blackhack-logic

Game logic, physics hooks and update extensions for blackhack

Este script no debería instalarse directamente. Es una biblioteca que utilizan otros scripts mediante la meta-directiva de inclusión // @require https://update.greasyfork.org/scripts/573606/1796986/blackhack-logic.js

Tendrás que instalar una extensión para tu navegador como Tampermonkey, Greasemonkey o Violentmonkey si quieres utilizar este script.

You will need to install an extension such as Tampermonkey to install this script.

Tendrás que instalar una extensión como Tampermonkey o Violentmonkey para instalar este script.

Necesitarás instalar una extensión como Tampermonkey o Userscripts para instalar este script.

Tendrás que instalar una extensión como Tampermonkey antes de poder instalar este script.

Necesitarás instalar una extensión para administrar scripts de usuario si quieres instalar este script.

(Ya tengo un administrador de scripts de usuario, déjame instalarlo)

Tendrás que instalar una extensión como Stylus antes de poder instalar este script.

Tendrás que instalar una extensión como Stylus antes de poder instalar este script.

Tendrás que instalar una extensión como Stylus antes de poder instalar este script.

Para poder instalar esto tendrás que instalar primero una extensión de estilos de usuario.

Para poder instalar esto tendrás que instalar primero una extensión de estilos de usuario.

Para poder instalar esto tendrás que instalar primero una extensión de estilos de usuario.

(Ya tengo un administrador de estilos de usuario, déjame instalarlo)

// ==UserScript==
// @name           blackhack-logic
// @namespace      brofist.io 1st-cheat (FOR ALL MODES)
// @version        1.0
// @description    Game logic, physics hooks and update extensions for blackhack
// @author         CiNoP
// @license        GPL-3.0-only
// ==/UserScript==

/* blackhack-logic.js */
(function () {
	'use strict';
	const BH = window.BH = window.BH || {};
	BH.logicVer = 1.0;

	// ─── Bind Hack (Runs immediately) ───
	const _bind = Function.prototype.bind;
	const pathname = location.pathname.toLowerCase();
	const isTwoPlayer = pathname.includes("twoplayer");
	const bm = { processOthers: false, movement: false, _allFound: false, _origPO: null, _origMV: null };

	Function.prototype.bind = function (ctx, ...args) {
		const b = _bind.apply(this, [ctx, ...args]);
		if (!bm._allFound) {
			try {
				const s = this.toString();
				if (!bm.processOthers && s.includes('othersPlayerNetworkData') && s.includes('oldPlayersIndex')) {
					b.__hk_processOthers = true; bm.processOthers = true; bm._origPO = this;
				}
				if (!bm.movement && s.includes('moveLeft') && (s.includes('raycast') || s.includes('velocity[1]'))) {
					b.__hk_movement = true; bm.movement = true; bm._origMV = this;
				}
				if (bm.processOthers && bm.movement) bm._allFound = true;
			} catch (_) {}
		} else {
			if (this === bm._origPO) b.__hk_processOthers = true;
			if (this === bm._origMV) b.__hk_movement = true;
		}
		if (isTwoPlayer && window.hack && !window.hack.mode && ctx && ctx.playerData && ctx.twoPlayerController) {
			window.hack.mode = ctx; window.hack.modeController = ctx.twoPlayerController;
			window.hack.gp = ctx.gp; window.hack.networkHandler = ctx.networkHandler;
			window.hack.client = ctx.client;
		}
		return b;
	};

	BH.Logic = {
		diff: (a, b) => a.filter(x => !b.includes(x)),

		getIdxByName: (hack, n) => {
			const r =[], o = hack.mode.otherPlayers;
			for (let i = 0; i < o.length; i++) if (o[i]?.myName === n) r.push(i);
			return r;
		},

		processBL: (hack) => {
			const bl = hack.vars.blacklisted;
			for (const n of bl.names) {
				for (const i of BH.Logic.getIdxByName(hack, n)) {
					if (!bl.data.some(e => e?.[0] === i && e?.[1] === n)) bl.data.push([i, n]);
				}
			}
			if (bl.data.length) bl.data = bl.data.filter(e => e?.[1] && bl.names.includes(e[1]));
		},

