Bumpyball Server Unlimiter

Enter all servers

Dieses Skript sollte nicht direkt installiert werden. Es handelt sich hier um eine Bibliothek für andere Skripte, welche über folgenden Befehl in den Metadaten eines Skriptes eingebunden wird // @require https://update.greasyfork.org/scripts/545370/1639418/Bumpyball%20Server%20Unlimiter.js

// ==UserScript==
// @name         Bumpyball Server Unlimiter
// @namespace    https://greasyfork.org/en/users/1462379-3lectr0n-nj
// @version      1
// @description  Enter all servers
// @author       3lectr0N!nj@
// @grant        none
// ==/UserScript==
if(location.pathname=='/'){const proto = XMLHttpRequest.prototype;

    if (!proto._open) proto._open = proto.open;
    proto.open = function () {
        const [method, url] = arguments;
        Object.assign(this, {method, url});
        return this._open.apply(this, arguments);
    };

    if (!proto._send) proto._send = proto.send;
    proto.send = function (body) {
        if (this.url.match(/Listing\?Game=BumpyBall/)) {
            this._lnd = this.onload;
            this.onload = function (e) {
                const table = JSON.parse(new TextDecoder().decode(this.response));
                table.forEach(server => {
                    server.MaxPlayers = 999;
                });

                Object.defineProperty(this, 'response', {
                  enumerable: true,
                  configurable: true,
                  writable: true,
                  value: new TextEncoder().encode(JSON.stringify(table)).buffer
                });
                this._lnd(e);
            };
        }
        if (this.url.match(/\/Ping/)) {
            this._lnd = this.onload;
            this.onload = function (e) {
                const server = JSON.parse(new TextDecoder().decode(this.response));
                server.MaxPlayers = 999;

                Object.defineProperty(this, 'response', {
                  enumerable: true,
                  configurable: true,
                  writable: true,
                  value: new TextEncoder().encode(JSON.stringify(server)).buffer
                });
                this._lnd(e);
            };
        }
        return this._send.apply(this, arguments)
    };}
if(location.host=='www.bumpyball.io'&&location.pathname=='/staging/'){
    const originalFetch = window.fetch;

    window.fetch = async function (...args) {
        const response = await originalFetch(...args);
        const clonedResponse = response.clone();
            if (args[0].includes("Listing?Game=BumpyBall")) {
                const data = await clonedResponse.json();
                data.forEach(server => {
                    server.MaxPlayers = 999;
                });
                return new Response(JSON.stringify(data), {
                    headers: clonedResponse.headers,
                    status: clonedResponse.status,
                    statusText: clonedResponse.statusText
                });
            }
            if (args[0].includes("/Ping")) {
                const server = await clonedResponse.json();
                server.MaxPlayers = 999;
                return new Response(JSON.stringify(server), {
                    headers: clonedResponse.headers,
                    status: clonedResponse.status,
                    statusText: clonedResponse.statusText
                });
            }
        return response;
    };
}