blackhack

Cheat for brofist.io

Versión del día 23/03/2026. Echa un vistazo a la versión más reciente.

Tendrás que instalar una extensión para tu navegador como Tampermonkey, Greasemonkey o Violentmonkey si quieres utilizar este script.

You will need to install an extension such as Tampermonkey to install this script.

Tendrás que instalar una extensión como Tampermonkey o Violentmonkey para instalar este script.

Necesitarás instalar una extensión como Tampermonkey o Userscripts para instalar este script.

Tendrás que instalar una extensión como Tampermonkey antes de poder instalar este script.

Necesitarás instalar una extensión para administrar scripts de usuario si quieres instalar este script.

(Ya tengo un administrador de scripts de usuario, déjame instalarlo)

Tendrás que instalar una extensión como Stylus antes de poder instalar este script.

Tendrás que instalar una extensión como Stylus antes de poder instalar este script.

Tendrás que instalar una extensión como Stylus antes de poder instalar este script.

Para poder instalar esto tendrás que instalar primero una extensión de estilos de usuario.

Para poder instalar esto tendrás que instalar primero una extensión de estilos de usuario.

Para poder instalar esto tendrás que instalar primero una extensión de estilos de usuario.

(Ya tengo un administrador de estilos de usuario, déjame instalarlo)

// ==UserScript==
// @name           blackhack
// @version        1.15-beta0
// @description    Cheat for brofist.io
// @author         CiNoP
// @match          *://*.brofist.io/*
// @icon           https://www.google.com/s2/favicons?sz=64&domain=brofist.io
// @grant          none
// @license        GPL-3.0-only
// @namespace      brofist.io 1st-cheat (FOR ALL MODES)
// ==/UserScript==
/* jshint esversion: 11 */
/* jshint asi: true */




(() => {
	const _bind = Function.prototype.bind;
	const pathname = location.pathname.toLowerCase();
	const isTwoPlayer = pathname.includes("twoplayer");

	window.hack = {
		mode: null,
		modeController: null,
		gp: null,
		networkHandler: null,
		client: null,
		originalMakeMeGhost: null,
		originalSocketEmit: null,
	};

	new Promise((resolve) => {

		if (isTwoPlayer) {
			console.log("Подключение хука для Two Player Adventure...");

			Function.prototype.bind = function(context, ...args) {
				if (context && context.playerData && context.twoPlayerController) {
					window.hack.mode = context;
					window.hack.modeController = context.twoPlayerController;
					window.hack.gp = context.gp;
					window.hack.networkHandler = context.networkHandler;
					window.hack.client = context.client;

					Function.prototype.bind = _bind;
					console.log("2PA Hack Ready:", window.hack);
					resolve(window.hack);
				}
				return _bind.apply(this, [context, ...args]);
			};

		} else {
			console.log("Подключение хука для Sandbox/HideAndSeek...");

			let modeCaptured = false;
			let networkCaptured = false;

			const checkReady = () => {
				if (modeCaptured && networkCaptured) {
					window.hack.gp = window.gp;
					window.hack.client = window.client;
					console.log("Sandbox/Other Hack Ready:", window.hack);
					resolve(window.hack);
				}
			};

			Object.defineProperty(Object.prototype, 'pingCheckCount', {
				set(val) {
					delete Object.prototype.pingCheckCount;
					this.pingCheckCount = val;
					window.hack.networkHandler = this;
					networkCaptured = true;
					checkReady();
				},
				configurable: true
			});

			Object.defineProperty(Object.prototype, 'othersPlayerNetworkData', {
				set(val) {
					delete Object.prototype.othersPlayerNetworkData;
					this.othersPlayerNetworkData = val;
					window.hack.mode = this;
					window.hack.modeController = this;
					modeCaptured = true;
					checkReady();
				},
				configurable: true
			});
		}

	}).then(() => main(isTwoPlayer));

	function main(is2pa) {

		// --- Хук на сокет ---
		if (hack.networkHandler) {
			const existingSock = hack.networkHandler.gsSocket;
			if (existingSock && !existingSock.__patched) {
				existingSock.__patched = true;
				hack.originalSocketEmit = existingSock.emit;
				existingSock.emit = function(eventName, ...args) {
					if (eventName === "rGho" && hack.vars.imm) {
						console.log("[NETWORK] Заблокирована отправка rGho");
						return;
					}
					return hack.originalSocketEmit.apply(this, [eventName, ...args]);
				};
			}

			const origConnect = hack.networkHandler.connectToGs;
			if (origConnect) {
				hack.networkHandler.connectToGs = function(...args) {
					origConnect.apply(this, args);
					const sock = this.gsSocket;
					if (sock && !sock.__patched) {
						sock.__patched = true;
						hack.originalSocketEmit = sock.emit;
						sock.emit = function(eventName, ...args) {
							if (eventName === "rGho" && hack.vars.imm) {
								console.log("[NETWORK] Заблокирована отправка rGho");
								return;
							}
							return hack.originalSocketEmit.apply(this, [eventName, ...args]);
						};
					}
				};
			}
		}