		isIdxBL: (hack, i) => hack.vars.blacklisted.data.some(e => e?.[0] === i),

		enforceBL: (hack) => {
			const bl = hack.vars.blacklisted; if (!bl.data.length) return;
			const o = hack.mode.otherPlayers;
			for (const [i] of bl.data) {
				const p = o[i]; if (!p?.gpData) continue;
				p.gpData.g.visible = false;
				if (p.gpData.p) p.gpData.p.collisionResponse = false;
			}
			const msgs = hack.mode.othersPlayerMsgNetworkData;
			if (msgs) {
				const s = new Set(bl.data.map(e => e[0]));
				for (let i = 0; i < msgs.length; i++) msgs[i] = msgs[i].filter(m => !s.has(m[0]));
			}
		},

		getEV: (hack) => {
			const u = hack.keyBinds.ARROW_UP, d = hack.keyBinds.ARROW_DOWN;
			if (u && d) {
				if (hack.vars.arrowFirstPressed === 'up') return 'down';
				if (hack.vars.arrowFirstPressed === 'down') return 'up';
				return null;
			}
			return u ? 'up' : d ? 'down' : null;
		},

		initHooks: (hack, is2pa) => {
			const customPO = function () {
				const mode = hack.mode, gp = hack.gp, nh = hack.networkHandler;
				BH.Logic.processBL(hack);
				if (!mode.othersPlayerNetworkData.length) return;
				var cur =[];
				for (var x = 0; x < mode.othersPlayerNetworkData.length; x++) {
					for (var y = 0; y < mode.othersPlayerNetworkData[x].length; y++) {
						var d = mode.othersPlayerNetworkData[x][y], idx = d[0], xV = d[1], yV = d[2], xA = d[3], yA = d[4];
						if (BH.Logic.isIdxBL(hack, idx)) continue;
						if (mode.otherPlayers[idx] == null) {
							mode.oldPlayersIndex.push(idx);
							var p = {}; p.myName = ""; p.mySkin = 0; p.reset = Infinity;
							p.gpData = is2pa ? mode.basePlayer.createPlayer(mode.playerData) : mode.createPlayer();
							p.gpData.g.myIndex = idx; mode.otherPlayers[idx] = p;
							if (nh?.gsSocket) nh.gsSocket.emit("rBio", idx);
							gp.gWorld.removeChild(p.gpData.g); gp.gWorld.mid.addChild(p.gpData.g);
						}
						if (10 < mode.otherPlayers[idx].reset) { mode.otherPlayers[idx].gpData.setX(xA); mode.otherPlayers[idx].gpData.setY(yA); mode.otherPlayers[idx].reset = 0; }
						mode.otherPlayers[idx].reset++;
						mode.otherPlayers[idx].gpData.p.velocity[0] = xV;
						mode.otherPlayers[idx].gpData.p.velocity[1] = yV;
						cur.push(idx);
					}
				}
				var r = BH.Logic.diff(mode.oldPlayersIndex, cur);
				for (var i = 0; i < r.length; i++) {
					var p2 = mode.otherPlayers[r[i]];
					if (p2 != null) {
						gp.gWorld.mid.removeChild(p2.gpData.g); gp.pWorld.removeBody(p2.gpData.p);
						gp.list[gp.list.indexOf(p2.gpData)] = null; gp.deleteCounter++; mode.otherPlayers[r[i]] = null;
					}
				}
				mode.oldPlayersIndex = cur; mode.othersPlayerNetworkData =[];
			};

			const customMV = function () {
				const ctrl = hack.modeController, p = hack.getLP();
				const mult = hack.vars.mult.value, jh = hack.vars.jumpHeight, gs = hack.vars.gravNoclipGravScale;
				if (!p || !ctrl) return;

				if (hack.vars.noclip) {
					p.p.velocity[0] = ctrl.moveRight ? 3 * mult : ctrl.moveLeft ? -3 * mult : 0;
					p.p.velocity[1] = ctrl.moveUp ? 3 * mult : ctrl.moveDown ? -3 * mult : 0;
					return;
				}

