Evolve Auto 的靜態工具庫 (UI, Utils, Scanner, GameData)。供主邏輯腳本調用。
Dieses Skript sollte nicht direkt installiert werden. Es handelt sich hier um eine Bibliothek für andere Skripte, welche über folgenden Befehl in den Metadaten eines Skriptes eingebunden wird // @require https://update.greasyfork.org/scripts/564998/1748004/Evolve%20Auto-Library.js
// ==UserScript==
// @name Evolve Auto-Library
// @namespace http://tampermonkey.net/
// @version 1.2
// @description 強制 UI 恢復版。
// @author Gemini & User
// @match https://pmotschmann.github.io/Evolve/
// @grant none
// ==/UserScript==
(function() {
'use strict';
window.EvolveAuto = window.EvolveAuto || {};
const GameData = {
jobs: [
{ id: 'civ-banker', name: '銀行', tier: 1, type: 'gold' },
{ id: 'civ-professor', name: '教授', tier: 1, type: 'gold' },
{ id: 'civ-scientist', name: '科學家', tier: 1, type: 'science' },
{ id: 'civ-miner', name: '礦工', tier: 1, type: 'gold' },
{ id: 'civ-coal_miner', name: '煤礦', tier: 1, type: 'gold' },
{ id: 'virtual-steel', name: '鋼 (監控)', tier: 1, type: 'resource', produces: 'Steel', isVirtual: true },
{ id: 'craftPlywood', name: '膠合板', tier: 2, type: 'craft' },
{ id: 'craftBrick', name: '砌磚', tier: 2, type: 'craft' },
{ id: 'craftWrought_Iron', name: '鍛鐵', tier: 2, type: 'craft' },
{ id: 'craftSheet_Metal', name: '板金', tier: 2, type: 'craft' },
{ id: 'civ-cement_worker', name: '水泥', tier: 2, type: 'civ-craft' },
{ id: 'civ-lumberjack', name: '伐木', tier: 3, type: 'junk', produces: 'Lumber' },
{ id: 'civ-quarry_worker', name: '石工', tier: 3, type: 'junk', produces: 'Stone' },
{ id: 'civ-entertainer', name: '藝人', tier: 1, type: 'morale' },
{ id: 'civ-farmer', name: '農夫', tier: 4, type: 'food' }
],
resToJobReverse: { 'civ-lumberjack': 'Lumber', 'civ-quarry_worker': 'Stone', 'civ-miner': 'Iron', 'civ-coal_miner': 'Coal', 'civ-cement_worker': 'Cement', 'craftPlywood': 'Plywood', 'craftBrick': 'Brick', 'craftWrought_Iron': 'Wrought_Iron', 'craftSheet_Metal': 'Sheet_Metal' },
crateResources: [ 'Food', 'Lumber', 'Stone', 'Copper', 'Iron', 'Aluminium', 'Cement', 'Coal', 'Steel' ],
mapping: { 'lumber': 'Lumber', 'stone': 'Stone', 'plywood': 'Plywood', 'brick': 'Brick', 'wrought_iron': 'Wrought_Iron', 'sheet_metal': 'Sheet_Metal', 'steel': 'Steel', 'cement': 'Cement' }
};
const Utils = {
state: { vueRoot: null, resKey: null },
log: function(msg, color="white") { console.log(`%c[Auto] ${msg}`, `color: ${color}`); },
parseNum: function(str) { if (!str) return 0; str = String(str).trim(); let mult = 1; if (str.includes('k')) mult = 1e3; else if (str.includes('M')) mult = 1e6; return parseFloat(str.replace(/[^\d.\-]/g, '')) * mult; },
getRes: function(name) {
let res = { visible: false, cur: 0, max: 0, pct: 0, rate: 0 };
const el = document.getElementById(`res${name}`);
if (el && el.style.display !== 'none') {
const countTxt = el.querySelector('.count')?.textContent || "0/0";
const parts = countTxt.split('/');
res.cur = this.parseNum(parts[0]);
res.max = this.parseNum(parts[1]);
res.pct = res.max > 0 ? res.cur / res.max : 0;
res.visible = true;
const diffEl = el.querySelector('.diff');
if (diffEl) res.rate = this.parseNum(diffEl.textContent);
}
return res;
},
getJobInfo: function(id) {
const el = document.getElementById(id);
if (!el) return { id, cur: 0, max: 0, isFull: true };
const countTxt = el.querySelector('.count')?.textContent || "0/0";
let cur = 0, max = 999;
if (countTxt.includes('/')) { const p = countTxt.split('/'); cur = this.parseNum(p[0]); max = this.parseNum(p[1]); }
