  if (isDate(value)) {
    base = ' ' + Date.prototype.toUTCString.call(value);
  }

  // Make error with message first say the error
  if (isError(value)) {
    base = ' ' + formatError(value);
  }

  if (keys.length === 0 && (!array || value.length == 0)) {
    return braces[0] + base + braces[1];
  }

  if (recurseTimes < 0) {
    if (isRegExp(value)) {
      return ctx.stylize(RegExp.prototype.toString.call(value), 'regexp');
    } else {
      return ctx.stylize('[Object]', 'special');
    }
  }

  ctx.seen.push(value);

  var output;
  if (array) {
    output = formatArray(ctx, value, recurseTimes, visibleKeys, keys);
  } else {
    output = keys.map(function(key) {
      return formatProperty(ctx, value, recurseTimes, visibleKeys, key, array);
    });
  }

  ctx.seen.pop();

  return reduceToSingleString(output, base, braces);
}


function formatPrimitive(ctx, value) {
  if (isUndefined(value))
    return ctx.stylize('undefined', 'undefined');
  if (isString(value)) {
    var simple = '\'' + JSON.stringify(value).replace(/^"|"$/g, '')
                                             .replace(/'/g, "\\'")
                                             .replace(/\\"/g, '"') + '\'';
    return ctx.stylize(simple, 'string');
  }
  if (isNumber(value))
    return ctx.stylize('' + value, 'number');
  if (isBoolean(value))
    return ctx.stylize('' + value, 'boolean');
  // For some reason typeof null is "object", so special case here.
  if (isNull(value))
    return ctx.stylize('null', 'null');
}


function formatError(value) {
  return '[' + Error.prototype.toString.call(value) + ']';
}


function formatArray(ctx, value, recurseTimes, visibleKeys, keys) {
  var output = [];
  for (var i = 0, l = value.length; i < l; ++i) {
    if (hasOwnProperty(value, String(i))) {
      output.push(formatProperty(ctx, value, recurseTimes, visibleKeys,
          String(i), true));
    } else {
      output.push('');
    }
  }
  keys.forEach(function(key) {
    if (!key.match(/^\d+$/)) {
      output.push(formatProperty(ctx, value, recurseTimes, visibleKeys,
          key, true));
    }
  });
  return output;
}


function formatProperty(ctx, value, recurseTimes, visibleKeys, key, array) {
  var name, str, desc;
  desc = Object.getOwnPropertyDescriptor(value, key) || { value: value[key] };
  if (desc.get) {
    if (desc.set) {
      str = ctx.stylize('[Getter/Setter]', 'special');
    } else {
      str = ctx.stylize('[Getter]', 'special');
    }
  } else {
    if (desc.set) {
      str = ctx.stylize('[Setter]', 'special');
    }
  }
  if (!hasOwnProperty(visibleKeys, key)) {
    name = '[' + key + ']';
  }
  if (!str) {
    if (ctx.seen.indexOf(desc.value) < 0) {
      if (isNull(recurseTimes)) {
        str = formatValue(ctx, desc.value, null);
      } else {
        str = formatValue(ctx, desc.value, recurseTimes - 1);
      }
      if (str.indexOf('\n') > -1) {
        if (array) {
          str = str.split('\n').map(function(line) {
            return '  ' + line;
          }).join('\n').substr(2);
        } else {
          str = '\n' + str.split('\n').map(function(line) {
            return '   ' + line;
          }).join('\n');
        }
      }
    } else {
      str = ctx.stylize('[Circular]', 'special');
    }
  }
  if (isUndefined(name)) {
    if (array && key.match(/^\d+$/)) {
      return str;
    }
    name = JSON.stringify('' + key);
    if (name.match(/^"([a-zA-Z_][a-zA-Z_0-9]*)"$/)) {
      name = name.substr(1, name.length - 2);
      name = ctx.stylize(name, 'name');
    } else {
      name = name.replace(/'/g, "\\'")
                 .replace(/\\"/g, '"')
                 .replace(/(^"|"$)/g, "'");
      name = ctx.stylize(name, 'string');
    }
  }

  return name + ': ' + str;
}


function reduceToSingleString(output, base, braces) {
  var numLinesEst = 0;
  var length = output.reduce(function(prev, cur) {
    numLinesEst++;
    if (cur.indexOf('\n') >= 0) numLinesEst++;
    return prev + cur.replace(/\u001b\[\d\d?m/g, '').length + 1;
  }, 0);

  if (length > 60) {
    return braces[0] +
           (base === '' ? '' : base + '\n ') +
           ' ' +
           output.join(',\n  ') +
           ' ' +
           braces[1];
  }

  return braces[0] + base + ' ' + output.join(', ') + ' ' + braces[1];
}


// NOTE: These type checking functions intentionally don't use `instanceof`
// because it is fragile and can be easily faked with `Object.create()`.
function isArray(ar) {
  return Array.isArray(ar);
}
exports.isArray = isArray;

function isBoolean(arg) {
  return typeof arg === 'boolean';
}
exports.isBoolean = isBoolean;

function isNull(arg) {
  return arg === null;
}
exports.isNull = isNull;

function isNullOrUndefined(arg) {
  return arg == null;
}
exports.isNullOrUndefined = isNullOrUndefined;

function isNumber(arg) {
  return typeof arg === 'number';
}
exports.isNumber = isNumber;

function isString(arg) {
  return typeof arg === 'string';
}
exports.isString = isString;

function isSymbol(arg) {
  return typeof arg === 'symbol';
}
exports.isSymbol = isSymbol;

function isUndefined(arg) {
  return arg === void 0;
}
exports.isUndefined = isUndefined;

function isRegExp(re) {
  return isObject(re) && objectToString(re) === '[object RegExp]';
}
exports.isRegExp = isRegExp;

function isObject(arg) {
  return typeof arg === 'object' && arg !== null;
}
exports.isObject = isObject;

function isDate(d) {
  return isObject(d) && objectToString(d) === '[object Date]';
}
exports.isDate = isDate;

function isError(e) {
  return isObject(e) &&
      (objectToString(e) === '[object Error]' || e instanceof Error);
}
exports.isError = isError;

function isFunction(arg) {
  return typeof arg === 'function';
}
exports.isFunction = isFunction;

function isPrimitive(arg) {
  return arg === null ||
         typeof arg === 'boolean' ||
         typeof arg === 'number' ||
         typeof arg === 'string' ||
         typeof arg === 'symbol' ||  // ES6 symbol
         typeof arg === 'undefined';
}
exports.isPrimitive = isPrimitive;

exports.isBuffer = require('./support/isBuffer');

function objectToString(o) {
  return Object.prototype.toString.call(o);
}


function pad(n) {
  return n < 10 ? '0' + n.toString(10) : n.toString(10);
}


var months = ['Jan', 'Feb', 'Mar', 'Apr', 'May', 'Jun', 'Jul', 'Aug', 'Sep',
              'Oct', 'Nov', 'Dec'];

// 26 Feb 16:19:34
function timestamp() {
  var d = new Date();
  var time = [pad(d.getHours()),
              pad(d.getMinutes()),
              pad(d.getSeconds())].join(':');
  return [d.getDate(), months[d.getMonth()], time].join(' ');
}


// log is just a thin wrapper to console.log that prepends a timestamp
exports.log = function() {
  console.log('%s - %s', timestamp(), exports.format.apply(exports, arguments));
};


/**
 * Inherit the prototype methods from one constructor into another.
 *
 * The Function.prototype.inherits from lang.js rewritten as a standalone
 * function (not on Function.prototype). NOTE: If this file is to be loaded
 * during bootstrapping this function needs to be rewritten using some native
 * functions as prototype setup using normal JavaScript does not work as
 * expected during bootstrapping (see mirror.js in r114903).
 *
 * @param {function} ctor Constructor function which needs to inherit the
 *     prototype.
 * @param {function} superCtor Constructor function to inherit prototype from.
 */
exports.inherits = require('inherits');

exports._extend = function(origin, add) {
  // Don't do anything if add isn't an object
  if (!add || !isObject(add)) return origin;

  var keys = Object.keys(add);
  var i = keys.length;
  while (i--) {
    origin[keys[i]] = add[keys[i]];
  }
  return origin;
};

function hasOwnProperty(obj, prop) {
  return Object.prototype.hasOwnProperty.call(obj, prop);
}

