Packet code for moomoo.io
Dieses Skript sollte nicht direkt installiert werden. Es handelt sich hier um eine Bibliothek für andere Skripte, welche über folgenden Befehl in den Metadaten eines Skriptes eingebunden wird // @require https://update.greasyfork.org/scripts/478839/1494756/MooMooio%20Packet%20Code.js
// ==UserScript==
// @name MooMoo.io Packet Code
// @description Packet code for moomoo.io
// @author KOOKY WARRIOR
// @version 1.4
// @license MIT
// ==/UserScript==
const PACKETCODE = {
SEND: {
aJoinReq: "P",
kickFromClan: "Q",
sendJoin: "b",
createAlliance: "L",
leaveAlliance: "N",
storeEquipOrBuy: "c",
sendChat: "6",
resetMoveDir: "e",
sendAtckState: "F",
sendMoveDir: "9",
sendLockDirOrAutoGather: "K",
sendMapPing: "S",
selectToBuild: "z",
enterGame: "M",
sendUpgrade: "H",
sendDir: "D",
pingSocket: "0"
},
RECEIVE: {
setInitData: "A",
disconnect: "B",
setupGame: "C",
addPlayer: "D",
removePlayer: "E",
updatePlayers: "a",
updateLeaderboard: "G",
loadGameObject: "H",
loadAI: "I",
animateAI: "J",
gatherAnimation: "K",
wiggleGameObject: "L",
shootTurret: "M",
updatePlayerValue: "N",
updateHealth: "O",
killPlayer: "P",
killObject: "Q",
killObjects: "R",
updateItemCounts: "S",
updateAge: "T",
updateUpgrades: "U",
updateItems: "V",
addProjectile: "X",
remProjectile: "Y",
serverShutdownNotice: "Z",
addAlliance: "g",
deleteAlliance: "1",
allianceNotification: "2",
setPlayerTeam: "3",
setAlliancePlayers: "4",
updateStoreItems: "5",
receiveChat: "6",
updateMinimap: "7",
showText: "8",
pingMap: "9",
pingSocketResponse: "0"
}
}
const OLDPACKETCODE = {
SEND: {
11: PACKETCODE.SEND.aJoinReq,
12: PACKETCODE.SEND.kickFromClan,
10: PACKETCODE.SEND.sendJoin,
8: PACKETCODE.SEND.createAlliance,
9: PACKETCODE.SEND.leaveAlliance,
"13c": PACKETCODE.SEND.storeEquipOrBuy,
ch: PACKETCODE.SEND.sendChat,
rmd: PACKETCODE.SEND.resetMoveDir,
c: PACKETCODE.SEND.sendAtckState,
33: PACKETCODE.SEND.sendMoveDir,
7: PACKETCODE.SEND.sendLockDirOrAutoGather,
14: PACKETCODE.SEND.sendMapPing,
5: PACKETCODE.SEND.selectToBuild,
sp: PACKETCODE.SEND.enterGame,
6: PACKETCODE.SEND.sendUpgrade,
2: PACKETCODE.SEND.sendDir,
pp: PACKETCODE.SEND.pingSocket
},
RECEIVE: {
id: PACKETCODE.RECEIVE.setInitData,
d: PACKETCODE.RECEIVE.disconnect,
1: PACKETCODE.RECEIVE.setupGame,
2: PACKETCODE.RECEIVE.addPlayer,
4: PACKETCODE.RECEIVE.removePlayer,
33: PACKETCODE.RECEIVE.updatePlayers,
5: PACKETCODE.RECEIVE.updateLeaderboard,
6: PACKETCODE.RECEIVE.loadGameObject,
a: PACKETCODE.RECEIVE.loadAI,
aa: PACKETCODE.RECEIVE.animateAI,
7: PACKETCODE.RECEIVE.gatherAnimation,
8: PACKETCODE.RECEIVE.wiggleGameObject,
sp: PACKETCODE.RECEIVE.shootTurret,
9: PACKETCODE.RECEIVE.updatePlayerValue,
h: PACKETCODE.RECEIVE.updateHealth,
11: PACKETCODE.RECEIVE.killPlayer,
12: PACKETCODE.RECEIVE.killObject,
13: PACKETCODE.RECEIVE.killObjects,
14: PACKETCODE.RECEIVE.updateItemCounts,
15: PACKETCODE.RECEIVE.updateAge,
16: PACKETCODE.RECEIVE.updateUpgrades,
17: PACKETCODE.RECEIVE.updateItems,
18: PACKETCODE.RECEIVE.addProjectile,
19: PACKETCODE.RECEIVE.remProjectile,
20: PACKETCODE.RECEIVE.serverShutdownNotice,
ac: PACKETCODE.RECEIVE.addAlliance,
ad: PACKETCODE.RECEIVE.deleteAlliance,
an: PACKETCODE.RECEIVE.allianceNotification,
st: PACKETCODE.RECEIVE.setPlayerTeam,
sa: PACKETCODE.RECEIVE.setAlliancePlayers,
us: PACKETCODE.RECEIVE.updateStoreItems,
ch: PACKETCODE.RECEIVE.receiveChat,
mm: PACKETCODE.RECEIVE.updateMinimap,
t: PACKETCODE.RECEIVE.showText,
p: PACKETCODE.RECEIVE.pingMap,
pp: PACKETCODE.RECEIVE.pingSocketResponse
}
}