testadmin
Version vom
Dieses Skript sollte nicht direkt installiert werden. Es handelt sich hier um eine Bibliothek für andere Skripte, welche über folgenden Befehl in den Metadaten eines Skriptes eingebunden wird // @require https://update.greasyfork.org/scripts/540905/1614876/adminoo.js
Tabs.AutoRoyalConquestTab = {
tabOrder: 8002,
tabLabel: 'Auto Royal Conquest',
tabColor: 'green',
myDiv: null,
isInitialized: false,
autoAttackInterval: null,
init: function(div) {
var t = this;
t.myDiv = div;
t.myDiv.style.display = 'none';
t.isInitialized = true;
t.updateStatus('Ready to automate Royal Conquest');
},
paint: function() {
var t = this;
if (!t.isInitialized) {
t.updateStatus('Please initialize first');
return;
}
var m = `
<div class="divHeader" align="center">Auto Royal Conquest</div>
<div class="monitorContainer">
<div class="inputGroup">
<label for="troopCountInput">Troops per Attack:</label>
<input type="number" id="troopCountInput" class="btInput" value="41000" min="1" max="41000" />
</div>
<div class="inputGroup">
<button id="startAutoAttack" class="buttonv2 std green">Start Auto</button>
<button id="stopAutoAttack" class="buttonv2 std red">Stop</button>
</div>
<div id="autoConquestStatus" class="statusMessage"></div>
</div>
`;
t.myDiv.innerHTML = m;
// Add styles if needed (reuse from your existing style block or add new ones)
$("#startAutoAttack", t.myDiv).click(function() {
t.startAutoAttack();
});
$("#stopAutoAttack", t.myDiv).click(function() {
t.stopAutoAttack();
});
},
show: function() {
var t = this;
t.myDiv.style.display = 'block';
t.paint();
t.updateStatus('Ready to automate Royal Conquest');
},
hide: function() {
var t = this;
t.myDiv.style.display = 'none';
t.stopAutoAttack();
t.updateStatus('');
},
updateStatus: function(message) {
var t = this;
var statusEl = $("#autoConquestStatus", t.myDiv);
statusEl.html(message);
statusEl.css({
'color': message.includes('Error') ? '#dc3545' : '#28a745',
'background-color': message.includes('Error') ? '#f8d7da' : '#d4edda'
});
},
startAutoAttack: function() {
var t = this;
if (t.autoAttackInterval) {
t.updateStatus('Auto attack is already running');
return;
}
var troopCount = parseInt($("#troopCountInput", t.myDiv).val(), 10) || 41000;
t.updateStatus('Auto attack started');
t.autoAttackInterval = setInterval(function() {
try {
t.performAttack(troopCount);
} catch (e) {
t.updateStatus('Error: ' + e.message);
}
}, 5000); // Attack every 5 seconds (adjust as needed)
},
stopAutoAttack: function() {
var t = this;
if (t.autoAttackInterval) {
clearInterval(t.autoAttackInterval);
t.autoAttackInterval = null;
t.updateStatus('Auto attack stopped');
}
},
performAttack: function(troopCount) {
// This function should interact with the game's attack logic.
// Example: fill troop inputs and click the attack button.
// You may need to adjust selectors based on the actual game DOM.
// Example for setting all available troops (adjust as needed):
$(".troopInput").each(function() {
$(this).val(troopCount);
});
// Click the attack button
var attackBtn = $("button:contains('Attack')");
if (attackBtn.length) {
attackBtn[0].click();
this.updateStatus('Attack sent with ' + troopCount + ' troops');
} else {
this.updateStatus('Error: Attack button not found');
}
}
};
// Register the tab with the game UI
(function() {
function init() {
var gameTabs = window.Tabs || (window.unsafeWindow && unsafeWindow.Tabs);
if (gameTabs && gameTabs.addTab) {
try {
gameTabs.addTab(Tabs.AutoRoyalConquestTab);
var originalShowTab = gameTabs.showTab;
gameTabs.showTab = function(tab) {
originalShowTab.apply(this, arguments);
if (tab === 'AutoRoyalConquestTab') {
var tabDiv = document.getElementById('tab_AutoRoyalConquestTab');
if (tabDiv) {
if (!Tabs.AutoRoyalConquestTab.isInitialized) {
Tabs.AutoRoyalConquestTab.init(tabDiv);
}
Tabs.AutoRoyalConquestTab.paint();
}
}
};
return;
} catch (e) {
console.error('Error initializing AutoRoyalConquestTab:', e);
}
}
setTimeout(init, 500);
}
if (document.readyState === 'loading') {
document.addEventListener('DOMContentLoaded', init);
} else {
init();
}
})();