checkReady

draw a ring around planets and ships that are not marked ready

Vous devrez installer une extension telle que Tampermonkey, Greasemonkey ou Violentmonkey pour installer ce script.

Vous devrez installer une extension telle que Tampermonkey ou Violentmonkey pour installer ce script.

Vous devrez installer une extension telle que Tampermonkey ou Violentmonkey pour installer ce script.

Vous devrez installer une extension telle que Tampermonkey ou Userscripts pour installer ce script.

Vous devrez installer une extension telle que Tampermonkey pour installer ce script.

Vous devrez installer une extension de gestionnaire de script utilisateur pour installer ce script.

(J'ai déjà un gestionnaire de scripts utilisateur, laissez-moi l'installer !)

Vous devrez installer une extension telle que Stylus pour installer ce style.

Vous devrez installer une extension telle que Stylus pour installer ce style.

Vous devrez installer une extension telle que Stylus pour installer ce style.

Vous devrez installer une extension du gestionnaire de style pour utilisateur pour installer ce style.

Vous devrez installer une extension du gestionnaire de style pour utilisateur pour installer ce style.

Vous devrez installer une extension du gestionnaire de style pour utilisateur pour installer ce style.

(J'ai déjà un gestionnaire de style utilisateur, laissez-moi l'installer!)

// ==UserScript==
// @name          checkReady
// @description   draw a ring around planets and ships that are not marked ready 
// 				  can't move ships marked ready
//
// @include       http://play.planets.nu/*
// @include 	  http://test.planets.nu/*
// @include 	  http://planets.nu/*
// @version       3.0.0
// @homepage      https://greasyfork.org/en/users/32642-stephen-piper
// @namespace https://greasyfork.org/en/users/32642-stephen-piper
// ==/UserScript==

function wrapper() {
  var showReady = false;
  var showBldg = false;
  var showHull = false;
  var selectedShip = null;
  var showShips = false;
  var showNatives = false;
  var showProduction = false;
  var displayLine = 0;

  function checkReady() {
  }
  checkReady.prototype = {
    loadControls : function() {

      this.clearData();

      //      if (vgapMap.prototype.spMenuItem != undefined) {
      vgaPlanets.prototype.spMenuItem("Check Ready", "checkReady", function() {
        state = !showReady;
        checkReady.prototype.clearShow();
        showReady = state;
        vgap.map.draw();
      });

      vgaPlanets.prototype.spMenuItem("Show Buildings", "checkReady", function() {
        state = !showBldg;
        checkReady.prototype.clearShow();
        showBldg = state;
        vgap.map.draw();
      });

      vgaPlanets.prototype.spMenuItem("SB Production", "checkReady", function() {
        state = !showProduction;
        checkReady.prototype.clearShow();
        showProduction = state;
        vgap.map.draw();
      });

      vgaPlanets.prototype.spMenuItem("Show Natives", "checkReady", function() {
        state = !showNatives;
        checkReady.prototype.clearShow();
        showNatives = state;
        vgap.map.draw();
      });

      vgaPlanets.prototype.spMenuItem("All Ships", "checkReady", function() {
        state = !showShips;
        checkReady.prototype.clearShow();
        showShips = state;
        vgap.map.draw();
      });

      vgaPlanets.prototype.spMenuItem("Clear", "_massClear", function() {
        checkReady.prototype.clearData();
      });
    //      }
    },

    clearShow : function() {
      showReady = false;
      showBldg = false;
      showHull = false;
      showShips = false;
      showNatives = false;
      showProduction = false;
    },

    clearData : function() {
      this.clearShow();
      selectedShip = null;
      displayLine = 0;
    },

    nativeTaxAmount : function(c, ntr) {
      var nt = 0;
      if (c.nativeclans > 0) {
        if (c.race == 6 && ntr > 20) { // borg == 6
          ntr = 20;
        }

        var nt = (c.nativeclans / 100) * (ntr / 10) * (c.nativegovernment / 5);

        nt = c.nativetype == 5 ? 0 : nt; // amorphous == 5
        nt = c.nativetype == 6 ? 2 * nt : nt; // insect == 6
        nt = c.race == 1 ? 2 * nt : nt; // feds == 1

        nt = Math.round(nt);
      }
      return nt;
    },

    nativetaxsupport : function(c) {
      ns = c.clans;
      ns *= c.race == 1 ? 2 : 1; // feds == 1
      ns *= c.nativetype == 6 ? 2 : 1; // insect == 6
      return ns;
    },
  };


  var oldDraw = vgapMap.prototype.draw;
  vgapMap.prototype.draw = function(fast, ctx, skipUserContent, secondCanvas) {
    oldDraw.apply(this, arguments);
    if (!ctx)
      ctx = this.ctx;

