BigFloat

Uses BigInt to make BigFloats

Tento skript by neměl být instalován přímo. Jedná se o knihovnu, kterou by měly jiné skripty využívat pomocí meta příkazu // @require https://update.greasyfork.org/scripts/563676/1740238/BigFloat.js

K instalaci tototo skriptu si budete muset nainstalovat rozšíření jako Tampermonkey, Greasemonkey nebo Violentmonkey.

You will need to install an extension such as Tampermonkey to install this script.

K instalaci tohoto skriptu si budete muset nainstalovat rozšíření jako Tampermonkey nebo Violentmonkey.

K instalaci tohoto skriptu si budete muset nainstalovat rozšíření jako Tampermonkey nebo Userscripts.

You will need to install an extension such as Tampermonkey to install this script.

K instalaci tohoto skriptu si budete muset nainstalovat manažer uživatelských skriptů.

(Už mám manažer uživatelských skriptů, nechte mě ho nainstalovat!)

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

(Už mám manažer uživatelských stylů, nechte mě ho nainstalovat!)

// ==UserScript==
// @name BigFloat
// @namespace -
// @version 1.0.0
// @description Uses BigInt to make BigFloats
// @author NotYou
// @grant none
// @license MIT
// ==/UserScript==

/*
* @typedef IStringifyOptions
* @property {boolean} [trailingZero=true]
* @property {boolean} [headZero=true]
* @property {number} [precision=3] recommended max value is 15. Higher values may result in incorrect result
* @property {boolean} [fixedPointNotation=false] if value is 12.3, precision is 3, but fixedPointNotation is true, then stringified value will be 12.300
*/

/*
* @typedef IToNumberOptions
* @property {number} [precision=3] recommended max value is 15. Higher values may result in incorrect result
*/

/*
* @typedef {number | `${number}` | BigInt | InstanceType<typeof BigFloat>} AcceptableValue
*/

!function() {
    'use strict';

    /* global BigInt */

    class BigFloat {
        /*
        * @param {AcceptableValue} value
        */
        constructor(value) {
            const valueData = this._handleValue(value)

            if (valueData === null) this._invalidValue(value)
            /*
        	* @type {number}
        	*/
            this._scale = valueData.scale
            /*
        	* @type {number}
        	*/
            this._value = valueData.value
        }

        /*
        * @returns {string | number}
        */
        [Symbol.toPrimitive](hint) {
            if (hint === 'number') {
                return this.toNumber()
            }

            return this.stringify()
        }

        /*
        * @returns {string}
        */
        get [Symbol.toStringTag]() {
            return this.constructor.name
        }

        /*
        * Throws an invalid value error. Stringifies value
        *
        * @param {AcceptableValue} value
        * @returns {never}
        */
        _invalidValue(value) {
            let stringifiedValue = ''

            try {
                if (!Number.isFinite(value) || Number.isNaN(value) || typeof value === 'function') {
                    throw void 0
                }

                stringifiedValue = JSON.stringify(value)
            } catch(_) {
                stringifiedValue = String(value)
            }

            throw new Error(`"${stringifiedValue}" is invalid value and cannot be handled`)
        }

        /**
        * Parses float number
        *
        * @param {number} value (must be float number)
        * @returns { { value: string, scale: number } }
        */
        _parseFloat(value) {
            const parts = String(value).split('.')

            return {
                value: parts[0] + parts[1],
                scale: -parts[1].length
            }
        }

        /**
        * Tries to return value as bigint and, also returns its scale
        *
        * @param {AcceptableValue} value
        * @returns { { value: BigInt, scale: number } | null }
        */
        _handleValue(value) {
            const handleInt = value => {
                return {
                    value: BigInt(value),
                    scale: 0
                }
            }

            const handleFloat = value => {
                const floatData = this._parseFloat(value)

                return {
                    value: BigInt(floatData.value),
                    scale: floatData.scale
                }
            }

            if (typeof value === 'bigint') {
                return {
                    value,
                    scale: 0,
                }
            } else if (typeof value === 'number' && Number.isInteger(value)) { // is integer
                return handleInt(value)
            } else if (typeof value === 'number') { // is float
                return handleFloat(value)
            } else if (typeof value === 'string' && !isNaN(value)) { // is stringified number
                const number = Number(value)

                if (Number.isInteger(number)) {
                    return handleInt(number)
                }

                return handleFloat(number)
            } else if (value instanceof this.constructor) {
                return {
                    value: value.getRawValue(),
                    scale: value.getScale()
                }
            }

            return null
        }

        /*
        * Returns the value of the big float as a raw bigint
        *
        * @returns {bigint}
        */
        getRawValue() {
            return this._value
        }

