Viktory Script

Komputer - an AI for Viktory II

Das sind Skriptversionen, bei denen der Quelltext aktualisiert wurde. Alle Versionen anzeigen.

  • v2024-07-13 13.07.2024

    See all updates here:

    https://github.com/Stephen-Montague/ViktoryII-AI

  • v2024-07-07 07.07.2024

    Added unit maneuvering to gain attack vectors, miscellaneous fixes & improvements.

  • v2024-07-05 05.07.2024

    Changed move scoring functions to get better control of frigates.
    Added a cancel button to stop play anytime, as soon as possible.
    Miscellaneous improvements.
    Added general error handling, just in case, to recover gracefully.
    [Code should be error free, but past experience with a total codebase of 25k lines (11k game and foundation core from GamesByEmail, 1.6k for this plugin) shows it's good to have a backup plan.]

  • v2024-07-02 02.07.2024

    Upgraded from a Random AI to a Utility AI, where each possible move gets a score estimate.

  • v2024-05-05 04.05.2024

    Protect the button that runs the AI from accidental double-clicks; update the placement of capital units to favor opposite sides, with some randomization; make this script public.

  • v2024-05-04 04.05.2024

    Adjust the timing on unit moves and bombardment.

  • v2024-05-03 02.05.2024

    Significant refactoring done - appears to run faster, more smoothly, and without errors.

  • v2024-05-1 01.05.2024

    Major refactoring ongoing, just a progress update.

  • v2024-04-25 24.04.2024

    Fixed bug preventing movement. Battle code next.

  • v2024-04-24 24.04.2024