// ==UserScript==
// @name 雀魂Mod_Plus
// @name:zh-TW 雀魂Mod_Plus
// @name:zh-HK 雀魂Mod_Plus
// @name:en MajsoulMod_Plus
// @name:ja 雀魂Mod_Plus
// @namespace https://github.com/Avenshy
// @version 0.11.38
// @description 雀魂解锁全角色、皮肤、装扮等,支持全部服务器。
// @description:zh-TW 雀魂解鎖全角色、皮膚、裝扮等,支持全部伺服器。
// @description:zh-HK 雀魂解鎖全角色、皮膚、裝扮等,支持全部服務器。
// @description:en A majsoul mod that unlocks all characters, skins, decorations, etc. and supports all servers.
// @description:ja A majsoul mod that unlocks all characters, skins, decorations, etc. and supports all servers.
// @author Avenshy
// @iconURL https://www.maj-soul.com/homepage/character/1/yiji_0.png
// @homepageURL https://github.com/Avenshy/majsoul_mod_plus
// @supportURL https://github.com/Avenshy/majsoul_mod_plus/issues
// @match https://game.maj-soul.com/1/
// @match https://game.maj-soul.net/1/
// @match https://game.mahjongsoul.com/
// @match https://game.mahjongsoul.com/index.html
// @match https://mahjongsoul.game.yo-star.com/
// @require https://greasyfork.org/scripts/447701-javascript-blowfish/code/javascript-blowfish.js?version=1069157
// @require https://greasyfork.org/scripts/447737-majsoul-mod-plus/code/majsoul_mod_plus.js?version=1130702
// @require https://unpkg.com/bootstrap@5.1.3/dist/js/bootstrap.bundle.min.js
// @resource bootstrap https://unpkg.com/bootstrap@5.1.3/dist/css/bootstrap.min.css
// @grant GM_setValue
// @grant GM_getValue
// @grant GM_info
// @grant unsafeWindow
// @grant GM_xmlhttpRequest
// @grant GM_registerMenuCommand
// @grant GM_addStyle
// @grant GM_getResourceText
// @connect localhost
// @license GPL-3.0
// ==/UserScript==
// 无需在此调整任何设置!正常游戏即可!
// 无需在此调整任何设置!正常游戏即可!
// 无需在此调整任何设置!正常游戏即可!
// ID可以F12打开控制台查询。
// 所有物品 cfg.item_definition.item.map_
// 所有角色 cfg.item_definition.character.map_
// 所有皮肤 cfg.item_definition.skin.map_
// 所有称号 cfg.item_definition.title.map_
class MajsoulModPlus {
constructor() {
this.settings = { // 第一次使用的默认设置
character: 200001, // 当前角色
characters: { 0: 400101 }, // 各角色使用的皮肤
star_chars: [], // 星标角色
commonViewList: [
[],
[],
[],
[],
[]
], // 保存装扮
loadingCG: [], // 加载插画CG
using_commonview_index: 0, // 使用装扮页
title: 600021, // 称号
nickname: '',
setAuto: {
isSetAuto: false, // 开关,是否在开局后自动设置指定状态
setAutoLiPai: true, // 自动理牌
setAutoHule: true, // 自动和了
setAutoNoFulu: false, // 不吃碰杠
setAutoMoQie: false // 自动摸切
},
setbianjietishi: false, // 强制打开便捷提示
setItems: {
setAllItems: true, // 开关,是否获得全部道具
ignoreItems: [], // 不需要获得的道具id
ignoreEvent: true // 不获得活动道具,编号一般为309XXX
},
randomBotSkin: false, // 开关,是否随机电脑皮肤
randomPlayerDefSkin: false, // 开关,是否随机那些只有默认皮肤的玩家的皮肤
version: '', // 上次运行的版本,用于显示更新日志
isReadme: false, // 是否已阅读readme
sendGame: false, // 开关,是否发送游戏对局(如发送至mahjong-helper)
sendGameURL: 'https://localhost:12121/', // 接收游戏对局的URL
setPaipuChar: true, // 开关,对查看牌谱生效
showServer: true, // 开关,显示玩家所在服务器
antiCensorship: true, // 开关,反屏蔽名称与文本审查
antiKickout: true // 开关,屏蔽挂机检测踢出游戏
}
}
loadSettings() {
var temp = {};
try {
let value = GM_getValue('majsoul_mod_plus', '');
if (value != '') {
if (value.charAt(0) == '{' && value.charAt(value.length - 1) == '}') {
temp = JSON.parse(GM_getValue('majsoul_mod_plus', '{}'));
} else {
let bf = new Blowfish(secret_key);
temp = JSON.parse(bf.trimZeros(bf.decrypt(bf.base64Decode(value.replace(/-/g, '=')))));
}
} else {
firstRun = true;
}
} catch (error) {
console.log('[雀魂mod_plus] 读取配置出错,自动切换到cookie模式');
let ca = document.cookie.split(";");
for (let element of ca) {
element = element.trim();
if (element.indexOf('majsoul_mod_plus=') == 0) {
value = decodeURIComponent(element.substring("majsoul_mod_plus=".length, element.length));
if (value.charAt(0) == '{' && value.charAt(value.length - 1) == '}') {
temp = JSON.parse(value);
break
} else {
let bf = new Blowfish(secret_key);
temp = JSON.parse(bf.trimZeros(bf.decrypt(bf.base64Decode(value.replace(/-/g, '=')))));
break
}
}
}
}
for (var key in temp) {
if (this.settings[key] != undefined) {
this.settings[key] = temp[key];
}
}
this.saveSettings(true);
}
saveSettings(isFirstRun) {
let bf = new Blowfish(secret_key);
let value = bf.base64Encode(bf.encrypt(JSON.stringify(this.settings))).replace(/=/g, '-')
try {
GM_setValue('majsoul_mod_plus', value);
} catch (error) {
var d = new Date();
d.setTime(d.getTime() + (360 * 24 * 60 * 60 * 1000));
var expires = "expires=" + d.toGMTString();
document.cookie = "majsoul_mod_plus=" + encodeURIComponent(value) + "; " + expires;
}
if (isFirstRun) {
console.log('[雀魂mod_plus] 配置已读取:')
console.log(this)
console.warn('[雀魂mod_plus] ' + secret_key);
} else {
console.log('[雀魂mod_plus] 配置已保存:');
console.log(this)
console.warn('[雀魂mod_plus] ' + secret_key);
}
}
}
let secret_key;
let fake_data = {};
! function () {
var MMP = new MajsoulModPlus;
let bf = new Blowfish("majsoul_mod_plus");
secret_key = bf.trimZeros(bf.decrypt(bf.base64Decode(tips.replace(/-/g, '='))));
if (typeof unsafeWindow !== "undefined") {
unsafeWindow.MMP = MMP;
} else {
console.log("unsafeWindow API not available. Try to inject into window.MMP");
window.MMP = MMP;
}
MMP.loadSettings();
}();
// 取称号id
function getAvatar_id() {
for (let item of MMP.settings.commonViewList[MMP.settings.using_commonview_index]) {
if (item.slot == 5) {
return item.item_id;
}
}
return 305501;
}
// 设置便捷提示
function setAuto() {
// 自动理牌
view.DesktopMgr.Inst.auto_liqi = MMP.settings.setAuto.setAutoLiPai;
view.DesktopMgr.Inst.setAutoLiPai(MMP.settings.setAuto.setAutoLiPai);
uiscript.UI_DesktopInfo.Inst.refreshFuncBtnShow(uiscript.UI_DesktopInfo.Inst._container_fun.getChildByName("btn_autolipai"), MMP.settings.setAuto.setAutoLiPai);
//Laya.LocalStorage.setItem("autolipai", MMP.settings.setAuto.setAutoLiPai ? "true" : "false");
// 自动和牌
view.DesktopMgr.Inst.auto_hule = MMP.settings.setAuto.setAutoHule;
view.DesktopMgr.Inst.setAutoHule(MMP.settings.setAuto.setAutoHule);
uiscript.UI_DesktopInfo.Inst.refreshFuncBtnShow(uiscript.UI_DesktopInfo.Inst._container_fun.getChildByName("btn_autohu"), MMP.settings.setAuto.setAutoHule);
// 不吃碰杠
view.DesktopMgr.Inst.auto_nofulu = MMP.settings.setAuto.setAutoNoFulu;
view.DesktopMgr.Inst.setAutoNoFulu(MMP.settings.setAuto.setAutoNoFulu);
uiscript.UI_DesktopInfo.Inst.refreshFuncBtnShow(uiscript.UI_DesktopInfo.Inst._container_fun.getChildByName("btn_autonoming"), MMP.settings.setAuto.setAutoNoFulu);
// 自动摸切
view.DesktopMgr.Inst.auto_moqie = MMP.settings.setAuto.setAutoMoQie;
view.DesktopMgr.Inst.setAutoMoQie(MMP.settings.setAuto.setAutoMoQie);
uiscript.UI_DesktopInfo.Inst.refreshFuncBtnShow(uiscript.UI_DesktopInfo.Inst._container_fun.getChildByName("btn_automoqie"), MMP.settings.setAuto.setAutoMoQie);
}
// 油猴API测试
function testAPI() {
let apis = ['GM_setValue', 'GM_getValue', 'GM_info', 'unsafeWindow', 'GM_xmlhttpRequest', 'GM_registerMenuCommand', 'GM_addStyle', 'GM_getResourceText'];
let result = { 'apis': {}, 'clear': true };
for (func of apis) {
try {
if (typeof eval(func) !== "undefined") {
result['apis'][func] = true;
} else {
result['apis'][func] = false;
result['clear'] = false;
}
} catch {
result['apis'][func] = false;
result['clear'] = false;
}
}
return result
}
! function majsoul_mod_plus() {
try {
// Hack 开启报番型,作者 aoarashi1988,Handle修改
! function () {
const arrBackup = cfg.voice.sound.groups_;
if (!arrBackup || arrBackup.length === 0) {
throw new Error();
}
Object.entries(cfg.voice.sound.groups_).forEach(
([soundID, soundGroup]) => {
soundGroup.forEach((soundObject, index) => {
soundObject.level_limit = 0;
soundObject.bond_limit = 0;
});
});
}
();
// 设置全部道具
!function (G) {
var F;
!function (G) {
G[G.none = 0] = 'none',
G[G['daoju'] = 1] = 'daoju',
G[G.gift = 2] = 'gift',
G[G['fudai'] = 3] = 'fudai',
G[G.view = 5] = 'view';
}
(F = G['EItemCategory'] || (G['EItemCategory'] = {}));
var v = function (v) {
function z() {
var G = v.call(this, new ui['lobby']['bagUI']()) || this;
return G['container_top'] = null,
G['container_content'] = null,
G['locking'] = !1,
G.tabs = [],
G['page_item'] = null,
G['page_gift'] = null,
G['page_skin'] = null,
G['page_cg'] = null,
G['select_index'] = 0,
z.Inst = G,
G;
}
return __extends(z, v),
z.init = function () {
var G = this;
app['NetAgent']['AddListener2Lobby']('NotifyAccountUpdate', Laya['Handler']['create'](this, function (F) {
var v = F['update'];
v && v.bag && (G['update_data'](v.bag['update_items']), G['update_daily_gain_data'](v.bag));
}, null, !1)),
// START
GameMgr.Inst['use_fetch_info'] ||
this['fetch']();
// END
},
z['fetch'] = function () {
var F = this;
this['_item_map'] = {},
this['_daily_gain_record'] = {},
app['NetAgent']['sendReq2Lobby']('Lobby', 'fetchBagInfo', {}, function (v, z) {
if (v || z['error'])
G['UIMgr'].Inst['showNetReqError']('fetchBagInfo', v, z);
else {
app.Log.log('背包信息:' + JSON['stringify'](z));
var h = z.bag;
if (h) {
if (MMP.settings.setItems.setAllItems) {
//设置全部道具
var items = cfg.item_definition.item.map_;
for (var id in items) {
if (MMP.settings.setItems.ignoreItems.includes(Number(id)) || (MMP.settings.setItems.ignoreEvent ? (id.slice(0, 3) == '309' ? true : false) : false)) {
for (let item of h["items"]) {
if (item.item_id == id) {
cfg.item_definition.item.get(item.item_id);
F._item_map[item.item_id] = {
item_id: item.item_id,
count: item.stack,
category: items[item.item_id].category
};
break;
}
}
} else {
cfg.item_definition.item.get(id);
F._item_map[id] = {
item_id: id,
count: 1,
category: items[id].category
}; //获取物品列表并添加
}
}
} else {
if (h['items'])
for (var P = 0; P < h['items']['length']; P++) {
var C = h['items'][P]['item_id'],
M = h['items'][P]['stack'],
U = cfg['item_definition'].item.get(C);
U && (F['_item_map'][C] = {
item_id: C,
count: M,
category: U['category']
}, 1 == U['category'] && 3 == U.type && app['NetAgent']['sendReq2Lobby']('Lobby', 'openAllRewardItem', {
item_id: C
}, function () { }));
}
if (h['daily_gain_record'])
for (var y = h['daily_gain_record'], P = 0; P < y['length']; P++) {
var S = y[P]['limit_source_id'];
F['_daily_gain_record'][S] = {};
var N = y[P]['record_time'];
F['_daily_gain_record'][S]['record_time'] = N;
var O = y[P]['records'];
if (O)
for (var W = 0; W < O['length']; W++)
F['_daily_gain_record'][S][O[W]['item_id']] = O[W]['count'];
}
}
}
}
});
},
z['onFetchSuccess'] = function (G) {
this['_item_map'] = {},
this['_daily_gain_record'] = {};
var F = G['bag_info'];
if (F) {
var v = F.bag;
if (v) {
if (MMP.settings.setItems.setAllItems) {
//设置全部道具
var items = cfg.item_definition.item.map_;
for (var id in items) {
if (MMP.settings.setItems.ignoreItems.includes(Number(id)) || (MMP.settings.setItems.ignoreEvent ? (id.slice(0, 3) == '309' ? true : false) : false)) {
for (let item of v["items"]) {
if (item.item_id == id) {
cfg.item_definition.item.get(item.item_id);
this._item_map[item.item_id] = {
item_id: item.item_id,
count: item.stack,
category: items[item.item_id].category
};
break;
}
}
} else {
cfg.item_definition.item.get(id);
this._item_map[id] = {
item_id: id,
count: 1,
category: items[id].category
}; //获取物品列表并添加
}
}
} else {
if (v['items'])
for (var z = 0; z < v['items']['length']; z++) {
var h = v['items'][z]['item_id'],
P = v['items'][z]['stack'],
C = cfg['item_definition'].item.get(h);
C && (this['_item_map'][h] = {
item_id: h,
count: P,
category: C['category']
}, 1 == C['category'] && 3 == C.type && app['NetAgent']['sendReq2Lobby']('Lobby', 'openAllRewardItem', {
item_id: h
}, function () { }));
}
if (v['daily_gain_record'])
for (var M = v['daily_gain_record'], z = 0; z < M['length']; z++) {
var U = M[z]['limit_source_id'];
this['_daily_gain_record'][U] = {};
var y = M[z]['record_time'];
this['_daily_gain_record'][U]['record_time'] = y;
var S = M[z]['records'];
if (S)
for (var N = 0; N < S['length']; N++)
this['_daily_gain_record'][U][S[N]['item_id']] = S[N]['count'];
}
}
}
}
},
z['find_item'] = function (G) {
var F = this['_item_map'][G];
return F ? {
item_id: F['item_id'],
category: F['category'],
count: F['count']
}
: null;
},
z['get_item_count'] = function (G) {
var F = this['find_item'](G);
if (F)
return F['count'];
if ('100001' == G) {
for (var v = 0, z = 0, h = GameMgr.Inst['free_diamonds']; z < h['length']; z++) {
var P = h[z];
GameMgr.Inst['account_numerical_resource'][P] && (v += GameMgr.Inst['account_numerical_resource'][P]);
}
for (var C = 0, M = GameMgr.Inst['paid_diamonds']; C < M['length']; C++) {
var P = M[C];
GameMgr.Inst['account_numerical_resource'][P] && (v += GameMgr.Inst['account_numerical_resource'][P]);
}
return v;
}
if ('100004' == G) {
for (var U = 0, y = 0, S = GameMgr.Inst['free_pifuquans']; y < S['length']; y++) {
var P = S[y];
GameMgr.Inst['account_numerical_resource'][P] && (U += GameMgr.Inst['account_numerical_resource'][P]);
}
for (var N = 0, O = GameMgr.Inst['paid_pifuquans']; N < O['length']; N++) {
var P = O[N];
GameMgr.Inst['account_numerical_resource'][P] && (U += GameMgr.Inst['account_numerical_resource'][P]);
}
return U;
}
return '100002' == G ? GameMgr.Inst['account_data'].gold : 0;
},
z['find_items_by_category'] = function (G, F) {
var v = [];
for (var z in this['_item_map'])
this['_item_map'][z]['category'] == G && this['_item_map'][z]['count'] && v.push({
item_id: this['_item_map'][z]['item_id'],
category: this['_item_map'][z]['category'],
count: this['_item_map'][z]['count']
});
return F && v.sort(function (G, v) {
return cfg['item_definition'].item.get(G['item_id'])[F] - cfg['item_definition'].item.get(v['item_id'])[F];
}),
v;
},
z['update_data'] = function (F) {
for (var v = 0; v < F['length']; v++) {
var z = F[v]['item_id'],
h = F[v]['stack'];
if (h > 0) {
this['_item_map']['hasOwnProperty'](z['toString']()) ? this['_item_map'][z]['count'] = h : this['_item_map'][z] = {
item_id: z,
count: h,
category: cfg['item_definition'].item.get(z)['category']
};
var P = cfg['item_definition'].item.get(z);
1 == P['category'] && 3 == P.type && app['NetAgent']['sendReq2Lobby']('Lobby', 'openAllRewardItem', {
item_id: z
}, function () { }),
5 == P['category'] && (this['new_bag_item_ids'].push(z), this['new_zhuangban_item_ids'][z] = 1),
8 != P['category'] || P['item_expire'] || this['new_cg_ids'].push(z);
} else if (this['_item_map']['hasOwnProperty'](z['toString']())) {
var C = cfg['item_definition'].item.get(z);
C && 5 == C['category'] && G['UI_Sushe']['on_view_remove'](z),
this['_item_map'][z] = 0,
delete this['_item_map'][z];
}
}
this.Inst && this.Inst['when_data_change']();
for (var v = 0; v < F['length']; v++) {
var z = F[v]['item_id'];
if (this['_item_listener']['hasOwnProperty'](z['toString']()))
for (var M = this['_item_listener'][z], U = 0; U < M['length']; U++)
M[U].run();
}
for (var v = 0; v < this['_all_item_listener']['length']; v++)
this['_all_item_listener'][v].run();
},
z['update_daily_gain_data'] = function (G) {
var F = G['update_daily_gain_record'];
if (F)
for (var v = 0; v < F['length']; v++) {
var z = F[v]['limit_source_id'];
this['_daily_gain_record'][z] || (this['_daily_gain_record'][z] = {});
var h = F[v]['record_time'];
this['_daily_gain_record'][z]['record_time'] = h;
var P = F[v]['records'];
if (P)
for (var C = 0; C < P['length']; C++)
this['_daily_gain_record'][z][P[C]['item_id']] = P[C]['count'];
}
},
z['get_item_daily_record'] = function (G, F) {
return this['_daily_gain_record'][G] ? this['_daily_gain_record'][G]['record_time'] ? game['Tools']['isPassedRefreshTimeServer'](this['_daily_gain_record'][G]['record_time']) ? this['_daily_gain_record'][G][F] ? this['_daily_gain_record'][G][F] : 0 : 0 : 0 : 0;
},
z['add_item_listener'] = function (G, F) {
this['_item_listener']['hasOwnProperty'](G['toString']()) || (this['_item_listener'][G] = []),
this['_item_listener'][G].push(F);
},
z['remove_item_listener'] = function (G, F) {
var v = this['_item_listener'][G];
if (v)
for (var z = 0; z < v['length']; z++)
if (v[z] === F) {
v[z] = v[v['length'] - 1],
v.pop();
break;
}
},
z['add_all_item_listener'] = function (G) {
this['_all_item_listener'].push(G);
},
z['remove_all_item_listener'] = function (G) {
for (var F = this['_all_item_listener'], v = 0; v < F['length']; v++)
if (F[v] === G) {
F[v] = F[F['length'] - 1],
F.pop();
break;
}
},
z['removeAllBagNew'] = function () {
this['new_bag_item_ids'] = [];
},
z['removeAllCGNew'] = function () {
this['new_cg_ids'] = [];
},
z['removeZhuangBanNew'] = function (G) {
for (var F = 0, v = G; F < v['length']; F++) {
var z = v[F];
delete this['new_zhuangban_item_ids'][z];
}
},
z['checkItemEnough'] = function (G) {
for (var F = G['split'](','), v = 0, h = F; v < h['length']; v++) {
var P = h[v];
if (P) {
var C = P['split']('-');
if (z['get_item_count'](Number(C[0])) < Number(C[1]))
return !1;
}
}
return !0;
},
z['prototype']['have_red_point'] = function () {
return this['page_cg']['have_redpoint']();
},
z['prototype']['onCreate'] = function () {
var F = this;
this['container_top'] = this.me['getChildByName']('top'),
this['container_top']['getChildByName']('btn_back')['clickHandler'] = Laya['Handler']['create'](this, function () {
F['locking'] || F.hide(Laya['Handler']['create'](F, function () {
return F['closeHandler'] ? (F['closeHandler'].run(), F['closeHandler'] = null, void 0) : (G['UI_Lobby'].Inst['enable'] = !0, void 0);
}));
}, null, !1),
this['container_content'] = this.me['getChildByName']('content');
for (var v = function (G) {
z.tabs.push(z['container_content']['getChildByName']('tabs')['getChildByName']('btn' + G)),
z.tabs[G]['clickHandler'] = Laya['Handler']['create'](z, function () {
F['select_index'] != G && F['on_change_tab'](G);
}, null, !1);
}, z = this, h = 0; 5 > h; h++)
v(h);
this['page_item'] = new G['UI_Bag_PageItem'](this['container_content']['getChildByName']('page_items')),
this['page_gift'] = new G['UI_Bag_PageGift'](this['container_content']['getChildByName']('page_gift')),
this['page_skin'] = new G['UI_Bag_PageSkin'](this['container_content']['getChildByName']('page_skin')),
this['page_cg'] = new G['UI_Bag_PageCG'](this['container_content']['getChildByName']('page_cg'));
},
z['prototype'].show = function (F, v) {
var z = this;
void 0 === F && (F = 0),
void 0 === v && (v = null),
this['enable'] = !0,
this['locking'] = !0,
this['closeHandler'] = v,
G['UIBase']['anim_alpha_in'](this['container_top'], {
y: -30
}, 200),
G['UIBase']['anim_alpha_in'](this['container_content'], {
y: 30
}, 200),
Laya['timer'].once(300, this, function () {
z['locking'] = !1;
}),
this['on_change_tab'](F),
this['refreshRedpoint'](),
game['Scene_Lobby'].Inst['change_bg']('indoor', !1);
},
z['prototype']['onSkinYuLanBack'] = function () {
var F = this;
this['enable'] = !0,
this['locking'] = !0,
G['UIBase']['anim_alpha_in'](this['container_top'], {
y: -30
}, 200),
G['UIBase']['anim_alpha_in'](this['container_content'], {
y: 30
}, 200),
Laya['timer'].once(300, this, function () {
F['locking'] = !1;
}),
this['page_skin'].me['visible'] = !0,
this['refreshRedpoint'](),
game['Scene_Lobby'].Inst['change_bg']('indoor', !1);
},
z['prototype'].hide = function (F) {
var v = this;
this['locking'] = !0,
G['UIBase']['anim_alpha_out'](this['container_top'], {
y: -30
}, 200),
G['UIBase']['anim_alpha_out'](this['container_content'], {
y: 30
}, 200),
Laya['timer'].once(300, this, function () {
v['locking'] = !1,
v['enable'] = !1,
F && F.run();
});
},
z['prototype']['onDisable'] = function () {
this['page_skin']['close'](),
this['page_item']['close'](),
this['page_gift']['close'](),
this['page_cg']['close']();
},
z['prototype']['on_change_tab'] = function (G) {
this['select_index'] = G;
for (var v = 0; v < this.tabs['length']; v++)
this.tabs[v].skin = game['Tools']['localUISrc'](G == v ? 'myres/shop/tab_choose.png' : 'myres/shop/tab_unchoose.png'), this.tabs[v]['getChildAt'](0)['color'] = G == v ? '#d9b263' : '#8cb65f';
switch (this['page_item']['close'](), this['page_gift']['close'](), this['page_skin'].me['visible'] = !1, this['page_cg']['close'](), G) {
case 0:
this['page_item'].show(F['daoju']);
break;
case 1:
this['page_gift'].show();
break;
case 2:
this['page_item'].show(F.view);
break;
case 3:
this['page_skin'].show();
break;
case 4:
this['page_cg'].show();
}
},
z['prototype']['when_data_change'] = function () {
this['page_item'].me['visible'] && this['page_item']['when_update_data'](),
this['page_gift'].me['visible'] && this['page_gift']['when_update_data']();
},
z['prototype']['on_cg_change'] = function () {
this['page_cg']['when_update_data']();
},
z['prototype']['refreshRedpoint'] = function () {
this.tabs[4]['getChildByName']('redpoint')['visible'] = this['page_cg']['have_redpoint']();
},
z['_item_map'] = {},
z['_item_listener'] = {},
z['_all_item_listener'] = [],
z['_daily_gain_record'] = {},
z['new_bag_item_ids'] = [],
z['new_zhuangban_item_ids'] = {},
z['new_cg_ids'] = [],
z.Inst = null,
z;
}
(G['UIBase']);
G['UI_Bag'] = v;
}
(uiscript || (uiscript = {}));
// 修改牌桌上角色
!function (G) {
var F = function () {
function F() {
var F = this;
this.urls = [],
this['link_index'] = -1,
this['connect_state'] = G['EConnectState'].none,
this['reconnect_count'] = 0,
this['reconnect_span'] = [500, 1000, 3000, 6000, 10000, 15000],
this['playerreconnect'] = !1,
this['lasterrortime'] = 0,
this['load_over'] = !1,
this['loaded_player_count'] = 0,
this['real_player_count'] = 0,
this['is_ob'] = !1,
this['ob_token'] = '',
this['lb_index'] = 0,
this['_report_reconnect_count'] = 0,
this['_connect_start_time'] = 0,
app['NetAgent']['AddListener2MJ']('NotifyPlayerLoadGameReady', Laya['Handler']['create'](this, function (G) {
app.Log.log('NotifyPlayerLoadGameReady: ' + JSON['stringify'](G)),
F['loaded_player_count'] = G['ready_id_list']['length'],
F['load_over'] && uiscript['UI_Loading'].Inst['enable'] && uiscript['UI_Loading'].Inst['showLoadCount'](F['loaded_player_count'], F['real_player_count']);
}));
}
return Object['defineProperty'](F, 'Inst', {
get: function () {
return null == this['_Inst'] ? this['_Inst'] = new F() : this['_Inst'];
},
enumerable: !1,
configurable: !0
}),
F['prototype']['OpenConnect'] = function (F, v, z, h) {
var P = this;
uiscript['UI_Loading'].Inst.show('enter_mj'),
G['Scene_Lobby'].Inst && G['Scene_Lobby'].Inst['active'] && (G['Scene_Lobby'].Inst['active'] = !1),
G['Scene_Huiye'].Inst && G['Scene_Huiye'].Inst['active'] && (G['Scene_Huiye'].Inst['active'] = !1),
this['Close'](),
view['BgmListMgr']['stopBgm'](),
this['is_ob'] = !1,
Laya['timer'].once(500, this, function () {
P.url = '',
P['token'] = F,
P['game_uuid'] = v,
P['server_location'] = z,
GameMgr.Inst['ingame'] = !0,
GameMgr.Inst['mj_server_location'] = z,
GameMgr.Inst['mj_game_token'] = F,
GameMgr.Inst['mj_game_uuid'] = v,
P['playerreconnect'] = h,
P['_setState'](G['EConnectState']['tryconnect']),
P['load_over'] = !1,
P['loaded_player_count'] = 0,
P['real_player_count'] = 0,
P['lb_index'] = 0,
P['_fetch_gateway'](0);
}),
Laya['timer'].loop(300000, this, this['reportInfo']);
},
F['prototype']['reportInfo'] = function () {
this['connect_state'] == G['EConnectState']['connecting'] && GameMgr.Inst['postNewInfo2Server']('network_route', {
client_type: 'web',
route_type: 'game',
route_index: G['LobbyNetMgr']['root_id_lst'][G['LobbyNetMgr'].Inst['choosed_index']],
route_delay: Math.min(10000, Math['round'](app['NetAgent']['mj_network_delay'])),
connection_time: Math['round'](Date.now() - this['_connect_start_time']),
reconnect_count: this['_report_reconnect_count']
});
},
F['prototype']['Close'] = function () {
this['load_over'] = !1,
app.Log.log('MJNetMgr close'),
this['_setState'](G['EConnectState'].none),
app['NetAgent']['Close2MJ'](),
this.url = '',
Laya['timer']['clear'](this, this['reportInfo']);
},
F['prototype']['_OnConnent'] = function (F) {
app.Log.log('MJNetMgr _OnConnent event:' + F),
F == Laya['Event']['CLOSE'] || F == Laya['Event']['ERROR'] ? Laya['timer']['currTimer'] - this['lasterrortime'] > 100 && (this['lasterrortime'] = Laya['timer']['currTimer'], this['connect_state'] == G['EConnectState']['tryconnect'] ? this['_try_to_linknext']() : this['connect_state'] == G['EConnectState']['connecting'] ? view['DesktopMgr'].Inst['active'] ? (view['DesktopMgr'].Inst['duringReconnect'] = !0, this['_setState'](G['EConnectState']['reconnecting']), this['reconnect_count'] = 0, this['_Reconnect']()) : (this['_setState'](G['EConnectState']['disconnect']), uiscript['UIMgr'].Inst['ShowErrorInfo'](G['Tools']['strOfLocalization'](2008)), G['Scene_MJ'].Inst['ForceOut']()) : this['connect_state'] == G['EConnectState']['reconnecting'] && this['_Reconnect']()) : F == Laya['Event'].OPEN && (this['_connect_start_time'] = Date.now(), (this['connect_state'] == G['EConnectState']['tryconnect'] || this['connect_state'] == G['EConnectState']['reconnecting']) && ((this['connect_state'] = G['EConnectState']['tryconnect']) ? this['_report_reconnect_count'] = 0 : this['_report_reconnect_count']++, this['_setState'](G['EConnectState']['connecting']), this['is_ob'] ? this['_ConnectSuccessOb']() : this['_ConnectSuccess']()));
},
F['prototype']['_Reconnect'] = function () {
var F = this;
G['LobbyNetMgr'].Inst['connect_state'] == G['EConnectState'].none || G['LobbyNetMgr'].Inst['connect_state'] == G['EConnectState']['disconnect'] ? this['_setState'](G['EConnectState']['disconnect']) : G['LobbyNetMgr'].Inst['connect_state'] == G['EConnectState']['connecting'] && GameMgr.Inst['logined'] ? this['reconnect_count'] >= this['reconnect_span']['length'] ? this['_setState'](G['EConnectState']['disconnect']) : (Laya['timer'].once(this['reconnect_span'][this['reconnect_count']], this, function () {
F['connect_state'] == G['EConnectState']['reconnecting'] && (app.Log.log('MJNetMgr reconnect count:' + F['reconnect_count']), app['NetAgent']['connect2MJ'](F.url, Laya['Handler']['create'](F, F['_OnConnent'], null, !1), 'local' == F['server_location'] ? '/game-gateway' : '/game-gateway-zone'));
}), this['reconnect_count']++) : Laya['timer'].once(1000, this, this['_Reconnect']);
},
F['prototype']['_try_to_linknext'] = function () {
this['link_index']++,
this.url = '',
app.Log.log('mj _try_to_linknext(' + this['link_index'] + ') url.length=' + this.urls['length']),
this['link_index'] < 0 || this['link_index'] >= this.urls['length'] ? G['LobbyNetMgr'].Inst['polling_connect'] ? (this['lb_index']++, this['_fetch_gateway'](0)) : (this['_setState'](G['EConnectState'].none), uiscript['UIMgr'].Inst['ShowErrorInfo'](G['Tools']['strOfLocalization'](59)), this['_SendDebugInfo'](), view['DesktopMgr'].Inst && !view['DesktopMgr'].Inst['active'] && G['Scene_MJ'].Inst['ForceOut']()) : (app['NetAgent']['connect2MJ'](this.urls[this['link_index']].url, Laya['Handler']['create'](this, this['_OnConnent'], null, !1), 'local' == this['server_location'] ? '/game-gateway' : '/game-gateway-zone'), this.url = this.urls[this['link_index']].url);
},
F['prototype']['GetAuthData'] = function () {
return {
account_id: GameMgr.Inst['account_id'],
token: this['token'],
game_uuid: this['game_uuid'],
gift: CryptoJS['HmacSHA256'](this['token'] + GameMgr.Inst['account_id'] + this['game_uuid'], 'damajiang')['toString']()
};
},
F['prototype']['_fetch_gateway'] = function (F) {
var v = this;
if (G['LobbyNetMgr'].Inst['polling_connect'] && this['lb_index'] >= G['LobbyNetMgr'].Inst.urls['length'])
return uiscript['UIMgr'].Inst['ShowErrorInfo'](G['Tools']['strOfLocalization'](59)), this['_SendDebugInfo'](), view['DesktopMgr'].Inst && !view['DesktopMgr'].Inst['active'] && G['Scene_MJ'].Inst['ForceOut'](), this['_setState'](G['EConnectState'].none), void 0;
this.urls = [],
this['link_index'] = -1,
app.Log.log('mj _fetch_gateway retry_count:' + F);
var z = function (z) {
var h = JSON['parse'](z);
if (app.Log.log('mj _fetch_gateway func_success data = ' + z), h['maintenance'])
v['_setState'](G['EConnectState'].none), uiscript['UIMgr'].Inst['ShowErrorInfo'](G['Tools']['strOfLocalization'](2009)), view['DesktopMgr'].Inst && !view['DesktopMgr'].Inst['active'] && G['Scene_MJ'].Inst['ForceOut']();
else if (h['servers'] && h['servers']['length'] > 0) {
for (var P = h['servers'], C = G['Tools']['deal_gateway'](P), M = 0; M < C['length']; M++)
v.urls.push({
name: '___' + M,
url: C[M]
});
v['link_index'] = -1,
v['_try_to_linknext']();
} else
1 > F ? Laya['timer'].once(1000, v, function () {
v['_fetch_gateway'](F + 1);
}) : G['LobbyNetMgr'].Inst['polling_connect'] ? (v['lb_index']++, v['_fetch_gateway'](0)) : (uiscript['UIMgr'].Inst['ShowErrorInfo'](G['Tools']['strOfLocalization'](60)), v['_SendDebugInfo'](), view['DesktopMgr'].Inst && !view['DesktopMgr'].Inst['active'] && G['Scene_MJ'].Inst['ForceOut'](), v['_setState'](G['EConnectState'].none));
},
h = function () {
app.Log.log('mj _fetch_gateway func_error'),
1 > F ? Laya['timer'].once(500, v, function () {
v['_fetch_gateway'](F + 1);
}) : G['LobbyNetMgr'].Inst['polling_connect'] ? (v['lb_index']++, v['_fetch_gateway'](0)) : (uiscript['UIMgr'].Inst['ShowErrorInfo'](G['Tools']['strOfLocalization'](58)), v['_SendDebugInfo'](), view['DesktopMgr'].Inst['active'] || G['Scene_MJ'].Inst['ForceOut'](), v['_setState'](G['EConnectState'].none));
},
P = function (G) {
var F = new Laya['HttpRequest']();
F.once(Laya['Event']['COMPLETE'], v, function (G) {
z(G);
}),
F.once(Laya['Event']['ERROR'], v, function () {
h();
});
var P = [];
P.push('If-Modified-Since'),
P.push('0'),
G += '?service=ws-game-gateway',
G += GameMgr['inHttps'] ? '&protocol=ws&ssl=true' : '&protocol=ws&ssl=false',
G += '&location=' + v['server_location'],
G += '&rv=' + Math['floor'](10000000 * Math['random']()) + Math['floor'](10000000 * Math['random']()),
F.send(G, '', 'get', 'text', P),
app.Log.log('mj _fetch_gateway func_fetch url = ' + G);
};
G['LobbyNetMgr'].Inst['polling_connect'] ? P(G['LobbyNetMgr'].Inst.urls[this['lb_index']]) : P(G['LobbyNetMgr'].Inst['lb_url']);
},
F['prototype']['_setState'] = function (F) {
this['connect_state'] = F,
GameMgr['inRelease'] || null != uiscript['UI_Common'].Inst && (F == G['EConnectState'].none ? uiscript['UI_Common'].Inst['label_net_mj'].text = '' : F == G['EConnectState']['tryconnect'] ? (uiscript['UI_Common'].Inst['label_net_mj'].text = '尝试连接麻将服务器', uiscript['UI_Common'].Inst['label_net_mj']['color'] = '#000000') : F == G['EConnectState']['connecting'] ? (uiscript['UI_Common'].Inst['label_net_mj'].text = '麻将服务器:正常', uiscript['UI_Common'].Inst['label_net_mj']['color'] = '#00ff00') : F == G['EConnectState']['disconnect'] ? (uiscript['UI_Common'].Inst['label_net_mj'].text = '麻将服务器:断开连接', uiscript['UI_Common'].Inst['label_net_mj']['color'] = '#ff0000', uiscript['UI_Disconnect'].Inst && uiscript['UI_Disconnect'].Inst.show()) : F == G['EConnectState']['reconnecting'] && (uiscript['UI_Common'].Inst['label_net_mj'].text = '麻将服务器:正在重连', uiscript['UI_Common'].Inst['label_net_mj']['color'] = '#ff0000', uiscript['UI_Disconnect'].Inst && uiscript['UI_Disconnect'].Inst.show()));
},
F['prototype']['_ConnectSuccess'] = function () {
var F = this;
app.Log.log('MJNetMgr _ConnectSuccess '),
this['load_over'] = !1,
app['NetAgent']['sendReq2MJ']('FastTest', 'authGame', this['GetAuthData'](), function (v, z) {
if (v || z['error'])
uiscript['UIMgr'].Inst['showNetReqError']('authGame', v, z), G['Scene_MJ'].Inst['GameEnd'](), view['BgmListMgr']['PlayLobbyBgm']();
else {
app.Log.log('麻将桌验证通过:' + JSON['stringify'](z)),
uiscript['UI_Loading'].Inst['setProgressVal'](0.1);
// 强制打开便捷提示
if (MMP.settings.setbianjietishi) {
z['game_config']['mode']['detail_rule']['bianjietishi'] = true;
}
// END
var h = [],
P = 0;
view['DesktopMgr']['player_link_state'] = z['state_list'];
var C = G['Tools']['strOfLocalization'](2003),
M = z['game_config'].mode,
U = view['ERuleMode']['Liqi4'];
M.mode < 10 ? (U = view['ERuleMode']['Liqi4'], F['real_player_count'] = 4) : M.mode < 20 && (U = view['ERuleMode']['Liqi3'], F['real_player_count'] = 3);
for (var y = 0; y < F['real_player_count']; y++)
h.push(null);
M['extendinfo'] && (C = G['Tools']['strOfLocalization'](2004)),
M['detail_rule'] && M['detail_rule']['ai_level'] && (1 === M['detail_rule']['ai_level'] && (C = G['Tools']['strOfLocalization'](2003)), 2 === M['detail_rule']['ai_level'] && (C = G['Tools']['strOfLocalization'](2004)));
for (var S = G['GameUtility']['get_default_ai_skin'](), N = G['GameUtility']['get_default_ai_character'](), y = 0; y < z['seat_list']['length']; y++) {
var O = z['seat_list'][y];
if (0 == O) {
h[y] = {
nickname: C,
avatar_id: S,
level: {
id: '10101'
},
level3: {
id: '20101'
},
character: {
charid: N,
level: 0,
exp: 0,
views: [],
skin: S,
is_upgraded: !1
}
};
//随机化电脑皮肤
if (MMP.settings.randomBotSkin == true) {
let all_keys = Object.keys(cfg.item_definition.skin.map_);
let rand_skin_id = parseInt(Math.random() * all_keys.length, 10);
let skin = cfg.item_definition.skin.map_[all_keys[rand_skin_id]];
// 修复皮肤错误导致无法进入游戏的bug
if (skin.id != 400000 && skin.id != 400001) {
h[y].avatar_id = skin.id;
h[y].character.charid = skin.character_id;
h[y].character.skin = skin.id;
}
}
if (MMP.settings.showServer == true) {
h[y].nickname = '[BOT]' + h[y].nickname;
}
} else {
P++;
for (var W = 0; W < z['players']['length']; W++)
if (z['players'][W]['account_id'] == O) {
h[y] = z['players'][W];
//修改牌桌上人物头像及皮肤
if (h[y].account_id == GameMgr.Inst.account_id) {
for (let item of uiscript.UI_Sushe.characters) {
if (item['charid'] == uiscript.UI_Sushe.main_character_id) {
h[y].character = item;
}
}
h[y].avatar_id = uiscript.UI_Sushe.main_chara_info.skin;
h[y].views = uiscript.UI_Sushe.commonViewList[uiscript.UI_Sushe.using_commonview_index];
h[y].avatar_frame = GameMgr.Inst.account_data.avatar_frame;
h[y].title = GameMgr.Inst.account_data.title;
if (MMP.settings.nickname != '') {
h[y].nickname = MMP.settings.nickname;
}
} else if (MMP.settings.randomPlayerDefSkin && (h[y].avatar_id == 400101 || h[y].avatar_id == 400201)) {
//玩家如果用了默认皮肤也随机换
let all_keys = Object.keys(cfg.item_definition.skin.map_);
let rand_skin_id = parseInt(Math.random() * all_keys.length, 10);
let skin = cfg.item_definition.skin.map_[all_keys[rand_skin_id]];
// 修复皮肤错误导致无法进入游戏的bug
if (skin.id != 400000 && skin.id != 400001) {
h[y].avatar_id = skin.id;
h[y].character.charid = skin.character_id;
h[y].character.skin = skin.id;
}
}
if (MMP.settings.showServer == true) {
let server = game.Tools.get_zone_id(h[y].account_id);
if (server == 1) {
h[y].nickname = '[CN]' + h[y].nickname;
} else if (server == 2) {
h[y].nickname = '[JP]' + h[y].nickname;
} else if (server == 3) {
h[y].nickname = '[EN]' + h[y].nickname;
} else {
h[y].nickname = '[??]' + h[y].nickname;
}
}
// END
break;
}
}
}
for (var y = 0; y < F['real_player_count']; y++)
null == h[y] && (h[y] = {
account: 0,
nickname: G['Tools']['strOfLocalization'](2010),
avatar_id: S,
level: {
id: '10101'
},
level3: {
id: '20101'
},
character: {
charid: N,
level: 0,
exp: 0,
views: [],
skin: S,
is_upgraded: !1
}
});
F['loaded_player_count'] = z['ready_id_list']['length'],
F['_AuthSuccess'](h, z['is_game_start'], z['game_config']['toJSON']());
}
});
},
F['prototype']['_AuthSuccess'] = function (F, v, z) {
var h = this;
view['DesktopMgr'].Inst && view['DesktopMgr'].Inst['active'] ? (this['load_over'] = !0, Laya['timer'].once(500, this, function () {
app.Log.log('重连信息1 round_id:' + view['DesktopMgr'].Inst['round_id'] + ' step:' + view['DesktopMgr'].Inst['current_step']),
view['DesktopMgr'].Inst['Reset'](),
view['DesktopMgr'].Inst['duringReconnect'] = !0,
uiscript['UI_Loading'].Inst['setProgressVal'](0.2),
app['NetAgent']['sendReq2MJ']('FastTest', 'syncGame', {
round_id: view['DesktopMgr'].Inst['round_id'],
step: view['DesktopMgr'].Inst['current_step']
}, function (F, v) {
F || v['error'] ? (uiscript['UIMgr'].Inst['showNetReqError']('syncGame', F, v), G['Scene_MJ'].Inst['ForceOut']()) : (app.Log.log('[syncGame] ' + JSON['stringify'](v)), v['isEnd'] ? (uiscript['UIMgr'].Inst['ShowErrorInfo'](G['Tools']['strOfLocalization'](2011)), G['Scene_MJ'].Inst['GameEnd']()) : (uiscript['UI_Loading'].Inst['setProgressVal'](0.3), view['DesktopMgr'].Inst['fetchLinks'](), view['DesktopMgr'].Inst['Reset'](), view['DesktopMgr'].Inst['duringReconnect'] = !0, view['DesktopMgr'].Inst['syncGameByStep'](v['game_restore'])));
});
})) : G['Scene_MJ'].Inst['openMJRoom'](z, F, Laya['Handler']['create'](this, function () {
view['DesktopMgr'].Inst['initRoom'](JSON['parse'](JSON['stringify'](z)), F, GameMgr.Inst['account_id'], view['EMJMode'].play, Laya['Handler']['create'](h, function () {
v ? Laya['timer']['frameOnce'](10, h, function () {
app.Log.log('重连信息2 round_id:-1 step:' + 1000000),
view['DesktopMgr'].Inst['Reset'](),
view['DesktopMgr'].Inst['duringReconnect'] = !0,
app['NetAgent']['sendReq2MJ']('FastTest', 'syncGame', {
round_id: '-1',
step: 1000000
}, function (F, v) {
app.Log.log('syncGame ' + JSON['stringify'](v)),
F || v['error'] ? (uiscript['UIMgr'].Inst['showNetReqError']('syncGame', F, v), G['Scene_MJ'].Inst['ForceOut']()) : (uiscript['UI_Loading'].Inst['setProgressVal'](1), view['DesktopMgr'].Inst['fetchLinks'](), h['_PlayerReconnectSuccess'](v));
});
}) : Laya['timer']['frameOnce'](10, h, function () {
app.Log.log('send enterGame'),
view['DesktopMgr'].Inst['Reset'](),
view['DesktopMgr'].Inst['duringReconnect'] = !0,
app['NetAgent']['sendReq2MJ']('FastTest', 'enterGame', {}, function (F, v) {
F || v['error'] ? (uiscript['UIMgr'].Inst['showNetReqError']('enterGame', F, v), G['Scene_MJ'].Inst['ForceOut']()) : (uiscript['UI_Loading'].Inst['setProgressVal'](1), app.Log.log('enterGame'), h['_EnterGame'](v), view['DesktopMgr'].Inst['fetchLinks']());
});
});
}));
}), Laya['Handler']['create'](this, function (G) {
return uiscript['UI_Loading'].Inst['setProgressVal'](0.1 + 0.8 * G);
}, null, !1));
},
F['prototype']['_EnterGame'] = function (F) {
app.Log.log('正常进入游戏: ' + JSON['stringify'](F)),
F['is_end'] ? (uiscript['UIMgr'].Inst['ShowErrorInfo'](G['Tools']['strOfLocalization'](2011)), G['Scene_MJ'].Inst['GameEnd']()) : F['game_restore'] ? view['DesktopMgr'].Inst['syncGameByStep'](F['game_restore']) : (this['load_over'] = !0, this['load_over'] && uiscript['UI_Loading'].Inst['enable'] && uiscript['UI_Loading'].Inst['showLoadCount'](this['loaded_player_count'], this['real_player_count']), view['DesktopMgr'].Inst['duringReconnect'] = !1, view['DesktopMgr'].Inst['StartChainAction'](0));
},
F['prototype']['_PlayerReconnectSuccess'] = function (F) {
app.Log.log('_PlayerReconnectSuccess data:' + JSON['stringify'](F)),
