allie test

tab

Tento skript by neměl být instalován přímo. Jedná se o knihovnu, kterou by měly jiné skripty využívat pomocí meta příkazu // @require https://update.greasyfork.org/scripts/538683/1605167/allie%20test.js

K instalaci tototo skriptu si budete muset nainstalovat rozšíření jako Tampermonkey, Greasemonkey nebo Violentmonkey.

You will need to install an extension such as Tampermonkey to install this script.

K instalaci tohoto skriptu si budete muset nainstalovat rozšíření jako Tampermonkey nebo Violentmonkey.

K instalaci tohoto skriptu si budete muset nainstalovat rozšíření jako Tampermonkey nebo Userscripts.

You will need to install an extension such as Tampermonkey to install this script.

K instalaci tohoto skriptu si budete muset nainstalovat manažer uživatelských skriptů.

(Už mám manažer uživatelských skriptů, nechte mě ho nainstalovat!)

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

(Už mám manažer uživatelských stylů, nechte mě ho nainstalovat!)

Tabs.Chat = {
    tabOrder: 900,
    tabLabel: 'Chat',
    tabDisabled: false,
    myDiv: null,
    chatDiv: null,
    userListDiv: null,
    inputDiv: null,
    currentChatType: 'global',
    globalChatDiv: null,
    allianceChatDiv: null,
    globalChatMessages: [],
    allianceChatMessages: [],

    init: function(div) {
        var t = Tabs.Chat;
        t.myDiv = div;
        t.createMainDiv();
        t.hookGameChat();
        t.updateUserList();
    },

    createMainDiv: function() {
        var t = Tabs.Chat;
        var m = '<DIV class=divHeader align=center>' + tx('CHAT ROOM') + '</div>';

        // Chat type selection buttons
        m += '<div style="display:flex;">';
        m += '<button id="pbGlobalChatTab" class="tabActive" style="flex:1;">Global Chat</button>';
        m += '<button id="pbAllianceChatTab" style="flex:1;">Alliance Chat</button>';
        m += '</div>';

        m += '<div id="pbChatRoom" style="display:flex; height:500px; border:1px solid #888;">';
        m += '<div id="pbUserList" style="width:150px; border-right:1px solid #888; overflow-y:auto;"></div>';
        m += '<div style="flex-grow:1; display:flex; flex-direction:column;">';
        m += '<div id="pbGlobalChatContent" style="flex-grow:1; overflow-y:auto; padding:10px;"></div>';
        m += '<div id="pbAllianceChatContent" style="flex-grow:1; overflow-y:auto; padding:10px; display: none;"></div>'; // Hidden by default
        m += '<div id="pbChatInput" style="border-top:1px solid #888; padding:10px;"></div>';
        m += '</div>';
        m += '</div>';

        t.myDiv.innerHTML = m;

        t.globalChatDiv = ById('pbGlobalChatContent');
        t.allianceChatDiv = ById('pbAllianceChatContent');
        t.userListDiv = ById('pbUserList');
        t.inputDiv = ById('pbChatInput');

        ById('pbGlobalChatTab').addEventListener('click', function() { t.switchChatType('global'); });
        ById('pbAllianceChatTab').addEventListener('click', function() { t.switchChatType('alliance'); });

        t.cloneGameChatInput();
        t.updateChat('global'); // Initial update for global chat
        t.updateChat('alliance'); // Initial update for alliance chat
    },

    hookGameChat: function() {
        var t = Tabs.Chat;
        var gameGlobalChatContainer = document.querySelector('#mod_comm_list1');
        var gameAllianceChatContainer = document.querySelector('#mod_comm_list2');

        if (gameGlobalChatContainer && gameAllianceChatContainer) {
            var observerGlobal = new MutationObserver(function(mutations) {
                mutations.forEach(function(mutation) {
                    if (mutation.type === 'childList') {
                        mutation.addedNodes.forEach(function(node) {
                            if (node.nodeType === Node.ELEMENT_NODE) {
                                t.addChatMessage(node.innerHTML, 'global');
                            }
                        });
                    }
                });
            });

            var observerAlliance = new MutationObserver(function(mutations) {
                mutations.forEach(function(mutation) {
                    if (mutation.type === 'childList') {
                        mutation.addedNodes.forEach(function(node) {
                            if (node.nodeType === Node.ELEMENT_NODE) {
                                t.addChatMessage(node.innerHTML, 'alliance');
                            }
                        });
                    }
                });
            });

