Auto perk selector

Automatically selects your perk for you

Tendrás que instalar una extensión para tu navegador como Tampermonkey, Greasemonkey o Violentmonkey si quieres utilizar este script.

You will need to install an extension such as Tampermonkey to install this script.

Tendrás que instalar una extensión como Tampermonkey o Violentmonkey para instalar este script.

Necesitarás instalar una extensión como Tampermonkey o Userscripts para instalar este script.

Tendrás que instalar una extensión como Tampermonkey antes de poder instalar este script.

Necesitarás instalar una extensión para administrar scripts de usuario si quieres instalar este script.

(Ya tengo un administrador de scripts de usuario, déjame instalarlo)

Tendrás que instalar una extensión como Stylus antes de poder instalar este script.

Tendrás que instalar una extensión como Stylus antes de poder instalar este script.

Tendrás que instalar una extensión como Stylus antes de poder instalar este script.

Para poder instalar esto tendrás que instalar primero una extensión de estilos de usuario.

Para poder instalar esto tendrás que instalar primero una extensión de estilos de usuario.

Para poder instalar esto tendrás que instalar primero una extensión de estilos de usuario.

(Ya tengo un administrador de estilos de usuario, déjame instalarlo)

// ==UserScript==
// @name         Auto perk selector
// @namespace    http://tampermonkey.net/
// @version      2026-03-04
// @description  Automatically selects your perk for you
// @author       particle
// @match        https://gats.io/
// @icon         https://www.google.com/s2/favicons?sz=64&domain=gats.io
// @grant        none
// ==/UserScript==

