Afk script

made with much love

Από την 15/01/2021. Δείτε την τελευταία έκδοση.

θα χρειαστεί να εγκαταστήσετε μια επέκταση όπως το Tampermonkey, το Greasemonkey ή το Violentmonkey για να εγκαταστήσετε αυτόν τον κώδικα.

θα χρειαστεί να εγκαταστήσετε μια επέκταση όπως το Tampermonkey ή το Violentmonkey για να εγκαταστήσετε αυτόν τον κώδικα.

θα χρειαστεί να εγκαταστήσετε μια επέκταση όπως το Tampermonkey ή το Violentmonkey για να εγκαταστήσετε αυτόν τον κώδικα.

θα χρειαστεί να εγκαταστήσετε μια επέκταση όπως το Tampermonkey ή το Userscripts για να εγκαταστήσετε αυτόν τον κώδικα.

You will need to install an extension such as Tampermonkey to install this script.

Θα χρειαστεί να εγκαταστήσετε μια επέκταση διαχείρισης κώδικα χρήστη για να εγκαταστήσετε αυτόν τον κώδικα.

(Έχω ήδη έναν διαχειριστή κώδικα χρήστη, επιτρέψτε μου να τον εγκαταστήσω!)

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

(Έχω ήδη έναν διαχειριστή στυλ χρήστη, επιτρέψτε μου να τον εγκαταστήσω!)

// ==UserScript==
// @name         Afk script
// @description  made with much love
// @version      0.1.2
// @author       Cazka#1820
// @match        *://diep.io/*
// @grant        GM_addStyle
// @namespace https://greasyfork.org/users/541070
// ==/UserScript==
/*
 *   C L A S S E S
 */
class Gui {
    constructor(title) {
        this._colors = ['#E8B18A', '#E666EA', '#9566EA', '#6690EA', '#E7D063', '#EA6666', '#92EA66', '#66EAE6'];
        this._buttons = [];

        this._title = title;
        this._gui;
        this._guiHead;
        this._guiBody;

        this._init();

        this._enableShortcuts();
    }

    _init() {
        const nonce = `a${(Math.random() * 1e5) | 0}`;
        GM_addStyle(`.${nonce} button{display:block;font-family:Ubuntu;color:#fff;text-shadow:-.1em -.1em 0 #000,0 -.1em 0 #000,.1em -.1em 0 #000,.1em 0 0 #000,.1em .1em 0 #000,0 .1em 0 #000,-.1em .1em 0 #000,-.1em 0 0 #000;opacity:.8;border:0;padding:.3em .5em;width:100%;transition:all .15s}.${nonce}{top:0;left:0;position:absolute}.${nonce} button:active:not([disabled]){filter:brightness(.9)}.${nonce} button:hover:not([disabled]):not(:active){filter:brightness(1.1)}`);

        this._gui = document.createElement('div');
        this._guiHead = document.createElement('div');
        this._guiBody = document.createElement('div');

        this._gui.className = `${nonce}`;
        this._guiBody.style.display = 'block';

        document.body.appendChild(this._gui);
        this._gui.appendChild(this._guiHead);
        this._gui.appendChild(this._guiBody);

        this._addButton(this._guiHead, this._title, () => {
            if (this._guiBody.style.display === 'block') {
                this._guiBody.style.display = 'none';
            } else {
                this._guiBody.style.display = 'block';
            }
        });
    }
    addButton(text, onclick, keyCode) {
        return this._addButton(this._guiBody, text, onclick, keyCode);
    }
    removeButton(button) {
        button.remove();
        button.active = false;
    }
    reset() {
        const head = this._buttons[0];
        this._buttons.forEach((x, i) => {
            if (i === 0) return;
            this.removeButton(x);
        });
        this._buttons = [head];
    }
    _addButton(parent, text, onclick, keyCode) {
        const button = document.createElement('button');
        button.innerHTML = text;
        button.keyCode = keyCode;
        button.onclick = onclick;
        button.style['background-color'] = this._colors[this._buttons.length % this._colors.length];