}).call(this,require('_process'),typeof global !== "undefined" ? global : typeof self !== "undefined" ? self : typeof window !== "undefined" ? window : {})
},{"./support/isBuffer":35,"_process":19,"inherits":16}],"buffer":[function(require,module,exports){
(function (global){
/*!
 * The buffer module from node.js, for the browser.
 *
 * @author   Feross Aboukhadijeh <[email protected]> <http://feross.org>
 * @license  MIT
 */
/* eslint-disable no-proto */

var base64 = require('base64-js')
var ieee754 = require('ieee754')
var isArray = require('isarray')

exports.Buffer = Buffer
exports.SlowBuffer = SlowBuffer
exports.INSPECT_MAX_BYTES = 50

/**
 * If `Buffer.TYPED_ARRAY_SUPPORT`:
 *   === true    Use Uint8Array implementation (fastest)
 *   === false   Use Object implementation (most compatible, even IE6)
 *
 * Browsers that support typed arrays are IE 10+, Firefox 4+, Chrome 7+, Safari 5.1+,
 * Opera 11.6+, iOS 4.2+.
 *
 * Due to various browser bugs, sometimes the Object implementation will be used even
 * when the browser supports typed arrays.
 *
 * Note:
 *
 *   - Firefox 4-29 lacks support for adding new properties to `Uint8Array` instances,
 *     See: https://bugzilla.mozilla.org/show_bug.cgi?id=695438.
 *
 *   - Chrome 9-10 is missing the `TypedArray.prototype.subarray` function.
 *
 *   - IE10 has a broken `TypedArray.prototype.subarray` function which returns arrays of
 *     incorrect length in some situations.

 * We detect these buggy browsers and set `Buffer.TYPED_ARRAY_SUPPORT` to `false` so they
 * get the Object implementation, which is slower but behaves correctly.
 */
Buffer.TYPED_ARRAY_SUPPORT = global.TYPED_ARRAY_SUPPORT !== undefined
  ? global.TYPED_ARRAY_SUPPORT
  : typedArraySupport()

/*
 * Export kMaxLength after typed array support is determined.
 */
exports.kMaxLength = kMaxLength()

function typedArraySupport () {
  try {
    var arr = new Uint8Array(1)
    arr.__proto__ = {__proto__: Uint8Array.prototype, foo: function () { return 42 }}
    return arr.foo() === 42 && // typed array instances can be augmented
        typeof arr.subarray === 'function' && // chrome 9-10 lack `subarray`
        arr.subarray(1, 1).byteLength === 0 // ie10 has broken `subarray`
  } catch (e) {
    return false
  }
}

function kMaxLength () {
  return Buffer.TYPED_ARRAY_SUPPORT
    ? 0x7fffffff
    : 0x3fffffff
}

function createBuffer (that, length) {
  if (kMaxLength() < length) {
    throw new RangeError('Invalid typed array length')
  }
  if (Buffer.TYPED_ARRAY_SUPPORT) {
    // Return an augmented `Uint8Array` instance, for best performance
    that = new Uint8Array(length)
    that.__proto__ = Buffer.prototype
  } else {
    // Fallback: Return an object instance of the Buffer class
    if (that === null) {
      that = new Buffer(length)
    }
    that.length = length
  }

  return that
}

/**
 * The Buffer constructor returns instances of `Uint8Array` that have their
 * prototype changed to `Buffer.prototype`. Furthermore, `Buffer` is a subclass of
 * `Uint8Array`, so the returned instances will have all the node `Buffer` methods
 * and the `Uint8Array` methods. Square bracket notation works as expected -- it
 * returns a single octet.
 *
 * The `Uint8Array` prototype remains unmodified.
 */

function Buffer (arg, encodingOrOffset, length) {
  if (!Buffer.TYPED_ARRAY_SUPPORT && !(this instanceof Buffer)) {
    return new Buffer(arg, encodingOrOffset, length)
  }

  // Common case.
  if (typeof arg === 'number') {
    if (typeof encodingOrOffset === 'string') {
      throw new Error(
        'If encoding is specified then the first argument must be a string'
      )
    }
    return allocUnsafe(this, arg)
  }
  return from(this, arg, encodingOrOffset, length)
}

Buffer.poolSize = 8192 // not used by this implementation

// TODO: Legacy, not needed anymore. Remove in next major version.
Buffer._augment = function (arr) {
  arr.__proto__ = Buffer.prototype
  return arr
}

function from (that, value, encodingOrOffset, length) {
  if (typeof value === 'number') {
    throw new TypeError('"value" argument must not be a number')
  }

  if (typeof ArrayBuffer !== 'undefined' && value instanceof ArrayBuffer) {
    return fromArrayBuffer(that, value, encodingOrOffset, length)
  }

  if (typeof value === 'string') {
    return fromString(that, value, encodingOrOffset)
  }

  return fromObject(that, value)
}

/**
 * Functionally equivalent to Buffer(arg, encoding) but throws a TypeError
 * if value is a number.
 * Buffer.from(str[, encoding])
 * Buffer.from(array)
 * Buffer.from(buffer)
 * Buffer.from(arrayBuffer[, byteOffset[, length]])
 **/
Buffer.from = function (value, encodingOrOffset, length) {
  return from(null, value, encodingOrOffset, length)
}

if (Buffer.TYPED_ARRAY_SUPPORT) {
  Buffer.prototype.__proto__ = Uint8Array.prototype
  Buffer.__proto__ = Uint8Array
  if (typeof Symbol !== 'undefined' && Symbol.species &&
      Buffer[Symbol.species] === Buffer) {
    // Fix subarray() in ES2016. See: https://github.com/feross/buffer/pull/97
    Object.defineProperty(Buffer, Symbol.species, {
      value: null,
      configurable: true
    })
  }
}

function assertSize (size) {
  if (typeof size !== 'number') {
    throw new TypeError('"size" argument must be a number')
  }
}

function alloc (that, size, fill, encoding) {
  assertSize(size)
  if (size <= 0) {
    return createBuffer(that, size)
  }
  if (fill !== undefined) {
    // Only pay attention to encoding if it's a string. This
    // prevents accidentally sending in a number that would
    // be interpretted as a start offset.
    return typeof encoding === 'string'
      ? createBuffer(that, size).fill(fill, encoding)
      : createBuffer(that, size).fill(fill)
  }
  return createBuffer(that, size)
}

/**
 * Creates a new filled Buffer instance.
 * alloc(size[, fill[, encoding]])
 **/
Buffer.alloc = function (size, fill, encoding) {
  return alloc(null, size, fill, encoding)
}

function allocUnsafe (that, size) {
  assertSize(size)
  that = createBuffer(that, size < 0 ? 0 : checked(size) | 0)
  if (!Buffer.TYPED_ARRAY_SUPPORT) {
    for (var i = 0; i < size; ++i) {
      that[i] = 0
    }
  }
  return that
}