    // have to redraw ships because normal draw
    // copies the planets over the ships
    // draw ships not ready
    displayLine = -1;

    for (var k = 0; k < vgap.ships.length; ++k) {
      var ship = vgap.ships[k];
      this.drawShip(ship, ctx)
    }

  };

  var oldDrawPlanet = vgapMap.prototype.drawPlanet;
  vgapMap.prototype.drawPlanet = function(planet, ctx, fullrender) {
    oldDrawPlanet.apply(this, arguments);

    var x = this.screenX(planet.x);
    var y = this.screenY(planet.y);
    x2 = this.screenX(planet.x + 7.5 * 1.5);
    y2 = this.screenY(planet.y - (-1) * 6 * 1.5);


    // draw planets not ready
    if (planet.infoturn > 0) {
      if (vgap.player.id == planet.ownerid) {
        if (showBldg) {
          ctx.fillStyle = "lightgreen";
          ctx.fillText("m:" + planet.mines + " f:" + planet.factories + " d:" + planet.defense, x2, y2);
        }
        if (showReady) {
          if (planet.readystatus == 0) {

            this.drawCircle(ctx, x, y, 13 * this.zoom, "orange", 2);
          }

          var n = vgap.getStarbase(planet.id);
          if (n != null && n.readystatus == 0) {

            this.drawCircle(ctx, x, y, 11 * this.zoom, "red", 2);
          }
        }
        if (showProduction) {
          if (planet.buildingstarbase) {
            ctx.fillStyle = "lightgreen";
            ctx.fillText("building starbase", x2, y2);
          }
          else if (planet.isbase) {
            var n = vgap.getStarbase(planet.id);
            if (n != null && n.isbuilding) {

              ctx.fillStyle = "lightgreen";
              ctx.fillText(vgap.getHull(n.buildhullid).name, x2, y2);
            }
          }
        }
        if (showNatives && planet.nativeclans > 0) {
          if (planet.nativehappypoints < 30)
            ctx.fillStyle = "red";
          else if (planet.nativehappypoints < 70)
            ctx.fillStyle = "orange";
          else
            ctx.fillStyle = "lightgreen";

          nt = checkReady.prototype.nativeTaxAmount(planet, planet.nativetaxrate);
          ns = checkReady.prototype.nativetaxsupport(planet);
          t = Math.min(nt, ns);

          ctx.fillText(planet.nativeracename + " $" + t, x2, y2);
        }
      }
      if (showNatives && planet.nativeclans > 0) {
        ctx.fillStyle = "orange";
        ctx.fillText(planet.nativeracename, x2, y2);
      }
    }
  };

  var oldDrawShip = vgapMap.prototype.drawShip;
  vgapMap.prototype.drawShip = function(ship, ctx) {
    oldDrawShip.apply(this, arguments);

    // draw ships not ready had to redraw in draw()
    // because drawplanet() wrote over them
    if (showReady && ship.readystatus == 0 && vgap.player.id == ship.ownerid) {
      this.drawCircle(ctx, this.screenX(ship.x), this.screenY(ship.y), 16 * this.zoom, "yellow", 2);
    }

    //    if(showSelected) {
    //      var use = vgap.shipScreen.ship;
    //      if (use.ownerid != vgap.player.id) {
    //      }

    if (showHull && selectedShip != null && selectedShip.hullid == ship.hullid)
      this.drawCircle(ctx, this.screenX(ship.x), this.screenY(ship.y), 13 * this.zoom, "lightgreen", 2);
 
    if (showShips) {
      if (vgap.player.id == ship.ownerid)
        ctx.fillStyle = "lightgreen";
      else
        ctx.fillStyle = "red";
      x2 = this.screenX(ship.x + 7.5 * 1.5);
      y2 = this.screenY(ship.y - displayLine++ * 6 * 1.5);
      ctx.fillText(ship.id + ":" + vgap.getHull(ship.hullid).name, x2, y2);
    }
  };

  var oldShipSelectorClick = vgapMap.prototype.shipSelectorClick;
  vgapMap.prototype.shipSelectorClick = function(event) {

    var e = this.activeShip;
    if (e.readystatus > 0) // can't move ships marked ready
      return;

    oldShipSelectorClick.apply(this, arguments);
  };

  var oldLoadControls = vgapMap.prototype.loadControls;
  vgapMap.prototype.loadControls = function() {
    oldLoadControls.apply(this, arguments);

    checkReady.prototype.loadControls();
  };
}

var script = document.createElement("script");
script.type = "application/javascript";
script.textContent = "(" + wrapper + ")();";

document.body.appendChild(script);