// ==UserScript==
// @name Oib: aimbot
// @name:ru Oib: aimbot
// @namespace http://tampermonkey.net/
// @version 0.3.1
// @description Just a script :)
// @description:ru Just a script :)
// @author 0days
// @match http://*oib.io/*
// @grant none
// ==/UserScript==
( function ()
{
var ScrptKeys =
{
aim: 69,
aimmode: 113,
runaway: 88,
runawayradiusplus: 187,
runawayradiusminus: 189
};
var MousePos =
{
x: 0,
y: 0
};
var LastCommandSent = new Date()
.getTime();
var Internet_Stress = 15;
var AimMode = 0;
var RunAway = 0;
var Radius = 425;
var GlobalContinue = false;
var AimTarget = new Object();
var lapas = [];
function CaptureKeyPress ( a )
{
if ( a.keyCode == ScrptKeys.aim )
{
if ( a.type == "keydown" && GlobalContinue == false )
{
GlobalContinue = true;
AimTarget = undefined;
Aim();
}
if ( a.type == "keyup" && GlobalContinue == true )
{
GlobalContinue = false;
}
}
if ( a.keyCode == ScrptKeys.aimmode && a.type == "keydown" )
{
AimMode += 1;
if ( AimMode >= 2 )
{
AimMode = 0;
}
if ( AimMode == 0 )
{
player.army.v = "Aimbot mode: Attack queens";
}
if ( AimMode == 1 )
{
player.army.v = "Aimbot mode: Attack oibs";
}
}
if ( a.keyCode == ScrptKeys.runaway && a.type == "keydown" )
{
RunAway += 1;
if ( RunAway >= 2 )
{
RunAway = 0;
}
}
if ( a.keyCode == ScrptKeys.runawayradiusplus && a.type == "keydown" )
{
Radius++;
player.army.v = "avoid raidus " + Radius + "";
}
if ( a.keyCode == ScrptKeys.runawayradiusminus && a.type == "keydown" )
{
Radius--;
player.army.v = "avoid raidus " + Radius + "";
}
}
window.addEventListener( "keydown" , CaptureKeyPress );
window.addEventListener( "keyup" , CaptureKeyPress );
function Aim ()
{
lapa10233mauve.lapa10182mauve.send( new Uint8Array( [ 0 ] ) );
var j = 0;
var k = 0;
var MinDistance = Infinity;
var Enemy_Queens = new Array();
var Enemy_oibs = new Array();
var My_Oibs = new Array();
var My_Queen = new Object();
var GameOibs = lapa10315mauve.lapa10277mauve;
var players = lapa10279mauve;
var CmdSnt = new Date()
.getTime();
for ( k = 0; k < GameOibs.length; k++ )
{
if ( GameOibs[ k ] != undefined )
{
if ( GameOibs[ k ].id == player.id )
{
if ( GameOibs[ k ].queen == true )
{
My_Queen = GameOibs[ k ];
}
else
{
My_Oibs.push ( GameOibs[ k ] );
}
}
else
{
if ( GameOibs[ k ].queen == true )
{
Enemy_Queens.push ( GameOibs[ k ] );
}
else
{
Enemy_oibs.push ( GameOibs[ k ] );
}
}
}
}
if ( AimMode == 0 )
{
var Mpos = Enemy_Queens[ j ];
}
if ( AimMode == 1 )
{
Mpos = Enemy_oibs[ j ]
}
if ( AimTarget == undefined )
{
if ( AimMode == 0 )
{
for ( j = 0; j < Enemy_Queens.length; j++ )
{
if ( MinDistance > GetDistance ( ( Enemy_Queens[ j ].x ), ( Enemy_Queens[ j ].y ), Math.abs ( Mpos.x ), Math.abs ( Mpos.y ) ) )
{
MinDistance = GetDistance ( ( Enemy_Queens[ j ].x ), ( Enemy_Queens[ j ].y ), Math.abs ( Mpos.x ), Math.abs ( Mpos.y ) );
AimTarget = Enemy_Queens[ j ];
}
}
}
if ( AimMode == 1 )
{
for ( j = 0; j < Enemy_oibs.length; j++ )
{
if ( MinDistance > GetDistance ( ( Enemy_oibs[ j ].x ), ( Enemy_oibs[ j ].y ), Math.abs ( Mpos.x ), Math.abs ( Mpos.y ) ) )
{
MinDistance = GetDistance ( ( Enemy_oibs[ j ].x ), ( Enemy_oibs[ j ].y ), Math.abs ( Mpos.x ), Math.abs ( Mpos.y ) );
AimTarget = Enemy_oibs[ j ];
}
}
}
}
sortByKey ( My_Oibs, "life" );
sortByKey ( My_Oibs, "level" );
var diffX = 0;
var diffY = 0;
var angle = 0;
var nPos =
{
x: 0,
y: 0
};
var radius = 400;
var levelSplit = 2;
if ( Internet_Stress < CmdSnt - LastCommandSent )
{
LastCommandSent = new Date()
.getTime();
for ( k = 0; k < My_Oibs.length; k++ )
{
if ( My_Oibs[ k ].level > 1 )
{
levelSplit = My_Oibs[ k ].level;
k = My_Oibs.length;
}
}
for ( k = 0; k < My_Oibs.length; k++ )
{
if ( My_Oibs[ k ].level == levelSplit )
{
player.select.units.push ( My_Oibs[ k ] );
lapa10233mauve.split();
}
if ( My_Oibs[ k ].level <= 2 )
{
radius = 410;
diffX = My_Oibs[ k ].x - AimTarget.x;
diffY = My_Oibs[ k ].y - AimTarget.y;
