In v1.2 99% of attacks sent via the script would land in the same second (up to 4 waves, and the next second for each batch of 4 beyond). Since v1.3, the distribution of waves is never in the same second. Often I and others I know get 1-2 waves in the first second, followed by 2-3 waves in the second second, with the rest spreading out similarly.
Part of the benefit of using this script is for 4x same second waves. Manually I can often get more waves per second than the script is currently achieving.
It would be great if this could be fixed.