        parent.appendChild(button);
        this._buttons.push(button);
        return button;
    }
    _enableShortcuts() {
        document.addEventListener('keydown', (event) => {
            if (document.getElementById('textInputContainer').style.display === 'block') return;
            this._buttons.forEach((button) => {
                if (button.keyCode === event.code) button.onclick();
            });
        });
    }
}
class Minimap {
    constructor() {
        this._minimapWidth;
        this._minimapHeight;
        this._x00;
        this._y00;
        this._pointX;
        this._pointY;
        this._viewportWidth;
        this._viewportHeight;

        this._minimapHook();
        this._arrowHook();
    }
    get x() {
        return (this._pointX - this._x00) / this._minimapWidth;
    }
    get y() {
        return (this._pointY - this._y00) / this._minimapHeight;
    }
    _minimapHook() {
        let setTransformArgs;

        const onsetTransform = (args) => {
            if (args[0] === args[3]) setTransformArgs = args;
        };
        const onstrokeRect = () => {
            if (setTransformArgs) {
                this._minimapWidth = setTransformArgs[0];
                this._minimapHeight = setTransformArgs[3];
                this._x00 = setTransformArgs[4];
                this._y00 = setTransformArgs[5];
                setTransformArgs = undefined;
            }
        };
        this._ctxHook('setTransform', onsetTransform);
        this._ctxHook('strokeRect', onstrokeRect);
    }
    _arrowHook() {
        let index = 0;
        const stack = Array(4);

        let pointA;
        let pointB;
        let pointC;

        const calculatePos = () => {
            const side1 = ((pointA[0] - pointB[0]) ** 2 + (pointA[1] - pointB[1]) ** 2) ** 0.5;
            const side2 = ((pointA[0] - pointC[0]) ** 2 + (pointA[1] - pointC[1]) ** 2) ** 0.5;
            const side3 = ((pointB[0] - pointC[0]) ** 2 + (pointB[1] - pointC[1]) ** 2) ** 0.5;
            if (~~side1 == ~~side2 && ~~side2 == ~~side3) return;

            this._pointX = (pointA[0] + pointB[0] + pointC[0]) / 3;
            this._pointY = (pointA[1] + pointB[1] + pointC[1]) / 3;
        };
        const onbeginPath = () => {
            index = 0;
            stack[index++] = 0;
        };
        const onmoveTo = (args) => {
            if (index == 1 && stack[index - 1] == 0) {
                stack[index++] = 1;
                pointA = args;
                return;
            }
            index = 0;
        };
        const onlineTo = (args) => {
            if (index == 2 && stack[index - 1] == 1) {
                stack[index++] = 2;
                pointB = args;
                return;
            }
            if (index == 3 && stack[index - 1] == 2) {
                stack[index++] = 2;
                pointC = args;
                return;
            }
            this._index = 0;
        };
        const onfill = () => {
            if (index == 4 && stack[index - 1] == 2) {
                calculatePos();
                return;
            }
            this._index = 0;
        };