angle = Math.atan2 ( diffY, diffX );
nPos.x = Math.round ( AimTarget.x - radius * Math.cos ( angle ) );
nPos.y = Math.round ( AimTarget.y - radius * Math.sin ( angle ) );
player.select.lapa10165mauve();
FCallMoveOib ( nPos );
}
else
{
radius = 410;
diffX = My_Oibs[ k ].x - AimTarget.x;
diffY = My_Oibs[ k ].y - AimTarget.y;
angle = Math.atan2 ( diffY, diffX );
nPos.x = Math.round ( AimTarget.x - radius * Math.cos ( angle ) );
nPos.y = Math.round ( AimTarget.y - radius * Math.sin ( angle ) );
player.select.lapa10165mauve();
FCallMoveOib ( nPos );
}
}
}
player.select.clean();
if ( GlobalContinue == true )
{
setTimeout ( () =>
{
Aim();
}, 1 );
}
}
function Run_away ()
{
var j = 0;
var k = 0;
var MinDistance = 100;
var Enemy_Queens = new Array();
var Enemy_oibs = new Array();
var My_Oibs = new Array();
var My_Queen = new Object();
var GameOibs = lapa10315mauve.lapa10277mauve;
var Oibs = new Array();
for ( k = 0; k < GameOibs.length; k++ )
{
if ( GameOibs[ k ] != undefined )
{
if ( GameOibs[ k ].id == player.id )
{
if ( GameOibs[ k ].queen == true )
{
My_Queen = GameOibs[ k ];
}
}
if ( GameOibs[ k ].id != player.id )
{
if ( lapa10279mauve[ player.id ].nickname != lapa10279mauve[ GameOibs[ k ].id ].nickname )
{
if ( lapas[ 9 ].mode == 1 )
{
if ( lapa10279mauve[ player.id ].color == lapa10279mauve[ GameOibs[ k ].id ].color ) {}
else
{
Oibs.push( GameOibs[ k ] );
}
}
else
{
Oibs.push( GameOibs[ k ] );
}
}
}
}
}
var Mpos = My_Queen;
var dist = 0;
for ( j = 0; j < Oibs.length; j++ )
{
if ( j == 0 )
{
AimTarget = Oibs[ j ];
}
else
{
if ( GetDistance( ( Oibs[ j ].x), ( Oibs[ j ].y ), Math.abs( Mpos.x ), Math.abs( Mpos.y ) ) < GetDistance( ( AimTarget.x ), ( AimTarget.y ), Math.abs( Mpos.x ), Math.abs( Mpos.y ) ) )
{
AimTarget = Oibs[ j ];
}
}
}
var diffX = 0;
var diffY = 0;
var angle = 0;
var radius = 0;
var nPos =
{
x: 0,
y: 0
};
radius = Radius;
MinDistance = Math.abs( radius );
if ( MinDistance > GetDistance( ( AimTarget.x ), ( AimTarget.y ), Math.abs( Mpos.x ), Math.abs( Mpos.y ) ) )
{
radius = ( radius * -1 ) - 5;
if ( AimTarget != new Object() )
{
diffX = My_Queen.x - AimTarget.x;
diffY = My_Queen.y - AimTarget.y;
angle = Math.atan2( diffY, diffX );
nPos.x = Math.round( AimTarget.x - radius * Math.cos( angle ) );
nPos.y = Math.round( AimTarget.y - radius * Math.sin( angle ) );
player.select.clean();
player.select.units.push( My_Queen );
FCallMoveOib( nPos );
player.select.clean();
}
}
}
function On ()
{
if ( RunAway == 1 )
{
Run_away();
}
}
setInterval( On );
var ShowInfo = setInterval ( function ()
{
for ( let i = 0; i < lapa10315mauve.lapa10277mauve.length; i++ )
{
if ( lapa10315mauve.lapa10277mauve[ i ] != undefined )
{
lapa10315mauve.lapa10277mauve[ i ].info_delay = 9999999;
}
}
} );
function sortByKey ( array, key )
{
return array.sort ( function ( a, b )
{
var x = a[ key ];
var y = b[ key ];
return ( ( x < y ) ? -1 : ( ( x > y ) ? 1 : 0 ) );
} );
}
function SendKey ( k )
{
var ev = new KeyboardEvent ( 'keydown',
{
'keyCode': k,
'which': k
} );
window.dispatchEvent ( ev );
ev = new KeyboardEvent ( 'keyup',
{
'keyCode': k,
'which': k
} );
window.dispatchEvent ( ev );
}
function scan ()
{
var l = 0;
var n = 0;
for (l = 0; 40000 > l; l++){
var decode = "lapa" + l + "mauve";
try
{
if ( typeof window[ decode ] != "undefined" )
{
lapas.push ( window[ decode ] );
lapas[ n ].name = decode;
n++;
}
}
catch ( err )
{
console.log ( err.message );
}
}
}
scan();
function GetDistance ( x, y, x2, y2 )
{
var d = Math.sqrt ( Math.pow ( x - x2, 2 ) + Math.pow ( y - y2, 2 ) );
return d;
}
function FCallMoveOib ( r )
{
var a =
{
x:
player.cam.rx,
y:
player.cam.ry
};
var b =
{
x:
r.x + a.x,
y:
r.y + a.y
};
var PosBackUp =
{
x:
b.x.toString(),
y:
b.y.toString()
};
lapa10233mauve.lapa10168mauve (
{
x: parseInt ( PosBackUp.x, 10 ),
y: parseInt ( PosBackUp.y, 10 )
} );
}
} ) ();