Increase FPS

Increase FPS in shell shockers

You will need to install an extension such as Tampermonkey, Greasemonkey or Violentmonkey to install this script.

You will need to install an extension such as Tampermonkey to install this script.

You will need to install an extension such as Tampermonkey or Violentmonkey to install this script.

You will need to install an extension such as Tampermonkey or Userscripts to install this script.

You will need to install an extension such as Tampermonkey to install this script.

You will need to install a user script manager extension to install this script.

(I already have a user script manager, let me install it!)

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

(I already have a user style manager, let me install it!)

// ==UserScript==
// @name         Increase FPS
// @license MIT
// @namespace    http://tampermonkey.net/
// @version      0.6
// @description  Increase FPS in shell shockers
// @author       HRLO77
// @match        *://shellshock.io/*
// @match        https://shellshock.io
// @match        https://shellshock.io/*
// @match        https://shellshock.io/
// @run-at       document-start
// @grant        none
// ==/UserScript==

(function() {
  'use strict';
  var script = document.createElement('script');
  script.src = 'https://preview.babylonjs.com/babylon.js';
  document.head.appendChild(script);

  script.onload = function() {
    var scene = BABYLON.Engine.LastCreatedScene;
    var options = new BABYLON.SceneOptimizerOptions.HighDegradationAllowed(76);
    if (scene) {
      scene.getEngine().setMaxFPS(Infinity);
      optimizer = new BABYLON.SceneOptimizer(scene, options);
      optimizer.start();
      //scene.getEngine().useGeometryIdsMap = true;
      //scene.getEngine().useMaterialMeshMap = true;
      //scene.getEngine().useClonedMeshMap = true; // all these use require more mem
      scene.getEngine().performancePriority = 'aggressive';
      scene.getEngine().snapshotRendering = true;
    }
  };
})();