        this._ctxHook('beginPath', onbeginPath);
        this._ctxHook('moveTo', onmoveTo);
        this._ctxHook('lineTo', onlineTo);
        this._ctxHook('fill', onfill);
    }
    _ctxHook(method, callback) {
        const target = window.CanvasRenderingContext2D.prototype;
        target[method] = new Proxy(target[method], {
            apply(target, thisArg, args) {
                callback(args);
                return target.apply(thisArg, args);
            },
        });
    }
}
class Player {
    constructor() {
        this._minimap = new Minimap();
        this._mouse = { x: NaN, y: NaN };
    }
    get x() {
        return this._minimap.x;
    }
    get y() {
        return this._minimap.y;
    }
    goto(x, y) {
        const dX = x - this.x;
        const dY = y - this.y;
        const len = Math.sqrt(dX ** 2 + dY ** 2);
        if (dX > 0) {
            unsafeWindow.input.keyDown('68');
            unsafeWindow.input.keyUp('65');
        } else {
            unsafeWindow.input.keyDown('65');
            unsafeWindow.input.keyUp('68');
        }
        if (dY > 0) {
            unsafeWindow.input.keyDown('83');
            unsafeWindow.input.keyUp('87');
        } else {
            unsafeWindow.input.keyDown('87');
            unsafeWindow.input.keyUp('83');
        }
    }
}
/*
 *   H E L P E R   F U N C T I O N S
 */
function onbtnAfk() {
    this.active = !this.active;
    if (this.active) {
        this.x = player.x;
        this.y = player.y;
        this.innerHTML = 'AFK: ON';
    } else {
        unsafeWindow.input.keyUp('65');
        unsafeWindow.input.keyUp('68');
        unsafeWindow.input.keyUp('87');
        unsafeWindow.input.keyUp('83');
        this.innerHTML = 'AFK: OFF';
    }
}
function onbtnFreezeMouse() {
    this.active = !this.active;
    if (this.active) {
        this.innerHTML = 'Freeze Mouse: ON';
    } else {
        this.innerHTML = 'Freeze Mouse: OFF';
    }
}
function onbtnRepelNecro() {
    this.active = !this.active;
    if (this.active) {
        let repelTime = 25 * 1000;
        unsafeWindow.input.keyDown('16');
        this.repelInterval = setInterval(() => {
            unsafeWindow.input.keyDown('16');
            setTimeout(() => unsafeWindow.input.keyUp('16'), repelTime);
        }, 2 * repelTime + 1300);
        this.innerHTML = 'Repel Necro: ON';
    } else {
        clearInterval(this.repelInterval);
        unsafeWindow.input.keyUp('16');
        this.innerHTML = 'Repel Necro: OFF';
    }
}
function onbtnRepelOverlord() {
    this.active = !this.active;
    if (this.active) {
        let repelTime = 60 * 1000;
        unsafeWindow.input.keyDown('16');
        this.repelInterval = setInterval(() => {
            unsafeWindow.input.keyUp('16');
            setTimeout(() => unsafeWindow.input.keyDown('16'), 3000);
        }, repelTime);
        this.innerHTML = 'Repel Overlord: ON';
    } else {
        clearInterval(this.repelInterval);
        unsafeWindow.input.keyUp('16');
        this.innerHTML = 'Repel Overlord: OFF';
    }
}
function onbtnDiscord() {
    window.open('https://discord.gg/5q2E3Sx');
}
/*
 *   M A I N
 */
const gui = new Gui('AFK by Cazka');
const player = new Player();

let btnAfk = gui.addButton('AFK: OFF', onbtnAfk, 'KeyQ');
let btnFreezeMouse = gui.addButton('Freeze Mouse: OFF', onbtnFreezeMouse, 'KeyG');
let btnRepelNecro = gui.addButton('Repel Necro: OFF', onbtnRepelNecro, 'KeyR');
let btnRepelOverlord = gui.addButton('Repel Overlord: OFF', onbtnRepelOverlord, 'KeyT');
let btnDiscord = gui.addButton('Discord', onbtnDiscord);

unsafeWindow.requestAnimationFrame = new Proxy(unsafeWindow.requestAnimationFrame, {
    apply: function (target, thisArg, args) {
        if (btnAfk.active) player.goto(btnAfk.x, btnAfk.y);
        return target.apply(thisArg, args);
    },
});

(function freezeMouse() {
    const canvas = document.getElementById('canvas');
    canvas.onmousemove = new Proxy(canvas.onmousemove, {
        apply(target, thisArg, args) {
            if (btnFreezeMouse?.active) return;
            target.apply(thisArg, args);
        },
    });
})();