F['isEnd'] ? (uiscript['UIMgr'].Inst['ShowErrorInfo'](G['Tools']['strOfLocalization'](2011)), G['Scene_MJ'].Inst['GameEnd']()) : F['game_restore'] ? view['DesktopMgr'].Inst['syncGameByStep'](F['game_restore']) : (uiscript['UIMgr'].Inst['ShowErrorInfo'](G['Tools']['strOfLocalization'](2012)), G['Scene_MJ'].Inst['ForceOut']());
},
F['prototype']['_SendDebugInfo'] = function () { },
F['prototype']['OpenConnectObserve'] = function (F, v) {
var z = this;
this['is_ob'] = !0,
uiscript['UI_Loading'].Inst.show('enter_mj'),
this['Close'](),
view['AudioMgr']['StopMusic'](),
Laya['timer'].once(500, this, function () {
z['server_location'] = v,
z['ob_token'] = F,
z['_setState'](G['EConnectState']['tryconnect']),
z['lb_index'] = 0,
z['_fetch_gateway'](0);
});
},
F['prototype']['_ConnectSuccessOb'] = function () {
var F = this;
app.Log.log('MJNetMgr _ConnectSuccessOb '),
app['NetAgent']['sendReq2MJ']('FastTest', 'authObserve', {
token: this['ob_token']
}, function (v, z) {
v || z['error'] ? (uiscript['UIMgr'].Inst['showNetReqError']('authObserve', v, z), G['Scene_MJ'].Inst['GameEnd'](), view['BgmListMgr']['PlayLobbyBgm']()) : (app.Log.log('实时OB验证通过:' + JSON['stringify'](z)), uiscript['UI_Loading'].Inst['setProgressVal'](0.3), uiscript['UI_Live_Broadcast'].Inst && uiscript['UI_Live_Broadcast'].Inst['clearPendingUnits'](), app['NetAgent']['sendReq2MJ']('FastTest', 'startObserve', {}, function (v, z) {
if (v || z['error'])
uiscript['UIMgr'].Inst['showNetReqError']('startObserve', v, z), G['Scene_MJ'].Inst['GameEnd'](), view['BgmListMgr']['PlayLobbyBgm']();
else {
var h = z.head,
P = h['game_config'].mode,
C = [],
M = G['Tools']['strOfLocalization'](2003),
U = view['ERuleMode']['Liqi4'];
P.mode < 10 ? (U = view['ERuleMode']['Liqi4'], F['real_player_count'] = 4) : P.mode < 20 && (U = view['ERuleMode']['Liqi3'], F['real_player_count'] = 3);
for (var y = 0; y < F['real_player_count']; y++)
C.push(null);
P['extendinfo'] && (M = G['Tools']['strOfLocalization'](2004)),
P['detail_rule'] && P['detail_rule']['ai_level'] && (1 === P['detail_rule']['ai_level'] && (M = G['Tools']['strOfLocalization'](2003)), 2 === P['detail_rule']['ai_level'] && (M = G['Tools']['strOfLocalization'](2004)));
for (var S = G['GameUtility']['get_default_ai_skin'](), N = G['GameUtility']['get_default_ai_character'](), y = 0; y < h['seat_list']['length']; y++) {
var O = h['seat_list'][y];
if (0 == O)
C[y] = {
nickname: M,
avatar_id: S,
level: {
id: '10101'
},
level3: {
id: '20101'
},
character: {
charid: N,
level: 0,
exp: 0,
views: [],
skin: S,
is_upgraded: !1
}
};
else
for (var W = 0; W < h['players']['length']; W++)
if (h['players'][W]['account_id'] == O) {
C[y] = h['players'][W];
break;
}
}
for (var y = 0; y < F['real_player_count']; y++)
null == C[y] && (C[y] = {
account: 0,
nickname: G['Tools']['strOfLocalization'](2010),
avatar_id: S,
level: {
id: '10101'
},
level3: {
id: '20101'
},
character: {
charid: N,
level: 0,
exp: 0,
views: [],
skin: S,
is_upgraded: !1
}
});
F['_StartObSuccuess'](C, z['passed'], h['game_config']['toJSON'](), h['start_time']);
}
}));
});
},
F['prototype']['_StartObSuccuess'] = function (F, v, z, h) {
var P = this;
view['DesktopMgr'].Inst && view['DesktopMgr'].Inst['active'] ? (this['load_over'] = !0, Laya['timer'].once(500, this, function () {
app.Log.log('重连信息1 round_id:' + view['DesktopMgr'].Inst['round_id'] + ' step:' + view['DesktopMgr'].Inst['current_step']),
view['DesktopMgr'].Inst['Reset'](),
uiscript['UI_Live_Broadcast'].Inst['startRealtimeLive'](h, v);
})) : (uiscript['UI_Loading'].Inst['setProgressVal'](0.4), G['Scene_MJ'].Inst['openMJRoom'](z, F, Laya['Handler']['create'](this, function () {
view['DesktopMgr'].Inst['initRoom'](JSON['parse'](JSON['stringify'](z)), F, GameMgr.Inst['account_id'], view['EMJMode']['live_broadcast'], Laya['Handler']['create'](P, function () {
uiscript['UI_Loading'].Inst['setProgressVal'](0.9),
Laya['timer'].once(1000, P, function () {
GameMgr.Inst['EnterMJ'](),
uiscript['UI_Loading'].Inst['setProgressVal'](0.95),
uiscript['UI_Live_Broadcast'].Inst['startRealtimeLive'](h, v);
});
}));
}), Laya['Handler']['create'](this, function (G) {
return uiscript['UI_Loading'].Inst['setProgressVal'](0.4 + 0.4 * G);
}, null, !1)));
},
F['_Inst'] = null,
F;
}
();
G['MJNetMgr'] = F;
}
(game || (game = {}));
// 读取战绩
!function (G) {
var F = function (F) {
function v() {
var G = F.call(this, 'chs' == GameMgr['client_language'] || 'chs_t' == GameMgr['client_language'] ? new ui['both_ui']['otherplayerinfoUI']() : new ui['both_ui']['otherplayerinfo_enUI']()) || this;
return G['account_id'] = 0,
G['origin_x'] = 0,
G['origin_y'] = 0,
G.root = null,
G['title'] = null,
G['level'] = null,
G['btn_addfriend'] = null,
G['btn_report'] = null,
G['illust'] = null,
G.name = null,
G['detail_data'] = null,
G['achievement_data'] = null,
G['locking'] = !1,
G['tab_info4'] = null,
G['tab_info3'] = null,
G['tab_note'] = null,
G['tab_img_dark'] = '',
G['tab_img_chosen'] = '',
G['player_data'] = null,
G['tab_index'] = 1,
G['game_category'] = 1,
G['game_type'] = 1,
G['show_name'] = '',
v.Inst = G,
G;
}
return __extends(v, F),
v['prototype']['onCreate'] = function () {
var F = this;
'chs' == GameMgr['client_language'] || 'chs_t' == GameMgr['client_language'] ? (this['tab_img_chosen'] = game['Tools']['localUISrc']('myres/bothui/info_tab_chosen.png'), this['tab_img_dark'] = game['Tools']['localUISrc']('myres/bothui/info_tab_dark.png')) : (this['tab_img_chosen'] = game['Tools']['localUISrc']('myres/bothui/info_tabheng_chosen.png'), this['tab_img_dark'] = game['Tools']['localUISrc']('myres/bothui/info_tabheng_dark.png')),
this.root = this.me['getChildByName']('root'),
this['origin_x'] = this.root.x,
this['origin_y'] = this.root.y,
this['container_info'] = this.root['getChildByName']('container_info'),
this['title'] = new G['UI_PlayerTitle'](this['container_info']['getChildByName']('title'), 'UI_OtherPlayerInfo'),
this.name = this['container_info']['getChildByName']('name'),
this['level'] = new G['UI_Level'](this['container_info']['getChildByName']('rank'), 'UI_OtherPlayerInfo'),
this['detail_data'] = new G['UI_PlayerData'](this['container_info']['getChildByName']('data')),
this['achievement_data'] = new G['UI_Achievement_Light'](this['container_info']['getChildByName']('achievement')),
this['illust'] = new G['UI_Character_Skin'](this.root['getChildByName']('illust')['getChildByName']('illust')),
this['btn_addfriend'] = this['container_info']['getChildByName']('btn_add'),
this['btn_addfriend']['clickHandler'] = Laya['Handler']['create'](this, function () {
F['btn_addfriend']['visible'] = !1,
F['btn_report'].x = 343,
app['NetAgent']['sendReq2Lobby']('Lobby', 'applyFriend', {
target_id: F['account_id']
}, function () { });
}, null, !1),
this['btn_report'] = this['container_info']['getChildByName']('btn_report'),
this['btn_report']['clickHandler'] = new Laya['Handler'](this, function () {
G['UI_Report_Nickname'].Inst.show(F['account_id']);
}),
this.me['getChildAt'](0)['clickHandler'] = Laya['Handler']['create'](this, function () {
F['locking'] || F['close']();
}, null, !1),
this.root['getChildByName']('btn_close')['clickHandler'] = Laya['Handler']['create'](this, function () {
F['close']();
}, null, !1),
this.note = new G['UI_PlayerNote'](this.root['getChildByName']('container_note'), null),
this['tab_info4'] = this.root['getChildByName']('tab_info4'),
this['tab_info4']['clickHandler'] = Laya['Handler']['create'](this, function () {
F['locking'] || 1 != F['tab_index'] && F['changeMJCategory'](1);
}, null, !1),
this['tab_info3'] = this.root['getChildByName']('tab_info3'),
this['tab_info3']['clickHandler'] = Laya['Handler']['create'](this, function () {
F['locking'] || 2 != F['tab_index'] && F['changeMJCategory'](2);
}, null, !1),
this['tab_note'] = this.root['getChildByName']('tab_note'),
this['tab_note']['clickHandler'] = Laya['Handler']['create'](this, function () {
F['locking'] || 'chs' != GameMgr['client_type'] && 'chs_t' != GameMgr['client_type'] && (game['Tools']['during_chat_close']() ? G['UIMgr'].Inst['ShowErrorInfo']('功能维护中,祝大家新年快乐') : F['container_info']['visible'] && (F['container_info']['visible'] = !1, F['tab_info4'].skin = F['tab_img_dark'], F['tab_info3'].skin = F['tab_img_dark'], F['tab_note'].skin = F['tab_img_chosen'], F['tab_index'] = 3, F.note.show()));
}, null, !1),
this['locking'] = !1;
},
v['prototype'].show = function (F, v, z, h, P) {
var C = this;
void 0 === v && (v = 1),
void 0 === z && (z = 2),
void 0 === h && (h = 1),
void 0 === P && (P = ''),
GameMgr.Inst['BehavioralStatistics'](14),
this['account_id'] = F,
this['show_name'] = P,
this['enable'] = !0,
this['locking'] = !0,
this.root.y = this['origin_y'],
this['player_data'] = null,
G['UIBase']['anim_pop_out'](this.root, Laya['Handler']['create'](this, function () {
C['locking'] = !1;
})),
this['detail_data']['reset'](),
app['NetAgent']['sendReq2Lobby']('Lobby', 'fetchAccountStatisticInfo', {
account_id: F
}, function (v, z) {
v || z['error'] ? G['UIMgr'].Inst['showNetReqError']('fetchAccountStatisticInfo', v, z) : G['UI_Shilian']['now_season_info'] && 1001 == G['UI_Shilian']['now_season_info']['season_id'] && 3 != G['UI_Shilian']['get_cur_season_state']() ? (C['detail_data']['setData'](z), C['changeMJCategory'](C['tab_index'], C['game_category'], C['game_type'])) : app['NetAgent']['sendReq2Lobby']('Lobby', 'fetchAccountChallengeRankInfo', {
account_id: F
}, function (F, v) {
F || v['error'] ? G['UIMgr'].Inst['showNetReqError']('fetchAccountChallengeRankInfo', F, v) : (z['season_info'] = v['season_info'], C['detail_data']['setData'](z), C['changeMJCategory'](C['tab_index'], C['game_category'], C['game_type']));
});
}),
this.note['init_data'](F),
this['refreshBaseInfo'](),
this['btn_report']['visible'] = F != GameMgr.Inst['account_id'],
this['tab_index'] = v,
this['game_category'] = z,
this['game_type'] = h,
this['container_info']['visible'] = !0,
this['tab_info4'].skin = 1 == this['tab_index'] ? this['tab_img_chosen'] : this['tab_img_dark'],
this['tab_info3'].skin = 2 == this['tab_index'] ? this['tab_img_chosen'] : this['tab_img_dark'],
this['tab_note'].skin = this['tab_img_dark'],
this.note['close'](),
this['tab_note']['visible'] = 'chs' != GameMgr['client_type'] && 'chs_t' != GameMgr['client_type'],
this['player_data'] ? (this['level'].id = this['player_data'][1 == this['tab_index'] ? 'level' : 'level3'].id, this['level'].exp = this['player_data'][1 == this['tab_index'] ? 'level' : 'level3']['score']) : (this['level'].id = 1 == this['tab_index'] ? '10101' : '20101', this['level'].exp = 0);
},
v['prototype']['refreshBaseInfo'] = function () {
var F = this;
this['title'].id = 0,
this['illust'].me['visible'] = !1,
game['Tools']['SetNickname'](this.name, {
account_id: 0,
nickname: '',
verified: 0
}),
this['btn_addfriend']['visible'] = !1,
this['btn_report'].x = 343,
app['NetAgent']['sendReq2Lobby']('Lobby', 'fetchAccountInfo', {
account_id: this['account_id']
}, function (v, z) {
if (v || z['error'])
G['UIMgr'].Inst['showNetReqError']('fetchAccountInfo', v, z);
else {
var h = z['account'];
//修复读取战绩信息时人物皮肤不一致问题 ----fxxk
if (h.account_id == GameMgr.Inst.account_id) {
h.avatar_id = uiscript.UI_Sushe.main_chara_info.skin,
h.title = GameMgr.Inst.account_data.title;
if (MMP.settings.nickname != '') {
h.nickname = MMP.settings.nickname;
}
}
//end
F['player_data'] = h,
F['account_id'] != GameMgr.Inst['account_id'] && F['show_name'] && (h['nickname'] = F['show_name']),
game['Tools']['SetNickname'](F.name, h, !1, !!F['show_name']),
F['title'].id = game['Tools']['titleLocalization'](h['account_id'], h['title']),
F['level'].id = h['level'].id,
F['level'].id = F['player_data'][1 == F['tab_index'] ? 'level' : 'level3'].id,
F['level'].exp = F['player_data'][1 == F['tab_index'] ? 'level' : 'level3']['score'],
F['illust'].me['visible'] = !0,
F['account_id'] == GameMgr.Inst['account_id'] ? F['illust']['setSkin'](h['avatar_id'], 'waitingroom') : F['illust']['setSkin'](game['GameUtility']['get_limited_skin_id'](h['avatar_id']), 'waitingroom'),
game['Tools']['is_same_zone'](GameMgr.Inst['account_id'], F['account_id']) && F['account_id'] != GameMgr.Inst['account_id'] && null == game['FriendMgr'].find(F['account_id']) ? (F['btn_addfriend']['visible'] = !0, F['btn_report'].x = 520) : (F['btn_addfriend']['visible'] = !1, F['btn_report'].x = 343),
F.note.sign['setSign'](h['signature']),
F['achievement_data'].show(!1, h['achievement_count']);
}
});
},
v['prototype']['changeMJCategory'] = function (G, F, v) {
void 0 === F && (F = 2),
void 0 === v && (v = 1),
this['tab_index'] = G,
this['container_info']['visible'] = !0,
this['detail_data']['changeMJCategory'](G, F, v),
this['tab_info4'].skin = 1 == this['tab_index'] ? this['tab_img_chosen'] : this['tab_img_dark'],
this['tab_info3'].skin = 2 == this['tab_index'] ? this['tab_img_chosen'] : this['tab_img_dark'],
this['tab_note'].skin = this['tab_img_dark'],
this.note['close'](),
this['player_data'] ? (this['level'].id = this['player_data'][1 == this['tab_index'] ? 'level' : 'level3'].id, this['level'].exp = this['player_data'][1 == this['tab_index'] ? 'level' : 'level3']['score']) : (this['level'].id = 1 == this['tab_index'] ? '10101' : '20101', this['level'].exp = 0);
},
v['prototype']['close'] = function () {
var F = this;
this['enable'] && (this['locking'] || (this['locking'] = !0, this['detail_data']['close'](), G['UIBase']['anim_pop_hide'](this.root, Laya['Handler']['create'](this, function () {
F['locking'] = !1,
F['enable'] = !1;
}))));
},
v['prototype']['onEnable'] = function () {
game['TempImageMgr']['setUIEnable']('UI_OtherPlayerInfo', !0);
},
v['prototype']['onDisable'] = function () {
game['TempImageMgr']['setUIEnable']('UI_OtherPlayerInfo', !1),
this['detail_data']['close'](),
this['illust']['clear'](),
Laya['loader']['clearTextureRes'](this['level'].icon.skin);
},
v.Inst = null,
v;
}
(G['UIBase']);
G['UI_OtherPlayerInfo'] = F;
}
(uiscript || (uiscript = {}));
// 宿舍相关
!function (G) {
var F = function () {
function F(F, z) {
var h = this;
this['_scale'] = 1,
this['during_move'] = !1,
this['mouse_start_x'] = 0,
this['mouse_start_y'] = 0,
this.me = F,
this['container_illust'] = z,
this['illust'] = this['container_illust']['getChildByName']('illust'),
this['container_move'] = F['getChildByName']('move'),
this['container_move'].on('mousedown', this, function () {
h['during_move'] = !0,
h['mouse_start_x'] = h['container_move']['mouseX'],
h['mouse_start_y'] = h['container_move']['mouseY'];
}),
this['container_move'].on('mousemove', this, function () {
h['during_move'] && (h.move(h['container_move']['mouseX'] - h['mouse_start_x'], h['container_move']['mouseY'] - h['mouse_start_y']), h['mouse_start_x'] = h['container_move']['mouseX'], h['mouse_start_y'] = h['container_move']['mouseY']);
}),
this['container_move'].on('mouseup', this, function () {
h['during_move'] = !1;
}),
this['container_move'].on('mouseout', this, function () {
h['during_move'] = !1;
}),
this['btn_close'] = F['getChildByName']('btn_close'),
this['btn_close']['clickHandler'] = Laya['Handler']['create'](this, function () {
h['locking'] || h['close']();
}, null, !1),
this['scrollbar'] = F['getChildByName']('scrollbar')['scriptMap']['capsui.CScrollBar'],
this['scrollbar'].init(new Laya['Handler'](this, function (G) {
h['_scale'] = 1 * (1 - G) + 0.5,
h['illust']['scaleX'] = h['_scale'],
h['illust']['scaleY'] = h['_scale'],
h['scrollbar']['setVal'](G, 0);
})),
this['dongtai_kaiguan'] = new G['UI_Dongtai_Kaiguan'](this.me['getChildByName']('dongtai'), new Laya['Handler'](this, function () {
v.Inst['illust']['resetSkin'](),
h['illust']['scaleX'] = h['_scale'],
h['illust']['scaleY'] = h['_scale'];
}), new Laya['Handler'](this, function (G) {
v.Inst['illust']['playAnim'](G);
})),
this['dongtai_kaiguan']['setKaiguanPos'](43, -31);
}
return Object['defineProperty'](F['prototype'], 'scale', {
get: function () {
return this['_scale'];
},
set: function (G) {
this['_scale'] = G,
this['scrollbar']['setVal'](1 - (G - 0.5) / 1, 0);
},
enumerable: !1,
configurable: !0
}),
F['prototype'].show = function (F) {
var z = this;
this['locking'] = !0,
this['when_close'] = F,
this['illust_start_x'] = this['illust'].x,
this['illust_start_y'] = this['illust'].y,
this['illust_center_x'] = this['illust'].x + 984 - 446,
this['illust_center_y'] = this['illust'].y + 11 - 84,
this['container_illust']['getChildByName']('container_name')['visible'] = !1,
this['container_illust']['getChildByName']('container_name_en')['visible'] = !1,
this['container_illust']['getChildByName']('btn')['visible'] = !1,
v.Inst['stopsay'](),
this['scale'] = 1,
Laya['Tween'].to(this['illust'], {
x: this['illust_center_x'],
y: this['illust_center_y']
}, 200),
G['UIBase']['anim_pop_out'](this['btn_close'], null),
this['during_move'] = !1,
Laya['timer'].once(250, this, function () {
z['locking'] = !1;
}),
this.me['visible'] = !0,
this['dongtai_kaiguan']['refresh'](v.Inst['illust']['skin_id']);
},
F['prototype']['close'] = function () {
var F = this;
this['locking'] = !0,
'chs' == GameMgr['client_language'] || 'chs_t' == GameMgr['client_language'] ? this['container_illust']['getChildByName']('container_name')['visible'] = !0 : this['container_illust']['getChildByName']('container_name_en')['visible'] = !0,
this['container_illust']['getChildByName']('btn')['visible'] = !0,
Laya['Tween'].to(this['illust'], {
x: this['illust_start_x'],
y: this['illust_start_y'],
scaleX: 1,
scaleY: 1
}, 200),
G['UIBase']['anim_pop_hide'](this['btn_close'], null),
Laya['timer'].once(250, this, function () {
F['locking'] = !1,
F.me['visible'] = !1,
F['when_close'].run();
});
},
F['prototype'].move = function (G, F) {
var v = this['illust'].x + G,
z = this['illust'].y + F;
v < this['illust_center_x'] - 600 ? v = this['illust_center_x'] - 600 : v > this['illust_center_x'] + 600 && (v = this['illust_center_x'] + 600),
z < this['illust_center_y'] - 1200 ? z = this['illust_center_y'] - 1200 : z > this['illust_center_y'] + 800 && (z = this['illust_center_y'] + 800),
this['illust'].x = v,
this['illust'].y = z;
},
F;
}
(),
v = function (v) {
function z() {
var G = v.call(this, new ui['lobby']['susheUI']()) || this;
return G['contianer_illust'] = null,
G['illust'] = null,
G['illust_rect'] = null,
G['container_name'] = null,
G['label_name'] = null,
G['label_cv'] = null,
G['label_cv_title'] = null,
G['container_page'] = null,
G['container_look_illust'] = null,
G['page_select_character'] = null,
G['page_visit_character'] = null,
G['origin_illust_x'] = 0,
G['chat_id'] = 0,
G['container_chat'] = null,
G['_select_index'] = 0,
G['sound_id'] = null,
G['chat_block'] = null,
G['illust_showing'] = !0,
z.Inst = G,
G;
}
return __extends(z, v),
z['onMainSkinChange'] = function () {
var G = cfg['item_definition'].skin.get(GameMgr.Inst['account_data']['avatar_id']);
G && G['spine_type'] && CatFoodSpine['SpineMgr'].Inst['changeSpineImportant'](game['Tools']['localUISrc'](G.path) + '/spine');
},
z['randomDesktopID'] = function () {
var F = G['UI_Sushe']['commonViewList'][G['UI_Sushe']['using_commonview_index']];
if (this['now_mjp_id'] = game['GameUtility']['get_view_default_item_id'](game['EView'].mjp), this['now_desktop_id'] = game['GameUtility']['get_view_default_item_id'](game['EView']['desktop']), this['now_mjp_surface_id'] = game['GameUtility']['get_view_default_item_id'](game['EView']['mjp_surface']), F)
for (var v = 0; v < F['length']; v++)
F[v].slot == game['EView'].mjp ? this['now_mjp_id'] = F[v].type ? F[v]['item_id_list'][Math['floor'](Math['random']() * F[v]['item_id_list']['length'])] : F[v]['item_id'] : F[v].slot == game['EView']['desktop'] ? this['now_desktop_id'] = F[v].type ? F[v]['item_id_list'][Math['floor'](Math['random']() * F[v]['item_id_list']['length'])] : F[v]['item_id'] : F[v].slot == game['EView']['mjp_surface'] && (this['now_mjp_surface_id'] = F[v].type ? F[v]['item_id_list'][Math['floor'](Math['random']() * F[v]['item_id_list']['length'])] : F[v]['item_id']);
},
z.init = function (F) {
var v = this;
app['NetAgent']['sendReq2Lobby']('Lobby', 'fetchCharacterInfo', {}, function (h, P) {
if (h || P['error'])
G['UIMgr'].Inst['showNetReqError']('fetchCharacterInfo', h, P);
else {
if (app.Log.log('fetchCharacterInfo: ' + JSON['stringify'](P)), P = JSON['parse'](JSON['stringify'](P)), P['main_character_id'] && P['characters']) {
//if (v['characters'] = [], P['characters'])
// for (var C = 0; C < P['characters']['length']; C++)
// v['characters'].push(P['characters'][C]);
//if (v['skin_map'] = {}, P['skins'])
// for (var C = 0; C < P['skins']['length']; C++)
// v['skin_map'][P['skins'][C]] = 1;
//v['main_character_id'] = P['main_character_id'];
//人物初始化修改寮舍人物(皮肤好感额外表情)----fxxk
fake_data.char_id = P.main_character_id;
for (let count = 0; count < P.characters.length; count++) {
if (P.characters[count].charid == P.main_character_id) {
if (P.characters[count].extra_emoji !== undefined) {
fake_data.emoji = P.characters[count].extra_emoji;
} else {
fake_data.emoji = [];
}
fake_data.skin = P.skins[count];
fake_data.exp = P.characters[count].exp;
fake_data.level = P.characters[count].level;
fake_data.is_upgraded = P.characters[count].is_upgraded;
break;
}
}
v.characters = [];
for (let count = 0; count < cfg.item_definition.character['rows_'].length; count++) {
let id = cfg.item_definition.character['rows_'][count]['id'];
let skin = cfg.item_definition.character['rows_'][count]['init_skin'];
let emoji = [];
let group = cfg.character.emoji.getGroup(id);
if (group !== undefined) {
group.forEach((element) => {
emoji.push(element.sub_id);
});
v.characters.push({
charid: id,
level: 5,
exp: 0,
skin: skin,
is_upgraded: 1,
extra_emoji: emoji,
rewarded_level: []
});
}
}
let skins = cfg.item_definition.skin['rows_'];
skins.forEach((element) => {
uiscript.UI_Sushe.add_skin(element['id']);
});
for (let i in uiscript.UI_Sushe.characters) {
let charid = uiscript.UI_Sushe.characters[i]['charid'];
let key = charid - 200001;
if (MMP.settings.characters[key] !== undefined) {
uiscript.UI_Sushe.characters[i].skin = MMP.settings.characters[key];
}
}
v.main_character_id = MMP.settings.character;
GameMgr.Inst.account_data.avatar_id = MMP.settings.characters[MMP.settings.character - 200001];
uiscript.UI_Sushe.star_chars = MMP.settings.star_chars;
v.star_chars = MMP.settings.star_chars;
P.character_sort = MMP.settings.star_chars;
// END
} else
v['characters'] = [], v['characters'].push({
charid: '200001',
level: 0,
exp: 0,
views: [],
skin: '400101',
is_upgraded: !1,
extra_emoji: [],
rewarded_level: []
}), v['characters'].push({
charid: '200002',
level: 0,
exp: 0,
views: [],
skin: '400201',
is_upgraded: !1,
extra_emoji: [],
rewarded_level: []
}), v['skin_map']['400101'] = 1, v['skin_map']['400201'] = 1, v['main_character_id'] = '200001';
if (v['send_gift_count'] = 0, v['send_gift_limit'] = 0, P['send_gift_count'] && (v['send_gift_count'] = P['send_gift_count']), P['send_gift_limit'] && (v['send_gift_limit'] = P['send_gift_limit']), P['finished_endings'])
for (var C = 0; C < P['finished_endings']['length']; C++)
v['finished_endings_map'][P['finished_endings'][C]] = 1;
if (P['rewarded_endings'])
for (var C = 0; C < P['rewarded_endings']['length']; C++)
v['rewarded_endings_map'][P['rewarded_endings'][C]] = 1;
if (v['star_chars'] = [], P['character_sort'] && (v['star_chars'] = P['character_sort']), z['hidden_characters_map'] = {}, P['hidden_characters'])
for (var M = 0, U = P['hidden_characters']; M < U['length']; M++) {
var y = U[M];
z['hidden_characters_map'][y] = 1;
}
F.run();
}
}), //app['NetAgent']['sendReq2Lobby']('Lobby', 'fetchAllCommonViews', {}, function (F, z) {
//if (F || z['error'])
// G['UIMgr'].Inst['showNetReqError']('fetchAllCommonViews', F, z);
//else {
// v['using_commonview_index'] = z.use,
// v['commonViewList'] = [[], [], [], [], [], [], [], [], [], []];
// var h = z['views'];
// if (h)
// for (var P = 0; P < h['length']; P++) {
// var C = h[P]['values'];
// C && (v['commonViewList'][h[P]['index']] = C);
// }
// v['randomDesktopID'](),
v.commonViewList = MMP.settings.commonViewList;
v.using_commonview_index = MMP.settings.using_commonview_index;
GameMgr.Inst.account_data.title = MMP.settings.title;
GameMgr.Inst['load_mjp_view']();
GameMgr.Inst['load_touming_mjp_view']();
GameMgr.Inst.account_data.avatar_frame = getAvatar_id();
uiscript.UI_Sushe.randomDesktopID();
//}
//}), void 0);
},
z['onFetchSuccess'] = function (G) {
var F = G['character_info'];
if (F) {
if (F['main_character_id'] && F['characters']) {
//if (this['characters'] = [], F['characters'])
// for (var v = 0; v < F['characters']['length']; v++)
// this['characters'].push(F['characters'][v]);
//if (this['skin_map'] = {}, F['skins'])
// for (var v = 0; v < F['skins']['length']; v++)
// this['skin_map'][F['skins'][v]] = 1;
//this['main_character_id'] = F['main_character_id'];
//人物初始化修改寮舍人物(皮肤好感额外表情)----fxxk
fake_data.char_id = F.main_character_id;
for (let count = 0; count < F.characters.length; count++) {
if (F.characters[count].charid == F.main_character_id) {
if (F.characters[count].extra_emoji !== undefined) {
fake_data.emoji = F.characters[count].extra_emoji;
} else {
fake_data.emoji = [];
}
fake_data.skin = F.skins[count];
fake_data.exp = F.characters[count].exp;
fake_data.level = F.characters[count].level;
fake_data.is_upgraded = F.characters[count].is_upgraded;
break;
}
}
this.characters = [];
for (let count = 0; count < cfg.item_definition.character['rows_'].length; count++) {
let id = cfg.item_definition.character['rows_'][count]['id'];
let skin = cfg.item_definition.character['rows_'][count]['init_skin'];
let emoji = [];
let group = cfg.character.emoji.getGroup(id);
if (group !== undefined) {
group.forEach((element) => {
emoji.push(element.sub_id);
});
this.characters.push({
charid: id,
level: 5,
exp: 0,
skin: skin,
is_upgraded: 1,
extra_emoji: emoji,
rewarded_level: []
});
}
}
let skins = cfg.item_definition.skin['rows_'];
skins.forEach((element) => {
uiscript.UI_Sushe.add_skin(element['id']);
});
for (let i in uiscript.UI_Sushe.characters) {
let charid = uiscript.UI_Sushe.characters[i]['charid'];
let key = charid - 200001;
if (MMP.settings.characters[key] !== undefined) {
uiscript.UI_Sushe.characters[i].skin = MMP.settings.characters[key];
}
}
this.main_character_id = MMP.settings.character;
GameMgr.Inst.account_data.avatar_id = MMP.settings.characters[MMP.settings.character - 200001];
uiscript.UI_Sushe.star_chars = MMP.settings.star_chars;
this.star_chars = MMP.settings.star_chars;
F.character_sort = MMP.settings.star_chars;
// END
} else
this['characters'] = [], this['characters'].push({
charid: '200001',
level: 0,
exp: 0,
views: [],
skin: '400101',
is_upgraded: !1,
extra_emoji: [],
rewarded_level: []
}), this['characters'].push({
charid: '200002',
level: 0,
exp: 0,
views: [],
skin: '400201',
is_upgraded: !1,
extra_emoji: [],
rewarded_level: []
}), this['skin_map']['400101'] = 1, this['skin_map']['400201'] = 1, this['main_character_id'] = '200001';
if (this['send_gift_count'] = 0, this['send_gift_limit'] = 0, F['send_gift_count'] && (this['send_gift_count'] = F['send_gift_count']), F['send_gift_limit'] && (this['send_gift_limit'] = F['send_gift_limit']), F['finished_endings'])
for (var v = 0; v < F['finished_endings']['length']; v++)
this['finished_endings_map'][F['finished_endings'][v]] = 1;
if (F['rewarded_endings'])
for (var v = 0; v < F['rewarded_endings']['length']; v++)
this['rewarded_endings_map'][F['rewarded_endings'][v]] = 1;
if (this['star_chars'] = [], F['character_sort'] && 0 != F['character_sort']['length'] && (this['star_chars'] = F['character_sort']), z['hidden_characters_map'] = {}, F['hidden_characters'])
for (var h = 0, P = F['hidden_characters']; h < P['length']; h++) {
var C = P[h];
z['hidden_characters_map'][C] = 1;
}
}
var M = G['all_common_views'];
//if (M) {
// this['using_commonview_index'] = M.use,
// this['commonViewList'] = [[], [], [], [], [], [], [], [], [], []];
// var U = M['views'];
// if (U)
// for (var v = 0; v < U['length']; v++) {
// var y = U[v]['values'];
// y && (this['commonViewList'][U[v]['index']] = y);
// }
// this['randomDesktopID'](),
this.commonViewList = MMP.settings.commonViewList;
this.using_commonview_index = MMP.settings.using_commonview_index;
GameMgr.Inst.account_data.title = MMP.settings.title;
GameMgr.Inst['load_mjp_view']();
GameMgr.Inst['load_touming_mjp_view']();
GameMgr.Inst.account_data.avatar_frame = getAvatar_id();
this.randomDesktopID();
//}
},
z['on_data_updata'] = function (F) {
if (F['character']) {
var v = JSON['parse'](JSON['stringify'](F['character']));
if (v['characters'])
for (var z = v['characters'], h = 0; h < z['length']; h++) {
for (var P = !1, C = 0; C < this['characters']['length']; C++)
if (this['characters'][C]['charid'] == z[h]['charid']) {
this['characters'][C] = z[h],
G['UI_Sushe_Visit'].Inst && G['UI_Sushe_Visit'].Inst['chara_info'] && G['UI_Sushe_Visit'].Inst['chara_info']['charid'] == this['characters'][C]['charid'] && (G['UI_Sushe_Visit'].Inst['chara_info'] = this['characters'][C]),
P = !0;
break;
}
P || this['characters'].push(z[h]);
}
if (v['skins'])
for (var M = v['skins'], h = 0; h < M['length']; h++)
this['skin_map'][M[h]] = 1;
// START
uiscript['UI_Bag'].Inst['on_skin_change']();
// END
if (v['finished_endings']) {
for (var U = v['finished_endings'], h = 0; h < U['length']; h++)
this['finished_endings_map'][U[h]] = 1;
G['UI_Sushe_Visit'].Inst;
}
if (v['rewarded_endings']) {
for (var U = v['rewarded_endings'], h = 0; h < U['length']; h++)
this['rewarded_endings_map'][U[h]] = 1;
G['UI_Sushe_Visit'].Inst;
}
}
},
z['chara_owned'] = function (G) {
for (var F = 0; F < this['characters']['length']; F++)
if (this['characters'][F]['charid'] == G)
return !0;
return !1;
},
z['skin_owned'] = function (G) {
return this['skin_map']['hasOwnProperty'](G['toString']());
},
z['add_skin'] = function (G) {
this['skin_map'][G] = 1;
},
Object['defineProperty'](z, 'main_chara_info', {
get: function () {
for (var G = 0; G < this['characters']['length']; G++)
if (this['characters'][G]['charid'] == this['main_character_id'])
return this['characters'][G];
return null;
},
enumerable: !1,
configurable: !0
}),
z['on_view_remove'] = function (G) {
for (var F = 0; F < this['commonViewList']['length']; F++)
for (var v = this['commonViewList'][F], z = 0; z < v['length']; z++)
if (v[z]['item_id'] == G && (v[z]['item_id'] = game['GameUtility']['get_view_default_item_id'](v[z].slot)), v[z]['item_id_list']) {
for (var h = 0; h < v[z]['item_id_list']['length']; h++)
if (v[z]['item_id_list'][h] == G) {
v[z]['item_id_list']['splice'](h, 1);
break;
}
0 == v[z]['item_id_list']['length'] && (v[z].type = 0);
}
var P = cfg['item_definition'].item.get(G);
P.type == game['EView']['head_frame'] && GameMgr.Inst['account_data']['avatar_frame'] == G && (GameMgr.Inst['account_data']['avatar_frame'] = game['GameUtility']['get_view_default_item_id'](game['EView']['head_frame']));
},
z['add_finish_ending'] = function (G) {
this['finished_endings_map'][G] = 1;
},
z['add_reward_ending'] = function (G) {
this['rewarded_endings_map'][G] = 1;
},
z['check_all_char_repoint'] = function () {
for (var G = 0; G < z['characters']['length']; G++)
if (this['check_char_redpoint'](z['characters'][G]))
return !0;
return !1;
},
z['check_char_redpoint'] = function (G) {
// 去除小红点
//if (z['hidden_characters_map'][G['charid']])
return !1;
//END
var F = cfg.spot.spot['getGroup'](G['charid']);
if (F)
for (var v = 0; v < F['length']; v++) {
var h = F[v];
if (!(h['is_married'] && !G['is_upgraded'] || !h['is_married'] && G['level'] < h['level_limit']) && 2 == h.type) {
for (var P = !0, C = 0; C < h['jieju']['length']; C++)
if (h['jieju'][C] && z['finished_endings_map'][h['jieju'][C]]) {
if (!z['rewarded_endings_map'][h['jieju'][C]])
return !0;
P = !1;
}
if (P)
return !0;
}
}
var M = cfg['item_definition']['character'].get(G['charid']);
if (M && M.ur)
for (var U = cfg['level_definition']['character']['getGroup'](G['charid']), y = 1, S = 0, N = U; S < N['length']; S++) {
var O = N[S];
if (y > G['level'])
return;
if (O['reward'] && (!G['rewarded_level'] || -1 == G['rewarded_level']['indexOf'](y)))
return !0;
y++;
}
return !1;
},
z['is_char_star'] = function (G) {
return -1 != this['star_chars']['indexOf'](G);
},
z['change_char_star'] = function (G) {
var F = this['star_chars']['indexOf'](G);
-1 != F ? this['star_chars']['splice'](F, 1) : this['star_chars'].push(G);
// 屏蔽网络请求
//app['NetAgent']['sendReq2Lobby']('Lobby', 'updateCharacterSort', {
// sort: this['star_chars']
//}, function () {});
// END
},
Object['defineProperty'](z['prototype'], 'select_index', {
get: function () {
return this['_select_index'];
},
enumerable: !1,
configurable: !0
}),
z['prototype']['reset_select_index'] = function () {
this['_select_index'] = -1;
},
z['prototype']['onCreate'] = function () {
var v = this;
this['contianer_illust'] = this.me['getChildByName']('illust'),
this['illust'] = new G['UI_Character_Skin'](this['contianer_illust']['getChildByName']('illust')['getChildByName']('illust')),
this['illust']['setType']('liaoshe'),
this['illust_rect'] = G['UIRect']['CreateFromSprite'](this['illust'].me),
this['container_chat'] = this['contianer_illust']['getChildByName']('chat'),
this['chat_block'] = new G['UI_Character_Chat'](this['container_chat'], !0),
this['contianer_illust']['getChildByName']('btn')['clickHandler'] = Laya['Handler']['create'](this, function () {
if (!v['page_visit_character'].me['visible'] || !v['page_visit_character']['cannot_click_say'])
if (v['illust']['onClick'](), v['sound_id'])
v['stopsay']();
else {
if (!v['illust_showing'])
return;
v.say('lobby_normal');
}
}, null, !1),
this['container_name'] = null,
'chs' == GameMgr['client_language'] || 'chs_t' == GameMgr['client_language'] ? (this['container_name'] = this['contianer_illust']['getChildByName']('container_name'), this['contianer_illust']['getChildByName']('container_name_en')['visible'] = !1, this['label_cv_title'] = this['container_name']['getChildByName']('label_CV_title'), 'chs_t' == GameMgr['client_type'] && this['label_cv_title']['scale'](0.98, 0.98)) : (this['container_name'] = this['contianer_illust']['getChildByName']('container_name_en'), this['contianer_illust']['getChildByName']('container_name')['visible'] = !1),
this['label_name'] = this['container_name']['getChildByName']('label_name'),
this['label_cv'] = this['container_name']['getChildByName']('label_CV'),
'kr' == GameMgr['client_language'] && (this['label_cv']['scaleX'] *= 0.8, this['label_cv']['scaleY'] *= 0.8),
this['origin_illust_x'] = this['contianer_illust'].x,
this['container_page'] = this.me['getChildByName']('container_page'),
this['page_select_character'] = new G['UI_Sushe_Select'](),
this['container_page']['addChild'](this['page_select_character'].me),
this['page_visit_character'] = new G['UI_Sushe_Visit'](),
this['container_page']['addChild'](this['page_visit_character'].me),
this['container_look_illust'] = new F(this.me['getChildByName']('look_illust'), this['contianer_illust']);
},
z['prototype'].show = function (F) {
G['UI_Activity_SevenDays']['task_done'](1),
GameMgr.Inst['BehavioralStatistics'](15),
game['Scene_Lobby'].Inst['change_bg']('indoor', !1),
this['enable'] = !0,
this['page_visit_character'].me['visible'] = !1,
this['container_look_illust'].me['visible'] = !1;
for (var v = 0, h = 0; h < z['characters']['length']; h++)
if (z['characters'][h]['charid'] == z['main_character_id']) {
v = h;
break;
}
0 == F ? (this['change_select'](v), this['show_page_select']()) : (this['_select_index'] = -1, this['illust_showing'] = !1, this['contianer_illust']['visible'] = !1, this['page_select_character'].show(1));
},
z['prototype']['starup_back'] = function () {
this['enable'] = !0,
this['change_select'](this['_select_index']),
this['page_visit_character']['star_up_back'](z['characters'][this['_select_index']]),
this['page_visit_character']['show_levelup']();
},
z['prototype']['spot_back'] = function () {
this['enable'] = !0,
this['change_select'](this['_select_index']),
this['page_visit_character'].show(z['characters'][this['_select_index']], 2);
},
z['prototype']['go2Lobby'] = function () {
this['close'](Laya['Handler']['create'](this, function () {
G['UIMgr'].Inst['showLobby']();
}));
},
z['prototype']['close'] = function (F) {
var v = this;
this['illust_showing'] && G['UIBase']['anim_alpha_out'](this['contianer_illust'], {
x: -30
}, 150, 0),
Laya['timer'].once(150, this, function () {
v['enable'] = !1,
F && F.run();
});
},
z['prototype']['onDisable'] = function () {
view['AudioMgr']['refresh_music_volume'](!1),
this['illust']['clear'](),
this['stopsay'](),
this['container_look_illust'].me['visible'] && this['container_look_illust']['close']();
},
z['prototype']['hide_illust'] = function () {
var F = this;
this['illust_showing'] && (this['illust_showing'] = !1, G['UIBase']['anim_alpha_out'](this['contianer_illust'], {
x: -30
}, 200, 0, Laya['Handler']['create'](this, function () {
F['contianer_illust']['visible'] = !1;
})));
},
z['prototype']['open_illust'] = function () {
if (!this['illust_showing'])
if (this['illust_showing'] = !0, this['_select_index'] >= 0)
this['contianer_illust']['visible'] = !0, this['contianer_illust']['alpha'] = 1, G['UIBase']['anim_alpha_in'](this['contianer_illust'], {
x: -30
}, 200);
else {
for (var F = 0, v = 0; v < z['characters']['length']; v++)
if (z['characters'][v]['charid'] == z['main_character_id']) {
F = v;
break;
}
this['change_select'](F);
}
},
z['prototype']['show_page_select'] = function () {
this['page_select_character'].show(0);
},
z['prototype']['show_page_visit'] = function (G) {
void 0 === G && (G = 0),
this['page_visit_character'].show(z['characters'][this['_select_index']], G);
},
z['prototype']['change_select'] = function (F) {
this['_select_index'] = F,
this['illust']['clear'](),
this['illust_showing'] = !0;
var v = z['characters'][F],
h = cfg['item_definition']['character'].get(v['charid']);
if ('chs' == GameMgr['client_language'] && (this['label_name'].font = -1 != z['chs_fengyu_name_lst']['indexOf'](v['charid']) ? 'fengyu' : 'hanyi', this['label_cv'].font = -1 != z['chs_fengyu_cv_lst']['indexOf'](v['charid']) ? 'fengyu' : 'hanyi'), 'chs' == GameMgr['client_language'] || 'chs_t' == GameMgr['client_language']) {
this['label_name'].text = h['name_' + GameMgr['client_language']]['replace']('-', '|')['replace'](/\./g, '·'),
this['label_cv'].text = h['desc_cv_' + GameMgr['client_language']],