/**
 * Equivalent to Buffer(num), by default creates a non-zero-filled Buffer instance.
 * */
Buffer.allocUnsafe = function (size) {
  return allocUnsafe(null, size)
}
/**
 * Equivalent to SlowBuffer(num), by default creates a non-zero-filled Buffer instance.
 */
Buffer.allocUnsafeSlow = function (size) {
  return allocUnsafe(null, size)
}

function fromString (that, string, encoding) {
  if (typeof encoding !== 'string' || encoding === '') {
    encoding = 'utf8'
  }

  if (!Buffer.isEncoding(encoding)) {
    throw new TypeError('"encoding" must be a valid string encoding')
  }

  var length = byteLength(string, encoding) | 0
  that = createBuffer(that, length)

  var actual = that.write(string, encoding)

  if (actual !== length) {
    // Writing a hex string, for example, that contains invalid characters will
    // cause everything after the first invalid character to be ignored. (e.g.
    // 'abxxcd' will be treated as 'ab')
    that = that.slice(0, actual)
  }

  return that
}

function fromArrayLike (that, array) {
  var length = checked(array.length) | 0
  that = createBuffer(that, length)
  for (var i = 0; i < length; i += 1) {
    that[i] = array[i] & 255
  }
  return that
}

function fromArrayBuffer (that, array, byteOffset, length) {
  array.byteLength // this throws if `array` is not a valid ArrayBuffer

  if (byteOffset < 0 || array.byteLength < byteOffset) {
    throw new RangeError('\'offset\' is out of bounds')
  }

  if (array.byteLength < byteOffset + (length || 0)) {
    throw new RangeError('\'length\' is out of bounds')
  }

  if (byteOffset === undefined && length === undefined) {
    array = new Uint8Array(array)
  } else if (length === undefined) {
    array = new Uint8Array(array, byteOffset)
  } else {
    array = new Uint8Array(array, byteOffset, length)
  }

  if (Buffer.TYPED_ARRAY_SUPPORT) {
    // Return an augmented `Uint8Array` instance, for best performance
    that = array
    that.__proto__ = Buffer.prototype
  } else {
    // Fallback: Return an object instance of the Buffer class
    that = fromArrayLike(that, array)
  }
  return that
}

function fromObject (that, obj) {
  if (Buffer.isBuffer(obj)) {
    var len = checked(obj.length) | 0
    that = createBuffer(that, len)

    if (that.length === 0) {
      return that
    }

    obj.copy(that, 0, 0, len)
    return that
  }

  if (obj) {
    if ((typeof ArrayBuffer !== 'undefined' &&
        obj.buffer instanceof ArrayBuffer) || 'length' in obj) {
      if (typeof obj.length !== 'number' || isnan(obj.length)) {
        return createBuffer(that, 0)
      }
      return fromArrayLike(that, obj)
    }

    if (obj.type === 'Buffer' && isArray(obj.data)) {
      return fromArrayLike(that, obj.data)
    }
  }

  throw new TypeError('First argument must be a string, Buffer, ArrayBuffer, Array, or array-like object.')
}

function checked (length) {
  // Note: cannot use `length < kMaxLength` here because that fails when
  // length is NaN (which is otherwise coerced to zero.)
  if (length >= kMaxLength()) {
    throw new RangeError('Attempt to allocate Buffer larger than maximum ' +
                         'size: 0x' + kMaxLength().toString(16) + ' bytes')
  }
  return length | 0
}

function SlowBuffer (length) {
  if (+length != length) { // eslint-disable-line eqeqeq
    length = 0
  }
  return Buffer.alloc(+length)
}

Buffer.isBuffer = function isBuffer (b) {
  return !!(b != null && b._isBuffer)
}

Buffer.compare = function compare (a, b) {
  if (!Buffer.isBuffer(a) || !Buffer.isBuffer(b)) {
    throw new TypeError('Arguments must be Buffers')
  }

  if (a === b) return 0

  var x = a.length
  var y = b.length

  for (var i = 0, len = Math.min(x, y); i < len; ++i) {
    if (a[i] !== b[i]) {
      x = a[i]
      y = b[i]
      break
    }
  }

  if (x < y) return -1
  if (y < x) return 1
  return 0
}

Buffer.isEncoding = function isEncoding (encoding) {
  switch (String(encoding).toLowerCase()) {
    case 'hex':
    case 'utf8':
    case 'utf-8':
    case 'ascii':
    case 'latin1':
    case 'binary':
    case 'base64':
    case 'ucs2':
    case 'ucs-2':
    case 'utf16le':
    case 'utf-16le':
      return true
    default:
      return false
  }
}

Buffer.concat = function concat (list, length) {
  if (!isArray(list)) {
    throw new TypeError('"list" argument must be an Array of Buffers')
  }

  if (list.length === 0) {
    return Buffer.alloc(0)
  }

  var i
  if (length === undefined) {
    length = 0
    for (i = 0; i < list.length; ++i) {
      length += list[i].length
    }
  }

  var buffer = Buffer.allocUnsafe(length)
  var pos = 0
  for (i = 0; i < list.length; ++i) {
    var buf = list[i]
    if (!Buffer.isBuffer(buf)) {
      throw new TypeError('"list" argument must be an Array of Buffers')
    }
    buf.copy(buffer, pos)
    pos += buf.length
  }
  return buffer
}

function byteLength (string, encoding) {
  if (Buffer.isBuffer(string)) {
    return string.length
  }
  if (typeof ArrayBuffer !== 'undefined' && typeof ArrayBuffer.isView === 'function' &&
      (ArrayBuffer.isView(string) || string instanceof ArrayBuffer)) {
    return string.byteLength
  }
  if (typeof string !== 'string') {
    string = '' + string
  }

  var len = string.length
  if (len === 0) return 0

  // Use a for loop to avoid recursion
  var loweredCase = false
  for (;;) {
    switch (encoding) {
      case 'ascii':
      case 'latin1':
      case 'binary':
        return len
      case 'utf8':
      case 'utf-8':
      case undefined:
        return utf8ToBytes(string).length
      case 'ucs2':
      case 'ucs-2':
      case 'utf16le':
      case 'utf-16le':
        return len * 2
      case 'hex':
        return len >>> 1
      case 'base64':
        return base64ToBytes(string).length
      default:
        if (loweredCase) return utf8ToBytes(string).length // assume utf8
        encoding = ('' + encoding).toLowerCase()
        loweredCase = true
    }
  }
}
Buffer.byteLength = byteLength

function slowToString (encoding, start, end) {
  var loweredCase = false

  // No need to verify that "this.length <= MAX_UINT32" since it's a read-only
  // property of a typed array.

  // This behaves neither like String nor Uint8Array in that we set start/end
  // to their upper/lower bounds if the value passed is out of range.
  // undefined is handled specially as per ECMA-262 6th Edition,
  // Section 13.3.3.7 Runtime Semantics: KeyedBindingInitialization.
  if (start === undefined || start < 0) {
    start = 0
  }
  // Return early if start > this.length. Done here to prevent potential uint32
  // coercion fail below.
  if (start > this.length) {
    return ''
  }

  if (end === undefined || end > this.length) {
    end = this.length
  }

  if (end <= 0) {
    return ''
  }

  // Force coersion to uint32. This will also coerce falsey/NaN values to 0.
  end >>>= 0
  start >>>= 0

  if (end <= start) {
    return ''
  }

  if (!encoding) encoding = 'utf8'

  while (true) {
    switch (encoding) {
      case 'hex':
        return hexSlice(this, start, end)

      case 'utf8':
      case 'utf-8':
        return utf8Slice(this, start, end)

      case 'ascii':
        return asciiSlice(this, start, end)

      case 'latin1':
      case 'binary':
        return latin1Slice(this, start, end)

      case 'base64':
        return base64Slice(this, start, end)

      case 'ucs2':
      case 'ucs-2':
      case 'utf16le':
      case 'utf-16le':
        return utf16leSlice(this, start, end)

      default:
        if (loweredCase) throw new TypeError('Unknown encoding: ' + encoding)
        encoding = (encoding + '').toLowerCase()
        loweredCase = true
    }
  }
}

// The property is used by `Buffer.isBuffer` and `is-buffer` (in Safari 5-7) to detect
// Buffer instances.
Buffer.prototype._isBuffer = true

function swap (b, n, m) {
  var i = b[n]
  b[n] = b[m]
  b[m] = i
}

Buffer.prototype.swap16 = function swap16 () {
  var len = this.length
  if (len % 2 !== 0) {
    throw new RangeError('Buffer size must be a multiple of 16-bits')
  }
  for (var i = 0; i < len; i += 2) {
    swap(this, i, i + 1)
  }
  return this
}

Buffer.prototype.swap32 = function swap32 () {
  var len = this.length
  if (len % 4 !== 0) {
    throw new RangeError('Buffer size must be a multiple of 32-bits')
  }
  for (var i = 0; i < len; i += 4) {
    swap(this, i, i + 3)
    swap(this, i + 1, i + 2)
  }
  return this
}

