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Swordz.io lol

Hack game

Autor
Денис Климов
Installationen heute
0
Installationen gesamt
96
Bewertungen
1 0 0
Version
1.4.0
Erstellt am
29.01.2023
Letzte Aktualisierung
29.01.2023
Lizenz
n/a
Wird angewandt auf

// ==UserScript==
// @name Swordz.io hack game
// @namespace Reiwilo09
// @version 1.4.0
// @description Hack game
// @author Reiwilo
// @match *.swordz.io
// @grant ur mum
// ==/UserScript==
// @license MIT

var respawn = false;
var spam = false;
var showScore = false;
var aimbot = false;
var line = false;
var multibot = false;
let focused;
const input = document.createElement('input')
input.style.width = '200px'
input.style.marginTop = '15px'
input.style.height = '60px'
input.placeholder = 'Enter spam message'
input.onfocus = function() {
focused = true
}
input.onblur = function() {
focused = false
}

document.querySelector('td').appendChild(input)

function onUpdate() {
if(respawn && document.getElementById('homeDiv').style.display === 'block') {
document.getElementById('signDiv-signIn').click()
} else {
deathTimer = 60;
}
if(spam) {
if(input.value != ''){
socket.emit('keyPress', {
inputId: 'chatMessage',
state: input.value
})
} else {
socket.emit('keyPress', {
inputId: 'chatMessage',
state: 'Subscribe to Reiwilo Kineim!'
})
}
}
if(showScore) {
for(var playerId in Player.list) {
if(Player.list[playerId].x > -100000) {
var distanceY = Player.list[playerId].y - Player.list[selfId].y
var distanceX = Player.list[playerId].x - Player.list[selfId].x
var procent;
if(Player.list[playerId].level < 34) {
procent = Math.floor((Player.list[playerId].score - 250 * Math.pow(1.3, Player.list[playerId].level - 2) + 193) * 100 / (250 * (Math.pow(1.3, Player.list[playerId].level - 1) - Math.pow(1.3, Player.list[playerId].level - 2))));
} else {
procent = 100
}
ctx.fillStyle = 'white'
ctx.fillText('Score: ' + Player.list[playerId].score + ` (${procent}%)`, WIDTH / 2 + distanceX - 70, HEIGHT / 2 + distanceY + 75)
}
}
for(var npcId in NPC.list) {
if(NPC.list[npcId].x > -100000) {
var distanceX = NPC.list[npcId].x - Player.list[selfId].x
var distanceY = NPC.list[npcId].y - Player.list[selfId].y
var procent = Math.floor((NPC.list[npcId].score - 250 * Math.pow(1.3, NPC.list[npcId].level - 2) + 193) * 100 / (250 * (Math.pow(1.3, NPC.list[npcId].level - 1) - Math.pow(1.3, NPC.list[npcId].level - 2))));
ctx.fillStyle = 'white'
ctx.fillText('Score: ' + NPC.list[npcId].score + ` (${procent}%)`, WIDTH / 2 + distanceX - 70, HEIGHT / 2 + distanceY + 75)
}
}
}
if(aimbot) {
for(var playerId in Player.list) {
if(playerId != selfId) {
var x = Player.list[playerId].x - Player.list[selfId].x
var y = Player.list[playerId].y - Player.list[selfId].y
var current = Math.sqrt(Math.pow(x, 2) + Math.pow(y, 2))
if(Player.list[selfId].level >= Player.list[playerId].level) {
if(current < 500) {
socket.emit('keyPress', {
inputId: 'angle',
state: Math.atan2(y, x) * 180 / Math.PI
})
if(Player.list[selfId].level > 20) {
if(current < 360) {
inputAttack(true)
} else {
inputAttack(false)
}
} else {
if(current < 280) {
inputAttack(true)
} else {
inputAttack(false)
}
}
}
}
}
}
for(var npcId in NPC.list) {
var x = NPC.list[npcId].x - Player.list[selfId].x
var y = NPC.list[npcId].y - Player.list[selfId].y
var current = Math.sqrt(Math.pow(x, 2) + Math.pow(y, 2))
if(current < 500) {
socket.emit('keyPress', {
inputId: 'angle',
state: Math.atan2(y, x) * 180 / Math.PI
})
if(Player.list[selfId].level > 20) {
if(current < 360) {
inputAttack(true)
} else {
inputAttack(false)
}
} else {
if(current < 280) {
inputAttack(true)
} else {
inputAttack(false)
}
}
}
}
}
