WebAssembly integrator

THIS IS NOT A SCRIPT IF YOU USE IT IT WILL DO NOTHING!!!!!!!!!!!!!!!!

Tento skript by neměl být instalován přímo. Jedná se o knihovnu, kterou by měly jiné skripty využívat pomocí meta příkazu // @require https://update.greasyfork.org/scripts/450790/1108171/WebAssembly%20integrator.js

K instalaci tototo skriptu si budete muset nainstalovat rozšíření jako Tampermonkey, Greasemonkey nebo Violentmonkey.

K instalaci tohoto skriptu si budete muset nainstalovat rozšíření jako Tampermonkey nebo Violentmonkey.

K instalaci tohoto skriptu si budete muset nainstalovat rozšíření jako Tampermonkey nebo Violentmonkey.

K instalaci tohoto skriptu si budete muset nainstalovat rozšíření jako Tampermonkey nebo Userscripts.

You will need to install an extension such as Tampermonkey to install this script.

K instalaci tohoto skriptu si budete muset nainstalovat manažer uživatelských skriptů.

(Už mám manažer uživatelských skriptů, nechte mě ho nainstalovat!)

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

(Už mám manažer uživatelských stylů, nechte mě ho nainstalovat!)

// ==UserScript==
// @name		WebAssembly integrator
// @namespace		https://greasyfork.org/en/users/954625
// @version		0.0.0.1
// @description		THIS IS NOT A SCRIPT IF YOU USE IT IT WILL DO NOTHING!!!!!!!!!!!!!!!!
// @author		ᎻueᎻаnаejistlа!
// @match		*://diep.io/*
// @run-at		document-start
// @grant		GM_setValue
// @grant		GM_getValue
// ==/UserScript==
// #######################################################################################################################################################################
// ░██╗░░░░░░░██╗███████╗██████╗░  ░█████╗░░██████╗░██████╗███████╗███╗░░░███╗██████╗░██╗░░░░░██╗░░░██╗
// ░██║░░██╗░░██║██╔════╝██╔══██╗  ██╔══██╗██╔════╝██╔════╝██╔════╝████╗░████║██╔══██╗██║░░░░░╚██╗░██╔╝
// ░╚██╗████╗██╔╝█████╗░░██████╦╝  ███████║╚█████╗░╚█████╗░█████╗░░██╔████╔██║██████╦╝██║░░░░░░╚████╔╝░
// ░░████╔═████║░██╔══╝░░██╔══██╗  ██╔══██║░╚═══██╗░╚═══██╗██╔══╝░░██║╚██╔╝██║██╔══██╗██║░░░░░░░╚██╔╝░░
// ░░╚██╔╝░╚██╔╝░███████╗██████╦╝  ██║░░██║██████╔╝██████╔╝███████╗██║░╚═╝░██║██████╦╝███████╗░░░██║░░░
// ░░░╚═╝░░░╚═╝░░╚══════╝╚═════╝░  ╚═╝░░╚═╝╚═════╝░╚═════╝░╚══════╝╚═╝░░░░░╚═╝╚═════╝░╚══════╝░░░╚═╝░░░
//                 by ᎻueᎻаnаejistlа! for diep.io
// Youtube channel:
//	https://www.youtube.com/channel/UC4edUdWxLr7sFaPh4zqgXXw?sub_confirmation=1
//
// WHAT HAPPENED TO THIS SCRIPT?
//	The original author has discontinued operations by the name of ᎻueᎻаnаejistlа!, so this is a continuation of ᎻueᎻаnаejistlа's diep.io scripts.
//	If you still have the original ᎻueᎻаnаejistlа's Diep.io Multiboxing Script, congratulations, you've been upgraded to DIEP SCRIPT DELUXE+++. This
//	is a library that modifies the game code to provide core features for DELUXE+++, as well as other (planned) scripts.
//#######################################################################################################################################################################
var mouse = [0, 0]; var player = [0, 0];
var i = 0; const instant = WebAssembly.instantiate;
var WEBASSEMBLY = new Uint8Array(numberone.length + numbertwo.length);
WEBASSEMBLY.set(numberone); WEBASSEMBLY.set(numbertwo, numberone.length);
WebAssembly.instantiateStreaming = (r, i) => r.arrayBuffer().then(b => WebAssembly.instantiate(b, i));
WebAssembly.instantiate = function(b, i) {
	i.b = { b:
		function(p, m, xory) {
			p = Math.floor(p); m = Math.floor(m);
			switch (xory) {
				case 0: player[0] = p; mouse[0] = m; break;
				case 1: player[1] = p; mouse[1] = m; break;
			}
		} }
	return instant(WEBASSEMBLY, i).then(function(w) { return w; }).catch(function(error) { throw error; });
};