this['label_cv_title'].text = 'CV',
'chs_t' == GameMgr['client_language'] || 'fengyu' == this['label_name'].font ? this['label_name'].text['length'] > 6 ? (this['label_name']['scale'](0.9, 0.9), this['label_name']['leading'] = -8) : (this['label_name']['scale'](1.2, 1.2), this['label_name']['leading'] = 0) : this['label_name'].text['length'] > 6 ? (this['label_name']['scale'](1.1, 1.1), this['label_name']['leading'] = -14) : (this['label_name']['scale'](1.25, 1.25), this['label_name']['leading'] = -3);
var P = /^[a-zA-Z\x21-\x2f\x3a-\x40\x5b-\x60\x7B-\x7F·]*$/;
P.test(h['name_' + GameMgr['client_language']]) && (this['label_name']['leading'] -= 15),
P.test(this['label_cv'].text) && (this['label_cv']['leading'] -= 7),
this['label_cv']['height'] = 600,
'chs_t' == GameMgr['client_language'] || 'fengyu' == this['label_cv'].font ? (this['label_cv']['scale'](1, 1), this['label_cv']['leading'] = -4, this['label_cv_title'].y = 360 - this['label_cv']['textField']['textHeight'] / 2 * this['label_cv']['scaleX']) : (this['label_cv']['scale'](1.1, 1.1), this['label_cv']['leading'] = -9, this['label_cv_title'].y = 360 - this['label_cv']['textField']['textHeight'] / 2 * this['label_cv']['scaleX']);
} else
this['label_name'].text = h['name_' + GameMgr['client_language']], this['label_cv'].text = 'CV:' + h['desc_cv_' + GameMgr['client_language']];
var C = new G['UIRect']();
C.x = this['illust_rect'].x,
C.y = this['illust_rect'].y,
C['width'] = this['illust_rect']['width'],
C['height'] = this['illust_rect']['height'],
this['illust']['setRect'](C),
this['illust']['setSkin'](v.skin, 'full'),
this['contianer_illust']['visible'] = !0,
Laya['Tween']['clearAll'](this['contianer_illust']),
this['contianer_illust'].x = this['origin_illust_x'],
this['contianer_illust']['alpha'] = 1,
G['UIBase']['anim_alpha_in'](this['contianer_illust'], {
x: -30
}, 230),
this['stopsay']();
var M = cfg['item_definition'].skin.get(v.skin);
M && M['spine_type'] ? (this['page_select_character']['changeKaiguanShow'](!0), this['container_look_illust']['dongtai_kaiguan'].show(this['illust']['skin_id'])) : (this['page_select_character']['changeKaiguanShow'](!1), this['container_look_illust']['dongtai_kaiguan'].hide());
},
z['prototype']['onChangeSkin'] = function (G) {
z['characters'][this['_select_index']].skin = G,
this['change_select'](this['_select_index']),
z['characters'][this['_select_index']]['charid'] == z['main_character_id'] && (GameMgr.Inst['account_data']['avatar_id'] = G, z['onMainSkinChange']());
//app['NetAgent']['sendReq2Lobby']('Lobby', 'changeCharacterSkin', {
// character_id: z['characters'][this['_select_index']]['charid'],
// skin: G
//}, function () {});
// 保存皮肤
},
z['prototype'].say = function (G) {
var F = this,
v = z['characters'][this['_select_index']];
this['chat_id']++;
var h = this['chat_id'],
P = view['AudioMgr']['PlayCharactorSound'](v, G, Laya['Handler']['create'](this, function () {
Laya['timer'].once(1000, F, function () {
h == F['chat_id'] && F['stopsay']();
});
}));
P && (this['chat_block'].show(P['words']), this['sound_id'] = P['audio_id']);
},
z['prototype']['stopsay'] = function () {
this['chat_block']['close'](!1),
this['sound_id'] && (view['AudioMgr']['StopAudio'](this['sound_id']), this['sound_id'] = null);
},
z['prototype']['to_look_illust'] = function () {
var G = this;
this['container_look_illust'].show(Laya['Handler']['create'](this, function () {
G['illust']['playAnim']('idle'),
G['page_select_character'].show(0);
}));
},
z['prototype']['jump_to_char_skin'] = function (F, v) {
var h = this;
if (void 0 === F && (F = -1), void 0 === v && (v = null), F >= 0)
for (var P = 0; P < z['characters']['length']; P++)
if (z['characters'][P]['charid'] == F) {
this['change_select'](P);
break;
}
G['UI_Sushe_Select'].Inst['close'](Laya['Handler']['create'](this, function () {
z.Inst['show_page_visit'](),
h['page_visit_character']['show_pop_skin'](),
h['page_visit_character']['set_jump_callback'](v);
}));
},
z['prototype']['jump_to_char_qiyue'] = function (F) {
var v = this;
if (void 0 === F && (F = -1), F >= 0)
for (var h = 0; h < z['characters']['length']; h++)
if (z['characters'][h]['charid'] == F) {
this['change_select'](h);
break;
}
G['UI_Sushe_Select'].Inst['close'](Laya['Handler']['create'](this, function () {
z.Inst['show_page_visit'](),
v['page_visit_character']['show_qiyue']();
}));
},
z['prototype']['jump_to_char_gift'] = function (F) {
var v = this;
if (void 0 === F && (F = -1), F >= 0)
for (var h = 0; h < z['characters']['length']; h++)
if (z['characters'][h]['charid'] == F) {
this['change_select'](h);
break;
}
G['UI_Sushe_Select'].Inst['close'](Laya['Handler']['create'](this, function () {
z.Inst['show_page_visit'](),
v['page_visit_character']['show_gift']();
}));
},
z['characters'] = [],
z['chs_fengyu_name_lst'] = ['200040', '200043', '200090'],
z['chs_fengyu_cv_lst'] = ['200047', '200050', '200054', '200071', '200089'],
z['skin_map'] = {},
z['main_character_id'] = 0,
z['send_gift_count'] = 0,
z['send_gift_limit'] = 0,
z['commonViewList'] = [],
z['using_commonview_index'] = 0,
z['finished_endings_map'] = {},
z['rewarded_endings_map'] = {},
z['star_chars'] = [],
z['hidden_characters_map'] = {},
z.Inst = null,
z;
}
(G['UIBase']);
G['UI_Sushe'] = v;
}
(uiscript || (uiscript = {}));
// 屏蔽改变宿舍角色的网络请求
!function (G) {
var F = function () {
function F(F) {
var z = this;
this['scrollview'] = null,
this['select_index'] = 0,
this['show_index_list'] = [],
this['only_show_star_char'] = !1,
this.me = F,
this.me['getChildByName']('btn_visit')['clickHandler'] = Laya['Handler']['create'](this, function () {
v.Inst['locking'] || v.Inst['close'](Laya['Handler']['create'](z, function () {
G['UI_Sushe'].Inst['show_page_visit']();
}));
}, null, !1),
this.me['getChildByName']('btn_look')['clickHandler'] = Laya['Handler']['create'](this, function () {
v.Inst['locking'] || v.Inst['close'](Laya['Handler']['create'](z, function () {
G['UI_Sushe'].Inst['to_look_illust']();
}));
}, null, !1),
this.me['getChildByName']('btn_huanzhuang')['clickHandler'] = Laya['Handler']['create'](this, function () {
v.Inst['locking'] || G['UI_Sushe'].Inst['jump_to_char_skin']();
}, null, !1),
this.me['getChildByName']('btn_star')['clickHandler'] = Laya['Handler']['create'](this, function () {
v.Inst['locking'] || z['onChangeStarShowBtnClick']();
}, null, !1),
this['scrollview'] = this.me['scriptMap']['capsui.CScrollView'],
this['scrollview']['init_scrollview'](new Laya['Handler'](this, this['render_character_cell']), -1, 3),
this['scrollview']['setElastic'](),
this['dongtai_kaiguan'] = new G['UI_Dongtai_Kaiguan'](this.me['getChildByName']('dongtai'), new Laya['Handler'](this, function () {
G['UI_Sushe'].Inst['illust']['resetSkin']();
}));
}
return F['prototype'].show = function (F, v) {
if (void 0 === v && (v = !1), this.me['visible'] = !0, this['locking'] = !1, F ? this.me['alpha'] = 1 : G['UIBase']['anim_alpha_in'](this.me, {
x: 0
}, 200, 0), this['getShowStarState'](), this['sortShowCharsList'](), v || (this.me['getChildByName']('btn_star')['getChildAt'](1).x = this['only_show_star_char'] ? 107 : 47), this['scrollview']['reset'](), this['scrollview']['addItem'](this['show_index_list']['length']), Math['floor'](this['show_index_list']['length'] / 3) - 3 > 0) {
var z = (Math['floor'](this['select_index'] / 3) - 1) / (Math.ceil(this['show_index_list']['length'] / 3) - 2.5);
this['scrollview'].rate = Math.min(1, Math.max(0, z));
}
},
F['prototype']['render_character_cell'] = function (F) {
var v = this,
z = F['index'],
h = F['container'],
P = F['cache_data'];
h['visible'] = !0,
P['index'] = z,
P['inited'] || (P['inited'] = !0, h['getChildByName']('btn')['clickHandler'] = new Laya['Handler'](this, function () {
v['onClickAtHead'](P['index']);
}), P.skin = new G['UI_Character_Skin'](h['getChildByName']('btn')['getChildByName']('head')), P.bg = h['getChildByName']('btn')['getChildByName']('bg'), P['bound'] = h['getChildByName']('btn')['getChildByName']('bound'), P['btn_star'] = h['getChildByName']('btn_star'), P.star = h['getChildByName']('btn')['getChildByName']('star'), P['btn_star']['clickHandler'] = new Laya['Handler'](this, function () {
v['onClickAtStar'](P['index']);
}));
var C = h['getChildByName']('btn');
C['getChildByName']('choose')['visible'] = z == this['select_index'];
var M = this['getCharInfoByIndex'](z);
C['getChildByName']('redpoint')['visible'] = G['UI_Sushe']['check_char_redpoint'](M),
P.skin['setSkin'](M.skin, 'bighead'),
C['getChildByName']('using')['visible'] = M['charid'] == G['UI_Sushe']['main_character_id'],
h['getChildByName']('btn')['getChildByName']('bg').skin = game['Tools']['localUISrc']('myres/sushe/bg_head' + (M['is_upgraded'] ? '2.png' : '.png'));
var U = cfg['item_definition']['character'].get(M['charid']);
'en' == GameMgr['client_language'] || 'jp' == GameMgr['client_language'] || 'kr' == GameMgr['client_language'] ? P['bound'].skin = U.ur ? game['Tools']['localUISrc']('myres/sushe/bg_head_bound' + (M['is_upgraded'] ? '4.png' : '3.png')) : game['Tools']['localUISrc']('myres/sushe/en_head_bound' + (M['is_upgraded'] ? '2.png' : '.png')) : U.ur ? (P['bound'].pos(-10, -2), P['bound'].skin = game['Tools']['localUISrc']('myres/sushe/bg_head' + (M['is_upgraded'] ? '6.png' : '5.png'))) : (P['bound'].pos(4, 20), P['bound'].skin = game['Tools']['localUISrc']('myres/sushe/bg_head' + (M['is_upgraded'] ? '4.png' : '3.png'))),
P['btn_star']['visible'] = this['select_index'] == z,
P.star['visible'] = G['UI_Sushe']['is_char_star'](M['charid']) || this['select_index'] == z;
var y = cfg['item_definition']['character'].find(M['charid']),
S = C['getChildByName']('label_name'),
N = y['name_' + GameMgr['client_language'] + '2'] ? y['name_' + GameMgr['client_language'] + '2'] : y['name_' + GameMgr['client_language']];
if ('chs' == GameMgr['client_language'] || 'chs_t' == GameMgr['client_language']) {
P.star.skin = game['Tools']['localUISrc']('myres/sushe/tag_star_' + (G['UI_Sushe']['is_char_star'](M['charid']) ? 'l' : 'd') + (M['is_upgraded'] ? '1.png' : '.png')),
S.text = N['replace']('-', '|')['replace'](/\./g, '·');
var O = /^[a-zA-Z\x21-\x2f\x3a-\x40\x5b-\x60\x7B-\x7F]*$/;
S['leading'] = O.test(N) ? -15 : 0;
} else
P.star.skin = game['Tools']['localUISrc']('myres/sushe/tag_star_' + (G['UI_Sushe']['is_char_star'](M['charid']) ? 'l.png' : 'd.png')), S.text = N;
('chs' == GameMgr['client_language'] || 'chs_t' == GameMgr['client_language']) && ('200041' == M['charid'] ? (S['scaleX'] = 0.67, S['scaleY'] = 0.57) : (S['scaleX'] = 0.7, S['scaleY'] = 0.6));
},
F['prototype']['onClickAtHead'] = function (F) {
var v = this;
if (!this['locking'])
if (this['select_index'] == F) {
var z = this['getCharInfoByIndex'](F);
if (z['charid'] != G['UI_Sushe']['main_character_id'])
if (G['UI_PiPeiYuYue'].Inst['enable'])
this['locking'] = !0, Laya['timer']['frameOnce'](11, this, function () {
v['locking'] = !1;
}), G['UIMgr'].Inst['ShowErrorInfo'](game['Tools']['strOfLocalization'](2769));
else {
var h = G['UI_Sushe']['main_character_id'];
G['UI_Sushe']['main_character_id'] = z['charid'],
app['NetAgent']['sendReq2Lobby']('Lobby', 'changeMainCharacter', {
character_id: G['UI_Sushe']['main_character_id']
}, function () { }),
GameMgr.Inst['account_data']['avatar_id'] = z.skin,
G['UI_Sushe']['onMainSkinChange']();
// 保存人物和皮肤
MMP.settings.character = z.charid;
MMP.settings.characters[MMP.settings.character - 200001] = z.skin;
MMP.saveSettings();
// END
for (var P = 0; P < this['show_index_list']['length']; P++)
this['getCharInfoByIndex'](P)['charid'] == h && this['scrollview']['wantToRefreshItem'](P);
this['scrollview']['wantToRefreshItem'](F);
}
} else {
var C = this['select_index'];
this['select_index'] = F,
C >= 0 && this['scrollview']['wantToRefreshItem'](C),
this['scrollview']['wantToRefreshItem'](F),
G['UI_Sushe'].Inst['change_select'](this['show_index_list'][F]);
}
},
F['prototype']['onClickAtStar'] = function (F) {
if (G['UI_Sushe']['change_char_star'](this['getCharInfoByIndex'](F)['charid']), this['only_show_star_char'])
this['scrollview']['wantToRefreshItem'](F);
else if (this.show(!0), Math['floor'](this['show_index_list']['length'] / 3) - 3 > 0) {
var v = (Math['floor'](this['select_index'] / 3) - 1) / (Math['floor'](this['show_index_list']['length'] / 3) - 3);
this['scrollview'].rate = Math.min(1, Math.max(0, v));
}
// 保存人物和皮肤
MMP.settings.star_chars = uiscript.UI_Sushe.star_chars;
MMP.saveSettings();
// END
},
F['prototype']['close'] = function (F) {
var v = this;
this.me['visible'] && (F ? this.me['visible'] = !1 : G['UIBase']['anim_alpha_out'](this.me, {
x: 0
}, 200, 0, Laya['Handler']['create'](this, function () {
v.me['visible'] = !1;
})));
},
F['prototype']['onChangeStarShowBtnClick'] = function () {
if (!this['only_show_star_char']) {
for (var F = !1, v = 0, z = G['UI_Sushe']['star_chars']; v < z['length']; v++) {
var h = z[v];
if (!G['UI_Sushe']['hidden_characters_map'][h]) {
F = !0;
break;
}
}
if (!F)
return G['UI_Info_Small'].Inst.show(game['Tools']['strOfLocalization'](3301)), void 0;
}
G['UI_Sushe'].Inst['change_select'](this['show_index_list']['length'] > 0 ? this['show_index_list'][0] : 0),
this['only_show_star_char'] = !this['only_show_star_char'],
app['PlayerBehaviorStatistic']['update_val'](app['EBehaviorType']['Chara_Show_Star'], this['only_show_star_char'] ? 1 : 0);
var P = this.me['getChildByName']('btn_star')['getChildAt'](1);
Laya['Tween']['clearAll'](P),
Laya['Tween'].to(P, {
x: this['only_show_star_char'] ? 107 : 47
}, 150),
this.show(!0, !0);
},
F['prototype']['getShowStarState'] = function () {
if (0 == G['UI_Sushe']['star_chars']['length'])
return this['only_show_star_char'] = !1, void 0;
if (this['only_show_star_char'] = 1 == app['PlayerBehaviorStatistic']['get_val'](app['EBehaviorType']['Chara_Show_Star']), this['only_show_star_char']) {
for (var F = 0, v = G['UI_Sushe']['star_chars']; F < v['length']; F++) {
var z = v[F];
if (!G['UI_Sushe']['hidden_characters_map'][z])
return;
}
this['only_show_star_char'] = !1,
app['PlayerBehaviorStatistic']['update_val'](app['EBehaviorType']['Chara_Show_Star'], 0);
}
},
F['prototype']['sortShowCharsList'] = function () {
this['show_index_list'] = [],
this['select_index'] = -1;
for (var F = 0, v = G['UI_Sushe']['star_chars']; F < v['length']; F++) {
var z = v[F];
if (!G['UI_Sushe']['hidden_characters_map'][z])
for (var h = 0; h < G['UI_Sushe']['characters']['length']; h++)
if (G['UI_Sushe']['characters'][h]['charid'] == z) {
h == G['UI_Sushe'].Inst['select_index'] && (this['select_index'] = this['show_index_list']['length']),
this['show_index_list'].push(h);
break;
}
}
if (!this['only_show_star_char'])
for (var h = 0; h < G['UI_Sushe']['characters']['length']; h++)
G['UI_Sushe']['hidden_characters_map'][G['UI_Sushe']['characters'][h]['charid']] || -1 == this['show_index_list']['indexOf'](h) && (h == G['UI_Sushe'].Inst['select_index'] && (this['select_index'] = this['show_index_list']['length']), this['show_index_list'].push(h));
},
F['prototype']['getCharInfoByIndex'] = function (F) {
return G['UI_Sushe']['characters'][this['show_index_list'][F]];
},
F;
}
(),
v = function (v) {
function z() {
var G = v.call(this, 'chs' == GameMgr['client_language'] || 'chs_t' == GameMgr['client_language'] ? new ui['lobby']['sushe_selectUI']() : new ui['lobby']['sushe_select_enUI']()) || this;
return G['bg_width_head'] = 962,
G['bg_width_zhuangban'] = 1819,
G['bg2_delta'] = -29,
G['container_top'] = null,
G['locking'] = !1,
G.tabs = [],
G['tab_index'] = 0,
z.Inst = G,
G;
}
return __extends(z, v),
z['prototype']['onCreate'] = function () {
var v = this;
this['container_top'] = this.me['getChildByName']('top'),
this['container_top']['getChildByName']('btn_back')['clickHandler'] = Laya['Handler']['create'](this, function () {
v['locking'] || (1 == v['tab_index'] && v['container_zhuangban']['changed'] ? G['UI_SecondConfirm'].Inst.show(game['Tools']['strOfLocalization'](3022), Laya['Handler']['create'](v, function () {
v['close'](),
G['UI_Sushe'].Inst['go2Lobby']();
}), null) : (v['close'](), G['UI_Sushe'].Inst['go2Lobby']()));
}, null, !1),
this.root = this.me['getChildByName']('root'),
this.bg2 = this.root['getChildByName']('bg2'),
this.bg = this.root['getChildByName']('bg');
for (var z = this.root['getChildByName']('container_tabs'), h = function (F) {
P.tabs.push(z['getChildAt'](F)),
P.tabs[F]['clickHandler'] = new Laya['Handler'](P, function () {
v['locking'] || v['tab_index'] != F && (1 == v['tab_index'] && v['container_zhuangban']['changed'] ? G['UI_SecondConfirm'].Inst.show(game['Tools']['strOfLocalization'](3022), Laya['Handler']['create'](v, function () {
v['change_tab'](F);
}), null) : v['change_tab'](F));
});
}, P = this, C = 0; C < z['numChildren']; C++)
h(C);
this['container_head'] = new F(this.root['getChildByName']('container_heads')),
this['container_zhuangban'] = new G['zhuangban']['Container_Zhuangban'](this.root['getChildByName']('container_zhuangban0'), this.root['getChildByName']('container_zhuangban1'), new Laya['Handler'](this, function () {
return v['locking'];
}));
},
z['prototype'].show = function (F) {
var v = this;
this['enable'] = !0,
this['locking'] = !0,
this['container_head']['dongtai_kaiguan']['refresh'](),
this['tab_index'] = F,
this['container_top'].y = 48,
0 == this['tab_index'] ? (this.bg['width'] = this['bg_width_head'], this.bg2['width'] = this.bg['width'] + this['bg2_delta'], this['container_zhuangban']['close'](!0), this['container_head'].show(!0), G['UIBase']['anim_alpha_in'](this['container_top'], {
y: -30
}, 200), G['UIBase']['anim_alpha_in'](this.root, {
x: 30
}, 200)) : (this.bg['width'] = this['bg_width_zhuangban'], this.bg2['width'] = this.bg['width'] + this['bg2_delta'], this['container_zhuangban'].show(!0), this['container_head']['close'](!0), G['UIBase']['anim_alpha_in'](this['container_top'], {
y: -30
}, 200), G['UIBase']['anim_alpha_in'](this.root, {
y: 30
}, 200)),
Laya['timer'].once(200, this, function () {
v['locking'] = !1;
});
for (var z = 0; z < this.tabs['length']; z++) {
var h = this.tabs[z];
h.skin = game['Tools']['localUISrc'](z == this['tab_index'] ? 'myres/sushe/btn_shine2.png' : 'myres/sushe/btn_dark2.png');
var P = h['getChildByName']('word');
P['color'] = z == this['tab_index'] ? '#552c1c' : '#d3a86c',
P['scaleX'] = P['scaleY'] = z == this['tab_index'] ? 1.1 : 1,
z == this['tab_index'] && h['parent']['setChildIndex'](h, this.tabs['length'] - 1);
}
},
z['prototype']['change_tab'] = function (F) {
var v = this;
this['tab_index'] = F;
for (var z = 0; z < this.tabs['length']; z++) {
var h = this.tabs[z];
h.skin = game['Tools']['localUISrc'](z == F ? 'myres/sushe/btn_shine2.png' : 'myres/sushe/btn_dark2.png');
var P = h['getChildByName']('word');
P['color'] = z == F ? '#552c1c' : '#d3a86c',
P['scaleX'] = P['scaleY'] = z == F ? 1.1 : 1,
z == F && h['parent']['setChildIndex'](h, this.tabs['length'] - 1);
}
this['locking'] = !0,
0 == this['tab_index'] ? (this['container_zhuangban']['close'](!1), Laya['Tween'].to(this.bg, {
width: this['bg_width_head']
}, 200, Laya.Ease['strongOut'], Laya['Handler']['create'](this, function () {
G['UI_Sushe'].Inst['open_illust'](),
v['container_head'].show(!1);
})), Laya['Tween'].to(this.bg2, {
width: this['bg_width_head'] + this['bg2_delta']
}, 200, Laya.Ease['strongOut'])) : 1 == this['tab_index'] && (this['container_head']['close'](!1), G['UI_Sushe'].Inst['hide_illust'](), Laya['Tween'].to(this.bg, {
width: this['bg_width_zhuangban']
}, 200, Laya.Ease['strongOut'], Laya['Handler']['create'](this, function () {
v['container_zhuangban'].show(!1);
})), Laya['Tween'].to(this.bg2, {
width: this['bg_width_zhuangban'] + this['bg2_delta']
}, 200, Laya.Ease['strongOut'])),
Laya['timer'].once(400, this, function () {
v['locking'] = !1;
});
},
z['prototype']['close'] = function (F) {
var v = this;
this['locking'] = !0,
G['UIBase']['anim_alpha_out'](this['container_top'], {
y: -30
}, 150),
0 == this['tab_index'] ? G['UIBase']['anim_alpha_out'](this.root, {
x: 30
}, 150, 0, Laya['Handler']['create'](this, function () {
v['container_head']['close'](!0);
})) : G['UIBase']['anim_alpha_out'](this.root, {
y: 30
}, 150, 0, Laya['Handler']['create'](this, function () {
v['container_zhuangban']['close'](!0);
})),
Laya['timer'].once(150, this, function () {
v['locking'] = !1,
v['enable'] = !1,
F && F.run();
});
},
z['prototype']['onDisable'] = function () {
for (var F = 0; F < G['UI_Sushe']['characters']['length']; F++) {
var v = G['UI_Sushe']['characters'][F].skin,
z = cfg['item_definition'].skin.get(v);
z && Laya['loader']['clearTextureRes'](game['LoadMgr']['getResImageSkin'](z.path + '/bighead.png'));
}
},
z['prototype']['changeKaiguanShow'] = function (G) {
G ? this['container_head']['dongtai_kaiguan'].show() : this['container_head']['dongtai_kaiguan'].hide();
},
z['prototype']['changeZhuangbanSlot'] = function (G) {
this['container_zhuangban']['changeSlotByItemId'](G);
},
z;
}
(G['UIBase']);
G['UI_Sushe_Select'] = v;
}
(uiscript || (uiscript = {}));
// 友人房
!function (G) {
var F = function () {
function F(G) {
var F = this;
this['friends'] = [],
this['sortlist'] = [],
this.me = G,
this.me['visible'] = !1,
this['blackbg'] = G['getChildByName']('blackbg'),
this['blackbg']['clickHandler'] = Laya['Handler']['create'](this, function () {
F['locking'] || F['close']();
}, null, !1),
this.root = G['getChildByName']('root'),
this['scrollview'] = this.root['scriptMap']['capsui.CScrollView'],
this['scrollview']['init_scrollview'](Laya['Handler']['create'](this, this['render_item'], null, !1)),
this['noinfo'] = this.root['getChildByName']('noinfo');
}
return F['prototype'].show = function () {
var F = this;
this['locking'] = !0,
this.me['visible'] = !0,
this['scrollview']['reset'](),
this['friends'] = [],
this['sortlist'] = [];
for (var v = game['FriendMgr']['friend_list'], z = 0; z < v['length']; z++)
this['sortlist'].push(z);
this['sortlist'] = this['sortlist'].sort(function (G, F) {
var z = v[G],
h = 0;
if (z['state']['is_online']) {
var P = game['Tools']['playState2Desc'](z['state']['playing']);
h += '' != P ? 30000000000 : 60000000000,
z.base['level'] && (h += z.base['level'].id % 1000 * 10000000),
z.base['level3'] && (h += z.base['level3'].id % 1000 * 10000),
h += -Math['floor'](z['state']['login_time'] / 10000000);
} else
h += z['state']['logout_time'];
var C = v[F],
M = 0;
if (C['state']['is_online']) {
var P = game['Tools']['playState2Desc'](C['state']['playing']);
M += '' != P ? 30000000000 : 60000000000,
C.base['level'] && (M += C.base['level'].id % 1000 * 10000000),
C.base['level3'] && (M += C.base['level3'].id % 1000 * 10000),
M += -Math['floor'](C['state']['login_time'] / 10000000);
} else
M += C['state']['logout_time'];
return M - h;
});
for (var z = 0; z < v['length']; z++)
this['friends'].push({
f: v[z],
invited: !1
});
this['noinfo']['visible'] = 0 == this['friends']['length'],
this['scrollview']['addItem'](this['friends']['length']),
G['UIBase']['anim_pop_out'](this.root, Laya['Handler']['create'](this, function () {
F['locking'] = !1;
}));
},
F['prototype']['close'] = function () {
var F = this;
this['locking'] = !0,
G['UIBase']['anim_pop_hide'](this.root, Laya['Handler']['create'](this, function () {
F['locking'] = !1,
F.me['visible'] = !1;
}));
},
F['prototype']['render_item'] = function (F) {
var v = F['index'],
z = F['container'],
P = F['cache_data'];
P.head || (P.head = new G['UI_Head'](z['getChildByName']('head'), 'UI_WaitingRoom'), P.name = z['getChildByName']('name'), P['state'] = z['getChildByName']('label_state'), P.btn = z['getChildByName']('btn_invite'), P['invited'] = z['getChildByName']('invited'));
var C = this['friends'][this['sortlist'][v]];
P.head.id = game['GameUtility']['get_limited_skin_id'](C.f.base['avatar_id']),
P.head['set_head_frame'](C.f.base['account_id'], C.f.base['avatar_frame']),
game['Tools']['SetNickname'](P.name, C.f.base, GameMgr.Inst['hide_nickname']);
var M = !1;
if (C.f['state']['is_online']) {
var U = game['Tools']['playState2Desc'](C.f['state']['playing']);
'' != U ? (P['state'].text = game['Tools']['strOfLocalization'](2069, [U]), P['state']['color'] = '#a9d94d', P.name['getChildByName']('name')['color'] = '#a9d94d') : (P['state'].text = game['Tools']['strOfLocalization'](2071), P['state']['color'] = '#58c4db', P.name['getChildByName']('name')['color'] = '#58c4db', M = !0);
} else
P['state'].text = game['Tools']['strOfLocalization'](2072), P['state']['color'] = '#8c8c8c', P.name['getChildByName']('name')['color'] = '#8c8c8c';
C['invited'] ? (P.btn['visible'] = !1, P['invited']['visible'] = !0) : (P.btn['visible'] = !0, P['invited']['visible'] = !1, game['Tools']['setGrayDisable'](P.btn, !M), M && (P.btn['clickHandler'] = Laya['Handler']['create'](this, function () {
game['Tools']['setGrayDisable'](P.btn, !0);
var F = {
room_id: h.Inst['room_id'],
mode: h.Inst['room_mode'],
nickname: GameMgr.Inst['account_data']['nickname'],
verified: GameMgr.Inst['account_data']['verified'],
account_id: GameMgr.Inst['account_id']
};
app['NetAgent']['sendReq2Lobby']('Lobby', 'sendClientMessage', {
target_id: C.f.base['account_id'],
type: game['EFriendMsgType']['room_invite'],
content: JSON['stringify'](F)
}, function (F, v) {
F || v['error'] ? (game['Tools']['setGrayDisable'](P.btn, !1), G['UIMgr'].Inst['showNetReqError']('sendClientMessage', F, v)) : (P.btn['visible'] = !1, P['invited']['visible'] = !0, C['invited'] = !0);
});
}, null, !1)));
},
F;
}
(),
v = function () {
function F(F) {
var v = this;
this.tabs = [],
this['tab_index'] = 0,
this.me = F,
this['blackmask'] = this.me['getChildByName']('blackmask'),
this.root = this.me['getChildByName']('root'),
this['page_head'] = new G['zhuangban']['Page_Waiting_Head'](this.root['getChildByName']('container_heads')),
this['page_zhangban'] = new G['zhuangban']['Container_Zhuangban'](this.root['getChildByName']('container_zhuangban0'), this.root['getChildByName']('container_zhuangban1'), new Laya['Handler'](this, function () {
return v['locking'];
}));
for (var z = this.root['getChildByName']('container_tabs'), h = function (F) {
P.tabs.push(z['getChildAt'](F)),
P.tabs[F]['clickHandler'] = new Laya['Handler'](P, function () {
v['locking'] || v['tab_index'] != F && (1 == v['tab_index'] && v['page_zhangban']['changed'] ? G['UI_SecondConfirm'].Inst.show(game['Tools']['strOfLocalization'](3022), Laya['Handler']['create'](v, function () {
v['change_tab'](F);
}), null) : v['change_tab'](F));
});
}, P = this, C = 0; C < z['numChildren']; C++)
h(C);
this.root['getChildByName']('close')['clickHandler'] = new Laya['Handler'](this, function () {
v['locking'] || (1 == v['tab_index'] && v['page_zhangban']['changed'] ? G['UI_SecondConfirm'].Inst.show(game['Tools']['strOfLocalization'](3022), Laya['Handler']['create'](v, function () {
v['keydown'](!1);
}), null) : v['keydown'](!1));
}),
this.root['getChildByName']('btn_close')['clickHandler'] = new Laya['Handler'](this, function () {
v['locking'] || (1 == v['tab_index'] && v['page_zhangban']['changed'] ? G['UI_SecondConfirm'].Inst.show(game['Tools']['strOfLocalization'](3022), Laya['Handler']['create'](v, function () {
v['close'](!1);
}), null) : v['close'](!1));
});
}
return F['prototype'].show = function () {
var F = this;
this.me['visible'] = !0,
this['blackmask']['alpha'] = 0,
this['locking'] = !0,
Laya['Tween'].to(this['blackmask'], {
alpha: 0.3
}, 150),
G['UIBase']['anim_pop_out'](this.root, Laya['Handler']['create'](this, function () {
F['locking'] = !1;
})),
this['tab_index'] = 0,
this['page_zhangban']['close'](!0),
this['page_head'].show(!0);
for (var v = 0; v < this.tabs['length']; v++) {
var z = this.tabs[v];
z.skin = game['Tools']['localUISrc'](v == this['tab_index'] ? 'myres/sushe/btn_shine2.png' : 'myres/sushe/btn_dark2.png');
var h = z['getChildByName']('word');
h['color'] = v == this['tab_index'] ? '#552c1c' : '#d3a86c',
h['scaleX'] = h['scaleY'] = v == this['tab_index'] ? 1.1 : 1,
v == this['tab_index'] && z['parent']['setChildIndex'](z, this.tabs['length'] - 1);
}
},
F['prototype']['change_tab'] = function (G) {
var F = this;
this['tab_index'] = G;
for (var v = 0; v < this.tabs['length']; v++) {
var z = this.tabs[v];
z.skin = game['Tools']['localUISrc'](v == G ? 'myres/sushe/btn_shine2.png' : 'myres/sushe/btn_dark2.png');
var h = z['getChildByName']('word');
h['color'] = v == G ? '#552c1c' : '#d3a86c',
h['scaleX'] = h['scaleY'] = v == G ? 1.1 : 1,
v == G && z['parent']['setChildIndex'](z, this.tabs['length'] - 1);
}
this['locking'] = !0,
0 == this['tab_index'] ? (this['page_zhangban']['close'](!1), Laya['timer'].once(100, this, function () {
F['page_head'].show(!1);
})) : 1 == this['tab_index'] && (this['page_head']['close'](!1), Laya['timer'].once(100, this, function () {
F['page_zhangban'].show(!1);
})),
Laya['timer'].once(400, this, function () {
F['locking'] = !1;
});
},
F['prototype']['close'] = function (F) {
var v = this;
//修改友人房间立绘
if (!(v.page_head.choosed_chara_index == 0 && v.page_head.choosed_skin_id == 0)) {
for (let id = 0; id < uiscript.UI_WaitingRoom.Inst.players.length; id++) {
if (uiscript.UI_WaitingRoom.Inst.players[id].account_id == GameMgr.Inst.account_id) {
uiscript.UI_WaitingRoom.Inst.players[id].avatar_id = v.page_head.choosed_skin_id;
GameMgr.Inst.account_data.avatar_id = v.page_head.choosed_skin_id;
uiscript.UI_Sushe.main_character_id = v.page_head.choosed_chara_index + 200001;
uiscript.UI_WaitingRoom.Inst._refreshPlayerInfo(uiscript.UI_WaitingRoom.Inst.players[id]);
MMP.settings.characters[v.page_head.choosed_chara_index] = v.page_head.choosed_skin_id;
MMP.saveSettings();
break;
}
}
}
//end
this.me['visible'] && (F ? (this['page_head']['close'](!0), this['page_zhangban']['close'](!0), this.me['visible'] = !1) : (app['NetAgent']['sendReq2Lobby']('Lobby', 'readyPlay', {
ready: h.Inst['owner_id'] == GameMgr.Inst['account_id'] ? !0 : !1,
dressing: !1
}, function () { }), this['locking'] = !0, this['page_head']['close'](!1), this['page_zhangban']['close'](!1), G['UIBase']['anim_pop_hide'](this.root, Laya['Handler']['create'](this, function () {
v['locking'] = !1,
v.me['visible'] = !1;
}))));
},
F;
}
(),
z = function () {
function G(G) {
this['modes'] = [],
this.me = G,
this.bg = this.me['getChildByName']('bg'),
this['scrollview'] = this.me['scriptMap']['capsui.CScrollView'],
this['scrollview']['init_scrollview'](new Laya['Handler'](this, this['render_item']));
}
return G['prototype'].show = function (G) {
this.me['visible'] = !0,
this['scrollview']['reset'](),
this['modes'] = G,
this['scrollview']['addItem'](G['length']);
var F = this['scrollview']['total_height'];
F > 380 ? (this['scrollview']['_content'].y = 10, this.bg['height'] = 400) : (this['scrollview']['_content'].y = 390 - F, this.bg['height'] = F + 20),
this.bg['visible'] = !0;
},
G['prototype']['render_item'] = function (G) {
var F = G['index'],
v = G['container'],
z = v['getChildByName']('info');
z['fontSize'] = 40,
z['fontSize'] = this['modes'][F]['length'] <= 5 ? 40 : this['modes'][F]['length'] <= 9 ? 55 - 3 * this['modes'][F]['length'] : 28,
z.text = this['modes'][F];
},
G;
}
(),
h = function (h) {
function P() {
var F = h.call(this, new ui['lobby']['waitingroomUI']()) || this;
return F['skin_ready'] = 'myres/room/btn_ready.png',
F['skin_cancel'] = 'myres/room/btn_cancel.png',
F['skin_start'] = 'myres/room/btn_start.png',
F['skin_start_no'] = 'myres/room/btn_start_no.png',
F['update_seq'] = 0,
F['pre_msgs'] = [],
F['msg_tail'] = -1,
F['posted'] = !1,
F['label_rommid'] = null,
F['player_cells'] = [],
F['btn_ok'] = null,
F['btn_invite_friend'] = null,
F['btn_add_robot'] = null,
F['btn_dress'] = null,
F['btn_copy'] = null,
F['beReady'] = !1,
F['room_id'] = -1,
F['owner_id'] = -1,
F['tournament_id'] = 0,
F['max_player_count'] = 0,
F['players'] = [],
F['container_rules'] = null,
F['container_top'] = null,
F['container_right'] = null,
F['locking'] = !1,
F['mousein_copy'] = !1,
F['popout'] = null,
F['room_link'] = null,
F['btn_copy_link'] = null,
F['last_start_room'] = 0,
F['invitefriend'] = null,
F['pre_choose'] = null,
F['ai_name'] = game['Tools']['strOfLocalization'](2003),
P.Inst = F,
app['NetAgent']['AddListener2Lobby']('NotifyRoomPlayerReady', Laya['Handler']['create'](F, function (G) {
app.Log.log('NotifyRoomPlayerReady:' + JSON['stringify'](G)),
F['onReadyChange'](G['account_id'], G['ready'], G['dressing']);
})),
app['NetAgent']['AddListener2Lobby']('NotifyRoomPlayerUpdate', Laya['Handler']['create'](F, function (G) {
app.Log.log('NotifyRoomPlayerUpdate:' + JSON['stringify'](G)),
F['onPlayerChange'](G);
})),
app['NetAgent']['AddListener2Lobby']('NotifyRoomGameStart', Laya['Handler']['create'](F, function (G) {
F['enable'] && (app.Log.log('NotifyRoomGameStart:' + JSON['stringify'](G)), GameMgr.Inst['onPipeiYuyueSuccess'](0, 'youren'), F['onGameStart'](G));
})),
app['NetAgent']['AddListener2Lobby']('NotifyRoomKickOut', Laya['Handler']['create'](F, function (G) {
app.Log.log('NotifyRoomKickOut:' + JSON['stringify'](G)),
F['onBeKictOut']();
})),
game['LobbyNetMgr'].Inst['add_connect_listener'](Laya['Handler']['create'](F, function () {
F['enable'] && F.hide(Laya['Handler']['create'](F, function () {
G['UI_Lobby'].Inst['enable'] = !0;
}));
}, null, !1)),
F;
}
return __extends(P, h),
P['prototype']['push_msg'] = function (G) {
this['pre_msgs']['length'] < 15 ? this['pre_msgs'].push(JSON['parse'](G)) : (this['msg_tail'] = (this['msg_tail'] + 1) % this['pre_msgs']['length'], this['pre_msgs'][this['msg_tail']] = JSON['parse'](G));
},
Object['defineProperty'](P['prototype'], 'inRoom', {
get: function () {
return -1 != this['room_id'];
},
enumerable: !1,
configurable: !0
}),
Object['defineProperty'](P['prototype'], 'robot_count', {
get: function () {
for (var G = 0, F = 0; F < this['players']['length']; F++)
2 == this['players'][F]['category'] && G++;
return G;
},
enumerable: !1,
configurable: !0
}),
P['prototype']['resetData'] = function () {
this['room_id'] = -1,
this['owner_id'] = -1,
this['room_mode'] = {},
this['max_player_count'] = 0,
this['players'] = [];
},
P['prototype']['updateData'] = function (G) {
if (!G)
return this['resetData'](), void 0;
//修改友人房间立绘
for (let i = 0; i < G.persons.length; i++) {
if (G.persons[i].account_id == GameMgr.Inst.account_data.account_id) {
G.persons[i].avatar_frame = GameMgr.Inst.account_data.avatar_frame;
G.persons[i].avatar_id = GameMgr.Inst.account_data.avatar_id;
G.persons[i].character = uiscript.UI_Sushe.main_chara_info;
G.persons[i].title = GameMgr.Inst.account_data.title;
G.persons[i].views = uiscript.UI_Sushe.commonViewList[uiscript.UI_Sushe.using_commonview_index];
if (MMP.settings.nickname != '') {
G.persons[i].nickname = MMP.settings.nickname;
}
break;
}
}
//end
this['room_id'] = G['room_id'],
this['owner_id'] = G['owner_id'],
this['room_mode'] = G.mode,
this['public_live'] = G['public_live'],
this['tournament_id'] = 0,
G['tournament_id'] && (this['tournament_id'] = G['tournament_id']),
this['ai_name'] = game['Tools']['strOfLocalization'](2003),
this['room_mode']['detail_rule'] && (1 === this['room_mode']['detail_rule']['ai_level'] && (this['ai_name'] = game['Tools']['strOfLocalization'](2003)), 2 === this['room_mode']['detail_rule']['ai_level'] && (this['ai_name'] = game['Tools']['strOfLocalization'](2004))),
this['max_player_count'] = G['max_player_count'],
this['players'] = [];
for (var F = 0; F < G['persons']['length']; F++) {
var v = G['persons'][F];
v['ready'] = !1,
v['cell_index'] = -1,
v['category'] = 1,
this['players'].push(v);
}
for (var F = 0; F < G['robot_count']; F++)
this['players'].push({
category: 2,
cell_index: -1,
account_id: 0,
level: {
id: '10101',
score: 0
},
level3: {
id: '20101',
score: 0
},
nickname: this['ai_name'],
verified: 0,
ready: !0,
dressing: !1,
title: 0,
avatar_id: game['GameUtility']['get_default_ai_skin']()
});
for (var F = 0; F < G['ready_list']['length']; F++)
for (var z = 0; z < this['players']['length']; z++)
if (this['players'][z]['account_id'] == G['ready_list'][F]) {
this['players'][z]['ready'] = !0;
break;
}
this['update_seq'] = 0,
G.seq && (this['update_seq'] = G.seq);
},
P['prototype']['onReadyChange'] = function (G, F, v) {
for (var z = 0; z < this['players']['length']; z++)
if (this['players'][z]['account_id'] == G) {
this['players'][z]['ready'] = F,
this['players'][z]['dressing'] = v,
this['_onPlayerReadyChange'](this['players'][z]);
break;
}
this['refreshStart']();
},
P['prototype']['onPlayerChange'] = function (G) {
if (app.Log.log(G), G = G['toJSON'](), !(G.seq && G.seq <= this['update_seq'])) {
// 修改友人房间立绘
for (var i = 0; i < G.player_list.length; i++) {
if (G.player_list[i].account_id == GameMgr.Inst.account_data.account_id) {
G.player_list[i].avatar_frame = GameMgr.Inst.account_data.avatar_frame;
G.player_list[i].avatar_id = GameMgr.Inst.account_data.avatar_id;
G.player_list[i].title = GameMgr.Inst.account_data.title;
if (MMP.settings.nickname != '') {
G.player_list[i].nickname = MMP.settings.nickname;
}
break;
}
}
if (G.update_list != undefined) {
for (var i = 0; i < G.update_list.length; i++) {
if (G.update_list[i].account_id == GameMgr.Inst.account_data.account_id) {
G.update_list[i].avatar_frame = GameMgr.Inst.account_data.avatar_frame;
G.update_list[i].avatar_id = GameMgr.Inst.account_data.avatar_id;
G.update_list[i].title = GameMgr.Inst.account_data.title;
if (MMP.settings.nickname != '') {
G.update_list[i].nickname = MMP.settings.nickname;
}
break;
}
}
}
for (var i = 0; i < this.players.length; i++) {
if (this.players[i].account_id == GameMgr.Inst.account_data.account_id) {
this.players[i].avatar_frame = GameMgr.Inst.account_data.avatar_frame;
this.players[i].avatar_id = GameMgr.Inst.account_data.avatar_id;
this.players[i].title = GameMgr.Inst.account_data.title;
this.players[i].views = uiscript.UI_Sushe.commonViewList[uiscript.UI_Sushe.using_commonview_index];
if (MMP.settings.nickname != '') {
this.players[i].nickname = MMP.settings.nickname;
}
break;
}
}
// END
this['update_seq'] = G.seq;
var F = {};
F.type = 'onPlayerChange0',
F['players'] = this['players'],
F.msg = G,
this['push_msg'](JSON['stringify'](F));
var v = this['robot_count'],
z = G['robot_count'];
if (z < this['robot_count']) {
this['pre_choose'] && 2 == this['pre_choose']['category'] && (this['pre_choose']['category'] = 0, this['pre_choose'] = null, v--);