		// ─── Состояния ──────────────────────────────────────────────
		hack.vars = {
			imm: false,
			noclip: false,
			mult: { enabled: false, value: 1 }
		};
		hack.keyBinds = {
			F2: false,
			F4: false,
			SHIFT: false,
			HOME: false,
			END: false
		};
		hack.prevKeys = {};

		const keyMap = {
			'F2': 'F2',
			'F4': 'F4',
			'Shift': 'SHIFT',
			'Home': 'HOME',
			'End': 'END'
		};

		document.addEventListener('keydown', (e) => {
			if (keyMap[e.key]) {
				e.preventDefault();
				hack.keyBinds[keyMap[e.key]] = true;
			}
		});
		document.addEventListener('keyup', (e) => {
			if (keyMap[e.key]) hack.keyBinds[keyMap[e.key]] = false;
		});
		window.addEventListener('blur', () => {
			for (const k in hack.keyBinds) hack.keyBinds[k] = false;
		});

		// ─── Доступ к игроку ────────────────────────────────────────
		const getLocalPlayer = () => {
			if (is2pa) return hack.modeController.localPlayer;
			return hack.modeController.player ? hack.modeController.player.gpData : null;
		};

		const getPlayerGpData = () => {
			if (is2pa) return hack.mode.player ? hack.mode.player.gpData : null;
			return getLocalPlayer();
		};

		// ─── Обработчики ────────────────────────────────────────────
		hack.funcs = {
			handlers: {
				immE: (obj, key) => {
					obj[key] = true;
					const gpData = getPlayerGpData();
					if (gpData) gpData.me = void 0;
					if (hack.mode.makeMeGhost && !hack.originalMakeMeGhost) {
						hack.originalMakeMeGhost = hack.mode.makeMeGhost;
					}
					if (hack.mode.makeMeGhost) {
						hack.mode.makeMeGhost = function() {
							console.log("[IMM] Попытка убить игрока заблокирована");
						};
					}
					console.log("Бессмертие ВКЛЮЧЕНО");
				},

				immD: (obj, key) => {
					obj[key] = false;
					const gpData = getPlayerGpData();
					if (gpData) gpData.me = true;
					if (hack.originalMakeMeGhost) {
						hack.mode.makeMeGhost = hack.originalMakeMeGhost;
					}
					console.log("Бессмертие ОТКЛЮЧЕНО");
				},

				noclipE: (obj, key, _mult) => {
					obj[key] = true;
					const gpData = getPlayerGpData();
					if (gpData && gpData.p) gpData.p.invMass = 0;
					const lp = getLocalPlayer();
					if (lp && lp.p) {
						lp.p.invMass = 0;
						lp.p.collisionResponse = false;
					}
					if (_mult.enabled) hack.vars.mult.value = 4;
					console.log("Noclip ВКЛЮЧЁН");
				},

				noclipD: (obj, key, _mult) => {
					obj[key] = false;
					const gpData = getPlayerGpData();
					if (gpData && gpData.p) gpData.p.invMass = 1;
					const lp = getLocalPlayer();
					if (lp && lp.p) {
						lp.p.invMass = 1;
						lp.p.mass = 1;
						lp.p.collisionResponse = true;
					}
					if (_mult.enabled) hack.vars.mult.value = 1;
					console.log("Noclip ОТКЛЮЧЁН");
				},

				multE: (obj, key, _noclip) => {
					if (_noclip) {
						obj[key] = true;
						hack.vars.mult.value = 4;
						console.log("Speedhack ВКЛЮЧЁН");
						return;
					}
					console.log("Включите noclip, чтобы изменить Speedhack");
				},

				multD: (obj, key, _noclip) => {
					if (_noclip) {
						obj[key] = false;
						hack.vars.mult.value = 1;
						console.log("Speedhack ОТКЛЮЧЁН");
						return;
					}
					console.log("Включите noclip, чтобы изменить Speedhack");
				},

				tpDoor: () => {
					const door = hack.gp.list.find(i => i.id && i.id.includes('door'));
					const lp = getLocalPlayer();
					if (door && lp) {
						lp.setX(door.getX());
						lp.setY(door.getY());
					}
				},

				tpSpawn: () => {
					const spawn = hack.gp.list.find(i => i.id && i.id.includes('spawn'));
					const lp = getLocalPlayer();
					if (spawn && lp) {
						lp.setX(spawn.getX());
						lp.setY(spawn.getY());
					}
				}
			}
		};