Buffer.prototype.swap64 = function swap64 () {
  var len = this.length
  if (len % 8 !== 0) {
    throw new RangeError('Buffer size must be a multiple of 64-bits')
  }
  for (var i = 0; i < len; i += 8) {
    swap(this, i, i + 7)
    swap(this, i + 1, i + 6)
    swap(this, i + 2, i + 5)
    swap(this, i + 3, i + 4)
  }
  return this
}

Buffer.prototype.toString = function toString () {
  var length = this.length | 0
  if (length === 0) return ''
  if (arguments.length === 0) return utf8Slice(this, 0, length)
  return slowToString.apply(this, arguments)
}

Buffer.prototype.equals = function equals (b) {
  if (!Buffer.isBuffer(b)) throw new TypeError('Argument must be a Buffer')
  if (this === b) return true
  return Buffer.compare(this, b) === 0
}

Buffer.prototype.inspect = function inspect () {
  var str = ''
  var max = exports.INSPECT_MAX_BYTES
  if (this.length > 0) {
    str = this.toString('hex', 0, max).match(/.{2}/g).join(' ')
    if (this.length > max) str += ' ... '
  }
  return '<Buffer ' + str + '>'
}

Buffer.prototype.compare = function compare (target, start, end, thisStart, thisEnd) {
  if (!Buffer.isBuffer(target)) {
    throw new TypeError('Argument must be a Buffer')
  }

  if (start === undefined) {
    start = 0
  }
  if (end === undefined) {
    end = target ? target.length : 0
  }
  if (thisStart === undefined) {
    thisStart = 0
  }
  if (thisEnd === undefined) {
    thisEnd = this.length
  }

  if (start < 0 || end > target.length || thisStart < 0 || thisEnd > this.length) {
    throw new RangeError('out of range index')
  }

  if (thisStart >= thisEnd && start >= end) {
    return 0
  }
  if (thisStart >= thisEnd) {
    return -1
  }
  if (start >= end) {
    return 1
  }

  start >>>= 0
  end >>>= 0
  thisStart >>>= 0
  thisEnd >>>= 0

  if (this === target) return 0

  var x = thisEnd - thisStart
  var y = end - start
  var len = Math.min(x, y)

  var thisCopy = this.slice(thisStart, thisEnd)
  var targetCopy = target.slice(start, end)

  for (var i = 0; i < len; ++i) {
    if (thisCopy[i] !== targetCopy[i]) {
      x = thisCopy[i]
      y = targetCopy[i]
      break
    }
  }

  if (x < y) return -1
  if (y < x) return 1
  return 0
}

// Finds either the first index of `val` in `buffer` at offset >= `byteOffset`,
// OR the last index of `val` in `buffer` at offset <= `byteOffset`.
//
// Arguments:
// - buffer - a Buffer to search
// - val - a string, Buffer, or number
// - byteOffset - an index into `buffer`; will be clamped to an int32
// - encoding - an optional encoding, relevant is val is a string
// - dir - true for indexOf, false for lastIndexOf
function bidirectionalIndexOf (buffer, val, byteOffset, encoding, dir) {
  // Empty buffer means no match
  if (buffer.length === 0) return -1

  // Normalize byteOffset
  if (typeof byteOffset === 'string') {
    encoding = byteOffset
    byteOffset = 0
  } else if (byteOffset > 0x7fffffff) {
    byteOffset = 0x7fffffff
  } else if (byteOffset < -0x80000000) {
    byteOffset = -0x80000000
  }
  byteOffset = +byteOffset  // Coerce to Number.
  if (isNaN(byteOffset)) {
    // byteOffset: it it's undefined, null, NaN, "foo", etc, search whole buffer
    byteOffset = dir ? 0 : (buffer.length - 1)
  }

  // Normalize byteOffset: negative offsets start from the end of the buffer
  if (byteOffset < 0) byteOffset = buffer.length + byteOffset
  if (byteOffset >= buffer.length) {
    if (dir) return -1
    else byteOffset = buffer.length - 1
  } else if (byteOffset < 0) {
    if (dir) byteOffset = 0
    else return -1
  }

  // Normalize val
  if (typeof val === 'string') {
    val = Buffer.from(val, encoding)
  }

  // Finally, search either indexOf (if dir is true) or lastIndexOf
  if (Buffer.isBuffer(val)) {
    // Special case: looking for empty string/buffer always fails
    if (val.length === 0) {
      return -1
    }
    return arrayIndexOf(buffer, val, byteOffset, encoding, dir)
  } else if (typeof val === 'number') {
    val = val & 0xFF // Search for a byte value [0-255]
    if (Buffer.TYPED_ARRAY_SUPPORT &&
        typeof Uint8Array.prototype.indexOf === 'function') {
      if (dir) {
        return Uint8Array.prototype.indexOf.call(buffer, val, byteOffset)
      } else {
        return Uint8Array.prototype.lastIndexOf.call(buffer, val, byteOffset)
      }
    }
    return arrayIndexOf(buffer, [ val ], byteOffset, encoding, dir)
  }

  throw new TypeError('val must be string, number or Buffer')
}

function arrayIndexOf (arr, val, byteOffset, encoding, dir) {
  var indexSize = 1
  var arrLength = arr.length
  var valLength = val.length

  if (encoding !== undefined) {
    encoding = String(encoding).toLowerCase()
    if (encoding === 'ucs2' || encoding === 'ucs-2' ||
        encoding === 'utf16le' || encoding === 'utf-16le') {
      if (arr.length < 2 || val.length < 2) {
        return -1
      }
      indexSize = 2
      arrLength /= 2
      valLength /= 2
      byteOffset /= 2
    }
  }

  function read (buf, i) {
    if (indexSize === 1) {
      return buf[i]
    } else {
      return buf.readUInt16BE(i * indexSize)
    }
  }

  var i
  if (dir) {
    var foundIndex = -1
    for (i = byteOffset; i < arrLength; i++) {
      if (read(arr, i) === read(val, foundIndex === -1 ? 0 : i - foundIndex)) {
        if (foundIndex === -1) foundIndex = i
        if (i - foundIndex + 1 === valLength) return foundIndex * indexSize
      } else {
        if (foundIndex !== -1) i -= i - foundIndex
        foundIndex = -1
      }
    }
  } else {
    if (byteOffset + valLength > arrLength) byteOffset = arrLength - valLength
    for (i = byteOffset; i >= 0; i--) {
      var found = true
      for (var j = 0; j < valLength; j++) {
        if (read(arr, i + j) !== read(val, j)) {
          found = false
          break
        }
      }
      if (found) return i
    }
  }

  return -1
}

Buffer.prototype.includes = function includes (val, byteOffset, encoding) {
  return this.indexOf(val, byteOffset, encoding) !== -1
}

Buffer.prototype.indexOf = function indexOf (val, byteOffset, encoding) {
  return bidirectionalIndexOf(this, val, byteOffset, encoding, true)
}

Buffer.prototype.lastIndexOf = function lastIndexOf (val, byteOffset, encoding) {
  return bidirectionalIndexOf(this, val, byteOffset, encoding, false)
}

function hexWrite (buf, string, offset, length) {
  offset = Number(offset) || 0
  var remaining = buf.length - offset
  if (!length) {
    length = remaining
  } else {
    length = Number(length)
    if (length > remaining) {
      length = remaining
    }
  }

  // must be an even number of digits
  var strLen = string.length
  if (strLen % 2 !== 0) throw new TypeError('Invalid hex string')

  if (length > strLen / 2) {
    length = strLen / 2
  }
  for (var i = 0; i < length; ++i) {
    var parsed = parseInt(string.substr(i * 2, 2), 16)
    if (isNaN(parsed)) return i
    buf[offset + i] = parsed
  }
  return i
}

function utf8Write (buf, string, offset, length) {
  return blitBuffer(utf8ToBytes(string, buf.length - offset), buf, offset, length)
}

function asciiWrite (buf, string, offset, length) {
  return blitBuffer(asciiToBytes(string), buf, offset, length)
}

function latin1Write (buf, string, offset, length) {
  return asciiWrite(buf, string, offset, length)
}

function base64Write (buf, string, offset, length) {
  return blitBuffer(base64ToBytes(string), buf, offset, length)
}

function ucs2Write (buf, string, offset, length) {
  return blitBuffer(utf16leToBytes(string, buf.length - offset), buf, offset, length)
}

