Youtube Player perf

Optimizes animation calls for lower GPU/CPU consumption

Versión del día 28/07/2023. Echa un vistazo a la versión más reciente.

Autor
nopeless
Calificaciones
0 0 0
Versión
0.2
Creado
23/07/2023
Actualizado
28/07/2023
Tamaño
2.79 KB
Licencia
MIT
Funciona en

Currently the youtube player issues an animation frame for every frame the mouse is hovering the player. This puts a lot of pressure on CPU and GPU. This script somewhat prevents style recalculations and requestAnimationFrame calls

Before:

before

After:

after

Constantly hovering without moving mouse is achieved by hovering the mouse above the volume button

Here are the results

Specs: Ryzen 5600X, RTX 3080, 2666Mhz 8gb x 4, Windows 10 22H2

Mode proc CPU proc GPU total GPU Additional GPU usage by Desktop Window Manager
IDLE 0.3% 6.4% 6.5% ~x0.02
Default hovering 2.9% 20.5% 36.7% ~x0.8
Perf fix 0.7% 6.5% 7.0% ~x0.1

most of the javascript overhead is still run when the mouse is over the player, which would explain the cpu still being high.