else cur = this.parseNum(countTxt);
return { id, cur, max, isFull: cur >= max };
},
getFoundry: function() {
const el = document.querySelector('#foundry .foundry .count');
if (!el) return { isFull: false };
const p = el.textContent.split('/');
return { isFull: this.parseNum(p[0]) >= this.parseNum(p[1]) };
},
getCrateInfo: function() {
const el = document.querySelector('#crateTotal .crtTotal');
if (!el) return { free: 0, max: 0 };
const m = el.textContent.match(/(\d+)\s*\/\s*(\d+)/);
return m ? { free: parseInt(m[1]), max: parseInt(m[2]) } : { free: 0, max: 0 };
},
getContainerInfo: function() {
const el = document.querySelector('#crateTotal .cntTotal');
if (!el) return { free: 0, max: 0 };
const m = el.textContent.match(/(\d+)\s*\/\s*(\d+)/);
return m ? { free: parseInt(m[1]), max: parseInt(m[2]) } : { free: 0, max: 0 };
},
click: function(id, type='add') {
const el = document.getElementById(id);
if (!el) return false;
const btn = type === 'sub' ? el.querySelector('.sub') : (el.querySelector('.add') || el);
if (btn && !btn.classList.contains('disabled')) { btn.click(); return true; }
return false;
},
findButtonByTitle: function(title) {
const btns = document.querySelectorAll('button, .button');
for (let b of btns) { if (b.textContent.includes(title)) return b; }
return null;
},
getQueueItemData: function() { return document.querySelector('#buildQueue .buildList li:first-child a'); }
};
const UI = {
init: function() {
if (document.getElementById('rim-hud')) return;
const box = document.createElement('div');
box.id = 'rim-hud';
box.style.cssText = "position: fixed; bottom: 20px; right: 20px; width: 450px; background: rgba(0,0,0,0.9); border: 1px solid #00ffea; color: #00ffea; font-family: monospace; font-size: 11px; z-index: 10000; display: flex;";
document.body.appendChild(box);
const sidebar = document.createElement('div');
sidebar.style.cssText = "width: 50px; border-right: 1px solid #00ffea; padding: 5px; display: flex; flex-direction: column; gap: 5px;";
box.appendChild(sidebar);
const createBtn = (txt, color, fn) => {
const b = document.createElement('button');
b.innerText = txt;
b.style.cssText = `background:${color}; color:#fff; border:1px solid #fff; font-size:9px; cursor:pointer; padding:2px;`;
b.onclick = (e) => { e.stopPropagation(); if(window.EvolveAuto.Core) fn(window.EvolveAuto.Core); };
sidebar.appendChild(b);
};
createBtn('RUN', '#27ae60', (c) => c.togglePause());
createBtn('WS', '#e67e22', (c) => c.toggleWorkshopPriority());
// ★ 強制補回 COPY 按鈕
createBtn('COPY', '#222', () => {
const txt = document.getElementById('rim-content').innerText;
navigator.clipboard.writeText(txt);
});
const main = document.createElement('div');
main.style.cssText = "flex: 1; display: flex; flex-direction: column;";
box.appendChild(main);
const header = document.createElement('div');
header.innerText = 'Evolve Auto V4.73';
header.style.cssText = "background:#00574f; color:#fff; padding:3px; text-align:center;";
main.appendChild(header);
const content = document.createElement('div');
content.id = 'rim-content';
content.style.cssText = "padding:5px; height:350px; overflow-y:auto; white-space:pre-wrap;";
main.appendChild(content);
},
update: function(html) {
const el = document.getElementById('rim-content');
if (el) el.innerHTML = html;
},
updatePauseState: function(p) { Utils.log(p ? "Paused" : "Running"); }
};
window.EvolveAuto.GameData = GameData;
window.EvolveAuto.Utils = Utils;
window.EvolveAuto.UI = UI;
})();