        /*
        * Returns the scale of the value
        *
        * For example, when: `value = 1234` and `scale = -1``
        * Then result would be equal to 123.4
        *
        * @returns {number}
        */
        getScale() {
            return this._scale
        }

        /*
        * @type {IStringifyOptions}
        */
        _defaultStringifyOptions = {
            trailingZero: true,
            headZero: true,
            precision: 3,
            fixedPointNotation: false
        }

        /*
        * Stringifies big float
        *
        * Note: toString is reserved for Symbol.toStringTag method
        *
        * @param {Optional<IStringifyOptions>} options
        * @returns {string}
        */
        stringify(options = {}) {
            options = Object.assign({}, this._defaultStringifyOptions, options)

            const scale = this.getScale()
            const raw = this.getRawValue().toString()

            if (scale === 0) {
                if (!options.trailingZero) return raw

                const zeros = options.fixedPointNotation
                ? options.precision
                : 1

                return raw + '.' + '0'.repeat(zeros)
            }

            const leftPart = raw.slice(0, scale)
            let rightPart = raw.slice(scale)

            rightPart = rightPart.slice(0, options.precision)

            if (options.fixedPointNotation) {
                rightPart = rightPart.padEnd(options.precision, '0')
            }

            if (leftPart === '' && options.headZero) {
                return '0.' + rightPart
            }

            return leftPart + '.' + rightPart
        }

        /*
        * @type {IToNumberOptions}
        */
        _defaultToNumberOptions = {
            precision: 3
        }

        /*
        * Firstly stringfies the number using stringify (with default params) method, and then converts it to number
        *
        * @param {Optional<IToNumberOptions>} options
        * @returns {number}
        */
        toNumber(options) {
            options = Object.assign({}, this._defaultToNumberOptions, options)

            return Number(this.stringify(options))
        }

        /*
        * @param {AcceptableValue} value Value that will be added or subtracted
        * @param {0 | 1} sign zero for minus, one for plus
        * @returns {this}
        */
        _addOrSubtract(value, sign) {
            const valueData = this._handleValue(value)
            if (valueData === null) this._invalidValue(value)

            let aValue = this._value
            let aScale = this._scale
            let bValue = valueData.value
            let bScale = valueData.scale

            if (aScale !== bScale) {
                const minScale = Math.min(aScale, bScale)

                if (aScale !== minScale) {
                    aValue *= 10n ** BigInt(aScale - minScale)
                }

                if (bScale !== minScale) {
                    bValue *= 10n ** BigInt(bScale - minScale)
                }

                aScale = minScale
            }

            this._value = sign === 1 ? aValue + bValue : aValue - bValue
            this._scale = aScale

            return this
        }

        /*
        * @param {AcceptableValue} value
        * @returns {this}
        */
        add(value) {
            return this._addOrSubtract(value, 1)
        }

        /*
        * @param {AcceptableValue} value
        * @returns {this}
        */
        subtract(value) {
            return this._addOrSubtract(value, -1)
        }

        /*
        * @param {AcceptableValue} value
        * @returns {this}
        */
        multiply(value) {
            const valueData = this._handleValue(value)
            if (valueData === null) this._invalidValue(value)

            this._value *= valueData.value
            this._scale += valueData.scale

            return this
        }

        /*
        * @param {AcceptableValue} value
        * @param {number} precision
        * @returns {this}
        */
        divide(value, precision = 3) {
            const valueData = this._handleValue(value)
            if (valueData === null) this._invalidValue(value)

            if (valueData.value === 0n) {
                throw new Error('Division by zero')
            }

            const factor = 10n ** BigInt(precision)

            this._value = (this._value * factor) / valueData.value

            this._scale = this._scale - valueData.scale - precision

            return this
        }
    }

    window.BigFloat = BigFloat
}();