// ==UserScript==
// @name Chess.com Stockfish Bot
// @namespace BottleOrg Scripts
// @version 1.7.5
// @description Simplifies move logic to reliably play the first move as White without user interaction.
// @author [REDACTED] - Rightful Owner([email protected], Gemini 2.5 Pro, Kimi K2
// @license Chess.com Bot/Cheat by BottleOrg([email protected])
// @match https://www.chess.com/play/*
// @match https://www.chess.com/game/*
// @match https://www.chess.com/puzzles/*
// @icon data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==
// @grant GM_getValue
// @grant GM_setValue
// @grant GM_xmlhttpRequest
// @grant GM_getResourceText
// @grant GM_registerMenuCommand
// @require https://greasyfork.org/scripts/445697/code/index.js
// @require https://code.jquery.com/jquery-3.6.0.min.js
// @run-at document-start
// ==/UserScript==
const currentVersion = '1.7.5';
const scriptURL = 'https://greasyfork.org/en/scripts/526240-chess-com-stockfish-bot';
function checkForUpdate() {
console.log("Checking for script updates...");
GM_xmlhttpRequest({
method: "GET",
url: scriptURL,
onload: function(response) {
if (response.status === 200) {
const html = response.responseText;
const versionMatch = html.match(/@version\s+([\d.]+)/);
if (versionMatch && versionMatch[1]) {
const latestVersion = versionMatch[1];
console.log("Latest version found:", latestVersion);
if (compareVersions(latestVersion, currentVersion) > 0) {
const message = `New Version: ${latestVersion} has been uploaded. Would you like me to take you there or continue with old version ${currentVersion}? (Not recommended for stability)`;
if (confirm(message)) {
window.location.href = scriptURL;
} else {
console.log("User chose to continue with old version.");
}
} else {
console.log("No newer version available.");
}
}
}
},
});
}
function compareVersions(v1, v2) {
const parts1 = v1.split('.').map(Number);
const parts2 = v2.split('.').map(Number);
for (let i = 0; i < Math.max(parts1.length, parts2.length); i++) {
const p1 = parts1[i] || 0;
const p2 = parts2[i] || 0;
if (p1 > p2) return 1;
if (p1 < p2) return -1;
}
return 0;
}
function main() {
let myVars = document.myVars = {
autoMove: false,
autoRun: false,
autoMatch: false,
delay: 0.1,
gameEnded: false
};
let myFunctions = document.myFunctions = {};
const stockfishAPI_URI = "https://stockfish.online/api/s/v2.php";
let board;
myFunctions.rescan = function() {
if (board && board.game && typeof board.game.getFEN === 'function') {
const fen = board.game.getFEN();
console.log("Using built-in FEN:", fen);
return fen;
}
console.warn("Could not get FEN from board.game object.");
return null;
};
myFunctions.color = function(dat) {
const bestmoveUCI = dat.split(' ')[1];
console.log("Extracted bestmove UCI:", bestmoveUCI);
if (myVars.autoMove) myFunctions.movePiece(bestmoveUCI);
else myFunctions.highlightMove(bestmoveUCI);
isThinking = false;
myFunctions.spinner();
};
myFunctions.highlightMove = function(bestmoveUCI) {
const res1 = bestmoveUCI.substring(0, 2);
const res2 = bestmoveUCI.substring(2, 4);
$(board).prepend(`<div class="highlight square-${res2}" style="background-color: rgb(235, 97, 80); opacity: 0.71;"></div>`).delay(1800).queue(function() { $(this).remove(); });
$(board).prepend(`<div class="highlight square-${res1}" style="background-color: rgb(235, 97, 80); opacity: 0.71;"></div>`).delay(1800).queue(function() { $(this).remove(); });
};
myFunctions.movePiece = function(bestmoveUCI) {
if (!board || !board.game) { console.error("Board or board.game not initialized!"); return; }
const fromSquare = bestmoveUCI.substring(0, 2);
const toSquare = bestmoveUCI.substring(2, 4);
const promotionPiece = bestmoveUCI.length > 4 ? bestmoveUCI.substring(4, 5) : null;
const legalMoves = board.game.getLegalMoves();
const foundMove = legalMoves.find(move =>
move.from === fromSquare && move.to === toSquare && (promotionPiece ? move.promotion === promotionPiece : !move.promotion)
);
if (foundMove) {
console.log("Executing move:", bestmoveUCI);
board.game.move({ ...foundMove, animate: true, userGenerated: true });
} else {
console.warn(`Could not find a legal move for UCI: ${bestmoveUCI}.`);
}
};
myFunctions.fetchBestMoveFromAPI = function(fen, depth) {
const apiURL = `${stockfishAPI_URI}?fen=${encodeURIComponent(fen)}&depth=${depth}`;
console.log(`Fetching from: ${apiURL}`);
GM_xmlhttpRequest({
method: "GET", url: apiURL,
onload: function(response) {
if (response.status === 200) {
try { const jsonResponse = JSON.parse(response.responseText);