if(line) {
for(var playerId in Player.list) {
if(playerId != selfId) {
var diffX = Player.list[playerId].x - Player.list[selfId].x
var diffY = Player.list[playerId].y - Player.list[selfId].y
var currentDistance = Math.sqrt(Math.pow(diffX, 2) + Math.pow(diffY, 2))
if(currentDistance < 710) {
if(Player.list[selfId].level >= Player.list[playerId].level) {
ctx.beginPath()
ctx.strokeStyle = '#00ff00'
ctx.arc(WIDTH / 2, HEIGHT / 2, 2, 0, Math.PI * 2)
ctx.lineTo(WIDTH / 2 + diffX, HEIGHT / 2 + diffY)
ctx.lineWidth = 4
ctx.arc(WIDTH / 2 + diffX, HEIGHT / 2 + diffY, 2, 0, Math.PI * 2)
ctx.closePath()
ctx.stroke()
} else {
ctx.beginPath()
ctx.strokeStyle = '#ff0000'
ctx.arc(WIDTH / 2, HEIGHT / 2, 2, 0, Math.PI * 2)
ctx.lineTo(WIDTH / 2 + diffX, HEIGHT / 2 + diffY)
ctx.lineWidth = 4
ctx.arc(WIDTH / 2 + diffX, HEIGHT / 2 + diffY, 2, 0, Math.PI * 2)
ctx.closePath()
ctx.stroke()
}
}
}
}
for(var npcId in NPC.list) {
var diffX = NPC.list[npcId].x - Player.list[selfId].x
var diffY = NPC.list[npcId].y - Player.list[selfId].y
var currentDistance = Math.sqrt(Math.pow(diffX, 2) + Math.pow(diffY, 2))
if(currentDistance < 710) {
if(Player.list[selfId].level >= NPC.list[npcId].level) {
ctx.beginPath()
ctx.strokeStyle = '#00ff00'
ctx.arc(WIDTH / 2, HEIGHT / 2, 2, 0, Math.PI * 2)
ctx.lineTo(WIDTH / 2 + diffX, HEIGHT / 2 + diffY)
ctx.arc(WIDTH / 2 + diffX, HEIGHT / 2 + diffY, 2, 0, Math.PI * 2)
ctx.closePath()
ctx.stroke()
} else {
ctx.beginPath()
ctx.strokeStyle = '#ff0000'
ctx.arc(WIDTH / 2, HEIGHT / 2, 2, 0, Math.PI * 2)
ctx.lineTo(WIDTH / 2 + diffX, HEIGHT / 2 + diffY)
ctx.arc(WIDTH / 2 + diffX, HEIGHT / 2 + diffY, 2, 0, Math.PI * 2)
ctx.closePath()
ctx.stroke()
}
}
}
}
if(multibot) {
for(var mobId in Mob.list) {
var diffX = Mob.list[mobId].x - Player.list[selfId].x
var diffY = Mob.list[mobId].y - Player.list[selfId].y
var current = Math.sqrt(Math.pow(diffX, 2) + Math.pow(diffY, 2))
if(current < 780) {
ctx.beginPath()
ctx.strokeStyle = '#ffff00'
ctx.arc(WIDTH / 2, HEIGHT / 2, 2, 0, Math.PI * 2)
ctx.lineTo(WIDTH / 2 + diffX, HEIGHT / 2 + diffY)
ctx.arc(WIDTH / 2 + diffX, HEIGHT / 2 + diffY, 2, 0, Math.PI * 2)
ctx.closePath()
ctx.stroke()
}
if(current < 500) {
socket.emit('keyPress', {
inputId: 'angle',
state: Math.atan2(diffY, diffX) * 180 / Math.PI
})
if(Player.list[selfId].level > 20) {
if(current < 360) {
inputAttack(true)
} else {
inputAttack(false)
}
} else {
if(current < 280) {
inputAttack(true)
} else {
inputAttack(false)
}
}
}
}
}
requestAnimationFrame(onUpdate)
}
onUpdate()
document.onkeydown = function(e) {
if(!typing && !focused) {
switch(e.keyCode) {
case 68:
respawn = !respawn
break;
case 87:
inputAttack(true)
break;
case 80:
spam = !spam
break;
case 69:
aimbot = !aimbot
break;
case 83:
showScore = !showScore
break;
case 81:
line = !line
break;
case 84:
multibot = !multibot
break;
}
}
}

function onRender() {
ctx.fillStyle = respawn? 'green': 'red'
ctx.fillText('Auto Respawn[D]', 120, 140)

ctx.fillStyle = spam? 'green' : 'red'
ctx.fillText('Spam[P]', 120, 165)

ctx.fillStyle = showScore? 'green' : 'red'
ctx.fillText('ShowScore[S]', 120, 190)

ctx.fillStyle = aimbot? 'green' : 'red'
ctx.fillText('Aimbot[E]', 120, 215)

ctx.fillStyle = line? 'green' : 'red'
ctx.fillText('Line[Q]', 120, 240)

ctx.fillStyle = multibot? 'green' : 'red'
ctx.fillText('Multibot[T]', 120, 265)

ctx.beginPath(),
ctx.arc(WIDTH - 155 + 140 * Player.leaderboardTopX / mapWIDTH, HEIGHT - 60 - 155 + 140 * Player.leaderboardTopY / mapHEIGHT, 5.5, 0, 2 * Math.PI),
ctx.fillStyle = '#ff0000',
ctx.fill(),
ctx.lineWidth = 5,
ctx.strokeStyle = '#333',
ctx.stroke();
requestAnimationFrame(onRender)
}
onRender()