            observerGlobal.observe(gameGlobalChatContainer, { childList: true, subtree: true });
            observerAlliance.observe(gameAllianceChatContainer, { childList: true, subtree: true });
        } else {
            console.error('Could not find game chat containers');
        }
    },

    addChatMessage: function(messageHTML, chatType) {
        var t = Tabs.Chat;
        var messageDiv = document.createElement('div');
        messageDiv.innerHTML = messageHTML;

        if (chatType === 'global') {
            t.globalChatMessages.push(messageDiv);
        } else {
            t.allianceChatMessages.push(messageDiv);
        }

        t.updateChat(chatType);
    },

    updateChat: function(chatType) {
        var t = Tabs.Chat;
        var targetDiv = (chatType === 'global') ? t.globalChatDiv : t.allianceChatDiv;
        var messages = (chatType === 'global') ? t.globalChatMessages : t.allianceChatMessages;

        if (targetDiv) {
            targetDiv.innerHTML = ''; // Clear existing messages
            messages.forEach(function(messageDiv) {
                targetDiv.appendChild(messageDiv);
            });
            targetDiv.scrollTop = targetDiv.scrollHeight;
        }
    },

    cloneGameChatInput: function() {
        var t = Tabs.Chat;
        var gameChatInput = document.querySelector('#mod_comm_input');
        if (gameChatInput) {
            var inputClone = gameChatInput.cloneNode(true);
            t.inputDiv.appendChild(inputClone);

            var chatTextArea = t.inputDiv.querySelector('textarea');
            var sendButton = t.inputDiv.querySelector('button');

            if (chatTextArea && sendButton) {
                chatTextArea.style.width = '100%';
                sendButton.style.width = '100%';
                sendButton.style.marginTop = '5px';

                chatTextArea.addEventListener('keypress', function(e) {
                    if (e.key === 'Enter' && !e.shiftKey) {
                        e.preventDefault();
                        t.sendChat();
                    }
                });

                sendButton.addEventListener('click', function() {
                    t.sendChat();
                });
            }
        } else {
            console.error('Could not find game chat input');
        }
    },

    sendChat: function() {
        var t = Tabs.Chat;
        var chatTextArea = t.inputDiv.querySelector('textarea');
        var gameChatTextArea = document.querySelector('#mod_comm_input textarea');
        var gameSendButton = document.querySelector('#mod_comm_input button');
        var gameChatTypeSelector = document.querySelector('#mod_comm_tabs');

        if (chatTextArea && gameChatTextArea && gameSendButton && gameChatTypeSelector) {
            var message = chatTextArea.value.trim();
            if (message !== '') {
                // Set the correct chat type in the game's interface
                if (t.currentChatType === 'global') {
                    gameChatTypeSelector.selectedIndex = 0; // Assuming 0 is for global chat
                } else if (t.currentChatType === 'alliance') {
                    gameChatTypeSelector.selectedIndex = 1; // Assuming 1 is for alliance chat
                }

                gameChatTextArea.value = message;
                gameSendButton.click();
                chatTextArea.value = '';
            }
        } else {
            console.error('Could not find necessary elements to send chat');
        }
    },

    updateUserList: function() {
        var t = Tabs.Chat;
        // This is a placeholder function. You'll need to implement the actual user list retrieval
        // based on how your game manages online users.
        var onlineUsers = ['User1', 'User2', 'User3']; // Replace with actual online users

        var userListHTML = '<div class="divHeader">Online Users</div>';
        onlineUsers.forEach(function(user) {
            userListHTML += '<div class="chatUser">' + user + '</div>';
        });

        t.userListDiv.innerHTML = userListHTML;

        // Update the user list periodically
        setTimeout(t.updateUserList, 60000); // Update every minute
    },

    switchChatType: function(chatType) {
        var t = Tabs.Chat;
        t.currentChatType = chatType;

        if (chatType === 'global') {
            t.globalChatDiv.style.display = 'block';
            t.allianceChatDiv.style.display = 'none';
            ById('pbGlobalChatTab').className = 'tabActive';
            ById('pbAllianceChatTab').className = '';
        } else {
            t.globalChatDiv.style.display = 'none';
            t.allianceChatDiv.style.display = 'block';
            ById('pbGlobalChatTab').className = '';
            ById('pbAllianceChatTab').className = 'tabActive';
        }

        t.updateChat(chatType); // Update the chat display when switching types
    }
};