if (jsonResponse.success) myFunctions.color(jsonResponse.bestmove);
else { console.error("API failed:", jsonResponse); isThinking = false; myFunctions.spinner(); }
} catch (e) { console.error("API parse error:", e); isThinking = false; myFunctions.spinner(); }
} else { console.error("API error:", response.status); isThinking = false; myFunctions.spinner(); }
},
onerror: function() { console.error("API request error"); isThinking = false; myFunctions.spinner(); }
});
};
myFunctions.startNewGame = function() {
console.log("Starting new game...");
const newGameButton = $('.game-over-modal-content .game-over-buttons-component .cc-button-component:not([aria-label="Rematch"])') ||
$('.game-over-buttons-component .cc-button-component:not([aria-label="Rematch"])');
if (newGameButton.length) {
newGameButton[0].click();
} else {
console.error("Could not find a 'New Game' button.");
}
};
myFunctions.declineRematch = function() {
const declineButton = $('.cc-button-component.cc-button-secondary[aria-label="Decline"], .cc-button-component.cc-button-secondary:contains("Decline")');
if (declineButton.length) {
declineButton[0].click();
console.log("Declined rematch.");
}
};
let lastValue = 12, MAX_DEPTH = 15, MIN_DEPTH = 1;
myFunctions.runChessEngine = function(depth) {
depth = Math.max(MIN_DEPTH, Math.min(MAX_DEPTH, depth));
const fen = myFunctions.rescan();
if (!fen) { console.log("Skipping analysis, FEN not available."); return; }
console.log(`Analyzing FEN: ${fen}, Depth: ${depth}`);
isThinking = true;
myFunctions.spinner();
myFunctions.fetchBestMoveFromAPI(fen, depth);
lastValue = depth;
updateDepthDisplay();
};
function updateDepthDisplay() {
if (uiElementsLoaded && $('#depthText')[0]) {
$('#depthText')[0].innerHTML = `Depth: <strong>${lastValue}</strong>`;
}
}
myFunctions.incrementDepth = function(delta) {
lastValue = Math.max(MIN_DEPTH, Math.min(MAX_DEPTH, lastValue + delta));
updateDepthDisplay();
};
myFunctions.autoRun = function() {
if (board && board.game && board.game.getTurn() === board.game.getPlayingAs()) {
myFunctions.runChessEngine(lastValue);
}
};
document.onkeydown = function(e) {
if (e.target.tagName === 'INPUT' || e.target.tagName === 'TEXTAREA') return;
switch (e.keyCode) {
case 81: myFunctions.runChessEngine(1); break; case 87: myFunctions.runChessEngine(2); break;
case 69: myFunctions.runChessEngine(3); break; case 82: myFunctions.runChessEngine(4); break;
case 84: myFunctions.runChessEngine(5); break; case 89: myFunctions.runChessEngine(6); break;
case 85: myFunctions.runChessEngine(7); break; case 73: myFunctions.runChessEngine(8); break;
case 79: myFunctions.runChessEngine(9); break; case 80: myFunctions.runChessEngine(10); break;
case 65: myFunctions.runChessEngine(11); break; case 83: myFunctions.runChessEngine(12); break;
case 68: myFunctions.runChessEngine(13); break; case 70: myFunctions.runChessEngine(14); break;
case 71: myFunctions.runChessEngine(15); break; case 187: myFunctions.incrementDepth(1); break;
case 189: myFunctions.incrementDepth(-1); break;
}
};
myFunctions.spinner = function() {
if (uiElementsLoaded && $('#overlay')[0]) {
$('#overlay')[0].style.display = isThinking ? 'block' : 'none';
}
};
let uiElementsLoaded = false;
let loaded = false;
myFunctions.loadEx = function() {
try {
console.log("Attempting to load UI...");
board = document.querySelector('chess-board, wc-chess-board');
const style = document.createElement('style');
style.innerHTML = `
.chess-ui-panel { width: 280px; background: linear-gradient(135deg, #ffe6e6, #fff5f5); border: 2px solid #ffcccc; border-radius: 12px; box-shadow: 4px 4px 16px rgba(0,0,0,0.3); animation: fadeIn 1s ease-out; font-family: 'Segoe UI', Tahoma, Geneva, Verdana, sans-serif; user-select: none; }
.chess-ui-header { background: #ffcccc; border-bottom: 1px solid #ffb3b3; border-top-left-radius: 10px; border-top-right-radius: 10px; padding: 8px; cursor: move; font-weight: bold; color: #800000; text-align: center; }
.chess-ui-body { padding: 10px; }
.chess-ui-panel button { background: #e91e63; border: none; color: white; padding: 8px 12px; margin: 4px 2px; border-radius: 5px; cursor: pointer; transition: box-shadow 0.3s ease, transform 0.2s ease; }
.chess-ui-panel button:hover { box-shadow: 0 0 8px #ff69b4; transform: scale(1.05); }
.chess-ui-panel input[type="checkbox"], .chess-ui-panel input[type="number"] { margin: 5px 0; padding: 4px; border: 1px solid #ffcccc; border-radius: 4px; }
@keyframes fadeIn { from { opacity: 0; transform: translateY(-10px); } to { opacity: 1; transform: translateY(0); } }
