Cookie Clicker Cheats

Enable/Disable different cheats/hacks for Cookie Clicker

Versión del día 07/02/2015. Echa un vistazo a la versión más reciente.

Tendrás que instalar una extensión para tu navegador como Tampermonkey, Greasemonkey o Violentmonkey si quieres utilizar este script.

Necesitarás instalar una extensión como Tampermonkey o Violentmonkey para instalar este script.

Necesitarás instalar una extensión como Tampermonkey o Violentmonkey para instalar este script.

Necesitarás instalar una extensión como Tampermonkey o Userscripts para instalar este script.

Necesitará instalar una extensión como Tampermonkey para instalar este script.

Necesitarás instalar una extensión para administrar scripts de usuario si quieres instalar este script.

(Ya tengo un administrador de scripts de usuario, déjame instalarlo)

Necesitará instalar una extensión como Stylus para instalar este estilo.

Necesitará instalar una extensión como Stylus para instalar este estilo.

Necesitará instalar una extensión como Stylus para instalar este estilo.

Necesitará instalar una extensión del gestor de estilos de usuario para instalar este estilo.

Necesitará instalar una extensión del gestor de estilos de usuario para instalar este estilo.

Necesitará instalar una extensión del gestor de estilos de usuario para instalar este estilo.

(Ya tengo un administrador de estilos de usuario, déjame instalarlo)

// ==UserScript==
// @name         Cookie Clicker Cheats
// @namespace    http://userscripts.org:8080/users/zackton
// @description  Enable/Disable different cheats/hacks for Cookie Clicker
// @include      http://orteil.dashnet.org/cookieclicker/
// @include      orteil.dashnet.org/cookieclicker/
// @require      https://greasyfork.org/scripts/7922-ccc-css/code/CCC%20CSS.user.js
// @require      https://greasyfork.org/scripts/7927-mousetrap/code/Mousetrap.user.js
// @icon         http://images2.wikia.nocookie.net/__cb20130827014914/cookieclicker/images/5/5a/PerfectCookie.png
// @grant        none
// @run-at       document-end
// @version      1.8.1
// ==/UserScript==  

// Main wait loop
setTimeout(doSomething, 1000);

function doSomething() {
    var element = document.getElementById('particle0');
    if (typeof (element) != 'undefined' && element != null) {

//Game particles have loaded, FIRE AWAY!
        (function () {
            var options = {
                panelId: 'cookie-cheater',
                intervalDelay: 1,
                longDelay: 250,
                buttons: {
                    'bigCookie': {
                        label: 'Autoclick Big Cookie',
                        action: function () {
                            toggleAutoAction('bigCookie', function () {
                                Game.ClickCookie();
                            })
                        }
                    },
                    'spawnGoldenCookie': {
                        label: 'Spawn a Golden Cookie',
                        action: function () {
                            Game.goldenCookie.life = 0;
                            Game.goldenCookie.time = Game.goldenCookie.minTime;
                            Game.goldenCookie.spawn();
                        }
                    },
                    'autoGoldenCookie': {
                        label: 'Autospawnclick GCs',
                        action: function () {
                            toggleAutoAction('autoGoldenCookie', function () {
                                if (Game.frenzy <= 0) {
                                    Game.goldenCookie.time = Game.goldenCookie.minTime;
                                    Game.goldenCookie.spawn();
                                }
                                if (Game.goldenCookie.last == "clot" || Game.goldenCookie.last == "ruin cookies") {
                                    if (Game.elderWrath > 0) {
                                        Game.goldenCookie.last = "blood frenzy"
                                    } else {
                                        Game.goldenCookie.last = "frenzy"
                                    }
                                    Game.frenzy = 1
                                }
                                if (Game.frenzy > 0) {
                                    Game.goldenCookie.toDie = 1
                                }
                                 if (Game.goldenCookie.life >= 0 && (Game.frenzy <= 0 || Game.frenzyPower < 2 || Game.goldenCookie.chain > 0)) {
                                    Game.goldenCookie.click();
                                }
                            })
                        }
                    },
                    'autoBuyUpgrades': {
                        label: 'Autobuy Upgrades',
                        action: function () {
                            toggleAutoAction('autoBuyUpgrades', function () {
                                buyUpgrades();
                            })
                        }
                    },
                    'fuckThemWrinklers': {
                        label: 'Slaughter Wrinklers',
                        action: function () {
                            toggleAutoAction('fuckThemWrinklers', function () {
                                setTimeout(function() { for (var i in Game.wrinklers) { var me=Game.wrinklers[i]; if (me.phase==2) { me.hurt=1; me.hp--; var x=me.x+(Math.sin(me.r*Math.PI/180)*100); var y=me.y+(Math.cos(me.r*Math.PI/180)*100); for (var ii=0;ii<4;ii++) { Game.particleAdd(x+Math.random()*50-25,y+Math.random()*50-25,Math.random()*4-2,Math.random()*-2-2,1,1,2,'wrinklerBits.png'); } } } }, 200);                            
                            })
                        }
                    },
                    'catchThemWonderdeer': {
                        label: 'Capture the Deer',
                        action: function () {
                            toggleAutoAction('catchThemWonderdeer', function () {           
                                setTimeout(function(){if (Game.seasonPopup.life > 0) {Game.seasonPopup.click()}},Math.floor(((Math.random()*7)+3)*2500));
                            })
                        }
                    },
                }
            };

