60fps bugfix

Literally the best mod ever made. Makes 60fps not only playable, it feels exactly the same as 240fps while *reducing* lag and ping instead of increasing it. Fullscreen recommended. Keywords: starblast.io starblast dueling mod fps bypass unlock uncap if you want more than 60fps, please instead use this mod, it'll solve all your problems.

Tendrás que instalar una extensión para tu navegador como Tampermonkey, Greasemonkey o Violentmonkey si quieres utilizar este script.

Necesitarás instalar una extensión como Tampermonkey o Violentmonkey para instalar este script.

Necesitarás instalar una extensión como Tampermonkey o Violentmonkey para instalar este script.

Necesitarás instalar una extensión como Tampermonkey o Userscripts para instalar este script.

Necesitará instalar una extensión como Tampermonkey para instalar este script.

Necesitarás instalar una extensión para administrar scripts de usuario si quieres instalar este script.

(Ya tengo un administrador de scripts de usuario, déjame instalarlo)

Necesitará instalar una extensión como Stylus para instalar este estilo.

Necesitará instalar una extensión como Stylus para instalar este estilo.

Necesitará instalar una extensión como Stylus para instalar este estilo.

Necesitará instalar una extensión del gestor de estilos de usuario para instalar este estilo.

Necesitará instalar una extensión del gestor de estilos de usuario para instalar este estilo.

Necesitará instalar una extensión del gestor de estilos de usuario para instalar este estilo.

(Ya tengo un administrador de estilos de usuario, déjame instalarlo)

// ==UserScript==
// @name         60fps bugfix
// @namespace    http://tampermonkey.net/
// @version      2.113
// @description  Literally the best mod ever made. Makes 60fps not only playable, it feels exactly the same as 240fps while *reducing* lag and ping instead of increasing it. Fullscreen recommended. Keywords: starblast.io starblast dueling mod fps bypass unlock uncap if you want more than 60fps, please instead use this mod, it'll solve all your problems.
// @author       ✨Stardust™
// @match        *://starblast.io/*
// @exclude      *://starblast.io/modding.html*
// @exclude      *://starblast.io/shipeditor*
// @grant        none
// @license      MIT
// ==/UserScript==

(function() {
    'use strict';

    // URL for your modified index.html file
    const modifiedIndexUrl = 'https://raw.githubusercontent.com/StardustSDF/60fps-bugfix-starblast/main/index.html';
    // The above URL includes lowercase name mod, as well as the following altercation to the game code:
    // e.prototype.lII0O=function(t){var e,i,s;let now=Date.now();if(now-lastTime<1000/20){clearTimeout(this.stopTimer);this.stopTimer=setTimeout(()=>{i=(t.clientX-this.element.offsetLeft)*this.l01II,s=(t.clientY-this.element.offsetTop)*this.l01II,this.mousepressed?this.O01lI(i,s,"mouse"):this.mouseMove(i,s,"mouse"),this.control_listener&&this.control_listener.mouseMove(i,s,t);},50);return!1;}lastTime=now;t.preventDefault(),i=(t.clientX-this.element.offsetLeft)*this.l01II,s=(t.clientY-this.element.offsetTop)*this.l01II,e=this.mousepressed?this.O01lI(i,s,"mouse"):this.mouseMove(i,s,"mouse"),e||null!=this.control_listener&&this.control_listener.mouseMove(i,s,t),clearTimeout(this.stopTimer),this.stopTimer=setTimeout(()=>{i=(t.clientX-this.element.offsetLeft)*this.l01II,s=(t.clientY-this.element.offsetTop)*this.l01II,this.mousepressed?this.O01lI(i,s,"mouse"):this.mouseMove(i,s,"mouse"),this.control_listener&&this.control_listener.mouseMove(i,s,t);},50),!1},
    // and let lastTime = 0; at the beginning of the main js for the game
    function applyModifiedIndex() {
        fetch(modifiedIndexUrl)
            .then(response => {
                if (response.ok) {
                    return response.text();
                } else {
                    throw new Error('An error? In my userscript?!');
                }
            })
            .then(html => {
                document.open();
                document.write(html);
                document.close();
                applyCustomCursor();
            })
            .catch(error => {
                console.error('An error? In my userscript?!:', error);
            });
    }

    function applyCustomCursor() {
        const cursorTrailCount = 2;
        const trailElements = [];
        const trailDelay = 5;
        const edgeThreshold = 3;

        for (let i = 0; i < cursorTrailCount; i++) {
            const trail = document.createElement('div');
            trail.style.position = 'fixed';
            trail.style.width = '24px';
            trail.style.height = '24px';
            trail.style.backgroundImage = 'url(https://raw.githubusercontent.com/StardustSDF/60fps-bugfix-starblast/main/crosshair4.png)';
            trail.style.backgroundSize = 'contain';
            trail.style.pointerEvents = 'none';
            trail.style.opacity = '1';
            trail.style.transform = 'translate(-50%, -50%)';
            trail.style.zIndex = '69420';
            document.body.appendChild(trail);
            trailElements.push(trail);
        }

        let mouseX = 0, mouseY = 0;
        let trailPositions = Array(cursorTrailCount).fill({ x: 0, y: 0 });

        function updateCursorTrail() {
            trailPositions = [{ x: mouseX, y: mouseY }, ...trailPositions.slice(0, cursorTrailCount - 1)];

            trailElements.forEach((trail, index) => {
                setTimeout(() => {
                    trail.style.left = `${trailPositions[index].x}px`;
                    trail.style.top = `${trailPositions[index].y}px`;

                    if (
                        trailPositions[index].x <= edgeThreshold ||
                        trailPositions[index].x >= window.innerWidth - edgeThreshold ||
                        trailPositions[index].y <= edgeThreshold ||
                        trailPositions[index].y >= window.innerHeight - edgeThreshold
                    ) {
                        trail.style.opacity = '0';
                    } else {
                        trail.style.opacity = '1';
                    }
                }, index * trailDelay);
            });

            requestAnimationFrame(updateCursorTrail);
        }

        updateCursorTrail();

        window.addEventListener('mousemove', (event) => {
            mouseX = event.clientX;
            mouseY = event.clientY;
        });

        const style = document.createElement('style');
        style.innerHTML = `
            * {
                cursor: none !important;
            }
            .sbg-crosshair {
                visibility: visible !important;
            }
        `;
        document.head.appendChild(style);
    }

    window.addEventListener('load', applyModifiedIndex);
})();