		// ─── Game Loop ──────────────────────────────────────────────
		function updateLoop() {
			const binds = hack.keyBinds;
			const prev = hack.prevKeys;
			const funcs = hack.funcs.handlers;
			const vars = hack.vars;
			const justPressed = (key) => binds[key] && !prev[key];

			if (is2pa) {
				if (justPressed('HOME')) funcs.tpSpawn();
				if (justPressed('END')) funcs.tpDoor();
				if (justPressed('F4')) {
					if (!vars.imm) funcs.immE(vars, 'imm');
					else funcs.immD(vars, 'imm');
				}
			}

			if (justPressed('F2')) {
				if (!vars.noclip) funcs.noclipE(vars, 'noclip', vars.mult);
				else funcs.noclipD(vars, 'noclip', vars.mult);
			}

			if (justPressed('SHIFT')) {
				if (!vars.mult.enabled) funcs.multE(vars.mult, 'enabled', vars.noclip);
				else funcs.multD(vars.mult, 'enabled', vars.noclip);
			}

			if (vars.noclip) {
				const gpData = getPlayerGpData();
				if (gpData && gpData.p && gpData.p.invMass !== 0) gpData.p.invMass = 0;
				const lp = getLocalPlayer();
				if (lp && lp.p) {
					if (lp.p.invMass !== 0) lp.p.invMass = 0;
					if (lp.p.collisionResponse !== false) lp.p.collisionResponse = false;
				}
			}

			if (is2pa && vars.imm) {
				const gpData = getPlayerGpData();
				if (gpData && gpData.me !== undefined) gpData.me = void 0;
			}

			for (const k in binds) prev[k] = binds[k];
			requestAnimationFrame(updateLoop);
		}
		requestAnimationFrame(updateLoop);

		// ─── Кастомная функция движения ─────────────────────────────
		const customMovement = function() {
			const ctrl = hack.modeController;
			const p = getLocalPlayer();
			const mult = hack.vars.mult.value;
			if (!p) return;

			if (hack.vars.noclip) {
				if (ctrl.moveRight) p.p.velocity[0] = 3 * mult;
				else if (ctrl.moveLeft) p.p.velocity[0] = -3 * mult;
				else p.p.velocity[0] = 0;

				if (ctrl.moveUp) p.p.velocity[1] = 3 * mult;
				else if (ctrl.moveDown) p.p.velocity[1] = -3 * mult;
				else p.p.velocity[1] = 0;
				return;
			}

			if (ctrl.moveRight) p.p.velocity[0] = 3;
			if (ctrl.moveLeft) p.p.velocity[0] = -3;
			if (!ctrl.moveUp) return;

			const ex = p.getX(),
				ty = p.getY(),
				n = ex - 15,
				r = 30 / 11;
			const phys = is2pa ? ctrl.physics : hack.gp;

			for (let i = 0; i < 12; i++) {
				const ox = n + i * r,
					oy1 = ty + 49,
					oy2 = oy1 + 50;
				p.ray.from = [phys.xAxis(ox, 0), phys.yAxis(oy1, 0)];
				p.ray.to = [phys.xAxis(ox, 0), phys.yAxis(oy2, 0)];
				p.ray.update();
				p.ray.result.reset();
				p.ray.hitPoint = [Infinity, Infinity];

				if (hack.gp.pWorld.raycast(p.ray.result, p.ray)) {
					const hitDist = p.ray.result.getHitDistance(p.ray);
					if (p.ray.result.shape.ref.getCollision() && hitDist < 0.05) {
						p.p.velocity[1] = 8;
						break;
					}
				}
			}
		};

		// ─── Замена movement (прямой поиск) ─────────────────────────
		let replaced = false;
		for (let i = 0; i < hack.client.loopFunctions.length; i++) {
			const funcStr = hack.client.loopFunctions[i].fun.toString();
			if (funcStr.includes("moveLeft") &&
				(funcStr.includes("raycast") || funcStr.includes("velocity[1]"))) {
				hack.client.loopFunctions[i].fun = customMovement;
				console.log("[MOVEMENT] Заменено в loopFunctions[" + i + "]");
				replaced = true;
				break;
			}
		}

		if (!replaced && is2pa && hack.client.loopFunctions.length > 7) {
			hack.client.loopFunctions[7].fun = customMovement;
			console.log("[MOVEMENT] 2PA-фолбэк loopFunctions[7]");
			replaced = true;
		}

		// Хук на addLoopFunction — ловим movement при смене карты
		const origAddLoop = hack.client.addLoopFunction;
		hack.client.addLoopFunction = function(fun, par, exeCount, timeOut) {
			if (fun) {
				const str = fun.toString();
				if (str.includes("moveLeft") &&
					(str.includes("raycast") || str.includes("velocity[1]"))) {
					console.log("[MOVEMENT] Перехвачено через addLoopFunction");
					return origAddLoop.call(this, customMovement, par, exeCount, timeOut);
				}
			}
			return origAddLoop.call(this, fun, par, exeCount, timeOut);
		};

		// ─── Промис: ждём sendMyStatus и ставим timeOut = 0 ────────
		new Promise((resolve) => {
			const check = () => {
				const lf = hack.client.loopFunctions;
				for (let i = 0; i < lf.length; i++) {
					if (lf[i] && (lf[i].timeOut === 200 || lf[i].timeOut === 150)) {
						lf[i].timeOut = 0;
						console.log("[SEND_STATUS] timeOut → 0 в loopFunctions[" + i + "]");
						resolve(i);
						return;
					}
				}
				requestAnimationFrame(check);
			};
			check();
		});

		console.log("Main Hook завершён. Game Loop (rAF) запущен.");
	}
})();