            addStyleSheet();
            addPanel();
            for (var name in options.buttons) {
                if (!options.buttons[name]) {
                    return;
                }
                addButton(name, options.buttons[name].label, options.buttons[name].action);
            }

            function buyUpgrades() {
                for (var i = 0; i < Game.UpgradesById.length; i++) {
                    if ((i > 63 && i < 75) || i === 79 || (i > 82 && i < 86) || i === 91 || i === 124 || (i > 140 && i < 143) || i === 167 || (i > 181 && i < 186)) {
                        continue;
                    } else {
                        if (Game.UpgradesById[i].unlocked === 1) { 
                            if(Game.cookies >= Game.UpgradesById[i].basePrice) {                                
                                Game.UpgradesById[i].buy(); 
                            }
                        }
                    }
                }
            }

            //Lets bind some keys!!!
            //Buys one of specified building
            Mousetrap.bind('shift+1', function() { Game.ObjectsById[Game.ObjectsById.length - 11].buy(); }); //Cursor
            Mousetrap.bind('shift+2', function() { Game.ObjectsById[Game.ObjectsById.length - 10].buy(); }); //Grandma
            Mousetrap.bind('shift+3', function() { Game.ObjectsById[Game.ObjectsById.length - 9].buy(); }); //Farm
            Mousetrap.bind('shift+4', function() { Game.ObjectsById[Game.ObjectsById.length - 8].buy(); }); //Factory
            Mousetrap.bind('shift+5', function() { Game.ObjectsById[Game.ObjectsById.length - 7].buy(); }); //Mine
            Mousetrap.bind('shift+6', function() { Game.ObjectsById[Game.ObjectsById.length - 6].buy(); }); //Shipment
            Mousetrap.bind('shift+7', function() { Game.ObjectsById[Game.ObjectsById.length - 5].buy(); }); //Alchemy Lab
            Mousetrap.bind('shift+8', function() { Game.ObjectsById[Game.ObjectsById.length - 4].buy(); }); //Portal
            Mousetrap.bind('shift+9', function() { Game.ObjectsById[Game.ObjectsById.length - 3].buy(); }); //Time Machine
            Mousetrap.bind('shift+0', function() { Game.ObjectsById[Game.ObjectsById.length - 2].buy(); }); //Antimatter Condenser
            Mousetrap.bind('shift+-', function() { Game.ObjectsById[Game.ObjectsById.length - 1].buy(); }); //Prism