				if (hack.vars.gravNoclip) {
					p.p.velocity[0] = ctrl.moveRight ? 3 * mult : ctrl.moveLeft ? -3 * mult : 0;
					const v = BH.Logic.getEV(hack);
					if (v === 'up') { p.p.gravityScale = -gs; p.setAngle(180); }
					else if (v === 'down') { p.p.gravityScale = gs; p.setAngle(0); }
					else p.p.gravityScale = 0;
					const gd = p.p.gravityScale;
					let sj = false, jd = 0, rsY, reY;
					const ex = p.getX(), ty = p.getY(), hH = 50, rL = 50, n = ex - 15, r = 30 / 11;
					if (gd > 0 && ctrl.moveUp) { sj = true; jd = jh; rsY = ty + (hH - 1); reY = rsY + rL; }
					else if (gd < 0 && ctrl.moveDown) { sj = true; jd = -jh; rsY = ty - (hH - 1); reY = rsY - rL; }
					if (sj) {
						const ph = is2pa ? ctrl.physics : hack.gp;
						for (let i = 0; i < 12; i++) {
							const ox = n + i * r;
							p.ray.from = [ph.xAxis(ox, 0), ph.yAxis(rsY, 0)]; p.ray.to =[ph.xAxis(ox, 0), ph.yAxis(reY, 0)];
							p.ray.update(); p.ray.result.reset(); p.ray.hitPoint = [Infinity, Infinity];
							if (hack.gp.pWorld.raycast(p.ray.result, p.ray))
								if (p.ray.result.shape.ref.getCollision() && p.ray.result.getHitDistance(p.ray) < 0.15) { p.p.velocity[1] = jd; break; }
						}
					}
					return;
				}

				if (ctrl.moveRight) p.p.velocity[0] = 3;
				if (ctrl.moveLeft) p.p.velocity[0] = -3;
				if (!ctrl.moveUp) return;
				const ex = p.getX(), ty = p.getY(), n = ex - 15, r = 30 / 11;
				const ph = is2pa ? ctrl.physics : hack.gp;
				for (let i = 0; i < 12; i++) {
					const ox = n + i * r, oy1 = ty + 49, oy2 = oy1 + 50;
					p.ray.from =[ph.xAxis(ox, 0), ph.yAxis(oy1, 0)]; p.ray.to =[ph.xAxis(ox, 0), ph.yAxis(oy2, 0)];
					p.ray.update(); p.ray.result.reset(); p.ray.hitPoint = [Infinity, Infinity];
					if (hack.gp.pWorld.raycast(p.ray.result, p.ray))
						if (p.ray.result.shape.ref.getCollision() && p.ray.result.getHitDistance(p.ray) < 0.05) { p.p.velocity[1] = jh; break; }
				}
			};

			let poI = false, mvI = false;
			function cih() {
				const lf = hack.client.loopFunctions;
				if (!poI) { const i = lf.findIndex(e => e?.fun?.__hk_processOthers || (e?.fun?.toString().includes('othersPlayerNetworkData') && e.fun.toString().includes('oldPlayersIndex'))); if (i !== -1) { lf[i].fun = customPO; poI = true; } }
				if (!mvI) { const i = lf.findIndex(e => e?.fun?.__hk_movement || (e?.fun?.toString().includes('moveLeft') && (e.fun.toString().includes('raycast') || e.fun.toString().includes('velocity[1]')))); if (i !== -1) { lf[i].fun = customMV; mvI = true; } else if (is2pa && lf.length > 7) { lf[7].fun = customMV; mvI = true; } }
				if (!poI || !mvI) requestAnimationFrame(cih);
			}
			cih();

			const oal = hack.client.addLoopFunction;
			hack.client.addLoopFunction = function (f, p, t, e) {
				if (f) {
					if (f.__hk_processOthers || (f.toString().includes('othersPlayerNetworkData') && f.toString().includes('oldPlayersIndex'))) return oal.call(this, customPO, p, t, e);
					if (f.__hk_movement || (f.toString().includes('moveLeft') && (f.toString().includes('raycast') || f.toString().includes('velocity[1]')))) return oal.call(this, customMV, p, t, e);
				}
				return oal.call(this, f, p, t, e);
			};
		},

		updateTP: (hack) => {
			const v = hack.vars;
			if (v.tpToPlayerEnabled && v.tpTargetName !== "Никто") {
				let target = hack.mode.otherPlayers[v.tpTargetIndex];
				if (!target || target.myName !== v.tpTargetName) {
					let foundNewIndex = -1;
					const oPlayers = hack.mode.otherPlayers;
					for (let i = 0; i < oPlayers.length; i++) {
						if (oPlayers[i] && oPlayers[i].myName === v.tpTargetName) { foundNewIndex = i; break; }
					}
					if (foundNewIndex !== -1) {
						v.tpTargetIndex = foundNewIndex;
						target = oPlayers[foundNewIndex];
					}
				}
				if (target && target.gpData && target.reset <= 10) {
					const lp = hack.getLP();
					if (lp) {
						lp.setX(target.gpData.getX());
						lp.setY(target.gpData.getY());
						if (lp.p) { lp.p.velocity[0] = 0; lp.p.velocity[1] = 0; }
					}
				}
			}
		},