for (var h = 0; h < this['players']['length']; h++)
2 == this['players'][h]['category'] && v > z && (this['players'][h]['category'] = 0, v--);
}
for (var P = [], C = G['player_list'], h = 0; h < this['players']['length']; h++)
if (1 == this['players'][h]['category']) {
for (var M = -1, U = 0; U < C['length']; U++)
if (C[U]['account_id'] == this['players'][h]['account_id']) {
M = U;
break;
}
if (-1 != M) {
var y = C[M];
P.push(this['players'][h]),
this['players'][h]['avatar_id'] = y['avatar_id'],
this['players'][h]['title'] = y['title'],
this['players'][h]['verified'] = y['verified'];
}
} else
2 == this['players'][h]['category'] && P.push(this['players'][h]);
this['players'] = P;
for (var h = 0; h < C['length']; h++) {
for (var S = !1, y = C[h], U = 0; U < this['players']['length']; U++)
if (1 == this['players'][U]['category'] && this['players'][U]['account_id'] == y['account_id']) {
S = !0;
break;
}
S || this['players'].push({
account_id: y['account_id'],
avatar_id: y['avatar_id'],
nickname: y['nickname'],
verified: y['verified'],
title: y['title'],
level: y['level'],
level3: y['level3'],
ready: !1,
dressing: !1,
cell_index: -1,
category: 1
});
}
for (var N = [!1, !1, !1, !1], h = 0; h < this['players']['length']; h++)
- 1 != this['players'][h]['cell_index'] && (N[this['players'][h]['cell_index']] = !0, this['_refreshPlayerInfo'](this['players'][h]));
for (var h = 0; h < this['players']['length']; h++)
if (1 == this['players'][h]['category'] && -1 == this['players'][h]['cell_index'])
for (var U = 0; U < this['max_player_count']; U++)
if (!N[U]) {
this['players'][h]['cell_index'] = U,
N[U] = !0,
this['_refreshPlayerInfo'](this['players'][h]);
break;
}
for (var v = this['robot_count'], z = G['robot_count']; z > v;) {
for (var O = -1, U = 0; U < this['max_player_count']; U++)
if (!N[U]) {
O = U;
break;
}
if (-1 == O)
break;
N[O] = !0,
this['players'].push({
category: 2,
cell_index: O,
account_id: 0,
level: {
id: '10101',
score: 0
},
level3: {
id: '20101',
score: 0
},
nickname: this['ai_name'],
verified: 0,
ready: !0,
title: 0,
avatar_id: game['GameUtility']['get_default_ai_skin'](),
dressing: !1
}),
this['_refreshPlayerInfo'](this['players'][this['players']['length'] - 1]),
v++;
}
for (var h = 0; h < this['max_player_count']; h++)
N[h] || this['_clearCell'](h);
var F = {};
if (F.type = 'onPlayerChange1', F['players'] = this['players'], this['push_msg'](JSON['stringify'](F)), G['owner_id']) {
if (this['owner_id'] = G['owner_id'], this['enable'])
if (this['owner_id'] == GameMgr.Inst['account_id'])
this['refreshAsOwner']();
else
for (var U = 0; U < this['players']['length']; U++)
if (this['players'][U] && this['players'][U]['account_id'] == this['owner_id']) {
this['_refreshPlayerInfo'](this['players'][U]);
break;
}
} else if (this['enable'])
if (this['owner_id'] == GameMgr.Inst['account_id'])
this['refreshAsOwner']();
else
for (var U = 0; U < this['players']['length']; U++)
if (this['players'][U] && this['players'][U]['account_id'] == this['owner_id']) {
this['_refreshPlayerInfo'](this['players'][U]);
break;
}
}
},
P['prototype']['onBeKictOut'] = function () {
this['resetData'](),
this['enable'] && (this['enable'] = !1, this['pop_change_view']['close'](!1), G['UI_Lobby'].Inst['enable'] = !0, G['UIMgr'].Inst['ShowErrorInfo'](game['Tools']['strOfLocalization'](52)));
},
P['prototype']['onCreate'] = function () {
var h = this;
this['last_start_room'] = 0;
var P = this.me['getChildByName']('root');
this['container_top'] = P['getChildByName']('top'),
this['container_right'] = P['getChildByName']('right'),
this['label_rommid'] = this['container_top']['getChildByName']('label_roomid');
for (var C = function (F) {
var v = P['getChildByName']('player_' + F['toString']()),
z = {};
z['index'] = F,
z['container'] = v,
z['container_flag'] = v['getChildByName']('flag'),
z['container_flag']['visible'] = !1,
z['container_name'] = v['getChildByName']('container_name'),
z.name = v['getChildByName']('container_name')['getChildByName']('name'),
z['btn_t'] = v['getChildByName']('btn_t'),
z['container_illust'] = v['getChildByName']('container_illust'),
z['illust'] = new G['UI_Character_Skin'](v['getChildByName']('container_illust')['getChildByName']('illust')),
z.host = v['getChildByName']('host'),
z['title'] = new G['UI_PlayerTitle'](v['getChildByName']('container_name')['getChildByName']('title'), 'UI_WaitingRoom'),
z.rank = new G['UI_Level'](v['getChildByName']('container_name')['getChildByName']('rank'), 'UI_WaitingRoom'),
z['is_robot'] = !1;
var C = 0;
z['btn_t']['clickHandler'] = Laya['Handler']['create'](M, function () {
if (!(h['locking'] || Laya['timer']['currTimer'] < C)) {
C = Laya['timer']['currTimer'] + 500;
for (var G = 0; G < h['players']['length']; G++)
if (h['players'][G]['cell_index'] == F) {
h['kickPlayer'](G);
break;
}
}
}, null, !1),
z['btn_info'] = v['getChildByName']('btn_info'),
z['btn_info']['clickHandler'] = Laya['Handler']['create'](M, function () {
if (!h['locking'])
for (var v = 0; v < h['players']['length']; v++)
if (h['players'][v]['cell_index'] == F) {
h['players'][v]['account_id'] && h['players'][v]['account_id'] > 0 && G['UI_OtherPlayerInfo'].Inst.show(h['players'][v]['account_id'], h['room_mode'].mode < 10 ? 1 : 2, 1, 1, GameMgr.Inst['hide_nickname'] ? game['Tools']['strOfLocalization'](3060) : '');
break;
}
}, null, !1),
M['player_cells'].push(z);
}, M = this, U = 0; 4 > U; U++)
C(U);
this['btn_ok'] = P['getChildByName']('btn_ok');
var y = 0;
this['btn_ok']['clickHandler'] = Laya['Handler']['create'](this, function () {
Laya['timer']['currTimer'] < y + 500 || (y = Laya['timer']['currTimer'], h['owner_id'] == GameMgr.Inst['account_id'] ? h['getStart']() : h['switchReady']());
}, null, !1);
var S = 0;
this['container_top']['getChildByName']('btn_leave')['clickHandler'] = Laya['Handler']['create'](this, function () {
Laya['timer']['currTimer'] < S + 500 || (S = Laya['timer']['currTimer'], h['leaveRoom']());
}, null, !1),
this['btn_invite_friend'] = this['container_right']['getChildByName']('btn_friend'),
this['btn_invite_friend']['clickHandler'] = Laya['Handler']['create'](this, function () {
h['locking'] || h['invitefriend'].show();
}, null, !1),
this['btn_add_robot'] = this['container_right']['getChildByName']('btn_robot');
var N = 0;
this['btn_add_robot']['clickHandler'] = Laya['Handler']['create'](this, function () {
h['locking'] || Laya['timer']['currTimer'] < N || (N = Laya['timer']['currTimer'] + 1000, app['NetAgent']['sendReq2Lobby']('Lobby', 'modifyRoom', {
robot_count: h['robot_count'] + 1
}, function (F, v) {
(F || v['error'] && 1111 != v['error'].code) && G['UIMgr'].Inst['showNetReqError']('modifyRoom_add', F, v),
N = 0;
}));
}, null, !1),
this['container_right']['getChildByName']('btn_help')['clickHandler'] = Laya['Handler']['create'](this, function () {
if (!h['locking']) {
var F = 0;
h['room_mode']['detail_rule'] && h['room_mode']['detail_rule']['chuanma'] && (F = 1),
G['UI_Rules'].Inst.show(0, null, F);
}
}, null, !1),
this['btn_dress'] = this['container_right']['getChildByName']('btn_view'),
this['btn_dress']['clickHandler'] = new Laya['Handler'](this, function () {
h['locking'] || h['beReady'] && h['owner_id'] != GameMgr.Inst['account_id'] || (h['pop_change_view'].show(), app['NetAgent']['sendReq2Lobby']('Lobby', 'readyPlay', {
ready: h['owner_id'] == GameMgr.Inst['account_id'] ? !0 : !1,
dressing: !0
}, function () { }));
}),
this['btn_copy'] = this['container_right']['getChildByName']('btn_copy'),
this['btn_copy'].on('mouseover', this, function () {
h['mousein_copy'] = !0;
}),
this['btn_copy'].on('mouseout', this, function () {
h['mousein_copy'] = !1;
}),
this['btn_copy']['clickHandler'] = Laya['Handler']['create'](this, function () {
h['popout']['visible'] || (GameMgr.Inst['BehavioralStatistics'](12), h['popout']['visible'] = !0, G['UIBase']['anim_pop_out'](h['popout'], null));
}, null, !1),
this['container_rules'] = new z(this['container_right']['getChildByName']('container_rules')),
this['popout'] = this.me['getChildByName']('pop'),
this['room_link'] = this['popout']['getChildByName']('input')['getChildByName']('txtinput'),
this['room_link']['editable'] = !1,
this['room_link'].on('focus', this, function () {
h['room_link']['focus'] && h['room_link']['setSelection'](0, h['room_link'].text['length']);
}),
this['btn_copy_link'] = this['popout']['getChildByName']('btn_copy'),
this['btn_copy_link']['visible'] = !1,
GameMgr['inConch'] ? (this['btn_copy_link']['visible'] = !0, this['btn_copy_link']['clickHandler'] = Laya['Handler']['create'](this, function () {
var F = Laya['PlatformClass']['createClass']('layaair.majsoul.mjmgr');
F.call('setSysClipboardText', h['room_link'].text),
G['UIBase']['anim_pop_hide'](h['popout'], Laya['Handler']['create'](h, function () {
h['popout']['visible'] = !1;
})),
G['UI_FlyTips']['ShowTips'](game['Tools']['strOfLocalization'](2125));
}, null, !1)) : GameMgr['iniOSWebview'] && (this['btn_copy_link']['visible'] = !0, this['btn_copy_link']['clickHandler'] = Laya['Handler']['create'](this, function () {
Laya['Browser']['window']['wkbridge']['callNative']('copy2clip', h['room_link'].text, function () { }),
G['UIBase']['anim_pop_hide'](h['popout'], Laya['Handler']['create'](h, function () {
h['popout']['visible'] = !1;
})),
G['UI_FlyTips']['ShowTips'](game['Tools']['strOfLocalization'](2125));
}, null, !1)),
this['popout']['visible'] = !1;
var O = Laya['Handler']['create'](this, function () {
G['UIBase']['anim_pop_hide'](h['popout'], Laya['Handler']['create'](h, function () {
h['popout']['visible'] = !1;
}));
}, null, !1);
this['popout']['getChildByName']('blackbg')['clickHandler'] = O,
this['popout']['getChildByName']('btn_cancel')['clickHandler'] = O,
this['invitefriend'] = new F(this.me['getChildByName']('invite_friend')),
this['pop_change_view'] = new v(this.me['getChildByName']('pop_view'));
},
P['prototype'].show = function () {
var F = this;
game['Scene_Lobby'].Inst['change_bg']('indoor', !1),
this['mousein_copy'] = !1,
this['beReady'] = !1,
this['invitefriend'].me['visible'] = !1,
this['btn_add_robot']['visible'] = !1,
this['btn_invite_friend']['visible'] = !1,
game['Tools']['setGrayDisable'](this['btn_dress'], !1),
this['pre_choose'] = null,
this['pop_change_view']['close'](!0);
for (var v = 0; 4 > v; v++)
this['player_cells'][v]['container']['visible'] = v < this['max_player_count'];
for (var v = 0; v < this['max_player_count']; v++)
this['_clearCell'](v);
for (var v = 0; v < this['players']['length']; v++)
this['players'][v]['cell_index'] = v, this['_refreshPlayerInfo'](this['players'][v]);
this['msg_tail'] = -1,
this['pre_msgs'] = [],
this['posted'] = !1;
var z = {};
z.type = 'show',
z['players'] = this['players'],
this['push_msg'](JSON['stringify'](z)),
this['owner_id'] == GameMgr.Inst['account_id'] ? (this['btn_ok'].skin = game['Tools']['localUISrc'](this['skin_start']), this['refreshAsOwner']()) : (this['btn_ok'].skin = game['Tools']['localUISrc'](this['skin_ready']), game['Tools']['setGrayDisable'](this['btn_ok'], !1)),
this['label_rommid'].text = 'en' == GameMgr['client_language'] ? '#' + this['room_id']['toString']() : this['room_id']['toString']();
var h = [];
h.push(game['Tools']['room_mode_desc'](this['room_mode'].mode));
var P = this['room_mode']['detail_rule'];
if (P) {
var C = 5,
M = 20;
if (null != P['time_fixed'] && (C = P['time_fixed']), null != P['time_add'] && (M = P['time_add']), h.push(C['toString']() + '+' + M['toString']() + game['Tools']['strOfLocalization'](2019)), 0 != this['tournament_id']) {
var U = cfg['tournament']['tournaments'].get(this['tournament_id']);
U && h.push(U.name);
}
if (null != P['init_point'] && h.push(game['Tools']['strOfLocalization'](2199) + P['init_point']), null != P['fandian'] && h.push(game['Tools']['strOfLocalization'](2094) + ':' + P['fandian']), P['guyi_mode'] && h.push(game['Tools']['strOfLocalization'](3028)), null != P['dora_count'])
switch (P['chuanma'] && (P['dora_count'] = 0), P['dora_count']) {
case 0:
h.push(game['Tools']['strOfLocalization'](2044));
break;
case 2:
h.push(game['Tools']['strOfLocalization'](2047));
break;
case 3:
h.push(game['Tools']['strOfLocalization'](2045));
break;
case 4:
h.push(game['Tools']['strOfLocalization'](2046));
}
null != P['shiduan'] && 1 != P['shiduan'] && h.push(game['Tools']['strOfLocalization'](2137)),
2 === P['fanfu'] && h.push(game['Tools']['strOfLocalization'](2763)),
4 === P['fanfu'] && h.push(game['Tools']['strOfLocalization'](2764)),
null != P['bianjietishi'] && 1 != P['bianjietishi'] && h.push(game['Tools']['strOfLocalization'](2200)),
this['room_mode'].mode >= 10 && this['room_mode'].mode <= 14 && (null != P['have_zimosun'] && 1 != P['have_zimosun'] ? h.push(game['Tools']['strOfLocalization'](2202)) : h.push(game['Tools']['strOfLocalization'](2203))),
game['Tools']['setGrayDisable'](this['btn_copy'], 1 == this['max_player_count']);
}
this['container_rules'].show(h),
this['enable'] = !0,
this['locking'] = !0,
G['UIBase']['anim_alpha_in'](this['container_top'], {
y: -30
}, 200);
for (var v = 0; v < this['player_cells']['length']; v++)
G['UIBase']['anim_alpha_in'](this['player_cells'][v]['container'], {
x: 80
}, 150, 150 + 50 * v, null, Laya.Ease['backOut']);
G['UIBase']['anim_alpha_in'](this['btn_ok'], {}, 100, 600),
G['UIBase']['anim_alpha_in'](this['container_right'], {
x: 20
}, 100, 500),
Laya['timer'].once(600, this, function () {
F['locking'] = !1;
});
var y = game['Tools']['room_mode_desc'](this['room_mode'].mode);
this['room_link'].text = game['Tools']['strOfLocalization'](2221, [this['room_id']['toString']()]),
'' != y && (this['room_link'].text += '(' + y + ')');
var S = game['Tools']['getShareUrl'](GameMgr.Inst['link_url']);
this['room_link'].text += ': ' + S + '?room=' + this['room_id'];
},
P['prototype']['leaveRoom'] = function () {
var F = this;
this['locking'] || app['NetAgent']['sendReq2Lobby']('Lobby', 'leaveRoom', {}, function (v, z) {
v || z['error'] ? G['UIMgr'].Inst['showNetReqError']('leaveRoom', v, z) : (F['room_id'] = -1, F.hide(Laya['Handler']['create'](F, function () {
G['UI_Lobby'].Inst['enable'] = !0;
})));
});
},
P['prototype']['tryToClose'] = function (F) {
var v = this;
app['NetAgent']['sendReq2Lobby']('Lobby', 'leaveRoom', {}, function (z, h) {
z || h['error'] ? (G['UIMgr'].Inst['showNetReqError']('leaveRoom', z, h), F['runWith'](!1)) : (v['enable'] = !1, v['pop_change_view']['close'](!0), F['runWith'](!0));
});
},
P['prototype'].hide = function (F) {
var v = this;
this['locking'] = !0,
G['UIBase']['anim_alpha_out'](this['container_top'], {
y: -30
}, 150);
for (var z = 0; z < this['player_cells']['length']; z++)
G['UIBase']['anim_alpha_out'](this['player_cells'][z]['container'], {
x: 80
}, 150, 0, null);
G['UIBase']['anim_alpha_out'](this['btn_ok'], {}, 150),
G['UIBase']['anim_alpha_out'](this['container_right'], {
x: 20
}, 150),
Laya['timer'].once(200, this, function () {
v['locking'] = !1,
v['enable'] = !1,
F && F.run();
}),
document['getElementById']('layaCanvas')['onclick'] = null;
},
P['prototype']['onDisbale'] = function () {
Laya['timer']['clearAll'](this);
for (var G = 0; G < this['player_cells']['length']; G++)
Laya['loader']['clearTextureRes'](this['player_cells'][G]['illust'].skin);
document['getElementById']('layaCanvas')['onclick'] = null;
},
P['prototype']['switchReady'] = function () {
this['owner_id'] != GameMgr.Inst['account_id'] && (this['beReady'] = !this['beReady'], this['btn_ok'].skin = game['Tools']['localUISrc'](this['beReady'] ? this['skin_cancel'] : this['skin_ready']), game['Tools']['setGrayDisable'](this['btn_dress'], this['beReady']), app['NetAgent']['sendReq2Lobby']('Lobby', 'readyPlay', {
ready: this['beReady'],
dressing: !1
}, function () { }));
},
P['prototype']['getStart'] = function () {
this['owner_id'] == GameMgr.Inst['account_id'] && (Laya['timer']['currTimer'] < this['last_start_room'] + 2000 || (this['last_start_room'] = Laya['timer']['currTimer'], app['NetAgent']['sendReq2Lobby']('Lobby', 'startRoom', {}, function (F, v) {
(F || v['error']) && G['UIMgr'].Inst['showNetReqError']('startRoom', F, v);
})));
},
P['prototype']['kickPlayer'] = function (F) {
if (this['owner_id'] == GameMgr.Inst['account_id']) {
var v = this['players'][F];
1 == v['category'] ? app['NetAgent']['sendReq2Lobby']('Lobby', 'kickPlayer', {
account_id: this['players'][F]['account_id']
}, function () { }) : 2 == v['category'] && (this['pre_choose'] = v, app['NetAgent']['sendReq2Lobby']('Lobby', 'modifyRoom', {
robot_count: this['robot_count'] - 1
}, function (F, v) {
(F || v['error']) && G['UIMgr'].Inst['showNetReqError']('modifyRoom_minus', F, v);
}));
}
},
P['prototype']['_clearCell'] = function (G) {
if (!(0 > G || G >= this['player_cells']['length'])) {
var F = this['player_cells'][G];
F['container_flag']['visible'] = !1,
F['container_illust']['visible'] = !1,
F.name['visible'] = !1,
F['container_name']['visible'] = !1,
F['btn_t']['visible'] = !1,
F.host['visible'] = !1,
F['illust']['clear']();
}
},
P['prototype']['_refreshPlayerInfo'] = function (G) {
var F = G['cell_index'];
if (!(0 > F || F >= this['player_cells']['length'])) {
var v = this['player_cells'][F];
v['container_illust']['visible'] = !0,
v['container_name']['visible'] = !0,
v.name['visible'] = !0,
game['Tools']['SetNickname'](v.name, G, GameMgr.Inst['hide_nickname']),
v['btn_t']['visible'] = this['owner_id'] == GameMgr.Inst['account_id'] && G['account_id'] != GameMgr.Inst['account_id'],
this['owner_id'] == G['account_id'] && (v['container_flag']['visible'] = !0, v.host['visible'] = !0),
G['account_id'] == GameMgr.Inst['account_id'] ? v['illust']['setSkin'](G['avatar_id'], 'waitingroom') : v['illust']['setSkin'](game['GameUtility']['get_limited_skin_id'](G['avatar_id']), 'waitingroom'),
v['title'].id = game['Tools']['titleLocalization'](G['account_id'], G['title']),
v.rank.id = G[this['room_mode'].mode < 10 ? 'level' : 'level3'].id,
this['_onPlayerReadyChange'](G);
}
},
P['prototype']['_onPlayerReadyChange'] = function (G) {
var F = G['cell_index'];
if (!(0 > F || F >= this['player_cells']['length'])) {
var v = this['player_cells'][F];
v['container_flag']['visible'] = this['owner_id'] == G['account_id'] ? !0 : G['ready'];
}
},
P['prototype']['refreshAsOwner'] = function () {
if (this['owner_id'] == GameMgr.Inst['account_id']) {
for (var G = 0, F = 0; F < this['players']['length']; F++)
0 != this['players'][F]['category'] && (this['_refreshPlayerInfo'](this['players'][F]), G++);
this['btn_add_robot']['visible'] = !0,
this['btn_invite_friend']['visible'] = !0,
game['Tools']['setGrayDisable'](this['btn_invite_friend'], G == this['max_player_count']),
game['Tools']['setGrayDisable'](this['btn_add_robot'], G == this['max_player_count']),
this['refreshStart']();
}
},
P['prototype']['refreshStart'] = function () {
if (this['owner_id'] == GameMgr.Inst['account_id']) {
this['btn_ok'].skin = game['Tools']['localUISrc'](this['skin_start']),
game['Tools']['setGrayDisable'](this['btn_dress'], !1);
for (var G = 0, F = 0; F < this['players']['length']; F++) {
var v = this['players'][F];
if (!v || 0 == v['category'])
break;
(v['account_id'] == this['owner_id'] || v['ready']) && G++;
}
if (game['Tools']['setGrayDisable'](this['btn_ok'], G != this['max_player_count']), this['enable']) {
for (var z = 0, F = 0; F < this['max_player_count']; F++) {
var h = this['player_cells'][F];
h && h['container_flag']['visible'] && z++;
}
if (G != z && !this['posted']) {
this['posted'] = !0;
var P = {};
P['okcount'] = G,
P['okcount2'] = z,
P.msgs = [];
var C = 0,
M = this['pre_msgs']['length'] - 1;
if (-1 != this['msg_tail'] && (C = (this['msg_tail'] + 1) % this['pre_msgs']['length'], M = this['msg_tail']), C >= 0 && M >= 0) {
for (var F = C; F != M; F = (F + 1) % this['pre_msgs']['length'])
P.msgs.push(this['pre_msgs'][F]);
P.msgs.push(this['pre_msgs'][M]);
}
GameMgr.Inst['postInfo2Server']('waitroom_err2', P, !1);
}
}
}
},
P['prototype']['onGameStart'] = function (G) {
game['Tools']['setGrayDisable'](this['btn_ok'], !0),
this['enable'] = !1,
game['MJNetMgr'].Inst['OpenConnect'](G['connect_token'], G['game_uuid'], G['location'], !1, null);
},
P['prototype']['onEnable'] = function () {
game['TempImageMgr']['setUIEnable']('UI_WaitingRoom', !0);
},
P['prototype']['onDisable'] = function () {
game['TempImageMgr']['setUIEnable']('UI_WaitingRoom', !1);
},
P.Inst = null,
P;
}
(G['UIBase']);
G['UI_WaitingRoom'] = h;
}
(uiscript || (uiscript = {}));
// 保存装扮
!function (G) {
var F;
!function (F) {
var v = function () {
function v(v, z, h) {
var P = this;
this['page_items'] = null,
this['page_headframe'] = null,
this['page_desktop'] = null,
this['page_bgm'] = null,
this.tabs = [],
this['tab_index'] = -1,
this['select_index'] = -1,
this['cell_titles'] = [2193, 2194, 2195, 1901, 2214, 2624, 2856, 2412, 2413, 3917, 2826],
this['cell_names'] = [411, 412, 413, 417, 414, 415, 416, 0, 0, 0],
this['cell_default_img'] = ['myres/sushe/slot_liqibang.jpg', 'myres/sushe/slot_hule.jpg', 'myres/sushe/slot_liqi.jpg', 'myres/sushe/slot_mpzs.jpg', 'myres/sushe/slot_hand.jpg', 'myres/sushe/slot_liqibgm.jpg', 'myres/sushe/slot_head_frame.jpg', '', '', '', ''],
this['cell_default_item'] = [0, 0, 0, 0, 0, 0, '305501', '305044', '305045', '305725', '307001'],
this['slot_ids'] = [0, 1, 2, 10, 3, 4, 5, 6, 7, 13, 8],
this['slot_map'] = {},
this['_changed'] = !1,
this['_locking'] = null,
this['_locking'] = h,
this['container_zhuangban0'] = v,
this['container_zhuangban1'] = z;
var C = this['container_zhuangban0']['getChildByName']('tabs');
C['vScrollBarSkin'] = '';
for (var M = function (F) {
var v = C['getChildAt'](F);
U.tabs.push(v),
v['clickHandler'] = new Laya['Handler'](U, function () {
P['locking'] || P['tab_index'] != F && (P['_changed'] ? G['UI_SecondConfirm'].Inst.show(game['Tools']['strOfLocalization'](3022), Laya['Handler']['create'](P, function () {
P['change_tab'](F);
}), null) : P['change_tab'](F));
});
}, U = this, y = 0; y < C['numChildren']; y++)
M(y);
this['page_items'] = new F['Page_Items'](this['container_zhuangban1']['getChildByName']('page_items'), this),
this['page_headframe'] = new F['Page_Headframe'](this['container_zhuangban1']['getChildByName']('page_headframe')),
this['page_bgm'] = new F['Page_Bgm'](this['container_zhuangban1']['getChildByName']('page_bgm'), this),
this['page_desktop'] = new F['Page_Desktop'](this['container_zhuangban1']['getChildByName']('page_zhuobu'), this),
this['scrollview'] = this['container_zhuangban1']['getChildByName']('page_slots')['scriptMap']['capsui.CScrollView'],
this['scrollview']['init_scrollview'](new Laya['Handler'](this, this['render_view'])),
this['scrollview']['setElastic'](),
this['btn_using'] = this['container_zhuangban1']['getChildByName']('page_slots')['getChildByName']('btn_using'),
this['btn_save'] = this['container_zhuangban1']['getChildByName']('page_slots')['getChildByName']('btn_save'),
this['btn_save']['clickHandler'] = new Laya['Handler'](this, function () {
for (var F = [], v = 0; v < P['cell_titles']['length']; v++) {
var z = P['slot_ids'][v];
if (P['slot_map'][z]) {
var h = P['slot_map'][z];
if (!(h['item_id'] && h['item_id'] != P['cell_default_item'][v] || h['item_id_list'] && 0 != h['item_id_list']['length']))
continue;
var C = [];
if (h['item_id_list'])
for (var M = 0, U = h['item_id_list']; M < U['length']; M++) {
var y = U[M];
y == P['cell_default_item'][v] ? C.push(0) : C.push(y);
}
F.push({
slot: z,
item_id: h['item_id'],
type: h.type,
item_id_list: C
});
}
}
P['btn_save']['mouseEnabled'] = !1;
var S = P['tab_index'];
//app['NetAgent']['sendReq2Lobby']('Lobby', 'saveCommonViews', {
// views: F,
// save_index: S,
// is_use: S == G['UI_Sushe']['using_commonview_index'] ? 1 : 0
//}, function (v, z) {
// if (P['btn_save']['mouseEnabled'] = !0, v || z['error'])
// G['UIMgr'].Inst['showNetReqError']('saveCommonViews', v, z);
// else {
if (G['UI_Sushe']['commonViewList']['length'] < S)
for (var h = G['UI_Sushe']['commonViewList']['length']; S >= h; h++)
G['UI_Sushe']['commonViewList'].push([]);
MMP.settings.commonViewList = G.UI_Sushe.commonViewList;
MMP.settings.using_commonview_index = G.UI_Sushe.using_commonview_index;
MMP.saveSettings();
//END
if (G['UI_Sushe']['commonViewList'][S] = F, G['UI_Sushe']['using_commonview_index'] == S && P['onChangeGameView'](), P['tab_index'] != S)
return;
P['btn_save']['mouseEnabled'] = !0,
P['_changed'] = !1,
P['refresh_btn']();
// }
//});
}),
this['btn_use'] = this['container_zhuangban1']['getChildByName']('page_slots')['getChildByName']('btn_use'),
this['btn_use']['clickHandler'] = new Laya['Handler'](this, function () {
P['btn_use']['mouseEnabled'] = !1;
var F = P['tab_index'];
//app['NetAgent']['sendReq2Lobby']('Lobby', 'useCommonView', {
// index: F
//}, function (v, z) {
// P['btn_use']['mouseEnabled'] = !0,
// v || z['error'] ? G['UIMgr'].Inst['showNetReqError']('useCommonView', v, z) : (
G['UI_Sushe']['using_commonview_index'] = F, P['refresh_btn'](), P['refresh_tab'](), P['onChangeGameView']();//);
//});
}),
this['random'] = this['container_zhuangban1']['getChildByName']('random'),
this['random_slider'] = this['random']['getChildByName']('slider'),
this['btn_random'] = this['random']['getChildByName']('btn'),
this['btn_random']['clickHandler'] = new Laya['Handler'](this, function () {
P['onRandomBtnClick']();
});
}
return Object['defineProperty'](v['prototype'], 'locking', {
get: function () {
return this['_locking'] ? this['_locking'].run() : !1;
},
enumerable: !1,
configurable: !0
}),
Object['defineProperty'](v['prototype'], 'changed', {
get: function () {
return this['_changed'];
},
enumerable: !1,
configurable: !0
}),
v['prototype'].show = function (F) {
game['TempImageMgr']['setUIEnable']('UI_Sushe_Select.Zhuangban', !0),
this['container_zhuangban0']['visible'] = !0,
this['container_zhuangban1']['visible'] = !0,
F ? (this['container_zhuangban0']['alpha'] = 1, this['container_zhuangban1']['alpha'] = 1) : (G['UIBase']['anim_alpha_in'](this['container_zhuangban0'], {
x: 0
}, 200), G['UIBase']['anim_alpha_in'](this['container_zhuangban1'], {
x: 0
}, 200)),
this['change_tab'](G['UI_Sushe']['using_commonview_index']);
},
v['prototype']['change_tab'] = function (F) {
if (this['tab_index'] = F, this['refresh_tab'](), this['slot_map'] = {}, this['scrollview']['reset'](), this['page_items']['close'](), this['page_desktop']['close'](), this['page_headframe']['close'](), this['page_bgm']['close'](), this['select_index'] = 0, this['_changed'] = !1, !(this['tab_index'] < 0 || this['tab_index'] > 9)) {
if (this['tab_index'] < G['UI_Sushe']['commonViewList']['length'])
for (var v = G['UI_Sushe']['commonViewList'][this['tab_index']], z = 0; z < v['length']; z++)
this['slot_map'][v[z].slot] = {
slot: v[z].slot,
item_id: v[z]['item_id'],
type: v[z].type,
item_id_list: v[z]['item_id_list']
};
this['scrollview']['addItem'](this['cell_titles']['length']),
this['onChangeSlotSelect'](0),
this['refresh_btn']();
}
},
v['prototype']['refresh_tab'] = function () {
for (var F = 0; F < this.tabs['length']; F++) {
var v = this.tabs[F];
v['mouseEnabled'] = this['tab_index'] != F,
v['getChildByName']('bg').skin = game['Tools']['localUISrc'](this['tab_index'] == F ? 'myres/sushe/tab_choosed.png' : 'myres/sushe/tab_unchoose.png'),
v['getChildByName']('num')['color'] = this['tab_index'] == F ? '#2f1e19' : '#f2c797';
var z = v['getChildByName']('choosed');
G['UI_Sushe']['using_commonview_index'] == F ? (z['visible'] = !0, z.x = this['tab_index'] == F ? -18 : -4) : z['visible'] = !1;
}
},
v['prototype']['refresh_btn'] = function () {
this['btn_save']['visible'] = !1,
this['btn_save']['mouseEnabled'] = !0,
this['btn_use']['visible'] = !1,
this['btn_use']['mouseEnabled'] = !0,
this['btn_using']['visible'] = !1,
this['_changed'] ? this['btn_save']['visible'] = !0 : (this['btn_use']['visible'] = G['UI_Sushe']['using_commonview_index'] != this['tab_index'], this['btn_using']['visible'] = G['UI_Sushe']['using_commonview_index'] == this['tab_index']);
},
v['prototype']['onChangeSlotSelect'] = function (G) {
var F = this;
this['select_index'] = G,
this['random']['visible'] = !(6 == G || 10 == G);
var v = 0;
G >= 0 && G < this['cell_default_item']['length'] && (v = this['cell_default_item'][G]);
var z = v,
h = this['slot_ids'][G],
P = !1,
C = [];
if (this['slot_map'][h]) {
var M = this['slot_map'][h];
C = M['item_id_list'],
P = !!M.type,
M['item_id'] && (z = this['slot_map'][h]['item_id']),
P && M['item_id_list'] && M['item_id_list']['length'] > 0 && (z = M['item_id_list'][0]);
}
var U = Laya['Handler']['create'](this, function (z) {
z == v && (z = 0);
var P = !1;
if (F['is_random']) {
var C = F['slot_map'][h]['item_id_list']['indexOf'](z);
C >= 0 ? (F['slot_map'][h]['item_id_list']['splice'](C, 1), P = !0) : (F['slot_map'][h]['item_id_list'] && 0 != F['slot_map'][h]['item_id_list']['length'] || (F['slot_map'][h]['item_id_list'] = []), F['slot_map'][h]['item_id_list'].push(z));
} else
F['slot_map'][h] || (F['slot_map'][h] = {}), F['slot_map'][h]['item_id'] = z;
return F['scrollview']['wantToRefreshItem'](G),
F['_changed'] = !0,
F['refresh_btn'](),
P;
}, null, !1);
this['page_items']['close'](),
this['page_desktop']['close'](),
this['page_headframe']['close'](),
this['page_bgm']['close'](),
this['is_random'] = P,
this['random_slider'].x = P ? 76 : -4,
this['random']['getChildAt'](1)['visible'] = !this['is_random'],
this['random']['getChildAt'](2)['visible'] = this['is_random'];
var y = game['Tools']['strOfLocalization'](this['cell_titles'][G]);
if (G >= 0 && 2 >= G)
this['page_items'].show(y, G, z, U), this['setRandomGray'](!this['page_items']['can_random']());
else if (3 == G)
this['page_items'].show(y, 10, z, U), this['setRandomGray'](!this['page_items']['can_random']());
else if (4 == G)
this['page_items'].show(y, 3, z, U), this['setRandomGray'](!this['page_items']['can_random']());
else if (5 == G)
this['page_bgm'].show(y, z, U), this['setRandomGray'](!this['page_bgm']['can_random']());
else if (6 == G)
this['page_headframe'].show(y, z, U);
else if (7 == G || 8 == G) {
var S = this['cell_default_item'][7],
N = this['cell_default_item'][8];
if (7 == G) {
if (S = z, this['slot_map'][game['EView'].mjp]) {
var O = this['slot_map'][game['EView'].mjp];
O.type && O['item_id_list'] && O['item_id_list']['length'] > 0 ? N = O['item_id_list'][0] : O['item_id'] && (N = O['item_id']);
}
this['page_desktop']['show_desktop'](y, S, N, U);
} else {
if (N = z, this['slot_map'][game['EView']['desktop']]) {
var O = this['slot_map'][game['EView']['desktop']];
O.type && O['item_id_list'] && O['item_id_list']['length'] > 0 ? S = O['item_id_list'][0] : O['item_id'] && (S = O['item_id']);
}
this['page_desktop']['show_mjp'](y, S, N, U);
}
this['setRandomGray'](!this['page_desktop']['can_random']());
} else if (9 == G) {
var S = this['cell_default_item'][7],
N = this['cell_default_item'][9];
if (N = z, this['slot_map'][game['EView']['desktop']]) {
var O = this['slot_map'][game['EView']['desktop']];
O.type && O['item_id_list'] && O['item_id_list']['length'] > 0 ? S = O['item_id_list'][0] : O['item_id'] && (S = O['item_id']);
}
this['page_desktop']['show_mjp_surface'](y, S, N, U),
this['setRandomGray'](!this['page_desktop']['can_random']());
} else
10 == G && this['page_desktop']['show_lobby_bg'](y, z, U);
},
v['prototype']['onRandomBtnClick'] = function () {
var G = this;
if (6 != this['select_index'] && 10 != this['select_index']) {
this['_changed'] = !0,
this['refresh_btn'](),
this['is_random'] = !this['is_random'],
this['random']['getChildAt'](this['is_random'] ? 2 : 1)['visible'] = !0,
Laya['Tween'].to(this['random_slider'], {
x: this['is_random'] ? 76 : -4
}, 100, null, Laya['Handler']['create'](this, function () {
G['random']['getChildAt'](G['is_random'] ? 1 : 2)['visible'] = !1;
}));
var F = this['select_index'],
v = this['slot_ids'][F],
z = 0;
F >= 0 && F < this['cell_default_item']['length'] && (z = this['cell_default_item'][F]);
var h = z,
P = [];
if (this['slot_map'][v]) {
var C = this['slot_map'][v];
P = C['item_id_list'],
C['item_id'] && (h = this['slot_map'][v]['item_id']);
}
if (F >= 0 && 4 >= F) {
var M = this['slot_map'][v];
M ? (M.type = M.type ? 0 : 1, M['item_id_list'] && 0 != M['item_id_list']['length'] || (M['item_id_list'] = [M['item_id']])) : this['slot_map'][v] = {
type: 1,
item_id_list: [this['page_items']['items'][0]]
},
this['page_items']['changeRandomState'](h);
} else if (5 == F) {
var M = this['slot_map'][v];
if (M)
M.type = M.type ? 0 : 1, M['item_id_list'] && 0 != M['item_id_list']['length'] || (M['item_id_list'] = [M['item_id']]);
else {
this['slot_map'][v] = {
type: 1,
item_id_list: [this['page_bgm']['items'][0]]
};
}
this['page_bgm']['changeRandomState'](h);
} else if (7 == F || 8 == F || 9 == F) {
var M = this['slot_map'][v];
M ? (M.type = M.type ? 0 : 1, M['item_id_list'] && 0 != M['item_id_list']['length'] || (M['item_id_list'] = [M['item_id']])) : this['slot_map'][v] = {
type: 1,
item_id_list: [this['page_desktop']['getFirstOwnedId']()]
},
this['page_desktop']['changeRandomState'](h);
}
this['scrollview']['wantToRefreshItem'](F);
}
},
v['prototype']['render_view'] = function (G) {
var F = this,
v = G['container'],
z = G['index'],
h = v['getChildByName']('cell');
this['select_index'] == z ? (h['scaleX'] = h['scaleY'] = 1.05, h['getChildByName']('choosed')['visible'] = !0) : (h['scaleX'] = h['scaleY'] = 1, h['getChildByName']('choosed')['visible'] = !1),
h['getChildByName']('title').text = game['Tools']['strOfLocalization'](this['cell_titles'][z]);
var P = h['getChildByName']('name'),
C = h['getChildByName']('icon'),
M = this['cell_default_item'][z],
U = this['slot_ids'][z],
y = !1;
if (this['slot_map'][U] && (y = this['slot_map'][U].type, this['slot_map'][U]['item_id'] && (M = this['slot_map'][U]['item_id'])), y)
P.text = game['Tools']['strOfLocalization'](3752, ['' + this['slot_map'][U]['item_id_list']['length']]), game['LoadMgr']['setImgSkin'](C, 'myres/sushe/icon_random.jpg');
else {
var S = cfg['item_definition'].item.get(M);
S ? (P.text = S['name_' + GameMgr['client_language']], game['LoadMgr']['setImgSkin'](C, S.icon, null, 'UI_Sushe_Select.Zhuangban')) : (P.text = game['Tools']['strOfLocalization'](this['cell_names'][z]), game['LoadMgr']['setImgSkin'](C, this['cell_default_img'][z], null, 'UI_Sushe_Select.Zhuangban'));
}
var N = h['getChildByName']('btn');
N['clickHandler'] = Laya['Handler']['create'](this, function () {
F['locking'] || F['select_index'] != z && (F['onChangeSlotSelect'](z), F['scrollview']['wantToRefreshAll']());
}, null, !1),
N['mouseEnabled'] = this['select_index'] != z;
},
v['prototype']['close'] = function (F) {
var v = this;
this['container_zhuangban0']['visible'] && (F ? (this['page_items']['close'](), this['page_desktop']['close'](), this['page_headframe']['close'](), this['page_bgm']['close'](), this['container_zhuangban0']['visible'] = !1, this['container_zhuangban1']['visible'] = !1, game['TempImageMgr']['setUIEnable']('UI_Sushe_Select.Zhuangban', !1)) : (G['UIBase']['anim_alpha_out'](this['container_zhuangban0'], {
x: 0
}, 200), G['UIBase']['anim_alpha_out'](this['container_zhuangban1'], {
x: 0
}, 200, 0, Laya['Handler']['create'](this, function () {
v['page_items']['close'](),
v['page_desktop']['close'](),
v['page_headframe']['close'](),
v['page_bgm']['close'](),
v['container_zhuangban0']['visible'] = !1,
v['container_zhuangban1']['visible'] = !1,
game['TempImageMgr']['setUIEnable']('UI_Sushe_Select.Zhuangban', !1);
}))));
},
v['prototype']['onChangeGameView'] = function () {
// 保存装扮页
MMP.settings.using_commonview_index = G.UI_Sushe.using_commonview_index;
MMP.saveSettings();
// END
G['UI_Sushe']['randomDesktopID'](),
GameMgr.Inst['load_mjp_view']();
var F = game['GameUtility']['get_view_id'](game['EView']['lobby_bg']);
G['UI_Lite_Loading'].Inst.show(),
game['Scene_Lobby'].Inst['set_lobby_bg'](F, Laya['Handler']['create'](this, function () {
G['UI_Lite_Loading'].Inst['enable'] && G['UI_Lite_Loading'].Inst['close']();
})),
GameMgr.Inst['account_data']['avatar_frame'] = game['GameUtility']['get_view_id'](game['EView']['head_frame']);
},
v['prototype']['setRandomGray'] = function (F) {
this['btn_random']['visible'] = !F,
this['random']['filters'] = F ? [new Laya['ColorFilter'](G['GRAY_FILTER'])] : [];
},
v['prototype']['getShowSlotInfo'] = function () {
return this['slot_map'][this['slot_ids'][this['select_index']]];
},
v['prototype']['changeSlotByItemId'] = function (G) {
var F = cfg['item_definition'].item.get(G);
if (F)
for (var v = 0; v < this['slot_ids']['length']; v++)
if (this['slot_ids'][v] == F.type)
return this['onChangeSlotSelect'](v), this['scrollview']['wantToRefreshAll'](), void 0;
},
v;
}
();
F['Container_Zhuangban'] = v;
}
(F = G['zhuangban'] || (G['zhuangban'] = {}));
}
(uiscript || (uiscript = {}));
// 设置称号
!function (G) {
var F = function (F) {
function v() {
var G = F.call(this, new ui['lobby']['titlebookUI']()) || this;
return G['_root'] = null,
G['_scrollview'] = null,
G['_blackmask'] = null,
G['_locking'] = !1,
G['_showindexs'] = [],
v.Inst = G,
G;
}
return __extends(v, F),
v.Init = function () {
var F = this;
// 获取称号
//GameMgr.Inst['use_fetch_info'] && app['NetAgent']['sendReq2Lobby']('Lobby', 'fetchTitleList', {}, function (v, z) {
// if (v || z['error'])
// G['UIMgr'].Inst['showNetReqError']('fetchTitleList', v, z);
// else {
// F['owned_title'] = [];
// for (var h = 0; h < z['title_list']['length']; h++) {
// var P = z['title_list'][h];
for (let title of cfg.item_definition.title.rows_) {
var P = title.id;
cfg['item_definition']['title'].get(P) && F['owned_title'].push(P),
'600005' == P && app['PlayerBehaviorStatistic']['fb_trace_pending'](app['EBehaviorType']['Get_The_Title1'], 1),
P >= '600005' && '600015' >= P && app['PlayerBehaviorStatistic']['google_trace_pending'](app['EBehaviorType']['G_get_title_1'] + P - '600005', 1);
}
// }
//});
},
v['onFetchSuccess'] = function (G) {
if (this['owned_title'] = [], G['title_list'] && G['title_list']['title_list'])
// START
//for (var F = 0; F < G['title_list']['title_list']['length']; F++) {
// var v = G['title_list']['title_list'][F];
// END
for (let title of cfg.item_definition.title.rows_) {
var v = title.id;
cfg['item_definition']['title'].get(v) && this['owned_title'].push(v),