            //Sells one of specified building
            Mousetrap.bind('option+1', function() { Game.ObjectsById[Game.ObjectsById.length - 11].sell(); }); //Cursor
            Mousetrap.bind('option+2', function() { Game.ObjectsById[Game.ObjectsById.length - 10].sell(); }); //Grandma
            Mousetrap.bind('option+3', function() { Game.ObjectsById[Game.ObjectsById.length - 9].sell(); }); //Farm
            Mousetrap.bind('option+4', function() { Game.ObjectsById[Game.ObjectsById.length - 8].sell(); }); //Factory
            Mousetrap.bind('option+5', function() { Game.ObjectsById[Game.ObjectsById.length - 7].sell(); }); //Mine
            Mousetrap.bind('option+6', function() { Game.ObjectsById[Game.ObjectsById.length - 6].sell(); }); //Shipment
            Mousetrap.bind('option+7', function() { Game.ObjectsById[Game.ObjectsById.length - 5].sell(); }); //Alchemy Lab
            Mousetrap.bind('option+8', function() { Game.ObjectsById[Game.ObjectsById.length - 4].sell(); }); //Portal
            Mousetrap.bind('option+9', function() { Game.ObjectsById[Game.ObjectsById.length - 3].sell(); }); //Time Machine
            Mousetrap.bind('option+0', function() { Game.ObjectsById[Game.ObjectsById.length - 2].sell(); }); //Antimatter Condenser
            Mousetrap.bind('option+-', function() { Game.ObjectsById[Game.ObjectsById.length - 1].sell(); }); //Prism

             // Awesome textParticle mod, mostly for execution of "Cookie Clicker Cheats v.X.X launched!" message.
            Game.textParticlesAdd = function (text, el) {
                //pick the first free (or the oldest) particle to replace it
                var highest = 0;
                var highestI = 0;
                for (var i in Game.textParticles) {
                    if (Game.textParticles[i].life == -1) {
                        highestI = i;
                        break;
                    }
                    if (Game.textParticles[i].life > highest) {
                        highest = Game.textParticles[i].life;
                        highestI = i;
                    }
                }
                var i = highestI;
                var x = (Math.random() - 0.5) * 40;
                var y = 0; //+(Math.random()-0.5)*40;
                if (!el) {
                    var rect = l('game').getBoundingClientRect();
                    var x = Math.floor((rect.left + rect.right) / 2);
                    var y = Math.floor(((rect.bottom)) - 60);
                    x += (Math.random() - 0.5) * 40;
                    y += 0; //(Math.random()-0.5)*40;
                }
                var me = Game.textParticles[i];
                if (!me.l) me.l = l('particle' + i);
                me.life = 0;
                me.x = x;
                me.y = y - Game.textParticlesY;
                if (me.y < 60) {
                    for (var j = 0; j <= (rect.bottom); j++) {
                        me.y += (me.y - 60);
                    }
                }
                me.text = text;
                me.l.innerHTML = text;
                me.l.style.left = Math.floor(Game.textParticles[i].x - 200) + 'px';
                me.l.style.bottom = Math.floor(-Game.textParticles[i].y) + 'px';
                me.l.style.display = 'block';
                Game.textParticlesY += 60;
            }

            function autoAction(name, action) {
                if (!options.buttons[name]) {
                    return;
                }
                if (name == 'bigCookie') {
                    options.buttons[name].interval = setInterval(action, options.intervalDelay);
                } else {
                    options.buttons[name].interval = setInterval(action, options.longDelay);
                }
            }

            function stopAutoAction(name) {
                clearInterval(options.buttons[name].interval);
            }

            function toggleAutoAction(name, action) {
                if (!options.buttons[name].on) {
                    autoAction(name, action);
                    options.buttons[name].on = true;
                    options.buttons[name].element.className = 'active';
                } else {
                    stopAutoAction(name);
                    options.buttons[name].on = false;
                    options.buttons[name].element.className = '';
                }
            }

            function addPanel() {
                if (document.getElementById(options.panelId)) {
                    document.getElementById(options.panelId).remove();
                }
                options.panel = document.createElement("div");
                options.panel.id = options.panelId;
                document.body.appendChild(options.panel);
            }

            function addButton(name, label, action) {
                if (!options.buttons[name]) {
                    return;
                }
                options.buttons[name].element = document.createElement('button');
                options.buttons[name].element[(typeof document.body.style.WebkitAppearance == "string") ? "innerText" : "innerHTML"] = label;
                options.buttons[name].element.addEventListener('click', action);
                options.panel.appendChild(options.buttons[name].element);
            }