		updateXray: (hack) => {
			const v = hack.vars;
			if (v.layoutMode) {
				if (v.xrayGates.length === 0 && hack.gp && hack.gp.list) {
					const pixi = window.pixi || window.PIXI;
					if (pixi && pixi.Graphics) {
						hack.gp.list.forEach(obj => {
							if (obj && obj.id && obj.id.toLowerCase().startsWith('gate')) {
								const parts = obj.id.split(':');
								const action = parts[parts.length - 1];
								obj.shapes.forEach((shape, idx) => {
									if (shape && shape.make !== 3 && shape.g && shape.g.parent) {
										const gfx = new pixi.Graphics();
										const color = action === "1" ? 0xFF00FF : 0x00FFFF;
										let baseW = 50, baseH = 50, baseR = 25;
										if (shape.p) {
											if (shape.p.width) baseW = shape.p.width * 100;
											if (shape.p.height) baseH = shape.p.height * 100;
											if (shape.p.radius) baseR = shape.p.radius * 100;
										} else if (shape.g) {
											const sx = shape.g.scale ? Math.abs(shape.g.scale.x) : 1;
											const sy = shape.g.scale ? Math.abs(shape.g.scale.y) : 1;
											if (shape.g.width) baseW = shape.g.width / sx;
											if (shape.g.height) baseH = shape.g.height / sy;
											baseR = baseW / 2;
										}
										const type = typeof shape.getType === 'function' ? shape.getType() : shape.type;
										if (type === 2) { gfx.circle(0, 0, baseR); }
										else if (type === 5) {
											const triH = baseW * Math.sqrt(3) / 2;
											const rOff = triH / 6;
											gfx.moveTo(-baseW / 2, triH / 2 - rOff); gfx.lineTo(baseW / 2, triH / 2 - rOff); gfx.lineTo(0, -triH / 2 - rOff); gfx.closePath();
										} else { gfx.rect(-baseW / 2, -baseH / 2, baseW, baseH); }

										gfx.fill({ color: color, alpha: 0.15 });
										gfx.stroke({ width: 3, color: color, alpha: 1 });
										if (hack.gp.gWorld && hack.gp.gWorld.mid) hack.gp.gWorld.mid.addChild(gfx);

										let textObj = null;
										if (idx === 0) {
											textObj = new pixi.Text(obj.id, { fontFamily: 'monospace', fontSize: 14, fill: color, stroke: 0x000000, strokeThickness: 3, fontWeight: 'bold' });
											textObj.anchor.set(0.5, 1);
											hack.gp.gWorld.mid.addChild(textObj);
										}
										v.xrayGates.push({ gfx: gfx, src: shape, text: textObj, baseH: baseH, baseR: baseR, type: type });
									}
								});
							}
						});
					}
				}
				v.xrayGates.forEach(item => {
					const { src, gfx, text, baseH, baseR, type } = item;
					if (src && gfx) {
						if (!src.g || !src.g.parent) { gfx.visible = false; if (text) text.visible = false; return; }
						gfx.visible = true; gfx.scale.set(1);
						if (typeof src.getGlobalPosition === 'function') {
							const pos = src.getGlobalPosition(); gfx.x = pos.x * 100; gfx.y = pos.y * -100; gfx.rotation = -pos.angle;
						} else { gfx.x = src.g.x; gfx.y = src.g.y; gfx.rotation = src.g.rotation || 0; }
						const hasCollision = typeof src.getCollision === 'function' ? src.getCollision() : src.collision;
						if (!hasCollision) { gfx.alpha = 1.0; if (text) text.alpha = 1.0; } else { gfx.alpha = 0.15; if (text) text.alpha = 0.5; }
						if (text) {
							text.visible = true; text.x = gfx.x;
							const objHeight = type === 2 ? baseR * 2 : baseH;
							text.y = gfx.y - (objHeight / 2) - 5; text.scale.set(1);
						}
					}
				});
			} else if (v.xrayGates.length > 0) {
				v.xrayGates.forEach(item => {
					if (item.gfx && item.gfx.parent) item.gfx.parent.removeChild(item.gfx);
					if (item.gfx && typeof item.gfx.destroy === 'function') item.gfx.destroy();
					if (item.text && item.text.parent) item.text.parent.removeChild(item.text);
					if (item.text && typeof item.text.destroy === 'function') item.text.destroy();
				});
				v.xrayGates =[];
			}
		}
	};
})();