body.is-dragging { user-select: none; }
`;
document.head.appendChild(style);
const panel = document.createElement('div');
panel.className = "chess-ui-panel";
panel.style.cssText = 'position: fixed; top: 10px; right: 10px; z-index: 10000;';
panel.innerHTML = `
<div class="chess-ui-header">Stockfish Bot (v${currentVersion})</div>
<div class="chess-ui-body">
<p id="depthText">Depth: <strong>${lastValue}</strong></p>
<button id="depthMinus">-</button> <button id="depthPlus">+</button>
<p style="font-size: 12px;">Keys: Q-G (1-15), +/-</p>
<p id="engineVersionText">Engine: <strong>Stockfish API</strong> 😘</p>
<label><input type="checkbox" id="autoRun"> Auto Run</label><br>
<label><input type="checkbox" id="autoMove"> Auto Move</label><br>
<label><input type="checkbox" id="autoMatch"> Auto-Match</label><br>
<label>Min Delay (s): <input type="number" id="timeDelayMin" min="0.1" value="0.1" step="0.1" style="width: 60px;"></label><br>
<label>Max Delay (s): <input type="number" id="timeDelayMax" min="0.1" value="0.3" step="0.1" style="width: 60px;"></label><br>
</div>`;
document.body.appendChild(panel);
const header = panel.querySelector('.chess-ui-header');
makeDraggable(panel, header);
setTimeout(() => {
$('#depthPlus').on('click', () => myFunctions.incrementDepth(1));
$('#depthMinus').on('click', () => myFunctions.incrementDepth(-1));
$('#autoMatch').on('change', () => { myVars.autoMatch = $('#autoMatch')[0].checked; });
}, 100);
const spinCont = document.createElement('div');
spinCont.id = 'overlay';
spinCont.style.cssText = 'display: none; position: absolute; top: 50%; left: 50%; transform: translate(-50%, -50%);';
panel.appendChild(spinCont);
const spinr = document.createElement('div');
spinr.style.cssText = "height: 64px; width: 64px; animation: rotate 0.8s infinite linear; border: 5px solid firebrick; border-right-color: transparent; border-radius: 50%;";
spinCont.appendChild(spinr);
const dynamicStyles = document.createElement('style');
document.head.appendChild(dynamicStyles);
dynamicStyles.sheet.insertRule('@keyframes rotate { 0% { transform: rotate(0deg); } 100% { transform: rotate(360deg); } }', 0);
loaded = true;
uiElementsLoaded = true;
checkForUpdate();
} catch (error) { console.error("loadEx error:", error); }
};
function makeDraggable(panel, header) { let oX, oY; header.addEventListener('mousedown', e => { e.preventDefault(); const r = panel.getBoundingClientRect(); oX = e.clientX - r.left; oY = e.clientY - r.top; document.body.classList.add('is-dragging'); document.addEventListener('mousemove', elementDrag); document.addEventListener('mouseup', closeDragElement); }); function elementDrag(e) { e.preventDefault(); panel.style.left = (e.clientX - oX) + "px"; panel.style.top = (e.clientY - oY) + "px"; } function closeDragElement() { document.body.classList.remove('is-dragging'); document.removeEventListener('mousemove', elementDrag); document.removeEventListener('mouseup', closeDragElement); } }
function runWithDelay(delay) {
const endTime = Date.now() + delay;
const timer = setInterval(() => {
if (Date.now() >= endTime) {
myFunctions.autoRun();
canGo = true;
clearInterval(timer);
}
}, 10);
}
const mainLoop = setInterval(() => {
if (!loaded) {
myFunctions.loadEx();
} else {
if (!board) board = document.querySelector('chess-board, wc-chess-board');
if (!board || !board.game) return;
myVars.autoRun = $('#autoRun')[0].checked;
myVars.autoMove = $('#autoMove')[0].checked;
myVars.autoMatch = $('#autoMatch')[0].checked;
const minDel = parseFloat($('#timeDelayMin')[0].value) || 0.1;
const maxDel = parseFloat($('#timeDelayMax')[0].value) || 0.3;
myVars.delay = Math.random() * (maxDel - minDel) + minDel;
myTurn = board.game.getTurn() === board.game.getPlayingAs();
updateDepthDisplay();
const gameOver = document.querySelector('.game-over-message-component, .game-result');
if (gameOver && !myVars.gameEnded) {
console.log("Game ended detected.");
myVars.gameEnded = true;
if (myVars.autoMatch) {
myFunctions.declineRematch();
setTimeout(myFunctions.startNewGame, 1000);
}
} else if (!gameOver && myVars.gameEnded) {
myVars.gameEnded = false;
}
// This is the simplified, correct logic.
// It will trigger on any turn, including the first move (where getMoves().length is 0).
if (myVars.autoRun && canGo && !isThinking && myTurn) {
canGo = false;
runWithDelay(myVars.delay * 1000);
}
}
}, 200);
setTimeout(() => { if (!loaded) myFunctions.loadEx(); }, 2000);
}
let isThinking = false, canGo = true, myTurn = false;
window.addEventListener("load", () => main());