Chess.com Piece Numbers

Adds piece number data to pieces in the chess board

Tendrás que instalar una extensión para tu navegador como Tampermonkey, Greasemonkey o Violentmonkey si quieres utilizar este script.

You will need to install an extension such as Tampermonkey to install this script.

Necesitarás instalar una extensión como Tampermonkey o Violentmonkey para instalar este script.

Necesitarás instalar una extensión como Tampermonkey o Userscripts para instalar este script.

Necesitará instalar una extensión como Tampermonkey para instalar este script.

Necesitarás instalar una extensión para administrar scripts de usuario si quieres instalar este script.

(Ya tengo un administrador de scripts de usuario, déjame instalarlo)

Necesitará instalar una extensión como Stylus para instalar este estilo.

Necesitará instalar una extensión como Stylus para instalar este estilo.

Necesitará instalar una extensión como Stylus para instalar este estilo.

Necesitará instalar una extensión del gestor de estilos de usuario para instalar este estilo.

Necesitará instalar una extensión del gestor de estilos de usuario para instalar este estilo.

Necesitará instalar una extensión del gestor de estilos de usuario para instalar este estilo.

(Ya tengo un administrador de estilos de usuario, déjame instalarlo)

// ==UserScript==
// @name         Chess.com Piece Numbers
// @namespace    https://theusaf.org
// @version      0.1.1
// @description  Adds piece number data to pieces in the chess board
// @author       theusaf
// @match        https://www.chess.com/**
// @icon         https://www.google.com/s2/favicons?domain=chess.com
// @grant        none
// @license      MIT
// ==/UserScript==

let tries = 0;

function init() {
  const board = document.querySelector("chess-board,wc-chess-board"),
  pieces = {
    black: {
      p: 2 // to fix promotion stuff
    },
    white: {
      p: 2
    }
  };

  if (board) {
    const observer = new MutationObserver((mutations, observer) => {
         console.log(mutations);
      const attributeMutations = new Set();
      for (const mutation of mutations) {
        if (mutation.type === "childList") {
          const {addedNodes, removedNodes} = mutation;
          for (const node of addedNodes) {
            if (node.nodeName !== "DIV") {continue;}
            if (Array.from(node.classList)?.includes("piece")) {
              addPiece(node);
            }
          }
          for (const node of removedNodes) {
            if (node.nodeName !== "DIV") {continue;}
            if (Array.from(node.classList)?.includes("piece")) {
              removePiece(node);
            }
          }
        } else {
          const filter = (mutation) => {
            return (/piece/.test(mutation.oldValue) ||
            /piece/.test(mutation.target.className)) &&
            (!/dragging/.test(mutation.target.className) &&
            !/dragging/.test(mutation.oldValue) &&
            mutation.oldValue !== null);
          };
          if (filter(mutation)) {
            attributeMutations.add(mutation);
          }
        }
      }
      const out = [],
        moveSquaresProcessed = new Set(),
        toSwap = new Set();
      for (const mutation of attributeMutations) {
        out.push(mutation);
        const piecePosition = getPieceSquare(mutation.target.className),
          [pieceTeam, pieceType] = getPieceType(mutation.target.className),
          [originalPieceTeam, originalPieceType] = getPieceType(mutation.oldValue);
        if (piecePosition in moveSquaresProcessed) {continue;}
        moveSquaresProcessed.add(piecePosition);
        let shouldContinue = false;
        // console.log(piecePosition, pieceTeam, pieceType, originalPieceTeam, originalPieceType)
        for (const swap of toSwap) {
          const {team, type, swapWith} = swap;
          if (pieceTeam === team && pieceType === type) {
            console.log("swapping");
            swapPieces(mutation.target, swapWith);
            toSwap.delete(swap);
            shouldContinue = true;
            break;
          }
        }
        if (shouldContinue) {continue;}
        if (pieceTeam === originalPieceTeam && pieceType === originalPieceType) {
          // no change required
        } else {
          // uh oh, need to swap!
          toSwap.add({
            team: originalPieceTeam,
            type: originalPieceType,
            swapWith: mutation.target
          });
        }
      }
      if (out.length) {
        /*console.log(out.map(mutation => {
          return [`${mutation.oldValue} --> ${mutation.target.className}`, mutation.target];
        }));*/
        // Check for any abnormalities and fix issues
        moveSquaresProcessed.clear();
        for (const mutation of attributeMutations) {
          const piecePosition = getPieceSquare(mutation.target.className),
            currentPiece = getPieceType(mutation.target.className).join(""),
            originalPiece = mutation.target.getAttribute("original-piece");
          if (piecePosition in moveSquaresProcessed) {continue;}
          moveSquaresProcessed.add(piecePosition);
          if (!currentPiece || !piecePosition) {continue;}
          if (currentPiece !== originalPiece) {
            const pieces = [...document.querySelectorAll(`[original-piece=${currentPiece}]`)];
            for (const piece of pieces) {
              const pieceOrignalPiece = piece.getAttribute("original-piece"),
                pieceCurrentPiece = getPieceType(piece.className).join("");
              if (pieceOrignalPiece !== pieceCurrentPiece) {
                console.log("Swapping #2", mutation.target, piece);
                swapPieces(piece, mutation.target);
                // swap original pieces also
                mutation.target.setAttribute("original-piece", pieceOrignalPiece);
                piece.setAttribute("original-piece", originalPiece);
                break;
              }
            }
          }
        }
      }
    });
    observer.observe(board, {
      childList: true,
      subtree: true,
      attributeFilter: ["class"],
      attributeOldValue: true
    });
    const existingPieces = board.querySelectorAll(".piece");
    for (const piece of existingPieces) {
      addPiece(piece);
    }

    // check if it is just a temporary board
    setTimeout(() => {
      if (!board.isConnected) {
        if (++tries > 10) {return;}
        setTimeout(init, 500);
      }
    }, 500)
  } else {
    if (++tries > 10) {return;}
    setTimeout(init, 500);
  }

  function swapPieces(a, b) {
    const myNumber = a.getAttribute("piece-number"),
      myOriginalPiece = a.getAttribute("original-piece");
    a.setAttribute("piece-number", b.getAttribute("piece-number"));
    a.setAttribute("original-piece", b.getAttribute("original-piece"));
    b.setAttribute("piece-number", myNumber);
    b.setAttribute("original-piece", myOriginalPiece);
    if (a.getAttribute("piece-number") === "null") addPiece(a);
    if (b.getAttribute("piece-number") === "null") addPiece(b);
  }
  function getPieceSquare(name) {
    const piece = name.split(" ").find(word => /^square/.test(word));
    return piece?.split("-")[1];
  }
  function getPieceType(name) {
    const piece = name.split(" ").find(word => word.length === 2 && /^[wb]/.test(word));
    return piece?.split("") || [];
  }
  function addPiece(piece) {
    console.log("new piece", piece)
    const colorPieces = piece.classList[1][0] === "w" ? pieces.white : pieces.black,
    actualPiece = piece.classList[1][1];
    if (typeof colorPieces[actualPiece] !== "number") {colorPieces[actualPiece] = 0;}
    colorPieces[actualPiece]++;
    piece.setAttribute("piece-number", colorPieces[actualPiece]);
    piece.setAttribute("original-piece", getPieceType(piece.className).join(""));
  }
  function removePiece(piece) {
    const colorPieces = piece.classList[1][0] === "w" ? pieces.white : pieces.black,
    actualPiece = piece.classList[1][1];
    if (typeof colorPieces[actualPiece] !== "number") {colorPieces[actualPiece] = 0;}
    colorPieces[actualPiece]--;
  }
}

init();