Agar.io Username Teleport Cheat

Teleport to a player by username in Agar.io (client-side)

You will need to install an extension such as Tampermonkey, Greasemonkey or Violentmonkey to install this script.

You will need to install an extension such as Tampermonkey to install this script.

You will need to install an extension such as Tampermonkey or Violentmonkey to install this script.

You will need to install an extension such as Tampermonkey or Userscripts to install this script.

You will need to install an extension such as Tampermonkey to install this script.

You will need to install a user script manager extension to install this script.

(I already have a user script manager, let me install it!)

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

(I already have a user style manager, let me install it!)

// ==UserScript==
// @name         Agar.io Username Teleport Cheat
// @namespace    http://tampermonkey.net/
// @version      1.0
// @description  Teleport to a player by username in Agar.io (client-side)
// @author       ProDev
// @match        *://agar.io/*
// @grant        none
// ==/UserScript==

(function() {
    'use strict';

    let ws;  // WebSocket connection reference
    let players = {};  // Store players data by their ID

    // Create the GUI
    const gui = document.createElement('div');
    gui.style.position = 'fixed';
    gui.style.top = '10px';
    gui.style.left = '10px';
    gui.style.background = 'white';
    gui.style.border = '2px solid black';
    gui.style.zIndex = '9999';
    gui.style.padding = '10px';
    
    const input = document.createElement('input');
    input.type = 'text';
    input.placeholder = 'Enter Username';
    gui.appendChild(input);
    
    const button = document.createElement('button');
    button.innerHTML = 'Teleport';
    gui.appendChild(button);
    
    document.body.appendChild(gui);

    // Function to simulate teleportation
    function teleportToCoordinates(x, y) {
        if (ws && ws.readyState === WebSocket.OPEN) {
            // Create the movement packet
            let teleportPacket = new DataView(new ArrayBuffer(21));
            teleportPacket.setUint8(0, 16);  // Message type for movement
            teleportPacket.setFloat32(1, x, true);
            teleportPacket.setFloat32(5, y, true);
            teleportPacket.setUint32(9, 0, true);  // Simulated mass (0 for default)
            ws.send(teleportPacket.buffer);
        }
    }

    // Find the player by username and attempt to teleport
    button.addEventListener('click', function() {
        const targetUsername = input.value.trim();
        if (!targetUsername) {
            alert('Enter a username');
            return;
        }

        // Find player by username
        for (let playerId in players) {
            if (players[playerId].name === targetUsername) {
                teleportToCoordinates(players[playerId].x, players[playerId].y);
                return;
            }
        }

        alert('Player not found!');
    });

    // Intercept the WebSocket connection
    const originalWebSocket = window.WebSocket;
    window.WebSocket = function(url, protocols) {
        ws = new originalWebSocket(url, protocols);

        ws.addEventListener('message', function(event) {
            const data = new DataView(event.data);

            // Here we attempt to parse the incoming WebSocket messages
            // This is where you'd capture player positions

            // For demo purposes: Assume the server sends player info in a specific way
            const type = data.getUint8(0);  // Example: message type 16 for movement updates

            if (type === 16) {
                const playerId = data.getUint32(1, true);  // Player ID (example)
                const x = data.getFloat32(5, true);  // X coordinate
                const y = data.getFloat32(9, true);  // Y coordinate

                const playerName = 'Unknown';  // Replace with actual logic to extract player names
                players[playerId] = { x, y, name: playerName };
            }
        });

        return ws;
    };

})();