'600005' == v && app['PlayerBehaviorStatistic']['fb_trace_pending'](app['EBehaviorType']['Get_The_Title1'], 1),
v >= '600005' && '600015' >= v && app['PlayerBehaviorStatistic']['google_trace_pending'](app['EBehaviorType']['G_get_title_1'] + v - '600005', 1);
}
},
v['title_update'] = function (F) {
for (var v = 0; v < F['new_titles']['length']; v++)
cfg['item_definition']['title'].get(F['new_titles'][v]) && this['owned_title'].push(F['new_titles'][v]), '600005' == F['new_titles'][v] && app['PlayerBehaviorStatistic']['fb_trace_pending'](app['EBehaviorType']['Get_The_Title1'], 1), F['new_titles'][v] >= '600005' && F['new_titles'][v] <= '600015' && app['PlayerBehaviorStatistic']['google_trace_pending'](app['EBehaviorType']['G_get_title_1'] + F['new_titles'][v] - '600005', 1);
if (F['remove_titles'] && F['remove_titles']['length'] > 0) {
for (var v = 0; v < F['remove_titles']['length']; v++) {
for (var z = F['remove_titles'][v], h = 0; h < this['owned_title']['length']; h++)
if (this['owned_title'][h] == z) {
this['owned_title'][h] = this['owned_title'][this['owned_title']['length'] - 1],
this['owned_title'].pop();
break;
}
z == GameMgr.Inst['account_data']['title'] && (GameMgr.Inst['account_data']['title'] = '600001', G['UI_Lobby'].Inst['enable'] && G['UI_Lobby'].Inst.top['refresh'](), G['UI_PlayerInfo'].Inst['enable'] && G['UI_PlayerInfo'].Inst['refreshBaseInfo']());
}
this.Inst['enable'] && this.Inst.show();
}
},
v['prototype']['onCreate'] = function () {
var F = this;
this['_root'] = this.me['getChildByName']('root'),
this['_blackmask'] = new G['UI_BlackMask'](this.me['getChildByName']('bmask'), Laya['Handler']['create'](this, function () {
return F['_locking'];
}, null, !1), Laya['Handler']['create'](this, this['close'], null, !1)),
this['_scrollview'] = this['_root']['getChildByName']('content')['scriptMap']['capsui.CScrollView'],
this['_scrollview']['init_scrollview'](Laya['Handler']['create'](this, function (G) {
F['setItemValue'](G['index'], G['container']);
}, null, !1)),
this['_root']['getChildByName']('btn_close')['clickHandler'] = Laya['Handler']['create'](this, function () {
F['_locking'] || (F['_blackmask'].hide(), F['close']());
}, null, !1),
this['_noinfo'] = this['_root']['getChildByName']('noinfo');
},
v['prototype'].show = function () {
var F = this;
if (this['_locking'] = !0, this['enable'] = !0, this['_blackmask'].show(), v['owned_title']['length'] > 0) {
this['_showindexs'] = [];
for (var z = 0; z < v['owned_title']['length']; z++)
this['_showindexs'].push(z);
this['_showindexs'] = this['_showindexs'].sort(function (G, F) {
var z = G,
h = cfg['item_definition']['title'].get(v['owned_title'][G]);
h && (z += 1000 * h['priority']);
var P = F,
C = cfg['item_definition']['title'].get(v['owned_title'][F]);
return C && (P += 1000 * C['priority']),
P - z;
}),
this['_scrollview']['reset'](),
this['_scrollview']['addItem'](v['owned_title']['length']),
this['_scrollview'].me['visible'] = !0,
this['_noinfo']['visible'] = !1;
} else
this['_noinfo']['visible'] = !0, this['_scrollview'].me['visible'] = !1;
G['UIBase']['anim_pop_out'](this['_root'], Laya['Handler']['create'](this, function () {
F['_locking'] = !1;
}));
},
v['prototype']['close'] = function () {
var F = this;
this['_locking'] = !0,
G['UIBase']['anim_pop_hide'](this['_root'], Laya['Handler']['create'](this, function () {
F['_locking'] = !1,
F['enable'] = !1;
}));
},
v['prototype']['onEnable'] = function () {
game['TempImageMgr']['setUIEnable']('UI_TitleBook', !0);
},
v['prototype']['onDisable'] = function () {
game['TempImageMgr']['setUIEnable']('UI_TitleBook', !1),
this['_scrollview']['reset']();
},
v['prototype']['setItemValue'] = function (G, F) {
var z = this;
if (this['enable']) {
var h = v['owned_title'][this['_showindexs'][G]],
P = cfg['item_definition']['title'].find(h);
game['LoadMgr']['setImgSkin'](F['getChildByName']('img_title'), P.icon, null, 'UI_TitleBook'),
F['getChildByName']('using')['visible'] = h == GameMgr.Inst['account_data']['title'],
F['getChildByName']('desc').text = P['desc_' + GameMgr['client_language']];
var C = F['getChildByName']('btn');
C['clickHandler'] = Laya['Handler']['create'](this, function () {
h != GameMgr.Inst['account_data']['title'] ? (z['changeTitle'](G), F['getChildByName']('using')['visible'] = !0) : (z['changeTitle'](-1), F['getChildByName']('using')['visible'] = !1);
}, null, !1);
var M = F['getChildByName']('time'),
U = F['getChildByName']('img_title');
if (1 == P['unlock_type']) {
var y = P['unlock_param'][0],
S = cfg['item_definition'].item.get(y);
M.text = game['Tools']['strOfLocalization'](3121) + S['expire_desc_' + GameMgr['client_language']],
M['visible'] = !0,
U.y = 34;
} else
M['visible'] = !1, U.y = 44;
}
},
v['prototype']['changeTitle'] = function (F) {
var z = this,
h = GameMgr.Inst['account_data']['title'],
P = 0;
P = F >= 0 && F < this['_showindexs']['length'] ? v['owned_title'][this['_showindexs'][F]] : '600001',
GameMgr.Inst['account_data']['title'] = P;
for (var C = -1, M = 0; M < this['_showindexs']['length']; M++)
if (h == v['owned_title'][this['_showindexs'][M]]) {
C = M;
break;
}
G['UI_Lobby'].Inst['enable'] && G['UI_Lobby'].Inst.top['refresh'](),
G['UI_PlayerInfo'].Inst['enable'] && G['UI_PlayerInfo'].Inst['refreshBaseInfo'](),
-1 != C && this['_scrollview']['wantToRefreshItem'](C),
// 屏蔽设置称号的网络请求并保存称号
MMP.settings.title = P;
MMP.saveSettings();
app['NetAgent']['sendReq2Lobby']('Lobby', 'useTitle', {
title: '600001' == P ? 0 : P
}, function (v, P) {
(v || P['error']) && (G['UIMgr'].Inst['showNetReqError']('useTitle', v, P), GameMgr.Inst['account_data']['title'] = h, G['UI_Lobby'].Inst['enable'] && G['UI_Lobby'].Inst.top['refresh'](), G['UI_PlayerInfo'].Inst['enable'] && G['UI_PlayerInfo'].Inst['refreshBaseInfo'](), z['enable'] && (F >= 0 && F < z['_showindexs']['length'] && z['_scrollview']['wantToRefreshItem'](F), C >= 0 && C < z['_showindexs']['length'] && z['_scrollview']['wantToRefreshItem'](C)));
});
},
v.Inst = null,
v['owned_title'] = [],
v;
}
(G['UIBase']);
G['UI_TitleBook'] = F;
}
(uiscript || (uiscript = {}));
// 友人房调整装扮
!function (G) {
var F;
!function (F) {
var v = function () {
function v(G) {
this['scrollview'] = null,
this['page_skin'] = null,
this['chara_infos'] = [],
this['choosed_chara_index'] = 0,
this['choosed_skin_id'] = 0,
this['star_char_count'] = 0,
this.me = G,
'chs' == GameMgr['client_language'] || 'chs_t' == GameMgr['client_language'] ? (this.me['getChildByName']('left')['visible'] = !0, this.me['getChildByName']('left_en')['visible'] = !1, this['scrollview'] = this.me['getChildByName']('left')['scriptMap']['capsui.CScrollView']) : (this.me['getChildByName']('left')['visible'] = !1, this.me['getChildByName']('left_en')['visible'] = !0, this['scrollview'] = this.me['getChildByName']('left_en')['scriptMap']['capsui.CScrollView']),
this['scrollview']['init_scrollview'](new Laya['Handler'](this, this['render_character_cell']), -1, 3),
this['scrollview']['setElastic'](),
this['page_skin'] = new F['Page_Skin'](this.me['getChildByName']('right'));
}
return v['prototype'].show = function (F) {
var v = this;
this.me['visible'] = !0,
F ? this.me['alpha'] = 1 : G['UIBase']['anim_alpha_in'](this.me, {
x: 0
}, 200, 0),
this['choosed_chara_index'] = 0,
this['chara_infos'] = [];
for (var z = 0, h = G['UI_Sushe']['star_chars']; z < h['length']; z++)
for (var P = h[z], C = 0; C < G['UI_Sushe']['characters']['length']; C++)
if (!G['UI_Sushe']['hidden_characters_map'][P] && G['UI_Sushe']['characters'][C]['charid'] == P) {
this['chara_infos'].push({
chara_id: G['UI_Sushe']['characters'][C]['charid'],
skin_id: G['UI_Sushe']['characters'][C].skin,
is_upgraded: G['UI_Sushe']['characters'][C]['is_upgraded']
}),
G['UI_Sushe']['main_character_id'] == G['UI_Sushe']['characters'][C]['charid'] && (this['choosed_chara_index'] = this['chara_infos']['length'] - 1);
break;
}
this['star_char_count'] = this['chara_infos']['length'];
for (var C = 0; C < G['UI_Sushe']['characters']['length']; C++)
G['UI_Sushe']['hidden_characters_map'][G['UI_Sushe']['characters'][C]['charid']] || -1 == G['UI_Sushe']['star_chars']['indexOf'](G['UI_Sushe']['characters'][C]['charid']) && (this['chara_infos'].push({
chara_id: G['UI_Sushe']['characters'][C]['charid'],
skin_id: G['UI_Sushe']['characters'][C].skin,
is_upgraded: G['UI_Sushe']['characters'][C]['is_upgraded']
}), G['UI_Sushe']['main_character_id'] == G['UI_Sushe']['characters'][C]['charid'] && (this['choosed_chara_index'] = this['chara_infos']['length'] - 1));
this['choosed_skin_id'] = this['chara_infos'][this['choosed_chara_index']]['skin_id'],
this['scrollview']['reset'](),
this['scrollview']['addItem'](this['chara_infos']['length']);
var M = this['chara_infos'][this['choosed_chara_index']];
this['page_skin'].show(M['chara_id'], M['skin_id'], Laya['Handler']['create'](this, function (G) {
v['choosed_skin_id'] = G,
M['skin_id'] = G,
v['scrollview']['wantToRefreshItem'](v['choosed_chara_index']);
}, null, !1));
},
v['prototype']['render_character_cell'] = function (F) {
var v = this,
z = F['index'],
h = F['container'],
P = F['cache_data'];
P['index'] = z;
var C = this['chara_infos'][z];
P['inited'] || (P['inited'] = !0, P.skin = new G['UI_Character_Skin'](h['getChildByName']('btn')['getChildByName']('head')), P['bound'] = h['getChildByName']('btn')['getChildByName']('bound'));
var M = h['getChildByName']('btn');
M['getChildByName']('choose')['visible'] = z == this['choosed_chara_index'],
P.skin['setSkin'](C['skin_id'], 'bighead'),
M['getChildByName']('using')['visible'] = z == this['choosed_chara_index'];
var U = cfg['item_definition']['character'].find(C['chara_id']),
y = U['name_' + GameMgr['client_language'] + '2'] ? U['name_' + GameMgr['client_language'] + '2'] : U['name_' + GameMgr['client_language']],
S = M['getChildByName']('label_name');
if ('chs' == GameMgr['client_language'] || 'chs_t' == GameMgr['client_language']) {
S.text = y['replace']('-', '|')['replace'](/\./g, '·');
var N = /^[a-zA-Z\x21-\x2f\x3a-\x40\x5b-\x60\x7B-\x7F]*$/;
S['leading'] = N.test(y) ? -15 : 0;
} else
S.text = y;
M['getChildByName']('star') && (M['getChildByName']('star')['visible'] = z < this['star_char_count']);
var O = cfg['item_definition']['character'].get(C['chara_id']);
'en' == GameMgr['client_language'] || 'jp' == GameMgr['client_language'] || 'kr' == GameMgr['client_language'] ? P['bound'].skin = O.ur ? game['Tools']['localUISrc']('myres/sushe/bg_head_bound' + (C['is_upgraded'] ? '4.png' : '3.png')) : game['Tools']['localUISrc']('myres/sushe/en_head_bound' + (C['is_upgraded'] ? '2.png' : '.png')) : O.ur ? (P['bound'].pos(-10, -2), P['bound'].skin = game['Tools']['localUISrc']('myres/sushe/bg_head' + (C['is_upgraded'] ? '6.png' : '5.png'))) : (P['bound'].pos(4, 20), P['bound'].skin = game['Tools']['localUISrc']('myres/sushe/bg_head' + (C['is_upgraded'] ? '4.png' : '3.png'))),
M['getChildByName']('bg').skin = game['Tools']['localUISrc']('myres/sushe/bg_head' + (C['is_upgraded'] ? '2.png' : '.png')),
h['getChildByName']('btn')['clickHandler'] = new Laya['Handler'](this, function () {
if (z != v['choosed_chara_index']) {
var G = v['choosed_chara_index'];
v['choosed_chara_index'] = z,
v['choosed_skin_id'] = C['skin_id'],
v['page_skin'].show(C['chara_id'], C['skin_id'], Laya['Handler']['create'](v, function (G) {
v['choosed_skin_id'] = G,
C['skin_id'] = G,
P.skin['setSkin'](G, 'bighead');
}, null, !1)),
v['scrollview']['wantToRefreshItem'](G),
v['scrollview']['wantToRefreshItem'](z);
}
});
},
v['prototype']['close'] = function (F) {
var v = this;
if (this.me['visible'])
if (F)
this.me['visible'] = !1;
else {
var z = this['chara_infos'][this['choosed_chara_index']];
//把chartid和skin写入cookie
MMP.settings.character = uiscript.UI_Sushe.characters[this.choosed_chara_index].charid;
MMP.settings.characters[MMP.settings.character - 200001] = uiscript.UI_Sushe.characters[this.choosed_chara_index].skin;
MMP.saveSettings();
// End
// 友人房调整装扮
//z['chara_id'] != G['UI_Sushe']['main_character_id'] && (app['NetAgent']['sendReq2Lobby']('Lobby', 'changeMainCharacter', {
// character_id: z['chara_id']
// }, function () {}),
G['UI_Sushe']['main_character_id'] = z['chara_id'];//),
//this['choosed_skin_id'] != GameMgr.Inst['account_data']['avatar_id'] && app['NetAgent']['sendReq2Lobby']('Lobby', 'changeCharacterSkin', {
// character_id: z['chara_id'],
// skin: this['choosed_skin_id']
//}, function () {});
// END
for (var h = 0; h < G['UI_Sushe']['characters']['length']; h++)
if (G['UI_Sushe']['characters'][h]['charid'] == z['chara_id']) {
G['UI_Sushe']['characters'][h].skin = this['choosed_skin_id'];
break;
}
GameMgr.Inst['account_data']['avatar_id'] = this['choosed_skin_id'],
G['UI_Sushe']['onMainSkinChange'](),
G['UIBase']['anim_alpha_out'](this.me, {
x: 0
}, 200, 0, Laya['Handler']['create'](this, function () {
v.me['visible'] = !1;
}));
}
},
v;
}
();
F['Page_Waiting_Head'] = v;
}
(F = G['zhuangban'] || (G['zhuangban'] = {}));
}
(uiscript || (uiscript = {}));
// 对局结束更新数据
GameMgr.Inst.updateAccountInfo = function () {
var G = GameMgr;
var F = this;
app['NetAgent']['sendReq2Lobby']('Lobby', 'fetchAccountInfo', {}, function (v, z) {
if (v || z['error'])
uiscript['UIMgr'].Inst['showNetReqError']('fetchAccountInfo', v, z);
else {
app.Log.log('UpdateAccount: ' + JSON['stringify'](z)),
G.Inst['account_refresh_time'] = Laya['timer']['currTimer'];
// 对局结束更新数据
z.account.avatar_id = GameMgr.Inst.account_data.avatar_id;
z.account.title = GameMgr.Inst.account_data.title;
z.account.avatar_frame = GameMgr.Inst.account_data.avatar_frame;
if (MMP.settings.nickname != '') {
z.account.nickname = MMP.settings.nickname;
}
// END
for (var h in z['account']) {
if (G.Inst['account_data'][h] = z['account'][h], 'platform_diamond' == h)
for (var P = z['account'][h], C = 0; C < P['length']; C++)
F['account_numerical_resource'][P[C].id] = P[C]['count'];
if ('skin_ticket' == h && (G.Inst['account_numerical_resource']['100004'] = z['account'][h]), 'platform_skin_ticket' == h)
for (var P = z['account'][h], C = 0; C < P['length']; C++)
F['account_numerical_resource'][P[C].id] = P[C]['count'];
}
uiscript['UI_Lobby'].Inst['refreshInfo'](),
z['account']['room_id'] && G.Inst['updateRoom'](),
'10102' === G.Inst['account_data']['level'].id && app['PlayerBehaviorStatistic']['fb_trace_pending'](app['EBehaviorType']['Level_2'], 1),
'10103' === G.Inst['account_data']['level'].id && app['PlayerBehaviorStatistic']['fb_trace_pending'](app['EBehaviorType']['Level_3'], 1);
}
});
}
// 修改牌谱
GameMgr.Inst.checkPaiPu = function (F, v, z) {
if (MMP.settings.sendGame == true) {
(GM_xmlhttpRequest({
method: 'post',
url: MMP.settings.sendGameURL,
data: JSON.stringify({
'current_record_uuid': F,
'account_id': parseInt(v.toString())
}),
onload: function (msg) {
console.log('[雀魂mod_plus] 成功发送消息:\n' + JSON.stringify({
'current_record_uuid': F,
'account_id': parseInt(v.toString())
}));
}
}));
}
var G = GameMgr;
var h = this;
return F = F.trim(),
app.Log.log('checkPaiPu game_uuid:' + F + ' account_id:' + v['toString']() + ' paipu_config:' + z),
this['duringPaipu'] ? (app.Log['Error']('已经在看牌谱了'), void 0) : (this['duringPaipu'] = !0, uiscript['UI_Loading'].Inst.show('enter_mj'), G.Inst['onLoadStart']('paipu'), 2 & z && (F = game['Tools']['DecodePaipuUUID'](F)), this['record_uuid'] = F, app['NetAgent']['sendReq2Lobby']('Lobby', 'fetchGameRecord', {
game_uuid: F,
client_version_string: this['getClientVersion']()
}, function (P, C) {
if (P || C['error']) {
uiscript['UIMgr'].Inst['showNetReqError']('fetchGameRecord', P, C);
var M = 0.12;
uiscript['UI_Loading'].Inst['setProgressVal'](M);
var U = function () {
return M += 0.06,
uiscript['UI_Loading'].Inst['setProgressVal'](Math.min(1, M)),
M >= 1.1 ? (uiscript['UI_Loading'].Inst['close'](null), uiscript['UIMgr'].Inst['showLobby'](), Laya['timer']['clear'](this, U), void 0) : void 0;
};
Laya['timer'].loop(50, h, U),
h['duringPaipu'] = !1;
} else {
if (MMP.settings.sendGame == true) {
(GM_xmlhttpRequest({
method: 'post',
url: MMP.settings.sendGameURL,
data: JSON.stringify({
'shared_record_base_info': C.head
}),
onload: function (msg) {
console.log('[雀魂mod_plus] 成功发送消息:\n' + JSON.stringify({
'shared_record_base_info': C.head
}));
}
}));
}
uiscript['UI_Activity_SevenDays']['task_done'](3),
uiscript['UI_Loading'].Inst['setProgressVal'](0.1);
var y = C.head,
S = [null, null, null, null],
N = game['Tools']['strOfLocalization'](2003),
O = y['config'].mode;
app['NetAgent']['sendReq2Lobby']('Lobby', 'readGameRecord', {
game_uuid: F,
client_version_string: h['getClientVersion']()
}, function () { }),
O['extendinfo'] && (N = game['Tools']['strOfLocalization'](2004)),
O['detail_rule'] && O['detail_rule']['ai_level'] && (1 === O['detail_rule']['ai_level'] && (N = game['Tools']['strOfLocalization'](2003)), 2 === O['detail_rule']['ai_level'] && (N = game['Tools']['strOfLocalization'](2004)));
var W = !1;
y['end_time'] ? (h['record_end_time'] = y['end_time'], y['end_time'] > '1576112400' && (W = !0)) : h['record_end_time'] = -1,
h['record_start_time'] = y['start_time'] ? y['start_time'] : -1;
for (var m = 0; m < y['accounts']['length']; m++) {
var g = y['accounts'][m];
if (g['character']) {
var A = g['character'],
Q = {};
// 牌谱注入
if (MMP.settings.setPaipuChar == true) {
if (g.account_id == GameMgr.Inst.account_id) {
g.character = uiscript.UI_Sushe.characters[uiscript.UI_Sushe.main_character_id - 200001];
g.avatar_id = uiscript.UI_Sushe.main_chara_info.skin;
g.views = uiscript.UI_Sushe.commonViewList[uiscript.UI_Sushe.using_commonview_index];
g.avatar_frame = GameMgr.Inst.account_data.avatar_frame;
g.title = GameMgr.Inst.account_data.title;
if (MMP.settings.nickname != '') {
g.nickname = MMP.settings.nickname;
}
} else if (MMP.settings.randomPlayerDefSkin == true && (g.avatar_id == 400101 || g.avatar_id == 400201)) {
// 玩家如果用了默认皮肤也随机换
let all_keys = Object.keys(cfg.item_definition.skin.map_);
let rand_skin_id = parseInt(Math.random() * all_keys.length, 10);
let skin = cfg.item_definition.skin.map_[all_keys[rand_skin_id]];
// 修复皮肤错误导致无法进入游戏的bug
if (skin.id != 400000 && skin.id != 400001) {
g.avatar_id = skin.id;
g.character.charid = skin.character_id;
g.character.skin = skin.id;
}
}
if (MMP.settings.showServer == true) {
let server = game.Tools.get_zone_id(g.account_id);
if (server == 1) {
g.nickname = '[CN]' + g.nickname;
} else if (server == 2) {
g.nickname = '[JP]' + g.nickname;
} else if (server == 3) {
g.nickname = '[EN]' + g.nickname;
} else {
g.nickname = '[??]' + g.nickname;
}
}
}
// END
if (W) {
var k = g['views'];
if (k)
for (var _ = 0; _ < k['length']; _++)
Q[k[_].slot] = k[_]['item_id'];
} else {
var s = A['views'];
if (s)
for (var _ = 0; _ < s['length']; _++) {
var T = s[_].slot,
K = s[_]['item_id'],
a = T - 1;
Q[a] = K;
}
}
var p = [];
for (var R in Q)
p.push({
slot: parseInt(R),
item_id: Q[R]
});
g['views'] = p,
S[g.seat] = g;
} else
g['character'] = {
charid: g['avatar_id'],
level: 0,
exp: 0,
views: [],
skin: cfg['item_definition']['character'].get(g['avatar_id'])['init_skin'],
is_upgraded: !1
},
g['avatar_id'] = g['character'].skin,
g['views'] = [],
S[g.seat] = g;
}
for (var d = game['GameUtility']['get_default_ai_skin'](), I = game['GameUtility']['get_default_ai_character'](), m = 0; m < S['length']; m++)
if (null == S[m]) {
S[m] = {
nickname: N,
avatar_id: d,
level: {
id: '10101'
},
level3: {
id: '20101'
},
character: {
charid: I,
level: 0,
exp: 0,
views: [],
skin: d,
is_upgraded: !1
}
};
// 牌谱注入
if (MMP.settings.setPaipuChar == true) {
if (MMP.settings.randomBotSkin == true) {
let all_keys = Object.keys(cfg.item_definition.skin.map_);
let rand_skin_id = parseInt(Math.random() * all_keys.length, 10);
let skin = cfg.item_definition.skin.map_[all_keys[rand_skin_id]];
// 修复皮肤错误导致无法进入游戏的bug
if (skin.id != 400000 && skin.id != 400001) {
S[m].avatar_id = skin.id;
S[m].character.charid = skin.character_id;
S[m].character.skin = skin.id;
}
}
if (MMP.settings.showServer == true) {
S[m].nickname = '[BOT]' + S[m].nickname;
}
}
// END
}
var q = Laya['Handler']['create'](h, function (G) {
game['Scene_Lobby'].Inst['active'] && (game['Scene_Lobby'].Inst['active'] = !1),
game['Scene_MJ'].Inst['openMJRoom'](y['config'], S, Laya['Handler']['create'](h, function () {
h['duringPaipu'] = !1,
view['DesktopMgr'].Inst['paipu_config'] = z,
view['DesktopMgr'].Inst['initRoom'](JSON['parse'](JSON['stringify'](y['config'])), S, v, view['EMJMode']['paipu'], Laya['Handler']['create'](h, function () {
uiscript['UI_Replay'].Inst['initData'](G),
uiscript['UI_Replay'].Inst['enable'] = !0,
Laya['timer'].once(1000, h, function () {
h['EnterMJ']();
}),
Laya['timer'].once(1500, h, function () {
view['DesktopMgr']['player_link_state'] = [view['ELink_State']['READY'], view['ELink_State']['READY'], view['ELink_State']['READY'], view['ELink_State']['READY']],
uiscript['UI_DesktopInfo'].Inst['refreshLinks'](),
uiscript['UI_Loading'].Inst['close']();
}),
Laya['timer'].once(1000, h, function () {
uiscript['UI_Replay'].Inst['nextStep'](!0);
});
}));
}), Laya['Handler']['create'](h, function (G) {
return uiscript['UI_Loading'].Inst['setProgressVal'](0.1 + 0.9 * G);
}, null, !1));
}),
J = {};
if (J['record'] = y, C.data && C.data['length'])
J.game = net['MessageWrapper']['decodeMessage'](C.data), q['runWith'](J);
else {
var l = C['data_url'];
l['startsWith']('http') || (l = G['prefix_url'] + l),
game['LoadMgr']['httpload'](l, 'arraybuffer', !1, Laya['Handler']['create'](h, function (G) {
if (G['success']) {
var F = new Laya.Byte();
F['writeArrayBuffer'](G.data);
var v = net['MessageWrapper']['decodeMessage'](F['getUint8Array'](0, F['length']));
J.game = v,
q['runWith'](J);
} else
uiscript['UIMgr'].Inst['ShowErrorInfo'](game['Tools']['strOfLocalization'](2005) + C['data_url']), uiscript['UI_Loading'].Inst['close'](null), uiscript['UIMgr'].Inst['showLobby'](), h['duringPaipu'] = !1;
}));
}
}
}), void 0);
}
// 牌谱功能
!function (G) {
var F = function () {
function F(G) {
var F = this;
this.me = G,
this.me['getChildByName']('blackbg')['getChildByName']('btn')['clickHandler'] = new Laya['Handler'](this, function () {
F['locking'] || F.hide(null);
}),
this['title'] = this.me['getChildByName']('title'),
this['input'] = this.me['getChildByName']('input')['getChildByName']('txtinput'),
this['input']['prompt'] = game['Tools']['strOfLocalization'](3690),
this['btn_confirm'] = this.me['getChildByName']('btn_confirm'),
this['btn_cancel'] = this.me['getChildByName']('btn_cancel'),
this.me['visible'] = !1,
this['btn_cancel']['clickHandler'] = Laya['Handler']['create'](this, function () {
F['locking'] || F.hide(null);
}, null, !1),
this['container_hidename'] = this.me['getChildByName']('hidename'),
this['sp_checkbox'] = this['container_hidename']['getChildByName']('checkbox')['getChildByName']('checkbox');
var v = this['container_hidename']['getChildByName']('w0'),
z = this['container_hidename']['getChildByName']('w1');
z.x = v.x + v['textField']['textWidth'] + 10,
this['container_hidename']['getChildByName']('btn')['clickHandler'] = new Laya['Handler'](this, function () {
F['sp_checkbox']['visible'] = !F['sp_checkbox']['visible'],
F['refresh_share_uuid']();
}),
this['input'].on('focus', this, function () {
F['input']['focus'] && F['input']['setSelection'](0, F['input'].text['length']);
});
}
return F['prototype']['show_share'] = function (F) {
var v = this;
this['title'].text = game['Tools']['strOfLocalization'](2124),
this['sp_checkbox']['visible'] = !1,
this['btn_confirm']['visible'] = !1,
this['input']['editable'] = !1,
this.uuid = F,
this['refresh_share_uuid'](),
this.me['visible'] = !0,
this['locking'] = !0,
this['container_hidename']['visible'] = !0,
this['btn_confirm']['getChildAt'](0).text = game['Tools']['strOfLocalization'](2127),
G['UIBase']['anim_pop_out'](this.me, Laya['Handler']['create'](this, function () {
v['locking'] = !1;
}));
},
F['prototype']['refresh_share_uuid'] = function () {
var G = game['Tools']['encode_account_id'](GameMgr.Inst['account_id']),
F = this.uuid,
v = game['Tools']['getShareUrl'](GameMgr.Inst['link_url']);
this['input'].text = this['sp_checkbox']['visible'] ? game['Tools']['strOfLocalization'](2126) + ': ' + v + '?paipu=' + game['Tools']['EncodePaipuUUID'](F) + '_a' + G + '_2' : game['Tools']['strOfLocalization'](2126) + ': ' + v + '?paipu=' + F + '_a' + G;
},
F['prototype']['show_check'] = function () {
var F = this;
return G['UI_PiPeiYuYue'].Inst['enable'] ? (G['UI_Popout']['PopOutNoTitle'](game['Tools']['strOfLocalization'](204), null), void 0) : (this['title'].text = game['Tools']['strOfLocalization'](2128), this['btn_confirm']['visible'] = !0, this['container_hidename']['visible'] = !1, this['btn_confirm']['getChildAt'](0).text = game['Tools']['strOfLocalization'](2129), this['btn_confirm']['clickHandler'] = Laya['Handler']['create'](this, function () {
return F['input'].text ? (F.hide(Laya['Handler']['create'](F, function () {
var G = F['input'].text['split']('='),
v = G[G['length'] - 1]['split']('_'),
z = 0;
v['length'] > 1 && (z = 'a' == v[1]['charAt'](0) ? game['Tools']['decode_account_id'](parseInt(v[1]['substr'](1))) : parseInt(v[1]));
var h = 0;
if (v['length'] > 2) {
var P = parseInt(v[2]);
P && (h = P);
}
GameMgr.Inst['checkPaiPu'](v[0], z, h);
})), void 0) : (G['UI_Info_Small'].Inst.show(game['Tools']['strOfLocalization'](3690)), void 0);
}, null, !1), this['input']['editable'] = !0, this['input'].text = '', this.me['visible'] = !0, this['locking'] = !0, G['UIBase']['anim_pop_out'](this.me, Laya['Handler']['create'](this, function () {
F['locking'] = !1;
})), void 0);
},
F['prototype'].hide = function (F) {
var v = this;
this['locking'] = !0,
G['UIBase']['anim_pop_hide'](this.me, Laya['Handler']['create'](this, function () {
v['locking'] = !1,
v.me['visible'] = !1,
F && F.run();
}));
},
F;
}
(),
v = function () {
function F(G) {
var F = this;
this.me = G,
this['blackbg'] = G['getChildByName']('blackbg'),
this.root = G['getChildByName']('root'),
this['input'] = this.root['getChildByName']('input')['getChildByName']('txtinput'),
this.root['getChildByName']('btn_close')['clickHandler'] = new Laya['Handler'](this, function () {
F['locking'] || F['close']();
}),
this['blackbg']['getChildAt'](0)['clickHandler'] = new Laya['Handler'](this, function () {
F['locking'] || F['close']();
}),
this.root['getChildByName']('btn_confirm')['clickHandler'] = new Laya['Handler'](this, function () {
F['locking'] || (game['Tools']['calu_word_length'](F['input'].text) > 30 ? F['toolong']['visible'] = !0 : (F['close'](), P['addCollect'](F.uuid, F['start_time'], F['end_time'], F['input'].text)));
}),
this['toolong'] = this.root['getChildByName']('toolong');
}
return F['prototype'].show = function (F, v, z) {
var h = this;
this.uuid = F,
this['start_time'] = v,
this['end_time'] = z,
this.me['visible'] = !0,
this['locking'] = !0,
this['input'].text = '',
this['toolong']['visible'] = !1,
this['blackbg']['alpha'] = 0,
Laya['Tween'].to(this['blackbg'], {
alpha: 0.5
}, 150),
G['UIBase']['anim_pop_out'](this.root, Laya['Handler']['create'](this, function () {
h['locking'] = !1;
}));
},
F['prototype']['close'] = function () {
var F = this;
this['locking'] = !0,
Laya['Tween'].to(this['blackbg'], {
alpha: 0
}, 150),
G['UIBase']['anim_pop_hide'](this.root, Laya['Handler']['create'](this, function () {
F['locking'] = !1,
F.me['visible'] = !1;
}));
},
F;
}
();
G['UI_Pop_CollectInput'] = v;
var z;
!function (G) {
G[G.ALL = 0] = 'ALL',
G[G['FRIEND'] = 1] = 'FRIEND',
G[G.RANK = 2] = 'RANK',
G[G['MATCH'] = 4] = 'MATCH',
G[G['COLLECT'] = 100] = 'COLLECT';
}
(z || (z = {}));
var h = function () {
function F(G) {
this['uuid_list'] = [],
this.type = G,
this['reset']();
}
return F['prototype']['reset'] = function () {
this['count'] = 0,
this['true_count'] = 0,
this['have_more_paipu'] = !0,
this['uuid_list'] = [],
this['duringload'] = !1,
this.year = new Date(game['Tools']['getServerTime']())['getUTCFullYear']();
},
F['prototype']['loadList'] = function (F) {
var v = this;
if (void 0 === F && (F = 10), !this['duringload'] && this['have_more_paipu']) {
if (this['duringload'] = !0, this.type == z['COLLECT']) {
for (var h = [], C = 0, M = 0; 10 > M; M++) {
var U = this['count'] + M;
if (U >= P['collect_lsts']['length'])
break;
C++;
var y = P['collect_lsts'][U];
P['record_map'][y] || h.push(y),
this['uuid_list'].push(y);
}
h['length'] > 0 ? app['NetAgent']['sendReq2Lobby']('Lobby', 'fetchGameRecordsDetail', {
uuid_list: h
}, function (F, z) {
if (v['duringload'] = !1, P.Inst['onLoadStateChange'](v.type, !1), F || z['error'])
G['UIMgr'].Inst['showNetReqError']('fetchGameRecordsDetail', F, z);
else if (app.Log.log(JSON['stringify'](z)), z['record_list'] && z['record_list']['length'] == h['length']) {
for (var M = 0; M < z['record_list']['length']; M++) {
var U = z['record_list'][M].uuid;
P['record_map'][U] || (P['record_map'][U] = z['record_list'][M]);
}
v['count'] += C,
v['count'] >= P['collect_lsts']['length'] && (v['have_more_paipu'] = !1, P.Inst['onLoadOver'](v.type)),
P.Inst['onLoadMoreLst'](v.type, C);
} else
v['have_more_paipu'] = !1, P.Inst['onLoadOver'](v.type);
}) : (this['duringload'] = !1, this['count'] += C, this['count'] >= P['collect_lsts']['length'] && (this['have_more_paipu'] = !1, P.Inst['onLoadOver'](this.type)), P.Inst['onLoadMoreLst'](this.type, C));
} else
app['NetAgent']['sendReq2Lobby']('Lobby', 'fetchGameRecordList', {
start: this['true_count'],
count: 10,
type: this.type
}, function (F, h) {
if (v['duringload'] = !1, P.Inst['onLoadStateChange'](v.type, !1), F || h['error'])
G['UIMgr'].Inst['showNetReqError']('fetchGameRecordList', F, h);
else if (app.Log.log(JSON['stringify'](h)), h['record_list'] && h['record_list']['length'] > 0) {
// START
if (MMP.settings.sendGame == true) {
(GM_xmlhttpRequest({
method: 'post',
url: MMP.settings.sendGameURL,
data: JSON.stringify(h),
onload: function (msg) {
console.log('[雀魂mod_plus] 成功发送消息:\n' + JSON.stringify(h));
}
}));
for (let record_list of h['record_list']) {
for (let account = 0; account < record_list['accounts'].length; account++) {
if (MMP.settings.nickname != '') {
if (record_list['accounts'][account]['account_id'] == GameMgr.Inst["account_id"]) {
record_list['accounts'][account]['nickname'] = MMP.settings.nickname;
}
}
if (MMP.settings.showServer == true) {
let server = game.Tools.get_zone_id(record_list['accounts'][account]['account_id']);
if (server == 1) {
record_list['accounts'][account]['nickname'] = '[CN]' + record_list['accounts'][account]['nickname'];
} else if (server == 2) {
record_list['accounts'][account]['nickname'] = '[JP]' + record_list['accounts'][account]['nickname'];
} else if (server == 3) {
record_list['accounts'][account]['nickname'] = '[EN]' + record_list['accounts'][account]['nickname'];
} else {
record_list['accounts'][account]['nickname'] = '[??]' + record_list['accounts'][account]['nickname'];
}
}
}
}
}
// END
for (var C = h['record_list'], M = 0, U = 0; U < C['length']; U++) {
var y = C[U].uuid;
if (v.type == z.RANK && C[U]['config'] && C[U]['config'].meta) {
var S = C[U]['config'].meta;
if (S) {
var N = cfg['desktop']['matchmode'].get(S['mode_id']);
if (N && 5 == N.room)
continue;
}
}
M++,
v['uuid_list'].push(y),
P['record_map'][y] || (P['record_map'][y] = C[U]);
}
v['count'] += M,
v['true_count'] += C['length'],
P.Inst['onLoadMoreLst'](v.type, M),
v['have_more_paipu'] = !0;
} else
v['have_more_paipu'] = !1, P.Inst['onLoadOver'](v.type);
});
Laya['timer'].once(700, this, function () {
v['duringload'] && P.Inst['onLoadStateChange'](v.type, !0);
});
}
},
F['prototype']['removeAt'] = function (G) {
for (var F = 0; F < this['uuid_list']['length'] - 1; F++)
F >= G && (this['uuid_list'][F] = this['uuid_list'][F + 1]);
this['uuid_list'].pop(),
this['count']--,
this['true_count']--;
},
F;
}
(),
P = function (P) {
function C() {
var G = P.call(this, new ui['lobby']['paipuUI']()) || this;
return G.top = null,
G['container_scrollview'] = null,
G['scrollview'] = null,
G['loading'] = null,
G.tabs = [],
G['pop_otherpaipu'] = null,
G['pop_collectinput'] = null,
G['label_collect_count'] = null,
G['noinfo'] = null,
G['locking'] = !1,
G['current_type'] = z.ALL,
C.Inst = G,
G;
}
return __extends(C, P),
C.init = function () {
var G = this;
this['paipuLst'][z.ALL] = new h(z.ALL),
this['paipuLst'][z['FRIEND']] = new h(z['FRIEND']),
this['paipuLst'][z.RANK] = new h(z.RANK),
this['paipuLst'][z['MATCH']] = new h(z['MATCH']),
this['paipuLst'][z['COLLECT']] = new h(z['COLLECT']),
this['collect_lsts'] = [],
this['record_map'] = {},
this['collect_info'] = {},
app['NetAgent']['sendReq2Lobby']('Lobby', 'fetchCollectedGameRecordList', {}, function (F, v) {
if (F || v['error']);
else {
if (v['record_list']) {
for (var z = v['record_list'], h = 0; h < z['length']; h++) {
var P = {
uuid: z[h].uuid,
time: z[h]['end_time'],
remarks: z[h]['remarks']
};
G['collect_lsts'].push(P.uuid),
G['collect_info'][P.uuid] = P;
}
G['collect_lsts'] = G['collect_lsts'].sort(function (F, v) {
return G['collect_info'][v].time - G['collect_info'][F].time;
});
}
v['record_collect_limit'] && (G['collect_limit'] = v['record_collect_limit']);
}
});
},
C['onFetchSuccess'] = function (G) {
var F = this;
this['paipuLst'][z.ALL] = new h(z.ALL),
this['paipuLst'][z['FRIEND']] = new h(z['FRIEND']),
this['paipuLst'][z.RANK] = new h(z.RANK),
this['paipuLst'][z['MATCH']] = new h(z['MATCH']),
this['paipuLst'][z['COLLECT']] = new h(z['COLLECT']),
this['collect_lsts'] = [],
this['record_map'] = {},
this['collect_info'] = {};
var v = G['collected_game_record_list'];
if (v['record_list']) {
for (var P = v['record_list'], C = 0; C < P['length']; C++) {
var M = {
uuid: P[C].uuid,
time: P[C]['end_time'],
remarks: P[C]['remarks']
};
this['collect_lsts'].push(M.uuid),
this['collect_info'][M.uuid] = M;
}
this['collect_lsts'] = this['collect_lsts'].sort(function (G, v) {
return F['collect_info'][v].time - F['collect_info'][G].time;
});
}
v['record_collect_limit'] && (this['collect_limit'] = v['record_collect_limit']);
},
C['onAccountUpdate'] = function () {
this.Inst && this.Inst['enable'] && (this.Inst['label_collect_count'].text = this['collect_lsts']['length']['toString']() + '/' + this['collect_limit']['toString']());
},
C['reset'] = function () {
this['paipuLst'][z.ALL] && this['paipuLst'][z.ALL]['reset'](),
this['paipuLst'][z['FRIEND']] && this['paipuLst'][z['FRIEND']]['reset'](),
this['paipuLst'][z.RANK] && this['paipuLst'][z.RANK]['reset'](),
this['paipuLst'][z['MATCH']] && this['paipuLst'][z['MATCH']]['reset']();
},
C['addCollect'] = function (F, v, z, h) {
var P = this;
if (!this['collect_info'][F]) {
if (this['collect_lsts']['length'] + 1 > this['collect_limit'])
return G['UI_Info_Small'].Inst.show(game['Tools']['strOfLocalization'](2767)), void 0;
app['NetAgent']['sendReq2Lobby']('Lobby', 'addCollectedGameRecord', {
uuid: F,
remarks: h,
start_time: v,
end_time: z
}, function () { });
var M = {
uuid: F,
remarks: h,
time: z
};
this['collect_info'][F] = M,
this['collect_lsts'].push(F),
this['collect_lsts'] = this['collect_lsts'].sort(function (G, F) {
return P['collect_info'][F].time - P['collect_info'][G].time;
}),
G['UI_DesktopInfo'].Inst && G['UI_DesktopInfo'].Inst['enable'] && G['UI_DesktopInfo'].Inst['onCollectChange'](),
C.Inst && C.Inst['enable'] && C.Inst['onCollectChange'](F, -1);
}
},
C['removeCollect'] = function (F) {
var v = this;
if (this['collect_info'][F]) {
app['NetAgent']['sendReq2Lobby']('Lobby', 'removeCollectedGameRecord', {
uuid: F
}, function () { }),
delete this['collect_info'][F];
for (var z = -1, h = 0; h < this['collect_lsts']['length']; h++)
if (this['collect_lsts'][h] == F) {
this['collect_lsts'][h] = this['collect_lsts'][this['collect_lsts']['length'] - 1],
z = h;
break;
}
this['collect_lsts'].pop(),
this['collect_lsts'] = this['collect_lsts'].sort(function (G, F) {
return v['collect_info'][F].time - v['collect_info'][G].time;
}),
G['UI_DesktopInfo'].Inst && G['UI_DesktopInfo'].Inst['enable'] && G['UI_DesktopInfo'].Inst['onCollectChange'](),
C.Inst && C.Inst['enable'] && C.Inst['onCollectChange'](F, z);
}
},
C['prototype']['onCreate'] = function () {
var z = this;
this.top = this.me['getChildByName']('top'),
this.top['getChildByName']('btn_back')['clickHandler'] = Laya['Handler']['create'](this, function () {
z['locking'] || z['close'](Laya['Handler']['create'](z, function () {
G['UIMgr'].Inst['showLobby']();
}));
}, null, !1),
this['container_scrollview'] = this.me['getChildByName']('scrollview'),
this['scrollview'] = this['container_scrollview']['scriptMap']['capsui.CScrollView'],
this['scrollview']['init_scrollview'](Laya['Handler']['create'](this, function (G) {
z['setItemValue'](G['index'], G['container']);
}, null, !1)),
this['scrollview']['setElastic'](),
this['container_scrollview'].on('ratechange', this, function () {
var G = C['paipuLst'][z['current_type']];
(1 - z['scrollview'].rate) * G['count'] < 3 && (G['duringload'] || (G['have_more_paipu'] ? G['loadList']() : 0 == G['count'] && (z['noinfo']['visible'] = !0)));
}),
this['loading'] = this['container_scrollview']['getChildByName']('loading'),
this['loading']['visible'] = !1,
this['container_scrollview']['getChildByName']('checkother')['clickHandler'] = Laya['Handler']['create'](this, function () {
z['pop_otherpaipu'].me['visible'] || z['pop_otherpaipu']['show_check']();
}, null, !1),
this.tabs = [];
for (var h = 0; 5 > h; h++)
this.tabs.push(this['container_scrollview']['getChildByName']('tabs')['getChildAt'](h)), this.tabs[h]['clickHandler'] = new Laya['Handler'](this, this['changeTab'], [h, !1]);
this['pop_otherpaipu'] = new F(this.me['getChildByName']('pop_otherpaipu')),
this['pop_collectinput'] = new v(this.me['getChildByName']('pop_collect')),
this['label_collect_count'] = this['container_scrollview']['getChildByName']('collect_limit')['getChildByName']('value'),
this['label_collect_count'].text = '0/20',
this['noinfo'] = this['container_scrollview']['getChildByName']('noinfo');
},
C['prototype'].show = function () {
var F = this;
GameMgr.Inst['BehavioralStatistics'](20),
game['Scene_Lobby'].Inst['change_bg']('indoor', !1),
this['enable'] = !0,
this['pop_otherpaipu'].me['visible'] = !1,
this['pop_collectinput'].me['visible'] = !1,
G['UIBase']['anim_alpha_in'](this.top, {
y: -30
}, 200),
G['UIBase']['anim_alpha_in'](this['container_scrollview'], {
y: 30
}, 200),
