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GM_option

support tool for UserConfig.(library)

Dieses Skript sollte nicht direkt installiert werden. Es handelt sich hier um eine Bibliothek für andere Skripte, welche über folgenden Befehl in den Metadaten eines Skriptes eingebunden wird // @require https://update.greasyfork.org/scripts/9507/151184/GM_option.js

Autor
noisys
Version
1.04
Erstellt am
26.04.2015
Letzte Aktualisierung
07.10.2016
Lizenz
http://creativecommons.org/licenses/by-nc-sa/4.0/




Work on Greasemonkey(Not support Scriptish)


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script nameGM_option
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aboutThis script is the library to make a setting screen.
I made this support tool in order to make more easily.
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[How to use]Sample code is end of this Script.


If savedata is none....?
first start-up or delete savedata
This script make GM_option window and save default.
next time
This script never make GM_option window without running open-function.


@grant----------------------------------------------
you need to add @grant.
// @grant GM_setValue
// @grant GM_getValue
// @grant GM_deleteValue
// @grant GM_registerMenuCommand

GM_setValue and GM_getValue and GM_deleteValue is required.
GM_registerMenuCommand is optional.


start function----------------------------------------------
GM_option.open(String,String,HashArray);

first String is HTML Tag(header ex:style or script or etc...)
second String is HTML Tag(document.body).
third HashArray is optional,it's messages for dialog.

Message List
'save' - when click save button.
'reset' - when click reset button.(discard changes)
'clear' - when click clear button.(delete savedata)
'delete' - when click del button.(delete multiple)


user function--------------------------------------
At first,get user's settings.
GM_option.get();

return hashArray(Associative array).


HTML tag-------------------------------------------
use form inputs.
'name' is save-key.
'value' is save-data.

ex)
HTML tag is...
< input type="text" name="this_is_Key" value="this_is_Data" />

Save Data is...
{"this_is_Key":"this_is_Data"}


multiple text--------------------------------------
'name' is ****_multiple9999.(required)
9999 is number of array.(required)
'value' is default.(optional)
'defArray' is default array.(optional)
< button id="this_is_required"> is addButton.(required)

ex)
HTML tag is...
< input type="text" name="freeName_multiple2" value="data1" /> < input type="text" name="freeName_multiple2" value="data2" /> < button id="addButton">add< /button>

Save Data is...
{"freeName_multiple2":[["data1","data2"],["data3","data4"], and more ]}
"data3" and "data4" are input by user.

ex2)
HTML tag is...
< input type="text" name="freeName_multiple2" defArray="data1-2,data1-3,data1-4" value="data1-1" /> < input type="text" name="freeName_multiple2" defArray="data2-2,data2-3,data2-4" value="data2-1" /> < button id="addButton">add< /button>

Save Data is...
{"freeName_multiple2":[["data1-1","data2-1"],["data1-2","data2-2"],["data1-3","data2-3"],["data1-4","data2-4"],["data1-5","data2-5"], and more ]}
"data1-5" and "data2-5" are input by user.

## caution ##
If elements's 'name' are same, defArray are same array.length.


select-multiple(HTML5)----------------------------
selected is checked.(optional)

ex)
HTML tag is...
< select name="selectName" multiple size=5>
< option name="optionName1" value="data1" >item1< /option>
< option name="optionName2" value="data2" selected>item2< /option>
< option name="optionName3" value="data3" >item3< /option>
< option name="optionName4" value="data4" selected>item4< /option>
< option name="optionName5" value="data5" >item5< /option>

Save Data is...
{"selectName":"{\"data2\":true,\"data4\":true}"}

To use...
var userSettings = GM_option.get();
var selectArray = JSON.parse(userSettings['selectName']);


addEventListener----------------------------------
'GM_option_loaded'

this event is dispatched...
when made GM_option frame (@first start-up)
when loaded User's Settings from GM_getValue (@next time)

ex)
window.addEventListener('GM_option_loaded',userFunction,false);

access GM_option document----------------------------------
GM_option.frame
GM_option.doc

ex)
var frame = GM_option.frame;
var doc = GM_option.doc.head;
var head = GM_option.doc.body;
var form = GM_option.doc.opForm;


other function----------------------------------
after GM_option opened
GM_option.show(); - show GM_option
GM_option.close(); - hide GM_option
GM_option.save(); - save settings & reload
GM_option.reset(); - discard changes
GM_option.clear(); - delete SaveData & reload

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history10/07/2016 - v1.04 add:multiple設定でreadonly属性の引き継ぎ
04/30/2015 - v1.03 add:sandbox
04/29/2015 - v1.01 add:第二引数(body)に変更があった場合は変更箇所の初期値を保存する。初期値配列の指定方法追加。
04/29/2015 - v1.01 fix:入力欄でENTERキーを押すとaddボタンを押した時と同じ動作をするバグ。第一引数(head)にスクリプトタグを指定しても動作しないバグ修正。resetボタン修正
04/26/2015 - v1.0 release
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