            function addStyleSheet() {
                var stylesClassName = options.panelId + '-styles';
                var styles = document.getElementsByClassName(stylesClassName);
                if (styles.length <= 0) {
                    styles = document.createElement('style');
                    styles.type = 'text/css';
                    styles.className += ' ' + stylesClassName;
                    document.body.appendChild(styles);
                }

                var css = '#' + options.panelId + '{position:fixed;top:25px;right:0;padding:5px;z-index:9999;}#' + options.panelId + ' button{margin-left: 5px; font-family:\"Kavoon\"; color:#2ba39f;}#' + options.panelId + ' button.active:after{content:"*";color:#1E7471;}';
                styles[(typeof document.body.style.WebkitAppearance == "string") ? "innerText" : "innerHTML"] = css;
            }

            var link = document.createElement('a');
            link.setAttribute('href', 'http://orteil.dashnet.org/experiments/cookie/');
            link.target = 'blank';
            link.appendChild(
            document.createTextNode('Cookie Clicker Classic'));
            var add = document.getElementsByTagName('div')[2];
            add.insertBefore(document.createTextNode('| '), add.lastChild);
            add.insertBefore(link, add.lastChild);

            if (window.location == "http://orteil.dashnet.org/cookieclicker/") {
                var linkb = document.createElement('a');
                linkb.setAttribute('href', 'beta');
                linkb.target = 'blank';
                linkb.appendChild(
                document.createTextNode('Try the beta!'));
                var addb = document.getElementsByTagName('div')[2];
                addb.insertBefore(document.createTextNode(' | '), add.lastChild);
                addb.insertBefore(linkb, add.lastChild);
            }
            var del = document.getElementById('links');
            del.parentNode.removeChild(del);
            return;
        })();

        var seasonalText;
        var d = new Date();

        if ((d.getMonth() == 1-1) && (d.getDate() == 1)) {
            seasonalText = "Happy New Year!"
        } else if ((d.getMonth() == 2-1) && (d.getDate() == 14)) {
            seasonalText = "Happy Valentine's Day!"
        } else if ((d.getMonth() == 3-1) && (d.getDate() == 17)) {
            seasonalText = "Happy St. Patrick's Day!"
        } else if ((d.getMonth() == 4-1) && (d.getDate() == 20)) {
            seasonalText = "Happy Easter Sunday!"
        } else if ((d.getMonth() == 7-1) && (d.getDate() == 4)) {
            seasonalText = "Happy 4th of July!"
        } else if ((d.getMonth() == 10-1) && (d.getDate() == 31)) {
            seasonalText = "Happy Halloween!"
        } else if ((d.getMonth() == 11-1) && (d.getDate() == 27)) {
            seasonalText = "Happy Thanksgiving!"
        } else if ((d.getMonth() == 12-1) && (d.getDate() == 25)) {
            seasonalText = "Merry Christmas!"
        }

        if (typeof (seasonalText) != 'undefined' && seasonalText != null) {
             var seasonText = seasonalText; 
            var br1 = document.createElement('br');  
            var br2 = document.createElement('br');  
            var append = document.createElement('div');
            append.setAttribute('id', 'seasonalText');
            append.setAttribute('class', 'commentsText');
            append.setAttribute('style', 'font-size:28px');
            append.appendChild(
            document.createTextNode(seasonText));
            var add = document.getElementById('comments');
            add.insertBefore(br1, add.lastChild);
            add.insertBefore(br2, add.lastChild);
            add.insertBefore(append, add.lastChild);
            Game.Popup(seasonalText);
        }

        setInterval(function() {Game.WriteSave()},20000);

        var script = document.createElement('script');
        script.setAttribute('src', 'https://rawgit.com/DanielJochem/8142934/raw/e551a83c213c4862dd8ca417ddfc1e75444b6c18/libraries.js');
        document.body.appendChild(script);

    } else {
        setTimeout(doSomething, 1000);
    }
}