function formatParts(parts) {
    switch(parts[0]) {
        case 'a':
            return {
                'code': parts[0],
                'id': parts[1],
                'class': (parts[2]),
                'color': (parts[3]),
                'x': parts[4],
                'y': parts[5],
                'radius': parts[6],
                'playerAngle': parts[7],
                'armorAmount': parts[8],
                'currentBullets': parts[9],
                'maxBullets': parts[10],
                'armor': parts[11],
                'hp': parts[12],
                'camera': {
                    'width': parts[13],
                    'height': parts[14]
                },
                'hpMax': parts[15],
                'mapWidth': parts[16],
                'mapHeight': parts[17],
                'username': parts[18],
                'invincible': parts[19],
                'isLeader': parts[20],
                'isPremiumMember': parseInt(parts[21]),
                'teamCode': parseInt(parts[22]),
                'isolatedUsername': parts[23]
            };
        case 'b':
            return {
                'code': parts[0],
                'id': parts[1],
                'x': parts[2],
                'y': parts[3],
                'spdX': parts[4],
                'spdY': parts[5],
                'playerAngle': parts[6]
            };
        case 'c':
            return {
                'code': parts[0],
                'id': parts[1],
                'currentBullets': parts[2],
                'shooting': parts[3],
                'reloading': parts[4],
                'hp': parts[5],
                'beingHit': parts[6],
                'armorAmount': parts[7],
                'radius': parts[8],
                'ghillie': parts[9],
                'maxBullets': parts[10],
                'invincible': parts[11],
                'dashing': parts[12],
                'chatBoxOpen': parts[13],
                'isLeader': parts[14],
                'color': (parts[15]),
                'chatMessage': parts[16]
            };
        case 'd':
            return {
                'code': parts[0],
                'id': parts[1],
                'class': (parts[2]),
                'color': (parts[3]),
                'x': parts[4],
                'y': parts[5],
                'radius': parts[6],
                'playerAngle': parts[7],
                'armorAmount': parts[8],
                'hp': parts[9],
                'maxBullets': parts[10],
                'username': parts[11],
                'ghillie': parts[12],
                'invincible': parts[13],
                'isLeader': parts[14],
                'isPremiumMember': parts[15],
                'teamCode': parts[16],
                'chatBoxOpen': parseInt(parts[17])
            };
        case 'e':
            return {
                'code': parts[0],
                'id': parts[1]
            };
        case 'f':
            return {
                'code': parts[0],
                'currentBullets': parts[1],
                'score': parts[2],
                'kills': parts[3],
                'rechargeTimer': parts[4],
                'maxBullets': parts[5],
                'camera': parts[6],
                'thermal': parts[7],
                'numExplosivesLeft': parts[8]
            };
        case 'g':
            return {
                'code': parts[0],
                'id': parts[1],
                'x': parts[2],
                'y': parts[3],
                'length': parts[4],
                'width': parts[5],
                'angle': parts[6],
                'spdX': parts[7],
                'spdY': parts[8],
                'silenced': parts[9],
                'isKnife': parts[10],
                'isShrapnel': parts[11],
                'ownerId': parts[12],
                'teamCode': parts[13]
            };
        case 'h':
            return {
                'code': parts[0],
                'id': parts[1],
                'x': parts[2],
                'y': parts[3]
            };
        case 'i':
            return {
                'code': parts[0],
                'id': parts[1]
            };
        case 'j':
            return {
                'code': parts[0],
                'id': parts[1],
                'type': parts[2],
                'x': parts[3],
                'y': parts[4],
                'angle': parts[5],
                'parentId': parts[6],
                'hp': parts[7],
                'maxHp': parts[8],
                'isPremium': parts[9]
            };
        case 'k':
            return {
                'code': parts[0],
                'id': parts[1],
                'x': parts[2],
                'y': parts[3],
                'angle': parts[4],
                'hp': parts[5]
            };
        case 'l':
            return {
                'code': parts[0],
                'id': parts[1]
            };
        case 'm':
            return {
                'code': parts[0],
                'id': parts[1],
                'type': parts[2],
                'x': parts[3],
                'y': parts[4],
                'spdX': parts[5],
                'spdY': parts[6],
                'travelTime': parts[7],
                'emitting': parts[8],
                'emissionRadius': parts[9],
                'ownerId': parts[10],
                'teamCode': parts[11]
            };
        case 'n':
            return {
                'code': parts[0],
                'id': parts[1],
                'x': parts[2],
                'y': parts[3],
                'exploding': parts[4],
                'emitting': parts[5],
                'emissionRadius': parts[6]
            };
        case 'o':
            return {
                'code': parts[0],
                'id': parts[1]
            };
        case 'p':
            return {
                'code': parts[0],
                'level': parts[1]
            };
        case 'q':
            return {
                'code': parts[0],
                'x': parts[1],
                'y': parts[2]
            };
        case 'r':
            return {
                'code': parts[0],
                'type': parts[1],
                'content': parts[2]
            };
        case 's':
            return {
                'code': parts[0]
            };
        case 't':
            return {
                'code': parts[0]
            };
        case 'u':
            return {
                'code': parts[0]
            };
        case 'sq':
            return {
                'code': parts[0],
                'squareOneTeam': parts[1],
                'squareTwoTeam': parts[2],
                'squareThreeTeam': parts[3],
                'squareFourTeam': parts[4]
            };
        case 'v':
            let leaderboardObject = {
                'code': parts[0],
                'currentPlayers': parts[1],
                'leaderboard': []
            };
            for (let i = 2; i < parts.length; i++) {
                let splitData = parts[i].split(".");
                leaderboardObject.leaderboard.push({
                    'userId':(splitData[0]),
                    'isMember': parseInt(splitData[1]),
                    'score': splitData[2],
                    'kills': splitData[3],
                    'teamCode': splitData[4]
                });
            }
            return leaderboardObject;
        case 'w':
            return {
                'code': parts[0],
                'username': parts[1],
                'rememberCookie': parts[2],
                'isPremiumMember': parseInt(parts[3]),
                'isolatedUsername': parts[4]
            };
        case 'x':
            return {
                'code': parts[0],
                'error': parts[1]
            };
        case 'y':
            return {
                'code': parts[0],
                'username': parts[1],
                'email': parts[2],
                'password': parts[3]
            };
        case 'z':
            return {
                'code': parts[0],
                'status': parts[1]
            };
        case 'sz':
            return {
                'code': parts[0],
                'newSize': parts[1]
            };
        case 'sta':
            return {
                'code': parts[0],
                'score': parseInt(parts[1]),
                'kills': parseInt(parts[2]),
                'time': parseInt(parts[3]),
                'shotsFired': parseInt(parts[4]),
                'shotsHit': parseInt(parts[5]),
                'damageDealt': parseInt(parts[6]),
                'damageReceived': parseInt(parts[7]),
                'distanceCovered': parseInt(parts[8]),
                'shooterUsername': parts[9],
                'shooterIsPremiumMember': parseInt(parts[10]),
                'shooterClass': parts[11],
                'shooterArmor': parts[12],
                'shooterColor': parts[13],
                'shooterKills': parseInt(parts[14]),
                'shooterScore': parseInt(parts[15]),
                'shooterHp': parseInt(parts[16]),
                'shooterArmorAmount': parseInt(parts[17]),
                'shooterLevel1Powerup': parts[18],
                'shooterLevel2Powerup': parts[19],
                'shooterLevel3Powerup': parts[20]
            };
        case 're':
            return {
                'code': parts[0]
            };
        case 'version':
            return {
                'code': parts[0],
                'version': parts[1]
            };
        case 'highScores':
            return {
                'code': parts[0],
                'c39': parts[1]
            };
        case 'c22':
            return {
                'code': parts[0],
                'j50': parts[1]
            };
        case 'full':
            return {
                'code': parts[0]
            };
        default:
            return {
                'code': parts[0],
                'rawParts': parts.slice(1)
            };
    }
}