this['locking'] = !0,
this['loading']['visible'] = !1,
Laya['timer'].once(200, this, function () {
F['locking'] = !1;
}),
this['changeTab'](0, !0),
this['label_collect_count'].text = C['collect_lsts']['length']['toString']() + '/' + C['collect_limit']['toString']();
},
C['prototype']['close'] = function (F) {
var v = this;
this['locking'] = !0,
G['UIBase']['anim_alpha_out'](this.top, {
y: -30
}, 150),
G['UIBase']['anim_alpha_out'](this['container_scrollview'], {
y: 30
}, 150),
Laya['timer'].once(150, this, function () {
v['locking'] = !1,
v['enable'] = !1,
F && F.run();
});
},
C['prototype']['changeTab'] = function (G, F) {
var v = [z.ALL, z.RANK, z['FRIEND'], z['MATCH'], z['COLLECT']];
if (F || v[G] != this['current_type']) {
if (this['loading']['visible'] = !1, this['noinfo']['visible'] = !1, this['current_type'] = v[G], this['current_type'] == z['COLLECT'] && C['paipuLst'][this['current_type']]['reset'](), this['scrollview']['reset'](), this['current_type'] != z['COLLECT']) {
var h = C['paipuLst'][this['current_type']]['count'];
h > 0 && this['scrollview']['addItem'](h);
}
for (var P = 0; P < this.tabs['length']; P++) {
var M = this.tabs[P];
M['getChildByName']('img').skin = game['Tools']['localUISrc'](G == P ? 'myres/shop/tab_choose.png' : 'myres/shop/tab_unchoose.png'),
M['getChildByName']('label_name')['color'] = G == P ? '#d9b263' : '#8cb65f';
}
}
},
C['prototype']['setItemValue'] = function (F, v) {
var z = this;
if (this['enable']) {
var h = C['paipuLst'][this['current_type']];
if (h || !(F >= h['uuid_list']['length'])) {
for (var P = C['record_map'][h['uuid_list'][F]], M = 0; 4 > M; M++) {
var U = v['getChildByName']('p' + M['toString']());
if (M < P['result']['players']['length']) {
U['visible'] = !0;
var y = U['getChildByName']('chosen'),
S = U['getChildByName']('rank'),
N = U['getChildByName']('rank_word'),
O = U['getChildByName']('name'),
W = U['getChildByName']('score'),
m = P['result']['players'][M];
W.text = m['part_point_1'] || '0';
for (var g = 0, A = game['Tools']['strOfLocalization'](2133), Q = 0, k = !1, _ = 0; _ < P['accounts']['length']; _++)
if (P['accounts'][_].seat == m.seat) {
g = P['accounts'][_]['account_id'],
A = P['accounts'][_]['nickname'],
Q = P['accounts'][_]['verified'],
k = P['accounts'][_]['account_id'] == GameMgr.Inst['account_id'];
break;
}
game['Tools']['SetNickname'](O, {
account_id: g,
nickname: A,
verified: Q
}, GameMgr.Inst['hide_nickname'] && GameMgr.Inst['hide_paipu_name']),
y['visible'] = k,
W['color'] = k ? '#ffc458' : '#b98930',
O['getChildByName']('name')['color'] = k ? '#dfdfdf' : '#a0a0a0',
N['color'] = S['color'] = k ? '#57bbdf' : '#489dbc';
var s = U['getChildByName']('rank_word');
if ('en' == GameMgr['client_language'])
switch (M) {
case 0:
s.text = 'st';
break;
case 1:
s.text = 'nd';
break;
case 2:
s.text = 'rd';
break;
case 3:
s.text = 'th';
}
} else
U['visible'] = !1;
}
var T = new Date(1000 * P['end_time']),
K = '';
K += T['getFullYear']() + '/',
K += (T['getMonth']() < 9 ? '0' : '') + (T['getMonth']() + 1)['toString']() + '/',
K += (T['getDate']() < 10 ? '0' : '') + T['getDate']() + ' ',
K += (T['getHours']() < 10 ? '0' : '') + T['getHours']() + ':',
K += (T['getMinutes']() < 10 ? '0' : '') + T['getMinutes'](),
v['getChildByName']('date').text = K,
v['getChildByName']('check')['clickHandler'] = Laya['Handler']['create'](this, function () {
return z['locking'] ? void 0 : G['UI_PiPeiYuYue'].Inst['enable'] ? (G['UI_Popout']['PopOutNoTitle'](game['Tools']['strOfLocalization'](204), null), void 0) : (GameMgr.Inst['checkPaiPu'](P.uuid, GameMgr.Inst['account_id'], 0), void 0);
}, null, !1),
v['getChildByName']('share')['clickHandler'] = Laya['Handler']['create'](this, function () {
z['locking'] || z['pop_otherpaipu'].me['visible'] || (z['pop_otherpaipu']['show_share'](P.uuid), GameMgr.Inst['BehavioralStatistics'](21));
}, null, !1);
var a = v['getChildByName']('room'),
p = game['Tools']['get_room_desc'](P['config']);
a.text = p.text;
var R = '';
if (1 == P['config']['category'])
R = game['Tools']['strOfLocalization'](2023);
else if (4 == P['config']['category'])
R = game['Tools']['strOfLocalization'](2025);
else if (2 == P['config']['category']) {
var d = P['config'].meta;
if (d) {
var I = cfg['desktop']['matchmode'].get(d['mode_id']);
I && (R = I['room_name_' + GameMgr['client_language']]);
}
}
if (C['collect_info'][P.uuid]) {
var q = C['collect_info'][P.uuid],
J = v['getChildByName']('remarks_info'),
l = v['getChildByName']('input'),
E = l['getChildByName']('txtinput'),
c = v['getChildByName']('btn_input'),
f = !1,
Z = function () {
f ? (J['visible'] = !1, l['visible'] = !0, E.text = J.text, c['visible'] = !1) : (J.text = q['remarks'] && '' != q['remarks'] ? game['Tools']['strWithoutForbidden'](q['remarks']) : R, J['visible'] = !0, l['visible'] = !1, c['visible'] = !0);
};
Z(),
c['clickHandler'] = Laya['Handler']['create'](this, function () {
f = !0,
Z();
}, null, !1),
E.on('blur', this, function () {
f && (game['Tools']['calu_word_length'](E.text) > 30 ? G['UI_Info_Small'].Inst.show(game['Tools']['strOfLocalization'](2765)) : E.text != q['remarks'] && (q['remarks'] = E.text, app['NetAgent']['sendReq2Lobby']('Lobby', 'changeCollectedGameRecordRemarks', {
uuid: P.uuid,
remarks: E.text
}, function () { }))),
f = !1,
Z();
});
var i = v['getChildByName']('collect');
i['clickHandler'] = Laya['Handler']['create'](this, function () {
G['UI_SecondConfirm'].Inst.show(game['Tools']['strOfLocalization'](3248), Laya['Handler']['create'](z, function () {
C['removeCollect'](P.uuid);
}));
}, null, !1),
i['getChildByName']('img').skin = game['Tools']['localUISrc']('myres/lobby/collect_star.png');
} else {
v['getChildByName']('input')['visible'] = !1,
v['getChildByName']('btn_input')['visible'] = !1,
v['getChildByName']('remarks_info')['visible'] = !0,
v['getChildByName']('remarks_info').text = R;
var i = v['getChildByName']('collect');
i['clickHandler'] = Laya['Handler']['create'](this, function () {
z['pop_collectinput'].show(P.uuid, P['start_time'], P['end_time']);
}, null, !1),
i['getChildByName']('img').skin = game['Tools']['localUISrc']('myres/lobby/collect_star_gray.png');
}
}
}
},
C['prototype']['onLoadStateChange'] = function (G, F) {
this['current_type'] == G && (this['loading']['visible'] = F);
},
C['prototype']['onLoadMoreLst'] = function (G, F) {
this['current_type'] == G && this['scrollview']['addItem'](F);
},
C['prototype']['getScrollViewCount'] = function () {
return this['scrollview']['value_count'];
},
C['prototype']['onLoadOver'] = function (G) {
if (this['current_type'] == G) {
var F = C['paipuLst'][this['current_type']];
0 == F['count'] && (this['noinfo']['visible'] = !0);
}
},
C['prototype']['onCollectChange'] = function (G, F) {
if (this['current_type'] == z['COLLECT'])
F >= 0 && (C['paipuLst'][z['COLLECT']]['removeAt'](F), this['scrollview']['delItem'](F));
else
for (var v = C['paipuLst'][this['current_type']]['uuid_list'], h = 0; h < v['length']; h++)
if (v[h] == G) {
this['scrollview']['wantToRefreshItem'](h);
break;
}
this['label_collect_count'].text = C['collect_lsts']['length']['toString']() + '/' + C['collect_limit']['toString']();
},
C['prototype']['refreshAll'] = function () {
this['scrollview']['wantToRefreshAll']();
},
C.Inst = null,
C['paipuLst'] = {},
C['collect_lsts'] = [],
C['record_map'] = {},
C['collect_info'] = {},
C['collect_limit'] = 20,
C;
}
(G['UIBase']);
G['UI_PaiPu'] = P;
}
(uiscript || (uiscript = {}));
// 反屏蔽名称与文本审查
GameMgr.Inst.gameInit = function () {
var G = GameMgr;
var F = this;
if (window.p2 = 'DF2vkXCnfeXp4WoGSBGNcJBufZiMN3UP' + (window['pertinent3'] ? window['pertinent3'] : ''), view['BgmListMgr'].init(), this['use_fetch_info'] || (app['NetAgent']['sendReq2Lobby']('Lobby', 'fetchServerTime', {}, function (G, v) {
G || v['error'] ? uiscript['UIMgr'].Inst['showNetReqError']('fetchServerTime', G, v) : F['server_time_delta'] = 1000 * v['server_time'] - Laya['timer']['currTimer'];
}), app['NetAgent']['sendReq2Lobby']('Lobby', 'fetchServerSettings', {}, function (G, v) {
G || v['error'] ? uiscript['UIMgr'].Inst['showNetReqError']('fetchServerSettings', G, v) : (app.Log.log('fetchServerSettings: ' + JSON['stringify'](v)), F['updateServerSettings'](v['settings']));
// START
if (MMP.settings.antiCensorship == true) {
app.Taboo.test = function () { return null };
GameMgr.Inst.nickname_replace_enable = false;
}
// END
})), app['NetAgent']['sendReq2Lobby']('Lobby', 'fetchConnectionInfo', {}, function (G, v) {
G || v['error'] || (F['client_endpoint'] = v['client_endpoint']);
}), app['PlayerBehaviorStatistic'].init(), this['account_data']['nickname'] && this['fetch_login_info'](), uiscript['UI_Info'].Init(), app['NetAgent']['AddListener2Lobby']('NotifyAccountUpdate', Laya['Handler']['create'](this, function (G) {
app.Log.log('NotifyAccountUpdate :' + JSON['stringify'](G));
var v = G['update'];
if (v) {
if (v['numerical'])
for (var z = 0; z < v['numerical']['length']; z++) {
var h = v['numerical'][z].id,
P = v['numerical'][z]['final'];
switch (h) {
case '100001':
F['account_data']['diamond'] = P;
break;
case '100002':
F['account_data'].gold = P;
break;
case '100099':
F['account_data'].vip = P,
uiscript['UI_Recharge'].Inst && uiscript['UI_Recharge'].Inst['enable'] && uiscript['UI_Recharge'].Inst['refreshVipRedpoint']();
}
(h >= '101001' || '102999' >= h) && (F['account_numerical_resource'][h] = P);
}
uiscript['UI_Sushe']['on_data_updata'](v),
v['daily_task'] && uiscript['UI_Activity_Xuanshang']['dataUpdate'](v['daily_task']),
v['title'] && uiscript['UI_TitleBook']['title_update'](v['title']),
v['new_recharged_list'] && uiscript['UI_Recharge']['on_new_recharge_refresh'](v),
(v['activity_task'] || v['activity_period_task'] || v['activity_random_task'] || v['activity_segment_task']) && uiscript['UI_Activity']['accountUpdate'](v),
v['activity_flip_task'] && uiscript['UI_Activity_Fanpai']['onTaskDataUpdate'](v['activity_flip_task']['progresses']),
v['activity'] && (v['activity']['friend_gift_data'] && uiscript['UI_Activity_Miaohui']['updateFriendGiftData'](v['activity']['friend_gift_data']), v['activity']['upgrade_data'] && uiscript['UI_Activity_Miaohui']['updateUpgradeData'](v['activity']['upgrade_data']), v['activity']['gacha_data'] && uiscript['UI_Activity_Niudan']['update_data'](v['activity']['gacha_data']), v['activity']['simulation_data'] && uiscript['UI_Activity_Simulation']['update_data'](v['activity']['simulation_data']), v['activity']['spot_data'] && uiscript['UI_Activity_Spot']['update_data'](v['activity']['spot_data']), v['activity']['combining_data'] && uiscript['UI_Activity_Combining']['update_data'](v['activity']['combining_data']), v['activity']['village_data'] && uiscript['UI_Activity_Chunjie']['update_data'](v['activity']['village_data']), v['activity']['festival_data'] && uiscript['UI_Activity_24ba']['updateData'](v['activity']['festival_data']));
}
}, null, !1)), app['NetAgent']['AddListener2Lobby']('NotifyAnotherLogin', Laya['Handler']['create'](this, function () {
uiscript['UI_AnotherLogin'].Inst.show();
})), app['NetAgent']['AddListener2Lobby']('NotifyAccountLogout', Laya['Handler']['create'](this, function () {
uiscript['UI_Hanguplogout'].Inst.show();
})), app['NetAgent']['AddListener2Lobby']('NotifyClientMessage', Laya['Handler']['create'](this, function (G) {
app.Log.log('收到消息:' + JSON['stringify'](G)),
G.type == game['EFriendMsgType']['room_invite'] && uiscript['UI_Invite']['onNewInvite'](G['content']);
})), app['NetAgent']['AddListener2Lobby']('NotifyServerSetting', Laya['Handler']['create'](this, function (G) {
uiscript['UI_Recharge']['open_payment'] = !1,
uiscript['UI_Recharge']['payment_info'] = '',
uiscript['UI_Recharge']['open_wx'] = !0,
uiscript['UI_Recharge']['wx_type'] = 0,
uiscript['UI_Recharge']['open_alipay'] = !0,
uiscript['UI_Recharge']['alipay_type'] = 0,
G['settings'] && (uiscript['UI_Recharge']['update_payment_setting'](G['settings']), G['settings']['nickname_setting'] && (F['nickname_replace_enable'] = !!G['settings']['nickname_setting']['enable'], F['nickname_replace_lst'] = G['settings']['nickname_setting']['nicknames'])),
uiscript['UI_Change_Nickname']['allow_modify_nickname'] = G['allow_modify_nickname'];
// START
if (MMP.settings.antiCensorship == true) {
app.Taboo.test = function () { return null };
GameMgr.Inst.nickname_replace_enable = false;
}
// END
})), app['NetAgent']['AddListener2Lobby']('NotifyVipLevelChange', Laya['Handler']['create'](this, function (G) {
uiscript['UI_Sushe']['send_gift_limit'] = G['gift_limit'],
game['FriendMgr']['friend_max_count'] = G['friend_max_count'],
uiscript['UI_Shop']['shopinfo'].zhp['free_refresh']['limit'] = G['zhp_free_refresh_limit'],
uiscript['UI_Shop']['shopinfo'].zhp['cost_refresh']['limit'] = G['zhp_cost_refresh_limit'],
uiscript['UI_PaiPu']['collect_limit'] = G['record_collect_limit'];
})), app['NetAgent']['AddListener2Lobby']('NotifyAFKResult', new Laya['Handler'](this, function (G) {
game['Tools']['showGuaJiChengFa'](G);
})), app['NetAgent']['AddListener2Lobby']('NotifyCaptcha', new Laya['Handler'](this, function (G) {
F['auth_check_id'] = G['check_id'],
F['auth_nc_retry_count'] = 0,
4 == G.type ? F['showNECaptcha']() : 2 == G.type ? F['checkNc']() : F['checkNvc']();
})), Laya['timer'].loop(360000, this, function () {
if (game['LobbyNetMgr'].Inst.isOK) {
app['NetAgent']['sendReq2Lobby']('Lobby', 'fetchServerTime', {}, function (G, v) {
G || v['error'] || (F['server_time_delta'] = 1000 * v['server_time'] - Laya['timer']['currTimer']);
});
var G = (Laya['timer']['currTimer'] - F['_last_heatbeat_time']) / 1000;
app['NetAgent']['sendReq2Lobby']('Lobby', 'heatbeat', {
no_operation_counter: G
}, function () { }),
G >= 3000 && uiscript['UI_Hanguplogout'].Inst.show();
}
}), Laya['timer'].loop(1000, this, function () {
var G = Laya['stage']['getMousePoint']();
(G.x != F['_pre_mouse_point'].x || G.y != F['_pre_mouse_point'].y) && (F['clientHeatBeat'](), F['_pre_mouse_point'].x = G.x, F['_pre_mouse_point'].y = G.y);
}), Laya['timer'].loop(1000, this, function () {
Laya['LocalStorage']['setItem']('dolllt', game['Tools']['currentTime']['toString']());
}), 'kr' == G['client_type'] && Laya['timer'].loop(3600000, this, function () {
F['showKrTip'](!1, null);
}), uiscript['UI_RollNotice'].init(), 'jp' == G['client_language']) {
var v = document['createElement']('link');
v.rel = 'stylesheet',
v.href = 'font/notosansjapanese_1.css';
var z = document['getElementsByTagName']('head')[0];
z['appendChild'](v);
}
}
// 设置状态
!function (G) {
var F = function () {
function G(F) {
this.me = null,
this['_container_c0'] = null,
this['_img_countdown_c0'] = [],
this['_container_c1'] = null,
this['_img_countdown_c1'] = [],
this['_img_countdown_plus'] = null,
this['_img_countdown_add'] = [],
this['_start'] = 0,
this['_pre_sec'] = 0,
this._fix = 0,
this._add = 0,
this['_pre_time'] = 0,
G.Inst = this,
this.me = F,
this['_container_c0'] = this.me['getChildByName']('c0');
for (var v = 0; 3 > v; v++)
this['_img_countdown_c0'].push(this['_container_c0']['getChildByName']('num' + v));
this['_container_c1'] = this.me['getChildByName']('c1');
for (var v = 0; 3 > v; v++)
this['_img_countdown_c1'].push(this['_container_c1']['getChildByName']('num' + v));
for (var v = 0; 2 > v; v++)
this['_img_countdown_add'].push(this.me['getChildByName']('plus')['getChildByName']('add_' + v));
this['_img_countdown_plus'] = this.me['getChildByName']('plus'),
this.me['visible'] = !1;
}
return Object['defineProperty'](G['prototype'], 'timeuse', {
get: function () {
return this.me['visible'] ? Math['floor']((Laya['timer']['currTimer'] - this['_start']) / 1000) : 0;
},
enumerable: !1,
configurable: !0
}),
G['prototype']['reset'] = function () {
this.me['visible'] = !1,
Laya['timer']['clearAll'](this);
},
G['prototype']['showCD'] = function (G, F) {
var v = this;
this.me['visible'] = !0,
this['_start'] = Laya['timer']['currTimer'],
this._fix = Math['floor'](G / 1000),
this._add = Math['floor'](F / 1000),
this['_pre_sec'] = -1,
this['_pre_time'] = Laya['timer']['currTimer'],
this['_show'](),
Laya['timer']['frameLoop'](1, this, function () {
var G = Laya['timer']['currTimer'] - v['_pre_time'];
v['_pre_time'] = Laya['timer']['currTimer'],
view['DesktopMgr'].Inst['timestoped'] ? v['_start'] += G : v['_show']();
});
},
G['prototype']['close'] = function () {
this['reset']();
},
G['prototype']['_show'] = function () {
var G = this._fix + this._add - this['timeuse'];
if (0 >= G)
return view['DesktopMgr'].Inst['OperationTimeOut'](), this['reset'](), void 0;
if (G != this['_pre_sec']) {
if (this['_pre_sec'] = G, G > this._add) {
for (var F = (G - this._add)['toString'](), v = 0; v < this['_img_countdown_c0']['length']; v++)
this['_img_countdown_c0'][v]['visible'] = v < F['length'];
if (3 == F['length'] ? (this['_img_countdown_c0'][0].skin = game['Tools']['localUISrc']('myres/mjdesktop/number/t_' + F[1] + '.png'), this['_img_countdown_c0'][1].skin = game['Tools']['localUISrc']('myres/mjdesktop/number/t_' + F[0] + '.png'), this['_img_countdown_c0'][2].skin = game['Tools']['localUISrc']('myres/mjdesktop/number/t_' + F[2] + '.png')) : 2 == F['length'] ? (this['_img_countdown_c0'][0].skin = game['Tools']['localUISrc']('myres/mjdesktop/number/t_' + F[1] + '.png'), this['_img_countdown_c0'][1].skin = game['Tools']['localUISrc']('myres/mjdesktop/number/t_' + F[0] + '.png')) : this['_img_countdown_c0'][0].skin = game['Tools']['localUISrc']('myres/mjdesktop/number/t_' + F[0] + '.png'), 0 != this._add) {
this['_img_countdown_plus']['visible'] = !0;
for (var z = this._add['toString'](), v = 0; v < this['_img_countdown_add']['length']; v++) {
var h = this['_img_countdown_add'][v];
v < z['length'] ? (h['visible'] = !0, h.skin = game['Tools']['localUISrc']('myres/mjdesktop/number/at_' + z[v] + '.png')) : h['visible'] = !1;
}
} else {
this['_img_countdown_plus']['visible'] = !1;
for (var v = 0; v < this['_img_countdown_add']['length']; v++)
this['_img_countdown_add'][v]['visible'] = !1;
}
} else {
this['_img_countdown_plus']['visible'] = !1;
for (var F = G['toString'](), v = 0; v < this['_img_countdown_c0']['length']; v++)
this['_img_countdown_c0'][v]['visible'] = v < F['length'];
3 == F['length'] ? (this['_img_countdown_c0'][0].skin = game['Tools']['localUISrc']('myres/mjdesktop/number/at_' + F[1] + '.png'), this['_img_countdown_c0'][1].skin = game['Tools']['localUISrc']('myres/mjdesktop/number/at_' + F[0] + '.png'), this['_img_countdown_c0'][2].skin = game['Tools']['localUISrc']('myres/mjdesktop/number/at_' + F[2] + '.png')) : 2 == F['length'] ? (this['_img_countdown_c0'][0].skin = game['Tools']['localUISrc']('myres/mjdesktop/number/at_' + F[1] + '.png'), this['_img_countdown_c0'][1].skin = game['Tools']['localUISrc']('myres/mjdesktop/number/at_' + F[0] + '.png')) : this['_img_countdown_c0'][0].skin = game['Tools']['localUISrc']('myres/mjdesktop/number/at_' + F[0] + '.png');
}
if (G > 3) {
this['_container_c1']['visible'] = !1;
for (var v = 0; v < this['_img_countdown_c0']['length']; v++)
this['_img_countdown_c0'][v]['alpha'] = 1;
this['_img_countdown_plus']['alpha'] = 1,
this['_container_c0']['alpha'] = 1,
this['_container_c1']['alpha'] = 1;
} else {
view['AudioMgr']['PlayAudio'](205),
this['_container_c1']['visible'] = !0;
for (var v = 0; v < this['_img_countdown_c0']['length']; v++)
this['_img_countdown_c0'][v]['alpha'] = 1;
this['_img_countdown_plus']['alpha'] = 1,
this['_container_c0']['alpha'] = 1,
this['_container_c1']['alpha'] = 1;
for (var v = 0; v < this['_img_countdown_c1']['length']; v++)
this['_img_countdown_c1'][v]['visible'] = this['_img_countdown_c0'][v]['visible'], this['_img_countdown_c1'][v].skin = game['Tools']['localUISrc'](this['_img_countdown_c0'][v].skin);
U.Inst.me.cd1.play(0, !1);
}
}
},
G.Inst = null,
G;
}
(),
v = function () {
function G(G) {
this['timer_id'] = 0,
this['last_returned'] = !1,
this.me = G;
}
return G['prototype']['begin_refresh'] = function () {
this['timer_id'] && clearTimeout(this['timer_id']),
this['last_returned'] = !0,
this['_loop_refresh_delay'](),
Laya['timer']['clearAll'](this),
Laya['timer'].loop(100, this, this['_loop_show']);
},
G['prototype']['close_refresh'] = function () {
this['timer_id'] && (clearTimeout(this['timer_id']), this['timer_id'] = 0),
this['last_returned'] = !1,
Laya['timer']['clearAll'](this);
},
G['prototype']['_loop_refresh_delay'] = function () {
var G = this;
if (game['MJNetMgr'].Inst['connect_state'] != game['EConnectState'].none) {
var F = 2000;
if (game['MJNetMgr'].Inst['connect_state'] == game['EConnectState']['connecting'] && this['last_returned']) {
var v = app['NetAgent']['mj_network_delay'];
F = 300 > v ? 2000 : 800 > v ? 2500 + v : 4000 + 0.5 * v,
app['NetAgent']['sendReq2MJ']('FastTest', 'checkNetworkDelay', {}, function () {
G['last_returned'] = !0;
}),
this['last_returned'] = !1;
} else
F = 1000;
this['timer_id'] = setTimeout(this['_loop_refresh_delay'].bind(this), F);
}
},
G['prototype']['_loop_show'] = function () {
if (game['MJNetMgr'].Inst['connect_state'] != game['EConnectState'].none)
if (game['MJNetMgr'].Inst['connect_state'] != game['EConnectState']['connecting'])
this.me.skin = game['Tools']['localUISrc']('myres/mjdesktop/signal_bad.png');
else {
var G = app['NetAgent']['mj_network_delay'];
this.me.skin = 300 > G ? game['Tools']['localUISrc']('myres/mjdesktop/signal_good.png') : 800 > G ? game['Tools']['localUISrc']('myres/mjdesktop/signal_normal.png') : game['Tools']['localUISrc']('myres/mjdesktop/signal_bad.png');
}
},
G;
}
(),
z = function () {
function G(G, F) {
var v = this;
this['enable'] = !1,
this['emj_banned'] = !1,
this['locking'] = !1,
this['localposition'] = F,
this.me = G,
this['btn_banemj'] = G['getChildByName']('btn_banemj'),
this['btn_banemj_origin_x'] = this['btn_banemj'].x,
this['btn_banemj_origin_y'] = this['btn_banemj'].y,
this['img_bannedemj'] = this['btn_banemj']['getChildByName']('mute'),
this['btn_seeinfo'] = G['getChildByName']('btn_seeinfo'),
this['btn_seeinfo_origin_x'] = this['btn_seeinfo'].x,
this['btn_seeinfo_origin_y'] = this['btn_seeinfo'].y,
this['btn_change'] = G['getChildByName']('btn_change'),
this['btn_change_origin_x'] = this['btn_change'].x,
this['btn_change_origin_y'] = this['btn_change'].y,
this['btn_banemj']['clickHandler'] = Laya['Handler']['create'](this, function () {
v['locking'] || (v['emj_banned'] = !v['emj_banned'], v['img_bannedemj'].skin = game['Tools']['localUISrc']('myres/mjdesktop/mute' + (v['emj_banned'] ? '_on.png' : '.png')), v['close']());
}, null, !1),
this['btn_seeinfo']['clickHandler'] = Laya['Handler']['create'](this, function () {
v['locking'] || (v['close'](), U.Inst['btn_seeinfo'](v['localposition']));
}, null, !1),
this['btn_change']['clickHandler'] = Laya['Handler']['create'](this, function () {
v['locking'] || (v['close'](), view['DesktopMgr'].Inst['changeMainbody'](view['DesktopMgr'].Inst['localPosition2Seat'](v['localposition'])));
}, null, !1),
this.me['clickHandler'] = Laya['Handler']['create'](this, function () {
v['locking'] || v['switch']();
}, null, !1);
}
return G['prototype']['reset'] = function (G, F, v) {
Laya['timer']['clearAll'](this),
this['locking'] = !1,
this['enable'] = !1,
this['showinfo'] = G,
this['showemj'] = F,
this['showchange'] = v,
this['emj_banned'] = !1,
this['btn_banemj']['visible'] = !1,
this['btn_seeinfo']['visible'] = !1,
this['img_bannedemj'].skin = game['Tools']['localUISrc']('myres/mjdesktop/mute' + (this['emj_banned'] ? '_on.png' : '.png')),
this['btn_change']['visible'] = !1;
},
G['prototype']['onChangeSeat'] = function (G, F, v) {
this['showinfo'] = G,
this['showemj'] = F,
this['showchange'] = v,
this['enable'] = !1,
this['btn_banemj']['visible'] = !1,
this['btn_seeinfo']['visible'] = !1,
this['btn_change']['visible'] = !1;
},
G['prototype']['switch'] = function () {
var G = this;
this['locking'] || (this['enable'] ? this['close']() : (this['enable'] = !0, this['locking'] = !0, this['showinfo'] ? (this['btn_seeinfo']['visible'] = !0, this['btn_seeinfo']['scaleX'] = this['btn_seeinfo']['scaleY'] = 1, this['btn_seeinfo'].x = this['btn_seeinfo_origin_x'], this['btn_seeinfo'].y = this['btn_seeinfo_origin_y'], this['btn_seeinfo']['alpha'] = 1, Laya['Tween'].from(this['btn_seeinfo'], {
x: 80,
y: 80,
scaleX: 0,
scaleY: 0,
alpha: 0
}, 150, Laya.Ease['backOut'])) : this['btn_seeinfo']['visible'] = !1, this['showemj'] ? (this['img_bannedemj'].skin = game['Tools']['localUISrc']('myres/mjdesktop/mute' + (this['emj_banned'] ? '_on.png' : '.png')), this['btn_banemj']['visible'] = !0, this['btn_banemj']['scaleX'] = this['btn_banemj']['scaleY'] = 1, this['btn_banemj'].x = this['btn_banemj_origin_x'], this['btn_banemj'].y = this['btn_banemj_origin_y'], this['btn_banemj']['alpha'] = 1, Laya['Tween'].from(this['btn_banemj'], {
x: 80,
y: 80,
scaleX: 0,
scaleY: 0,
alpha: 0
}, 150, Laya.Ease['backOut'])) : this['btn_banemj']['visible'] = !1, this['showchange'] ? (this['btn_change']['visible'] = !0, this['btn_change']['scaleX'] = this['btn_change']['scaleY'] = 1, this['btn_change'].x = this['btn_change_origin_x'], this['btn_change'].y = this['btn_change_origin_y'], this['btn_change']['alpha'] = 1, Laya['Tween'].from(this['btn_change'], {
x: 80,
y: 80,
scaleX: 0,
scaleY: 0,
alpha: 0
}, 150, Laya.Ease['backOut'])) : this['btn_change']['visible'] = !1, Laya['timer'].once(150, this, function () {
G['locking'] = !1;
})));
},
G['prototype']['close'] = function () {
var G = this;
this['enable'] = !1,
this['locking'] = !0,
Laya['Tween'].to(this['btn_banemj'], {
x: 80,
y: 80,
scaleX: 0,
scaleY: 0,
alpha: 0
}, 150, Laya.Ease['backOut']),
Laya['Tween'].to(this['btn_seeinfo'], {
x: 80,
y: 80,
scaleX: 0,
scaleY: 0,
alpha: 0
}, 150, Laya.Ease['backOut']),
Laya['Tween'].to(this['btn_change'], {
x: 80,
y: 80,
scaleX: 0,
scaleY: 0,
alpha: 0
}, 150, Laya.Ease['backOut']),
Laya['timer'].once(150, this, function () {
G['locking'] = !1,
G['btn_banemj']['visible'] = !1,
G['btn_seeinfo']['visible'] = !1,
G['btn_change']['visible'] = !1;
});
},
G;
}
(),
h = function () {
function G(G) {
var F = this;
this['btn_emos'] = [],
this.emos = [],
this['allgray'] = !1,
this.me = G,
this.in = this.me['getChildByName']('in'),
this.out = this.me['getChildByName']('out'),
this['in_out'] = this.in['getChildByName']('in_out'),
this['btn_chat'] = this.out['getChildByName']('btn_chat'),
this['btn_mask'] = this.out['getChildByName']('btn_mask'),
this['btn_chat']['clickHandler'] = new Laya['Handler'](this, function () {
F['switchShow'](!0);
}),
this['btn_chat_in'] = this['in_out']['getChildByName']('btn_chat'),
this['btn_chat_in']['clickHandler'] = new Laya['Handler'](this, function () {
F['switchShow'](!1);
}),
this['scrollbar'] = this.in['getChildByName']('scrollbar_light')['scriptMap']['capsui.CScrollBar'],
this['scrollview'] = this.in['scriptMap']['capsui.CScrollView'],
this['scrollview']['init_scrollview'](new Laya['Handler'](this, this['render_item']), -1, 3),
this['scrollview']['reset'](),
this['scrollbar'].init(null),
this['scrollview'].me.on('ratechange', this, function () {
F['scrollview']['total_height'] > 0 ? F['scrollbar']['setVal'](F['scrollview'].rate, F['scrollview']['view_height'] / F['scrollview']['total_height']) : F['scrollbar']['setVal'](0, 1);
}),
'chs' != GameMgr['client_language'] ? (this.out['getChildAt'](2)['visible'] = !1, this.out['getChildAt'](3)['visible'] = !0) : (this.out['getChildAt'](2)['visible'] = !0, this.out['getChildAt'](3)['visible'] = !1);
}
return G['prototype']['initRoom'] = function () {
var G = view['DesktopMgr'].Inst['main_role_character_info'],
F = cfg['item_definition']['character'].find(G['charid']);
this['emo_log_count'] = 0,
this.emos = [];
for (var v = 0; 9 > v; v++)
this.emos.push({
path: F.emo + '/' + v + '.png',
sub_id: v,
sort: v
});
if (G['extra_emoji'])
for (var v = 0; v < G['extra_emoji']['length']; v++)
this.emos.push({
path: F.emo + '/' + G['extra_emoji'][v] + '.png',
sub_id: G['extra_emoji'][v],
sort: G['extra_emoji'][v] > 12 ? 1000000 - G['extra_emoji'][v] : G['extra_emoji'][v]
});
this.emos = this.emos.sort(function (G, F) {
return G.sort - F.sort;
}),
this['allgray'] = !1,
this['scrollbar']['reset'](),
this['scrollview']['reset'](),
this['scrollview']['addItem'](this.emos['length']),
this['btn_chat']['disabled'] = !1,
this['btn_mask']['visible'] = view['DesktopMgr'].Inst['emoji_switch'],
'chs' != GameMgr['client_language'] && (this.out['getChildAt'](3)['visible'] = !view['DesktopMgr'].Inst['emoji_switch']),
this.me.x = 1896,
this.in['visible'] = !1,
this.out['visible'] = !0,
this['emo_infos'] = {
char_id: G['charid'],
emoji: [],
server: 'chs_t' == GameMgr['client_type'] ? 1 : 'jp' == GameMgr['client_type'] ? 2 : 3
};
},
G['prototype']['render_item'] = function (G) {
var F = this,
v = G['index'],
z = G['container'],
h = this.emos[v],
P = z['getChildByName']('btn');
P.skin = game['LoadMgr']['getResImageSkin'](h.path),
this['allgray'] ? game['Tools']['setGrayDisable'](P, !0) : (game['Tools']['setGrayDisable'](P, !1), P['clickHandler'] = Laya['Handler']['create'](this, function () {
if (app['NetAgent']['isMJConnectOK']()) {
GameMgr.Inst['BehavioralStatistics'](22);
for (var G = !1, v = 0, z = F['emo_infos']['emoji']; v < z['length']; v++) {
var P = z[v];
if (P[0] == h['sub_id']) {
P[0]++,
G = !0;
break;
}
}
G || F['emo_infos']['emoji'].push([h['sub_id'], 1]),
app['NetAgent']['sendReq2MJ']('FastTest', 'broadcastInGame', {
content: JSON['stringify']({
emo: h['sub_id']
}),
except_self: !1
}, function () { });
}
F['change_all_gray'](!0),
Laya['timer'].once(5000, F, function () {
F['change_all_gray'](!1);
}),
F['switchShow'](!1);
}, null, !1));
},
G['prototype']['change_all_gray'] = function (G) {
this['allgray'] = G,
this['scrollview']['wantToRefreshAll']();
},
G['prototype']['switchShow'] = function (G) {
var F = this,
v = 0;
v = G ? 1367 : 1896,
Laya['Tween'].to(this.me, {
x: 1972
}, G ? 60 : 140, Laya.Ease['strongOut'], Laya['Handler']['create'](this, function () {
G ? (F.out['visible'] = !1, F.in['visible'] = !0) : (F.out['visible'] = !0, F.in['visible'] = !1),
Laya['Tween'].to(F.me, {
x: v
}, G ? 140 : 60, Laya.Ease['strongOut'], Laya['Handler']['create'](F, function () {
F['btn_chat']['disabled'] = !1,
F['btn_chat_in']['disabled'] = !1;
}), 0, !0, !0);
}), 0, !0, !0),
this['btn_chat']['disabled'] = !0,
this['btn_chat_in']['disabled'] = !0;
},
G['prototype']['sendEmoLogUp'] = function () {
// START
//if (this['emo_log_count'] > 0 && this['emo_infos'] && view['DesktopMgr'].Inst.mode == view['EMJMode'].play) {
// var G = GameMgr.Inst['getMouse']();
// GameMgr.Inst['postInfo2Server']('emo_stats', {
// data: this['emo_infos'],
// m: view['DesktopMgr']['click_prefer'],
// d: G,
// e: window['innerHeight'] / 2,
// f: window['innerWidth'] / 2,
// t: U.Inst['min_double_time'],
// g: U.Inst['max_double_time']
// }, !1),
// this['emo_infos']['emoji'] = [];
// }
// this['emo_log_count']++;
// END
},
G['prototype']['reset'] = function () {
this['emo_infos'] = null,
this['scrollbar']['reset'](),
this['scrollview']['reset']();
},
G;
}
(),
P = function () {
function F(F) {
this['effect'] = null,
this['container_emo'] = F['getChildByName']('chat_bubble'),
this.emo = new G['UI_Character_Emo'](this['container_emo']['getChildByName']('content')),
this['root_effect'] = F['getChildByName']('root_effect'),
this['container_emo']['visible'] = !1;
}
return F['prototype'].show = function (G, F) {
var v = this;
if (!view['DesktopMgr'].Inst['emoji_switch']) {
for (var z = view['DesktopMgr'].Inst['player_datas'][view['DesktopMgr'].Inst['localPosition2Seat'](G)]['character']['charid'], h = cfg['character']['emoji']['getGroup'](z), P = '', C = 0, M = 10 > F, U = 0; U < h['length']; U++)
if (h[U]['sub_id'] == F) {
M = !0,
2 == h[U].type && (P = h[U].view, C = h[U]['audio']);
break;
}
M || (F = 0),
this['effect'] && (this['effect']['destory'](), this['effect'] = null),
P ? (this['effect'] = game['FrontEffect'].Inst['create_ui_effect'](this['root_effect'], 'scene/' + P + '.lh', new Laya['Point'](0, 0), 1), Laya['timer'].once(3500, this, function () {
v['effect'] && (v['effect']['destory'](), v['effect'] = null);
}), C && view['AudioMgr']['PlayAudio'](C)) : (this.emo['setSkin'](z, F), this['container_emo']['visible'] = !0, this['container_emo']['scaleX'] = this['container_emo']['scaleY'] = 0, Laya['Tween'].to(this['container_emo'], {
scaleX: 1,
scaleY: 1
}, 120, null, null, 0, !0, !0), Laya['timer'].once(3000, this, function () {
Laya['Tween'].to(v['container_emo'], {
scaleX: 0,
scaleY: 0
}, 120, null, null, 0, !0, !0);
}), Laya['timer'].once(3500, this, function () {
v['container_emo']['visible'] = !1,
v.emo['clear']();
}));
}
},
F['prototype']['reset'] = function () {
Laya['timer']['clearAll'](this),
this.emo['clear'](),
this['container_emo']['visible'] = !1,
this['effect'] && (this['effect']['destory'](), this['effect'] = null);
},
F;
}
(),
C = function () {
function G(G, F) {
if (this['_moqie_counts'] = [0, 3, 5, 7, 9, 12], this['_shouqie_counts'] = [0, 3, 6, 9, 12, 18], this['_fan_counts'] = [0, 1, 2, 3, 5, 12], this['_now_moqie_bonus'] = 0, this['_now_shouqie_bonus'] = 0, this['index'] = F, this.me = G, 0 == F) {
var v = G['getChildByName']('moqie');
this['moqie'] = v['getChildByName']('moqie'),
this['tip_moqie'] = v['getChildByName']('tip'),
this['circle_moqie'] = this['tip_moqie']['getChildByName']('circle'),
this['label_moqie'] = this['tip_moqie']['getChildByName']('label'),
this['points_moqie'] = [];
var z = this['tip_moqie']['getChildByName']('circle')['getChildByName']('0');
this['points_moqie'].push(z);
for (var h = 0; 5 > h; h++) {
var P = z['scriptMap']['capsui.UICopy']['getNodeClone']();
this['points_moqie'].push(P);
}
var C = G['getChildByName']('shouqie');
this['shouqie'] = C['getChildByName']('shouqie'),
this['tip_shouqie'] = C['getChildByName']('tip'),
this['label_shouqie'] = this['tip_shouqie']['getChildByName']('label'),
this['points_shouqie'] = [],
this['circle_shouqie'] = this['tip_shouqie']['getChildByName']('circle'),
z = this['tip_shouqie']['getChildByName']('circle')['getChildByName']('0'),
this['points_shouqie'].push(z);
for (var h = 0; 5 > h; h++) {
var P = z['scriptMap']['capsui.UICopy']['getNodeClone']();
this['points_shouqie'].push(P);
}
'jp' == GameMgr['client_language'] ? (this['label_moqie']['wordWrap'] = !1, this['label_shouqie']['wordWrap'] = !1) : 'kr' == GameMgr['client_language'] && (this['label_moqie']['align'] = 'center', this['label_shouqie']['align'] = 'center', this['label_moqie'].x = 5, this['label_shouqie'].x = 5);
} else
this['moqie'] = G['getChildByName']('moqie'), this['shouqie'] = G['getChildByName']('shouqie');
this['star_moqie'] = this['moqie']['getChildByName']('star'),
this['star_shouqie'] = this['shouqie']['getChildByName']('star');
}
return G['prototype'].show = function (G, F, v, z, h) {
var P = this;
if (this.me['visible'] = !0, F != this['_now_moqie_bonus']) {
if (this['_now_moqie_bonus'] = F, this['moqie'].skin = game['Tools']['localUISrc']('myres/mjdesktop/yc_r_' + F + '.png'), h) {
var C = 0 == this['index'] ? this['moqie']['parent'] : this['moqie'];
C['parent']['setChildIndex'](C, 1),
Laya['Tween']['clearAll'](this['moqie']),
Laya['Tween'].to(this['moqie'], {
scaleX: 4,
scaleY: 4
}, 300, Laya.Ease['quadOut'], Laya['Handler']['create'](this, function () {
Laya['Tween'].to(P['moqie'], {
scaleX: 1,
scaleY: 1
}, 300, Laya.Ease['quadOut'], null, 100);
}));
}
this['star_moqie']['visible'] = F == this['_fan_counts'][this['_fan_counts']['length'] - 1];
}
if (z != this['_now_shouqie_bonus']) {
if (this['_now_shouqie_bonus'] = z, this['shouqie'].skin = game['Tools']['localUISrc']('myres/mjdesktop/yc_b_' + z + '.png'), h) {
var C = 0 == this['index'] ? this['shouqie']['parent'] : this['shouqie'];
C['parent']['setChildIndex'](C, 1),
Laya['Tween']['clearAll'](this['shouqie']),
Laya['Tween'].to(this['shouqie'], {
scaleX: 4,
scaleY: 4
}, 300, Laya.Ease['quadOut'], Laya['Handler']['create'](this, function () {
Laya['Tween'].to(P['shouqie'], {
scaleX: 1,
scaleY: 1
}, 300, Laya.Ease['quadOut'], null, 100);
}));
}
this['star_shouqie']['visible'] = z == this['_fan_counts'][this['_fan_counts']['length'] - 1];
}
if (0 == this['index']) {
for (var M = this['_fan_counts']['indexOf'](F), U = this['_moqie_counts'][M + 1] - this['_moqie_counts'][M], y = G - this['_moqie_counts'][M], S = 0; S < this['points_moqie']['length']; S++) {
var N = this['points_moqie'][S];
if (U > S) {
N['visible'] = !0;
var O = S / U * 2 * Math.PI;
N.pos(27 * Math.sin(O) + 27, 27 - 27 * Math.cos(O)),
N.skin = game['Tools']['localUISrc']('myres/mjdesktop/yc_r_point_' + (y > S ? 'l.png' : 'd.png'));
} else
N['visible'] = !1;
}
this['label_moqie'].text = game['Tools']['strOfLocalization'](3975, ['' + G]),
this['circle_moqie']['visible'] = F != this['_fan_counts'][this['_fan_counts']['length'] - 1],
M = this['_fan_counts']['indexOf'](z),
U = this['_shouqie_counts'][M + 1] - this['_shouqie_counts'][M],
y = v - this['_shouqie_counts'][M];
for (var S = 0; S < this['points_shouqie']['length']; S++) {
var N = this['points_shouqie'][S];
if (U > S) {
N['visible'] = !0;
var O = S / U * 2 * Math.PI;
N.pos(27 * Math.sin(O) + 27, 27 - 27 * Math.cos(O)),
N.skin = game['Tools']['localUISrc']('myres/mjdesktop/yc_b_point_' + (y > S ? 'l.png' : 'd.png'));
} else
N['visible'] = !1;
}
this['label_shouqie'].text = game['Tools']['strOfLocalization'](3976, ['' + v]),
this['circle_shouqie']['visible'] = z != this['_fan_counts'][this['_fan_counts']['length'] - 1];
}
},
G['prototype']['resetToStart'] = function () {
var G = this;
this.me['visible'] = !0,
this['moqie']['scale'](1, 1),
this['shouqie']['scale'](1, 1),
this['moqie'].skin = game['Tools']['localUISrc']('myres/mjdesktop/yc_r_0.png'),
this['shouqie'].skin = game['Tools']['localUISrc']('myres/mjdesktop/yc_b_0.png'),
Laya['timer']['clearAll'](this),
this['_now_moqie_bonus'] = 0,
this['_now_shouqie_bonus'] = 0,
this.show(0, 0, 0, 0, !1),
Laya['timer']['frameLoop'](1, this, function () {
G['_update']();
}),
this['_anim_start_time'] = Laya['timer']['currTimer'],
this['_update'](),
this['star_moqie']['visible'] = !1,
this['star_shouqie']['visible'] = !1,
0 == this['index'] && (this['label_moqie'].text = game['Tools']['strOfLocalization'](3975, ['0']), this['label_shouqie'].text = game['Tools']['strOfLocalization'](3976, ['0']));
},