Buffer.prototype.write = function write (string, offset, length, encoding) {
  // Buffer#write(string)
  if (offset === undefined) {
    encoding = 'utf8'
    length = this.length
    offset = 0
  // Buffer#write(string, encoding)
  } else if (length === undefined && typeof offset === 'string') {
    encoding = offset
    length = this.length
    offset = 0
  // Buffer#write(string, offset[, length][, encoding])
  } else if (isFinite(offset)) {
    offset = offset | 0
    if (isFinite(length)) {
      length = length | 0
      if (encoding === undefined) encoding = 'utf8'
    } else {
      encoding = length
      length = undefined
    }
  // legacy write(string, encoding, offset, length) - remove in v0.13
  } else {
    throw new Error(
      'Buffer.write(string, encoding, offset[, length]) is no longer supported'
    )
  }

  var remaining = this.length - offset
  if (length === undefined || length > remaining) length = remaining

  if ((string.length > 0 && (length < 0 || offset < 0)) || offset > this.length) {
    throw new RangeError('Attempt to write outside buffer bounds')
  }

  if (!encoding) encoding = 'utf8'

  var loweredCase = false
  for (;;) {
    switch (encoding) {
      case 'hex':
        return hexWrite(this, string, offset, length)

      case 'utf8':
      case 'utf-8':
        return utf8Write(this, string, offset, length)

      case 'ascii':
        return asciiWrite(this, string, offset, length)

      case 'latin1':
      case 'binary':
        return latin1Write(this, string, offset, length)

      case 'base64':
        // Warning: maxLength not taken into account in base64Write
        return base64Write(this, string, offset, length)

      case 'ucs2':
      case 'ucs-2':
      case 'utf16le':
      case 'utf-16le':
        return ucs2Write(this, string, offset, length)

      default:
        if (loweredCase) throw new TypeError('Unknown encoding: ' + encoding)
        encoding = ('' + encoding).toLowerCase()
        loweredCase = true
    }
  }
}

Buffer.prototype.toJSON = function toJSON () {
  return {
    type: 'Buffer',
    data: Array.prototype.slice.call(this._arr || this, 0)
  }
}

function base64Slice (buf, start, end) {
  if (start === 0 && end === buf.length) {
    return base64.fromByteArray(buf)
  } else {
    return base64.fromByteArray(buf.slice(start, end))
  }
}

function utf8Slice (buf, start, end) {
  end = Math.min(buf.length, end)
  var res = []

  var i = start
  while (i < end) {
    var firstByte = buf[i]
    var codePoint = null
    var bytesPerSequence = (firstByte > 0xEF) ? 4
      : (firstByte > 0xDF) ? 3
      : (firstByte > 0xBF) ? 2
      : 1

    if (i + bytesPerSequence <= end) {
      var secondByte, thirdByte, fourthByte, tempCodePoint

      switch (bytesPerSequence) {
        case 1:
          if (firstByte < 0x80) {
            codePoint = firstByte
          }
          break
        case 2:
          secondByte = buf[i + 1]
          if ((secondByte & 0xC0) === 0x80) {
            tempCodePoint = (firstByte & 0x1F) << 0x6 | (secondByte & 0x3F)
            if (tempCodePoint > 0x7F) {
              codePoint = tempCodePoint
            }
          }
          break
        case 3:
          secondByte = buf[i + 1]
          thirdByte = buf[i + 2]
          if ((secondByte & 0xC0) === 0x80 && (thirdByte & 0xC0) === 0x80) {
            tempCodePoint = (firstByte & 0xF) << 0xC | (secondByte & 0x3F) << 0x6 | (thirdByte & 0x3F)
            if (tempCodePoint > 0x7FF && (tempCodePoint < 0xD800 || tempCodePoint > 0xDFFF)) {
              codePoint = tempCodePoint
            }
          }
          break
        case 4:
          secondByte = buf[i + 1]
          thirdByte = buf[i + 2]
          fourthByte = buf[i + 3]
          if ((secondByte & 0xC0) === 0x80 && (thirdByte & 0xC0) === 0x80 && (fourthByte & 0xC0) === 0x80) {
            tempCodePoint = (firstByte & 0xF) << 0x12 | (secondByte & 0x3F) << 0xC | (thirdByte & 0x3F) << 0x6 | (fourthByte & 0x3F)
            if (tempCodePoint > 0xFFFF && tempCodePoint < 0x110000) {
              codePoint = tempCodePoint
            }
          }
      }
    }

    if (codePoint === null) {
      // we did not generate a valid codePoint so insert a
      // replacement char (U+FFFD) and advance only 1 byte
      codePoint = 0xFFFD
      bytesPerSequence = 1
    } else if (codePoint > 0xFFFF) {
      // encode to utf16 (surrogate pair dance)
      codePoint -= 0x10000
      res.push(codePoint >>> 10 & 0x3FF | 0xD800)
      codePoint = 0xDC00 | codePoint & 0x3FF
    }

    res.push(codePoint)
    i += bytesPerSequence
  }

  return decodeCodePointsArray(res)
}

// Based on http://stackoverflow.com/a/22747272/680742, the browser with
// the lowest limit is Chrome, with 0x10000 args.
// We go 1 magnitude less, for safety
var MAX_ARGUMENTS_LENGTH = 0x1000

function decodeCodePointsArray (codePoints) {
  var len = codePoints.length
  if (len <= MAX_ARGUMENTS_LENGTH) {
    return String.fromCharCode.apply(String, codePoints) // avoid extra slice()
  }

  // Decode in chunks to avoid "call stack size exceeded".
  var res = ''
  var i = 0
  while (i < len) {
    res += String.fromCharCode.apply(
      String,
      codePoints.slice(i, i += MAX_ARGUMENTS_LENGTH)
    )
  }
  return res
}

function asciiSlice (buf, start, end) {
  var ret = ''
  end = Math.min(buf.length, end)

  for (var i = start; i < end; ++i) {
    ret += String.fromCharCode(buf[i] & 0x7F)
  }
  return ret
}

function latin1Slice (buf, start, end) {
  var ret = ''
  end = Math.min(buf.length, end)

  for (var i = start; i < end; ++i) {
    ret += String.fromCharCode(buf[i])
  }
  return ret
}

function hexSlice (buf, start, end) {
  var len = buf.length

  if (!start || start < 0) start = 0
  if (!end || end < 0 || end > len) end = len

  var out = ''
  for (var i = start; i < end; ++i) {
    out += toHex(buf[i])
  }
  return out
}

function utf16leSlice (buf, start, end) {
  var bytes = buf.slice(start, end)
  var res = ''
  for (var i = 0; i < bytes.length; i += 2) {
    res += String.fromCharCode(bytes[i] + bytes[i + 1] * 256)
  }
  return res
}

Buffer.prototype.slice = function slice (start, end) {
  var len = this.length
  start = ~~start
  end = end === undefined ? len : ~~end

  if (start < 0) {
    start += len
    if (start < 0) start = 0
  } else if (start > len) {
    start = len
  }

  if (end < 0) {
    end += len
    if (end < 0) end = 0
  } else if (end > len) {
    end = len
  }

  if (end < start) end = start

  var newBuf
  if (Buffer.TYPED_ARRAY_SUPPORT) {
    newBuf = this.subarray(start, end)
    newBuf.__proto__ = Buffer.prototype
  } else {
    var sliceLen = end - start
    newBuf = new Buffer(sliceLen, undefined)
    for (var i = 0; i < sliceLen; ++i) {
      newBuf[i] = this[i + start]
    }
  }

  return newBuf
}

/*
 * Need to make sure that buffer isn't trying to write out of bounds.
 */
function checkOffset (offset, ext, length) {
  if ((offset % 1) !== 0 || offset < 0) throw new RangeError('offset is not uint')
  if (offset + ext > length) throw new RangeError('Trying to access beyond buffer length')
}

