Color Coding for Planets.nu

Color codes planets and ships by race on Planets.nu map

Versión del día 17/06/2014. Echa un vistazo a la versión más reciente.

Autor
dtolman
Calificaciones
0 0 0
Versión
1.92
Creado
17/06/2014
Actualizado
17/06/2014
Tamaño
50.3 KB
Licencia
Desconocida
Funciona en

Unique Race colors for planets, minefields and ships on Planets.nu map. You can now specify your own colors from the Setup Menu! Can choose default colors for player race, or unique player color from setup menu! New version for latest play.planets.nu client can be found at:

This is for the old planets.nu client only. The mod for the current client is at:


Color codes planets and ships by race on Planets.nu map.
v0.4 - adds distinctive new look for web mines so they can be easily distinguished.
v0.5 - can now activate from the setup menu
v0.7 - can now activate/deactivate default player colors in menu
v0.81 - now saves settings to a cookie, when changed from the Settings Screen
v0.90 - First 11 race colors, unknown planets, and unoccupied planets now configurable from Settings Screen!
v1.0 - Fully functional! Uses color gradient wherever appropriate. Displays color gradient on Settings Screen (FF only, will tackle Chrome later). Code rewritten to be much cleaner and efficient. Also added button to reset all values to Mod defaults.
v1.1 - Chrome and FF color preview. Gradient colors for standard game races, info, and unknown
v1.2 Redraws colors on maps after any setting changes. Different sized circles around planets for Own Ships, Ally, and Enemy.
v1.3 - rewrote Settings changes to play nicely with other mods.
v1.4 - added in support for users changing colors beyond race 11 (settings page does not refresh, so hit the settings button again to see the changes).
v1.5 - modified to work with new play.planets.nu site and client.
v1.6 - Note Colors modified to include first 11 race colors (this will only work if you added colors using the #XXXX type - I'll see what I can do to get color words working).
v1.61 - Note colors should work with words as well now.
v1.7 - This will now work with the v3 API (play.planets.nu). Refresh is not working, so hit i and then o from the map view to force a redraw.
v1.8 - Will now show the ship name next to any explosions with v3 API (this is a separate script for those still on v2 API).

Works with Grand Melee races as well. For regular games, new color scheme is:
// Race 1 (Fed) - White
// Race 2 (Lizard) - Green
// Race 3 (Birds) - Crimson
// Race 4 (Fascists) - Pink
// Race 5 (Privateers) - Lime
// Race 6 (Cyborg) - Magenta
// Race 7 (Crystals) - Yellow
// Race 8 (Empire) - Purple
// Race 9 (Robots) - Gray
// Race 10 (Rebels) - Aqua
// Race 11 (Colonies) - Blue
// Unknown/Unexplored - Tan
// Unoccupied - Chocolate