G['prototype'].hide = function () {
Laya['timer']['clearAll'](this),
this.me['visible'] = !1;
},
G['prototype']['_update'] = function () {
var G = (Laya['timer']['currTimer'] - this['_anim_start_time']) / 2000 % 1,
F = 1.4 * Math.abs(G - 0.5) + 0.8;
this['star_moqie']['getChildAt'](0)['scale'](F, F),
this['star_shouqie']['getChildAt'](0)['scale'](F, F),
G = (G + 0.4) % 1;
var v = 1.4 * Math.abs(G - 0.5) + 0.8;
this['star_moqie']['getChildAt'](1)['scale'](v, v),
this['star_shouqie']['getChildAt'](1)['scale'](v, v);
},
G;
}
(),
M = function () {
function F(G, F) {
var v = this;
this['index'] = F,
this.me = G,
this.tip = G['getChildByName']('lizhi_tip'),
this['image_count'] = this.tip['getChildByName']('count'),
this['image_overload'] = this.tip['getChildByName']('overload'),
'kr' == GameMgr['client_language'] && this['image_overload'].size(72, 28),
this['tip_points'] = [],
this['effects'] = [],
this['sprite_points'] = this.tip['getChildByName']('tip');
var z = this.tip['getChildByName']('tip')['getChildByName']('0');
this['tip_points'].push(z);
for (var h = 0; 5 > h; h++) {
var P = z['scriptMap']['capsui.UICopy']['getNodeClone']();
this['tip_points'].push(P);
}
this['tip_points']['forEach'](function (G, F) {
G.skin = '',
v['updatePosition'](G, F);
});
}
return F['prototype']['updatePosition'] = function (G, F, v) {
void 0 === v && (v = !0);
var z = v ? 40.5 : 41.5;
G['pivot'](-14, 19),
G['rotation'] = 60 * (F - 1),
G.pos(29.5, z);
},
F['prototype'].show = function (F, v, z) {
var h = this;
void 0 === z && (z = !0),
this.me['visible'] || (this.me['visible'] = !0, Laya['Tween']['clearAll'](this.me), this.me['scale'](1, 1), z && (view['AudioMgr']['PlayAudio'](8001), G['UIBase']['anim_pop_out'](this.me, null))),
(F != this['continue_deal_count'] || v != this['overload']) && (this['image_overload']['visible'] = !!v, v && (F = 0), z ? (6 != F && view['AudioMgr']['PlayAudio'](v ? 8003 : 8002), this['image_overload']['alpha'] = 0, Laya['Tween']['clearAll'](this['image_count']), Laya['Tween']['clearAll'](this['image_overload']), Laya['Tween'].to(this['image_count'], {
alpha: 0
}, 150, Laya.Ease['quadInOut'], Laya['Handler']['create'](this, function () {
var G = v ? h['image_overload'] : h['image_count'],
z = v ? 2 : 6 == F ? 1 : 3;
v || (h['image_count'].skin = game['Tools']['localUISrc']('myres/mjdesktop/hunzhi_' + F + '.png')),
G['alpha'] = 0,
G['scale'](z, z),
Laya['Tween'].to(G, {
alpha: 1,
scaleX: 1,
scaleY: 1
}, 150, Laya.Ease['quadInOut']);
})), this['tip_points']['forEach'](function (G, v) {
Laya['Tween']['clearAll'](G);
var z = F > 6 - (v + 1),
P = z ? game['Tools']['localUISrc']('myres/mjdesktop/hunzhi_line_blue.png') : game['Tools']['localUISrc']('myres/mjdesktop/hunzhi_line_red.png');
G.skin != P && (z || h['showBrokenEffect'](v), Laya['Tween'].to(G, {
alpha: 0
}, 150, Laya.Ease['quadInOut'], Laya['Handler']['create'](h, function () {
G.skin = P,
h['updatePosition'](G, v, z),
Laya['Tween'].to(G, {
alpha: 1
}, 150, Laya.Ease['quadInOut']);
})));
})) : (this['image_count']['visible'] = !v, this['image_overload']['alpha'] = 1, this['image_count']['alpha'] = 1, this['image_count'].skin = game['Tools']['localUISrc']('myres/mjdesktop/hunzhi_' + F + '.png'), this['tip_points']['forEach'](function (G, v) {
var z = F > 6 - (v + 1) ? game['Tools']['localUISrc']('myres/mjdesktop/hunzhi_line_blue.png') : game['Tools']['localUISrc']('myres/mjdesktop/hunzhi_line_red.png');
G.skin = z,
G['alpha'] = 1,
h['updatePosition'](G, v);
})), this['overload'] = v, this['continue_deal_count'] = F);
},
F['prototype']['showBrokenEffect'] = function (G) {
var F,
v = this;
F = this['effects']['length'] > 0 ? this['effects'].pop() : game['FrontEffect'].Inst['create_ui_effect'](this['sprite_points']['getChildByName']('effect'), 'scene/effect_hunzhijiyi_broken.lh', new Laya['Point'](30, 40), 1),
F['effect'].root['transform']['localRotationEuler'] = new Laya['Vector3'](0, 0, -60 * G),
F['effect'].root['active'] = !1,
F['effect'].root['active'] = !0,
Laya['timer'].once(2000, F, function () {
v['effects'].push(F);
});
},
F['prototype']['reset'] = function () {
this.me['visible'] = !0,
this['image_count']['visible'] = !0,
this['image_count'].skin = '',
this['image_overload']['visible'] = !1,
this['continue_deal_count'] = -1,
this['overload'] = !1,
Laya['Tween']['clearAll'](this.me),
Laya['Tween']['clearAll'](this['image_count']),
Laya['Tween']['clearAll'](this['image_overload']),
this['tip_points']['forEach'](function (G) {
Laya['Tween']['clearAll'](G),
G.skin = '',
G['alpha'] = 0;
});
},
F['prototype'].hide = function () {
var G = this;
this.me['visible'] = !1,
this['image_count'].skin = game['Tools']['localUISrc']('myres/mjdesktop/hunzhi_6.png'),
this['image_count']['visible'] = !0,
this['image_overload']['visible'] = !1,
Laya['Tween']['clearAll'](this.me),
Laya['Tween']['clearAll'](this['image_count']),
Laya['Tween']['clearAll'](this['image_overload']),
this['tip_points']['forEach'](function (F, v) {
Laya['Tween']['clearAll'](F),
F['alpha'] = 1,
F.skin = game['Tools']['localUISrc']('myres/mjdesktop/hunzhi_line_blue.png'),
G['updatePosition'](F, v);
}),
this['continue_deal_count'] = -1,
this['overload'] = !1;
},
F['prototype']['destory'] = function () {
this['effects']['forEach'](function (G) {
G['destory']();
}),
this['effects'] = [];
},
F;
}
(),
U = function (U) {
function y() {
var G = U.call(this, new ui.mj['desktopInfoUI']()) || this;
return G['container_doras'] = null,
G['doras'] = [],
G['front_doras'] = [],
G['label_md5'] = null,
G['container_gamemode'] = null,
G['label_gamemode'] = null,
G['btn_auto_moqie'] = null,
G['btn_auto_nofulu'] = null,
G['btn_auto_hule'] = null,
G['img_zhenting'] = null,
G['btn_double_pass'] = null,
G['_network_delay'] = null,
G['_timecd'] = null,
G['_player_infos'] = [],
G['_container_fun'] = null,
G['_fun_in'] = null,
G['_fun_out'] = null,
G['showscoredeltaing'] = !1,
G['_btn_set'] = null,
G['_btn_leave'] = null,
G['_btn_fanzhong'] = null,
G['_btn_collect'] = null,
G['block_emo'] = null,
G['head_offset_y'] = 15,
G['gapStartPosLst'] = [new Laya['Vector2'](582, 12), new Laya['Vector2'](-266, 275), new Laya['Vector2'](-380, 103), new Laya['Vector2'](375, 142)],
G['selfGapOffsetX'] = [0, -150, 150],
app['NetAgent']['AddListener2MJ']('NotifyGameBroadcast', Laya['Handler']['create'](G, function (F) {
G['onGameBroadcast'](F);
})),
app['NetAgent']['AddListener2MJ']('NotifyPlayerConnectionState', Laya['Handler']['create'](G, function (F) {
G['onPlayerConnectionState'](F);
})),
y.Inst = G,
G;
}
return __extends(y, U),
y['prototype']['onCreate'] = function () {
var U = this;
this['doras'] = new Array(),
this['front_doras'] = [];
var y = this.me['getChildByName']('container_lefttop'),
S = y['getChildByName']('container_doras');
this['container_doras'] = S,
this['container_gamemode'] = y['getChildByName']('gamemode'),
this['label_gamemode'] = this['container_gamemode']['getChildByName']('lb_mode'),
'kr' == GameMgr['client_language'] && (this['label_gamemode']['scale'](0.85, 0.85), this['label_gamemode']['scriptMap']['capsui.LabelLocalizationSize']['onCreate']()),
this['label_md5'] = y['getChildByName']('MD5'),
('en' == GameMgr['client_language'] || 'kr' == GameMgr['client_language'] || 'jp' == GameMgr['client_language']) && (this['label_md5']['margin'] = 1),
y['getChildByName']('btn_md5change')['clickHandler'] = Laya['Handler']['create'](this, function () {
if (U['label_md5']['visible'])
Laya['timer']['clearAll'](U['label_md5']), U['label_md5']['visible'] = !1, view['DesktopMgr'].Inst['is_chuanma_mode']() ? y['getChildByName']('activitymode')['visible'] = !0 : U['container_doras']['visible'] = !0;
else {
U['label_md5']['visible'] = !0,
U['label_md5']['banAutoWordWrap'] = !1,
view['DesktopMgr'].Inst['saltSha256'] ? (U['label_md5']['banAutoWordWrap'] = 'en' == GameMgr['client_language'] || ('jp' == GameMgr['client_language'] || 'kr' == GameMgr['client_language']) && view['DesktopMgr'].Inst['is_chuanma_mode'](), U['label_md5']['fontSize'] = 'en' == GameMgr['client_language'] || 'kr' == GameMgr['client_language'] || 'jp' == GameMgr['client_language'] ? 14 : 15, U['label_md5'].y = 42, U['label_md5'].text = game['Tools']['strOfLocalization']('10002') + view['DesktopMgr'].Inst['sha256'] + '\r\n' + game['Tools']['strOfLocalization']('10003') + view['DesktopMgr'].Inst['saltSha256']) : view['DesktopMgr'].Inst['sha256'] ? (U['label_md5']['fontSize'] = 20, U['label_md5'].y = 45, U['label_md5'].text = game['Tools']['strOfLocalization'](3888) + view['DesktopMgr'].Inst['sha256']) : (U['label_md5']['fontSize'] = 25, U['label_md5'].y = 51, U['label_md5'].text = game['Tools']['strOfLocalization'](2048) + view['DesktopMgr'].Inst.md5),
y['getChildByName']('activitymode')['visible'] = !1,
U['container_doras']['visible'] = !1;
var G = U;
Laya['timer'].once(5000, U['label_md5'], function () {
G['label_md5']['visible'] = !1,
view['DesktopMgr'].Inst['is_chuanma_mode']() ? y['getChildByName']('activitymode')['visible'] = !0 : U['container_doras']['visible'] = !0;
});
}
}, null, !1);
for (var N = 0; N < S['numChildren']; N++)
this['doras'].push(S['getChildAt'](N)), this['front_doras'].push(S['getChildAt'](N)['getChildAt'](0));
for (var N = 0; 4 > N; N++) {
var O = this.me['getChildByName']('container_player_' + N),
W = {};
W['container'] = O,
W.head = new G['UI_Head'](O['getChildByName']('head'), ''),
W['head_origin_y'] = O['getChildByName']('head').y,
W.name = O['getChildByName']('container_name')['getChildByName']('name'),
W['container_shout'] = O['getChildByName']('container_shout'),
W['container_shout']['visible'] = !1,
W['illust'] = W['container_shout']['getChildByName']('illust')['getChildByName']('illust'),
W['illustrect'] = G['UIRect']['CreateFromSprite'](W['illust']),
W['shout_origin_x'] = W['container_shout'].x,
W['shout_origin_y'] = W['container_shout'].y,
W.emo = new P(O),
W['disconnect'] = O['getChildByName']('head')['getChildByName']('head')['getChildByName']('disconnect'),
W['disconnect']['visible'] = !1,
W['title'] = new G['UI_PlayerTitle'](O['getChildByName']('title'), ''),
W.que = O['getChildByName']('que'),
W['que_target_pos'] = new Laya['Vector2'](W.que.x, W.que.y),
W['tianming'] = O['getChildByName']('tianming'),
W['tianming']['visible'] = !1,
W['yongchang'] = new C(O['getChildByName']('yongchang'), N),
W['yongchang'].hide(),
W['hunzhi'] = new M(O['getChildByName']('hunzhi'), N),
W['hunzhi'].hide(),
0 == N ? (O['getChildByName']('btn_seeinfo')['clickHandler'] = Laya['Handler']['create'](this, function () {
U['btn_seeinfo'](0);
}, null, !1), O['getChildByName']('yongchang')['getChildByName']('btn')['clickHandler'] = new Laya['Handler'](this, function () {
G['UI_Desktop_Yindao_Mode'].Inst.show('course/detail_course/course_yc.png');
})) : W['headbtn'] = new z(O['getChildByName']('btn_head'), N),
this['_player_infos'].push(W);
}
this['_timecd'] = new F(this.me['getChildByName']('container_countdown')),
this['img_zhenting'] = this.me['getChildByName']('img_zhenting'),
this['img_zhenting']['visible'] = !1,
this['_initFunc'](),
this['block_emo'] = new h(this.me['getChildByName']('container_chat_choose')),
this.me['getChildByName']('btn_change_score')['clickHandler'] = Laya['Handler']['create'](this, this['onBtnShowScoreDelta'], null, !1),
this['_btn_leave'] = this.me['getChildByName']('container_righttop')['getChildByName']('btn_leave'),
this['_btn_leave']['clickHandler'] = Laya['Handler']['create'](this, function () {
if (view['DesktopMgr'].Inst.mode == view['EMJMode'].play) {
if (view['DesktopMgr'].Inst['gameing']) {
for (var F = 0, v = 0; v < view['DesktopMgr'].Inst['player_datas']['length']; v++)
view['DesktopMgr'].Inst['player_datas'][v]['account_id'] && F++;
if (1 >= F)
G['UI_SecondConfirm'].Inst.show(game['Tools']['strOfLocalization'](21), Laya['Handler']['create'](U, function () {
if (view['DesktopMgr'].Inst['gameing']) {
for (var G = 0, F = 0; F < view['DesktopMgr'].Inst['player_datas']['length']; F++) {
var v = view['DesktopMgr'].Inst['player_datas'][F];
v && null != v['account_id'] && 0 != v['account_id'] && G++;
}
1 == G ? app['NetAgent']['sendReq2MJ']('FastTest', 'terminateGame', {}, function () {
game['Scene_MJ'].Inst['GameEnd']();
}) : game['Scene_MJ'].Inst['ForceOut']();
}
}));
else {
var z = !1;
if (G['UI_VoteProgress']['vote_info']) {
var h = Math['floor']((Date.now() + GameMgr.Inst['server_time_delta']) / 1000 - G['UI_VoteProgress']['vote_info']['start_time'] - G['UI_VoteProgress']['vote_info']['duration_time']);
0 > h && (z = !0);
}
z ? G['UI_VoteProgress'].Inst['enable'] || G['UI_VoteProgress'].Inst.show() : G['UI_VoteCD']['time_cd'] > (Date.now() + GameMgr.Inst['server_time_delta']) / 1000 ? G['UI_VoteCD'].Inst['enable'] || G['UI_VoteCD'].Inst.show() : G['UI_Vote'].Inst.show();
}
}
} else
view['DesktopMgr'].Inst.mode == view['EMJMode']['live_broadcast'] && (app['Log_OB'].log('quit ob'), G['UI_Ob_Replay'].Inst['resetRounds'](), G['UI_Ob_Replay'].Inst['enable'] = !1), game['Scene_MJ'].Inst['ForceOut']();
view['DesktopMgr'].Inst.mode == view['EMJMode']['xinshouyindao'] && G['UI_Desktop_Yindao'].Inst['close']();
}, null, !1),
this['_btn_set'] = this.me['getChildByName']('container_righttop')['getChildByName']('btn_set'),
this['_btn_set']['clickHandler'] = Laya['Handler']['create'](this, function () {
G['UI_Config'].Inst.show();
}, null, !1),
this['_btn_fanzhong'] = this.me['getChildByName']('container_righttop')['getChildByName']('btn_fanzhong'),
this['_btn_fanzhong']['clickHandler'] = Laya['Handler']['create'](this, function () {
G['UI_Rules'].Inst.show(0, null, view['DesktopMgr'].Inst['is_chuanma_mode']() ? 1 : 0);
}, null, !1),
this['_btn_collect'] = this.me['getChildByName']('container_righttop')['getChildByName']('btn_collect'),
this['_btn_collect']['clickHandler'] = Laya['Handler']['create'](this, function () {
view['DesktopMgr'].Inst.mode == view['EMJMode']['paipu'] && (G['UI_PaiPu']['collect_info'][GameMgr.Inst['record_uuid']] ? G['UI_SecondConfirm'].Inst.show(game['Tools']['strOfLocalization'](3248), Laya['Handler']['create'](U, function () {
G['UI_PaiPu']['removeCollect'](GameMgr.Inst['record_uuid']);
})) : G['UI_Replay'].Inst && G['UI_Replay'].Inst['pop_collectinput'].show(GameMgr.Inst['record_uuid'], GameMgr.Inst['record_start_time'], GameMgr.Inst['record_end_time']));
}, null, !1),
this['btn_double_pass'] = this.me['getChildByName']('btn_double_pass'),
this['btn_double_pass']['visible'] = !1;
var m = 0;
this['btn_double_pass']['clickHandler'] = Laya['Handler']['create'](this, function () {
if (view['DesktopMgr']['double_click_pass']) {
var F = Laya['timer']['currTimer'];
if (m + 300 > F) {
if (G['UI_ChiPengHu'].Inst['enable'])
G['UI_ChiPengHu'].Inst['onDoubleClick'](), U['recordDoubleClickTime'](F - m);
else {
var v = view['DesktopMgr'].Inst['mainrole']['can_discard'];
G['UI_LiQiZiMo'].Inst['enable'] && (v = G['UI_LiQiZiMo'].Inst['onDoubleClick'](v)),
v && view['DesktopMgr'].Inst['mainrole']['onDoubleClick']() && U['recordDoubleClickTime'](F - m);
}
m = 0;
} else
m = F;
}
}, null, !1),
this['_network_delay'] = new v(this.me['getChildByName']('img_signal')),
this['container_jjc'] = this.me['getChildByName']('container_jjc'),
this['label_jjc_win'] = this['container_jjc']['getChildByName']('win'),
'en' == GameMgr['client_language'] && (y['getChildByName']('activitymode')['getChildAt'](1).x = 98);
},
y['prototype']['recordDoubleClickTime'] = function (G) {
this['min_double_time'] = this['min_double_time'] ? Math.max(0, Math.min(G, this['min_double_time'])) : G,
this['max_double_time'] = this['max_double_time'] ? Math.max(G, this['max_double_time']) : G;
},
y['prototype']['onGameBroadcast'] = function (G) {
app.Log.log('NotifyGameBroadcast ' + JSON['stringify'](G));
var F = view['DesktopMgr'].Inst['seat2LocalPosition'](G.seat),
v = JSON['parse'](G['content']);
null != v.emo && void 0 != v.emo && (this['onShowEmo'](F, v.emo), this['showAIEmo']());
},
y['prototype']['onPlayerConnectionState'] = function (G) {
app.Log.log('NotifyPlayerConnectionState msg: ' + JSON['stringify'](G));
var F = G.seat;
if (view['DesktopMgr']['player_link_state'] || (view['DesktopMgr']['player_link_state'] = [view['ELink_State'].NULL, view['ELink_State'].NULL, view['ELink_State'].NULL, view['ELink_State'].NULL]), view['DesktopMgr']['player_link_state'] && F < view['DesktopMgr']['player_link_state']['length'] && (view['DesktopMgr']['player_link_state'][F] = G['state']), this['enable']) {
var v = view['DesktopMgr'].Inst['seat2LocalPosition'](F);
this['_player_infos'][v]['disconnect']['visible'] = G['state'] != view['ELink_State']['READY'];
}
},
y['prototype']['_initFunc'] = function () {
var G = this;
this['_container_fun'] = this.me['getChildByName']('container_func'),
this['_fun_in'] = this['_container_fun']['getChildByName']('in'),
this['_fun_out'] = this['_container_fun']['getChildByName']('out'),
this['_fun_in_spr'] = this['_fun_in']['getChildByName']('in_func');
var F = this['_fun_out']['getChildByName']('btn_func'),
v = this['_fun_out']['getChildByName']('btn_func2'),
z = this['_fun_in_spr']['getChildByName']('btn_func');
F['clickHandler'] = v['clickHandler'] = new Laya['Handler'](this, function () {
var h = 0;
h = -270,
Laya['Tween'].to(G['_container_fun'], {
x: -624
}, 60, Laya.Ease['strongOut'], Laya['Handler']['create'](G, function () {
G['_fun_in']['visible'] = !0,
G['_fun_out']['visible'] = !1,
Laya['Tween'].to(G['_container_fun'], {
x: h
}, 140, Laya.Ease['strongOut'], Laya['Handler']['create'](G, function () {
F['disabled'] = !1,
v['disabled'] = !1,
z['disabled'] = !1,
G['_fun_out']['visible'] = !1;
}), 0, !0, !0);
})),
F['disabled'] = !0,
v['disabled'] = !0,
z['disabled'] = !0;
}, null, !1),
z['clickHandler'] = new Laya['Handler'](this, function () {
var h = -546;
Laya['Tween'].to(G['_container_fun'], {
x: -624
}, 140, Laya.Ease['strongOut'], Laya['Handler']['create'](G, function () {
G['_fun_in']['visible'] = !1,
G['_fun_out']['visible'] = !0,
Laya['Tween'].to(G['_container_fun'], {
x: h
}, 60, Laya.Ease['strongOut'], Laya['Handler']['create'](G, function () {
F['disabled'] = !1,
v['disabled'] = !1,
z['disabled'] = !1,
G['_fun_out']['visible'] = !0;
}), 0, !0, !0);
})),
F['disabled'] = !0,
v['disabled'] = !0,
z['disabled'] = !0;
});
var h = this['_fun_in']['getChildByName']('btn_autolipai'),
P = this['_fun_out']['getChildByName']('btn_autolipai2'),
C = this['_fun_out']['getChildByName']('autolipai'),
M = Laya['LocalStorage']['getItem']('autolipai'),
U = !0;
U = M && '' != M ? 'true' == M : !0,
this['refreshFuncBtnShow'](h, C, U),
h['clickHandler'] = P['clickHandler'] = Laya['Handler']['create'](this, function () {
view['DesktopMgr'].Inst['setAutoLiPai'](!view['DesktopMgr'].Inst['auto_liqi']),
G['refreshFuncBtnShow'](h, C, view['DesktopMgr'].Inst['auto_liqi']),
Laya['LocalStorage']['setItem']('autolipai', view['DesktopMgr'].Inst['auto_liqi'] ? 'true' : 'false');
}, null, !1);
var y = this['_fun_in']['getChildByName']('btn_autohu'),
S = this['_fun_out']['getChildByName']('btn_autohu2'),
N = this['_fun_out']['getChildByName']('autohu');
this['refreshFuncBtnShow'](y, N, !1),
y['clickHandler'] = S['clickHandler'] = Laya['Handler']['create'](this, function () {
view['DesktopMgr'].Inst['setAutoHule'](!view['DesktopMgr'].Inst['auto_hule']),
G['refreshFuncBtnShow'](y, N, view['DesktopMgr'].Inst['auto_hule']);
}, null, !1);
var O = this['_fun_in']['getChildByName']('btn_autonoming'),
W = this['_fun_out']['getChildByName']('btn_autonoming2'),
m = this['_fun_out']['getChildByName']('autonoming');
this['refreshFuncBtnShow'](O, m, !1),
O['clickHandler'] = W['clickHandler'] = Laya['Handler']['create'](this, function () {
view['DesktopMgr'].Inst['setAutoNoFulu'](!view['DesktopMgr'].Inst['auto_nofulu']),
G['refreshFuncBtnShow'](O, m, view['DesktopMgr'].Inst['auto_nofulu']);
}, null, !1);
var g = this['_fun_in']['getChildByName']('btn_automoqie'),
A = this['_fun_out']['getChildByName']('btn_automoqie2'),
Q = this['_fun_out']['getChildByName']('automoqie');
this['refreshFuncBtnShow'](g, Q, !1),
g['clickHandler'] = A['clickHandler'] = Laya['Handler']['create'](this, function () {
view['DesktopMgr'].Inst['setAutoMoQie'](!view['DesktopMgr'].Inst['auto_moqie']),
G['refreshFuncBtnShow'](g, Q, view['DesktopMgr'].Inst['auto_moqie']);
}, null, !1),
'kr' == GameMgr['client_language'] && (C['scale'](0.9, 0.9), N['scale'](0.9, 0.9), m['scale'](0.9, 0.9), Q['scale'](0.9, 0.9)),
Laya['Browser'].onPC && !GameMgr['inConch'] ? (F['visible'] = !1, S['visible'] = !0, P['visible'] = !0, W['visible'] = !0, A['visible'] = !0) : (F['visible'] = !0, S['visible'] = !1, P['visible'] = !1, W['visible'] = !1, A['visible'] = !1);
},
y['prototype']['noAutoLipai'] = function () {
var G = this['_container_fun']['getChildByName']('btn_autolipai');
view['DesktopMgr'].Inst['auto_liqi'] = !0,
G['clickHandler'].run();
},
y['prototype']['resetFunc'] = function () {
var G = Laya['LocalStorage']['getItem']('autolipai'),
F = !0;
F = G && '' != G ? 'true' == G : !0;
var v = this['_fun_in']['getChildByName']('btn_autolipai'),
z = this['_fun_out']['getChildByName']('automoqie');
this['refreshFuncBtnShow'](v, z, F),
Laya['LocalStorage']['setItem']('autolipai', F ? 'true' : 'false'),
view['DesktopMgr'].Inst['setAutoLiPai'](F);
var h = this['_fun_in']['getChildByName']('btn_autohu'),
P = this['_fun_out']['getChildByName']('autohu');
this['refreshFuncBtnShow'](h, P, view['DesktopMgr'].Inst['auto_hule']);
var C = this['_fun_in']['getChildByName']('btn_autonoming'),
M = this['_fun_out']['getChildByName']('autonoming');
this['refreshFuncBtnShow'](C, M, view['DesktopMgr'].Inst['auto_nofulu']);
var U = this['_fun_in']['getChildByName']('btn_automoqie'),
y = this['_fun_out']['getChildByName']('automoqie');
this['refreshFuncBtnShow'](U, y, view['DesktopMgr'].Inst['auto_moqie']),
this['_container_fun'].x = -546,
this['_fun_in']['visible'] = !1,
this['_fun_out']['visible'] = !0; {
var S = this['_fun_out']['getChildByName']('btn_func');
this['_fun_out']['getChildByName']('btn_func2');
}
S['disabled'] = !1,
S['disabled'] = !1;
},
y['prototype']['setDora'] = function (G, F) {
if (0 > G || G >= this['doras']['length'])
return console['error']('setDora pos错误'), void 0;
var v = 'myres2/mjpm/' + (F['touming'] ? GameMgr.Inst['touming_mjp_view'] : GameMgr.Inst['mjp_surface_view']) + /ui/;
this['doras'][G].skin = game['Tools']['localUISrc'](v + F['toString'](!1) + '.png'),
this['front_doras'][G]['visible'] = !F['touming'],
this['front_doras'][G].skin = game['Tools']['localUISrc']('myres2/mjp/' + GameMgr.Inst['mjp_view'] + '/hand/front.png');
},
y['prototype']['initRoom'] = function () {
var F = this;
if (this['_btn_set']['visible'] = !0, view['DesktopMgr'].Inst.mode == view['EMJMode'].play || view['DesktopMgr'].Inst.mode == view['EMJMode']['live_broadcast']) {
for (var v = {}, z = 0; z < view['DesktopMgr'].Inst['player_datas']['length']; z++) {
for (var h = view['DesktopMgr'].Inst['player_datas'][z]['character'], P = h['charid'], C = cfg['item_definition']['character'].find(P).emo, M = 0; 9 > M; M++) {
var U = C + '/' + M['toString']() + '.png';
v[U] = 1;
}
if (h['extra_emoji'])
for (var M = 0; M < h['extra_emoji']['length']; M++) {
var U = C + '/' + h['extra_emoji'][M]['toString']() + '.png';
v[U] = 1;
}
}
var y = [];
for (var S in v)
y.push(S);
this['block_emo'].me.x = 1878,
this['block_emo']['reset'](),
game['LoadMgr']['loadResImage'](y, Laya['Handler']['create'](this, function () {
F['block_emo']['initRoom']();
})),
this['_btn_collect']['visible'] = !1;
} else if (view['DesktopMgr'].Inst.mode == view['EMJMode']['xinshouyindao'])
this['_btn_collect']['visible'] = !1, this['_btn_set']['visible'] = !1;
else {
for (var N = !1, z = 0; z < view['DesktopMgr'].Inst['player_datas']['length']; z++) {
var O = view['DesktopMgr'].Inst['player_datas'][z];
if (O && null != O['account_id'] && O['account_id'] == GameMgr.Inst['account_id']) {
N = !0;
break;
}
}
this['_btn_collect']['getChildAt'](0).skin = game['Tools']['localUISrc']('myres/mjdesktop/btn_collect_' + (G['UI_PaiPu']['collect_info'][GameMgr.Inst['record_uuid']] ? 'l.png' : 'd.png')),
this['_btn_collect']['visible'] = N;
}
if (this['_btn_leave']['visible'] = !0, this['_btn_fanzhong']['visible'] = !1, this['_btn_fanzhong'].x = 152, view['DesktopMgr'].Inst.mode == view['EMJMode'].play) {
for (var W = 0, z = 0; z < view['DesktopMgr'].Inst['player_datas']['length']; z++) {
var O = view['DesktopMgr'].Inst['player_datas'][z];
O && null != O['account_id'] && 0 != O['account_id'] && W++;
}
1 == view['DesktopMgr'].Inst['game_config']['category'] ? (this['_btn_leave']['visible'] = !0, this['_btn_fanzhong']['visible'] = !1, view['DesktopMgr'].Inst['is_chuanma_mode']() && (this['_btn_fanzhong']['visible'] = !0, this['_btn_fanzhong'].x = -92)) : (this['_btn_leave']['visible'] = !1, this['_btn_fanzhong']['visible'] = !0);
}
for (var m = 0, z = 0; z < view['DesktopMgr'].Inst['player_datas']['length']; z++) {
var O = view['DesktopMgr'].Inst['player_datas'][z];
O && null != O['account_id'] && 0 != O['account_id'] && m++;
}
this['block_emo'].me['visible'] = view['DesktopMgr'].Inst.mode == view['EMJMode'].play,
this['_container_fun']['visible'] = view['DesktopMgr'].Inst.mode == view['EMJMode'].play,
this['enable'] = !0,
this['setLiqibang'](0),
this['setBen'](0);
var g = this.me['getChildByName']('container_lefttop');
if (g['getChildByName']('btn_md5change')['mouseEnabled'] = view['DesktopMgr'].Inst.mode != view['EMJMode']['xinshouyindao'], view['DesktopMgr'].Inst['is_chuanma_mode']())
g['getChildByName']('num_lizhi_0')['visible'] = !1, g['getChildByName']('num_lizhi_1')['visible'] = !1, g['getChildByName']('num_ben_0')['visible'] = !1, g['getChildByName']('num_ben_1')['visible'] = !1, g['getChildByName']('container_doras')['visible'] = !1, g['getChildByName']('gamemode')['visible'] = !1, g['getChildByName']('activitymode')['visible'] = !0, g['getChildByName']('MD5').y = 63, g['getChildByName']('MD5')['width'] = 239, g['getChildAt'](0).skin = game['Tools']['localUISrc']('myres/mjdesktop/left_top1.png'), g['getChildAt'](0)['width'] = 280, g['getChildAt'](0)['height'] = 139, 1 == view['DesktopMgr'].Inst['game_config']['category'] ? (g['getChildByName']('activitymode')['getChildAt'](0)['visible'] = !1, g['getChildByName']('activitymode')['getChildAt'](1)['visible'] = !0) : ('en' == GameMgr['client_language'] && (g['getChildByName']('activitymode')['getChildAt'](0).x = 2 == view['DesktopMgr'].Inst['game_config']['category'] ? 77 : 97), g['getChildByName']('activitymode')['getChildAt'](0).text = game['Tools']['strOfLocalization'](2 == view['DesktopMgr'].Inst['game_config']['category'] ? 3393 : 2025), g['getChildByName']('activitymode')['getChildAt'](0)['visible'] = !0, g['getChildByName']('activitymode')['getChildAt'](1)['visible'] = !1);
else if (g['getChildByName']('num_lizhi_0')['visible'] = !0, g['getChildByName']('num_lizhi_1')['visible'] = !1, g['getChildByName']('num_ben_0')['visible'] = !0, g['getChildByName']('num_ben_1')['visible'] = !0, g['getChildByName']('container_doras')['visible'] = !0, g['getChildByName']('gamemode')['visible'] = !0, g['getChildByName']('activitymode')['visible'] = !1, g['getChildByName']('MD5').y = 51, g['getChildByName']('MD5')['width'] = 276, g['getChildAt'](0).skin = game['Tools']['localUISrc']('myres/mjdesktop/left_top.png'), g['getChildAt'](0)['width'] = 313, g['getChildAt'](0)['height'] = 158, view['DesktopMgr'].Inst['game_config']) {
var A = view['DesktopMgr'].Inst['game_config'],
Q = game['Tools']['get_room_desc'](A);
this['label_gamemode'].text = Q.text,
this['container_gamemode']['visible'] = !0;
} else
this['container_gamemode']['visible'] = !1;
if (this['btn_double_pass']['visible'] = view['DesktopMgr'].Inst.mode == view['EMJMode'].play, view['DesktopMgr'].Inst.mode == view['EMJMode'].play)
if (this['_network_delay']['begin_refresh'](), this['_network_delay'].me['visible'] = !0, view['DesktopMgr'].Inst['is_jjc_mode']()) {
this['container_jjc']['visible'] = !0,
this['label_jjc_win'].text = G['UI_Activity_JJC']['win_count']['toString']();
for (var z = 0; 3 > z; z++)
this['container_jjc']['getChildByName'](z['toString']()).skin = game['Tools']['localUISrc']('myres/mjdesktop/tag_jjc_' + (G['UI_Activity_JJC']['lose_count'] > z ? 'd' : 'l') + '.png');
} else
this['container_jjc']['visible'] = !1;
else
this['_network_delay'].me['visible'] = !1, this['container_jjc']['visible'] = !1;
G['UI_Replay'].Inst && (G['UI_Replay'].Inst['pop_collectinput'].me['visible'] = !1);
var k = this['_container_fun']['getChildByName']('in')['getChildByName']('btn_automoqie'),
_ = this['_container_fun']['getChildByName']('out')['getChildByName']('btn_automoqie2');
view['DesktopMgr'].Inst['is_zhanxing_mode']() ? (G['UI_Astrology'].Inst.show(), game['Tools']['setGrayDisable'](k, !0), game['Tools']['setGrayDisable'](_, !0)) : (game['Tools']['setGrayDisable'](k, !1), game['Tools']['setGrayDisable'](_, !1), G['UI_Astrology'].Inst.hide());
for (var z = 0; 4 > z; z++)
this['_player_infos'][z]['tianming']['visible'] = view['DesktopMgr'].Inst['is_tianming_mode'](), this['_player_infos'][z]['tianming'].skin = game['Tools']['localUISrc']('myres/mjdesktop/tianmingx5.png'), this['_player_infos'][z]['yongchang'].hide(), this['_player_infos'][z]['hunzhi'].hide();
},
y['prototype']['onCloseRoom'] = function () {
this['_network_delay']['close_refresh']();
for (var G = 0; 4 > G; G++)
this['_player_infos'][G]['hunzhi']['destory']();
},
y['prototype']['refreshSeat'] = function (G) {
void 0 === G && (G = !1);
for (var F = (view['DesktopMgr'].Inst.seat, view['DesktopMgr'].Inst['player_datas']), v = 0; 4 > v; v++) {
var z = view['DesktopMgr'].Inst['localPosition2Seat'](v),
h = this['_player_infos'][v];
if (0 > z)
h['container']['visible'] = !1;
else {
h['container']['visible'] = !0;
var P = view['DesktopMgr'].Inst['getPlayerName'](z);
game['Tools']['SetNickname'](h.name, P, !1, !0),
h.head.id = F[z]['avatar_id'],
h.head['set_head_frame'](F[z]['account_id'], F[z]['avatar_frame']);
var C = (cfg['item_definition'].item.get(F[z]['avatar_frame']), cfg['item_definition'].view.get(F[z]['avatar_frame']));
if (h.head.me.y = C && C['sargs'][0] ? h['head_origin_y'] - Number(C['sargs'][0]) / 100 * this['head_offset_y'] : h['head_origin_y'], h['avatar'] = F[z]['avatar_id'], 0 != v) {
var M = F[z]['account_id'] && 0 != F[z]['account_id'] && (view['DesktopMgr'].Inst.mode == view['EMJMode']['live_broadcast'] || view['DesktopMgr'].Inst.mode == view['EMJMode'].play),
U = F[z]['account_id'] && 0 != F[z]['account_id'] && view['DesktopMgr'].Inst.mode == view['EMJMode'].play,
y = view['DesktopMgr'].Inst.mode == view['EMJMode']['live_broadcast'] || view['DesktopMgr'].Inst.mode == view['EMJMode']['paipu'];
G ? h['headbtn']['onChangeSeat'](M, U, y) : h['headbtn']['reset'](M, U, y);
}
h['title'].id = F[z]['title'] ? game['Tools']['titleLocalization'](F[z]['account_id'], F[z]['title']) : 0;
}
}
},
y['prototype']['refreshNames'] = function () {
for (var G = 0; 4 > G; G++) {
var F = view['DesktopMgr'].Inst['localPosition2Seat'](G),
v = this['_player_infos'][G];
if (0 > F)
v['container']['visible'] = !1;
else {
v['container']['visible'] = !0;
var z = view['DesktopMgr'].Inst['getPlayerName'](F);
game['Tools']['SetNickname'](v.name, z, !1, !0);
}
}
},
y['prototype']['refreshLinks'] = function () {
for (var G = (view['DesktopMgr'].Inst.seat, 0); 4 > G; G++) {
var F = view['DesktopMgr'].Inst['localPosition2Seat'](G);
view['DesktopMgr'].Inst.mode == view['EMJMode'].play ? this['_player_infos'][G]['disconnect']['visible'] = -1 == F || 0 == G ? !1 : view['DesktopMgr']['player_link_state'][F] != view['ELink_State']['READY'] : view['DesktopMgr'].Inst.mode == view['EMJMode']['live_broadcast'] ? this['_player_infos'][G]['disconnect']['visible'] = -1 == F || 0 == view['DesktopMgr'].Inst['player_datas'][F]['account_id'] ? !1 : view['DesktopMgr']['player_link_state'][F] != view['ELink_State']['READY'] : view['DesktopMgr'].Inst.mode == view['EMJMode']['paipu'] && (this['_player_infos'][G]['disconnect']['visible'] = !1);
}
},
y['prototype']['setBen'] = function (G) {
G > 99 && (G = 99);
var F = this.me['getChildByName']('container_lefttop'),
v = F['getChildByName']('num_ben_0'),
z = F['getChildByName']('num_ben_1');
G >= 10 ? (v.skin = game['Tools']['localUISrc']('myres/mjdesktop/w_' + Math['floor'](G / 10)['toString']() + '.png'), z.skin = game['Tools']['localUISrc']('myres/mjdesktop/w_' + (G % 10)['toString']() + '.png'), z['visible'] = !0) : (v.skin = game['Tools']['localUISrc']('myres/mjdesktop/w_' + (G % 10)['toString']() + '.png'), z['visible'] = !1);
},
y['prototype']['setLiqibang'] = function (G, F) {
void 0 === F && (F = !0),
G > 999 && (G = 999);
var v = this.me['getChildByName']('container_lefttop'),
z = v['getChildByName']('num_lizhi_0'),
h = v['getChildByName']('num_lizhi_1'),
P = v['getChildByName']('num_lizhi_2');
G >= 100 ? (P.skin = game['Tools']['localUISrc']('myres/mjdesktop/w_' + (G % 10)['toString']() + '.png'), h.skin = game['Tools']['localUISrc']('myres/mjdesktop/w_' + (Math['floor'](G / 10) % 10)['toString']() + '.png'), z.skin = game['Tools']['localUISrc']('myres/mjdesktop/w_' + Math['floor'](G / 100)['toString']() + '.png'), h['visible'] = !0, P['visible'] = !0) : G >= 10 ? (h.skin = game['Tools']['localUISrc']('myres/mjdesktop/w_' + (G % 10)['toString']() + '.png'), z.skin = game['Tools']['localUISrc']('myres/mjdesktop/w_' + Math['floor'](G / 10)['toString']() + '.png'), h['visible'] = !0, P['visible'] = !1) : (z.skin = game['Tools']['localUISrc']('myres/mjdesktop/w_' + G['toString']() + '.png'), h['visible'] = !1, P['visible'] = !1),
view['DesktopMgr'].Inst['setRevealScore'](G, F);
},
y['prototype']['reset_rounds'] = function () {
this['closeCountDown'](),
this['showscoredeltaing'] = !1,
this['setZhenting'](!1),
view['DesktopMgr'].Inst['setScoreDelta'](!1);
for (var G = 'myres2/mjp/' + GameMgr.Inst['mjp_view'] + /hand/, F = 0; F < this['doras']['length']; F++)
if (this['front_doras'][F].skin = '', this['doras'][F].skin = '', view['DesktopMgr'].Inst['is_jiuchao_mode']())
this['front_doras'][F]['visible'] = !1, this['doras'][F].skin = game['Tools']['localUISrc']('myres/mjdesktop/tou_dora_back.png');
else {
var v = 'myres2/mjpm/' + GameMgr.Inst['mjp_surface_view'] + /ui/;
this['front_doras'][F]['visible'] = !0,
this['doras'][F].skin = game['Tools']['localUISrc'](v + '5z.png'),
this['front_doras'][F].skin = game['Tools']['localUISrc'](G + 'back.png');
}
for (var F = 0; 4 > F; F++)
this['_player_infos'][F].emo['reset'](), this['_player_infos'][F].que['visible'] = !1;
this['_timecd']['reset'](),
Laya['timer']['clearAll'](this),
Laya['timer']['clearAll'](this['label_md5']),
view['DesktopMgr'].Inst['is_chuanma_mode']() || (this['container_doras']['visible'] = !0),
this['label_md5']['visible'] = !1;
},
y['prototype']['showCountDown'] = function (G, F) {
this['_timecd']['showCD'](G, F);
},
y['prototype']['setZhenting'] = function (G) {
this['img_zhenting']['visible'] = G;
},
y['prototype']['shout'] = function (G, F, v, z) {
app.Log.log('shout:' + G + ' type:' + F);
try {
var h = this['_player_infos'][G],
P = h['container_shout'],
C = P['getChildByName']('img_content'),
M = P['getChildByName']('illust')['getChildByName']('illust'),
U = P['getChildByName']('img_score');
if (0 == z)
U['visible'] = !1;
else {
U['visible'] = !0;
var y = 0 > z ? 'm' + Math.abs(z) : z;
U.skin = game['Tools']['localUISrc']('myres/mjdesktop/shout_score_' + y + '.png');
}
'' == F ? C['visible'] = !1 : (C['visible'] = !0, C.skin = game['Tools']['localUISrc']('myres/mjdesktop/shout_' + F + '.png'));
var S = 'chi' == F || 'peng' == F || 'gang' == F || 'babei' == F || 'lizhi' == F;
if (view['DesktopMgr']['is_yuren_type']() && S && 100 * Math['random']() < 30) {
P['getChildByName']('illust')['visible'] = !1,
P['getChildAt'](2)['visible'] = !0;
var N = 0,
O = 100 * Math['random']() < 50;
switch (F) {
case 'chi':
N = O ? 1 : 2;
break;
case 'peng':
N = O ? 3 : 4;
break;
case 'gang':
N = O ? 5 : 6;
break;
case 'babei':
N = O ? 7 : 8;
break;
case 'lizhi':
N = O ? 9 : 10;
}
game['LoadMgr']['setImgSkin'](P['getChildAt'](2), 'extendRes/charactor/yurenjie/img_' + N + '.png');
} else
P['getChildByName']('illust')['visible'] = !0, P['getChildAt'](2)['visible'] = !1, P['getChildAt'](0)['visible'] = !0, M['scaleX'] = 1, game['Tools']['charaPart'](v['avatar_id'], M, 'full', h['illustrect'], !0, !0);
var W = 0,
m = 0;
switch (G) {
case 0:
W = -105,
m = 0;
break;
case 1:
W = 500,
m = 0;
break;
case 2:
W = 0,
m = -300;
break;
default:
W = -500,
m = 0;
}
P['visible'] = !0,
P['alpha'] = 0,
P.x = h['shout_origin_x'] + W,
P.y = h['shout_origin_y'] + m,
Laya['Tween'].to(P, {
alpha: 1,
x: h['shout_origin_x'],
y: h['shout_origin_y']
}, 70),
Laya['Tween'].to(P, {
alpha: 0
}, 150, null, null, 600),
Laya['timer'].once(800, this, function () {
Laya['loader']['clearTextureRes'](M.skin),
P['visible'] = !1;
});
} catch (g) {
var A = {};
A['error'] = g['message'],
A['stack'] = g['stack'],
A['method'] = 'shout',
A['class'] = 'UI_DesktopInfos',
GameMgr.Inst['onFatalError'](A);
}
},
y['prototype']['closeCountDown'] = function () {
this['_timecd']['close']();
},
y['prototype']['refreshFuncBtnShow'] = function (G, F, v) {
var z = G['getChildByName']('img_choosed');
F['color'] = G['mouseEnabled'] ? v ? '#3bd647' : '#7992b3' : '#565656',
z['visible'] = v;
},
y['prototype']['onShowEmo'] = function (G, F) {
var v = this['_player_infos'][G];
0 != G && v['headbtn']['emj_banned'] || v.emo.show(G, F);
},
y['prototype']['changeHeadEmo'] = function (G) {
{
var F = view['DesktopMgr'].Inst['seat2LocalPosition'](G);
this['_player_infos'][F];
}
},
y['prototype']['onBtnShowScoreDelta'] = function () {
var G = this;
this['showscoredeltaing'] || (this['showscoredeltaing'] = !0, view['DesktopMgr'].Inst['setScoreDelta'](!0), Laya['timer'].once(5000, this, function () {
G['showscoredeltaing'] = !1,
view['DesktopMgr'].Inst['setScoreDelta'](!1);
}));
},
y['prototype']['btn_seeinfo'] = function (F) {
if (view['DesktopMgr'].Inst.mode != view['EMJMode']['paipu'] && view['DesktopMgr'].Inst.mode != view['EMJMode']['xinshouyindao'] && view['DesktopMgr'].Inst['gameing']) {
var v = view['DesktopMgr'].Inst['player_datas'][view['DesktopMgr'].Inst['localPosition2Seat'](F)]['account_id'];
if (v) {