Buffer.prototype.readUIntLE = function readUIntLE (offset, byteLength, noAssert) {
  offset = offset | 0
  byteLength = byteLength | 0
  if (!noAssert) checkOffset(offset, byteLength, this.length)

  var val = this[offset]
  var mul = 1
  var i = 0
  while (++i < byteLength && (mul *= 0x100)) {
    val += this[offset + i] * mul
  }

  return val
}

Buffer.prototype.readUIntBE = function readUIntBE (offset, byteLength, noAssert) {
  offset = offset | 0
  byteLength = byteLength | 0
  if (!noAssert) {
    checkOffset(offset, byteLength, this.length)
  }

  var val = this[offset + --byteLength]
  var mul = 1
  while (byteLength > 0 && (mul *= 0x100)) {
    val += this[offset + --byteLength] * mul
  }

  return val
}

Buffer.prototype.readUInt8 = function readUInt8 (offset, noAssert) {
  if (!noAssert) checkOffset(offset, 1, this.length)
  return this[offset]
}

Buffer.prototype.readUInt16LE = function readUInt16LE (offset, noAssert) {
  if (!noAssert) checkOffset(offset, 2, this.length)
  return this[offset] | (this[offset + 1] << 8)
}

Buffer.prototype.readUInt16BE = function readUInt16BE (offset, noAssert) {
  if (!noAssert) checkOffset(offset, 2, this.length)
  return (this[offset] << 8) | this[offset + 1]
}

Buffer.prototype.readUInt32LE = function readUInt32LE (offset, noAssert) {
  if (!noAssert) checkOffset(offset, 4, this.length)

  return ((this[offset]) |
      (this[offset + 1] << 8) |
      (this[offset + 2] << 16)) +
      (this[offset + 3] * 0x1000000)
}

Buffer.prototype.readUInt32BE = function readUInt32BE (offset, noAssert) {
  if (!noAssert) checkOffset(offset, 4, this.length)

  return (this[offset] * 0x1000000) +
    ((this[offset + 1] << 16) |
    (this[offset + 2] << 8) |
    this[offset + 3])
}

Buffer.prototype.readIntLE = function readIntLE (offset, byteLength, noAssert) {
  offset = offset | 0
  byteLength = byteLength | 0
  if (!noAssert) checkOffset(offset, byteLength, this.length)

  var val = this[offset]
  var mul = 1
  var i = 0
  while (++i < byteLength && (mul *= 0x100)) {
    val += this[offset + i] * mul
  }
  mul *= 0x80

  if (val >= mul) val -= Math.pow(2, 8 * byteLength)

  return val
}

Buffer.prototype.readIntBE = function readIntBE (offset, byteLength, noAssert) {
  offset = offset | 0
  byteLength = byteLength | 0
  if (!noAssert) checkOffset(offset, byteLength, this.length)

  var i = byteLength
  var mul = 1
  var val = this[offset + --i]
  while (i > 0 && (mul *= 0x100)) {
    val += this[offset + --i] * mul
  }
  mul *= 0x80

  if (val >= mul) val -= Math.pow(2, 8 * byteLength)

  return val
}

Buffer.prototype.readInt8 = function readInt8 (offset, noAssert) {
  if (!noAssert) checkOffset(offset, 1, this.length)
  if (!(this[offset] & 0x80)) return (this[offset])
  return ((0xff - this[offset] + 1) * -1)
}

Buffer.prototype.readInt16LE = function readInt16LE (offset, noAssert) {
  if (!noAssert) checkOffset(offset, 2, this.length)
  var val = this[offset] | (this[offset + 1] << 8)
  return (val & 0x8000) ? val | 0xFFFF0000 : val
}

Buffer.prototype.readInt16BE = function readInt16BE (offset, noAssert) {
  if (!noAssert) checkOffset(offset, 2, this.length)
  var val = this[offset + 1] | (this[offset] << 8)
  return (val & 0x8000) ? val | 0xFFFF0000 : val
}

Buffer.prototype.readInt32LE = function readInt32LE (offset, noAssert) {
  if (!noAssert) checkOffset(offset, 4, this.length)

  return (this[offset]) |
    (this[offset + 1] << 8) |
    (this[offset + 2] << 16) |
    (this[offset + 3] << 24)
}

Buffer.prototype.readInt32BE = function readInt32BE (offset, noAssert) {
  if (!noAssert) checkOffset(offset, 4, this.length)

  return (this[offset] << 24) |
    (this[offset + 1] << 16) |
    (this[offset + 2] << 8) |
    (this[offset + 3])
}

Buffer.prototype.readFloatLE = function readFloatLE (offset, noAssert) {
  if (!noAssert) checkOffset(offset, 4, this.length)
  return ieee754.read(this, offset, true, 23, 4)
}

Buffer.prototype.readFloatBE = function readFloatBE (offset, noAssert) {
  if (!noAssert) checkOffset(offset, 4, this.length)
  return ieee754.read(this, offset, false, 23, 4)
}

Buffer.prototype.readDoubleLE = function readDoubleLE (offset, noAssert) {
  if (!noAssert) checkOffset(offset, 8, this.length)
  return ieee754.read(this, offset, true, 52, 8)
}

Buffer.prototype.readDoubleBE = function readDoubleBE (offset, noAssert) {
  if (!noAssert) checkOffset(offset, 8, this.length)
  return ieee754.read(this, offset, false, 52, 8)
}

function checkInt (buf, value, offset, ext, max, min) {
  if (!Buffer.isBuffer(buf)) throw new TypeError('"buffer" argument must be a Buffer instance')
  if (value > max || value < min) throw new RangeError('"value" argument is out of bounds')
  if (offset + ext > buf.length) throw new RangeError('Index out of range')
}

Buffer.prototype.writeUIntLE = function writeUIntLE (value, offset, byteLength, noAssert) {
  value = +value
  offset = offset | 0
  byteLength = byteLength | 0
  if (!noAssert) {
    var maxBytes = Math.pow(2, 8 * byteLength) - 1
    checkInt(this, value, offset, byteLength, maxBytes, 0)
  }

  var mul = 1
  var i = 0
  this[offset] = value & 0xFF
  while (++i < byteLength && (mul *= 0x100)) {
    this[offset + i] = (value / mul) & 0xFF
  }

  return offset + byteLength
}

Buffer.prototype.writeUIntBE = function writeUIntBE (value, offset, byteLength, noAssert) {
  value = +value
  offset = offset | 0
  byteLength = byteLength | 0
  if (!noAssert) {
    var maxBytes = Math.pow(2, 8 * byteLength) - 1
    checkInt(this, value, offset, byteLength, maxBytes, 0)
  }

  var i = byteLength - 1
  var mul = 1
  this[offset + i] = value & 0xFF
  while (--i >= 0 && (mul *= 0x100)) {
    this[offset + i] = (value / mul) & 0xFF
  }

  return offset + byteLength
}

Buffer.prototype.writeUInt8 = function writeUInt8 (value, offset, noAssert) {
  value = +value
  offset = offset | 0
  if (!noAssert) checkInt(this, value, offset, 1, 0xff, 0)
  if (!Buffer.TYPED_ARRAY_SUPPORT) value = Math.floor(value)
  this[offset] = (value & 0xff)
  return offset + 1
}

function objectWriteUInt16 (buf, value, offset, littleEndian) {
  if (value < 0) value = 0xffff + value + 1
  for (var i = 0, j = Math.min(buf.length - offset, 2); i < j; ++i) {
    buf[offset + i] = (value & (0xff << (8 * (littleEndian ? i : 1 - i)))) >>>
      (littleEndian ? i : 1 - i) * 8
  }
}

Buffer.prototype.writeUInt16LE = function writeUInt16LE (value, offset, noAssert) {
  value = +value
  offset = offset | 0
  if (!noAssert) checkInt(this, value, offset, 2, 0xffff, 0)
  if (Buffer.TYPED_ARRAY_SUPPORT) {
    this[offset] = (value & 0xff)
    this[offset + 1] = (value >>> 8)
  } else {
    objectWriteUInt16(this, value, offset, true)
  }
  return offset + 2
}