// [ passive perk, mid perk, passive perk ]
const chosenPerks = [ -1, -1, -1 ];
let firstPerkSelected = false;
let secondPerkSelected = false;
let thirdPerkSelected = false;

function selectPerks(score, perks) {
    if(score >= 100 && !firstPerkSelected) {
        sendUpgrade(perks[0], 1)
        firstPerkSelected = true;
    } else if(score >= 300 && !secondPerkSelected) {
        sendUpgrade(perks[1], 2)
        secondPerkSelected = true;
    } else if(score >= 600 && !thirdPerkSelected) {
        sendUpgrade(perks[2], 3)
        thirdPerkSelected = true;
    }
}

function sendUpgrade(index, level) {
    if(window.currentSocket && index !== -1) window.currentSocket.send(new TextEncoder().encode(`u,${index},${level}`));
}

function createPerkUI() {
    const passivePerks = [
        { name: "None", index: -1 },
        { name: "No Recoil", index: 0 },
        { name: "Binoculars", index: 1 },
        { name: "Thermal", index: 2 },
        { name: "Damage", index: 3 },
        { name: "Large Mag", index: 4 },
        { name: "Accuracy", index: 5 },
        { name: "Silencer", index: 6 },
        { name: "Speed", index: 7 },
        { name: "Range", index: 8 },
        { name: "Kevlar", index: 9 },
    ];

    const midPerks = [
        { name: "None", index: -1 },
        { name: "Shield", index: 10 },
        { name: "Medkit", index: 11 },
        { name: "Grenade", index: 12 },
        { name: "Knife", index: 13 },
        { name: "Camo", index: 14 },
        { name: "Build", index: 15 },
        { name: "Dash", index: 16 },
        { name: "Gas", index: 17 },
        { name: "Mines", index: 18 },
        { name: "Frag", index: 19 }
    ];

    const uiHTML = `
        <div id="perkContainer">
            <div id="perkToggle">Perks ⚙</div>
            <div id="perkMenu" style="display:none;">
                <label>Passive Perk #1:</label>
                <select id="perk1"></select>

                <label>Passive Perk #2:</label>
                <select id="perk2"></select>

                <label>Mid Perk:</label>
                <select id="perk3"></select>
            </div>
        </div>
    `;

    const style = `
        <style>
            #perkContainer {
                position: fixed;
                top: 10px;
                left: 10px;
                font-family: Arial, sans-serif;
                z-index: 999999;
            }

            #perkToggle {
                background: #111;
                color: white;
                padding: 6px 10px;
                cursor: pointer;
                border-radius: 4px;
                font-size: 14px;
            }

            #perkMenu {
                margin-top: 5px;
                background: rgba(20,20,20,0.95);
                padding: 10px;
                border-radius: 6px;
                display: flex;
                flex-direction: column;
                gap: 6px;
                width: 180px;
            }

            #perkMenu select {
                width: 100%;
                padding: 3px;
                background: #222;
                color: white;
                border: 1px solid #444;
                border-radius: 4px;
            }

            #perkMenu label {
                font-size: 12px;
                color: #aaa;
            }
        </style>
    `;

    document.body.insertAdjacentHTML("beforeend", style + uiHTML);

    const toggle = document.getElementById("perkToggle");
    const menu = document.getElementById("perkMenu");

    toggle.onclick = () => {
        menu.style.display = menu.style.display === "none" ? "flex" : "none";
    };

    const perk1Select = document.getElementById("perk1");
    const perk2Select = document.getElementById("perk2");
    const perk3Select = document.getElementById("perk3");

    function populate(select, data) {
        data.forEach(perk => {
            const option = document.createElement("option");
            option.textContent = perk.name;
            option.value = perk.index;
            select.appendChild(option);
        });
    }

    populate(perk1Select, passivePerks);
    populate(perk2Select, passivePerks);
    populate(perk3Select, midPerks);

    function updateChosenPerks() {
        chosenPerks[0] = parseInt(perk1Select.value);
        chosenPerks[1] = parseInt(perk3Select.value);
        chosenPerks[2] = parseInt(perk2Select.value);
    }

    perk1Select.onchange = updateChosenPerks;
    perk2Select.onchange = updateChosenPerks;
    perk3Select.onchange = updateChosenPerks;
}

function init() {
    const oldSend = WebSocket.prototype.send;
    const decoder = new TextDecoder();

    WebSocket.prototype.send = function(data) {
        //save current socket instance for global reference
        window.currentSocket = this;
        //add message listener
        if(!this._messageListener) {
            //make sure we don't create infinite message handlers
            this._messageListener = true;
            this.addEventListener("message", msg => {
                //decode packet
                const message = decoder.decode(msg.data);
                const chunks = message.split("|");
                //format packet
                for(const index in chunks) {
                    const chunk = chunks[index];
                    const parts = chunk.split(",");
                    const code = parts[0];
                    const formattedData = formatParts(parts);
                    //check for first person packet
                    if(code === 'f') {
                        const score = formattedData.score;
                        if(score !== undefined &&
                            !(
                                firstPerkSelected &&
                                secondPerkSelected &&
                                thirdPerkSelected
                            )
                        ) selectPerks(score, chosenPerks);
                    }
                }
            });
        }
        //call original send function
        oldSend.call(this, data);
    };

    createPerkUI();
}

init();