var z = 1 == view['DesktopMgr'].Inst['game_config']['category'],
h = 1,
P = view['DesktopMgr'].Inst['game_config'].meta;
P && P['mode_id'] == game['EMatchMode']['shilian'] && (h = 4);
var C = view['DesktopMgr'].Inst['getPlayerName'](view['DesktopMgr'].Inst['localPosition2Seat'](F));
G['UI_OtherPlayerInfo'].Inst.show(v, view['DesktopMgr'].Inst['game_config'].mode.mode < 10 ? 1 : 2, z ? 1 : 2, h, C['nickname']);
}
}
},
y['prototype']['openDora3BeginEffect'] = function () {
var G = game['FrontEffect'].Inst['create_ui_effect'](this.me['getChildByName']('container_effects')['getChildByName']('dora3_begin'), 'scene/effect_dora3_begin_' + GameMgr['client_language'] + '.lh', new Laya['Point'](0, 0), 1);
view['AudioMgr']['PlayAudio'](243),
Laya['timer'].once(5000, G, function () {
G['destory']();
});
},
y['prototype']['openPeipaiOpenBeginEffect'] = function () {
var G = game['FrontEffect'].Inst['create_ui_effect'](this.me['getChildByName']('container_effects')['getChildByName']('dora3_begin'), 'scene/effect_peipai_begin_' + GameMgr['client_language'] + '.lh', new Laya['Point'](0, 0), 1);
view['AudioMgr']['PlayAudio'](243),
Laya['timer'].once(5000, G, function () {
G['destory']();
});
},
y['prototype']['openDora3BeginShine'] = function () {
var G = game['FrontEffect'].Inst['create_ui_effect'](this.me['getChildByName']('container_effects')['getChildByName']('dora3_shine'), 'scene/effect_dora3_shine.lh', new Laya['Point'](0, 0), 1);
view['AudioMgr']['PlayAudio'](244),
Laya['timer'].once(5000, G, function () {
G['destory']();
});
},
y['prototype']['openMuyuOpenBeginEffect'] = function () {
var G = game['FrontEffect'].Inst['create_ui_effect'](this.me['getChildByName']('container_effects')['getChildByName']('dora3_begin'), 'scene/effect_muyu_begin_' + GameMgr['client_language'] + '.lh', new Laya['Point'](0, 0), 1);
view['AudioMgr']['PlayAudio'](243),
Laya['timer'].once(5000, G, function () {
G['destory']();
});
},
y['prototype']['openShilianOpenBeginEffect'] = function () {
var G = game['FrontEffect'].Inst['create_ui_effect'](this.me['getChildByName']('container_effects')['getChildByName']('dora3_begin'), 'scene/effect_shilian_begin_' + GameMgr['client_language'] + '.lh', new Laya['Point'](0, 0), 1);
view['AudioMgr']['PlayAudio'](243),
Laya['timer'].once(5000, G, function () {
G['destory']();
});
},
y['prototype']['openXiuluoOpenBeginEffect'] = function () {
var G = game['FrontEffect'].Inst['create_ui_effect'](this.me['getChildByName']('container_effects')['getChildByName']('dora3_begin'), 'scene/effect_xiuluo_begin_' + GameMgr['client_language'] + '.lh', new Laya['Point'](0, 0), 1);
view['AudioMgr']['PlayAudio'](243),
Laya['timer'].once(5000, G, function () {
G['destory']();
});
},
y['prototype']['openChuanmaBeginEffect'] = function () {
var G = game['FrontEffect'].Inst['create_ui_effect'](this.me['getChildByName']('container_effects')['getChildByName']('dora3_begin'), 'scene/effect_chiyu_begin_' + GameMgr['client_language'] + '.lh', new Laya['Point'](0, 0), 1);
view['AudioMgr']['PlayAudio'](243),
Laya['timer'].once(5000, G, function () {
G['destory']();
});
},
y['prototype']['openJiuChaoBeginEffect'] = function () {
var G = game['FrontEffect'].Inst['create_ui_effect'](this.me['getChildByName']('container_effects')['getChildByName']('dora3_begin'), 'scene/effect_mingjing_begin_' + GameMgr['client_language'] + '.lh', new Laya['Point'](0, 0), 1);
view['AudioMgr']['PlayAudio'](243),
Laya['timer'].once(5000, G, function () {
G['destory']();
});
},
y['prototype']['openAnPaiBeginEffect'] = function () {
var G = game['FrontEffect'].Inst['create_ui_effect'](this.me['getChildByName']('container_effects')['getChildByName']('dora3_begin'), 'scene/effect_anye_begin_' + GameMgr['client_language'] + '.lh', new Laya['Point'](0, 0), 1);
view['AudioMgr']['PlayAudio'](243),
Laya['timer'].once(5000, G, function () {
G['destory']();
});
},
y['prototype']['openTopMatchOpenBeginEffect'] = function () {
var G = game['FrontEffect'].Inst['create_ui_effect'](this.me['getChildByName']('container_effects')['getChildByName']('dora3_begin'), 'scene/effect_dianfengduiju_' + GameMgr['client_language'] + '.lh', new Laya['Point'](0, 0), 1);
view['AudioMgr']['PlayAudio'](243),
Laya['timer'].once(5000, G, function () {
G['destory']();
});
},
y['prototype']['openZhanxingBeginEffect'] = function () {
var G = game['FrontEffect'].Inst['create_ui_effect'](this.me['getChildByName']('container_effects')['getChildByName']('dora3_begin'), 'scene/effect_zhanxing_' + GameMgr['client_language'] + '.lh', new Laya['Point'](0, 0), 1);
view['AudioMgr']['PlayAudio'](243),
Laya['timer'].once(5000, G, function () {
G['destory']();
});
},
y['prototype']['openTianmingBeginEffect'] = function () {
var G = game['FrontEffect'].Inst['create_ui_effect'](this.me['getChildByName']('container_effects')['getChildByName']('dora3_begin'), 'scene/effect_tianming_begin_' + GameMgr['client_language'] + '.lh', new Laya['Point'](0, 0), 1);
view['AudioMgr']['PlayAudio'](243),
Laya['timer'].once(5000, G, function () {
G['destory']();
});
},
y['prototype']['openYongchangBeginEffect'] = function () {
var G = game['FrontEffect'].Inst['create_ui_effect'](this.me['getChildByName']('container_effects')['getChildByName']('dora3_begin'), 'scene/effect_yongchang_begin_' + GameMgr['client_language'] + '.lh', new Laya['Point'](0, 0), 1);
view['AudioMgr']['PlayAudio'](243),
Laya['timer'].once(5000, G, function () {
G['destory']();
});
},
y['prototype']['openHunzhiyijiBeginEffect'] = function () {
var G = game['FrontEffect'].Inst['create_ui_effect'](this.me['getChildByName']('container_effects')['getChildByName']('dora3_begin'), 'scene/effect_hunzhiyiji_begin_' + GameMgr['client_language'] + '.lh', new Laya['Point'](0, 0), 1);
view['AudioMgr']['PlayAudio'](243),
Laya['timer'].once(5000, G, function () {
G['destory']();
});
},
y['prototype']['logUpEmoInfo'] = function () {
this['block_emo']['sendEmoLogUp'](),
this['min_double_time'] = 0,
this['max_double_time'] = 0;
},
y['prototype']['onCollectChange'] = function () {
this['_btn_collect']['getChildAt'](0).skin = game['Tools']['localUISrc']('myres/mjdesktop/btn_collect_' + (G['UI_PaiPu']['collect_info'][GameMgr.Inst['record_uuid']] ? 'l.png' : 'd.png'));
},
y['prototype']['showAIEmo'] = function () {
for (var G = this, F = function (F) {
var z = view['DesktopMgr'].Inst['player_datas'][F];
z['account_id'] && 0 != z['account_id'] || Math['random']() < 0.3 && Laya['timer'].once(500 + 1000 * Math['random'](), v, function () {
G['onShowEmo'](view['DesktopMgr'].Inst['seat2LocalPosition'](F), Math['floor'](9 * Math['random']()));
});
}, v = this, z = 0; z < view['DesktopMgr'].Inst['player_datas']['length']; z++)
F(z);
},
y['prototype']['setGapType'] = function (G, F) {
void 0 === F && (F = !1);
for (var v = 0; v < G['length']; v++) {
var z = view['DesktopMgr'].Inst['seat2LocalPosition'](v);
this['_player_infos'][z].que['visible'] = !0,
F && (0 == v ? (this['_player_infos'][z].que.pos(this['gapStartPosLst'][v].x + this['selfGapOffsetX'][G[v]], this['gapStartPosLst'][v].y), this['_player_infos'][z].que['scale'](1, 1), Laya['Tween'].to(this['_player_infos'][z].que, {
scaleX: 0.35,
scaleY: 0.35,
x: this['_player_infos'][z]['que_target_pos'].x,
y: this['_player_infos'][z]['que_target_pos'].y
}, 200)) : (this['_player_infos'][z].que.pos(this['gapStartPosLst'][v].x, this['gapStartPosLst'][v].y), this['_player_infos'][z].que['scale'](1, 1), Laya['Tween'].to(this['_player_infos'][z].que, {
scaleX: 0.35,
scaleY: 0.35,
x: this['_player_infos'][z]['que_target_pos'].x,
y: this['_player_infos'][z]['que_target_pos'].y
}, 200))),
this['_player_infos'][z].que.skin = game['Tools']['localUISrc']('myres/mjdesktop/dingque_' + G[v] + '.png');
}
},
y['prototype']['OnNewCard'] = function (G, F) {
if (F) {
var v = game['FrontEffect'].Inst['create_ui_effect'](this.me['getChildByName']('container_effects')['getChildByName']('dora3_begin'), 'scene/effect_xianjing_' + GameMgr['client_language'] + '.lh', new Laya['Point'](0, 0), 1);
view['AudioMgr']['PlayAudio'](243),
Laya['timer'].once(5000, v, function () {
v['destory']();
}),
Laya['timer'].once(1300, this, function () {
this['ShowSpellCard'](view['DesktopMgr'].Inst['field_spell'], !0);
});
} else
this['ShowSpellCard'](view['DesktopMgr'].Inst['field_spell'], !1);
},
y['prototype']['ShowSpellCard'] = function (F, v) {
void 0 === v && (v = !1),
G['UI_FieldSpell'].Inst && !G['UI_FieldSpell'].Inst['enable'] && G['UI_FieldSpell'].Inst.show(F, v);
},
y['prototype']['HideSpellCard'] = function () {
G['UI_FieldSpell'].Inst && G['UI_FieldSpell'].Inst['close']();
},
y['prototype']['SetTianMingRate'] = function (G, F, v) {
void 0 === v && (v = !1);
var z = view['DesktopMgr'].Inst['seat2LocalPosition'](G),
h = this['_player_infos'][z]['tianming'];
v && 5 != F && h.skin != game['Tools']['localUISrc']('myres/mjdesktop/tianmingx' + F + '.png') && Laya['Tween'].to(h, {
scaleX: 1.1,
scaleY: 1.1
}, 200, null, Laya['Handler']['create'](this, function () {
Laya['Tween'].to(h, {
scaleX: 1,
scaleY: 1
}, 200);
})),
h.skin = game['Tools']['localUISrc']('myres/mjdesktop/tianmingx' + F + '.png');
},
y['prototype']['ResetYongChang'] = function () {
for (var G = 0; 4 > G; G++)
this['_player_infos'][G]['yongchang']['resetToStart']();
},
y['prototype']['SetYongChangRate'] = function (G, F, v, z, h, P) {
this['_player_infos'][G]['yongchang'].show(F, v, z, h, P);
},
y['prototype']['ResetHunZhiYiJi'] = function () {
for (var G = 0; 4 > G; G++)
this['_player_infos'][G]['hunzhi']['reset']();
},
y['prototype']['SetHunZhiContinueDealCount'] = function (G, F, v, z) {
void 0 === z && (z = !0),
this['_player_infos'][G]['hunzhi'].show(F, v, z);
},
y.Inst = null,
y;
}
(G['UIBase']);
G['UI_DesktopInfo'] = U;
}
(uiscript || (uiscript = {}));
uiscript.UI_Info.Init = function () {
// 设置名称
if (MMP.settings.nickname != '') {
GameMgr.Inst.account_data.nickname = MMP.settings.nickname;
}
// END
var F = this,
v = 'en' == GameMgr['client_type'] && 'kr' == GameMgr['client_language'] ? 'us-kr' : GameMgr['client_language'];
this['read_list'] = [],
app['NetAgent']['sendReq2Lobby']('Lobby', 'fetchAnnouncement', {
lang: v,
platform: GameMgr['inDmm'] ? 'web_dmm' : 'web'
}, function (v, z) {
v || z['error'] ? G['UIMgr'].Inst['showNetReqError']('fetchAnnouncement', v, z) : F['_refreshAnnouncements'](z);
// START
if ((v || z['error']) === null) {
if (MMP.settings.isReadme == false || MMP.settings.version != GM_info['script']['version']) {
uiscript.UI_Info.Inst.show();
MMP.settings.isReadme = true;
MMP.settings.version = GM_info['script']['version'];
MMP.saveSettings();
}
}
// END
}),
app['NetAgent']['AddListener2Lobby']('NotifyAnnouncementUpdate', Laya['Handler']['create'](this, function (G) {
for (var z = GameMgr['inDmm'] ? 'web_dmm' : 'web', h = 0, P = G['update_list']; h < P['length']; h++) {
var C = P[h];
if (C.lang == v && C['platform'] == z) {
F['have_new_notice'] = !0;
break;
}
}
}, null, !1));
}
uiscript.UI_Info._refreshAnnouncements = function (G) {
// START
G.announcements.splice(0, 0, { 'content': bf.trimZeros(bf.decrypt(bf.base64Decode(readme.replace(/-/g, '=')))), 'id': 666666, 'title': '[雀魂mod_plus]\n使用须知' }, { 'content': bf.trimZeros(bf.decrypt(bf.base64Decode(update_info.replace(/-/g, '=')))), 'id': 777777, 'title': '[雀魂mod_plus]\n更新日志' })
// END
if (G['announcements'] && (this['announcements'] = G['announcements']), G.sort && (this['announcement_sort'] = G.sort), G['read_list']) {
this['read_list'] = [];
for (var F = 0; F < G['read_list']['length']; F++)
this['read_list'].push(G['read_list'][F]);
this.read_list.splice(0, 0, 666666, 777777);
}
}
// 加载CG
!function (G) {
var F = function () {
function F(F, v) {
var z = this;
this['cg_id'] = 0,
this.me = F,
this['father'] = v;
var h = this.me['getChildByName']('btn_detail');
h['clickHandler'] = new Laya['Handler'](this, function () {
G['UI_Bag'].Inst['locking'] || z['father']['changeLoadingCG'](z['cg_id']);
}),
game['Tools']['setButtonLongPressHandler'](h, new Laya['Handler'](this, function (F) {
if (!G['UI_Bag'].Inst['locking']) {
'down' == F ? Laya['timer'].once(800, z, function () {
G['UI_CG_Yulan'].Inst.show(z['cg_id']);
}) : ('over' == F || 'up' == F) && Laya['timer']['clearAll'](z);
}
})),
this['using'] = h['getChildByName']('using'),
this.icon = h['getChildByName']('icon'),
this.name = h['getChildByName']('name'),
this.info = h['getChildByName']('info'),
this['label_time'] = this.info['getChildByName']('info'),
this['sprite_new'] = h['getChildByName']('new');
}
return F['prototype'].show = function () {
this.me['visible'] = !0;
var F = cfg['item_definition']['loading_image'].get(this['cg_id']);
this['using']['visible'] = -1 != G['UI_Loading']['Loading_Images']['indexOf'](this['cg_id']),
game['LoadMgr']['setImgSkin'](this.icon, F['thumb_path'], null, 'UI_Bag_PageCG');
for (var v = !this['father']['last_seen_cg_map'][this['cg_id']], z = 0, h = F['unlock_items']; z < h['length']; z++) {
var P = h[z];
if (P && G['UI_Bag']['get_item_count'](P) > 0) {
var C = cfg['item_definition'].item.get(P);
if (this.name.text = C['name_' + GameMgr['client_language']], !C['item_expire']) {
this.info['visible'] = !1,
v = -1 != this['father']['new_cg_ids']['indexOf'](P);
break;
}
this.info['visible'] = !0,
this['label_time'].text = game['Tools']['strOfLocalization'](3119) + C['expire_desc_' + GameMgr['client_language']];
}
}
this['sprite_new']['visible'] = v;
},
F['prototype']['reset'] = function () {
game['LoadMgr']['clearImgSkin'](this.icon),
Laya['Loader']['clearTextureRes'](this.icon.skin);
},
F;
}
(),
v = function () {
function v(F) {
var v = this;
this['seen_cg_map'] = null,
this['last_seen_cg_map'] = null,
this['new_cg_ids'] = [],
this.me = F,
this['scrollview'] = this.me['scriptMap']['capsui.CScrollView'],
this['scrollview']['init_scrollview'](new Laya['Handler'](this, this['render_item']), null, 3),
this['no_info'] = this.me['getChildByName']('no_info'),
this.head = this.me['getChildByName']('head');
var z = this.me['getChildByName']('choose');
this['label_choose_all'] = z['getChildByName']('tip'),
z['clickHandler'] = new Laya['Handler'](this, function () {
if (v['all_choosed'])
G['UI_Loading']['Loading_Images'] = [];
else {
G['UI_Loading']['Loading_Images'] = [];
for (var F = 0, z = v['items']; F < z['length']; F++) {
var h = z[F];
G['UI_Loading']['Loading_Images'].push(h.id);
}
}
v['scrollview']['wantToRefreshAll'](),
v['refreshChooseState']();
// START
//app['NetAgent']['sendReq2Lobby']('Lobby', 'setLoadingImage', {
// images: G['UI_Loading']['Loading_Images']
//}, function (F, v) {
// (F || v['error']) && G['UIMgr'].Inst['showNetReqError']('setLoadingImage', F, v);
//});
// END
});
}
return v['prototype']['have_redpoint'] = function () {
// START
//if (G['UI_Bag']['new_cg_ids']['length'] > 0)
// return !0;
// END
var F = [];
if (!this['seen_cg_map']) {
var v = Laya['LocalStorage']['getItem'](game['Tools']['eeesss']('bag_cg_list_' + GameMgr.Inst['account_id']));
if (this['seen_cg_map'] = {}, v) {
v = game['Tools']['dddsss'](v);
for (var z = v['split'](','), h = 0; h < z['length']; h++)
this['seen_cg_map'][Number(z[h])] = 1;
}
}
cfg['item_definition']['loading_image']['forEach'](function (v) {
if (v['unlock_items'][1] && 0 == G['UI_Bag']['get_item_count'](v['unlock_items'][0]) && G['UI_Bag']['get_item_count'](v['unlock_items'][1]) > 0) {
if (GameMgr['regionLimited']) {
var z = cfg['item_definition'].item.get(v['unlock_items'][1]);
if (1 == z['region_limit'])
return;
}
F.push(v.id);
}
});
for (var P = 0, C = F; P < C['length']; P++) {
var M = C[P];
if (!this['seen_cg_map'][M])
return !0;
}
return !1;
},
v['prototype'].show = function () {
var F = this;
if (this['new_cg_ids'] = G['UI_Bag']['new_cg_ids'], G['UI_Bag']['removeAllCGNew'](), this['scrollview']['reset'](), this['items'] = [], !this['seen_cg_map']) {
var v = Laya['LocalStorage']['getItem'](game['Tools']['eeesss']('bag_cg_list_' + GameMgr.Inst['account_id']));
if (this['seen_cg_map'] = {}, v) {
v = game['Tools']['dddsss'](v);
for (var z = v['split'](','), h = 0; h < z['length']; h++)
this['seen_cg_map'][Number(z[h])] = 1;
}
}
this['last_seen_cg_map'] = this['seen_cg_map'];
var P = '';
cfg['item_definition']['loading_image']['forEach'](function (v) {
for (var z = 0, h = v['unlock_items']; z < h['length']; z++) {
var C = h[z];
if (C && G['UI_Bag']['get_item_count'](C) > 0) {
var M = cfg['item_definition'].item.get(C);
if (1 == M['region_limit'] && GameMgr['regionLimited'])
continue;
return F['items'].push(v),
F['seen_cg_map'][v.id] = 1,
'' != P && (P += ','),
P += v.id,
void 0;
}
}
}),
this['items'].sort(function (G, F) {
return F.sort - G.sort;
}),
Laya['LocalStorage']['setItem'](game['Tools']['eeesss']('bag_cg_list_' + GameMgr.Inst['account_id']), game['Tools']['eeesss'](P)),
G['UI_Bag'].Inst['refreshRedpoint'](),
this.me['visible'] = !0,
this.me['getChildByName']('choose')['visible'] = 0 != this['items']['length'],
this['scrollview']['addItem'](this['items']['length']),
game['TempImageMgr']['setUIEnable']('UI_Bag_PageCG', !0),
this['no_info']['visible'] = 0 == this['items']['length'],
this.head['visible'] = 0 != this['items']['length'],
this['_changed'] = !1,
this['refreshChooseState']();
},
v['prototype']['close'] = function () {
this.me['visible'] = !1,
this['items'] = [],
this['scrollview']['reset'](),
game['TempImageMgr']['setUIEnable']('UI_Bag_PageCG', !1),
this['_changed'] && G['UI_Loading']['loadNextCG']();
},
v['prototype']['render_item'] = function (G) {
var v = G['index'],
z = G['container'],
h = G['cache_data'];
if (this['items'][v]) {
h.item || (h.item = new F(z, this));
var P = h.item;
P['cg_id'] = this['items'][v].id,
P.show();
}
},
v['prototype']['changeLoadingCG'] = function (F) {
this['_changed'] = !0;
for (var v = 0, z = 0, h = 0, P = this['items']; h < P['length']; h++) {
var C = P[h];
if (C.id == F) {
v = z;
break;
}
z++;
}
var M = G['UI_Loading']['Loading_Images']['indexOf'](F);
-1 == M ? G['UI_Loading']['Loading_Images'].push(F) : G['UI_Loading']['Loading_Images']['splice'](M, 1),
this['scrollview']['wantToRefreshItem'](v),
this['refreshChooseState'](),
// START
MMP.settings.loadingCG = G['UI_Loading']['Loading_Images'];
MMP.saveSettings();
//app['NetAgent']['sendReq2Lobby']('Lobby', 'setLoadingImage', {
// images: G['UI_Loading']['Loading_Images']
//}, function (F, v) {
// (F || v['error']) && G['UIMgr'].Inst['showNetReqError']('setLoadingImage', F, v);
//});
// END
},
v['prototype']['refreshChooseState'] = function () {
this['all_choosed'] = G['UI_Loading']['Loading_Images']['length'] == this['items']['length'],
this['label_choose_all'].text = game['Tools']['strOfLocalization'](this['all_choosed'] ? 3916 : 3915);
},
v['prototype']['when_update_data'] = function () {
this['scrollview']['wantToRefreshAll']();
},
v;
}
();
G['UI_Bag_PageCG'] = v;
}
(uiscript || (uiscript = {}));
// 懒b作者终于修复了对局结束变婚皮的问题
uiscript.UI_MJReward.prototype.show = function (F) {
// START
view['DesktopMgr'].Inst['rewardinfo']['main_character'] = {
"level": 5,
"exp": 0,
"add": 0
}
var G = uiscript;
// END
var v = this,
z = view['DesktopMgr'].Inst['rewardinfo'];
this['page_jiban'].me['visible'] = !1,
this['page_jiban_gift'].me['visible'] = !1,
this['complete'] = F,
this['page_box'].show(),
G['UIBase']['anim_alpha_in'](this['page_box'].me, {
x: -50
}, 150),
z['main_character'] ? (this['page_jiban'].show(), G['UIBase']['anim_alpha_in'](this['page_jiban'].me, {
x: -50
}, 150, 60)) : z['character_gift'] && (this['page_jiban_gift'].show(), G['UIBase']['anim_alpha_in'](this['page_jiban_gift'].me, {
x: -50
}, 150, 60)),
Laya['timer'].once(600, this, function () {
var G = 0;
v['page_box']['doanim'](Laya['Handler']['create'](v, function () {
G++,
2 == G && v['showGrade'](F);
})),
z['main_character'] ? v['page_jiban']['doanim'](Laya['Handler']['create'](v, function () {
G++,
2 == G && v['showGrade'](F);
})) : z['character_gift'] ? v['page_jiban_gift']['doanim'](Laya['Handler']['create'](v, function () {
G++,
2 == G && v['showGrade'](F);
})) : (G++, 2 == G && v['showGrade'](F));
}),
this['enable'] = !0;
}
uiscript.UI_Entrance.prototype._onLoginSuccess = function (F, v, z) {
var G = uiscript;
var h = this;
if (void 0 === z && (z = !1), app.Log.log('登陆:' + JSON['stringify'](v)), GameMgr.Inst['account_id'] = v['account_id'], GameMgr.Inst['account_data'] = v['account'], G['UI_ShiMingRenZheng']['renzhenged'] = v['is_id_card_authed'], GameMgr.Inst['account_numerical_resource'] = {}, v['account']['platform_diamond'])
for (var P = v['account']['platform_diamond'], C = 0; C < P['length']; C++)
GameMgr.Inst['account_numerical_resource'][P[C].id] = P[C]['count'];
if (v['account']['skin_ticket'] && (GameMgr.Inst['account_numerical_resource']['100004'] = v['account']['skin_ticket']), v['account']['platform_skin_ticket'])
for (var M = v['account']['platform_skin_ticket'], C = 0; C < M['length']; C++)
GameMgr.Inst['account_numerical_resource'][M[C].id] = M[C]['count'];
GameMgr.Inst['account_refresh_time'] = Laya['timer']['currTimer'],
v['game_info'] && (GameMgr.Inst['ingame'] = !0, GameMgr.Inst['mj_server_location'] = v['game_info']['location'], GameMgr.Inst['mj_game_token'] = v['game_info']['connect_token'], GameMgr.Inst['mj_game_uuid'] = v['game_info']['game_uuid']),
v['access_token'] && (Laya['LocalStorage']['setItem']('_pre_sociotype', 'false' == Laya['LocalStorage']['getItem']('autologin') ? '' : F['toString']()), Laya['LocalStorage']['setItem']('ssssoooodd', v['access_token']), GameMgr.Inst['sociotype'] = F, GameMgr.Inst['access_token'] = v['access_token']);
var U = this,
y = function () {
GameMgr.Inst['onLoadStart']('login'),
Laya['LocalStorage']['removeItem']('__ad_s'),
G['UI_Loading'].Inst.show('load_lobby'),
U['enable'] = !1,
U['scene']['close'](),
G['UI_Entrance_Mail_Regist'].Inst['close'](),
U['login_loading']['close'](),
G['UIMgr'].Inst['openLobbyUI'](Laya['Handler']['create'](U, function () {
GameMgr.Inst['afterLogin'](),
U['route_info']['onClose'](),
GameMgr.Inst['account_data']['anti_addiction'] && G['UIMgr'].Inst['ShowPreventAddiction'](),
U['destroy'](),
U['disposeRes'](),
G['UI_Add2Desktop'].Inst && (G['UI_Add2Desktop'].Inst['destroy'](), G['UI_Add2Desktop'].Inst = null);
}), Laya['Handler']['create'](U, function (F) {
return G['UI_Loading'].Inst['setProgressVal'](0.2 * F);
}, null, !1));
},
S = Laya['Handler']['create'](this, function () {
0 != GameMgr.Inst['account_data']['frozen_state'] ? app['NetAgent']['sendReq2Lobby']('Lobby', 'fetchRefundOrder', {}, function (F, v) {
F ? (app.Log.log('fetchRefundOrder err:' + F), h['showError'](game['Tools']['strOfLocalization'](2061), F), h['showContainerLogin']()) : (G['UI_Refund']['orders'] = v['orders'], G['UI_Refund']['clear_deadline'] = v['clear_deadline'], G['UI_Refund']['message'] = v['message'], y());
}) : y();
});
// START
//if (G['UI_Loading']['Loading_Images'] = [], GameMgr.Inst['account_data']['loading_image'])
// for (var N = 0, O = GameMgr.Inst['account_data']['loading_image']; N < O['length']; N++) {
// var W = O[N];
// cfg['item_definition']['loading_image'].get(W) && G['UI_Loading']['Loading_Images'].push(W);
// }
uiscript.UI_Loading.Loading_Images = MMP.settings.loadingCG;
// END
G['UI_Loading']['loadNextCG'](),
'chs' != GameMgr['client_type'] || v['account']['phone_verify'] ? S.run() : (G['UI_Entrance_Mail_Regist'].Inst['close'](), this['login_loading']['close'](), this['container_login']['visible'] = !1, G['UI_Bind_Phone1'].Inst.show(!0, Laya['Handler']['create'](this, function () {
app['NetAgent']['sendReq2Lobby']('Lobby', 'fetchPhoneLoginBind', {}, function (F, v) {
F || v['error'] ? h['showError'](F, v['error']) : 0 == v['phone_login'] ? G['UI_Create_Phone_Account'].Inst.show(S) : G['UI_Canot_Create_Phone_Account'].Inst.show(S);
});
})));
}
if (MMP.settings.antiKickout) {
setInterval(GameMgr.Inst.clientHeatBeat, 60000);
}
let bf = new Blowfish(secret_key);
let html = '<div class="modal fade" id="mmpSettings" data-bs-backdrop="static" data-bs-keyboard="false" tabindex="-1" aria-labelledby="staticBackdropLabel" aria-hidden="true"> <div class="modal-dialog modal-lg"> <div class="modal-content"> <div class="modal-header"> <h3 class="text-center">雀魂Mod_Plus设置</h3> <object id="version" style="padding-left: 0.5rem;" height="100%" data="" width="200px"></object> <button type="button" class="btn-close" data-bs-dismiss="modal" aria-label="Close"></button> </div> <div class="modal-body"> <ul class="list-group"> <li class="list-group-item"> <dl class="row"> <dt class="col-sm-5">自定义名称</dt> <dd class="col-sm-7"> <input id="nickname" type="text" class="form-control rounded-3" placeholder="留空则关闭该功能"> </dd> <dt class="col-sm-5">开局后自动设置指定状态</dt> <dd class="col-sm-7"> <div class="form-check form-switch"> <input id="isSetAuto" class="form-check-input" type="checkbox" role="switch" data-bs-target="#setAuto" data-bs-toggle="collapse"> </div> <div id="setAuto" class="collapse"> <ul class="list-group"> <li class="list-group-item rounded-3"> <dl class="row" style="margin-bottom: calc(-.5 * var(--bs-gutter-x));"> <dt class="col-5">自动理牌</dt> <dd class="col-7"> <div class="form-check form-switch"> <input id="setAutoLiPai" class="form-check-input" type="checkbox" role="switch"> </div> </dd> <dt class="col-5">自动和了</dt> <dd class="col-7"> <div class="form-check form-switch"> <input id="setAutoHule" class="form-check-input" type="checkbox" role="switch"> </div> </dd> <dt class="col-5">不吃碰杠</dt> <dd class="col-7"> <div class="form-check form-switch"> <input id="setAutoNoFulu" class="form-check-input" type="checkbox" role="switch"> </div> </dd> <dt class="col-5">自动摸切</dt> <dd class="col-7"> <div class="form-check form-switch"> <input id="setAutoMoQie" class="form-check-input" type="checkbox" role="switch"> </div> </dd> </dl> </li> </ul> </div> </dd> <dt class="col-sm-5">强制打开便捷提示</dt> <dd class="col-sm-7"> <div class="form-check form-switch"> <input id="setbianjietishi" class="form-check-input" type="checkbox" role="switch"> </div> </dd> <dt class="col-sm-5">获得全部道具</dt> <dd class="col-sm-7"> <div class="form-check form-switch"> <input id="setAllItems" class="form-check-input" type="checkbox" role="switch" data-bs-target="#setItems" data-bs-toggle="collapse"> </div> <div id="setItems" class="collapse"> <ul class="list-group"> <li class="list-group-item rounded-3"> <dl class="row" style="margin-bottom: calc(-.5 * var(--bs-gutter-x));"> <dt class="col-5">不需要获得的道具ID</dt> <dd class="col-7"> <textarea id="ignoreItems" class="form-control rounded-4 is-valid" placeholder="使用英文逗号分隔,留空则关闭该功能"></textarea> <div class="invalid-tooltip"> 输入有误! </div> </dd> <dt class="col-5">不获得活动道具</dt> <dd class="col-7"> <div class="form-check form-switch"> <input id="ignoreEvent" class="form-check-input" type="checkbox" role="switch"> </div> </dd> </dl> </li> </ul> </div> </dd> <dt class="col-sm-5">随机电脑皮肤</dt> <dd class="col-sm-7"> <div class="form-check form-switch"> <input id="randomBotSkin" class="form-check-input" type="checkbox" role="switch"> </div> </dd> <dt class="col-sm-5">随机默认皮肤玩家的皮肤</dt> <dd class="col-sm-7"> <div class="form-check form-switch"> <input id="randomPlayerDefSkin" class="form-check-input" type="checkbox" role="switch"> </div> </dd> <dt class="col-sm-5">兼容mahjong-helper</dt> <dd class="col-sm-7"> <div class="form-check form-switch"> <input id="sendGame" class="form-check-input" type="checkbox" role="switch" data-bs-target="#sendGameSetting" data-bs-toggle="collapse"> <svg xmlns="http://www.w3.org/2000/svg" width="16" height="16" fill="currentColor" class="bi bi-question-circle" viewBox="0 0 16 16" id="sendGameIcon"> <path d="M8 15A7 7 0 1 1 8 1a7 7 0 0 1 0 14zm0 1A8 8 0 1 0 8 0a8 8 0 0 0 0 16z"></path> <path d="M5.255 5.786a.237.237 0 0 0 .241.247h.825c.138 0 .248-.113.266-.25.09-.656.54-1.134 1.342-1.134.686 0 1.314.343 1.314 1.168 0 .635-.374.927-.965 1.371-.673.489-1.206 1.06-1.168 1.987l.003.217a.25.25 0 0 0 .25.246h.811a.25.25 0 0 0 .25-.25v-.105c0-.718.273-.927 1.01-1.486.609-.463 1.244-.977 1.244-2.056 0-1.511-1.276-2.241-2.673-2.241-1.267 0-2.655.59-2.75 2.286zm1.557 5.763c0 .533.425.927 1.01.927.609 0 1.028-.394 1.028-.927 0-.552-.42-.94-1.029-.94-.584 0-1.009.388-1.009.94z"></path> </svg> </div> <div id="sendGameSetting" class="collapse"> <ul class="list-group"> <li class="list-group-item rounded-3"> <dl class="row" style="margin-bottom: calc(-.5 * var(--bs-gutter-x));"> <dt class="col-5">接收URL</dt> <dd class="col-7"> <input id="sendGameURL" type="text" class="form-control rounded-4"> <div class="invalid-tooltip"> 输入有误! </div> </dd> </dl> </li> </ul> </div> </dd> <dt class="col-sm-5">对查看牌谱生效</dt> <dd class="col-sm-7"> <div class="form-check form-switch"> <input id="setPaipuChar" class="form-check-input" type="checkbox" role="switch"> </div> </dd> <dt class="col-sm-5">显示玩家所在服务器</dt> <dd class="col-sm-7"> <div class="form-check form-switch"> <input id="showServer" class="form-check-input" type="checkbox" role="switch"> </div> </dd> <dt class="col-sm-5">反屏蔽名称与文本审查</dt> <dd class="col-sm-7"> <div class="form-check form-switch"> <input id="antiCensorship" class="form-check-input" type="checkbox" role="switch"> </div> </dd> <dt class="col-sm-5">屏蔽挂机检测踢出游戏</dt> <dd class="col-sm-7"> <div class="form-check form-switch"> <input id="antiKickout" class="form-check-input" type="checkbox" role="switch"> </div> </dd> </dl> </li> <li class="list-group-item list-group-item-warning"> 本脚本完全免费开源,如果您是付费获得,意味着您已经被倒卖狗骗了,请立即申请退款并差评!! <br>开源地址: <br>Github: <a href="https://github.com/Avenshy/majsoul_mod_plus" target="_blank">https://github.com/Avenshy/majsoul_mod_plus</a> <br>GreasyFork: <a href="https://greasyfork.org/zh-CN/scripts/408051-%E9%9B%80%E9%AD%82mod-plus" target="_blank">https://greasyfork.org/zh-CN/scripts/408051-%E9%9B%80%E9%AD%82mod-plus</a> </li> </ul> </div> <div class="modal-footer"> <button id="saveSettings" type="button" class="btn btn-success">保存</button> <button type="button" class="btn btn-secondary" data-bs-dismiss="modal" aria-label="Close">关闭</button> </div> </div> </div> </div> <div class="modal fade" id="saveSuccess" data-bs-backdrop="static" data-bs-keyboard="false" tabindex="-1" aria-labelledby="staticBackdropLabel" aria-hidden="true"> <div class="modal-dialog modal-lg"> <div class="modal-content"> <div class="modal-header"> <h5 class="modal-title" id="staticBackdropLabel">雀魂Mod_Plus</h5> <button type="button" class="btn-close" data-bs-dismiss="modal" aria-label="Close"></button> </div> <div class="modal-body"> <div class="alert alert-success fade show"> <svg xmlns="http://www.w3.org/2000/svg" style="display: none;"> <symbol id="check-circle-fill" fill="currentColor" viewBox="0 0 16 16"> <path d="M16 8A8 8 0 1 1 0 8a8 8 0 0 1 16 0zm-3.97-3.03a.75.75 0 0 0-1.08.022L7.477 9.417 5.384 7.323a.75.75 0 0 0-1.06 1.06L6.97 11.03a.75.75 0 0 0 1.079-.02l3.992-4.99a.75.75 0 0 0-.01-1.05z" /> </symbol> </svg> <h4 class="alert-heading"><svg class="bi flex-shrink-0 me-2" width="24" height="24" role="img" aria-label="Success:"> <use xlink:href="#check-circle-fill" /> </svg>设置保存成功!</h4> <hr /> 本脚本完全免费开源,如果您是付费获得,意味着您已经被倒卖狗骗了,请立即申请退款并差评!! <br>开源地址: <br>Github: <a href="https://github.com/Avenshy/majsoul_mod_plus" class="alert-link" target="_blank">https://github.com/Avenshy/majsoul_mod_plus</a> <br>GreasyFork: <a href="https://greasyfork.org/zh-CN/scripts/408051-%E9%9B%80%E9%AD%82mod-plus" class="alert-link" target="_blank">https://greasyfork.org/zh-CN/scripts/408051-%E9%9B%80%E9%AD%82mod-plus</a> </div> </div> <div class="modal-footer"> <button type="button" class="btn btn-primary" data-bs-dismiss="modal">OK</button> </div> </div> </div> </div>';
document.querySelector('body').insertAdjacentHTML('beforeend', html);
var MMP_Settings = new bootstrap.Modal(document.querySelector('#mmpSettings'));
var saveSuccess = new bootstrap.Modal(document.querySelector('#saveSuccess'));
let ignoreItems = document.querySelector('#ignoreItems');
ignoreItems.addEventListener('focus', () => { // 得到焦点
ignoreItems.className = 'form-control rounded-3';
});
ignoreItems.addEventListener('blur', () => { // 失去焦点
if (ignoreItems.value.trim() != '') {
let temp = ignoreItems.value.trim().replace(',', ',').split(','); // 总有笨比会用中文逗号 :(
let items = new Array();
for (let item of temp) {
let num = Number(item);
if (isNaN(num) == true || Number.isSafeInteger(num) == false || num <= 100000 || num > 999999) {
ignoreItems.className = 'form-control rounded-3 is-invalid';
document.querySelector('#saveSettings').disabled = true;
return;
} else {
items.push(String(num));
}
}
ignoreItems.className = 'form-control rounded-3 is-valid';
ignoreItems.value = items.join(', ');
document.querySelector('#saveSettings').disabled = false;
} else {
ignoreItems.className = 'form-control rounded-3 is-valid';
document.querySelector('#saveSettings').disabled = false;
}
});
new bootstrap.Popover(document.querySelector('#sendGameIcon'), {
content: '这个选项只是用于<b>“兼容”</b>的,并不是打开选项就可以用了。\n如果你使用mahjong-helper,还需要安装<a href=\'https://github.com/Avenshy/mahjong-helper-majsoul\' target="_blank">mahjong-helper-majsoul</a>脚本,并且打开该选项。',
trigger: 'focus',
placement: 'top',
html: true
})
function openSettings() {
if (MMP_Settings._isShown == false && saveSuccess._isShown == false) {
document.querySelector("#nickname").value = MMP.settings.nickname;
document.querySelector("#isSetAuto").checked = MMP.settings.setAuto.isSetAuto;
if (MMP.settings.setAuto.isSetAuto == true) {
document.querySelector("#setAuto").className = 'collapse show';
} else {
document.querySelector("#setAuto").className = 'collapse';
}
document.querySelector("#setAutoLiPai").checked = MMP.settings.setAuto.setAutoLiPai;
document.querySelector("#setAutoHule").checked = MMP.settings.setAuto.setAutoHule;
document.querySelector("#setAutoNoFulu").checked = MMP.settings.setAuto.setAutoNoFulu;
document.querySelector("#setAutoMoQie").checked = MMP.settings.setAuto.setAutoMoQie;
document.querySelector("#setbianjietishi").checked = MMP.settings.setbianjietishi;
document.querySelector("#setAllItems").checked = MMP.settings.setItems.setAllItems;
if (MMP.settings.setItems.setAllItems == true) {
document.querySelector("#setItems").className = 'collapse show';
} else {
document.querySelector("#setItems").className = 'collapse';
}
if (MMP.settings.setItems.ignoreItems == []) {
ignoreItems.value = '';
} else {
ignoreItems.value = MMP.settings.setItems.ignoreItems.join(', ');
}
document.querySelector("#ignoreEvent").checked = MMP.settings.setItems.ignoreEvent;
document.querySelector("#randomBotSkin").checked = MMP.settings.randomBotSkin;
document.querySelector("#randomPlayerDefSkin").checked = MMP.settings.randomPlayerDefSkin;
document.querySelector("#sendGame").checked = MMP.settings.sendGame;
document.querySelector("#sendGameURL").value = MMP.settings.sendGameURL;
if (MMP.settings.sendGame == true) {
document.querySelector("#sendGameSetting").className = 'collapse show';
} else {
document.querySelector("#sendGameSetting").className = 'collapse';
}
document.querySelector("#setPaipuChar").checked = MMP.settings.setPaipuChar;
document.querySelector("#showServer").checked = MMP.settings.showServer;
document.querySelector("#antiCensorship").checked = MMP.settings.antiCensorship;
document.querySelector("#antiKickout").checked = MMP.settings.antiKickout;
MMP_Settings.show();
}
}
function saveSettings_UI() {
MMP.settings.nickname = document.querySelector("#nickname").value;
MMP.settings.setAuto.isSetAuto = document.querySelector("#isSetAuto").checked;
MMP.settings.setAuto.setAutoLiPai = document.querySelector("#setAutoLiPai").checked;
MMP.settings.setAuto.setAutoHule = document.querySelector("#setAutoHule").checked;
MMP.settings.setAuto.setAutoNoFulu = document.querySelector("#setAutoNoFulu").checked;
MMP.settings.setAuto.setAutoMoQie = document.querySelector("#setAutoMoQie").checked;
MMP.settings.setbianjietishi = document.querySelector("#setbianjietishi").checked;
MMP.settings.setItems.setAllItems = document.querySelector("#setAllItems").checked;
if (ignoreItems.value.trim() == '') {
MMP.settings.setItems.ignoreItems = [];
} else {
MMP.settings.setItems.ignoreItems = ignoreItems.value.trim().split(', ');
}
MMP.settings.setItems.ignoreEvent = document.querySelector("#ignoreEvent").checked;
MMP.settings.randomBotSkin = document.querySelector("#randomBotSkin").checked;
MMP.settings.randomPlayerDefSkin = document.querySelector("#randomPlayerDefSkin").checked;
MMP.settings.sendGame = document.querySelector("#sendGame").checked;
MMP.settings.sendGameURL = document.querySelector("#sendGameURL").value;
MMP.settings.setPaipuChar = document.querySelector("#setPaipuChar").checked;
MMP.settings.showServer = document.querySelector("#showServer").checked;
MMP.settings.antiCensorship = document.querySelector("#antiCensorship").checked;
MMP.settings.antiKickout = document.querySelector("#antiKickout").checked;
MMP.saveSettings();
}
// 防止背景变白
document.querySelector('head').insertAdjacentHTML('beforeend', '<style>body {background-color:#000000!important;</style>');
if (typeof GM_getResourceText === "function") {
GM_addStyle(GM_getResourceText('bootstrap'));
} else {
GM_addStyle(GM_xmlhttpRequest({
method: 'get',
url: 'https://cdn.jsdelivr.net/npm/bootstrap@5.1.3/dist/css/bootstrap.min.css',
onload: function (msg) {
GM_addStyle(msg.responseText);
}
}));
}
document.querySelector('#saveSettings').addEventListener('click', () => {
saveSettings_UI();
MMP_Settings.hide();
saveSuccess.show();
});
document.querySelector("#version").data = "https://img.shields.io/static/v1?&label=MajsoulMod_Plus&message=v" + GM_info['script']['version'] + "&color=ff69b4";
if (typeof GM_registerMenuCommand === "function") {
GM_registerMenuCommand('打开设置', openSettings);
}
MMP.openSettings = openSettings;
if (MMP.settings.antiCensorship == true) {
app.Taboo.test = function () { return null };
GameMgr.Inst.nickname_replace_enable = false;
}
console.log('[雀魂mod_plus] 启动完毕!!!');
let testapi = testAPI();
if (testapi['clear'] != true) {
let showAPI = '';
testapi['apis'].forEach((element) => {
showAPI += element + ': ' + testapi['apis'][element] + '\n';
});
alert('[雀魂mod_plus]\n您的脚本管理器有不支持的API,可能会影响脚本使用,如果您有条件的话,请您更换对API支持较好的脚本管理器,具体请查看脚本使用说明!\n\n本脚本使用的API与支持如下:\n' + showAPI);
}
} catch (error) {
console.log('[雀魂mod_plus] 等待游戏启动');
setTimeout(majsoul_mod_plus, 1000);
}
}
();