Buffer.prototype.writeUInt16BE = function writeUInt16BE (value, offset, noAssert) {
  value = +value
  offset = offset | 0
  if (!noAssert) checkInt(this, value, offset, 2, 0xffff, 0)
  if (Buffer.TYPED_ARRAY_SUPPORT) {
    this[offset] = (value >>> 8)
    this[offset + 1] = (value & 0xff)
  } else {
    objectWriteUInt16(this, value, offset, false)
  }
  return offset + 2
}

function objectWriteUInt32 (buf, value, offset, littleEndian) {
  if (value < 0) value = 0xffffffff + value + 1
  for (var i = 0, j = Math.min(buf.length - offset, 4); i < j; ++i) {
    buf[offset + i] = (value >>> (littleEndian ? i : 3 - i) * 8) & 0xff
  }
}

Buffer.prototype.writeUInt32LE = function writeUInt32LE (value, offset, noAssert) {
  value = +value
  offset = offset | 0
  if (!noAssert) checkInt(this, value, offset, 4, 0xffffffff, 0)
  if (Buffer.TYPED_ARRAY_SUPPORT) {
    this[offset + 3] = (value >>> 24)
    this[offset + 2] = (value >>> 16)
    this[offset + 1] = (value >>> 8)
    this[offset] = (value & 0xff)
  } else {
    objectWriteUInt32(this, value, offset, true)
  }
  return offset + 4
}

Buffer.prototype.writeUInt32BE = function writeUInt32BE (value, offset, noAssert) {
  value = +value
  offset = offset | 0
  if (!noAssert) checkInt(this, value, offset, 4, 0xffffffff, 0)
  if (Buffer.TYPED_ARRAY_SUPPORT) {
    this[offset] = (value >>> 24)
    this[offset + 1] = (value >>> 16)
    this[offset + 2] = (value >>> 8)
    this[offset + 3] = (value & 0xff)
  } else {
    objectWriteUInt32(this, value, offset, false)
  }
  return offset + 4
}

Buffer.prototype.writeIntLE = function writeIntLE (value, offset, byteLength, noAssert) {
  value = +value
  offset = offset | 0
  if (!noAssert) {
    var limit = Math.pow(2, 8 * byteLength - 1)

    checkInt(this, value, offset, byteLength, limit - 1, -limit)
  }

  var i = 0
  var mul = 1
  var sub = 0
  this[offset] = value & 0xFF
  while (++i < byteLength && (mul *= 0x100)) {
    if (value < 0 && sub === 0 && this[offset + i - 1] !== 0) {
      sub = 1
    }
    this[offset + i] = ((value / mul) >> 0) - sub & 0xFF
  }

  return offset + byteLength
}

Buffer.prototype.writeIntBE = function writeIntBE (value, offset, byteLength, noAssert) {
  value = +value
  offset = offset | 0
  if (!noAssert) {
    var limit = Math.pow(2, 8 * byteLength - 1)

    checkInt(this, value, offset, byteLength, limit - 1, -limit)
  }

  var i = byteLength - 1
  var mul = 1
  var sub = 0
  this[offset + i] = value & 0xFF
  while (--i >= 0 && (mul *= 0x100)) {
    if (value < 0 && sub === 0 && this[offset + i + 1] !== 0) {
      sub = 1
    }
    this[offset + i] = ((value / mul) >> 0) - sub & 0xFF
  }

  return offset + byteLength
}

Buffer.prototype.writeInt8 = function writeInt8 (value, offset, noAssert) {
  value = +value
  offset = offset | 0
  if (!noAssert) checkInt(this, value, offset, 1, 0x7f, -0x80)
  if (!Buffer.TYPED_ARRAY_SUPPORT) value = Math.floor(value)
  if (value < 0) value = 0xff + value + 1
  this[offset] = (value & 0xff)
  return offset + 1
}

Buffer.prototype.writeInt16LE = function writeInt16LE (value, offset, noAssert) {
  value = +value
  offset = offset | 0
  if (!noAssert) checkInt(this, value, offset, 2, 0x7fff, -0x8000)
  if (Buffer.TYPED_ARRAY_SUPPORT) {
    this[offset] = (value & 0xff)
    this[offset + 1] = (value >>> 8)
  } else {
    objectWriteUInt16(this, value, offset, true)
  }
  return offset + 2
}

Buffer.prototype.writeInt16BE = function writeInt16BE (value, offset, noAssert) {
  value = +value
  offset = offset | 0
  if (!noAssert) checkInt(this, value, offset, 2, 0x7fff, -0x8000)
  if (Buffer.TYPED_ARRAY_SUPPORT) {
    this[offset] = (value >>> 8)
    this[offset + 1] = (value & 0xff)
  } else {
    objectWriteUInt16(this, value, offset, false)
  }
  return offset + 2
}

Buffer.prototype.writeInt32LE = function writeInt32LE (value, offset, noAssert) {
  value = +value
  offset = offset | 0
  if (!noAssert) checkInt(this, value, offset, 4, 0x7fffffff, -0x80000000)
  if (Buffer.TYPED_ARRAY_SUPPORT) {
    this[offset] = (value & 0xff)
    this[offset + 1] = (value >>> 8)
    this[offset + 2] = (value >>> 16)
    this[offset + 3] = (value >>> 24)
  } else {
    objectWriteUInt32(this, value, offset, true)
  }
  return offset + 4
}

Buffer.prototype.writeInt32BE = function writeInt32BE (value, offset, noAssert) {
  value = +value
  offset = offset | 0
  if (!noAssert) checkInt(this, value, offset, 4, 0x7fffffff, -0x80000000)
  if (value < 0) value = 0xffffffff + value + 1
  if (Buffer.TYPED_ARRAY_SUPPORT) {
    this[offset] = (value >>> 24)
    this[offset + 1] = (value >>> 16)
    this[offset + 2] = (value >>> 8)
    this[offset + 3] = (value & 0xff)
  } else {
    objectWriteUInt32(this, value, offset, false)
  }
  return offset + 4
}

function checkIEEE754 (buf, value, offset, ext, max, min) {
  if (offset + ext > buf.length) throw new RangeError('Index out of range')
  if (offset < 0) throw new RangeError('Index out of range')
}

function writeFloat (buf, value, offset, littleEndian, noAssert) {
  if (!noAssert) {
    checkIEEE754(buf, value, offset, 4, 3.4028234663852886e+38, -3.4028234663852886e+38)
  }
  ieee754.write(buf, value, offset, littleEndian, 23, 4)
  return offset + 4
}

Buffer.prototype.writeFloatLE = function writeFloatLE (value, offset, noAssert) {
  return writeFloat(this, value, offset, true, noAssert)
}

Buffer.prototype.writeFloatBE = function writeFloatBE (value, offset, noAssert) {
  return writeFloat(this, value, offset, false, noAssert)
}

function writeDouble (buf, value, offset, littleEndian, noAssert) {
  if (!noAssert) {
    checkIEEE754(buf, value, offset, 8, 1.7976931348623157E+308, -1.7976931348623157E+308)
  }
  ieee754.write(buf, value, offset, littleEndian, 52, 8)
  return offset + 8
}

Buffer.prototype.writeDoubleLE = function writeDoubleLE (value, offset, noAssert) {
  return writeDouble(this, value, offset, true, noAssert)
}

Buffer.prototype.writeDoubleBE = function writeDoubleBE (value, offset, noAssert) {
  return writeDouble(this, value, offset, false, noAssert)
}

// copy(targetBuffer, targetStart=0, sourceStart=0, sourceEnd=buffer.length)
Buffer.prototype.copy = function copy (target, targetStart, start, end) {
  if (!start) start = 0
  if (!end && end !== 0) end = this.length
  if (targetStart >= target.length) targetStart = target.length
  if (!targetStart) targetStart = 0
  if (end > 0 && end < start) end = start

