Bumpyball.io/Pucks.io Decoder

To understand data of messages you send

Verze ze dne 13. 06. 2025. Zobrazit nejnovější verzi.

Tento skript by neměl být instalován přímo. Jedná se o knihovnu, kterou by měly jiné skripty využívat pomocí meta příkazu // @require https://update.greasyfork.org/scripts/539331/1607205/BumpyballioPucksio%20Decoder.js

K instalaci tototo skriptu si budete muset nainstalovat rozšíření jako Tampermonkey, Greasemonkey nebo Violentmonkey.

K instalaci tohoto skriptu si budete muset nainstalovat rozšíření jako Tampermonkey nebo Violentmonkey.

K instalaci tohoto skriptu si budete muset nainstalovat rozšíření jako Tampermonkey nebo Violentmonkey.

K instalaci tohoto skriptu si budete muset nainstalovat rozšíření jako Tampermonkey nebo Userscripts.

You will need to install an extension such as Tampermonkey to install this script.

K instalaci tohoto skriptu si budete muset nainstalovat manažer uživatelských skriptů.

(Už mám manažer uživatelských skriptů, nechte mě ho nainstalovat!)

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

(Už mám manažer uživatelských stylů, nechte mě ho nainstalovat!)

// ==UserScript==
// @name         Bumpyball.io/Pucks.io Decoder
// @namespace    https://greasyfork.org/en/users/1462379-3lectr0n-nj
// @version      1
// @description  To understand data of messages you send
// @author       3lectr0N!nj@
// @match        https://www.pucks.io/
// @match        https://www.bumpyball.io/*
// @icon         https://www.google.com/s2/favicons?sz=64&domain=pucks.io
// @grant        none
// ==/UserScript==
const r7bit =window.r7bit = arr => {let r=0,e=0;for(;35!=e;){let f=arr[e/7];if(r|=(127&f)<<e,0==(128&f))return[r,e/7+1];e+=7}};
const int7 = window.int7=(arr, start) => {let [value, bytes] = r7bit(arr.slice(start));return [value, start+bytes];};
const f32 =window.f32= (arr, start) => {let value = new Float32Array(new Uint8Array(arr.slice(start, start+4)).buffer)[0];return [value, start+4];};
const w7bit =window.w7bit= num => {let r=[];for(;num>=128;num>>=7)r.push((128|num)%256);return r.push(num%256),r};
let td = new TextDecoder()
let te = new TextEncoder()
const ft32 =window.ft32= (value) =>{const floatArray = new Float32Array([value]);const byteArray = new Uint8Array(floatArray.buffer);return Array.from(byteArray);}
let Cars =["Standard","Cruiser","Tricked Out","Bugged Out","Taxi Cab","Hot Rod","Drag Racer","Classic","Soccer Van","Cement Mixer","Apocalypse","Dump Truck","Steam Roller","Pusher","Box Car"]
let SBytes={Join:1,Chat:5,Move:7,}
let boolean = ["False","True"]
const game = window.game = {
    servermsg : {
         sent:[],
        recv:[],
},
    }
function Sdecoder(d){
    let json = {};
    if(d[1]==SBytes.Join){
        json.type = [SBytes.Join,"Join"]
        json.header = [...(d.slice(0,3))]
        json.car = Cars[0]
        d.forEach((value, index) => {
            if (value === 10) {
                if(d[index-1]>37){
            json.name = td.decode(d.slice(index+2,index+2+(d[index+1])))
            }
            }
            if (value === 18) {
            if(d[index+1]==28){
            json.uid = td.decode(d.slice(index+2,index+2+(d[index+1])))
            }
            }
            if (value === 24) {
            json.version =int7(d,index+1)[0]
            }
            if (value === 32) {
                if(d[index+1]<15){
               json.car = Cars[d[index+1]]
                }
            }
            if (value === 42){
                json.password = td.decode(d.slice(index+2,index+2+(d[index+1])))
            }
            if (value === 56){
                if(d[index+1]==1){
            json.auth = d[index+1]
            }
            }
        })
        game.servermsg.sent.push(json)
        return json
    }
    if(d[1]==SBytes.Move){
        json.type = [SBytes.Move,"Move"]
        json.header = [...(d.slice(0,3))]
        json.boost = boolean[0]
        let m
        let e = d.slice(4,4+d[3])
        e.forEach((value, index) => {
            if(value === 8){
            if(e[index+1]==1){
            json.boost = boolean[1]
            }
            }
            if(value === 18){
            if(e[index+1]==0){
            json.move = boolean[0]
            }
            }
            if(value === 13){
            json.direction = "front-back"
             json.units = f32(e,index+1)[0]
            }
            if(value === 21){
             json.direction = "right-left"
             json.units = f32(e,index+1)[0]
            }
            if(value === 24){
            json.pcid = int7(e,index+1)[0]
            }
        })
        game.servermsg.sent.push(json)
        return json
    }
    if(d[1]==SBytes.Chat){
        json.type = [SBytes.Chat,"Chat"]
        json.header = [...(d.slice(0,3))]
        let e = d.slice(4,4+d[3])
        e.forEach((value, index) => {
            if (value === 8){
            json.cid = int7(d,index+1)[0]
            }
            if (value === 18){
            let msg = e.slice(index+2,index+2+e[index+1])
            json.message = td.decode(msg)
            }
        })
        game.servermsg.sent.push(json)
        return json
    }
}