Neverwinter gateway - Profession Automation

Automatically selects professions for empty slots

< Feedback on Neverwinter gateway - Profession Automation

Question/comment

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Posted: 2015-01-12

When opening the rewards chests, leave one of each kind

Yesterday I tried the RC and I clicked the "Open rewards chest" tickbox without thinking of what would happen. When I turned my back the script promptly opened a few hundred chest and filled my bags for most characters and then I couldn't complete any more leadership tasks since the bags were full. It would probably be a good idea to leave one chest of each kind to avoid this in the future.

Rotten_mindAuthor
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Posted: 2015-01-12

oh, if you use "Open Rewards" and dont use "Sell" option.... inventory full, yes that happens.

If you use "Opening Rewardchest" + selected all "Auto Vendoring" options, your inventory still fills up by time, but it happens slowly and if editing "Skillkits&Altars" limit to "0", then inventory became full really slowly.

We had discussion with MAC-NW option "Sell item if inventory FULL". It just need sell items what fills up inventory, easy.... xD, but we need first have ability see if inventory is full, then we have to know what to sell...

  • opening rewards fills inventory&overflowbag, but script continues
  • collecting rewards fills inventory and cause "inventory full" error, script stops

Current script versions has no ability act if "inventory full" so for that so I did filter what sells more "junk" and I also did quite "brutal" sell filter for profession leveling not good for public use.

One "OpenRewards&Sell" -test what I did opened 4K chest and had I 32 bag slot(all free), I used all "auto Vendoring" options what script has. It opened all chest, I got few "inventory full" errors, but "Ctrl-F5" solved them and at end my inventory contains,

  • skillkits 50 each type(not Aracane, IM CW)
  • Portable Altars 80
  • Healing potions lvl60
  • rank3 - 4 runes/enchants
  • varius type "Green" marks
  • varius type "refine stones"

So inventory still fills fills up because "junk filter" not sell all we want? (That account runs now Live, and all goes fine, opening&selling)

So what stuff needs include "sell filter" so script sells items before it fills inventory?

"Heavy JUNK" -filter,

  • skillkits
  • Portable Altars
  • all potions
  • rank1-2 runes/enchants
  • ??
  • ??

, and still WE dont want use "Wildcards", if you let "this" beast on your main char inventory with unsecure sell filter... xD, it sells all in seconds, tested it and its scary how effective it is.

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Posted: 2015-01-12

I agree, wildcards is probably a bad idea. There would be some loud yelling when people found out that the script accidentally sold their new and shiny armor piece.

Personally I would prefer selling skill kits and potions on the AH rather than vendoring it. It will be a bit more complex, but it shouldn't be rocket science. Pricing would be, though :)

Rotten_mindAuthor
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Posted: 2015-01-12
I agree, wildcards is probably a bad idea. There would be some loud yelling when people found out that the script accidentally sold their new and shiny armor piece.

Personally I would prefer selling skill kits and potions on the AH rather than vendoring it. It will be a bit more complex, but it shouldn't be rocket science. Pricing would be, though :)

..."loud yelling"... I like it, if you put filter this character " _ ", script sell all items and 122 slots takes 30 second... all gone.(not on Live server) xD

So it is efficient and filters are quite easy make. I play game normally but let Gateway do all selling if I pick up wrong items, Blue(Unid)/Green(Unid)/kits/Altars.

"Sell" option works best when we got it do stuff when leveling profession... sadly all characters allready has 3x LvL20... maybe need do one char. with all prof. up 20.

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