  // Copy 0 bytes; we're done
  if (end === start) return 0
  if (target.length === 0 || this.length === 0) return 0

  // Fatal error conditions
  if (targetStart < 0) {
    throw new RangeError('targetStart out of bounds')
  }
  if (start < 0 || start >= this.length) throw new RangeError('sourceStart out of bounds')
  if (end < 0) throw new RangeError('sourceEnd out of bounds')

  // Are we oob?
  if (end > this.length) end = this.length
  if (target.length - targetStart < end - start) {
    end = target.length - targetStart + start
  }

  var len = end - start
  var i

  if (this === target && start < targetStart && targetStart < end) {
    // descending copy from end
    for (i = len - 1; i >= 0; --i) {
      target[i + targetStart] = this[i + start]
    }
  } else if (len < 1000 || !Buffer.TYPED_ARRAY_SUPPORT) {
    // ascending copy from start
    for (i = 0; i < len; ++i) {
      target[i + targetStart] = this[i + start]
    }
  } else {
    Uint8Array.prototype.set.call(
      target,
      this.subarray(start, start + len),
      targetStart
    )
  }

  return len
}

// Usage:
//    buffer.fill(number[, offset[, end]])
//    buffer.fill(buffer[, offset[, end]])
//    buffer.fill(string[, offset[, end]][, encoding])
Buffer.prototype.fill = function fill (val, start, end, encoding) {
  // Handle string cases:
  if (typeof val === 'string') {
    if (typeof start === 'string') {
      encoding = start
      start = 0
      end = this.length
    } else if (typeof end === 'string') {
      encoding = end
      end = this.length
    }
    if (val.length === 1) {
      var code = val.charCodeAt(0)
      if (code < 256) {
        val = code
      }
    }
    if (encoding !== undefined && typeof encoding !== 'string') {
      throw new TypeError('encoding must be a string')
    }
    if (typeof encoding === 'string' && !Buffer.isEncoding(encoding)) {
      throw new TypeError('Unknown encoding: ' + encoding)
    }
  } else if (typeof val === 'number') {
    val = val & 255
  }

  // Invalid ranges are not set to a default, so can range check early.
  if (start < 0 || this.length < start || this.length < end) {
    throw new RangeError('Out of range index')
  }

  if (end <= start) {
    return this
  }

  start = start >>> 0
  end = end === undefined ? this.length : end >>> 0

  if (!val) val = 0

  var i
  if (typeof val === 'number') {
    for (i = start; i < end; ++i) {
      this[i] = val
    }
  } else {
    var bytes = Buffer.isBuffer(val)
      ? val
      : utf8ToBytes(new Buffer(val, encoding).toString())
    var len = bytes.length
    for (i = 0; i < end - start; ++i) {
      this[i + start] = bytes[i % len]
    }
  }

  return this
}

// HELPER FUNCTIONS
// ================

var INVALID_BASE64_RE = /[^+\/0-9A-Za-z-_]/g

function base64clean (str) {
  // Node strips out invalid characters like \n and \t from the string, base64-js does not
  str = stringtrim(str).replace(INVALID_BASE64_RE, '')
  // Node converts strings with length < 2 to ''
  if (str.length < 2) return ''
  // Node allows for non-padded base64 strings (missing trailing ===), base64-js does not
  while (str.length % 4 !== 0) {
    str = str + '='
  }
  return str
}

function stringtrim (str) {
  if (str.trim) return str.trim()
  return str.replace(/^\s+|\s+$/g, '')
}

function toHex (n) {
  if (n < 16) return '0' + n.toString(16)
  return n.toString(16)
}

function utf8ToBytes (string, units) {
  units = units || Infinity
  var codePoint
  var length = string.length
  var leadSurrogate = null
  var bytes = []

  for (var i = 0; i < length; ++i) {
    codePoint = string.charCodeAt(i)

    // is surrogate component
    if (codePoint > 0xD7FF && codePoint < 0xE000) {
      // last char was a lead
      if (!leadSurrogate) {
        // no lead yet
        if (codePoint > 0xDBFF) {
          // unexpected trail
          if ((units -= 3) > -1) bytes.push(0xEF, 0xBF, 0xBD)
          continue
        } else if (i + 1 === length) {
          // unpaired lead
          if ((units -= 3) > -1) bytes.push(0xEF, 0xBF, 0xBD)
          continue
        }

        // valid lead
        leadSurrogate = codePoint

        continue
      }

      // 2 leads in a row
      if (codePoint < 0xDC00) {
        if ((units -= 3) > -1) bytes.push(0xEF, 0xBF, 0xBD)
        leadSurrogate = codePoint
        continue
      }

      // valid surrogate pair
      codePoint = (leadSurrogate - 0xD800 << 10 | codePoint - 0xDC00) + 0x10000
    } else if (leadSurrogate) {
      // valid bmp char, but last char was a lead
      if ((units -= 3) > -1) bytes.push(0xEF, 0xBF, 0xBD)
    }

    leadSurrogate = null

    // encode utf8
    if (codePoint < 0x80) {
      if ((units -= 1) < 0) break
      bytes.push(codePoint)
    } else if (codePoint < 0x800) {
      if ((units -= 2) < 0) break
      bytes.push(
        codePoint >> 0x6 | 0xC0,
        codePoint & 0x3F | 0x80
      )
    } else if (codePoint < 0x10000) {
      if ((units -= 3) < 0) break
      bytes.push(
        codePoint >> 0xC | 0xE0,
        codePoint >> 0x6 & 0x3F | 0x80,
        codePoint & 0x3F | 0x80
      )
    } else if (codePoint < 0x110000) {
      if ((units -= 4) < 0) break
      bytes.push(
        codePoint >> 0x12 | 0xF0,
        codePoint >> 0xC & 0x3F | 0x80,
        codePoint >> 0x6 & 0x3F | 0x80,
        codePoint & 0x3F | 0x80
      )
    } else {
      throw new Error('Invalid code point')
    }
  }

  return bytes
}

function asciiToBytes (str) {
  var byteArray = []
  for (var i = 0; i < str.length; ++i) {
    // Node's code seems to be doing this and not & 0x7F..
    byteArray.push(str.charCodeAt(i) & 0xFF)
  }
  return byteArray
}

function utf16leToBytes (str, units) {
  var c, hi, lo
  var byteArray = []
  for (var i = 0; i < str.length; ++i) {
    if ((units -= 2) < 0) break

    c = str.charCodeAt(i)
    hi = c >> 8
    lo = c % 256
    byteArray.push(lo)
    byteArray.push(hi)
  }

  return byteArray
}

function base64ToBytes (str) {
  return base64.toByteArray(base64clean(str))
}

function blitBuffer (src, dst, offset, length) {
  for (var i = 0; i < length; ++i) {
    if ((i + offset >= dst.length) || (i >= src.length)) break
    dst[i + offset] = src[i]
  }
  return i
}

function isnan (val) {
  return val !== val // eslint-disable-line no-self-compare
} 

}).call(this,typeof global !== "undefined" ? global : typeof self !== "undefined" ? self : typeof window !== "undefined" ? window : {})
},{"base64-js":12,"ieee754":13,"isarray":14}],"lz4":[function(require,module,exports){
/**
 * LZ4 based compression and decompression
 * Copyright (c) 2014 Pierre Curto
 * MIT Licensed
 */

module.exports = require('./static')

module.exports.version = "0.5.1"
module.exports.createDecoderStream = require('./decoder_stream')
module.exports.decode = require('./decoder').LZ4_uncompress

module.exports.createEncoderStream = require('./encoder_stream')
module.exports.encode = require('./encoder').LZ4_compress

// Expose block decoder and encoders
var bindings = module.exports.utils.bindings

module.exports.decodeBlock = bindings.uncompress

module.exports.encodeBound = bindings.compressBound
module.exports.encodeBlock = bindings.compress
module.exports.encodeBlockHC = bindings.compressHC

},{"./decoder":2,"./decoder_stream":3,"./encoder":4,"./encoder_stream":5,"./static":6}]},{},["lz4"]);