GameAPI
Version vom
Dieses Skript sollte nicht direkt installiert werden. Es handelt sich hier um eine Bibliothek für andere Skripte, welche über folgenden Befehl in den Metadaten eines Skriptes eingebunden wird // @require https://update.greasyfork.org/scripts/371630/625290/%5BAoR%5D%20GameAPI.js
// ==UserScript==
// @name [AoR] GameAPI
// @namespace tuxuuman:aor:gameapi
// @version 0.1
// @description GameAPI
// @author tuxuuman
// @match *://game.aor-game.ru/*
// @grant unsafeWindow
// ==/UserScript==
/*
EventEmitter v5.2.5 - git.io/ee
This script brings the power of events from platforms such as node.js to your browser.
Git: https://github.com/Olical/EventEmitter
*/
!function(e){"use strict";function t(){}function n(e,t){for(var n=e.length;n--;)if(e[n].listener===t)return n;return-1}function r(e){return function(){return this[e].apply(this,arguments)}}function i(e){return"function"==typeof e||e instanceof RegExp||!(!e||"object"!=typeof e)&&i(e.listener)}var s=t.prototype,o=e.EventEmitter;s.getListeners=function(e){var t,n,r=this._getEvents();if(e instanceof RegExp){t={};for(n in r)r.hasOwnProperty(n)&&e.test(n)&&(t[n]=r[n])}else t=r[e]||(r[e]=[]);return t},s.flattenListeners=function(e){var t,n=[];for(t=0;t<e.length;t+=1)n.push(e[t].listener);return n},s.getListenersAsObject=function(e){var t,n=this.getListeners(e);return n instanceof Array&&(t={},t[e]=n),t||n},s.addListener=function(e,t){if(!i(t))throw new TypeError("listener must be a function");var r,s=this.getListenersAsObject(e),o="object"==typeof t;for(r in s)s.hasOwnProperty(r)&&-1===n(s[r],t)&&s[r].push(o?t:{listener:t,once:!1});return this},s.on=r("addListener"),s.addOnceListener=function(e,t){return this.addListener(e,{listener:t,once:!0})},s.once=r("addOnceListener"),s.defineEvent=function(e){return this.getListeners(e),this},s.defineEvents=function(e){for(var t=0;t<e.length;t+=1)this.defineEvent(e[t]);return this},s.removeListener=function(e,t){var r,i,s=this.getListenersAsObject(e);for(i in s)s.hasOwnProperty(i)&&-1!==(r=n(s[i],t))&&s[i].splice(r,1);return this},s.off=r("removeListener"),s.addListeners=function(e,t){return this.manipulateListeners(!1,e,t)},s.removeListeners=function(e,t){return this.manipulateListeners(!0,e,t)},s.manipulateListeners=function(e,t,n){var r,i,s=e?this.removeListener:this.addListener,o=e?this.removeListeners:this.addListeners;if("object"!=typeof t||t instanceof RegExp)for(r=n.length;r--;)s.call(this,t,n[r]);else for(r in t)t.hasOwnProperty(r)&&(i=t[r])&&("function"==typeof i?s.call(this,r,i):o.call(this,r,i));return this},s.removeEvent=function(e){var t,n=typeof e,r=this._getEvents();if("string"===n)delete r[e];else if(e instanceof RegExp)for(t in r)r.hasOwnProperty(t)&&e.test(t)&&delete r[t];else delete this._events;return this},s.removeAllListeners=r("removeEvent"),s.emitEvent=function(e,t){var n,r,i,s,o=this.getListenersAsObject(e);for(s in o)if(o.hasOwnProperty(s))for(n=o[s].slice(0),i=0;i<n.length;i++)r=n[i],!0===r.once&&this.removeListener(e,r.listener),r.listener.apply(this,t||[])===this._getOnceReturnValue()&&this.removeListener(e,r.listener);return this},s.trigger=r("emitEvent"),s.emit=function(e){var t=Array.prototype.slice.call(arguments,1);return this.emitEvent(e,t)},s.setOnceReturnValue=function(e){return this._onceReturnValue=e,this},s._getOnceReturnValue=function(){return!this.hasOwnProperty("_onceReturnValue")||this._onceReturnValue},s._getEvents=function(){return this._events||(this._events={})},t.noConflict=function(){return e.EventEmitter=o,t},"function"==typeof define&&define.amd?define(function(){return t}):"object"==typeof module&&module.exports?module.exports=t:e.EventEmitter=t}("undefined"!=typeof window?window:this||{});
(function(d) {
'use strict';
const events = new EventEmitter();
class GameServerApi {
constructor(socket) {
this.$socket = socket;
}
$send(e) {
events.emit("__send__", e);
var g = {
encode: function (s, k) {
var c = '';
var d = '';
d = s.toString();
for (var i = 0; i < s.length; i++) {
var a = s.charCodeAt(i);
var b = a ^ k;
c = c + String.fromCharCode(b);
}
return c;
},
getNum: function () {
if (!unsafeWindow['clientData'].numeric) {
unsafeWindow['clientData'].numeric = 0;
return 0;
} else {
return parseInt(unsafeWindow['clientData'].numeric);
}
}
};
e.numericPacket = g.getNum();
e = g.encode(JSON.stringify(e), (199429672276830).toString());
this.$socket.send(e);
unsafeWindow['clientData'].numeric++;
if (unsafeWindow['clientData'].numeric > 255) {
unsafeWindow['clientData'].numeric = 0;
}
}
/**
* Использовать предмет
* @param {*} uid Уникальынй id предмета или объект предмета из инвентаря
*/
useItem(uid) {
if (typeof uid == "object") {
this.$send({type: "UseItem", uniqueID: uid.unique_id});
} else {
this.$send({type: "UseItem", uniqueID: uid});
}
}
/**
* Получить конфиш шмотки по id.
* @param {(*)} id Идентификатор предмета или объект предмета из инветаря
*/
getItemCfg(id) {
if (typeof id == "object") {
return unsafeWindow.Config.items[id.item_id];
} else {
return unsafeWindow.Config.items[id];
}
}
/**
* Ищет и возвращает один предмет из инвентаря, с указаным значением свойства
* @param {string} propName Название свойства
* @param {*} value Значение свойства
*/
getInventoryItem(propName, value) {
let { inventory } = unsafeWindow.clientData;
return Object.values(inventory).find((item) => {
return item[propName] == value;
});
}
/**
* Ищет и возвращает все предметы из инвентаря, с указаным значением свойства
* @param {string} propName Название свойства
* @param {*} value Значение свойства
*/
getInventoryItems(propName, value) {
let { inventory } = unsafeWindow.clientData;
let result = [];
for (let item of Object.values(inventory)){
if (item[propName] == value) {
result.push(item);
}
}
return result;
}
}
d.AoR = {
on: (...args) => events.addListener(...args),
off: (...args) => events.removeListener(...args),
once: (...args) => events.addOnceListener(...args),
gameApi: null
};
let clientFinderTimer = setInterval(()=>{
if (unsafeWindow.client) {
clearInterval(clientFinderTimer);
d.AoR.gameApi = new GameServerApi(unsafeWindow.client);
console.log("__client_found__", d.AoR.gameApi);
events.emit("__client_found__", d.AoR.gameApi);
unsafeWindow.client.on("disconnect", () => {
console.log("__client_disconnect__", d.AoR.gameApi);
events.emit("__client_disconnect__", d.AoR.gameApi);
});
unsafeWindow.client.on("message", (data) => {
events.emit("__message__", data);
if (data.type) {
events.emit(data.type, data);
} else {
events.emit("__undefined_message__", data);
}
});
}
}, 500);
})(this);